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This commit is contained in:
@@ -190,6 +190,7 @@
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#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
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#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
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#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
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#define COMSIG_MOB_CLIENT_LOGOUT "comsig_mob_client_logout" //sent when a mob/logout() starts: (client)
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#define COMSIG_MOB_CLIENT_MOVE "comsig_mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc)
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#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
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#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
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@@ -30,3 +30,5 @@
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// UI defines
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/// Minimum pixels an item must have in volumetric scaled storage UI
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#define MINIMUM_PIXELS_PER_ITEM 5
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/// Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.
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#define MAXIMUM_VOLUMETRIC_ITEMS 256
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@@ -210,20 +210,6 @@
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user.swap_hand(held_index)
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return TRUE
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/obj/screen/close
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name = "close"
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layer = ABOVE_HUD_LAYER
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plane = ABOVE_HUD_PLANE
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icon_state = "backpack_close"
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/obj/screen/close/Initialize(mapload, new_master)
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. = ..()
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master = new_master
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/obj/screen/close/Click()
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var/datum/component/storage/S = master
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S.hide_from(usr)
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return TRUE
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/obj/screen/drop
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name = "drop"
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@@ -406,30 +392,6 @@
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else
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icon_state = "act_rest0"
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/obj/screen/storage
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name = "storage"
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icon_state = "block"
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screen_loc = "7,7 to 10,8"
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layer = HUD_LAYER
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plane = HUD_PLANE
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/obj/screen/storage/Initialize(mapload, new_master)
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. = ..()
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master = new_master
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/obj/screen/storage/Click(location, control, params)
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if(world.time <= usr.next_move)
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return TRUE
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if(usr.incapacitated())
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return TRUE
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if (ismecha(usr.loc)) // stops inventory actions in a mech
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return TRUE
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if(master)
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var/obj/item/I = usr.get_active_held_item()
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if(I)
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master.attackby(null, I, usr, params)
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return TRUE
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/obj/screen/throw_catch
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name = "throw/catch"
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icon = 'icons/mob/screen_midnight.dmi'
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@@ -0,0 +1,41 @@
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/obj/screen/storage
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name = "storage"
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var/insertion_click = FALSE
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/obj/screen/storage/Initialize(mapload, new_master)
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. = ..()
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master = new_master
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/obj/screen/storage/Click(location, control, params)
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if(!insertion_click)
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return ..()
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if(world.time <= usr.next_move)
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return TRUE
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if(usr.incapacitated())
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return TRUE
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if (ismecha(usr.loc)) // stops inventory actions in a mech
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return TRUE
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if(master)
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var/obj/item/I = usr.get_active_held_item()
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if(I)
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master.attackby(null, I, usr, params)
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return TRUE
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/obj/screen/storage/boxes
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name = "storage"
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icon_state = "block"
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screen_loc = "7,7 to 10,8"
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layer = HUD_LAYER
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plane = HUD_PLANE
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insertion_click = TRUE
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/obj/screen/storage/close
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name = "close"
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layer = ABOVE_HUD_LAYER
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plane = ABOVE_HUD_PLANE
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icon_state = "backpack_close"
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/obj/screen/storage/close/Click()
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var/datum/component/storage/S = master
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S.hide_from(usr)
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return TRUE
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@@ -46,8 +46,19 @@
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var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number.
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var/obj/screen/storage/boxes //storage display object
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var/obj/screen/close/closer //close button object
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/// "legacy"/default view mode's storage "boxes"
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var/obj/screen/storage/boxes/ui_boxes
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/// New volumetric storage display mode's left side
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var/obj/screen/storage/left/ui_left
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/// New volumetric storage display mode's right side
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var/obj/screen/storage/right/ui_right
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/// New volumetric storage display mode's center 'blocks'
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var/obj/screen/storage/continuous/ui_continuous
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/// The close button, used in all modes.
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var/obj/screen/storage/close/ui_closer
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/// Associative list of list(item = screen object) for volumetric storage item screen blocks
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var/list/ui_item_blocks
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var/current_maxscreensize
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var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
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@@ -120,8 +131,15 @@
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/datum/component/storage/Destroy()
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close_all()
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QDEL_NULL(boxes)
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QDEL_NULL(closer)
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QDEL_NULL(ui_boxes)
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QDEL_NULL(ui_closer)
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QDEL_NULL(ui_continuous)
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QDEL_NULL(ui_left)
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QDEL_NULL(ui_right)
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// DO NOT USE QDEL_LIST_ASSOC.
