April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -12,7 +12,7 @@
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var/list/moblocs = list()
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var/list/mobs = list()
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for(var/mob/living/carbon/human/H in living_mob_list)
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for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
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if(H.z != 1)
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continue //lets not try to strand people in space or stuck in the wizards den
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moblocs += H.loc
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@@ -30,7 +30,7 @@
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do_teleport(H, moblocs[moblocs.len])
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moblocs.len -= 1
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for(var/mob/living/carbon/human/H in living_mob_list)
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for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(0, H.loc)
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smoke.start()
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@@ -48,7 +48,7 @@
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var/list/mobnames = list()
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var/list/mobs = list()
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for(var/mob/living/carbon/human/H in living_mob_list)
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for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
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mobnames += H.real_name
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mobs += H
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@@ -64,7 +64,7 @@
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H.real_name = mobnames[mobnames.len]
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mobnames.len -= 1
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for(var/mob/living/carbon/human/H in living_mob_list)
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for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(0, H.loc)
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smoke.start()
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@@ -81,8 +81,8 @@
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/datum/round_event/wizard/shuffleminds/start()
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var/list/mobs = list()
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for(var/mob/living/carbon/human/H in living_mob_list)
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if(H.stat || !H.mind || (H.mind in ticker.mode.wizards) || (H.mind in ticker.mode.apprentices))
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for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
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if(H.stat || !H.mind || (H.mind in SSticker.mode.wizards) || (H.mind in SSticker.mode.apprentices))
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continue //the wizard(s) are spared on this one
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mobs += H
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@@ -98,7 +98,7 @@
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swapper.cast(list(H), mobs[mobs.len], 1)
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mobs -= mobs[mobs.len]
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for(var/mob/living/carbon/human/H in living_mob_list)
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for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(0, H.loc)
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smoke.start()
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