April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
@@ -1,4 +1,4 @@
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/var/list/all_lighting_objects = list() // Global list of lighting objects.
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GLOBAL_LIST_EMPTY(all_lighting_objects) // Global list of lighting objects.
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/atom/movable/lighting_object
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name = ""
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@@ -19,7 +19,7 @@
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/atom/movable/lighting_object/Initialize(mapload, var/no_update = FALSE)
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. = ..()
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verbs.Cut()
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global.all_lighting_objects += src
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GLOB.all_lighting_objects += src
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var/turf/T = loc // If this runtimes atleast we'll know what's creating overlays in things that aren't turfs.
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T.lighting_object = src
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@@ -35,8 +35,8 @@
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/atom/movable/lighting_object/Destroy(var/force)
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if (force)
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global.all_lighting_objects -= src
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global.lighting_update_objects -= src
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GLOB.all_lighting_objects -= src
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GLOB.lighting_update_objects -= src
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var/turf/T = loc
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if (istype(T))
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@@ -68,6 +68,7 @@
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// Including with these comments.
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// See LIGHTING_CORNER_DIAGONAL in lighting_corner.dm for why these values are what they are.
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var/static/datum/lighting_corner/dummy/dummy_lighting_corner = new
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var/datum/lighting_corner/cr = T.corners[3] || dummy_lighting_corner
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var/datum/lighting_corner/cg = T.corners[2] || dummy_lighting_corner
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var/datum/lighting_corner/cb = T.corners[4] || dummy_lighting_corner
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@@ -75,21 +76,49 @@
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var/max = max(cr.cache_mx, cg.cache_mx, cb.cache_mx, ca.cache_mx)
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color = list(
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cr.cache_r, cr.cache_g, cr.cache_b, 0,
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cg.cache_r, cg.cache_g, cg.cache_b, 0,
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cb.cache_r, cb.cache_g, cb.cache_b, 0,
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ca.cache_r, ca.cache_g, ca.cache_b, 0,
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0, 0, 0, 1
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)
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var/rr = cr.cache_r
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var/rg = cr.cache_g
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var/rb = cr.cache_b
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var/gr = cg.cache_r
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var/gg = cg.cache_g
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var/gb = cg.cache_b
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var/br = cb.cache_r
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var/bg = cb.cache_g
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var/bb = cb.cache_b
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var/ar = ca.cache_r
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var/ag = ca.cache_g
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var/ab = ca.cache_b
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#if LIGHTING_SOFT_THRESHOLD != 0
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luminosity = max > LIGHTING_SOFT_THRESHOLD
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var/set_luminosity = max > LIGHTING_SOFT_THRESHOLD
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#else
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// Because of floating points™️, it won't even be a flat 0.
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// Because of floating points�?, it won't even be a flat 0.
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// This number is mostly arbitrary.
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luminosity = max > 1e-6
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var/set_luminosity = max > 1e-6
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#endif
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if((rr & gr & br & ar) && (rg + gg + bg + ag + rb + gb + bb + ab == 8))
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//anything that passes the first case is very likely to pass the second, and addition is a little faster in this case
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icon_state = "transparent"
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color = null
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else if(!set_luminosity)
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icon_state = "dark"
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color = null
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else
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icon_state = null
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color = list(
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rr, rg, rb, 00,
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gr, gg, gb, 00,
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br, bg, bb, 00,
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ar, ag, ab, 00,
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00, 00, 00, 01
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)
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luminosity = set_luminosity
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// Variety of overrides so the overlays don't get affected by weird things.
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/atom/movable/lighting_object/ex_act(severity)
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@@ -111,4 +140,4 @@
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// Override here to prevent things accidentally moving around overlays.
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/atom/movable/lighting_object/forceMove(atom/destination, var/no_tp=FALSE, var/harderforce = FALSE)
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if(harderforce)
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. = ..()
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. = ..()
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