Merge remote-tracking branch 'citadel/master' into combat_rework_experimental
This commit is contained in:
@@ -9,12 +9,19 @@
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icon = 'icons/obj/lighting.dmi'
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||||
icon_state = "glowshroom" //replaced in New
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||||
layer = ABOVE_NORMAL_TURF_LAYER
|
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max_integrity = 5
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var/delay = 1200
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/// Time interval between glowshroom "spreads"
|
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var/delay_spread = 2 MINUTES
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/// Time interval between glowshroom decay checks
|
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var/delay_decay = 30 SECONDS
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/// Boolean to indicate if the shroom is on the floor/wall
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var/floor = 0
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/// Mushroom generation number
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var/generation = 1
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var/spreadIntoAdjacentChance = 60
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/// Chance to spread into adjacent tiles (0-100)
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var/spreadIntoAdjacentChance = 75
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/// Internal seed of the glowshroom, stats are stored here
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var/obj/item/seeds/myseed = /obj/item/seeds/glowshroom
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/// Turfs where the glowshroom cannot spread to
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var/static/list/blacklisted_glowshroom_turfs = typecacheof(list(
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/turf/open/lava,
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/turf/open/floor/plating/beach/water))
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@@ -43,21 +50,30 @@
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QDEL_NULL(myseed)
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return ..()
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/obj/structure/glowshroom/New(loc, obj/item/seeds/newseed, mutate_stats)
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..()
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/**
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* Creates a new glowshroom structure.
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*
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* Arguments:
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* * newseed - Seed of the shroom
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* * mutate_stats - If the plant needs to mutate their stats
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* * spread - If the plant is a result of spreading, reduce its stats
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*/
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/obj/structure/glowshroom/Initialize(mapload, obj/item/seeds/newseed, mutate_stats, spread)
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. = ..()
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if(newseed)
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myseed = newseed.Copy()
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myseed.forceMove(src)
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else
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myseed = new myseed(src)
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if(spread)
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myseed.potency -= round(myseed.potency * 0.25) // Reduce potency of the little mushie if it's spreading
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if(mutate_stats) //baby mushrooms have different stats :3
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myseed.adjust_potency(rand(-3,6))
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myseed.adjust_yield(rand(-1,2))
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myseed.adjust_production(rand(-3,6))
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myseed.adjust_endurance(rand(-3,6))
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delay = delay - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
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obj_integrity = myseed.endurance / 7
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max_integrity = myseed.endurance / 7
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myseed.adjust_potency(rand(-4,3))
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myseed.adjust_yield(rand(-3,2))
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myseed.adjust_production(rand(-3,3))
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myseed.endurance = clamp(myseed.endurance + rand(-3,2), 0, 100) // adjust_endurance has a min value of 10, need to edit directly
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delay_spread = delay_spread - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
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var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow)
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if(ispath(G)) // Seeds were ported to initialize so their genes are still typepaths here, luckily their initializer is smart enough to handle us doing this
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myseed.genes -= G
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@@ -80,13 +96,20 @@
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else //if on the floor, glowshroom on-floor sprite
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icon_state = base_icon_state
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addtimer(CALLBACK(src, .proc/Spread), delay)
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addtimer(CALLBACK(src, .proc/Spread), delay_spread)
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addtimer(CALLBACK(src, .proc/Decay), delay_decay, FALSE) // Start decaying the plant
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/**
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* Causes glowshroom spreading across the floor/walls.
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*/
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/obj/structure/glowshroom/proc/Spread()
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var/turf/ownturf = get_turf(src)
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var/shrooms_planted = 0
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for(var/i in 1 to myseed.yield)
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if(prob(1/(generation * generation) * 100))//This formula gives you diminishing returns based on generation. 100% with 1st gen, decreasing to 25%, 11%, 6, 4, 2...
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var/chance_stats = ((myseed.potency + myseed.endurance * 2) * 0.2) // Chance of generating a new mushroom based on stats
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var/chance_generation = (100 / (generation * generation)) // This formula gives you diminishing returns based on generation. 100% with 1st gen, decreasing to 25%, 11%, 6, 4, 2...
