section one
This commit is contained in:
@@ -1282,8 +1282,8 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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ADMIN_PUNISHMENT_ROD,
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ADMIN_PUNISHMENT_PICKLE,
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ADMIN_PUNISHMENT_FRY,
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ADMIN_PUNISHMENT_CRACK,
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ADMIN_PUNISHMENT_BLEED,
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ADMIN_PUNISHMENT_CRACK,
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ADMIN_PUNISHMENT_BLEED,
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ADMIN_PUNISHMENT_SCARIFY)
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@@ -1368,16 +1368,18 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>", confidential = TRUE)
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return
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var/mob/living/carbon/C = target
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for(var/obj/item/bodypart/squish_part in C.bodyparts)
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var/type_wound = pick(list(/datum/wound/brute/bone/critical, /datum/wound/brute/bone/severe, /datum/wound/brute/bone/critical, /datum/wound/brute/bone/severe, /datum/wound/brute/bone/moderate))
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for(var/i in C.bodyparts)
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var/obj/item/bodypart/squish_part = i
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var/type_wound = pick(list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate))
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squish_part.force_wound_upwards(type_wound, smited=TRUE)
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if(ADMIN_PUNISHMENT_BLEED)
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if(!iscarbon(target))
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to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>", confidential = TRUE)
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return
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var/mob/living/carbon/C = target
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for(var/obj/item/bodypart/slice_part in C.bodyparts)
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var/type_wound = pick(list(/datum/wound/brute/cut/severe, /datum/wound/brute/cut/moderate))
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for(var/i in C.bodyparts)
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var/obj/item/bodypart/slice_part = i
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var/type_wound = pick(list(/datum/wound/slash/severe, /datum/wound/slash/moderate))
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slice_part.force_wound_upwards(type_wound, smited=TRUE)
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type_wound = pick(list(/datum/wound/brute/cut/critical, /datum/wound/brute/cut/severe, /datum/wound/brute/cut/moderate))
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slice_part.force_wound_upwards(type_wound, smited=TRUE)
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@@ -1387,9 +1389,53 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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if(!iscarbon(target))
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to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>", confidential = TRUE)
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return
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var/mob/living/carbon/C = target
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C.generate_fake_scars(rand(1, 4))
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to_chat(C, "<span class='warning'>You feel your body grow jaded and torn...</span>")
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var/mob/living/carbon/dude = target
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dude.generate_fake_scars(rand(1, 4))
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to_chat(dude, "<span class='warning'>You feel your body grow jaded and torn...</span>")
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if(ADMIN_PUNISHMENT_PERFORATE)
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if(!iscarbon(target))
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to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>", confidential = TRUE)
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return
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var/list/how_fucked_is_this_dude = list("A little", "A lot", "So fucking much", "FUCK THIS DUDE")
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var/hatred = input("How much do you hate this guy?") in how_fucked_is_this_dude
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var/repetitions
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var/shots_per_limb_per_rep = 2
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var/damage
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switch(hatred)
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if("A little")
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repetitions = 1
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damage = 5
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if("A lot")
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repetitions = 2
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damage = 8
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if("So fucking much")
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repetitions = 3
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damage = 10
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if("FUCK THIS DUDE")
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repetitions = 4
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damage = 10
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var/mob/living/carbon/dude = target
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var/list/open_adj_turfs = get_adjacent_open_turfs(dude)
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var/list/wound_bonuses = list(15, 70, 110, 250)
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var/delay_per_shot = 1
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var/delay_counter = 1
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dude.Immobilize(5 SECONDS)
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for(var/wound_bonus_rep in 1 to repetitions)
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for(var/i in dude.bodyparts)
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var/obj/item/bodypart/slice_part = i
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var/shots_this_limb = 0
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for(var/t in shuffle(open_adj_turfs))
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var/turf/iter_turf = t
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addtimer(CALLBACK(GLOBAL_PROC, .proc/firing_squad, dude, iter_turf, slice_part.body_zone, wound_bonuses[wound_bonus_rep], damage), delay_counter)
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delay_counter += delay_per_shot
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shots_this_limb++
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if(shots_this_limb > shots_per_limb_per_rep)
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break
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if(ADMIN_PUNISHMENT_PICKLE)
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target.turn_into_pickle()
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if(ADMIN_PUNISHMENT_FRY)
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@@ -1397,6 +1443,31 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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punish_log(target, punishment)
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/**
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* firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense
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*
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* Hilariously, if you drag someone away mid smite, the bullets will still chase after them from the original spot, possibly hitting other people. Too funny to fix imo
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*
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* Arguments:
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* * target- guy we're shooting obviously
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* * source_turf- where the bullet begins, preferably on a turf next to the target
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* * body_zone- which bodypart we're aiming for, if there is one there
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* * wound_bonus- the wounding power we're assigning to the bullet, since we don't care about the base one
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* * damage- the damage we're assigning to the bullet, since we don't care about the base one
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*/
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/proc/firing_squad(mob/living/carbon/target, turf/source_turf, body_zone, wound_bonus, damage)
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if(!target.get_bodypart(body_zone))
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return
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playsound(target, 'sound/weapons/gun/revolver/shot.ogg', 100)
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var/obj/projectile/bullet/smite/divine_wrath = new(source_turf)
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divine_wrath.damage = damage
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divine_wrath.wound_bonus = wound_bonus
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divine_wrath.original = target
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divine_wrath.def_zone = body_zone
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divine_wrath.spread = 0
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divine_wrath.preparePixelProjectile(target, source_turf)
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divine_wrath.fire()
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/client/proc/punish_log(var/whom, var/punishment)
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var/msg = "[key_name_admin(usr)] punished [key_name_admin(whom)] with [punishment]."
