Merge remote-tracking branch 'citadel/master' into combat_rework_experimental
This commit is contained in:
@@ -468,6 +468,9 @@
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/datum/config_entry/string/default_view
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config_entry_value = "15x15"
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/datum/config_entry/string/default_view_square
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config_entry_value = "15x15"
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/datum/config_entry/flag/log_pictures
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/datum/config_entry/flag/picture_logging_camera
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@@ -0,0 +1,144 @@
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SUBSYSTEM_DEF(min_spawns)
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name = "Minimum Spawns" /// this hot steaming pile of garbage makes sure theres a minimum of tendrils scattered around
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init_order = INIT_ORDER_DEFAULT
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flags = SS_BACKGROUND | SS_NO_FIRE | SS_ALWAYS_SHOW_STAT
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wait = 2
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var/where_we_droppin_boys_iterations = 0
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var/snaxi_snowflake_check = FALSE
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var/list/active_spawns = list() // lavaland, snaxi, etc. primary spawn list
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var/list/active_spawns_2 = list() // snaxi underground, etc. secondary spawn list
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var/list/valid_mining_turfs = list() // lavaland/snaxi turfs
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var/list/valid_mining_turfs_2 = list() // snaxi underground turfs
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GLOBAL_LIST_INIT(minimum_lavaland_spawns, list(
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/obj/structure/spawner/lavaland,
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/obj/structure/spawner/lavaland/goliath,
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/obj/structure/spawner/lavaland/legion,
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/mob/living/simple_animal/hostile/megafauna/dragon,
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/mob/living/simple_animal/hostile/megafauna/colossus,
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/mob/living/simple_animal/hostile/megafauna/bubblegum
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))
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GLOBAL_LIST_INIT(minimum_snow_surface_spawns, list(
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/obj/structure/spawner/ice_moon,
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/obj/structure/spawner/ice_moon/polarbear
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))
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GLOBAL_LIST_INIT(minimum_snow_under_spawns, list(
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/obj/structure/spawner/ice_moon/demonic_portal,
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/obj/structure/spawner/ice_moon/demonic_portal/ice_whelp,
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/obj/structure/spawner/ice_moon/demonic_portal/snowlegion
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))
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// step 1: check for which list(s) to use - done
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// step 2: check for caves - done
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// step 3: check for mobs - done
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// step 4: start throwing shit down - done
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// step 5: snaxi support - done?
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/datum/controller/subsystem/min_spawns/Initialize(start_timeofday)
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var/list/snaxi_zs_list = SSmapping.levels_by_trait(ZTRAIT_ICE_RUINS) // boy if these things arent mutually exclusive
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var/list/lavaland_zs_list = SSmapping.levels_by_trait(ZTRAIT_LAVA_RUINS) // i'm gonna fuckin scream
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if(snaxi_zs_list.len)
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active_spawns = GLOB.minimum_snow_surface_spawns
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active_spawns_2 = GLOB.minimum_snow_under_spawns
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snaxi_snowflake_check = TRUE
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else if(lavaland_zs_list.len) //todo: recognizing maps that aren't lavaland mining but are also not snaxi
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active_spawns = GLOB.minimum_lavaland_spawns
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else
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return ..() // call it a day i guess
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// borrowing this from auxbase code - see code\modules\mining\aux_base.dm
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if(snaxi_snowflake_check)
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for(var/z_level in SSmapping.levels_by_trait(ZTRAIT_ICE_RUINS))
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for(var/turf/TT in Z_TURFS(z_level))
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if(!isarea(TT.loc))
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continue
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var/area/A = TT.loc
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if(!A.mob_spawn_allowed)
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continue
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if(!istype(TT, /turf/open/floor/plating/asteroid))
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continue
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if(typesof(/turf/open/lava) in orange(9, TT))
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continue
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valid_mining_turfs.Add(TT)
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for(var/z_level in SSmapping.levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND))
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for(var/turf/TT in Z_TURFS(z_level))
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if(!isarea(TT.loc))
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continue
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var/area/A = TT.loc
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if(!A.mob_spawn_allowed)
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continue
