Merge remote-tracking branch 'citadel/master' into combat_rework_experimental
This commit is contained in:
@@ -25,41 +25,32 @@
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return ..()
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/obj/item/binoculars/proc/on_wield(obj/item/source, mob/user)
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RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/unwield)
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RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_walk)
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RegisterSignal(user, COMSIG_ATOM_DIR_CHANGE, .proc/rotate)
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listeningTo = user
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user.visible_message("<span class='notice'>[user] holds [src] up to [user.p_their()] eyes.</span>", "<span class='notice'>You hold [src] up to your eyes.</span>")
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item_state = "binoculars_wielded"
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user.regenerate_icons()
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if(!user?.client)
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return
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var/client/C = user.client
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var/_x = 0
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var/_y = 0
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switch(user.dir)
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if(NORTH)
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_y = zoom_amt
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if(EAST)
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_x = zoom_amt
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if(SOUTH)
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_y = -zoom_amt
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if(WEST)
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_x = -zoom_amt
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C.change_view(world.view + zoom_out_amt)
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C.pixel_x = world.icon_size*_x
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C.pixel_y = world.icon_size*_y
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user.client.view_size.zoomOut(zoom_out_amt, zoom_amt, user.dir)
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/obj/item/binoculars/proc/rotate(atom/thing, old_dir, new_dir)
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if(ismob(thing))
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var/mob/lad = thing
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lad.regenerate_icons()
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lad.client.view_size.zoomOut(zoom_out_amt, zoom_amt, new_dir)
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/obj/item/binoculars/proc/on_walk()
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attack_self(listeningTo) //Yes I have sinned, why do you ask?
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/obj/item/binoculars/proc/on_unwield(obj/item/source, mob/user)
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unwield(user)
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/obj/item/binoculars/proc/unwield(mob/user)
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if(listeningTo)
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UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
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UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
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UnregisterSignal(user, COMSIG_ATOM_DIR_CHANGE)
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listeningTo = null
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user.visible_message("<span class='notice'>[user] lowers [src].</span>", "<span class='notice'>You lower [src].</span>")
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item_state = "binoculars"
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user.regenerate_icons()
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if(user && user.client)
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user.regenerate_icons()
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var/client/C = user.client
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C.change_view(CONFIG_GET(string/default_view))
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user.client.pixel_x = 0
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user.client.pixel_y = 0
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user.client.view_size.zoomIn()
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@@ -4,7 +4,7 @@
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/obj/item/defibrillator
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name = "defibrillator"
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desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon = 'icons/obj/defibrillators.dmi'
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icon_state = "defibunit"
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item_state = "defibunit"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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@@ -23,8 +23,8 @@
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var/obj/item/stock_parts/cell/cell
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var/combat = FALSE //can we revive through space suits?
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var/grab_ghost = FALSE // Do we pull the ghost back into their body?
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var/healdisk = FALSE // Will we shock people dragging the body?
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var/pullshocksafely = FALSE //Dose the unit have the healdisk upgrade?
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var/healdisk = FALSE // Does the unit have the healdisk upgrade?
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var/pullshocksafely = FALSE // Will we shock people dragging the body?
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var/primetime = 0 // is the defib faster
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var/timedeath = 10
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var/disarm_shock_time = 10
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@@ -261,7 +261,7 @@
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/obj/item/shockpaddles
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name = "defibrillator paddles"
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desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon = 'icons/obj/defibrillators.dmi'
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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@@ -682,7 +682,7 @@
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/obj/item/shockpaddles/cyborg
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name = "cyborg defibrillator paddles"
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icon = 'icons/obj/items_and_weapons.dmi'
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icon = 'icons/obj/defibrillators.dmi'
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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req_defib = FALSE
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@@ -703,7 +703,7 @@
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name = "syndicate defibrillator paddles"
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desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
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combat = TRUE
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icon = 'icons/obj/items_and_weapons.dmi'
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icon = 'icons/obj/defibrillators.dmi'
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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req_defib = FALSE
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@@ -366,6 +366,11 @@
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flashlight_power = 0.8
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custom_price = PRICE_CHEAP
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/obj/item/flashlight/lantern/heirloom_moth
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name = "old lantern"
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desc = "An old lantern that has seen plenty of use."
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light_range = 4
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/obj/item/flashlight/lantern/jade
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name = "jade lantern"
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desc = "An ornate, green lantern."
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@@ -19,7 +19,8 @@
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var/starting_tape_type = /obj/item/tape/random
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var/open_panel = 0
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var/canprint = 1
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var/list/icons_available = list()
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var/icon_directory = 'icons/radials/taperecorder.dmi'
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/obj/item/taperecorder/Initialize(mapload)
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. = ..()
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@@ -32,6 +33,29 @@
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. = ..()
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. += "The wire panel is [open_panel ? "opened" : "closed"]."