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message_admins(msg)
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@@ -361,9 +361,9 @@
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torture_time -= I.force / 4
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torture_dmg_brute += I.force / 4
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//torture_dmg_burn += I.
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if(I.sharpness == IS_SHARP)
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if(I.sharpness == SHARP_EDGED)
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torture_time -= 1
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else if(I.sharpness == IS_SHARP_ACCURATE)
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else if(I.sharpness == SHARP_POINTY)
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torture_time -= 2
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if(istype(I, /obj/item/weldingtool))
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var/obj/item/weldingtool/welder = I
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@@ -164,7 +164,7 @@
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armour_penetration = 20
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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wound_bonus = -60
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bare_wound_bonus = 20
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var/can_drop = FALSE
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@@ -30,8 +30,8 @@
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C.regenerate_limbs(1)
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C.regenerate_organs()
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for(var/i in C.all_wounds)
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var/datum/wound/W = i
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W.remove_wound()
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var/datum/wound/iter_wound = i
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iter_wound.remove_wound()
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if(!user.getorganslot(ORGAN_SLOT_BRAIN))
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var/obj/item/organ/brain/B
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if(C.has_dna() && C.dna.species.mutant_brain)
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@@ -8,7 +8,7 @@
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force = 15 //Extra damage is dealt to targets in attack()
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throwforce = 25
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armour_penetration = 10
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sharpness = IS_SHARP_ACCURATE
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sharpness = SHARP_POINTY
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attack_verb = list("stabbed", "poked", "slashed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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w_class = WEIGHT_CLASS_BULKY
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@@ -53,7 +53,7 @@
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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flags_1 = CONDUCT_1
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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w_class = WEIGHT_CLASS_BULKY
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force = 30 // whoever balanced this got beat in the head by a bible too many times good lord
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throwforce = 10
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@@ -114,7 +114,7 @@
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armour_penetration = 45
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throw_speed = 1
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throw_range = 3
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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light_color = "#ff0000"
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attack_verb = list("cleaved", "slashed", "torn", "hacked", "ripped", "diced", "carved")
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icon_state = "cultbastard"
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@@ -708,7 +708,7 @@
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armour_penetration = 30
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block_chance = 30
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attack_verb = list("attacked", "impaled", "stabbed", "torn", "gored")
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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hitsound = 'sound/weapons/bladeslice.ogg'
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var/datum/action/innate/cult/spear/spear_act
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var/wielded = FALSE // track wielded status on item
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@@ -38,7 +38,7 @@
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melee_damage_upper = 22.5
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wound_bonus = -10
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bare_wound_bonus = 0
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sharpness = TRUE
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sharpness = SHARP_EDGED
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see_in_dark = 8
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blood_volume = 0 //No bleeding on getting shot, for skeddadles
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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@@ -259,7 +259,7 @@
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to_chat(target, "<span class='userdanger'>You suddenly feel very hot</span>")
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target.adjust_bodytemperature(50)
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GiveHint(target)
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else if(is_pointed(I))
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else if(I.get_sharpness() == SHARP_POINTY)
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to_chat(target, "<span class='userdanger'>You feel a stabbing pain in [parse_zone(user.zone_selected)]!</span>")
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target.DefaultCombatKnockdown(40)
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GiveHint(target)
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@@ -81,3 +81,9 @@
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desc = "Contains one hellgun, an old pattern of laser gun infamous for its ability to horribly disfigure targets with burns. Technically violates the Space Geneva Convention when used on humanoids."
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cost = 1500
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contains = list(/obj/item/gun/energy/laser/hellgun)
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/datum/supply_pack/goody/medipen_twopak
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name = "Medipen Two-Pak"
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desc = "Contains one standard epinephrine medipen and one standard emergency first-aid kit medipen. For when you want to prepare for the worst."
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cost = 500
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contains = list(/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/hypospray/medipen/ekit)
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@@ -218,3 +218,18 @@
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/obj/item/storage/box/beakers)
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crate_name = "virus containment unit crate"
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crate_type = /obj/structure/closet/crate/secure/plasma
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/datum/supply_pack/medical/medipen_variety
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name = "Medipen Variety-Pak"
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desc = "Contains eight different medipens in three different varieties, to assist in quickly treating seriously injured patients."
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cost = 2000
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contains = list(/obj/item/reagent_containers/hypospray/medipen/,
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/obj/item/reagent_containers/hypospray/medipen/,
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/obj/item/reagent_containers/hypospray/medipen/ekit,
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/obj/item/reagent_containers/hypospray/medipen/ekit,
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/obj/item/reagent_containers/hypospray/medipen/ekit,
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/obj/item/reagent_containers/hypospray/medipen/blood_loss,
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/obj/item/reagent_containers/hypospray/medipen/blood_loss,
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/obj/item/reagent_containers/hypospray/medipen/blood_loss
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crate_name = "medipen crate"
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@@ -832,7 +832,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<b>Socks Color:</b> <span style='border:1px solid #161616; background-color: #[socks_color];'> </span> <a href='?_src_=prefs;preference=socks_color;task=input'>Change</a><BR>"
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dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
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dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
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if(CAN_SCAR in pref_species.species_traits)
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if((HAS_FLESH in pref_species.species_traits) || (HAS_BONE in pref_species.species_traits))
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dat += "<BR><b>Temporal Scarring:</b><BR><a href='?_src_=prefs;preference=persistent_scars'>[(persistent_scars) ? "Enabled" : "Disabled"]</A>"
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dat += "<a href='?_src_=prefs;preference=clear_scars'>Clear scar slots</A>"
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dat += "<b>Uplink Location:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a>"
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@@ -96,7 +96,7 @@
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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/obj/item/clothing/glasses/meson/eyepatch
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name = "eyepatch mesons"
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@@ -180,7 +180,7 @@
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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vision_correction = 1
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glass_colour_type = /datum/client_colour/glass_colour/lightgreen
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@@ -237,7 +237,7 @@
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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/obj/item/clothing/glasses/sunglasses/garb/supergarb
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name = "black giga gar glasses"
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@@ -257,7 +257,7 @@
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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glass_colour_type = /datum/client_colour/glass_colour/orange
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/obj/item/clothing/glasses/sunglasses/gar/supergar
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@@ -70,7 +70,7 @@
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flash_protect = -2
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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/obj/item/clothing/glasses/hud/health/night/syndicate
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name = "combat night vision health scanner HUD"
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desc = "An advanced shielded medical heads-up display that allows soldiers to approximate how much lead poisoning their allies have suffered in complete darkness."
