listener update

This commit is contained in:
SandPoot
2024-05-22 00:06:08 -03:00
parent 2e5e548369
commit 7f953a03af
23 changed files with 518 additions and 651 deletions
+13 -126
View File
@@ -19,9 +19,11 @@
var/fire = FALSE
///How many fire alarm sources do we have?
var/triggered_firealarms = 0
///Whether there is an atmos alarm in this area
var/atmosalm = FALSE
var/poweralm = FALSE
///Alarm type to count of sources. Not usable for ^ because we handle fires differently
var/list/active_alarms = list()
///We use this just for fire alarms, because they're area based right now so one alarm going poof shouldn't prevent you from clearing your alarms listing
var/datum/alarm_handler/alarm_manager
var/lightswitch = TRUE
/// All beauty in this area combined, only includes indoor area.
@@ -186,6 +188,8 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if (area_flags & UNIQUE_AREA)
GLOB.areas_by_type[type] = src
alarm_manager = new(src) // just in case
if(!minimap_color) // goes in New() because otherwise it doesn't fucking work
// generate one using the icon_state
if(icon_state && icon_state != "unknown")
@@ -324,86 +328,12 @@ GLOBAL_LIST_EMPTY(teleportlocs)
A.power_environ = FALSE
A.power_change()
STOP_PROCESSING(SSobj, src)
QDEL_NULL(alarm_manager)
return ..()
/**
* Generate a power alert for this area
*
* Sends to all ai players, alert consoles, drones and alarm monitor programs in the world
* Try to close all the firedoors in the area
*/
/area/proc/poweralert(set_alarm, obj/source)
if (area_flags & NO_ALERTS)
return
if (set_alarm != poweralm)
poweralm = set_alarm
if(istype(source)) //Only report power alarms on the z-level where the source is located.
for (var/item in GLOB.silicon_mobs)
var/mob/living/silicon/aiPlayer = item
if (set_alarm)
aiPlayer.triggerAlarm("Power", src, cameras, source)
else
aiPlayer.cancelAlarm("Power", src, source)
for (var/item in GLOB.alert_consoles)
var/obj/machinery/computer/station_alert/a = item
if (set_alarm)
a.triggerAlarm("Power", src, cameras, source)
else
a.cancelAlarm("Power", src, source)
for (var/item in GLOB.drones_list)
var/mob/living/simple_animal/drone/D = item
if (set_alarm)
D.triggerAlarm("Power", src, cameras, source)
else
D.cancelAlarm("Power", src, source)
for(var/item in GLOB.alarmdisplay)
var/datum/computer_file/program/alarm_monitor/p = item
if (set_alarm)
p.triggerAlarm("Power", src, cameras, source)
else
p.cancelAlarm("Power", src, source)
/area/proc/atmosalert(danger_level, obj/source)
if (area_flags & NO_ALERTS)
return
if(danger_level != atmosalm)
if (danger_level==2)
for (var/item in GLOB.silicon_mobs)
var/mob/living/silicon/aiPlayer = item
aiPlayer.triggerAlarm("Atmosphere", src, cameras, source)
for (var/item in GLOB.alert_consoles)
var/obj/machinery/computer/station_alert/a = item
a.triggerAlarm("Atmosphere", src, cameras, source)
for (var/item in GLOB.drones_list)
var/mob/living/simple_animal/drone/D = item
D.triggerAlarm("Atmosphere", src, cameras, source)
for(var/item in GLOB.alarmdisplay)
var/datum/computer_file/program/alarm_monitor/p = item
p.triggerAlarm("Atmosphere", src, cameras, source)
else if (src.atmosalm == 2)
for (var/item in GLOB.silicon_mobs)
var/mob/living/silicon/aiPlayer = item
aiPlayer.cancelAlarm("Atmosphere", src, source)
for (var/item in GLOB.alert_consoles)
var/obj/machinery/computer/station_alert/a = item
a.cancelAlarm("Atmosphere", src, source)
for (var/item in GLOB.drones_list)
var/mob/living/simple_animal/drone/D = item
D.cancelAlarm("Atmosphere", src, source)
for(var/item in GLOB.alarmdisplay)