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for(var/i in ui_item_blocks)
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qdel(ui_item_blocks[i]) //qdel the screen object not the item
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ui_item_blocks.Cut()
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LAZYCLEARLIST(is_using)
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return ..()
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@@ -309,103 +327,6 @@
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if(check_locked())
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close_all()
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/datum/component/storage/proc/_process_numerical_display()
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. = list()
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for(var/obj/item/I in accessible_items())
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if(QDELETED(I))
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continue
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if(!.[I.type])
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.[I.type] = new /datum/numbered_display(I, 1)
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else
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var/datum/numbered_display/ND = .[I.type]
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ND.number++
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. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
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//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
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/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
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var/list/accessible_contents = accessible_items()
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var/adjusted_contents = length(accessible_contents)
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//Numbered contents display
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var/list/datum/numbered_display/numbered_contents
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if(display_numerical_stacking)
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numbered_contents = _process_numerical_display()
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adjusted_contents = numbered_contents.len
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var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
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var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
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standard_orient_objs(rows, columns, numbered_contents)
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//This proc draws out the inventory and places the items on it. It uses the standard position.
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/datum/component/storage/proc/standard_orient_objs(rows, cols, list/obj/item/numerical_display_contents)
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boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+cols-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
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var/cx = screen_start_x
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var/cy = screen_start_y
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if(islist(numerical_display_contents))
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for(var/type in numerical_display_contents)
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var/datum/numbered_display/ND = numerical_display_contents[type]
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ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
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ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.layer = ABOVE_HUD_LAYER
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ND.sample_object.plane = ABOVE_HUD_PLANE
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cx++
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if(cx - screen_start_x >= cols)
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cx = screen_start_x
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cy++
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if(cy - screen_start_y >= rows)
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break
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else
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for(var/obj/O in accessible_items())
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if(QDELETED(O))
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continue
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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O.maptext = ""
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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cx++
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if(cx - screen_start_x >= cols)
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cx = screen_start_x
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cy++
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if(cy - screen_start_y >= rows)
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break
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closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
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/datum/component/storage/proc/show_to(mob/M, set_screen_size = TRUE)
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if(!M.client)
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return FALSE
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var/list/cview = getviewsize(M.client.view)
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var/maxallowedscreensize = cview[1]-8
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if(set_screen_size)
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current_maxscreensize = maxallowedscreensize
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else if(current_maxscreensize)
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maxallowedscreensize = current_maxscreensize
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if(M.active_storage != src && (M.stat == CONSCIOUS))
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for(var/obj/item/I in accessible_items())
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if(I.on_found(M))
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return FALSE
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if(M.active_storage)
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M.active_storage.hide_from(M)
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orient2hud(M, (isliving(M) ? maxallowedscreensize : 7))
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M.client.screen |= boxes
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M.client.screen |= closer
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M.client.screen |= accessible_items()
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M.active_storage = src
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LAZYOR(is_using, M)
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return TRUE
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/datum/component/storage/proc/hide_from(mob/M)
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if(!M.client)
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return TRUE
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var/atom/real_location = real_location()
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M.client.screen -= boxes
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M.client.screen -= closer
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M.client.screen -= real_location.contents
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if(M.active_storage == src)
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M.active_storage = null
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LAZYREMOVE(is_using, M)
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return TRUE
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/datum/component/storage/proc/close(mob/M)
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hide_from(M)
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@@ -427,24 +348,6 @@
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var/datum/component/storage/concrete/master = master()
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master.emp_act(source, severity)
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//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
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//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
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/datum/component/storage/proc/orient_objs(tx, ty, mx, my)
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var/atom/real_location = real_location()
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var/cx = tx
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var/cy = ty
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boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
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for(var/obj/O in real_location)
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if(QDELETED(O))
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continue
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O.screen_loc = "[cx],[cy]"
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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cx++
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if(cx > mx)
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cx = tx
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cy--
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closer.screen_loc = "[mx+1],[my]"
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//Resets something that is being removed from storage.
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/datum/component/storage/proc/_removal_reset(atom/movable/thing)
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@@ -0,0 +1,259 @@
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/**
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* Generates a list of numbered_display datums for the numerical display system.
