April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
+13 -13
View File
@@ -39,23 +39,23 @@
areas = list()
var/list/new_latejoin = list()
for(var/area/shuttle/arrival/A in sortedAreas)
for(var/area/shuttle/arrival/A in GLOB.sortedAreas)
for(var/obj/structure/chair/C in A)
new_latejoin += C
if(!console)
console = locate(/obj/machinery/requests_console) in A
areas += A
if(latejoin.len)
if(GLOB.latejoin.len)
WARNING("Map contains predefined latejoin spawn points and an arrivals shuttle. Using the arrivals shuttle.")
if(!new_latejoin.len)
WARNING("Arrivals shuttle contains no chairs for spawn points. Reverting to latejoin landmarks.")
if(!latejoin.len)
if(!GLOB.latejoin.len)
WARNING("No latejoin landmarks exist. Players will spawn unbuckled on the shuttle.")
return
latejoin = new_latejoin
GLOB.latejoin = new_latejoin
/obj/docking_port/mobile/arrivals/dockRoundstart()
SSshuttle.generate_transit_dock(src)
@@ -66,12 +66,12 @@
/obj/docking_port/mobile/arrivals/check()
. = ..()
if(perma_docked)
if(mode != SHUTTLE_CALL)
sound_played = FALSE
mode = SHUTTLE_IDLE
else
else
SendToStation()
return
@@ -79,7 +79,7 @@
if(!CheckTurfsPressure())
damaged = FALSE
if(console)
console.say("Repairs complete, launching soon.")
console.say("Repairs complete, launching soon.")
return
//If this proc is high on the profiler add a cooldown to the stuff after this line
@@ -88,12 +88,12 @@
damaged = TRUE
if(console)
console.say("Alert, hull breach detected!")
var/obj/machinery/announcement_system/announcer = pick(announcement_systems)
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
announcer.announce("ARRIVALS_BROKEN", channels = list())
if(mode != SHUTTLE_CALL)
sound_played = FALSE
mode = SHUTTLE_IDLE
else
else
SendToStation()
return
@@ -112,7 +112,7 @@
Launch(FALSE)
/obj/docking_port/mobile/arrivals/proc/CheckTurfsPressure()
for(var/I in latejoin)
for(var/I in GLOB.latejoin)
var/turf/open/T = get_turf(I)
var/pressure = T.air.return_pressure()
if(pressure < HAZARD_LOW_PRESSURE || pressure > HAZARD_HIGH_PRESSURE) //simple safety check
@@ -120,7 +120,7 @@
return FALSE
/obj/docking_port/mobile/arrivals/proc/PersonCheck()
for(var/M in (living_mob_list & player_list))
for(var/M in (GLOB.living_mob_list & GLOB.player_list))
var/mob/living/L = M
if((get_area(M) in areas) && L.stat != DEAD)
return TRUE
@@ -130,7 +130,7 @@
var/dockTime = config.arrivals_shuttle_dock_window
if(mode == SHUTTLE_CALL && timeLeft(1) > dockTime)
if(console)
console.say(damaged ? "Initiating emergency docking for repairs!" : "Now approaching: [SSmapping.config.map_name].")
console.say(damaged ? "Initiating emergency docking for repairs!" : "Now approaching: [station_name()].")
hyperspace_sound(HYPERSPACE_LAUNCH, areas) //for the new guy
setTimer(dockTime)
@@ -174,7 +174,7 @@
/obj/docking_port/mobile/arrivals/proc/RequireUndocked(mob/user)
if(mode == SHUTTLE_CALL || damaged)
return
Launch(TRUE)
user << "<span class='notice'>Calling your shuttle. One moment...</span>"
+3 -3
View File
@@ -32,8 +32,8 @@
/obj/item/device/assault_pod/attack_self(mob/living/user)
var/target_area
target_area = input("Area to land", "Select a Landing Zone", target_area) in teleportlocs
var/area/picked_area = teleportlocs[target_area]
target_area = input("Area to land", "Select a Landing Zone", target_area) in GLOB.teleportlocs
var/area/picked_area = GLOB.teleportlocs[target_area]
if(!src || QDELETED(src))
return
@@ -49,7 +49,7 @@
landing_zone.height = height
landing_zone.setDir(lz_dir)
for(var/obj/machinery/computer/shuttle/S in machines)
for(var/obj/machinery/computer/shuttle/S in GLOB.machines)
if(S.shuttleId == shuttle_id)
S.possible_destinations = "[landing_zone.id]"
+17 -10
View File
@@ -16,7 +16,7 @@
say("Please equip your ID card into your ID slot to authenticate.")