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if(!istype(TT, /turf/open/floor/plating/asteroid))
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continue
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if(typesof(/turf/open/lava) in orange(9, TT))
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continue
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valid_mining_turfs_2.Add(TT)
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else
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for(var/z_level in SSmapping.levels_by_trait(ZTRAIT_LAVA_RUINS))
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for(var/turf/TT in Z_TURFS(z_level))
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if(!isarea(TT.loc))
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continue
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var/area/A = TT.loc
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if(!A.mob_spawn_allowed)
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continue
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if(!istype(TT, /turf/open/floor/plating/asteroid))
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continue
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if(typesof(/turf/open/lava) in orange(9, TT))
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continue
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valid_mining_turfs.Add(TT)
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if(!valid_mining_turfs.len)
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return ..() // call it a day i guess
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// if we're at this point we might as well fucking hit it
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where_we_droppin_boys()
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return ..()
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/datum/controller/subsystem/min_spawns/proc/where_we_droppin_boys()
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while(active_spawns.len)
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where_we_droppin_boys_iterations++
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CHECK_TICK
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if(where_we_droppin_boys_iterations >= 1250)
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INIT_ANNOUNCE("Minimum Spawns subsystem stopped early on spawns list 1 - too many iterations!")
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break
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var/turf/RT = pick_n_take(valid_mining_turfs) //Pick a random mining Z-level turf
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var/MS_tospawn = pick_n_take(active_spawns)
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for(var/mob/living/simple_animal/hostile/megafauna/H in urange(70,RT)) //prevents mob clumps
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if((istype(MS_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT, H) <= 70)
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active_spawns.Add(MS_tospawn)
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continue //let's try not to dump megas too close to each other?
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if((istype(MS_tospawn, /obj/structure/spawner)) && get_dist(RT, H) <= 40)
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active_spawns.Add(MS_tospawn)
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continue //let's at least /try/ to space these out?
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for(var/obj/structure/spawner/LT in urange(70,RT)) //prevents tendril/mega clumps
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if((istype(MS_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT, LT) <= 70)
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active_spawns.Add(MS_tospawn)
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continue //let's try not to dump megas too close to each other?
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if((istype(MS_tospawn, /obj/structure/spawner)) && get_dist(RT, LT) <= 40)
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active_spawns.Add(MS_tospawn)
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continue //let's at least /try/ to space these out?
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// man the overhead on this is gonna SUCK
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new MS_tospawn(RT)
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while(active_spawns_2.len)
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where_we_droppin_boys_iterations++
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CHECK_TICK
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if(where_we_droppin_boys_iterations >= 1250)
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INIT_ANNOUNCE("Minimum Spawns subsystem stopped early on active list 2 - too many iterations!")
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break
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var/turf/RT2 = pick_n_take(valid_mining_turfs_2) //Pick a random mining Z-level turf
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var/MS2_tospawn = pick_n_take(active_spawns_2)
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for(var/mob/living/simple_animal/hostile/H in urange(70,RT2)) //prevents mob clumps
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if((istype(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna) || ismegafauna(H)) && get_dist(RT2, H) <= 70)
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active_spawns_2.Add(MS2_tospawn)
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continue //let's try not to dump megas too close to each other?
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if((istype(MS2_tospawn, /obj/structure/spawner)) && get_dist(RT2, H) <= 40)
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active_spawns_2.Add(MS2_tospawn)
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continue //let's at least /try/ to space these out?
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for(var/obj/structure/spawner/LT in urange(70,RT2)) //prevents tendril/mega clumps
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if((istype(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT2, LT) <= 70)
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active_spawns_2.Add(MS2_tospawn)
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continue //let's try not to dump megas too close to each other?
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if((istype(MS2_tospawn, /obj/structure/spawner)) && get_dist(RT2, LT) <= 40)
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active_spawns_2.Add(MS2_tospawn)
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continue //let's at least /try/ to space these out?