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@@ -221,7 +221,7 @@
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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/obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars
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name = "giga HUD gar glasses"
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@@ -8,7 +8,7 @@
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equip_delay_other = 40
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max_integrity = 250
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resistance_flags = NONE
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 15)
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
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/obj/item/clothing/suit/armor/Initialize()
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@@ -58,7 +58,7 @@
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icon_state = "hos"
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item_state = "greatcoat"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 20)
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 10)
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cold_protection = CHEST|GROIN|LEGS|ARMS
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heat_protection = CHEST|GROIN|LEGS|ARMS
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strip_delay = 80
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@@ -148,7 +148,7 @@
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80, "wound" = 30)
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armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80, "wound" = 20)
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blocks_shove_knockdown = TRUE
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strip_delay = 80
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equip_delay_other = 60
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@@ -87,7 +87,7 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("stabbed", "slashed", "attacked")
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var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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/obj/item/broken_bottle/Initialize()
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. = ..()
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@@ -247,21 +247,9 @@ All foods are distributed among various categories. Use common sense.
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to_chat(user, "<span class='warning'>You cannot slice [src] here! You need a table or at least a tray.</span>")
|
||||
return FALSE
|
||||
|
||||
var/slices_lost = 0
|
||||
if (accuracy >= IS_SHARP_ACCURATE)
|
||||
user.visible_message( \
|
||||
"[user] slices [src].", \
|
||||
"<span class='notice'>You slice [src].</span>" \
|
||||
)
|
||||
else
|
||||
user.visible_message( \
|
||||
"[user] inaccurately slices [src] with [W]!", \
|
||||
"<span class='notice'>You inaccurately slice [src] with your [W]!</span>" \
|
||||
)
|
||||
slices_lost = rand(1,min(1,round(slices_num/2)))
|
||||
|
||||
user.visible_message("[user] slices [src].", "<span class='notice'>You slice [src].</span>")
|
||||
var/reagents_per_slice = reagents.total_volume/slices_num
|
||||
for(var/i=1 to (slices_num-slices_lost))
|
||||
for(var/i=1 to slices_num)
|
||||
var/obj/item/reagent_containers/food/snacks/slice = new slice_path (loc)
|
||||
initialize_slice(slice, reagents_per_slice)
|
||||
qdel(src)
|
||||
|
||||
@@ -303,7 +303,10 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.passive {color: #660000;}
|
||||
|
||||
.userdanger {color: #ff0000; font-weight: bold; font-size: 185%;}
|
||||
.bolddanger {color: #c51e1e;font-weight: bold;}
|
||||
.danger {color: #ff0000;}
|
||||
.tinydanger {color: #c51e1e; font-size: 85%;}
|
||||
.smalldanger {color: #c51e1e; font-size: 90%;}
|
||||
.warning {color: #ff0000; font-style: italic;}
|
||||
.alertwarning {color: #FF0000; font-weight: bold}
|
||||
.boldwarning {color: #ff0000; font-style: italic; font-weight: bold}
|
||||
@@ -313,8 +316,9 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.rose {color: #ff5050;}
|
||||
.info {color: #0000CC;}
|
||||
.notice {color: #000099;}
|
||||
.tinynotice {color: #6685f5; font-style: italic; font-size: 85%;}
|
||||
.smallnotice {color: #6685f5; font-style: italic; font-size: 90%;}
|
||||
.tinynotice {color: #6685f5; font-style: italic; font-size: 85%;}
|
||||
.smallnotice {color: #6685f5; font-size: 90%;}
|
||||
.smallnoticeital {color: #6685f5; font-style: italic; font-size: 90%;}
|
||||
.boldnotice {color: #000099; font-weight: bold;}
|
||||
.adminnotice {color: #0000ff;}
|
||||
.adminhelp {color: #ff0000; font-weight: bold;}
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
custom_materials = list(/datum/material/iron = 15000)
|
||||
attack_verb = list("chopped", "torn", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
|
||||
/obj/item/hatchet/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
actions_types = list(/datum/action/item_action/toggle_light)
|
||||
var/list/trophies = list()
|
||||
var/charged = TRUE
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
custom_materials = list(/datum/material/iron=350)
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
|
||||
/obj/item/shovel/Initialize()
|
||||
. = ..()
|
||||
@@ -181,4 +181,4 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
toolspeed = 0.7
|
||||
attack_verb = list("slashed", "impaled", "stabbed", "sliced")
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
|
||||
@@ -659,7 +659,7 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
hitsound_on = 'sound/weapons/bladeslice.ogg'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
faction_bonus_force = 30
|
||||
nemesis_factions = list("mining", "boss")
|
||||
var/transform_cooldown
|
||||
@@ -765,7 +765,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 1
|
||||
throwforce = 1
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
|
||||
if(victim.stat == CONSCIOUS)
|
||||