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if(prob(max(chance_stats, chance_generation))) // Whatever is the higher chance we use it
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var/list/possibleLocs = list()
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var/spreadsIntoAdjacent = FALSE
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@@ -96,7 +119,7 @@
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for(var/turf/open/floor/earth in view(3,src))
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if(is_type_in_typecache(earth, blacklisted_glowshroom_turfs))
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continue
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if(!disease_air_spread_walk(ownturf, earth))
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if(!ownturf.CanAtmosPass(earth))
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continue
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if(spreadsIntoAdjacent || !locate(/obj/structure/glowshroom) in view(1,earth))
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possibleLocs += earth
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@@ -118,16 +141,15 @@
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if(shroomCount >= placeCount)
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continue
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var/obj/structure/glowshroom/child = new type(newLoc, myseed, TRUE)
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Decay(TRUE, 2) // Decay before spawning new mushrooms to reduce their endurance
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var/obj/structure/glowshroom/child = new type(newLoc, myseed, TRUE, TRUE)
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child.generation = generation + 1
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shrooms_planted++
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CHECK_TICK
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else
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shrooms_planted++ //if we failed due to generation, don't try to plant one later
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if(shrooms_planted < myseed.yield) //if we didn't get all possible shrooms planted, try again later
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myseed.yield -= shrooms_planted
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addtimer(CALLBACK(src, .proc/Spread), delay)
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if(shrooms_planted <= myseed.yield) //if we didn't get all possible shrooms planted, try again later
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myseed.adjust_yield(-shrooms_planted)
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addtimer(CALLBACK(src, .proc/Spread), delay_spread)
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/obj/structure/glowshroom/proc/CalcDir(turf/location = loc)
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var/direction = 16
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@@ -161,9 +183,27 @@
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floor = 1
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return 1
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/**
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* Causes the glowshroom to decay by decreasing its endurance.
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*
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* Arguments:
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* * spread - Boolean to indicate if the decay is due to spreading or natural decay.
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* * amount - Amount of endurance to be reduced due to spread decay.
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*/
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/obj/structure/glowshroom/proc/Decay(spread, amount)
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if (spread) // Decay due to spread
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myseed.endurance -= amount
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else // Timed decay
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myseed.endurance -= 1
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if (myseed.endurance > 0)
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addtimer(CALLBACK(src, .proc/Decay), delay_decay, FALSE) // Recall decay timer
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return
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if (myseed.endurance < 1) // Plant is gone
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qdel(src)
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||||
/obj/structure/glowshroom/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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if(damage_type == BURN && damage_amount)
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playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
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playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
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||||
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/obj/structure/glowshroom/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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@@ -175,3 +215,8 @@
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var/obj/effect/decal/cleanable/molten_object/I = new (get_turf(src))
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I.desc = "Looks like this was \an [src] some time ago."
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qdel(src)
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/obj/structure/glowshroom/attackby(obj/item/I, mob/living/user, params)
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if (istype(I, /obj/item/plant_analyzer))
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return myseed.attackby(I, user, params) // Hacky I guess
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return ..() // Attack normally
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@@ -40,10 +40,6 @@
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density = TRUE
