Merge pull request #13388 from DeltaFire15/plush-ling
Adds peculiar plushies, which are made by failing to make plushmium
This commit is contained in:
@@ -204,6 +204,11 @@
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mood_change = -1
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timeout = 2 MINUTES
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/datum/mood_event/plush_bite
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description = "<span class='warning'>IT BIT ME!! OW!</span>\n"
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mood_change = -3
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timeout = 2 MINUTES
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//Cursed stuff below
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/datum/mood_event/emptypred
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@@ -255,7 +255,7 @@
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/obj/item/choice_beacon/box/plushie/generate_display_names()
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var/list/plushie_list = list()
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//plushie set 1: just subtypes of /obj/item/toy/plush
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var/list/plushies_set_one = subtypesof(/obj/item/toy/plush) - list(/obj/item/toy/plush/narplush, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random_snowflake, /obj/item/toy/plush/random) //don't allow these special ones (you can still get narplush/hugbox)
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var/list/plushies_set_one = subtypesof(/obj/item/toy/plush) - list(/obj/item/toy/plush/narplush, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random_snowflake, /obj/item/toy/plush/plushling, /obj/item/toy/plush/random) //don't allow these special ones (you can still get narplush/hugbox)
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for(var/V in plushies_set_one)
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var/atom/A = V
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plushie_list[initial(A.name)] = A
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@@ -167,7 +167,7 @@
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return
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log_game("[key_name(user)] activated a hidden grenade in [src].")
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grenade.preprime(user, msg = FALSE, volume = 10)
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushpet", /datum/mood_event/plushpet)
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushpet", /datum/mood_event/plushpet)
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else
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to_chat(user, "<span class='notice'>You try to pet [src], but it has no stuffing. Aww...</span>")
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_nostuffing", /datum/mood_event/plush_nostuffing)
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@@ -754,8 +754,8 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
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attack_verb = list("headbutt", "scritched", "bit")
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squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
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can_random_spawn = FALSE
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/obj/item/toy/plush/hairball
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name = "Hairball"
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desc = "A bundle of undigested fibers and scales. Yuck."
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@@ -765,3 +765,78 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
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squeak_override = list('sound/misc/splort.ogg'=1)
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attack_verb = list("sploshed", "splorted", "slushed")
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can_random_spawn = FALSE
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/obj/item/toy/plush/plushling
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name = "peculiar plushie"
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desc = "An adorable stuffed toy- wait, did it just move?"
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can_random_spawn = FALSE
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var/absorb_cooldown = 100 //ticks cooldown between absorbs
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var/next_absorb = 0 //When can it absorb another plushie
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var/check_interval = 20
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var/next_check = 0
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//Overrides parent proc
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/obj/item/toy/plush/plushling/attack_self(mob/user)
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if(!user) //hmmmmm
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return
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to_chat(user, "<span class='warning'>You try to pet the plushie, but recoil as it bites your hand instead! OW!</span>")
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_bite", /datum/mood_event/plush_bite)
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var/mob/living/carbon/human/H = user
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if(!H)
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return //Type safety.
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H.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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addtimer(CALLBACK(H, /mob/living/carbon/human.proc/dropItemToGround, src, TRUE), 1)
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/obj/item/toy/plush/plushling/New()
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var/initial_state = pick("plushie_lizard", "plushie_snake", "plushie_slime", "fox")
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icon_state = initial_state
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item_state = initial_state
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START_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/toy/plush/plushling/Destroy()
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/toy/plush/plushling/process()
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if(world.time < next_absorb || world.time < next_check)
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return
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next_check = world.time + check_interval
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var/obj/item/toy/plush/target
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for(var/obj/item/toy/plush/possible_target in loc) //First, it tries to get anything in its same location, be it a tile or a backpack
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if(possible_target == src || istype(possible_target, /obj/item/toy/plush/plushling))
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continue
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target = possible_target
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break
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if(!target)
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if(!isturf(loc))
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return
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for(var/obj/item/toy/plush/P in oview(1, src)) //If that doesn't work, it hunts for plushies adjacent to its own tile
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if(istype(P, /obj/item/toy/plush/plushling)) //These do not hunt their own kind
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continue
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src.throw_at(P, 1, 2)
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visible_message("<span class='danger'>[src] leaps at [P]!</span>")
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break
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return
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if(istype(target, /obj/item/toy/plush/plushling)) //These do not consume their own.
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return
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next_absorb = world.time + absorb_cooldown
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plushie_absorb(target)
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/obj/item/toy/plush/plushling/proc/plushie_absorb(obj/item/toy/plush/victim)
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if(!victim)
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return
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visible_message("<span class='warning'>[src] gruesomely mutilliates [victim], leaving nothing more than dust!</span>")
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name = victim.name
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desc = victim.desc + " Wait, did it just move..?"
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icon_state = victim.icon_state
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item_state = victim.item_state
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squeak_override = victim.squeak_override
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attack_verb = victim.attack_verb
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new /obj/effect/decal/cleanable/ash(get_turf(victim))
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qdel(victim)
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/obj/item/toy/plush/plushling/love(obj/item/toy/plush/Kisser, mob/living/user) //You shouldn't have come here, poor plush.
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if(!Kisser)
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return
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plushie_absorb(Kisser)
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