src.visible_message("<span class='warning'>[victim] kicks free of the blood pool just before entering it!</span>", null, "<span class='notice'>You hear splashing and struggling.</span>")
|
||||
else if(victim.reagents && victim.reagents.has_reagent(/datum/reagent/consumable/ethanol/demonsblood))
|
||||
else if(victim.reagents?.has_reagent(/datum/reagent/consumable/ethanol/demonsblood, needs_metabolizing = TRUE))
|
||||
visible_message("<span class='warning'>Something prevents [victim] from entering the pool!</span>", "<span class='warning'>A strange force is blocking [victim] from entering!</span>", "<span class='notice'>You hear a splash and a thud.</span>")
|
||||
else
|
||||
victim.forceMove(src)
|
||||
@@ -104,7 +104,7 @@
|
||||
if(!victim)
|
||||
return FALSE
|
||||
|
||||
if(victim.reagents && victim.reagents.has_reagent(/datum/reagent/consumable/ethanol/devilskiss))
|
||||
if(victim.reagents?.has_reagent(/datum/reagent/consumable/ethanol/devilskiss, needs_metabolizing = TRUE))
|
||||
to_chat(src, "<span class='warning'><b>AAH! THEIR FLESH! IT BURNS!</b></span>")
|
||||
adjustBruteLoss(25) //I can't use adjustHealth() here because bloodcrawl affects /mob/living and adjustHealth() only affects simple mobs
|
||||
var/found_bloodpool = FALSE
|
||||
|
||||
@@ -92,17 +92,8 @@
|
||||
if(!all_wounds || !(user.a_intent == INTENT_HELP || user == src))
|
||||
return ..()
|
||||
|
||||
// The following priority/nonpriority searching is so that if we have two wounds on a limb that use the same item for treatment (gauze can bandage cuts AND splint broken bones),
|
||||
// we prefer whichever wound is not already treated (ignore the splinted broken bone for the open cut). If there's no priority wounds that this can treat, go through the
|
||||
// non-priority ones randomly.
|
||||
var/list/nonpriority_wounds = list()
|
||||
for(var/datum/wound/W in shuffle(all_wounds))
|
||||
if(!W.treat_priority)
|
||||
nonpriority_wounds += W
|
||||
else if(W.treat_priority && W.try_treating(I, user))
|
||||
return 1
|
||||
|
||||
for(var/datum/wound/W in shuffle(nonpriority_wounds))
|
||||
for(var/i in shuffle(all_wounds))
|
||||
var/datum/wound/W = i
|
||||
if(W.try_treating(I, user))
|
||||
return 1
|
||||
|
||||
@@ -1225,16 +1216,16 @@
|
||||
/**
|
||||
* generate_fake_scars()- for when you want to scar someone, but you don't want to hurt them first. These scars don't count for temporal scarring (hence, fake)
|
||||
*
|
||||
* If you want a specific wound scar, pass that wound type as the second arg, otherwise you can pass a list like WOUND_LIST_CUT to generate a random cut scar.
|
||||
* If you want a specific wound scar, pass that wound type as the second arg, otherwise you can pass a list like WOUND_LIST_SLASH to generate a random cut scar.
|
||||
*
|
||||
* Arguments:
|
||||
* * num_scars- A number for how many scars you want to add
|
||||
* * forced_type- Which wound or category of wounds you want to choose from, WOUND_LIST_BONE, WOUND_LIST_CUT, or WOUND_LIST_BURN (or some combination). If passed a list, picks randomly from the listed wounds. Defaults to all 3 types
|
||||
* * forced_type- Which wound or category of wounds you want to choose from, WOUND_LIST_BLUNT, WOUND_LIST_SLASH, or WOUND_LIST_BURN (or some combination). If passed a list, picks randomly from the listed wounds. Defaults to all 3 types
|
||||
*/
|
||||
/mob/living/carbon/proc/generate_fake_scars(num_scars, forced_type)
|
||||
for(var/i in 1 to num_scars)
|
||||
var/datum/scar/S = new
|
||||
var/obj/item/bodypart/BP = pick(bodyparts)
|
||||
var/datum/scar/scaries = new
|
||||
var/obj/item/bodypart/scar_part = pick(bodyparts)
|
||||
|
||||
var/wound_type
|
||||
if(forced_type)
|
||||
@@ -1243,9 +1234,17 @@
|
||||
else
|
||||
wound_type = forced_type
|
||||
else
|
||||
wound_type = pick(WOUND_LIST_BONE + WOUND_LIST_CUT + WOUND_LIST_BURN)
|
||||
wound_type = pick(GLOB.global_all_wound_types)
|
||||
|
||||
var/datum/wound/W = new wound_type
|
||||
S.generate(BP, W)
|
||||
S.fake = TRUE
|
||||
QDEL_NULL(W)
|
||||
var/datum/wound/phantom_wound = new wound_type
|
||||
scaries.generate(scar_part, phantom_wound)
|
||||
scaries.fake = TRUE
|
||||
QDEL_NULL(phantom_wound)
|
||||
|
||||
/**
|
||||
* get_biological_state is a helper used to see what kind of wounds we roll for. By default we just assume carbons (read:monkeys) are flesh and bone, but humans rely on their species datums
|
||||
*
|
||||
* go look at the species def for more info [/datum/species/proc/get_biological_state]
|
||||
*/
|
||||
/mob/living/carbon/proc/get_biological_state()
|
||||
return BIO_FLESH_BONE
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
|
||||
affecting = bodyparts[1]
|
||||
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
|
||||
send_item_attack_message(I, user, affecting.name, totitemdamage)
|
||||
send_item_attack_message(I, user, affecting.name, affecting, totitemdamage)
|
||||
I.do_stagger_action(src, user, totitemdamage)
|
||||
if(I.force)
|
||||
apply_damage(totitemdamage, I.damtype, affecting, wound_bonus = I.wound_bonus, bare_wound_bonus = I.bare_wound_bonus, sharpness = I.get_sharpness()) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
@@ -100,12 +100,6 @@
|
||||
head.add_mob_blood(src)
|
||||
update_inv_head()
|
||||
|
||||
//dismemberment
|
||||
var/probability = I.get_dismemberment_chance(affecting)
|
||||
if(prob(probability))
|
||||
if(affecting.dismember(I.damtype))
|
||||
I.add_mob_blood(src)
|
||||
playsound(get_turf(src), I.get_dismember_sound(), 80, 1)
|
||||
return TRUE //successful attack
|
||||
|
||||
/mob/living/carbon/attack_drone(mob/living/simple_animal/drone/user)
|
||||
@@ -132,9 +126,10 @@
|
||||
if(S.next_step(user, act_intent))
|
||||
return TRUE
|
||||
|
||||
for(var/datum/wound/W in all_wounds)
|
||||
for(var/i in all_wounds)
|
||||
var/datum/wound/W = i
|
||||
if(W.try_handling(user))
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
|
||||
|
||||
@@ -151,14 +146,14 @@
|
||||
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
. = ..()
|
||||
if(.) //successful monkey bite.
