April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -72,23 +72,23 @@
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*/
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//These vars hold the code itself, they'll be generated at round-start
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var/sc_safecode1 = "[rand(0,9)]"
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var/sc_safecode2 = "[rand(0,9)]"
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var/sc_safecode3 = "[rand(0,9)]"
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var/sc_safecode4 = "[rand(0,9)]"
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var/sc_safecode5 = "[rand(0,9)]"
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GLOBAL_VAR_INIT(sc_safecode1, "[rand(0,9)]")
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GLOBAL_VAR_INIT(sc_safecode2, "[rand(0,9)]")
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GLOBAL_VAR_INIT(sc_safecode3, "[rand(0,9)]")
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GLOBAL_VAR_INIT(sc_safecode4, "[rand(0,9)]")
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GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
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//Pieces of paper actually containing the hints
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/obj/item/weapon/paper/sc_safehint_paper_prison
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name = "smudged paper"
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/obj/item/weapon/paper/sc_safehint_paper_prison/New()
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info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[sc_safecode1]**[sc_safecode4]*'"
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info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[GLOB.sc_safecode1]**[GLOB.sc_safecode4]*'"
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/obj/item/weapon/paper/sc_safehint_paper_hydro
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name = "shredded paper"
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/obj/item/weapon/paper/sc_safehint_paper_hydro/New()
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info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[sc_safecode2]'"
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info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[GLOB.sc_safecode2]'"
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/obj/item/weapon/paper/sc_safehint_paper_caf
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name = "blood-soaked paper"
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@@ -99,7 +99,7 @@ var/sc_safecode5 = "[rand(0,9)]"
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name = "hidden paper"
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/obj/item/weapon/paper/sc_safehint_paper_bible/New()
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info = {"<i>It would appear that the pen hidden with the paper had leaked ink over the paper.
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However you can make out the last three digits:</i>'[sc_safecode3][sc_safecode4][sc_safecode5]'
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However you can make out the last three digits:</i>'[GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]'
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"}
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/obj/item/weapon/paper/sc_safehint_paper_shuttle
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@@ -123,7 +123,7 @@ var/sc_safecode5 = "[rand(0,9)]"
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/obj/item/weapon/storage/secure/safe/sc_ssafe/New()
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..()
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l_code = "[sc_safecode1][sc_safecode2][sc_safecode3][sc_safecode4][sc_safecode5]"
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l_code = "[GLOB.sc_safecode1][GLOB.sc_safecode2][GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]"
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l_set = 1
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new /obj/item/weapon/gun/energy/mindflayer(src)
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new /obj/item/device/soulstone(src)
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