April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
@@ -117,26 +117,33 @@
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if (M.a_intent == INTENT_DISARM)
|
||||
var/obj/item/I = null
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Weaken(10)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = get_active_held_item()
|
||||
if(drop_item())
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
add_logs(M, src, "disarmed")
|
||||
else
|
||||
I = null//did not manage to actually disarm the item, gross but no time to refactor
|
||||
|
||||
add_logs(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
|
||||
updatehealth()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
|
||||
if(..())
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
var/dam_zone = dismembering_strike(M, pick("chest", "l_hand", "r_hand", "l_leg", "r_leg"))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
return TRUE
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart("chest")
|
||||
|
||||
Reference in New Issue
Block a user