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
ForceContractDisease(D)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
|
||||
@@ -400,7 +395,7 @@
|
||||
to_chat(src, "<span class='warning'>Your eyes are really starting to hurt. This can't be good for you!</span>")
|
||||
if(has_bane(BANE_LIGHT))
|
||||
mind.disrupt_spells(-500)
|
||||
return 1
|
||||
return TRUE
|
||||
else if(damage == 0) // just enough protection
|
||||
if(prob(20))
|
||||
to_chat(src, "<span class='notice'>Something bright flashes in the corner of your vision!</span>")
|
||||
@@ -475,3 +470,35 @@
|
||||
var/obj/item/bodypart/limb = get_bodypart(zone)
|
||||
if(!limb)
|
||||
return
|
||||
|
||||
/mob/living/carbon/send_item_attack_message(obj/item/I, mob/living/user, hit_area, obj/item/bodypart/hit_bodypart, totitemdamage)
|
||||
var/message_verb = "attacked"
|
||||
if(length(I.attack_verb))
|
||||
message_verb = "[pick(I.attack_verb)]"
|
||||
else if(!I.force)
|
||||
return
|
||||
|
||||
var/extra_wound_details = ""
|
||||
if(I.damtype == BRUTE && hit_bodypart.can_dismember())
|
||||
var/mangled_state = hit_bodypart.get_mangled_state()
|
||||
var/bio_state = get_biological_state()
|
||||
if(mangled_state == BODYPART_MANGLED_BOTH)
|
||||
extra_wound_details = ", threatening to sever it entirely"
|
||||
else if((mangled_state == BODYPART_MANGLED_FLESH && I.get_sharpness()) || (mangled_state & BODYPART_MANGLED_BONE && bio_state == BIO_JUST_BONE))
|
||||
extra_wound_details = ", [I.get_sharpness() == SHARP_EDGED ? "slicing" : "piercing"] through to the bone"
|
||||
else if((mangled_state == BODYPART_MANGLED_BONE && I.get_sharpness()) || (mangled_state & BODYPART_MANGLED_FLESH && bio_state == BIO_JUST_FLESH))
|
||||
extra_wound_details = ", [I.get_sharpness() == SHARP_EDGED ? "slicing" : "piercing"] at the remaining tissue"
|
||||
|
||||
var/message_hit_area = ""
|
||||
if(hit_area)
|
||||
message_hit_area = " in the [hit_area]"
|
||||
var/attack_message = "[src] is [message_verb][message_hit_area] with [I][extra_wound_details]!"
|
||||
var/attack_message_local = "You're [message_verb][message_hit_area] with [I][extra_wound_details]!"
|
||||
if(user in viewers(src, null))
|
||||
attack_message = "[user] [message_verb] [src][message_hit_area] with [I][extra_wound_details]!"
|
||||
attack_message_local = "[user] [message_verb] you[message_hit_area] with [I][extra_wound_details]!"
|
||||
if(user == src)
|
||||
attack_message_local = "You [message_verb] yourself[message_hit_area] with [I][extra_wound_details]"
|
||||
visible_message("<span class='danger'>[attack_message]</span>",\
|
||||
"<span class='userdanger'>[attack_message_local]</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return TRUE
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!forced && hit_percent <= 0)
|
||||
@@ -202,7 +202,7 @@
|
||||
//Damages ONE bodypart randomly selected from damagable ones.