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*/
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/datum/component/storage/proc/_process_numerical_display()
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. = list()
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for(var/obj/item/I in accessible_items())
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if(QDELETED(I))
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continue
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if(!.[I.type])
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.[I.type] = new /datum/numbered_display(I, 1)
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else
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var/datum/numbered_display/ND = .[I.type]
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ND.number++
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. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
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/**
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* Orients all objects in legacy mode, and returns the objects to show to the user.
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*/
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/datum/component/storage/proc/orient2hud_legacy(mob/user, maxcolumns)
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. = list()
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var/list/accessible_contents = accessible_items()
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var/adjusted_contents = length(accessible_contents)
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//Numbered contents display
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var/list/datum/numbered_display/numbered_contents
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if(display_numerical_stacking)
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numbered_contents = _process_numerical_display()
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adjusted_contents = numbered_contents.len
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var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
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var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
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// First, boxes.
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ui_boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+columns-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
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. += ui_boxes
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// Then, closer.
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closer.screen_loc = "[screen_start_x + columns]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
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. += ui_closer
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// Then orient the actual items.
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var/cx = screen_start_x
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var/cy = screen_start_y
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if(islist(numerical_display_contents))
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for(var/type in numerical_display_contents)
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var/datum/numbered_display/ND = numerical_display_contents[type]
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ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
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ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.layer = ABOVE_HUD_LAYER
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ND.sample_object.plane = ABOVE_HUD_PLANE
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. += ND.sample_object
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cx++
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if(cx - screen_start_x >= columns)
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cx = screen_start_x
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cy++
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if(cy - screen_start_y >= rows)
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break
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else
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for(var/obj/O in accessible_items())
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if(QDELETED(O))
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continue
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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O.maptext = ""
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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. += O
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cx++
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if(cx - screen_start_x >= columns)
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cx = screen_start_x
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cy++
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if(cy - screen_start_y >= rows)
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break
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/**
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* Orients all objects in .. volumetric mode.
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*/
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/datum/component/storage/proc/orient2hud_volumetric(mob/user, maxcolumns)
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. = list()
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var/list/accessible_contents = accessible_items()
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var/adjusted_contents = length(accessible_contents)
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//Numbered contents display
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var/list/datum/numbered_display/numbered_contents
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if(display_numerical_stacking)
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numbered_contents = _process_numerical_display()
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adjusted_contents = numbered_contents.len
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var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
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var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
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// First, continuous section.
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ui_continuous.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+columns-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
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. += ui_continuous
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// Then, left and right.
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ui_left.screen_loc = "[screen_start_x]:[screen_pixel_x - 2],[screen_start_y]:[screen_pixel_y] to [screen_start_x]:[screen_pixel_x - 2],[screen_start_y+rows-1]:[screen_pixel_y]"
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. += ui_left
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ui_right.screen_loc = "[screen_start_x+columns-1]:[screen_pixel_x + 2],[screen_start_y]:[screen_pixel_y] to [screen_start_x+columns-1]:[screen_pixel_x + 2],[screen_start_y+rows-1]:[screen_pixel_y]"
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. += ui_right
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// Then, closer.
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closer.screen_loc = "[screen_start_x + columns]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
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. += ui_closer
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// Generate ui_item_blocks for missing ones.
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|
||||
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|
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var/cx = screen_start_x
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var/cy = screen_start_y
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if(islist(numerical_display_contents))
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for(var/type in numerical_display_contents)
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var/datum/numbered_display/ND = numerical_display_contents[type]
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ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
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ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.layer = ABOVE_HUD_LAYER
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ND.sample_object.plane = ABOVE_HUD_PLANE
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. += ND.sample_object
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cx++
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if(cx - screen_start_x >= columns)
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cx = screen_start_x
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cy++
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if(cy - screen_start_y >= rows)
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break
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else
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for(var/obj/O in accessible_items())
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if(QDELETED(O))
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continue
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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||||
O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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O.maptext = ""
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
. += O
|
||||
cx++
|
||||
if(cx - screen_start_x >= columns)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
|
||||
/**
|
||||
* Shows our UI to a mob.
