Merge remote-tracking branch 'citadel/master' into combat_rework_experimental
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@@ -9,8 +9,11 @@
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#define UNIQUE_RENAME (1<<6) //can you customize the description/name of the thing?
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#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
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#define FROZEN (1<<8)
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#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
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#define BLOCK_Z_FALL (1<<10)
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#define BLOCK_Z_OUT_DOWN (1<<9) // Should this object block z falling from loc?
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#define BLOCK_Z_OUT_UP (1<<10) // Should this object block z uprise from loc?
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#define BLOCK_Z_IN_DOWN (1<<11) // Should this object block z falling from above?
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#define BLOCK_Z_IN_UP (1<<12) // Should this object block z uprise from below?
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#define SHOVABLE_ONTO (1<<13) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
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/// Integrity defines for clothing (not flags but close enough)
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#define CLOTHING_PRISTINE 0 // We have no damage on the clothing
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@@ -18,3 +21,6 @@
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#define CLOTHING_SHREDDED 2 // The clothing is useless and cannot be equipped unless repaired first
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// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
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/// Flags for the pod_flags var on /obj/structure/closet/supplypod
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#define FIRST_SOUNDS (1<<0) // If it shouldn't play sounds the first time it lands, used for reverse mode
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