section one
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@@ -15,14 +15,14 @@
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custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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var/obj/item/grenade/explosive = null
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var/war_cry = "AAAAARGH!!!"
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var/icon_prefix = "spearglass"
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var/wielded = FALSE // track wielded status on item
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wound_bonus = -25
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wound_bonus = -15
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bare_wound_bonus = 15
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/obj/item/spear/Initialize()
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@@ -179,7 +179,7 @@
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custom_materials = null
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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icon_prefix = "bone_spear"
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/obj/item/spear/bonespear/ComponentInitialize()
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