. = ..()
/obj/machinery/computer/emergency_shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = human_adjacent_state)
/obj/machinery/computer/emergency_shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.human_adjacent_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -63,7 +63,7 @@
to_chat(user, "<span class='warning'>You don't have an ID.</span>")
return
if(!(access_heads in ID.access))
if(!(GLOB.access_heads in ID.access))
to_chat(user, "<span class='warning'>The access level of your card is not high enough.</span>")
return
@@ -118,7 +118,14 @@
// Launch check is in process in case auth_need changes for some reason
// probably external.
. = FALSE
if(!SSshuttle.emergency || ENGINES_STARTED || (!IS_DOCKED))
if(!SSshuttle.emergency)
return
if(SSshuttle.emergency.mode == SHUTTLE_STRANDED)
authorized.Cut()
emagged = FALSE
if(ENGINES_STARTED || (!IS_DOCKED))
return .
// Check to see if we've reached criteria for early launch
@@ -236,7 +243,7 @@
/obj/docking_port/mobile/emergency/proc/is_hijacked()
var/has_people = FALSE
for(var/mob/living/player in player_list)
for(var/mob/living/player in GLOB.player_list)
if(player.mind)
if(player.stat != DEAD)
if(issilicon(player)) //Borgs are technically dead anyways
@@ -288,7 +295,7 @@
// Gangs only have one attempt left if the shuttle has
// docked with the station to prevent suffering from
// endless dominator delays
for(var/datum/gang/G in ticker.mode.gangs)
for(var/datum/gang/G in SSticker.mode.gangs)
if(G.is_dominating)
G.dom_attempts = 0
else
@@ -323,7 +330,7 @@
if(time_left <= 50 && !sound_played) //4 seconds left:REV UP THOSE ENGINES BOYS. - should sync up with the launch
sound_played = 1 //Only rev them up once.
var/list/areas = list()
for(var/area/shuttle/escape/E in sortedAreas)
for(var/area/shuttle/escape/E in GLOB.sortedAreas)
areas += E
hyperspace_sound(HYPERSPACE_WARMUP, areas)
@@ -337,7 +344,7 @@
//now move the actual emergency shuttle to its transit dock
var/list/areas = list()
for(var/area/shuttle/escape/E in sortedAreas)
for(var/area/shuttle/escape/E in GLOB.sortedAreas)
areas += E
hyperspace_sound(HYPERSPACE_LAUNCH, areas)
enterTransit()
@@ -352,7 +359,7 @@
if(SHUTTLE_ESCAPE)
if(sound_played && time_left <= HYPERSPACE_END_TIME)
var/list/areas = list()
for(var/area/shuttle/escape/E in sortedAreas)
for(var/area/shuttle/escape/E in GLOB.sortedAreas)
areas += E
hyperspace_sound(HYPERSPACE_END, areas)
if(areaInstance.parallax_movedir && time_left <= PARALLAX_LOOP_TIME)
@@ -397,7 +404,7 @@
/obj/docking_port/mobile/pod/request()
var/obj/machinery/computer/shuttle/S = getControlConsole()
if(security_level == SEC_LEVEL_RED || security_level == SEC_LEVEL_DELTA || (S && S.emagged))
if(GLOB.security_level == SEC_LEVEL_RED || GLOB.security_level == SEC_LEVEL_DELTA || (S && S.emagged))
if(launch_status == UNLAUNCHED)
launch_status = EARLY_LAUNCHED
return ..()
@@ -503,7 +510,7 @@
return
/obj/item/weapon/storage/pod/MouseDrop(over_object, src_location, over_location)
if(security_level == SEC_LEVEL_RED || security_level == SEC_LEVEL_DELTA || unlocked)
if(GLOB.security_level == SEC_LEVEL_RED || GLOB.security_level == SEC_LEVEL_DELTA || unlocked)
. = ..()
else
to_chat(usr, "The storage unit will only unlock during a Red or Delta security alert.")
