listener update

This commit is contained in:
SandPoot
2024-05-22 00:06:08 -03:00
parent 2e5e548369
commit 7f953a03af
23 changed files with 518 additions and 651 deletions
@@ -62,7 +62,8 @@
"2. You may not harm any being, regardless of intent or circumstance.\n"+\
"3. Your goals are to actively build, maintain, repair, improve, and provide power to the best of your abilities within the facility that housed your activation." //for derelict drones so they don't go to station.
var/heavy_emp_damage = 25 //Amount of damage sustained if hit by a heavy EMP pulse
var/alarms = list("Atmosphere" = list(), "Fire" = list(), "Power" = list())
///Alarm listener datum, handes caring about alarm events and such
var/datum/alarm_listener/listener
var/obj/item/internal_storage //Drones can store one item, of any size/type in their body
var/obj/item/head
var/obj/item/default_storage = /obj/item/storage/backpack/duffelbag/drone //If this exists, it will spawn in internal storage
@@ -102,6 +103,12 @@
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
listener = new(list(ALARM_ATMOS, ALARM_FIRE, ALARM_POWER), list(z))
RegisterSignal(listener, COMSIG_ALARM_TRIGGERED, .proc/alarm_triggered)
RegisterSignal(listener, COMSIG_ALARM_CLEARED, .proc/alarm_cleared)
listener.RegisterSignal(src, COMSIG_LIVING_PREDEATH, /datum/alarm_listener/proc/prevent_alarm_changes)
listener.RegisterSignal(src, COMSIG_LIVING_REVIVE, /datum/alarm_listener/proc/allow_alarm_changes)
/mob/living/simple_animal/drone/ComponentInitialize()
. = ..()
if(can_be_held)
@@ -127,7 +134,8 @@
/mob/living/simple_animal/drone/Destroy()
GLOB.drones_list -= src
qdel(access_card) //Otherwise it ends up on the floor!
QDEL_NULL(access_card) //Otherwise it ends up on the floor!
QDEL_NULL(listener)
return ..()
/mob/living/simple_animal/drone/Login()
@@ -231,42 +239,13 @@
adjustBruteLoss(heavy_emp_damage)
to_chat(src, "<span class='userdanger'>HeAV% DA%^MMA+G TO I/O CIR!%UUT!</span>")
/mob/living/simple_animal/drone/proc/triggerAlarm(class, area/home, cameras, obj/source)
if(source.z != z)
return
if(stat == DEAD)
return
var/list/our_sort = alarms[class]
for(var/areaname in our_sort)
if (areaname == home.name)
var/list/alarm = our_sort[areaname]
var/list/sources = alarm[3]
if (!(source in sources))
sources += source
return TRUE
/mob/living/simple_animal/drone/proc/alarm_triggered(datum/source, alarm_type, area/source_area)
SIGNAL_HANDLER
to_chat(src, "--- [alarm_type] alarm detected in [source_area.name]!")
our_sort[home.name] = list(home, list(source))
to_chat(src, "--- [class] alarm detected in [home.name]!")
///This isn't currently needed since drones do jack shit with cameras. I hate this code so much
/mob/living/simple_animal/drone/proc/freeCamera(area/home, obj/machinery/camera/cam)
return
/mob/living/simple_animal/drone/proc/cancelAlarm(class, area/A, obj/origin)
if(stat != DEAD)
var/list/L = alarms[class]
var/cleared = 0
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/srcs = alarm[2]
if (origin in srcs)
srcs -= origin
if (srcs.len == 0)
cleared = 1
L -= I
if(cleared)
to_chat(src, "--- [class] alarm in [A.name] has been cleared.")
/mob/living/simple_animal/drone/proc/alarm_cleared(datum/source, alarm_type, area/source_area)
SIGNAL_HANDLER
to_chat(src, "--- [alarm_type] alarm in [source_area.name] has been cleared.")
/mob/living/simple_animal/drone/handle_temperature_damage()
return
@@ -179,10 +179,10 @@
return TRUE
return ..()
/mob/living/simple_animal/drone/cogscarab/triggerAlarm(class, area/A, O, obj/alarmsource)
/mob/living/simple_animal/drone/cogscarab/alarm_triggered(datum/source, alarm_type, area/source_area)
return
/mob/living/simple_animal/drone/cogscarab/cancelAlarm(class, area/A, obj/origin)
/mob/living/simple_animal/drone/cogscarab/alarm_cleared(datum/source, alarm_type, area/source_area)
return
/mob/living/simple_animal/drone/cogscarab/update_drone_hack()