|
||||
*/
|
||||
/datum/component/storage/proc/ui_show(mob/M, set_screen_size = TRUE)
|
||||
if(!M.client)
|
||||
return FALSE
|
||||
var/list/cview = getviewsize(M.client.view)
|
||||
// in tiles
|
||||
var/maxallowedscreensize = cview[1]-8
|
||||
if(set_screen_size)
|
||||
current_maxscreensize = maxallowedscreensize
|
||||
else if(current_maxscreensize)
|
||||
maxallowedscreensize = current_maxscreensize
|
||||
// we got screen size, register signal
|
||||
RegisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT, .proc/on_logout)
|
||||
if(M.active_storage)
|
||||
M.active_storage.ui_hide(M)
|
||||
M.active_storage = src
|
||||
LAZOR(is_using, M)
|
||||
if(volumetric_ui())
|
||||
//new volumetric ui bay-style
|
||||
M.client.screen |= orient2hud_volumetric(M, maxallowedscreensize)
|
||||
else
|
||||
//old ui
|
||||
M.client.screen |= orient2hud_legacy(M, maxallowedscreensize)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* VV hooked to ensure no lingering screen objects.
|
||||
*/
|
||||
/datum/component/storage/vv_edit_var(var_name, var_value)
|
||||
var/list/old
|
||||
if(var_name == NAMEOF(storage_flags))
|
||||
old = is_using.Copy()
|
||||
for(var/i in is_using)
|
||||
ui_hide(i)
|
||||
. = ..()
|
||||
if(old)
|
||||
for(var/i in old)
|
||||
ui_show(i)
|
||||
|
||||
/**
|
||||
* Proc triggered by signal to ensure logging out clients don't linger.
|
||||
*/
|
||||
/datum/component/storage/proc/on_logout(datum/source, client/C)
|
||||
ui_hide(source)
|
||||
|
||||
/**
|
||||
* Hides our UI from a mob
|
||||
*/
|
||||
/datum/component/storage/proc/ui_hide(mob/M)
|
||||
if(!M.client)
|
||||
return TRUE
|
||||
M.client.screen -= list(ui_boxes, ui_closer, ui_left, ui_right, ui_continuous, get_ui_item_objects_hide())
|
||||
if(M.active_storage == src)
|
||||
M.active_storage = null
|
||||
LAZYREMOVE(is_using, M)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Returns TRUE if we are using volumetric UI instead of box UI
|
||||
*/
|
||||
/datum/component/storage/proc/volumetric_ui()
|
||||
var/atom/real_location = real_location()
|
||||
return (storage_flags & STORAGE_LIMIT_VOLUME) && (length(real_location.contents) <= MAXIMUM_VOLUMETRIC_OBJECTS)
|
||||
|
||||
/**
|
||||
* Gets the ui item objects to ui_hide.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_item_objects_hide()
|
||||
if(!volumetric_ui())
|
||||
var/atom/real_location = real_location()
|
||||
return real_location.contents
|
||||
else
|
||||
. = list()
|
||||
for(var/i in ui_item_blocks)
|
||||
. += ui_item_blocks[i] //get the block not the item
|
||||
|
||||
/**
|
||||
* Gets our ui_boxes, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_boxes()
|
||||
if(!ui_boxes)
|
||||
ui_boxes = new(null, src)
|
||||
return ui_boxes
|
||||
|
||||
/**
|
||||
* Gets our ui_left, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_left()
|
||||
if(!ui_left)
|
||||
ui_left = new(null, src)
|
||||
return ui_left
|
||||
|
||||
/**
|
||||
* Gets our ui_right, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_right()
|
||||
if(!ui_right)
|
||||
ui_right = new(null, src)
|
||||
return ui_right
|
||||
|
||||
/**
|
||||
* Gets our ui_close, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_close()
|
||||
if(!ui_close)
|
||||
ui_close = new(null, src)
|
||||
return ui_close
|
||||
|
||||
/**
|
||||
* Gets our ui_continuous, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_continuous()
|
||||
if(!ui_continuous)
|
||||
ui_continuous = new(null, src)
|
||||
return ui_continuous
|
||||
@@ -1,4 +1,5 @@
|
||||
/mob/Logout()
|
||||
SEND_SIGNAL(src, COMSIG_MOB_CLIENT_LOGOUT, client)
|
||||
log_message("[key_name(src)] is no longer owning mob [src]([src.type])", LOG_OWNERSHIP)
|
||||
SStgui.on_logout(src)
|
||||
unset_machine()
|
||||
|
||||
Reference in New Issue
Block a user