+3 -3
View File
@@ -3,7 +3,7 @@
circuit = /obj/item/weapon/circuitboard/computer/ferry
shuttleId = "ferry"
possible_destinations = "ferry_home;ferry_away"
req_access = list(access_cent_general)
req_access = list(GLOB.access_cent_general)
var/aiControlDisabled = 1
@@ -20,7 +20,7 @@
var/last_request //prevents spamming admins
var/cooldown = 600
possible_destinations = "ferry_home;ferry_away"
req_access = list(access_cent_general)
req_access = list(GLOB.access_cent_general)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/machinery/computer/shuttle/ferry/request/Topic(href, href_list)
@@ -30,4 +30,4 @@
return
last_request = world.time
to_chat(usr, "<span class='notice'>Your request has been recieved by Centcom.</span>")
to_chat(admins, "<b>FERRY: <font color='blue'>[key_name_admin(usr)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) (<A HREF='?_src_=holder;secrets=moveferry'>Move Ferry</a>)</b> is requesting to move the transport ferry to Centcom.</font>")
to_chat(GLOB.admins, "<b>FERRY: <font color='blue'>[key_name_admin(usr)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) (<A HREF='?_src_=holder;secrets=moveferry'>Move Ferry</a>)</b> is requesting to move the transport ferry to Centcom.</font>")
+1 -1
View File
@@ -35,7 +35,7 @@
/obj/machinery/shuttle_manipulator/ui_interact(mob/user, ui_key = "main", \
datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, \
datum/ui_state/state = admin_state)
datum/ui_state/state = GLOB.admin_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
+1 -1
View File
@@ -428,7 +428,7 @@
return ripple_turfs
/obj/docking_port/mobile/proc/check_poddoors()
for(var/obj/machinery/door/poddoor/shuttledock/pod in airlocks)
for(var/obj/machinery/door/poddoor/shuttledock/pod in GLOB.airlocks)
pod.check()
//this is the main proc. It instantly moves our mobile port to stationary port S1
+12 -12
View File
@@ -65,9 +65,10 @@
var/never_spoken = TRUE
flags = NODECONSTRUCT
/obj/structure/table/abductor/wabbajack/New()
/obj/structure/table/abductor/wabbajack/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
grant_language(/datum/language/common)
/obj/structure/table/abductor/wabbajack/Destroy()
STOP_PROCESSING(SSobj, src)
@@ -145,14 +146,13 @@
laws = "1. Serve drinks.\n\
2. Talk to patrons.\n\
3. Don't get messed up in their affairs."
languages_spoken = ALL
languages_understood = ALL
status_flags = GODMODE // Please don't punch the barkeeper
unique_name = FALSE // disables the (123) number suffix
/mob/living/simple_animal/drone/snowflake/bardrone/Initialize()
. = ..()
access_card.access |= access_cent_bar
access_card.access |= GLOB.access_cent_bar
grant_all_languages(omnitongue=TRUE)
/mob/living/simple_animal/hostile/alien/maid/barmaid
gold_core_spawnable = 0
@@ -160,8 +160,6 @@
desc = "A barmaid, a maiden found in a bar."