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layer = FLY_LAYER
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/obj/effect/supplypod_selector
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icon_state = "supplypod_selector"
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layer = FLY_LAYER
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//Makes a tile fully lit no matter what
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/obj/effect/fullbright
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icon = 'icons/effects/alphacolors.dmi'
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@@ -91,4 +87,4 @@
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/obj/effect/dummy/lighting_obj/moblight/Initialize(mapload, _color, _range, _power, _duration)
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||||
. = ..()
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if(!ismob(loc))
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return INITIALIZE_HINT_QDEL
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return INITIALIZE_HINT_QDEL
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@@ -515,3 +515,12 @@
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/obj/effect/temp_visual/dir_setting/space_wind/Initialize(mapload, set_dir, set_alpha = 255)
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. = ..()
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alpha = set_alpha
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/obj/effect/temp_visual/slime_puddle
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icon = 'icons/mob/mob.dmi'
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duration = 12
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icon_state = "to_puddle"
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/obj/effect/temp_visual/slime_puddle/reverse
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icon_state = "from_puddle"
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duration = 7
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@@ -315,7 +315,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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return
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if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
|
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if(current_equipped_slot in user.check_obscured_slots())
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to_chat(src, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
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to_chat(user, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
||||
return FALSE
|
||||
|
||||
if(resistance_flags & ON_FIRE)
|
||||
@@ -383,7 +383,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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||||
return
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if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
|
||||
if(current_equipped_slot in user.check_obscured_slots())
|
||||
to_chat(src, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
||||
to_chat(user, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
|
||||
@@ -25,41 +25,32 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/binoculars/proc/on_wield(obj/item/source, mob/user)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/unwield)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_walk)
|
||||
RegisterSignal(user, COMSIG_ATOM_DIR_CHANGE, .proc/rotate)
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||||
listeningTo = user
|
||||
user.visible_message("<span class='notice'>[user] holds [src] up to [user.p_their()] eyes.</span>", "<span class='notice'>You hold [src] up to your eyes.</span>")
|
||||
item_state = "binoculars_wielded"
|
||||
user.regenerate_icons()
|
||||
if(!user?.client)
|
||||
return
|
||||
var/client/C = user.client
|
||||
var/_x = 0
|
||||
var/_y = 0
|
||||
switch(user.dir)
|
||||
if(NORTH)
|
||||
_y = zoom_amt
|
||||
if(EAST)
|
||||
_x = zoom_amt
|
||||
if(SOUTH)
|
||||
_y = -zoom_amt
|
||||
if(WEST)
|
||||
_x = -zoom_amt
|
||||
C.change_view(world.view + zoom_out_amt)
|
||||
C.pixel_x = world.icon_size*_x
|
||||
C.pixel_y = world.icon_size*_y
|
||||
user.client.view_size.zoomOut(zoom_out_amt, zoom_amt, user.dir)
|
||||
|
||||
/obj/item/binoculars/proc/rotate(atom/thing, old_dir, new_dir)
|
||||
if(ismob(thing))
|
||||
var/mob/lad = thing
|
||||
lad.regenerate_icons()
|
||||
lad.client.view_size.zoomOut(zoom_out_amt, zoom_amt, new_dir)
|
||||
|
||||
/obj/item/binoculars/proc/on_walk()
|
||||
attack_self(listeningTo) //Yes I have sinned, why do you ask?
|
||||
|
||||
/obj/item/binoculars/proc/on_unwield(obj/item/source, mob/user)
|
||||
unwield(user)
|
||||
|
||||
/obj/item/binoculars/proc/unwield(mob/user)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
|
||||
UnregisterSignal(user, COMSIG_ATOM_DIR_CHANGE)
|
||||
listeningTo = null
|
||||
user.visible_message("<span class='notice'>[user] lowers [src].</span>", "<span class='notice'>You lower [src].</span>")
|
||||
item_state = "binoculars"
|
||||
user.regenerate_icons()
|
||||
if(user && user.client)
|
||||
user.regenerate_icons()
|
||||
var/client/C = user.client
|
||||
C.change_view(CONFIG_GET(string/default_view))
|
||||
user.client.pixel_x = 0
|
||||
user.client.pixel_y = 0
|
||||
user.client.view_size.zoomIn()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/obj/item/defibrillator
|
||||
name = "defibrillator"
|
||||
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon = 'icons/obj/defibrillators.dmi'
|
||||
icon_state = "defibunit"
|
||||
item_state = "defibunit"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
@@ -23,8 +23,8 @@
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/combat = FALSE //can we revive through space suits?
|
||||
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
|
||||
var/healdisk = FALSE // Will we shock people dragging the body?
|
||||
var/pullshocksafely = FALSE //Dose the unit have the healdisk upgrade?
|
||||
var/healdisk = FALSE // Does the unit have the healdisk upgrade?
|
||||
var/pullshocksafely = FALSE // Will we shock people dragging the body?