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/obj/item/taperecorder/AltClick(mob/user)
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. = ..()
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play()
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/obj/item/taperecorder/proc/update_available_icons()
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icons_available = list()
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if(recording)
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icons_available += list("Stop Recording" = image(icon = icon_directory, icon_state = "record_stop"))
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else
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if(!playing)
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icons_available += list("Record" = image(icon = icon_directory, icon_state = "record"))
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if(playing)
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icons_available += list("Pause" = image(icon = icon_directory, icon_state = "pause"))
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else
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if(!recording)
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icons_available += list("Play" = image(icon = icon_directory, icon_state = "play"))
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if(canprint && !recording && !playing)
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icons_available += list("Print Transcript" = image(icon = icon_directory, icon_state = "print"))
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if(mytape)
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icons_available += list("Eject" = image(icon = icon_directory, icon_state = "eject"))
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/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
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if(!mytape && istype(I, /obj/item/tape))
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@@ -69,7 +93,6 @@
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return TRUE
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return FALSE
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/obj/item/taperecorder/verb/ejectverb()
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set name = "Eject Tape"
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set category = "Object"
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@@ -81,7 +104,6 @@
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eject(usr)
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/obj/item/taperecorder/update_icon_state()
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if(!mytape)
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icon_state = "taperecorder_empty"
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@@ -92,7 +114,6 @@
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else
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icon_state = "taperecorder_idle"
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/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
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. = ..()
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if(mytape && recording)
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@@ -193,13 +214,31 @@
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/obj/item/taperecorder/attack_self(mob/user)
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if(!mytape || mytape.ruined)
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if(!mytape)
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to_chat(user, "<span class='notice'>The [src] does not have a tape inside.</span>")
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return
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if(mytape.ruined)
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to_chat(user, "<span class='notice'>The tape inside the [src] appears to be broken.</span>")
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return
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if(recording)
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stop()
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else
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record()
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update_available_icons()
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if(icons_available)
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var/selection = show_radial_menu(user, src, icons_available, radius = 38, require_near = TRUE, tooltips = TRUE)
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if(!selection)
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return
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switch(selection)
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if("Pause")
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stop()
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if("Stop Recording") // yes we actually need 2 seperate stops for the same proc- Hopek
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stop()
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if("Record")
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record()
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if("Play")
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play()
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if("Print Transcript")
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print_transcript()
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if("Eject")
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eject(user)
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/obj/item/taperecorder/verb/print_transcript()
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set name = "Print Transcript"
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@@ -40,11 +40,11 @@
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//What does the implant do upon injection?
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//return 1 if the implant injects
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//return 0 if there is no room for implant / it fails
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/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE)
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/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
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if(SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTING, args) & COMPONENT_STOP_IMPLANTING)
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return
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LAZYINITLIST(target.implants)
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if(!target.can_be_implanted() || !can_be_implanted_in(target))
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if(!force && (!target.can_be_implanted() || !can_be_implanted_in(target)))
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return FALSE
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for(var/X in target.implants)
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var/obj/item/implant/imp_e = X
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@@ -40,17 +40,80 @@
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/obj/item/implant/warp
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name = "warp implant"
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desc = "Saves your position somewhere, and then warps you back to it after five seconds."
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desc = "Warps you to where you were 10 seconds before when activated."
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icon_state = "warp"
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uses = 15
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uses = -1
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var/total_delay = 10 SECONDS
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var/cooldown = 10 SECONDS
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var/last_use = 0
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var/list/positions = list()
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var/next_prune = 0
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/obj/item/implant/warp/Destroy()
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positions = null
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return ..()
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/obj/item/implant/warp/implant(mob/living/target, mob/user, silent, force)
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. = ..()
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if(.)
