diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm
index 14c78f90d0..e3fbe30b1d 100644
--- a/code/__DEFINES/combat.dm
+++ b/code/__DEFINES/combat.dm
@@ -302,8 +302,8 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
/// Block priorities
#define BLOCK_PRIORITY_HELD_ITEM 100
-#define BLOCK_PRIORITY_CLOTHING 50
#define BLOCK_PRIORITY_WEAR_SUIT 75
+#define BLOCK_PRIORITY_CLOTHING 50
#define BLOCK_PRIORITY_UNIFORM 25
#define BLOCK_PRIORITY_DEFAULT BLOCK_PRIORITY_HELD_ITEM
diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index b32625a539..4861047e1f 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -200,6 +200,7 @@
#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of mob/living/disable_combat_mode() (was_forced)
+#define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items)
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
diff --git a/code/datums/components/shielded.dm b/code/datums/components/shielded.dm
new file mode 100644
index 0000000000..405e7fc064
--- /dev/null
+++ b/code/datums/components/shielded.dm
@@ -0,0 +1,191 @@
+/datum/component/shielded
+ dupe_mode = COMPONENT_DUPE_ALLOWED
+ can_transfer = TRUE
+ var/charges = 3
+ var/max_charges = 3
+ var/recharge_delay = 20 SECONDS //How long after we've been attacked before we can start recharging.
+ var/recharge_rate = 1 //How quickly the shield recharges once it starts charging. Can be a decimal. set to zero to disable.
+ var/last_time_used //Last time the shield attempted to stop an attack.
+ var/accepted_slots
+ var/shield_state = "shield-old" //the state of the shield overlay.
+ var/broken_state //null by default.
+ var/recharge_sound = 'sound/magic/charge.ogg'
+ var/recharge_end_sound = 'sound/machines/ding.ogg'
+ var/mob/living/holder //who is currently benefiting from the shield.
+ var/dissipating = FALSE //Is this shield meant to dissipate over time instead of recharging.
+ var/del_on_overload = FALSE //will delete itself once it has no charges left.
+
+/datum/component/shielded/Initialize(current, max = 3, delay = 20 SECONDS, rate = 1, slots, state = "shield-old", broken, \
+ sound = 'sound/magic/charge.ogg', end_sound = 'sound/machines/ding.ogg', diss = FALSE, del_overload = FALSE)
+ var/isitem = isitem(parent)
+ if(!isitem && !isliving(parent))
+ return COMPONENT_INCOMPATIBLE
+ max_charges = max
+ charges = !isnull(current) ? current : max_charges
+ recharge_delay = delay
+ recharge_rate = rate
+ accepted_slots = slots
+ shield_state = state
+ broken_state = broken
+ recharge_sound = sound
+ recharge_end_sound = end_sound
+ dissipating = diss
+ del_on_overload = del_overload
+ if(dissipating && recharge_rate > 0)
+ recharge_rate = -recharge_rate
+ if(recharge_delay && recharge_rate && (charges < max_charges || dissipating))
+ START_PROCESSING(SSdcs, src)
+
+/datum/component/shielded/RegisterWithParent()
+ . = ..()
+ if(isitem(parent))
+ RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
+ RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
+ else //it's a mob
+ var/mob/living/L = parent
+ RegisterSignal(L, COMSIG_LIVING_RUN_BLOCK, .proc/living_block)
+ holder = L
+ var/to_add = charges >= 1 ? shield_state : broken_state
+ if(to_add)
+ var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
+ M.layer = (L.layer > MOB_LAYER ? L.layer : MOB_LAYER) + 0.01
+ holder.add_overlay(M, TRUE)
+
+/datum/component/shielded/UnregisterFromParent()
+ . = ..()
+ if(parent != holder) //not a mob, thus an item.
+ UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK,COMSIG_ITEM_CHECK_BLOCK,COMSIG_ITEM_EQUIPPED,COMSIG_ITEM_DROPPED))
+ if(holder)
+ UnregisterSignal(holder, list(COMSIG_LIVING_RUN_BLOCK, COMSIG_LIVING_GET_BLOCKING_ITEMS))
+ var/to_remove = charges >= 1 ? shield_state : broken_state
+ if(to_remove)
+ holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
+ holder = null
+
+/datum/component/shielded/process()
+ if(world.time < last_time_used && !dissipating)
+ return
+ var/old_charges = charges
+ charges = CLAMP(charges + recharge_rate, 0, max_charges)
+ if(round(old_charges) >= round(charges)) //only send outputs if it effectively gained at least one charge
+ return
+ var/sound = recharge_sound
+ if(dissipating ? !charges : charges == max_charges )
+ STOP_PROCESSING(SSdcs, src)
+ sound = recharge_end_sound
+ if(parent && sound)
+ playsound(parent, sound, 50, 1)
+ if(charges < 1 && del_on_overload)
+ if(holder)
+ holder.visible_message("[holder]'s shield overloads!")
+ qdel(src)
+ return
+ if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))
+ update_shield_overlay(charges < 1)
+
+/datum/component/shielded/proc/adjust_charges(amount)
+ var/old_charges = charges
+ charges = CLAMP(charges + amount, 0, max_charges)
+ if(recharge_delay && recharge_rate && (dissipating ? !charges : charges == max_charges))
+ STOP_PROCESSING(SSdcs, src)
+ if(charges < 1 && del_on_overload)
+ if(holder)
+ holder.visible_message("[holder]'s shield overloads!")
+ qdel(src)
+ return
+ if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))
+ update_shield_overlay(charges < 1)
+
+/datum/component/shielded/proc/update_shield_overlay(broken)
+ if(!holder)
+ return
+ var/to_remove = broken ? shield_state : broken_state
+ var/to_add = broken ? broken_state : shield_state
+ if(to_remove)
+ holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
+ if(to_add)
+ var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
+ M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
+ holder.add_overlay(M, TRUE)
+
+/datum/component/shielded/proc/on_equip(obj/item/source, mob/living/equipper, slot)
+ if(!(accepted_slots & slotdefine2slotbit(slot)))
+ return
+ holder = equipper
+ RegisterSignal(parent, COMSIG_ITEM_RUN_BLOCK, .proc/on_run_block)
+ RegisterSignal(parent, COMSIG_ITEM_CHECK_BLOCK, .proc/on_check_block)
+ RegisterSignal(equipper, COMSIG_LIVING_GET_BLOCKING_ITEMS, .proc/include_shield)
+ var/to_add = charges >= 1 ? shield_state : broken_state
+ if(to_add)
+ var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
+ M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
+ equipper.add_overlay(M, TRUE)
+
+/datum/component/shielded/proc/on_drop(obj/item/source, mob/dropper)
+ if(holder == dropper)
+ UnregisterSignal(holder, COMSIG_LIVING_GET_BLOCKING_ITEMS)
+ UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK, COMSIG_ITEM_CHECK_BLOCK))
+ var/to_remove = charges >= 1 ? shield_state : broken_state
+ if(to_remove)
+ holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
+ holder = null
+
+/datum/component/shielded/proc/include_shield(mob/source, list/items)
+ items += parent
+
+/datum/component/shielded/proc/on_run_block(obj/item/source, mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
+ if(block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] >= 100) //already blocked by another shielded item, don't do anything.
+ block_return[BLOCK_RETURN_BLOCK_CAPACITY] += round(charges)
+ return BLOCK_NONE
+ last_time_used = world.time + recharge_delay
+ if(charges < 1)
+ return BLOCK_NONE
+ var/datum/effect_system/spark_spread/s = new
+ s.set_up(2, 1, source)
+ s.start()
+ owner.visible_message("[holder]'s shields deflect [attack_text] in a shower of sparks!")
+ charges--
+ var/rounded_charges = round(charges)
+ if(recharge_delay && recharge_rate && !dissipating)
+ START_PROCESSING(SSdcs, src)
+ if(charges < 1)
+ owner.visible_message("[holder]'s shield overloads!")