|
||||
var/primetime = 0 // is the defib faster
|
||||
var/timedeath = 10
|
||||
var/disarm_shock_time = 10
|
||||
@@ -261,7 +261,7 @@
|
||||
/obj/item/shockpaddles
|
||||
name = "defibrillator paddles"
|
||||
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon = 'icons/obj/defibrillators.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
@@ -682,7 +682,7 @@
|
||||
|
||||
/obj/item/shockpaddles/cyborg
|
||||
name = "cyborg defibrillator paddles"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon = 'icons/obj/defibrillators.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
req_defib = FALSE
|
||||
@@ -703,7 +703,7 @@
|
||||
name = "syndicate defibrillator paddles"
|
||||
desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
|
||||
combat = TRUE
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon = 'icons/obj/defibrillators.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
req_defib = FALSE
|
||||
|
||||
@@ -366,6 +366,11 @@
|
||||
flashlight_power = 0.8
|
||||
custom_price = PRICE_CHEAP
|
||||
|
||||
/obj/item/flashlight/lantern/heirloom_moth
|
||||
name = "old lantern"
|
||||
desc = "An old lantern that has seen plenty of use."
|
||||
light_range = 4
|
||||
|
||||
/obj/item/flashlight/lantern/jade
|
||||
name = "jade lantern"
|
||||
desc = "An ornate, green lantern."
|
||||
|
||||
@@ -19,7 +19,8 @@
|
||||
var/starting_tape_type = /obj/item/tape/random
|
||||
var/open_panel = 0
|
||||
var/canprint = 1
|
||||
|
||||
var/list/icons_available = list()
|
||||
var/icon_directory = 'icons/radials/taperecorder.dmi'
|
||||
|
||||
/obj/item/taperecorder/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -32,6 +33,29 @@
|
||||
. = ..()
|
||||
. += "The wire panel is [open_panel ? "opened" : "closed"]."
|
||||
|
||||
/obj/item/taperecorder/AltClick(mob/user)
|
||||
. = ..()
|
||||
play()
|
||||
|
||||
/obj/item/taperecorder/proc/update_available_icons()
|
||||
icons_available = list()
|
||||
|
||||
if(recording)
|
||||
icons_available += list("Stop Recording" = image(icon = icon_directory, icon_state = "record_stop"))
|
||||
else
|
||||
if(!playing)
|
||||
icons_available += list("Record" = image(icon = icon_directory, icon_state = "record"))
|
||||
|
||||
if(playing)
|
||||
icons_available += list("Pause" = image(icon = icon_directory, icon_state = "pause"))
|
||||
else
|
||||
if(!recording)
|
||||
icons_available += list("Play" = image(icon = icon_directory, icon_state = "play"))
|
||||
|
||||
if(canprint && !recording && !playing)
|
||||
icons_available += list("Print Transcript" = image(icon = icon_directory, icon_state = "print"))
|
||||
if(mytape)
|
||||
icons_available += list("Eject" = image(icon = icon_directory, icon_state = "eject"))
|
||||
|
||||
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
|
||||
if(!mytape && istype(I, /obj/item/tape))
|
||||
@@ -69,7 +93,6 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/ejectverb()
|
||||
set name = "Eject Tape"
|
||||
set category = "Object"
|
||||
@@ -81,7 +104,6 @@
|
||||
|
||||
eject(usr)
|
||||
|
||||
|
||||
/obj/item/taperecorder/update_icon_state()
|
||||
if(!mytape)
|
||||
icon_state = "taperecorder_empty"
|
||||
@@ -92,7 +114,6 @@
|
||||
else
|
||||
icon_state = "taperecorder_idle"
|
||||
|
||||
|
||||
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(mytape && recording)
|
||||
@@ -193,13 +214,31 @@
|
||||
|
||||
|
||||
/obj/item/taperecorder/attack_self(mob/user)
|
||||
if(!mytape || mytape.ruined)
|
||||
if(!mytape)
|
||||
to_chat(user, "<span class='notice'>The [src] does not have a tape inside.</span>")
|
||||
return
|
||||
if(mytape.ruined)
|
||||
to_chat(user, "<span class='notice'>The tape inside the [src] appears to be broken.</span>")
|
||||
return
|
||||
if(recording)
|
||||
stop()
|
||||
else
|
||||
record()
|
||||
|
||||
update_available_icons()
|
||||
if(icons_available)
|
||||
var/selection = show_radial_menu(user, src, icons_available, radius = 38, require_near = TRUE, tooltips = TRUE)
|
||||
if(!selection)
|
||||
return
|
||||
switch(selection)
|
||||
if("Pause")
|
||||
stop()
|
||||
if("Stop Recording") // yes we actually need 2 seperate stops for the same proc- Hopek
|
||||
stop()
|
||||
if("Record")
|
||||
record()
|
||||
if("Play")
|
||||
play()
|
||||
if("Print Transcript")
|
||||
print_transcript()
|
||||
if("Eject")
|
||||
eject(user)
|
||||
|
||||
/obj/item/taperecorder/verb/print_transcript()
|
||||
set name = "Print Transcript"
|
||||
|
||||
@@ -40,11 +40,11 @@
|
||||
//What does the implant do upon injection?
