April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -21,9 +21,9 @@
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return
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//I recommend you set the result amount to the total volume of all components.
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var/list/chemical_mob_spawn_meancritters = list() // list of possible hostile mobs
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var/list/chemical_mob_spawn_nicecritters = list() // and possible friendly mobs
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/datum/chemical_reaction/proc/chemical_mob_spawn(datum/reagents/holder, amount_to_spawn, reaction_name, mob_faction = "chemicalsummon")
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var/static/list/chemical_mob_spawn_meancritters = list() // list of possible hostile mobs
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var/static/list/chemical_mob_spawn_nicecritters = list() // and possible friendly mobs
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if(holder && holder.my_atom)
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if (chemical_mob_spawn_meancritters.len <= 0 || chemical_mob_spawn_nicecritters.len <= 0)
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for (var/T in typesof(/mob/living/simple_animal))
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