section one
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@@ -352,7 +352,7 @@
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w_class = WEIGHT_CLASS_HUGE
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slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
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block_chance = 30
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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@@ -452,7 +452,7 @@
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w_class = WEIGHT_CLASS_BULKY
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armour_penetration = 35
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slot_flags = ITEM_SLOT_BACK
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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/obj/item/nullrod/scythe/Initialize()
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@@ -575,7 +575,7 @@
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righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
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w_class = WEIGHT_CLASS_HUGE
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item_flags = ABSTRACT
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsawhit.ogg'
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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@@ -594,7 +594,7 @@
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name = "clown dagger"
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desc = "Used for absolutely hilarious sacrifices."
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hitsound = 'sound/items/bikehorn.ogg'
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/nullrod/pride_hammer
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@@ -645,7 +645,7 @@
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throw_speed = 4
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throw_range = 7
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throwforce = 30
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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attack_verb = list("enlightened", "redpilled")
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/obj/item/nullrod/armblade
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@@ -657,7 +657,7 @@
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righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
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item_flags = ABSTRACT
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w_class = WEIGHT_CLASS_HUGE
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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wound_bonus = -20
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bare_wound_bonus = 25
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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@@ -699,7 +699,7 @@
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force = 15
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block_chance = 40
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slot_flags = ITEM_SLOT_BACK
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sharpness = IS_BLUNT
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sharpness = SHARP_NONE
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hitsound = "swing_hit"
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attack_verb = list("smashed", "slammed", "whacked", "thwacked")
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icon = 'icons/obj/items_and_weapons.dmi'
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@@ -754,7 +754,7 @@
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name = "arrhythmic knife"
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w_class = WEIGHT_CLASS_HUGE
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desc = "They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn."
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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slot_flags = null
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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@@ -782,7 +782,7 @@
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desc = "Holding this makes you look absolutely devilish."
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attack_verb = list("poked", "impaled", "pierced", "jabbed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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/obj/item/nullrod/egyptian
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name = "egyptian staff"
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