|
||||
//return 1 if the implant injects
|
||||
//return 0 if there is no room for implant / it fails
|
||||
/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE)
|
||||
/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
|
||||
if(SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTING, args) & COMPONENT_STOP_IMPLANTING)
|
||||
return
|
||||
LAZYINITLIST(target.implants)
|
||||
if(!target.can_be_implanted() || !can_be_implanted_in(target))
|
||||
if(!force && (!target.can_be_implanted() || !can_be_implanted_in(target)))
|
||||
return FALSE
|
||||
for(var/X in target.implants)
|
||||
var/obj/item/implant/imp_e = X
|
||||
|
||||
@@ -40,17 +40,80 @@
|
||||
|
||||
/obj/item/implant/warp
|
||||
name = "warp implant"
|
||||
desc = "Saves your position somewhere, and then warps you back to it after five seconds."
|
||||
desc = "Warps you to where you were 10 seconds before when activated."
|
||||
icon_state = "warp"
|
||||
uses = 15
|
||||
uses = -1
|
||||
var/total_delay = 10 SECONDS
|
||||
var/cooldown = 10 SECONDS
|
||||
var/last_use = 0
|
||||
var/list/positions = list()
|
||||
var/next_prune = 0
|
||||
|
||||
/obj/item/implant/warp/Destroy()
|
||||
positions = null
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/warp/implant(mob/living/target, mob/user, silent, force)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_position()
|
||||
RegisterSignal(imp_in, COMSIG_MOVABLE_MOVED, .proc/update_position)
|
||||
|
||||
/obj/item/implant/warp/removed(mob/living/source, silent, special)
|
||||
. = ..()
|
||||
clear_positions()
|
||||
|
||||
/obj/item/implant/warp/proc/update_position(datum/source)
|
||||
if(!isatom(imp_in.loc))
|
||||
return
|
||||
positions[num2text(world.time)] = imp_in.loc
|
||||
if(!((++next_prune) % 10))
|
||||
prune()
|
||||
|
||||
/obj/item/implant/warp/proc/clear_positions()
|
||||
positions = list()
|
||||
|
||||
/obj/item/implant/warp/proc/get_tele_position()
|
||||
prune()
|
||||
return positions[positions[1]]
|
||||
|
||||
/obj/item/implant/warp/proc/do_teleport_effects()
|
||||
var/safety = 100
|
||||
var/list/done = list()
|
||||
var/time
|
||||
var/turf/target
|
||||
for(var/i in 1 to positions.len)
|
||||
if(!--safety)
|
||||
break
|
||||
time = positions[i]
|
||||
target = positions[time]
|
||||
if(done[target])
|
||||
continue
|
||||
done[target] = TRUE
|
||||
if(!istype(target))
|
||||
continue
|
||||
new /obj/effect/temp_visual/dir_setting/ninja(target)
|
||||
|
||||
/obj/item/implant/warp/activate()
|
||||
. = ..()
|
||||
uses--
|
||||
imp_in.do_adrenaline(20, TRUE, 0, 0, TRUE, list(/datum/reagent/fermi/eigenstate = 1.2), "<span class='boldnotice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
|
||||
to_chat(imp_in, "<span class='notice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
|
||||
if(!uses)
|
||||
qdel(src)
|
||||
if(last_use + cooldown > world.time)
|
||||
to_chat(imp_in, "<span class=warning'>[src] is still recharging!</span>")
|
||||
return
|
||||
last_use = world.time
|
||||
prune()
|
||||
do_teleport_effects() //first.