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// man the overhead on this is gonna SUCK
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new MS2_tospawn(RT2)
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if(!active_spawns.len && !active_spawns_2.len)
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return // we're done here
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@@ -0,0 +1,238 @@
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/// Controls how many buckets should be kept, each representing a tick. (30 seconds worth)
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#define BUCKET_LEN (world.fps * 1 * 30)
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/// Helper for getting the correct bucket for a given chatmessage
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#define BUCKET_POS(scheduled_destruction) (((round((scheduled_destruction - SSrunechat.head_offset) / world.tick_lag) + 1) % BUCKET_LEN) || BUCKET_LEN)
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/// Gets the maximum time at which messages will be handled in buckets, used for deferring to secondary queue
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#define BUCKET_LIMIT (world.time + TICKS2DS(min(BUCKET_LEN - (SSrunechat.practical_offset - DS2TICKS(world.time - SSrunechat.head_offset)) - 1, BUCKET_LEN - 1)))
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/**
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* # Runechat Subsystem
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*
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* Maintains a timer-like system to handle destruction of runechat messages. Much of this code is modeled
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* after or adapted from the timer subsystem.
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*
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* Note that this has the same structure for storing and queueing messages as the timer subsystem does
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* for handling timers: the bucket_list is a list of chatmessage datums, each of which are the head
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* of a circularly linked list. Any given index in bucket_list could be null, representing an empty bucket.
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*/
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SUBSYSTEM_DEF(runechat)
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name = "Runechat"
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flags = SS_TICKER | SS_NO_INIT
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wait = 1
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priority = FIRE_PRIORITY_RUNECHAT
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/// world.time of the first entry in the bucket list, effectively the 'start time' of the current buckets
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var/head_offset = 0
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/// Index of the first non-empty bucket
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var/practical_offset = 1
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/// world.tick_lag the bucket was designed for
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var/bucket_resolution = 0
|
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/// How many messages are in the buckets
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var/bucket_count = 0
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/// List of buckets, each bucket holds every message that has to be killed that byond tick
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var/list/bucket_list = list()
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/// Queue used for storing messages that are scheduled for deletion too far in the future for the buckets
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||||
var/list/datum/chatmessage/second_queue = list()
|
||||
|
||||
/datum/controller/subsystem/runechat/PreInit()
|
||||
bucket_list.len = BUCKET_LEN
|
||||
head_offset = world.time
|
||||
