fixes a bunch of mismatch atmos in ruins

This commit is contained in:
Detective Google
2020-05-01 01:33:14 -05:00
parent 2832b86e11
commit 7ef5246b19
8 changed files with 858 additions and 890 deletions
+1 -1
View File
@@ -22,7 +22,7 @@
var/traits = null
var/space_ruin_levels = 2
var/space_empty_levels = 1
var/station_ruin_budget = -1
var/station_ruin_budget = -1 // can be set to manually override the station ruins budget on maps that don't support station ruins, stopping the error from being unable to place the ruins.
var/minetype = "lavaland"
@@ -1,12 +1,9 @@
GLOBAL_LIST_EMPTY(cursed_minds)
/**
* Turns whoever enters into a mob or random person
* Turns whoever enters into a mob
*
* If mob is chosen, turns the person into a random animal type
* If appearance is chosen, turns the person into a random human with a random species
* This changes name, and changes their DNA as well
* Random species is same as wizard swap event so people don't get killed ex: plasmamen
* Once the spring is used, it cannot be used by the same mind ever again
* After usage, teleports the user back to a random safe turf (so mobs are not killed by ice moon atmosphere)
*