|
||||
//It automatically updates damage overlays if necessary
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
/mob/living/carbon/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
var/list/obj/item/bodypart/parts = get_damageable_bodyparts()
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
@@ -44,7 +44,8 @@
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!</B>\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
||||
for(var/datum/wound/W in BP.wounds)
|
||||
for(var/i in BP.wounds)
|
||||
var/datum/wound/W = i
|
||||
msg += "[W.get_examine_description(user)]\n"
|
||||
|
||||
for(var/X in disabled)
|
||||
@@ -109,7 +110,7 @@
|
||||
|
||||
switch(scar_severity)
|
||||
if(1 to 2)
|
||||
msg += "<span class='smallnotice'>[t_He] [t_has] visible scarring, you can look again to take a closer look...</span>\n"
|
||||
msg += "<span class='smallnoticeital'>[t_He] [t_has] visible scarring, you can look again to take a closer look...</span>\n"
|
||||
if(3 to 4)
|
||||
msg += "<span class='notice'><i>[t_He] [t_has] several bad scars, you can look again to take a closer look...</i></span>\n"
|
||||
if(5 to 6)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
// depending on the species, it will run the corresponding apply_damage code there
|
||||
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced, spread_damage, wound_bonus, bare_wound_bonus, sharpness)
|
||||
|
||||
|
||||
@@ -163,8 +163,9 @@
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!</B>\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
||||
for(var/datum/wound/W in BP.wounds)
|
||||
msg += "[W.get_examine_description(user)]\n"
|
||||
for(var/i in BP.wounds)
|
||||
var/datum/wound/iter_wound = i
|
||||
msg += "[iter_wound.get_examine_description(user)]\n"
|
||||
|
||||
for(var/X in disabled)
|
||||
var/obj/item/bodypart/BP = X
|
||||
@@ -270,7 +271,12 @@
|
||||
bleeding_limbs += BP
|
||||
|
||||
var/num_bleeds = LAZYLEN(bleeding_limbs)
|
||||
var/bleed_text = "<B>[t_He] [t_is] bleeding from [t_his]"
|
||||
var/list/bleed_text
|
||||
if(appears_dead)
|
||||
bleed_text = list("<span class='deadsay'><B>Blood is visible in [t_his] open")
|
||||
else
|
||||
bleed_text = list("<B>[t_He] [t_is] bleeding from [t_his]")
|
||||
|
||||
switch(num_bleeds)
|
||||
if(1 to 2)
|
||||
bleed_text += " [bleeding_limbs[1].name][num_bleeds == 2 ? " and [bleeding_limbs[2].name]" : ""]"
|
||||
@@ -280,8 +286,15 @@
|
||||
bleed_text += " [BP.name],"
|
||||
bleed_text += " and [bleeding_limbs[num_bleeds].name]"
|
||||
|
||||
bleed_text += "!</B>\n"
|
||||
msg += bleed_text
|
||||
|
||||
if(appears_dead)
|
||||
bleed_text += ", but it has pooled and is not flowing.</span></B>\n"
|
||||
else
|
||||
if(reagents.has_reagent(/datum/reagent/toxin/heparin, needs_metabolizing = TRUE))
|
||||
bleed_text += " incredibly quickly"
|
||||
|
||||
bleed_text += "!</B>\n"
|
||||
msg += bleed_text.Join()
|
||||
|
||||
if(reagents.has_reagent(/datum/reagent/teslium))
|
||||
msg += "[t_He] [t_is] emitting a gentle blue glow!\n"
|
||||
@@ -365,7 +378,7 @@
|
||||
|
||||
switch(scar_severity)
|
||||
if(1 to 2)
|
||||
msg += "<span class='smallnotice'>[t_He] [t_has] visible scarring, you can look again to take a closer look...</span>\n"
|
||||
msg += "<span class='smallnoticeital'>[t_He] [t_has] visible scarring, you can look again to take a closer look...</span>\n"
|
||||
if(3 to 4)
|
||||
msg += "<span class='notice'><i>[t_He] [t_has] several bad scars, you can look again to take a closer look...</i></span>\n"
|
||||
if(5 to 6)
|
||||
|
||||
@@ -154,19 +154,29 @@
|
||||
|
||||
/// For use formatting all of the scars this human has for saving for persistent scarring
|
||||
/mob/living/carbon/human/proc/format_scars()
|
||||
if(!all_scars)
|
||||
var/list/missing_bodyparts = get_missing_limbs()
|
||||
if(!all_scars && !length(missing_bodyparts))
|
||||
return
|
||||
var/scars = ""
|
||||
for(var/i in missing_bodyparts)
|
||||
var/datum/scar/scaries = new
|
||||
scars += "[scaries.format_amputated(i)]"
|
||||
for(var/i in all_scars)
|
||||
var/datum/scar/S = i
|
||||
scars += "[S.format()];"
|
||||
var/datum/scar/scaries = i
|
||||
scars += "[scaries.format()];"
|
||||
return scars
|
||||
|
||||
/// Takes a single scar from the persistent scar loader and recreates it from the saved data
|
||||
/mob/living/carbon/human/proc/load_scar(scar_line)
|
||||
var/list/scar_data = splittext(scar_line, "|")
|
||||
if(LAZYLEN(scar_data) != 4)
|
||||
if(LAZYLEN(scar_data) != SCAR_SAVE_LENGTH)
|
||||
return // invalid, should delete
|
||||
var/obj/item/bodypart/BP = get_bodypart("[scar_data[SCAR_SAVE_ZONE]]")
|
||||
var/datum/scar/S = new
|
||||
return S.load(BP, scar_data[SCAR_SAVE_DESC], scar_data[SCAR_SAVE_PRECISE_LOCATION], text2num(scar_data[SCAR_SAVE_SEVERITY]))
|
||||
var/version = text2num(scar_data[SCAR_SAVE_VERS])
|
||||
if(!version || version < SCAR_CURRENT_VERSION) // get rid of old scars
|
||||
return
|
||||
var/obj/item/bodypart/the_part = get_bodypart("[scar_data[SCAR_SAVE_ZONE]]")
|
||||
var/datum/scar/scaries = new
|
||||
return scaries.load(the_part, scar_data[SCAR_SAVE_VERS], scar_data[SCAR_SAVE_DESC], scar_data[SCAR_SAVE_PRECISE_LOCATION], text2num(scar_data[SCAR_SAVE_SEVERITY]))
|
||||
|
||||
/mob/living/carbon/human/get_biological_state()
|
||||
return dna.species.get_biological_state()
|
||||
|
||||
@@ -73,7 +73,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/datum/outfit/outfit_important_for_life // A path to an outfit that is important for species life e.g. plasmaman outfit
|
||||
|
||||
// species-only traits. Can be found in DNA.dm
|
||||
var/list/species_traits = list(CAN_SCAR) //by default they can scar unless set to something else
|
||||
