core changes
This commit is contained in:
@@ -697,6 +697,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
fhair_file = 'icons/mob/facialhair_extensions.dmi'
|
||||
|
||||
var/mutable_appearance/facial_overlay = mutable_appearance(fhair_file, fhair_state, -HAIR_LAYER)
|
||||
facial_overlay.category = "HEAD"
|
||||
|
||||
if(!forced_colour)
|
||||
if(hair_color)
|
||||
@@ -734,8 +735,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
if(!hair_hidden || dynamic_hair_suffix)
|
||||
var/mutable_appearance/hair_overlay = mutable_appearance(layer = -HAIR_LAYER)
|
||||
hair_overlay.category = "HEAD"
|
||||
var/mutable_appearance/gradient_overlay = mutable_appearance(layer = -HAIR_LAYER)
|
||||
if(!hair_hidden && !H.getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
|
||||
gradient_overlay.category = "HEAD"
|
||||
if(!hair_hidden && !H.getorgan(/obj/item/organ/brain) && !H.GetComponent(/datum/component/dullahan)) //Applies the debrained overlay if there is no brain (ignore if they are dullahan)
|
||||
if(!(NOBLOOD in species_traits))
|
||||
hair_overlay.icon = 'icons/mob/human_parts.dmi'
|
||||
hair_overlay.icon_state = "debrained"
|
||||
@@ -811,6 +814,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
// lipstick
|
||||
if(H.lip_style && (LIPS in species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/lips.dmi', "lips_[H.lip_style]", -BODY_LAYER)
|
||||
lip_overlay.category = "HEAD"
|
||||
lip_overlay.color = H.lip_color
|
||||
|
||||
if(OFFSET_LIPS in H.dna.species.offset_features)
|
||||
@@ -822,8 +826,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
// eyes
|
||||
if(!(NOEYES in species_traits))
|
||||
var/has_eyes = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!has_eyes)
|
||||
if(!has_eyes && !H.GetComponent(/datum/component/dullahan))
|
||||
standing += mutable_appearance('icons/mob/eyes.dmi', "eyes_missing", -BODY_LAYER)
|
||||
message_admins("EYES MISSING APPLIED 2")
|
||||
else
|
||||
var/left_state = DEFAULT_LEFT_EYE_STATE
|
||||
var/right_state = DEFAULT_RIGHT_EYE_STATE
|
||||
@@ -832,6 +837,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
right_state = eye_type + "_right_eye"
|
||||
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/eyes.dmi', left_state, -BODY_LAYER)
|
||||
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/eyes.dmi', right_state, -BODY_LAYER)
|
||||
left_eye.category = "HEAD"
|
||||
right_eye.category = "HEAD"
|
||||
if((EYECOLOR in species_traits) && has_eyes)
|
||||
left_eye.color = "#" + H.left_eye_color
|
||||
right_eye.color = "#" + H.right_eye_color
|
||||
@@ -1009,6 +1016,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
for(var/bodypart in relevant_layers[layer])
|
||||
var/datum/sprite_accessory/S = bodypart
|
||||
var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
|
||||
accessory_overlay.category = S.mutable_category
|
||||
bodypart = S.mutant_part_string || dna_feature_as_text_string[S]
|
||||
|
||||
if(S.gender_specific)
|
||||
@@ -1113,6 +1121,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
if(S.extra) //apply the extra overlay, if there is one
|
||||
var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
|
||||
extra_accessory_overlay.category = S.mutable_category
|
||||
if(S.gender_specific)
|
||||
extra_accessory_overlay.icon_state = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
|
||||
else
|
||||
@@ -1159,6 +1168,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
if(S.extra2) //apply the extra overlay, if there is one
|
||||
var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
|
||||
extra2_accessory_overlay.category = S.mutable_category
|
||||
if(S.gender_specific)
|
||||
extra2_accessory_overlay.icon_state = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
|
||||
else
|
||||
|
||||
@@ -791,8 +791,9 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
// eyes
|
||||
if(!(NOEYES in dna.species.species_traits))
|
||||
var/has_eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!has_eyes)
|
||||
if(!has_eyes && !GetComponent(/datum/component/dullahan))
|
||||
add_overlay(mutable_appearance('icons/mob/eyes.dmi', "eyes_missing", -BODY_LAYER))
|
||||
message_admins("EYES MISSING APPLIED")
|
||||
else
|
||||
var/left_state = DEFAULT_LEFT_EYE_STATE
|
||||
var/right_state = DEFAULT_RIGHT_EYE_STATE
|
||||
@@ -803,6 +804,8 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
right_state = eye_type + "_right_eye"
|
||||
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/eyes.dmi', left_state, -BODY_LAYER)
|
||||
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/eyes.dmi', right_state, -BODY_LAYER)
|
||||
left_eye.category = "HEAD"
|
||||
right_eye.category = "HEAD"
|
||||
if((EYECOLOR in dna.species.species_traits) && has_eyes)
|
||||
left_eye.color = "#" + left_eye_color
|
||||
right_eye.color = "#" + right_eye_color
|
||||
|
||||
Reference in New Issue
Block a user