bucket_resolution = world.tick_lag
|
||||
|
||||
/datum/controller/subsystem/runechat/stat_entry(msg)
|
||||
msg = "ActMsgs:[bucket_count] SecQueue:[length(second_queue)]"
|
||||
return msg
|
||||
|
||||
/datum/controller/subsystem/runechat/fire(resumed = FALSE)
|
||||
// Store local references to datum vars as it is faster to access them this way
|
||||
var/list/bucket_list = src.bucket_list
|
||||
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
|
||||
// Check for when we need to loop the buckets, this occurs when
|
||||
// the head_offset is approaching BUCKET_LEN ticks in the past
|
||||
if (practical_offset > BUCKET_LEN)
|
||||
head_offset += TICKS2DS(BUCKET_LEN)
|
||||
practical_offset = 1
|
||||
resumed = FALSE
|
||||
|
||||
// Check for when we have to reset buckets, typically from auto-reset
|
||||
if ((length(bucket_list) != BUCKET_LEN) || (world.tick_lag != bucket_resolution))
|
||||
reset_buckets()
|
||||
bucket_list = src.bucket_list
|
||||
resumed = FALSE
|
||||
// Store a reference to the 'working' chatmessage so that we can resume if the MC
|
||||
// has us stop mid-way through processing
|
||||
var/static/datum/chatmessage/cm
|
||||
if (!resumed)
|
||||
cm = null
|
||||
|
||||
// Iterate through each bucket starting from the practical offset
|
||||
while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset - 1) * world.tick_lag) <= world.time)
|
||||
var/datum/chatmessage/bucket_head = bucket_list[practical_offset]
|
||||
if (!cm || !bucket_head || cm == bucket_head)
|
||||
bucket_head = bucket_list[practical_offset]
|
||||
cm = bucket_head
|
||||
|
||||
while (cm)
|
||||
// If the chatmessage hasn't yet had its life ended then do that now
|
||||
var/datum/chatmessage/next = cm.next
|
||||
if (!cm.eol_complete)
|
||||
cm.end_of_life()
|
||||
else if (!QDELETED(cm)) // otherwise if we haven't deleted it yet, do so (this is after EOL completion)
|
||||
qdel(cm)
|
||||
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
// Break once we've processed the entire bucket
|
||||
cm = next
|
||||
if (cm == bucket_head)
|
||||
break
|
||||
|
||||
// Empty the bucket, check if anything in the secondary queue should be shifted to this bucket
|
||||
bucket_list[practical_offset++] = null
|
||||
var/i = 0
|
||||
for (i in 1 to length(second_queue))
|
||||
cm = second_queue[i]
|
||||
if (cm.scheduled_destruction >= BUCKET_LIMIT)
|
||||
i--
|
||||
break
|
||||
|
||||
// Transfer the message into the bucket, performing necessary circular doubly-linked list operations
|
||||
bucket_count++
|
||||
var/bucket_pos = max(1, BUCKET_POS(cm.scheduled_destruction))
|
||||
var/datum/timedevent/head = bucket_list[bucket_pos]
|
||||
if (!head)
|
||||
bucket_list[bucket_pos] = cm
|
||||
cm.next = null
|
||||
cm.prev = null
|
||||
continue
|
||||
|
||||
if (!head.prev)
|
||||
head.prev = head
|
||||
cm.next = head
|
||||
cm.prev = head.prev
|
||||
cm.next.prev = cm
|
||||
cm.prev.next = cm
|
||||
if (i)
|
||||
second_queue.Cut(1, i + 1)
|
||||
cm = null
|
||||
|
||||
/datum/controller/subsystem/runechat/Recover()
|
||||
bucket_list |= SSrunechat.bucket_list
|
||||
second_queue |= SSrunechat.second_queue
|
||||
|
||||
/datum/controller/subsystem/runechat/proc/reset_buckets()
|
||||
bucket_list.len = BUCKET_LEN
|
||||
head_offset = world.time
|
||||
bucket_resolution = world.tick_lag
|
||||
|
||||
/**
|
||||
* Enters the runechat subsystem with this chatmessage, inserting it into the end-of-life queue
|
||||
*
|
||||
* This will also account for a chatmessage already being registered, and in which case
|
||||
* the position will be updated to remove it from the previous location if necessary
|
||||
*
|
||||
* Arguments:
|
||||
* * new_sched_destruction Optional, when provided is used to update an existing message with the new specified time
|
||||
*/
|
||||
/datum/chatmessage/proc/enter_subsystem(new_sched_destruction = 0)
|
||||
// Get local references from subsystem as they are faster to access than the datum references
|
||||
var/list/bucket_list = SSrunechat.bucket_list
|
||||
var/list/second_queue = SSrunechat.second_queue
|
||||
|
||||
// When necessary, de-list the chatmessage from its previous position