var/list/species_traits = list(HAS_FLESH,HAS_BONE) //by default they can scar and have bones/flesh unless set to something else
|
||||
// generic traits tied to having the species
|
||||
var/list/inherent_traits = list()
|
||||
var/inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
@@ -1743,20 +1743,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
apply_damage(totitemdamage * weakness, I.damtype, def_zone, armor_block, H, wound_bonus = Iwound_bonus, bare_wound_bonus = I.bare_wound_bonus, sharpness = I.get_sharpness())
|
||||
|
||||
|
||||
H.send_item_attack_message(I, user, hit_area, totitemdamage)
|
||||
H.send_item_attack_message(I, user, hit_area, affecting, totitemdamage)
|
||||
|
||||
I.do_stagger_action(H, user, totitemdamage)
|
||||
|
||||
if(!totitemdamage)
|
||||
return 0 //item force is zero
|
||||
|
||||
//dismemberment
|
||||
var/probability = I.get_dismemberment_chance(affecting)
|
||||
if(prob(probability) || (HAS_TRAIT(H, TRAIT_EASYDISMEMBER) && prob(probability))) //try twice
|
||||
if(affecting.dismember(I.damtype))
|
||||
I.add_mob_blood(H)
|
||||
playsound(get_turf(H), I.get_dismember_sound(), 80, 1)
|
||||
|
||||
var/bloody = 0
|
||||
if(((I.damtype == BRUTE) && I.force && prob(25 + (I.force * 2))))
|
||||
if(affecting.status == BODYPART_ORGANIC)
|
||||
@@ -1956,7 +1949,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
append_message += ", causing them to drop [target_held_item]"
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
SEND_SIGNAL(H, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness) // make sure putting wound_bonus here doesn't screw up other signals or uses for this signal
|
||||
var/hit_percent = (100-(blocked+armor))/100
|
||||
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
|
||||
@@ -2032,6 +2025,25 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
// called before a projectile hit
|
||||
return
|
||||
|
||||
/**
|
||||
|
||||
|
||||
|
||||
* The human species version of [/mob/living/carbon/proc/get_biological_state]. Depends on the HAS_FLESH and HAS_BONE species traits, having bones lets you have bone wounds, having flesh lets you have burn, slash, and piercing wounds
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/datum/species/proc/get_biological_state(mob/living/carbon/human/H)
|
||||
. = BIO_INORGANIC
|
||||
if(HAS_FLESH in species_traits)
|
||||
. |= BIO_JUST_FLESH
|
||||
if(HAS_BONE in species_traits)
|
||||
. |= BIO_JUST_BONE
|
||||
|
||||
/////////////
|
||||
//BREATHING//
|
||||
/////////////
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL,CAN_SCAR)
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_CHUNKYFINGERS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Angel"
|
||||
id = "angel"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,CAN_SCAR)
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE)
|
||||
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "wings" = "Angel")
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
no_equip = list(SLOT_BACK)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "insect"
|
||||
say_mod = "chitters"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR,CAN_SCAR)
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "Dullahan"
|
||||
id = "dullahan"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH,CAN_SCAR)
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
mutant_brain = /obj/item/organ/brain/dullahan
|
||||
|
||||
@@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
name = "Dwarf"
|
||||
id = "dwarf" //Also called Homo sapiens pumilionis
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,CAN_SCAR)
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_DWARF,TRAIT_SNOB)
|
||||
limbs_id = "human"
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Anthromorphic Fly"
|
||||
id = "fly"
|
||||
say_mod = "buzzes"
|
||||
species_traits = list(NOEYES,CAN_SCAR)
|
||||
species_traits = list(NOEYES,HAS_FLESH,HAS_BONE)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
|
||||
mutanttongue = /obj/item/organ/tongue/fly
|
||||
mutantliver = /obj/item/organ/liver/fly
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "mammal"
|
||||
default_color = "4B4B4B"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,CAN_SCAR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
|
||||
"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
|
||||
@@ -55,7 +55,7 @@
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAS_FLESH,HAS_BONE)
|
||||
mutant_bodyparts = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "human"
|
||||
default_color = "FFFFFF"
|
||||
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR,CAN_SCAR)
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
blacklisted = 0
|
||||
sexes = 0
|
||||
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING)
|
||||
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING,HAS_FLESH,HAS_BONE)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
mutant_bodyparts = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
id = "jelly"
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
mutantlungs = /obj/item/organ/lungs/slime
|
||||
mutant_heart = /obj/item/organ/heart/slime
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
id = "lizard"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,CAN_SCAR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings")
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_REPTILE
|
||||
mutanttongue = /obj/item/organ/tongue/lizard
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
nojumpsuit = TRUE
|
||||
|
||||
say_mod = "poofs" //what does a mushroom sound like
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL,CAN_SCAR)
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_NOBREATH)
|
