April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -0,0 +1,84 @@
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#define INFINITE -1
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/obj/item/device/autosurgeon
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name = "autosurgeon"
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desc = "A device that automatically inserts an implant or organ into the user without the hassle of extensive surgery. It has a slot to insert implants/organs and a screwdriver slot for removing accidentally added items."
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icon_state = "autoimplanter"
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item_state = "walkietalkie"//left as this so as to intentionally not have inhands
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w_class = WEIGHT_CLASS_SMALL
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var/obj/item/organ/storedorgan
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var/organ_type = /obj/item/organ
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var/uses = INFINITE
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var/starting_organ
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/obj/item/device/autosurgeon/Initialize(mapload)
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..()
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if(starting_organ)
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insert_organ(new starting_organ(src))
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/obj/item/device/autosurgeon/proc/insert_organ(var/obj/item/I)
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storedorgan = I
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I.forceMove(src)
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name = "[initial(name)] ([storedorgan.name])"
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/obj/item/device/autosurgeon/attack_self(mob/user)//when the object it used...
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if(!uses)
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to_chat(user, "<span class='warning'>[src] has already been used. The tools are dull and won't reactivate.</span>")
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return
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else if(!storedorgan)
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to_chat(user, "<span class='notice'>[src] currently has no implant stored.</span>")
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return
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storedorgan.Insert(user)//insert stored organ into the user
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user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>")
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playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, 1)
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storedorgan = null
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name = initial(name)
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if(uses != INFINITE)
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uses--
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if(!uses)
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desc = "[initial(desc)] Looks like it's been used up."
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/obj/item/device/autosurgeon/attackby(obj/item/I, mob/user, params)
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if(istype(I, organ_type))
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if(storedorgan)
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to_chat(user, "<span class='notice'>[src] already has an implant stored.</span>")
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return
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else if(!uses)
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to_chat(user, "<span class='notice'>[src] has already been used up.</span>")
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return
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if(!user.drop_item())
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return
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I.forceMove(src)
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storedorgan = I
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to_chat(user, "<span class='notice'>You insert the [I] into [src].</span>")
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else if(istype(I, /obj/item/weapon/screwdriver))
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if(!storedorgan)
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to_chat(user, "<span class='notice'>There's no implant in [src] for you to remove.</span>")
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else
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var/turf/open/floorloc = get_turf(user)
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floorloc.contents += contents
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to_chat(user, "<span class='notice'>You remove the [storedorgan] from [src].</span>")
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playsound(get_turf(user), I.usesound, 50, 1)
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storedorgan = null
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if(uses != INFINITE)
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uses--
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if(!uses)
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desc = "[initial(desc)] Looks like it's been used up."
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/obj/item/device/autosurgeon/cmo
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desc = "A single use autosurgeon that contains a medical heads-up display augment. A screwdriver can be used to remove it, but implants can't be placed back in."
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uses = 1
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starting_organ = /obj/item/organ/cyberimp/eyes/hud/medical
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/obj/item/device/autosurgeon/thermal_eyes
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starting_organ = /obj/item/organ/eyes/robotic/thermals
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/obj/item/device/autosurgeon/xray_eyes
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starting_organ = /obj/item/organ/eyes/robotic/xray
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/obj/item/device/autosurgeon/anti_stun
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starting_organ = /obj/item/organ/cyberimp/brain/anti_stun
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/obj/item/device/autosurgeon/reviver
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starting_organ = /obj/item/organ/cyberimp/chest/reviver
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