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update_position()
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RegisterSignal(imp_in, COMSIG_MOVABLE_MOVED, .proc/update_position)
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/obj/item/implant/warp/removed(mob/living/source, silent, special)
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. = ..()
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clear_positions()
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/obj/item/implant/warp/proc/update_position(datum/source)
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if(!isatom(imp_in.loc))
|
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return
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||||
positions[num2text(world.time)] = imp_in.loc
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if(!((++next_prune) % 10))
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prune()
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/obj/item/implant/warp/proc/clear_positions()
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positions = list()
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||||
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/obj/item/implant/warp/proc/get_tele_position()
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prune()
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return positions[positions[1]]
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/obj/item/implant/warp/proc/do_teleport_effects()
|
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var/safety = 100
|
||||
var/list/done = list()
|
||||
var/time
|
||||
var/turf/target
|
||||
for(var/i in 1 to positions.len)
|
||||
if(!--safety)
|
||||
break
|
||||
time = positions[i]
|
||||
target = positions[time]
|
||||
if(done[target])
|
||||
continue
|
||||
done[target] = TRUE
|
||||
if(!istype(target))
|
||||
continue
|
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new /obj/effect/temp_visual/dir_setting/ninja(target)
|
||||
|
||||
/obj/item/implant/warp/activate()
|
||||
. = ..()
|
||||
uses--
|
||||
imp_in.do_adrenaline(20, TRUE, 0, 0, TRUE, list(/datum/reagent/fermi/eigenstate = 1.2), "<span class='boldnotice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
|
||||
to_chat(imp_in, "<span class='notice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
|
||||
if(!uses)
|
||||
qdel(src)
|
||||
if(last_use + cooldown > world.time)
|
||||
to_chat(imp_in, "<span class=warning'>[src] is still recharging!</span>")
|
||||
return
|
||||
last_use = world.time
|
||||
prune()
|
||||
do_teleport_effects() //first.
|
||||
do_teleport(imp_in, get_tele_position(), 0, TRUE, null, null, null, null, null, TELEPORT_CHANNEL_QUANTUM, TRUE)
|
||||
|
||||
/obj/item/implant/warp/proc/prune()
|
||||
var/minimum_time = world.time - total_delay
|
||||
var/remove = 0
|
||||
for(var/i in 1 to length(positions))
|
||||
if(text2num(positions[i]) < minimum_time)
|
||||
remove++
|
||||
else
|
||||
break
|
||||
if(remove)
|
||||
positions.Cut(1, remove + 1)
|
||||
|
||||
/obj/item/implanter/warp
|
||||
name = "implanter (warp)"
|
||||
|
||||
@@ -190,12 +190,53 @@
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
unique_reskin = list("Sword" = "sword0", "saber" = "esaber0")
|
||||
var/hacked = FALSE
|
||||
var/saber = FALSE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/set_sword_color()
|
||||
if(LAZYLEN(possible_colors))
|
||||
/obj/item/melee/transforming/energy/sword/saber/transform_weapon(mob/living/user, supress_message_text)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(active)
|
||||
if(sword_color)
|
||||
if(saber)
|
||||
icon_state = "esaber[sword_color]"
|
||||
else
|
||||
icon_state = "sword[sword_color]"
|
||||
else
|
||||
if(saber)
|
||||
icon_state = "esaber0"
|
||||
else
|
||||
icon_state = "sword0"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/reskin_obj(mob/M)
|
||||
. = ..()
|
||||
if(icon_state == "esaber0")
|
||||
saber = TRUE
|
||||
if(active)
|
||||
if(saber)
|
||||
icon_state = "esaber[sword_color]"
|
||||
else
|
||||
icon_state = "sword[sword_color]"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/set_sword_color(var/color_forced)
|
||||
if(color_forced) // wow i really do not like this at fucking all holy SHIT
|
||||
if(color_forced == "red")
|
||||
sword_color = "red"
|
||||
light_color = LIGHT_COLOR_RED
|
||||
else if(color_forced == "blue")
|
||||
sword_color = "blue"
|
||||
light_color = LIGHT_COLOR_LIGHT_CYAN
|
||||
else if(color_forced == "green")
|
||||
sword_color = "green"
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
else if(color_forced == "purple")
|
||||
sword_color = "purple"
|
||||
light_color = LIGHT_COLOR_LAVENDER
|
||||
else if(LAZYLEN(possible_colors))
|
||||
sword_color = pick(possible_colors)
|
||||
light_color = possible_colors[sword_color]
|
||||
return
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/process()
|
||||
. = ..()
|
||||
@@ -204,30 +245,59 @@
|
||||
light_color = possible_colors[set_color]
|
||||
update_light()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/red
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED)
|
||||
/obj/item/melee/transforming/energy/sword/saber/red/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("red")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/blue
|
||||
possible_colors = list("blue" = LIGHT_COLOR_LIGHT_CYAN)
|
||||
/obj/item/melee/transforming/energy/sword/saber/blue/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("blue")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/green