|
||||
if (new_sched_destruction)
|
||||
if (scheduled_destruction >= BUCKET_LIMIT)
|
||||
second_queue -= src
|
||||
else
|
||||
SSrunechat.bucket_count--
|
||||
var/bucket_pos = BUCKET_POS(scheduled_destruction)
|
||||
if (bucket_pos > 0)
|
||||
var/datum/chatmessage/bucket_head = bucket_list[bucket_pos]
|
||||
if (bucket_head == src)
|
||||
bucket_list[bucket_pos] = next
|
||||
if (prev != next)
|
||||
prev.next = next
|
||||
next.prev = prev
|
||||
else
|
||||
prev?.next = null
|
||||
next?.prev = null
|
||||
prev = next = null
|
||||
scheduled_destruction = new_sched_destruction
|
||||
|
||||
// Ensure the scheduled destruction time is properly bound to avoid missing a scheduled event
|
||||
scheduled_destruction = max(CEILING(scheduled_destruction, world.tick_lag), world.time + world.tick_lag)
|
||||
|
||||
// Handle insertion into the secondary queue if the required time is outside our tracked amounts
|
||||
if (scheduled_destruction >= BUCKET_LIMIT)
|
||||
BINARY_INSERT(src, SSrunechat.second_queue, datum/chatmessage, src, scheduled_destruction, COMPARE_KEY)
|
||||
return
|
||||
|
||||
// Get bucket position and a local reference to the datum var, it's faster to access this way
|
||||
var/bucket_pos = BUCKET_POS(scheduled_destruction)
|
||||
|
||||
// Get the bucket head for that bucket, increment the bucket count
|
||||
var/datum/chatmessage/bucket_head = bucket_list[bucket_pos]
|
||||
SSrunechat.bucket_count++
|
||||
|
||||
// If there is no existing head of this bucket, we can set this message to be that head
|
||||
if (!bucket_head)
|
||||
bucket_list[bucket_pos] = src
|
||||
return
|
||||
|
||||
// Otherwise it's a simple insertion into the circularly doubly-linked list
|
||||
if (!bucket_head.prev)
|
||||
bucket_head.prev = bucket_head
|
||||
next = bucket_head
|
||||
prev = bucket_head.prev
|
||||
next.prev = src
|
||||
prev.next = src
|
||||
|
||||
|
||||
/**
|
||||
* Removes this chatmessage datum from the runechat subsystem
|
||||
*/
|
||||
/datum/chatmessage/proc/leave_subsystem()
|
||||
// Attempt to find the bucket that contains this chat message
|
||||
var/bucket_pos = BUCKET_POS(scheduled_destruction)
|
||||
|
||||
// Get local references to the subsystem's vars, faster than accessing on the datum
|
||||
var/list/bucket_list = SSrunechat.bucket_list
|
||||
var/list/second_queue = SSrunechat.second_queue
|
||||
|
||||
// Attempt to get the head of the bucket
|
||||
var/datum/chatmessage/bucket_head
|
||||
if (bucket_pos > 0)
|
||||
bucket_head = bucket_list[bucket_pos]
|
||||
|
||||
// Decrement the number of messages in buckets if the message is
|
||||
// the head of the bucket, or has a SD less than BUCKET_LIMIT implying it fits
|
||||
// into an existing bucket, or is otherwise not present in the secondary queue
|
||||
if(bucket_head == src)
|
||||
bucket_list[bucket_pos] = next
|
||||
SSrunechat.bucket_count--
|
||||
else if(scheduled_destruction < BUCKET_LIMIT)
|
||||
SSrunechat.bucket_count--
|
||||
else
|
||||
var/l = length(second_queue)
|
||||
second_queue -= src
|
||||
if(l == length(second_queue))
|
||||
SSrunechat.bucket_count--
|
||||
|
||||
// Remove the message from the bucket, ensuring to maintain
|
||||
// the integrity of the bucket's list if relevant
|
||||
if(prev != next)
|
||||
prev.next = next
|
||||
next.prev = prev
|
||||
else
|
||||
prev?.next = null
|
||||
next?.prev = null
|
||||
prev = next = null
|
||||
|
||||
#undef BUCKET_LEN
|
||||
#undef BUCKET_POS
|
||||
#undef BUCKET_LIMIT
|
||||
@@ -47,7 +47,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
|
||||
var/datum/round_event/shuttle_loan/shuttle_loan
|
||||
|
||||
var/shuttle_purchased = FALSE //If the station has purchased a replacement escape shuttle this round
|
||||
var/shuttle_purchased = SHUTTLEPURCHASE_PURCHASABLE //If the station has purchased a replacement escape shuttle this round
|
||||
var/list/shuttle_purchase_requirements_met = list() //For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item
|
||||
|
||||
var/lockdown = FALSE //disallow transit after nuke goes off
|
||||
|
||||
Reference in New Issue
Block a user