April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
@@ -11,6 +11,13 @@
|
||||
<ui-section label='Port'>
|
||||
<span class='{{data.portConnected ? "good" : "average"}}'>{{data.portConnected ? "Connected" : "Not Connected"}}</span>
|
||||
</ui-section>
|
||||
{{#if data.isPrototype}}
|
||||
<ui-section label='Access'>
|
||||
<ui-button icon='{{data.restricted ? "lock" : "unlock"}}'
|
||||
style='{{"caution"}}'
|
||||
action='restricted'>{{data.restricted ? "Restricted to Engineering" : "Public"}}</ui-button>
|
||||
</ui-section>
|
||||
{{/if}}
|
||||
</ui-display>
|
||||
<ui-display title='Valve'>
|
||||
<ui-section label='Release Pressure'>
|
||||
@@ -30,8 +37,32 @@
|
||||
<ui-button icon='{{data.valveOpen ? "unlock" : "lock"}}'
|
||||
style='{{data.valveOpen ? data.hasHoldingTank ? "caution" : "danger" : null}}'
|
||||
action='valve'>{{data.valveOpen ? "Open" : "Closed"}}</ui-button>
|
||||
</ui-section>
|
||||
</ui-display>
|
||||
{{#if data.isPrototype}}
|
||||
<ui-display title='Valve Toggle Timer'>
|
||||
{{^data.timing}}
|
||||
<ui-section label='Adjust Timer'>
|
||||
<ui-button icon='refresh' state='{{data.timer_is_not_default ? null : "disabled"}}'
|
||||
action='timer' params='{"change": "reset"}'>Reset</ui-button>
|
||||
<ui-button icon='minus' state='{{data.timer_is_not_min ? null : "disabled"}}'
|
||||
action='timer' params='{"change": "decrease"}'>Decrease</ui-button>
|
||||
<ui-button icon='pencil' state='{{"disabled"}}'
|
||||
action='timer' params='{"change": "input"}'>Set</ui-button>
|
||||
<ui-button icon='plus' state='{{data.timer_is_not_max ? null : "disabled"}}'
|
||||
action='timer' params='{"change": "increase"}'>Increase</ui-button>
|
||||
</ui-section>
|
||||
{{/data.timing}}
|
||||
<ui-section label='Timer'>
|
||||
<ui-button icon='clock-o' style='{{data.timing ? "danger" : "caution"}}'
|
||||
action='toggle_timer'> {{data.timing ? "On" : "Off"}}
|
||||
</ui-button>
|
||||
<ui-section label='Time until Valve Toggle'>
|
||||
<span>{{data.timing ? data.time_left : data.timer_set}}</span>
|
||||
</ui-section>
|
||||
</ui-display>
|
||||
{{/if}}
|
||||
|
||||
|
||||
<ui-display title='Holding Tank' button>
|
||||
{{#partial button}}
|
||||
{{#if data.hasHoldingTank}}
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
<ui-display>
|
||||
<ui-section label='State'>
|
||||
{{#if data.mode == 0}}
|
||||
<span class='bad'>Off</span>
|
||||
{{#if data.full_pressure}}
|
||||
<span class='good'>Ready</span>
|
||||
{{else}}
|
||||
{{#if data.mode == -1}}
|
||||
{{#if data.panel_open}}
|
||||
<span class='bad'>Power Disabled</span>
|
||||
|
||||
{{else}}
|
||||
{{#if data.mode == 1}}
|
||||
{{#if data.pressure_charging}}
|
||||
<span class='average'>Pressurizing</span>
|
||||
{{else}}
|
||||
<span class='good'>Ready</span>
|
||||
<span class='bad'>Off</span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
@@ -21,7 +20,7 @@
|
||||
<ui-section label='Handle'>
|
||||
<ui-button
|
||||
icon='{{data.flush ? "toggle-on" : "toggle-off" }}'
|
||||
state='{{data.isai || data.mode == -1 ? 'disabled' : null}}'
|
||||
state='{{data.isai || data.panel_open ? 'disabled' : null}}'
|
||||
action='{{data.flush ? "handle-0" : "handle-1" }}'>
|
||||
{{data.flush ? "Disengage" : "Engage" }}</ui-button>
|
||||
</ui-section>
|
||||
@@ -29,6 +28,6 @@
|
||||
<ui-button icon='sign-out' state='{{data.isai ? 'disabled' : null}}' action='eject'>Eject Contents</ui-button><br/>
|
||||
</ui-section>
|
||||
<ui-section label='Power'>
|
||||
<ui-button icon='power-off' state='{{data.mode == -1 ? 'disabled' : null}}' action='{{data.mode ? "pump-0" : "pump-1" }}' style='{{data.mode ? "selected" : null }}'></ui-button><br/>
|
||||
<ui-button icon='power-off' state='{{data.panel_open ? 'disabled' : null}}' action='{{data.pressure_charging ? "pump-0" : "pump-1" }}' style='{{data.pressure_charging ? "selected" : null }}'></ui-button><br/>
|
||||
</ui-section>
|
||||
</ui-display>
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
<ui-display title="Known Languages">
|
||||
{{#each data.languages}}
|
||||
<ui-section label={{name}}>
|
||||
<span>{{desc}}</span>
|
||||
<span>Key: ,{{key}}</span>
|
||||
<span>{{can_speak ? "Can Speak" : "Cannot Speak"}}</span>
|
||||
<ui-button
|
||||
action='select_default'
|
||||
params='{"language_name":"{{name}}"}'
|
||||
style='{{is_default ? "selected" : can_speak ? null : "disabled"}}'
|
||||
>{{is_default ? "Default Language" : "Select as Default"}}
|
||||
</ui-button>
|
||||
{{#if data.admin_mode}}
|
||||
<ui-button
|
||||
action='remove_language'
|
||||
params='{"language_name":"{{name}}"}'
|
||||
>Remove
|
||||
</ui-button>
|
||||
{{/if}}
|
||||
</ui-section>
|
||||
{{/each}}
|
||||
</ui-display>
|
||||
{{#if data.admin_mode}}
|
||||
<ui-button
|
||||
action='toggle_omnitongue'
|
||||
style='{{data.omnitongue ? "selected" : null}}'
|
||||
>Omnitongue {{data.omnitongue ? "Enabled" : "Disabled"}}
|
||||
</ui-button>
|
||||
<ui-display title="Unknown Languages">
|
||||
{{#each data.unknown_languages}}
|
||||
<ui-section label={{name}}>
|
||||
<span>{{desc}}</span>
|
||||
<span>Key: ,{{key}}</span>
|
||||
<ui-button
|
||||
action='grant_language'
|
||||
params='{"language_name":"{{name}}"}'
|
||||
>Grant</ui-button>
|
||||
</ui-section>
|
||||
{{/each}}
|
||||
</ui-display>
|
||||
{{/if}}
|
||||
Reference in New Issue
Block a user