var/datum/computer_file/program/alarm_monitor/p = item
p.cancelAlarm("Atmosphere", src, source)
atmosalm = danger_level
for(var/i in sub_areas)
var/area/A = i
A.atmosalm = danger_level
return TRUE
return FALSE
/area/proc/ModifyFiredoors(opening)
if(firedoors)
firedoors_last_closed_on = world.time
@@ -429,19 +359,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if (!fire)
set_fire_alarm_effects(TRUE)
ModifyFiredoors(FALSE)
if (!(area_flags & NO_ALERTS)) //Check here instead at the start of the proc so that fire alarms can still work locally even in areas that don't send alerts
for (var/item in GLOB.alert_consoles)
var/obj/machinery/computer/station_alert/a = item
a.triggerAlarm("Fire", src, cameras, source)
for (var/item in GLOB.silicon_mobs)
var/mob/living/silicon/aiPlayer = item
aiPlayer.triggerAlarm("Fire", src, cameras, source)
for (var/item in GLOB.drones_list)
var/mob/living/simple_animal/drone/D = item
D.triggerAlarm("Fire", src, cameras, source)
for(var/item in GLOB.alarmdisplay)
var/datum/computer_file/program/alarm_monitor/p = item
p.triggerAlarm("Fire", src, cameras, source)
alarm_manager.send_alarm(ALARM_FIRE, source)
START_PROCESSING(SSobj, src)
@@ -460,35 +378,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if (should_reset_alarms) // if there's a source, make sure there's no fire alarms left
set_fire_alarm_effects(FALSE)
ModifyFiredoors(TRUE)
if (!(area_flags & NO_ALERTS)) //Check here instead at the start of the proc so that fire alarms can still work locally even in areas that don't send alerts
for (var/item in GLOB.silicon_mobs)
var/mob/living/silicon/aiPlayer = item
aiPlayer.cancelAlarm("Fire", src, source)
for (var/item in GLOB.alert_consoles)
var/obj/machinery/computer/station_alert/a = item
a.cancelAlarm("Fire", src, source)
for (var/item in GLOB.drones_list)
var/mob/living/simple_animal/drone/D = item
D.cancelAlarm("Fire", src, source)
for(var/item in GLOB.alarmdisplay)
var/datum/computer_file/program/alarm_monitor/p = item
p.cancelAlarm("Fire", src, source)
alarm_manager.clear_alarm(ALARM_FIRE, source)
STOP_PROCESSING(SSobj, src)
///Get rid of any dangling camera refs
/area/proc/clear_camera(obj/machinery/camera/cam)
LAZYREMOVE(cameras, cam)
for (var/mob/living/silicon/aiPlayer as anything in GLOB.silicon_mobs)
aiPlayer.freeCamera(src, cam)
for (var/obj/machinery/computer/station_alert/comp as anything in GLOB.alert_consoles)
comp.freeCamera(src, cam)
for (var/mob/living/simple_animal/drone/drone_on as anything in GLOB.drones_list)
drone_on.freeCamera(src, cam)
for(var/datum/computer_file/program/alarm_monitor/monitor as anything in GLOB.alarmdisplay)
monitor.freeCamera(src, cam)
/area/process()
if(firedoors_last_closed_on + 100 < world.time) //every 10 seconds
ModifyFiredoors(FALSE)
@@ -506,14 +399,8 @@ GLOBAL_LIST_EMPTY(teleportlocs)
//Trigger alarm effect
set_fire_alarm_effects(TRUE)
//Lockdown airlocks
for(var/obj/machinery/door/DOOR in get_sub_areas_contents(src))
close_and_lock_door(DOOR)
for (var/i in GLOB.silicon_mobs)
var/mob/living/silicon/SILICON = i
if(SILICON.triggerAlarm("Burglar", src, cameras, trigger))
//Cancel silicon alert after 1 minute
addtimer(CALLBACK(SILICON, TYPE_PROC_REF(/mob/living/silicon, cancelAlarm),"Burglar",src,trigger), 600)
for(var/obj/machinery/door/door in get_sub_areas_contents(src))
close_and_lock_door(door)
/area/proc/set_fire_alarm_effects(boolean)
fire = boolean
-1
View File
@@ -99,7 +99,6 @@
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
poweralm = FALSE
//ash walker nest
/area/ruin/lavaland/unpowered/ash_walkers