April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
+9 -9
View File
@@ -47,7 +47,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console
var/first_use = 1 //If first_use = 1, it will try to auto-connect with nearby devices
req_access = list(access_tox) //Data and setting manipulation requires scientist access.
req_access = list(GLOB.access_tox) //Data and setting manipulation requires scientist access.
var/selected_category
var/list/datum/design/matching_designs = list() //for the search function
@@ -55,18 +55,18 @@ won't update every console in existence) but it's more of a hassle to do. Also,
/proc/CallTechName(ID) //A simple helper proc to find the name of a tech with a given ID.
if(tech_list[ID])
var/datum/tech/tech = tech_list[ID]
if(GLOB.tech_list[ID])
var/datum/tech/tech = GLOB.tech_list[ID]
return tech.name
return "ERROR: Report This"
/proc/CallMaterialName(ID)
if (copytext(ID, 1, 2) == "$" && materials_list[ID])
var/datum/material/material = materials_list[ID]
if (copytext(ID, 1, 2) == "$" && GLOB.materials_list[ID])
var/datum/material/material = GLOB.materials_list[ID]
return material.name
else if(chemical_reagents_list[ID])
var/datum/reagent/reagent = chemical_reagents_list[ID]
else if(GLOB.chemical_reagents_list[ID])
var/datum/reagent/reagent = GLOB.chemical_reagents_list[ID]
return reagent.name
return "ERROR: Report This"
@@ -90,7 +90,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
//Have it automatically push research to the centcom server so wild griffins can't fuck up R&D's work --NEO
/obj/machinery/computer/rdconsole/proc/griefProtection()
for(var/obj/machinery/r_n_d/server/centcom/C in machines)
for(var/obj/machinery/r_n_d/server/centcom/C in GLOB.machines)
for(var/v in files.known_tech)
var/datum/tech/T = files.known_tech[v]
C.files.AddTech2Known(T)
@@ -350,7 +350,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
griefProtection() //Putting this here because I dont trust the sync process
spawn(30)
if(src)
for(var/obj/machinery/r_n_d/server/S in machines)
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
var/server_processed = 0
if(S.disabled)
continue