April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
@@ -72,23 +72,23 @@
*/
//These vars hold the code itself, they'll be generated at round-start
var/sc_safecode1 = "[rand(0,9)]"
var/sc_safecode2 = "[rand(0,9)]"
var/sc_safecode3 = "[rand(0,9)]"
var/sc_safecode4 = "[rand(0,9)]"
var/sc_safecode5 = "[rand(0,9)]"
GLOBAL_VAR_INIT(sc_safecode1, "[rand(0,9)]")
GLOBAL_VAR_INIT(sc_safecode2, "[rand(0,9)]")
GLOBAL_VAR_INIT(sc_safecode3, "[rand(0,9)]")
GLOBAL_VAR_INIT(sc_safecode4, "[rand(0,9)]")
GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
//Pieces of paper actually containing the hints
/obj/item/weapon/paper/sc_safehint_paper_prison
name = "smudged paper"
/obj/item/weapon/paper/sc_safehint_paper_prison/New()
info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[sc_safecode1]**[sc_safecode4]*'"
info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[GLOB.sc_safecode1]**[GLOB.sc_safecode4]*'"
/obj/item/weapon/paper/sc_safehint_paper_hydro
name = "shredded paper"
/obj/item/weapon/paper/sc_safehint_paper_hydro/New()
info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[sc_safecode2]'"
info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[GLOB.sc_safecode2]'"
/obj/item/weapon/paper/sc_safehint_paper_caf
name = "blood-soaked paper"
@@ -99,7 +99,7 @@ var/sc_safecode5 = "[rand(0,9)]"
name = "hidden paper"
/obj/item/weapon/paper/sc_safehint_paper_bible/New()
info = {"<i>It would appear that the pen hidden with the paper had leaked ink over the paper.
However you can make out the last three digits:</i>'[sc_safecode3][sc_safecode4][sc_safecode5]'
However you can make out the last three digits:</i>'[GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]'
"}
/obj/item/weapon/paper/sc_safehint_paper_shuttle
@@ -123,7 +123,7 @@ var/sc_safecode5 = "[rand(0,9)]"
/obj/item/weapon/storage/secure/safe/sc_ssafe/New()
..()
l_code = "[sc_safecode1][sc_safecode2][sc_safecode3][sc_safecode4][sc_safecode5]"
l_code = "[GLOB.sc_safecode1][GLOB.sc_safecode2][GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]"
l_set = 1
new /obj/item/weapon/gun/energy/mindflayer(src)
new /obj/item/device/soulstone(src)