section one
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@@ -438,7 +438,7 @@
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var/still_bleeding = FALSE
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for(var/thing in throat.wounds)
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var/datum/wound/W = thing
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if(W.wound_type == WOUND_LIST_CUT && W.severity > WOUND_SEVERITY_MODERATE)
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if(W.wound_type == WOUND_SLASH && W.severity > WOUND_SEVERITY_MODERATE)
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still_bleeding = TRUE
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break
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if(!still_bleeding)
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@@ -117,8 +117,7 @@
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/datum/status_effect/wound/on_creation(mob/living/new_owner, incoming_wound)
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. = ..()
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var/datum/wound/W = incoming_wound
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linked_wound = W
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linked_wound = incoming_wound
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linked_limb = linked_wound.limb
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/datum/status_effect/wound/on_remove()
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@@ -140,9 +139,9 @@
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// bones
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/datum/status_effect/wound/bone
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/datum/status_effect/wound/blunt
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/datum/status_effect/wound/bone/interact_speed_modifier()
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/datum/status_effect/wound/blunt/interact_speed_modifier()
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var/mob/living/carbon/C = owner
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if(C.get_active_hand() == linked_limb)
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@@ -151,7 +150,7 @@
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return 1
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/datum/status_effect/wound/bone/nextmove_modifier()
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/datum/status_effect/wound/blunt/nextmove_modifier()
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var/mob/living/carbon/C = owner
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if(C.get_active_hand() == linked_limb)
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@@ -159,24 +158,34 @@
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return 1
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/datum/status_effect/wound/bone/moderate
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/datum/status_effect/wound/blunt/moderate
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id = "disjoint"
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/datum/status_effect/wound/bone/severe
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/datum/status_effect/wound/blunt/severe
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id = "hairline"
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/datum/status_effect/wound/bone/critical
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/datum/status_effect/wound/blunt/critical
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id = "compound"
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// cuts
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/datum/status_effect/wound/cut/moderate
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/datum/status_effect/wound/slash/moderate
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id = "abrasion"
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/datum/status_effect/wound/cut/severe
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/datum/status_effect/wound/slash/severe
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id = "laceration"
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/datum/status_effect/wound/cut/critical
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/datum/status_effect/wound/slash/critical
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id = "avulsion"
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// pierce
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/datum/status_effect/wound/pierce/moderate
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id = "breakage"
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/datum/status_effect/wound/pierce/severe
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id = "puncture"
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/datum/status_effect/wound/pierce/critical
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id = "rupture"
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// burns
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/datum/status_effect/wound/burn/moderate
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id = "seconddeg"
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