section one
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@@ -210,9 +210,9 @@
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else
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return clamp(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100
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/mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area, current_force)
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/mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area, obj/item/bodypart/hit_bodypart)
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var/message_verb = "attacked"
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if(I.attack_verb && I.attack_verb.len)
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if(length(I.attack_verb))
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message_verb = "[pick(I.attack_verb)]"
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if(current_force < I.force * FEEBLE_ATTACK_MSG_THRESHOLD)
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message_verb = "[pick("feebly", "limply", "saplessly")] [message_verb]"
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