section one
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@@ -13,11 +13,12 @@
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slot_flags = ITEM_SLOT_BACK
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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resistance_flags = FIRE_PROOF
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wound_bonus = -20
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wound_bonus = -15
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bare_wound_bonus = 20
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var/wielded = FALSE // track wielded status on item
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/obj/item/fireaxe/Initialize()
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