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@@ -46,8 +46,19 @@
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var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number.
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var/obj/screen/storage/boxes //storage display object
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var/obj/screen/close/closer //close button object
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/// "legacy"/default view mode's storage "boxes"
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var/obj/screen/storage/boxes/ui_boxes
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/// New volumetric storage display mode's left side
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var/obj/screen/storage/left/ui_left
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/// New volumetric storage display mode's right side
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var/obj/screen/storage/right/ui_right
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/// New volumetric storage display mode's center 'blocks'
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var/obj/screen/storage/continuous/ui_continuous
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/// The close button, used in all modes.
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var/obj/screen/storage/close/ui_closer
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/// Associative list of list(item = screen object) for volumetric storage item screen blocks
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var/list/ui_item_blocks
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var/current_maxscreensize
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var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
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@@ -120,8 +131,15 @@
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/datum/component/storage/Destroy()
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close_all()
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QDEL_NULL(boxes)
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QDEL_NULL(closer)
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QDEL_NULL(ui_boxes)
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QDEL_NULL(ui_closer)
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QDEL_NULL(ui_continuous)
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QDEL_NULL(ui_left)
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QDEL_NULL(ui_right)
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// DO NOT USE QDEL_LIST_ASSOC.
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for(var/i in ui_item_blocks)
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qdel(ui_item_blocks[i]) //qdel the screen object not the item
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ui_item_blocks.Cut()
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LAZYCLEARLIST(is_using)
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return ..()
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@@ -309,103 +327,6 @@
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if(check_locked())
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close_all()
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/datum/component/storage/proc/_process_numerical_display()
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. = list()
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for(var/obj/item/I in accessible_items())
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if(QDELETED(I))
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continue
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if(!.[I.type])
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.[I.type] = new /datum/numbered_display(I, 1)
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else
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var/datum/numbered_display/ND = .[I.type]
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ND.number++
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. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
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//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
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/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
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var/list/accessible_contents = accessible_items()
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var/adjusted_contents = length(accessible_contents)
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//Numbered contents display
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var/list/datum/numbered_display/numbered_contents
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if(display_numerical_stacking)
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numbered_contents = _process_numerical_display()
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adjusted_contents = numbered_contents.len
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var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
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var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
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standard_orient_objs(rows, columns, numbered_contents)
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//This proc draws out the inventory and places the items on it. It uses the standard position.
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/datum/component/storage/proc/standard_orient_objs(rows, cols, list/obj/item/numerical_display_contents)
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boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+cols-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
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var/cx = screen_start_x
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var/cy = screen_start_y
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if(islist(numerical_display_contents))
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for(var/type in numerical_display_contents)
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var/datum/numbered_display/ND = numerical_display_contents[type]
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ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
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ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.layer = ABOVE_HUD_LAYER
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ND.sample_object.plane = ABOVE_HUD_PLANE
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cx++
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if(cx - screen_start_x >= cols)
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cx = screen_start_x
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cy++
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if(cy - screen_start_y >= rows)
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break
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else
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for(var/obj/O in accessible_items())
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if(QDELETED(O))
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continue
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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O.maptext = ""
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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cx++
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if(cx - screen_start_x >= cols)
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cx = screen_start_x
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cy++
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if(cy - screen_start_y >= rows)
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break
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closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
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/datum/component/storage/proc/show_to(mob/M, set_screen_size = TRUE)
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if(!M.client)
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return FALSE
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var/list/cview = getviewsize(M.client.view)
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var/maxallowedscreensize = cview[1]-8
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if(set_screen_size)
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current_maxscreensize = maxallowedscreensize
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else if(current_maxscreensize)
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maxallowedscreensize = current_maxscreensize
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if(M.active_storage != src && (M.stat == CONSCIOUS))
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for(var/obj/item/I in accessible_items())
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if(I.on_found(M))
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return FALSE
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if(M.active_storage)
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M.active_storage.hide_from(M)
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orient2hud(M, (isliving(M) ? maxallowedscreensize : 7))
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M.client.screen |= boxes
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M.client.screen |= closer
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M.client.screen |= accessible_items()
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M.active_storage = src
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LAZYOR(is_using, M)
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return TRUE
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/datum/component/storage/proc/hide_from(mob/M)
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if(!M.client)
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return TRUE
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var/atom/real_location = real_location()
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M.client.screen -= boxes
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M.client.screen -= closer
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M.client.screen -= real_location.contents
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if(M.active_storage == src)
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M.active_storage = null
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LAZYREMOVE(is_using, M)
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return TRUE
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/datum/component/storage/proc/close(mob/M)
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hide_from(M)
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@@ -427,24 +348,6 @@
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var/datum/component/storage/concrete/master = master()
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master.emp_act(source, severity)
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//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
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//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
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/datum/component/storage/proc/orient_objs(tx, ty, mx, my)
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var/atom/real_location = real_location()
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var/cx = tx
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var/cy = ty
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boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
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for(var/obj/O in real_location)
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if(QDELETED(O))
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continue
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O.screen_loc = "[cx],[cy]"
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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cx++
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if(cx > mx)
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cx = tx
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cy--
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closer.screen_loc = "[mx+1],[my]"
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//Resets something that is being removed from storage.
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/datum/component/storage/proc/_removal_reset(atom/movable/thing)
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