+ if(del_on_overload)
+ qdel(src)
+ else
+ update_shield_overlay(TRUE)
+ block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
+ block_return[BLOCK_RETURN_BLOCK_CAPACITY] += rounded_charges
+ return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
+
+/datum/component/shielded/proc/on_check_block(obj/item/source, mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
+ if(charges >= 1)
+ block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
+ block_return[BLOCK_RETURN_BLOCK_CAPACITY] += round(charges)
+
+/datum/component/shielded/proc/living_block(mob/living/source, real_attack, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)
+ if(!real_attack)
+ if(charges >= 1)
+ return_list[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
+ return_list[BLOCK_RETURN_BLOCK_CAPACITY] = round(charges)
+ return
+ last_time_used = world.time + recharge_delay
+ if(charges < 1)
+ return BLOCK_NONE
+ var/datum/effect_system/spark_spread/s = new
+ s.set_up(2, 1, source)
+ s.start()
+ source.visible_message("[source]'s shields deflect [attack_text] in a shower of sparks!")
+ charges--
+ var/rounded_charges = round(charges)
+ if(recharge_delay && recharge_rate && !dissipating)
+ START_PROCESSING(SSdcs, src)
+ if(charges < 1)
+ source.visible_message("[source]'s shield overloads!")
+ if(del_on_overload)
+ qdel(src)
+ else
+ update_shield_overlay(TRUE)
+ return_list[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
+ return_list[BLOCK_RETURN_BLOCK_CAPACITY] += rounded_charges
+ return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index 385956e7f4..bc0aaf23f8 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -748,63 +748,20 @@
allowed = null
armor = list("melee" = 30, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
- var/current_charges = 3
var/max_charges = 3 //How many charges total the shielding has
+ var/current_charges //if null, will default to max_chargs
var/recharge_delay = 200 //How long after we've been shot before we can start recharging. 20 seconds here
- var/recharge_cooldown = 0 //Time since we've last been shot
var/recharge_rate = 1 //How quickly the shield recharges once it starts charging
var/shield_state = "shield-old"
- var/shield_on = "shield-old"
/obj/item/clothing/suit/space/hardsuit/shielded/Initialize()
. = ..()
if(!allowed)
allowed = GLOB.advanced_hardsuit_allowed
-/obj/item/clothing/suit/space/hardsuit/shielded/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
- if(current_charges > 0)
- block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
- block_return[BLOCK_RETURN_BLOCK_CAPACITY] = (block_return[BLOCK_RETURN_BLOCK_CAPACITY] || 0) + current_charges
- return ..()
-
-/obj/item/clothing/suit/space/hardsuit/shielded/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
- recharge_cooldown = world.time + recharge_delay
- if(current_charges > 0)
- var/datum/effect_system/spark_spread/s = new
- s.set_up(2, 1, src)
- s.start()
- owner.visible_message("[owner]'s shields deflect [attack_text] in a shower of sparks!")
- current_charges--
- if(recharge_rate)
- START_PROCESSING(SSobj, src)
- if(current_charges <= 0)
- owner.visible_message("[owner]'s shield overloads!")
- shield_state = "broken"
- owner.update_inv_wear_suit()
- return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
- return BLOCK_NONE
-
-/obj/item/clothing/suit/space/hardsuit/shielded/Destroy()
- STOP_PROCESSING(SSobj, src)
- return ..()
-
-/obj/item/clothing/suit/space/hardsuit/shielded/process()
- if(world.time > recharge_cooldown && current_charges < max_charges)
- current_charges = CLAMP((current_charges + recharge_rate), 0, max_charges)
- playsound(loc, 'sound/magic/charge.ogg', 50, 1)
- if(current_charges == max_charges)
- playsound(loc, 'sound/machines/ding.ogg', 50, 1)
- STOP_PROCESSING(SSobj, src)
- shield_state = "[shield_on]"
- if(ishuman(loc))
- var/mob/living/carbon/human/C = loc
- C.update_inv_wear_suit()
-
-/obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
+/obj/item/clothing/suit/space/hardsuit/shielded/ComponentInitialize()