|
||||
possible_colors = list("green" = LIGHT_COLOR_GREEN)
|
||||
/obj/item/melee/transforming/energy/sword/saber/green/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("green")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/purple
|
||||
possible_colors = list("purple" = LIGHT_COLOR_LAVENDER)
|
||||
/obj/item/melee/transforming/energy/sword/saber/purple/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color("purple")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/proc/select_sword_color(mob/user) /// this is for the radial
|
||||
if(!istype(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
var/static/list/options = list(
|
||||
"red" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordred-blade"),
|
||||
"blue" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordblue-blade"),
|
||||
"green" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordgreen-blade"),
|
||||
"purple" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "swordpurple-blade")
|
||||
)
|
||||
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = FALSE, radius = 36, require_near = TRUE)
|
||||
|
||||
if(src && choice && !user.incapacitated() && in_range(user,src))
|
||||
set_sword_color(choice)
|
||||
to_chat(user, "<span class='notice'>[src] is now [choice].</span>")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/multitool))
|
||||
if(user.a_intent == INTENT_DISARM)
|
||||
if(!active)
|
||||
to_chat(user, "<span class='warning'>COLOR_SET</span>")
|
||||
hacked = FALSE
|
||||
select_sword_color(user)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Turn it off first - getting that close to an active sword is not a great idea.</span>")
|
||||
return
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
sword_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
icon_state = "swordrainbow"
|
||||
user.update_inv_hands()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's already fabulous!</span>")
|
||||
to_chat(user, "<span class='warning'>It's already fabulous!</span> <span class='notice'>If you wanted to reset the color, though, try a disarming intent while it's off.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: <span class='bold'>Item request received. Your package is inbound, please stand back from the landing site.</span> Message ends.\""
|
||||
to_chat(M, msg)
|
||||
|
||||
new /obj/effect/abstract/DPtarget(get_turf(src), pod)
|
||||
new /obj/effect/pod_landingzone(get_turf(src), pod)
|
||||
|
||||
/obj/item/choice_beacon/ingredients
|
||||
name = "ingredient box delivery beacon"
|
||||
|
||||
@@ -199,4 +199,12 @@
|
||||
|
||||
/obj/item/pinpointer/shuttle/Destroy()
|
||||
shuttleport = null
|
||||
. = ..()
|
||||
. = ..()
|
||||
|
||||
/obj/item/pinpointer/ian
|
||||
name = "ian pinpointer"
|
||||
desc = "A handheld tracking device that locates Ian. Made with real corgis!"
|
||||
icon_state = "pinpointer_ian"
|
||||
|
||||
/obj/item/pinpointer/ian/scan_for_target()
|
||||
target = locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_living_list
|
||||
|
||||
@@ -234,7 +234,7 @@
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 100
|
||||
STR.max_items = 100
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb))
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb, /obj/item/disk/plantgene))
|
||||
|
||||
////////
|
||||
|
||||
|
||||
@@ -830,3 +830,28 @@
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 2
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
|
||||
|
||||
/obj/item/storage/belt/plant
|
||||
name = "botanical belt"
|
||||
desc = "A belt used to hold most hydroponics supplies. Suprisingly, not green."
|
||||
icon_state = "plantbelt"
|
||||
item_state = "plantbelt"
|
||||
content_overlays = TRUE
|
||||
|
||||
/obj/item/storage/belt/plant/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/reagent_containers/spray/plantbgone,
|
||||
/obj/item/plant_analyzer,
|
||||
/obj/item/seeds,
|
||||
/obj/item/reagent_containers/glass/bottle,
|
||||
/obj/item/reagent_containers/glass/beaker,
|
||||
/obj/item/cultivator,
|
||||
/obj/item/reagent_containers/spray/pestspray,
|
||||
/obj/item/hatchet,
|
||||
/obj/item/shovel/spade,
|
||||
/obj/item/gun/energy/floragun
|
||||
))
|
||||
|
||||
@@ -37,6 +37,9 @@
|
||||
icon_state = "crowbar_clock"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/crowbar/brass/family
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/crowbar/bronze
|
||||
name = "bronze plated crowbar"
|
||||
desc = "A bronze plated crowbar."
|
||||
|
||||
@@ -89,6 +89,9 @@
|
||||
toolspeed = 0.5
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/screwdriver/brass/family
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/screwdriver/bronze
|
||||
name = "bronze screwdriver"
|
||||
desc = "A screwdriver plated with bronze."
|
||||
|
||||
@@ -69,6 +69,9 @@
|
||||
random_color = FALSE
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/brass/family
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/wirecutters/bronze
|
||||
name = "bronze plated wirecutters"
|
||||
desc = "A pair of wirecutters plated with bronze."
|
||||
|
||||
@@ -40,6 +40,9 @@
|
||||
icon_state = "wrench_clock"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wrench/brass/family
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/wrench/bronze
|
||||
name = "bronze plated wrench"
|
||||
desc = "A bronze plated wrench."
|
||||
|
||||
Reference in New Issue
Block a user