|
||||
do_teleport(imp_in, get_tele_position(), 0, TRUE, null, null, null, null, null, TELEPORT_CHANNEL_QUANTUM, TRUE)
|
||||
|
||||
/obj/item/implant/warp/proc/prune()
|
||||
var/minimum_time = world.time - total_delay
|
||||
var/remove = 0
|
||||
for(var/i in 1 to length(positions))
|
||||
if(text2num(positions[i]) < minimum_time)
|
||||
remove++
|
||||
else
|
||||
break
|
||||
if(remove)
|
||||
positions.Cut(1, remove + 1)
|
||||
|
||||
/obj/item/implanter/warp
|
||||
name = "implanter (warp)"
|
||||
|
||||
@@ -190,12 +190,53 @@
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
unique_reskin = list("Sword" = "sword0", "saber" = "esaber0")
|
||||
var/hacked = FALSE
|
||||
var/saber = FALSE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/set_sword_color()
|
||||
if(LAZYLEN(possible_colors))
|
||||
/obj/item/melee/transforming/energy/sword/saber/transform_weapon(mob/living/user, supress_message_text)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(active)
|
||||
if(sword_color)
|
||||
if(saber)
|
||||
icon_state = "esaber[sword_color]"
|
||||
else
|
||||
icon_state = "sword[sword_color]"
|
||||
else
|
||||
if(saber)
|
||||
icon_state = "esaber0"
|
||||
else
|
||||
icon_state = "sword0"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/reskin_obj(mob/M)
|
||||
. = ..()
|
||||
if(icon_state == "esaber0")
|
||||
saber = TRUE
|
||||
if(active)
|
||||
if(saber)
|
||||
icon_state = "esaber[sword_color]"
|
||||
else
|
||||
icon_state = "sword[sword_color]"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/set_sword_color(var/color_forced)
|
||||
if(color_forced) // wow i really do not like this at fucking all holy SHIT
|
||||
if(color_forced == "red")
|
||||
sword_color = "red"
|
||||
light_color = LIGHT_COLOR_RED
|
||||
else if(color_forced == "blue")
|
||||
sword_color = "blue"
|
||||
light_color = LIGHT_COLOR_LIGHT_CYAN
|
||||
else if(color_forced == "green")
|
||||
sword_color = "green"
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
else if(color_forced == "purple")
|
||||
sword_color = "purple"
|
||||
light_color = LIGHT_COLOR_LAVENDER
|
||||
else if(LAZYLEN(possible_colors))
|
||||
sword_color = pick(possible_colors)
|
||||
light_color = possible_colors[sword_color]
|
||||
return
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/process()
|
||||
. = ..()
|
||||
@@ -204,30 +245,59 @@
|
||||
light_color = possible_colors[set_color]
|
||||
update_light()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/red
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED)
|
||||
/obj/item/melee/transforming/energy/sword/saber/red/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("red")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/blue
|
||||
possible_colors = list("blue" = LIGHT_COLOR_LIGHT_CYAN)
|
||||
/obj/item/melee/transforming/energy/sword/saber/blue/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("blue")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/green
|
||||
possible_colors = list("green" = LIGHT_COLOR_GREEN)
|
||||
/obj/item/melee/transforming/energy/sword/saber/green/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("green")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/purple
|
||||
possible_colors = list("purple" = LIGHT_COLOR_LAVENDER)
|
||||
/obj/item/melee/transforming/energy/sword/saber/purple/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("purple")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/proc/select_sword_color(mob/user) /// this is for the radial
|
||||
if(!istype(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
var/static/list/options = list(
|
||||
"red" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordred-blade"),
|
||||
"blue" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordblue-blade"),
|
||||
"green" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordgreen-blade"),
|
||||
"purple" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordpurple-blade")
|
||||
)
|
||||
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = FALSE, radius = 36, require_near = TRUE)
|
||||
|
||||
if(src && choice && !user.incapacitated() && in_range(user,src))
|
||||
set_sword_color(choice)
