section one

This commit is contained in:
Timothy Teakettle
2020-07-24 22:34:22 +01:00
parent a88fa29682
commit 7fb55a02a5
115 changed files with 1202 additions and 682 deletions
+5 -5
View File
@@ -108,12 +108,12 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
mouse_drag_pointer = MOUSE_ACTIVE_POINTER //the icon to indicate this object is being dragged
var/list/embedding = NONE
var/list/embedding
var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES
var/heat = 0
///All items with sharpness of IS_SHARP or higher will automatically get the butchering component.
var/sharpness = IS_BLUNT
///All items with sharpness of SHARP_EDGED or higher will automatically get the butchering component.
var/sharpness = SHARP_NONE
var/tool_behaviour = NONE
var/toolspeed = 1
@@ -211,7 +211,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
if(GLOB.rpg_loot_items)
AddComponent(/datum/component/fantasy)
if(sharpness) //give sharp objects butchering functionality, for consistency
if(sharpness && force > 5) //give sharp objects butchering functionality, for consistency
AddComponent(/datum/component/butchering, 80 * toolspeed)
/obj/item/proc/check_allowed_items(atom/target, not_inside, target_self)
@@ -1097,7 +1097,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
/obj/item/proc/updateEmbedding()
if(!islist(embedding) || !LAZYLEN(embedding))
if(!LAZYLEN(embedding))
return
AddElement(/datum/element/embed,\