April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
@@ -24,7 +24,7 @@
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STOP_PROCESSING(SSobj, src)
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vision_flags = SEE_TURFS
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darkness_view = 1
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invis_view = SEE_INVISIBLE_MINIMUM
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lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
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to_chat(loc, "<span class='notice'>You toggle the goggles' scanning mode to \[Meson].</span>")
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invis_update()
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@@ -37,7 +37,7 @@
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origin_tech = "magnets=1;engineering=2"
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darkness_view = 2
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vision_flags = SEE_TURFS
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invis_view = SEE_INVISIBLE_MINIMUM
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lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/lightgreen
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/obj/item/clothing/glasses/meson/night
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@@ -47,6 +47,7 @@
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item_state = "nvgmeson"
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origin_tech = "magnets=4;engineering=5;plasmatech=4"
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darkness_view = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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/obj/item/clothing/glasses/meson/gar
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@@ -84,7 +85,7 @@
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item_state = "glasses"
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origin_tech = "materials=4;magnets=4;plasmatech=4;engineering=4"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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/obj/item/clothing/glasses/eyepatch
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@@ -322,7 +323,7 @@
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darkness_view = 8
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scan_reagents = 1
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flags = NODROP
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invis_view = SEE_INVISIBLE_MINIMUM
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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/obj/item/clothing/glasses/godeye/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, src) && W != src && W.loc == user)
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@@ -8,13 +8,13 @@
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/obj/item/clothing/glasses/hud/equipped(mob/living/carbon/human/user, slot)
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..()
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if(hud_type && slot == slot_glasses)
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var/datum/atom_hud/H = huds[hud_type]
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var/datum/atom_hud/H = GLOB.huds[hud_type]
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H.add_hud_to(user)
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/obj/item/clothing/glasses/hud/dropped(mob/living/carbon/human/user)
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..()
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if(hud_type && istype(user) && user.glasses == src)
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var/datum/atom_hud/H = huds[hud_type]
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var/datum/atom_hud/H = GLOB.huds[hud_type]
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H.remove_hud_from(user)
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/obj/item/clothing/glasses/hud/emp_act(severity)
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@@ -43,7 +43,7 @@
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item_state = "glasses"
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origin_tech = "magnets=4;biotech=4;plasmatech=4;engineering=5"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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/obj/item/clothing/glasses/hud/health/sunglasses
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@@ -71,7 +71,7 @@
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item_state = "glasses"
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origin_tech = "magnets=4;powerstorage=4;plasmatech=4;engineering=5"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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/obj/item/clothing/glasses/hud/security
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@@ -125,7 +125,7 @@
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icon_state = "securityhudnight"
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origin_tech = "magnets=4;combat=4;plasmatech=4;engineering=5"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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/obj/item/clothing/glasses/hud/security/sunglasses/gars
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@@ -161,7 +161,7 @@
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return
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if (hud_type)
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var/datum/atom_hud/H = huds[hud_type]
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var/datum/atom_hud/H = GLOB.huds[hud_type]
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H.remove_hud_from(user)
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if (hud_type == DATA_HUD_MEDICAL_ADVANCED)
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@@ -172,7 +172,7 @@
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hud_type = DATA_HUD_SECURITY_ADVANCED
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if (hud_type)
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var/datum/atom_hud/H = huds[hud_type]
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var/datum/atom_hud/H = GLOB.huds[hud_type]
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H.add_hud_to(user)
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/obj/item/clothing/glasses/hud/toggle/thermal
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