|
||||
to_chat(user, "<span class='notice'>[src] is now [choice].</span>")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/multitool))
|
||||
if(user.a_intent == INTENT_DISARM)
|
||||
if(!active)
|
||||
to_chat(user, "<span class='warning'>COLOR_SET</span>")
|
||||
hacked = FALSE
|
||||
select_sword_color(user)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Turn it off first - getting that close to an active sword is not a great idea.</span>")
|
||||
return
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
sword_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
icon_state = "swordrainbow"
|
||||
user.update_inv_hands()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's already fabulous!</span>")
|
||||
to_chat(user, "<span class='warning'>It's already fabulous!</span> <span class='notice'>If you wanted to reset the color, though, try a disarming intent while it's off.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: <span class='bold'>Item request received. Your package is inbound, please stand back from the landing site.</span> Message ends.\""
|
||||
to_chat(M, msg)
|
||||
|
||||
new /obj/effect/abstract/DPtarget(get_turf(src), pod)
|
||||
new /obj/effect/pod_landingzone(get_turf(src), pod)
|
||||
|
||||
/obj/item/choice_beacon/ingredients
|
||||
name = "ingredient box delivery beacon"
|
||||
|
||||
@@ -199,4 +199,12 @@
|
||||
|
||||
/obj/item/pinpointer/shuttle/Destroy()
|
||||
shuttleport = null
|
||||
. = ..()
|
||||
. = ..()
|
||||
|
||||
/obj/item/pinpointer/ian
|
||||
name = "ian pinpointer"
|
||||
desc = "A handheld tracking device that locates Ian. Made with real corgis!"
|
||||
icon_state = "pinpointer_ian"
|
||||
|
||||
/obj/item/pinpointer/ian/scan_for_target()
|
||||
target = locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_living_list
|
||||
|
||||
@@ -234,7 +234,7 @@
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 100
|
||||
STR.max_items = 100
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb))
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb, /obj/item/disk/plantgene))
|
||||
|
||||
////////
|
||||
|
||||
|
||||
@@ -830,3 +830,28 @@
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 2
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
|
||||
|
||||
/obj/item/storage/belt/plant
|
||||
name = "botanical belt"
|
||||
desc = "A belt used to hold most hydroponics supplies. Suprisingly, not green."
|
||||
icon_state = "plantbelt"
|
||||
item_state = "plantbelt"
|
||||
content_overlays = TRUE
|
||||
|
||||
/obj/item/storage/belt/plant/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/reagent_containers/spray/plantbgone,
|
||||
/obj/item/plant_analyzer,
|
||||
/obj/item/seeds,
|
||||
/obj/item/reagent_containers/glass/bottle,
|
||||
/obj/item/reagent_containers/glass/beaker,
|
||||
/obj/item/cultivator,
|
||||
/obj/item/reagent_containers/spray/pestspray,
|
||||
/obj/item/hatchet,
|
||||
/obj/item/shovel/spade,
|
||||
/obj/item/gun/energy/floragun
|
||||
))
|
||||
|
||||
@@ -37,6 +37,9 @@
|
||||
icon_state = "crowbar_clock"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/crowbar/brass/family
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/crowbar/bronze
|
||||
name = "bronze plated crowbar"
|
||||
desc = "A bronze plated crowbar."
|
||||
|
||||
@@ -89,6 +89,9 @@
|
||||
toolspeed = 0.5
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/screwdriver/brass/family
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/screwdriver/bronze
|
||||
name = "bronze screwdriver"
|
||||
desc = "A screwdriver plated with bronze."
|
||||
|
||||
@@ -69,6 +69,9 @@
|
||||
random_color = FALSE
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/brass/family
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/wirecutters/bronze
|
||||
name = "bronze plated wirecutters"
|
||||
desc = "A pair of wirecutters plated with bronze."
|
||||
|
||||
@@ -40,6 +40,9 @@
|
||||
icon_state = "wrench_clock"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wrench/brass/family
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/wrench/bronze
|
||||
name = "bronze plated wrench"
|
||||
desc = "A bronze plated wrench."
