April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -13,7 +13,7 @@
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var/obj/item/bodypart/operated_bodypart //Operable body part
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var/requires_bodypart = TRUE //Surgery available only when a bodypart is present, or only when it is missing.
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var/success_multiplier = 0 //Step success propability multiplier
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var/requires_real_bodypart = 0 //Some surgeries don't work on limbs that don't really exist
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/datum/surgery/New(surgery_target, surgery_location, surgery_bodypart)
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..()
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@@ -54,7 +54,7 @@
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return new step_type
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/datum/surgery/proc/complete()
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feedback_add_details("surgeries_completed", type)
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feedback_add_details("surgeries_completed", "[type]")
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qdel(src)
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@@ -94,4 +94,4 @@
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//RESOLVED ISSUES //"Todo" jobs that have been completed
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//combine hands/feet into the arms - Hands/feet were removed - RR
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//surgeries (not steps) that can be initiated on any body part (corresponding with damage locations) - Call this one done, see possible_locs var - c0
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//surgeries (not steps) that can be initiated on any body part (corresponding with damage locations) - Call this one done, see possible_locs var - c0
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