d k daunkey kaung

This commit is contained in:
SandPoot
2024-01-03 22:42:03 -03:00
parent cb2251ea37
commit 7eaef36e11
106 changed files with 1683 additions and 936 deletions
+91
View File
@@ -0,0 +1,91 @@
/// Takes a screen loc string in the format
/// "+-left-offset:+-pixel,+-bottom-offset:+-pixel"
/// Where the :pixel is optional, and returns
/// A list in the format (x_offset, y_offset)
/// We require context to get info out of screen locs that contain relative info, so NORTH, SOUTH, etc
/proc/screen_loc_to_offset(screen_loc, view)
if(!screen_loc)
return list(64, 64)
var/list/view_size = view_to_pixels(view)
var/x = 0
var/y = 0
// Time to parse for directional relative offsets
if(findtext(screen_loc, "EAST")) // If you're starting from the east, we start from the east too
x += view_size[1]
if(findtext(screen_loc, "WEST")) // HHHHHHHHHHHHHHHHHHHHHH WEST is technically a 1 tile offset from the start. Shoot me please
x += world.icon_size
if(findtext(screen_loc, "NORTH"))
y += view_size[2]
if(findtext(screen_loc, "SOUTH"))
y += world.icon_size
// Cut out everything we just parsed
screen_loc = cut_relative_direction(screen_loc)
var/list/x_and_y = splittext(screen_loc, ",")
var/list/x_pack = splittext(x_and_y[1], ":")
var/list/y_pack = splittext(x_and_y[2], ":")
x += text2num(x_pack[1]) * world.icon_size
y += text2num(y_pack[1]) * world.icon_size
if(length(x_pack) > 1)
x += text2num(x_pack[2])
if(length(y_pack) > 1)
y += text2num(y_pack[2])
return list(x, y)
/// Takes a list in the form (x_offset, y_offset)
/// And converts it to a screen loc string
/// Accepts an optional view string/size to force the screen_loc around, so it can't go out of scope
/proc/offset_to_screen_loc(x_offset, y_offset, view = null)
if(view)
var/list/view_bounds = view_to_pixels(view)
x_offset = clamp(x_offset, world.icon_size, view_bounds[1])
y_offset = clamp(y_offset, world.icon_size, view_bounds[2])
// Round with no argument is floor, so we get the non pixel offset here
var/x = round(x_offset / world.icon_size)
var/pixel_x = x_offset % world.icon_size
var/y = round(y_offset / world.icon_size)
var/pixel_y = y_offset % world.icon_size
var/list/generated_loc = list()
generated_loc += "[x]"
if(pixel_x)
generated_loc += ":[pixel_x]"
generated_loc += ",[y]"
if(pixel_y)
generated_loc += ":[pixel_y]"
return jointext(generated_loc, "")
/**
* Returns a valid location to place a screen object without overflowing the viewport
*
* * target: The target location as a purely number based screen_loc string "+-left-offset:+-pixel,+-bottom-offset:+-pixel"
* * target_offset: The amount we want to offset the target location by. We explictly don't care about direction here, we will try all 4
* * view: The view variable of the client we're doing this for. We use this to get the size of the screen
*
* Returns a screen loc representing the valid location
**/
/proc/get_valid_screen_location(target_loc, target_offset, view)
var/list/offsets = screen_loc_to_offset(target_loc)
var/base_x = offsets[1]
var/base_y = offsets[2]
var/list/view_size = view_to_pixels(view)
// Bias to the right, down, left, and then finally up
if(base_x + target_offset < view_size[1])
return offset_to_screen_loc(base_x + target_offset, base_y, view)
if(base_y - target_offset > world.icon_size)
return offset_to_screen_loc(base_x, base_y - target_offset, view)
if(base_x - target_offset > world.icon_size)
return offset_to_screen_loc(base_x - target_offset, base_y, view)
if(base_y + target_offset < view_size[2])
return offset_to_screen_loc(base_x, base_y + target_offset, view)
stack_trace("You passed in a scren location {[target_loc]} and offset {[target_offset]} that can't be fit in the viewport Width {[view_size[1]]}, Height {[view_size[2]]}. what did you do lad")
return null // The fuck did you do lad
/// Takes a screen_loc string and cut out any directions like NORTH or SOUTH
/proc/cut_relative_direction(fragment)
var/static/regex/regex = regex(@"([A-Z])\w+", "g")
return regex.Replace(fragment, "")
+11 -7
View File
@@ -1,15 +1,19 @@
/proc/getviewsize(view)
var/viewX
var/viewY
if(isnum(view))
var/totalviewrange = (view < 0 ? -1 : 1) + 2 * view
viewX = totalviewrange
viewY = totalviewrange
return list(totalviewrange, totalviewrange)
else
var/list/viewrangelist = splittext(view,"x")
viewX = text2num(viewrangelist[1])
viewY = text2num(viewrangelist[2])
return list(viewX, viewY)
return list(text2num(viewrangelist[1]), text2num(viewrangelist[2]))
/// Takes a string or num view, and converts it to pixel width/height in a list(pixel_width, pixel_height)
/proc/view_to_pixels(view)
if(!view)
return list(0, 0)
var/list/view_info = getviewsize(view)
view_info[1] *= world.icon_size
view_info[2] *= world.icon_size
return view_info
/proc/in_view_range(mob/user, atom/A)
var/list/view_range = getviewsize(user.client.view)