pass_flags = PASSTABLE
status_flags = GODMODE
languages_spoken = ALL
languages_understood = ALL
unique_name = FALSE
AIStatus = AI_OFF
stop_automated_movement = TRUE
@@ -171,9 +169,11 @@
access_card = new /obj/item/weapon/card/id(src)
var/datum/job/captain/C = new /datum/job/captain
access_card.access = C.get_access()
access_card.access |= access_cent_bar
access_card.access |= GLOB.access_cent_bar
access_card.flags |= NODROP
grant_all_languages(omnitongue=TRUE)
/mob/living/simple_animal/hostile/alien/maid/barmaid/Destroy()
qdel(access_card)
. = ..()
@@ -212,13 +212,13 @@
return TRUE
var/obj/item/weapon/card/id/ID = user.get_idcard()
if(ID && (access_cent_bar in ID.access))
if(ID && (GLOB.access_cent_bar in ID.access))
return TRUE
//Luxury Shuttle Blockers
/obj/effect/forcefield/luxury_shuttle
var/threshhold = 500
var/threshold = 500
var/static/list/approved_passengers = list()
/obj/effect/forcefield/luxury_shuttle/CanPass(atom/movable/mover, turf/target, height=0)
@@ -234,15 +234,15 @@
for(var/obj/item/weapon/coin/C in mover.GetAllContents())
total_cash += C.value
counted_money += C
if(total_cash >= threshhold)
if(total_cash >= threshold)
break
for(var/obj/item/stack/spacecash/S in mover.GetAllContents())
total_cash += S.value * S.amount
counted_money += S
if(total_cash >= threshhold)
if(total_cash >= threshold)
break
if(total_cash >= threshhold)
if(total_cash >= threshold)
for(var/obj/I in counted_money)
qdel(I)
+5 -5
View File
@@ -1,4 +1,4 @@
var/list/blacklisted_cargo_types = typecacheof(list(
GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list(
/mob/living,
/obj/structure/blob,
/obj/effect/rune,
@@ -18,7 +18,7 @@ var/list/blacklisted_cargo_types = typecacheof(list(
/obj/effect/clockwork/spatial_gateway,
/obj/structure/destructible/clockwork/powered/clockwork_obelisk,
/obj/item/device/warp_cube
))
)))
/obj/docking_port/mobile/supply
name = "supply shuttle"
@@ -49,7 +49,7 @@ var/list/blacklisted_cargo_types = typecacheof(list(
for(var/trf in areaInstance)
var/turf/T = trf
for(var/a in T.GetAllContents())
if(is_type_in_typecache(a, blacklisted_cargo_types))
if(is_type_in_typecache(a, GLOB.blacklisted_cargo_types))
return FALSE
return TRUE
@@ -102,7 +102,7 @@ var/list/blacklisted_cargo_types = typecacheof(list(
/obj/docking_port/mobile/supply/proc/sell()
var/presale_points = SSshuttle.points
if(!exports_list.len) // No exports list? Generate it!
if(!GLOB.exports_list.len) // No exports list? Generate it!
setupExports()
var/msg = ""
@@ -116,7 +116,7 @@ var/list/blacklisted_cargo_types = typecacheof(list(
if(sold_atoms)
sold_atoms += "."
for(var/a in exports_list)
for(var/a in GLOB.exports_list)
var/datum/export/E = a
var/export_text = E.total_printout()
if(!export_text)
+4 -4
View File
@@ -6,7 +6,7 @@
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
light_color = LIGHT_COLOR_RED
req_access = list(access_syndicate)
req_access = list(GLOB.access_syndicate)
shuttleId = "syndicate"
possible_destinations = "syndicate_away;syndicate_z5;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
@@ -32,11 +32,11 @@
var/moved = FALSE
/obj/item/weapon/circuitboard/computer/syndicate_shuttle/New()
syndicate_shuttle_boards += src
GLOB.syndicate_shuttle_boards += src
..()
/obj/item/weapon/circuitboard/computer/syndicate_shuttle/Destroy()
syndicate_shuttle_boards -= src
GLOB.syndicate_shuttle_boards -= src
return ..()
/obj/machinery/computer/shuttle/syndicate/drop_pod
@@ -44,7 +44,7 @@
icon = 'icons/obj/terminals.dmi'
icon_state = "dorm_available"
light_color = LIGHT_COLOR_BLUE
req_access = list(access_syndicate)
req_access = list(GLOB.access_syndicate)
shuttleId = "steel_rain"
possible_destinations = null
clockwork = TRUE //it'd look weird
+2 -2
View File
@@ -7,8 +7,8 @@
/obj/effect/landmark/transit/New()
. = ..()
transit_markers += src
GLOB.transit_markers += src
/obj/effect/landmark/transit/Destroy()
transit_markers -= src
GLOB.transit_markers -= src
. = ..()