. = ..()
- if(!isinhands)
- var/file2use = style_flags & STYLE_ALL_TAURIC ? 'modular_citadel/icons/mob/64x32_effects.dmi' : 'icons/effects/effects.dmi'
- . += mutable_appearance(file2use, shield_state, MOB_LAYER + 0.01)
+ AddComponent(/datum/component/shielded, current_charges, max_charges, recharge_delay, recharge_rate, ITEM_SLOT_OCLOTHING, shield_state)
/obj/item/clothing/head/helmet/space/hardsuit/shielded
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -833,7 +790,6 @@
hardsuit_type = "ert_security"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red
shield_state = "shield-red"
- shield_on = "shield-red"
/obj/item/clothing/suit/space/hardsuit/shielded/ctf/blue
name = "blue shielded hardsuit"
@@ -896,7 +852,6 @@
item_state = "swat_suit"
hardsuit_type = "syndi"
max_charges = 4
- current_charges = 4
recharge_delay = 15
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm
index 8b5e87d63b..e392a6b2d1 100644
--- a/code/modules/clothing/suits/wiz_robe.dm
+++ b/code/modules/clothing/suits/wiz_robe.dm
@@ -199,10 +199,9 @@
icon_state = "battlemage"
item_state = "battlemage"
recharge_rate = 0
+ max_charges = INFINITY
current_charges = 15
- recharge_cooldown = INFINITY
shield_state = "shield-red"
- shield_on = "shield-red"
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
@@ -243,6 +242,7 @@
if(!istype(W))
to_chat(user, "The rune can only be used on battlemage armour!")
return
- W.current_charges += 8
- to_chat(user, "You charge \the [W]. It can now absorb [W.current_charges] hits.")
+ var/datum/component/shielded/S = GetComponent(/datum/component/shielded)
+ S.adjust_charges(8)
+ to_chat(user, "You charge \the [W]. It can now absorb [S.charges] hits.")
qdel(src)
diff --git a/code/modules/mob/living/carbon/human/human_block.dm b/code/modules/mob/living/carbon/human/human_block.dm
index b1a5153ce5..8fe0376a08 100644
--- a/code/modules/mob/living/carbon/human/human_block.dm
+++ b/code/modules/mob/living/carbon/human/human_block.dm
@@ -1,8 +1,8 @@
/mob/living/carbon/human/get_blocking_items()
. = ..()
if(wear_suit)
- . += wear_suit
+ . |= wear_suit
if(w_uniform)
- . += w_uniform
+ . |= w_uniform
if(wear_neck)
- . += wear_neck
+ . |= wear_neck
diff --git a/code/modules/mob/living/living_block.dm b/code/modules/mob/living/living_block.dm
index d9e3309e47..22940b5846 100644
--- a/code/modules/mob/living/living_block.dm
+++ b/code/modules/mob/living/living_block.dm
@@ -71,6 +71,7 @@
/// Gets an unsortedlist of objects to run block checks on.
/mob/living/proc/get_blocking_items()
. = list()
+ SEND_SIGNAL(src, COMSIG_LIVING_GET_BLOCKING_ITEMS, .)
for(var/obj/item/I in held_items)
// this is a bad check but i am not removing it until a better catchall is made
if(istype(I, /obj/item/clothing))
@@ -85,11 +86,13 @@
/// Runs block and returns flag for do_run_block to process.
/obj/item/proc/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
- SEND_SIGNAL(src, COMSIG_ITEM_RUN_BLOCK, owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
+ . = SEND_SIGNAL(src, COMSIG_ITEM_RUN_BLOCK, owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
+ if(. & BLOCK_SUCCESS)
+ return
if(prob(final_block_chance))
owner.visible_message("[owner] blocks [attack_text] with [src]!")
- return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
- return BLOCK_NONE
+ return . | BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
+ return . | BLOCK_NONE
/// Returns block information using list/block_return. Used for check_block() on mobs.
/obj/item/proc/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
diff --git a/tgstation.dme b/tgstation.dme
index 1b2e29a056..987b24c7c6 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -410,6 +410,7 @@
#include "code\datums\components\remote_materials.dm"
#include "code\datums\components\riding.dm"
#include "code\datums\components\rotation.dm"
+#include "code\datums\components\shielded.dm"
#include "code\datums\components\shrapnel.dm"
#include "code\datums\components\shrink.dm"
#include "code\datums\components\sizzle.dm"