|
||||
|
||||
+29
-11
@@ -304,18 +304,36 @@
|
||||
/obj/proc/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(unique_reskin))
|
||||
return
|
||||
var/list/skins = list()
|
||||
for(var/S in unique_reskin)
|
||||
skins[S] = image(icon = icon, icon_state = unique_reskin[S])
|
||||
var/choice = show_radial_menu(M, src, skins, custom_check = CALLBACK(src, .proc/check_skinnable, M), radius = 40, require_near = TRUE)
|
||||
if(!choice)
|
||||
return FALSE
|
||||
icon_state = unique_reskin[choice]
|
||||
current_skin = choice
|
||||
return
|
||||
|
||||
/obj/proc/check_skinnable(/mob/M)
|
||||
if(current_skin || !always_reskinnable)
|
||||
var/list/items = list()
|
||||
for(var/reskin_option in unique_reskin)
|
||||
var/image/item_image = image(icon = src.icon, icon_state = unique_reskin[reskin_option])
|
||||
items += list("[reskin_option]" = item_image)
|
||||
sortList(items)
|
||||
|
||||
var/pick = show_radial_menu(M, src, items, custom_check = CALLBACK(src, .proc/check_reskin_menu, M), radius = 38, require_near = TRUE)
|
||||
if(!pick)
|
||||
return
|
||||
if(!unique_reskin[pick])
|
||||
return
|
||||
current_skin = pick
|
||||
icon_state = unique_reskin[pick]
|
||||
to_chat(M, "[src] is now skinned as '[pick].'")
|
||||
|
||||
/**
|
||||
* Checks if we are allowed to interact with a radial menu for reskins
|
||||
*
|
||||
* Arguments:
|
||||
* * user The mob interacting with the menu
|
||||
*/
|
||||
/obj/proc/check_reskin_menu(mob/user)
|
||||
if(QDELETED(src))
|
||||
return FALSE
|
||||
if(current_skin)
|
||||
return FALSE
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
number_of_rods = 2
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = null
|
||||
obj_flags = CAN_BE_HIT | BLOCK_Z_FALL
|
||||
obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
|
||||
|
||||
/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
|
||||
to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>")
|
||||
@@ -159,7 +159,7 @@
|
||||
color = "#5286b9ff"
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = null
|
||||
obj_flags = CAN_BE_HIT | BLOCK_Z_FALL
|
||||
obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
|
||||
/obj/structure/lattice/lava/deconstruction_hints(mob/user)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
max_integrity = 100
|
||||
buckle_lying = FALSE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
var/view_range = 10
|
||||
var/view_range = 3
|
||||
var/cooldown = 0
|
||||
var/projectile_type = /obj/item/projectile/bullet/manned_turret
|
||||
var/rate_of_fire = 1
|
||||
@@ -38,7 +38,7 @@
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
if(buckled_mob.client)
|
||||
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
|
||||
buckled_mob.client.view_size.resetToDefault()
|
||||
anchored = FALSE
|
||||
. = ..()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
@@ -65,7 +65,7 @@
|
||||
playsound(src,'sound/mecha/mechmove01.ogg', 50, 1)
|
||||
anchored = TRUE
|
||||
if(M.client)
|
||||
M.client.change_view(view_range)
|
||||
M.client.view_size.setTo(view_range)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/machinery/manned_turret/process()
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
if(user.grab_state < GRAB_AGGRESSIVE)
|
||||
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
|
||||
return
|
||||
if(user.grab_state >= GRAB_NECK)
|
||||
if(user.grab_state >= GRAB_NECK || HAS_TRAIT(user, TRAIT_MAULER))
|
||||
tablelimbsmash(user, pushed_mob)
|
||||
else
|
||||
tablepush(user, pushed_mob)
|
||||
@@ -147,7 +147,7 @@
|
||||
pushed_mob.Knockdown(30)
|
||||
var/obj/item/bodypart/banged_limb = pushed_mob.get_bodypart(user.zone_selected) || pushed_mob.get_bodypart(BODY_ZONE_HEAD)
|
||||
var/extra_wound = 0
|
||||
if(HAS_TRAIT(user, TRAIT_HULK))
|
||||
if(HAS_TRAIT(user, TRAIT_HULK) || HAS_TRAIT(user, TRAIT_MAULER))
|
||||
extra_wound = 20
|
||||
banged_limb.receive_damage(30, wound_bonus = extra_wound)
|
||||
pushed_mob.apply_damage(60, STAMINA)
|
||||
|
||||
Reference in New Issue
Block a user