||||
speedmod = 1.5 //faster than golems but not by much
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS)
|
||||
species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER,TRAIT_CALCIUM_HEALER)
|
||||
inherent_biotypes = MOB_HUMANOID|MOB_MINERAL
|
||||
mutantlungs = /obj/item/organ/lungs/plasmaman
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "Anthromorphic Plant"
|
||||
id = "pod"
|
||||
default_color = "59CE00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,CAN_SCAR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,CAN_SCAR,HAS_FLESH,HAS_BONE)
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slice.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
blacklisted = 1
|
||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
species_traits = list(NOBLOOD,NOEYES,CAN_SCAR)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_NOBREATH,CAN_SCAR)
|
||||
species_traits = list(NOBLOOD,NOEYES,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_NOBREATH)
|
||||
|
||||
dangerous_existence = 1
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
@@ -164,7 +164,7 @@
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
item_flags = ABSTRACT | DROPDEL
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/light_eater/Initialize()
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
blacklisted = 0
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_NOBREATH,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
say_mod = "beeps"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR)
|
||||
species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,HAS_FLESH,HAS_BONE)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
mutant_bodyparts = list("ipc_antenna" = "Synthetic Lizard - Antennae","mam_tail" = "Synthetic Lizard", "mam_snouts" = "Synthetic Lizard - Snout", "legs" = "Digitigrade", "mam_body_markings" = "Synthetic Lizard - Plates", "taur" = "None")
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Vampire"
|
||||
id = "vampire"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD)
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(NOBLOOD,NOZOMBIE,NOTRANSSTING,CAN_SCAR)
|
||||
species_traits = list(NOBLOOD,NOZOMBIE,NOTRANSSTING,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
@@ -44,7 +44,7 @@
|
||||
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
|
||||
. = min(20, amount)
|
||||
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
. = ..()
|
||||
if(.)
|
||||
regen_cooldown = world.time + REGENERATION_DELAY
|
||||
@@ -62,9 +62,9 @@
|
||||
C.heal_overall_damage(heal_amt,heal_amt)
|
||||
C.adjustToxLoss(-heal_amt)
|
||||
for(var/i in C.all_wounds)
|
||||
var/datum/wound/W = i
|
||||
if(prob(4-W.severity))
|
||||
W.remove_wound()
|
||||
var/datum/wound/iter_wound = i
|
||||
if(prob(4-iter_wound.severity))
|
||||
iter_wound.remove_wound()
|
||||
if(!C.InCritical() && prob(4))
|
||||
playsound(C, pick(spooks), 50, TRUE, 10)
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
*
|
||||
* Returns TRUE if damage applied
|
||||
*/
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (hit_percent <= 0))
|
||||
return 0
|
||||
@@ -245,7 +245,7 @@
|
||||
update_stamina()
|
||||
|
||||
// damage ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
/mob/living/proc/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
adjustBruteLoss(brute, FALSE) //zero as argument for no instant health update
|
||||
adjustFireLoss(burn, FALSE)
|
||||
adjustStaminaLoss(stamina, FALSE)
|
||||
|
||||
@@ -605,41 +605,55 @@
|
||||
SEND_SIGNAL(item, COMSIG_ITEM_WEARERCROSSED, AM)
|
||||
|
||||
/mob/living/proc/makeTrail(turf/target_turf, turf/start, direction)
|
||||
if(!has_gravity())
|
||||
if(!has_gravity() || !isturf(start) || !blood_volume)
|
||||
return
|
||||
var/blood_exists = FALSE
|
||||
var/blood_exists = locate(/obj/effect/decal/cleanable/trail_holder) in start
|
||||
|
||||
for(var/obj/effect/decal/cleanable/trail_holder/C in start) //checks for blood splatter already on the floor
|
||||
blood_exists = TRUE
|
||||
if(isturf(start))
|
||||
var/trail_type = getTrail()
|
||||
if(trail_type)
|
||||
var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1)
|
||||
if(blood_volume && blood_volume > max((BLOOD_VOLUME_NORMAL*blood_ratio)*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
|
||||
blood_volume = max(blood_volume - max(1, brute_ratio * 2), 0) //that depends on our brute damage.
|
||||
var/newdir = get_dir(target_turf, start)
|
||||
if(newdir != direction)
|
||||
newdir = newdir | direction
|
||||
if(newdir == 3) //N + S
|
||||
newdir = NORTH
|
||||
else if(newdir == 12) //E + W
|
||||
newdir = EAST
|
||||
if((newdir in GLOB.cardinals) && (prob(50)))
|
||||
newdir = turn(get_dir(target_turf, start), 180)
|
||||
if(!blood_exists)
|
||||
new /obj/effect/decal/cleanable/trail_holder(start, get_static_viruses())
|
||||
var/trail_type = getTrail()
|
||||
if(!trail_type)
|
||||
return
|
||||
|
||||
for(var/obj/effect/decal/cleanable/trail_holder/TH in start)
|
||||
if((!(newdir in TH.existing_dirs) || trail_type == "trails_1" || trail_type == "trails_2") && TH.existing_dirs.len <= 16) //maximum amount of overlays is 16 (all light & heavy directions filled)
|
||||
TH.existing_dirs += newdir
|
||||
TH.add_overlay(image('icons/effects/blood.dmi', trail_type, dir = newdir))
|
||||
TH.transfer_mob_blood_dna(src)
|
||||
var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1)
|
||||
if(blood_volume < max(BLOOD_VOLUME_NORMAL*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
|
||||
return
|
||||
|
||||
var/bleed_amount = bleedDragAmount()
|
||||
blood_volume = max(blood_volume - bleed_amount, 0) //that depends on our brute damage.
|
||||
var/newdir = get_dir(target_turf, start)
|
||||
if(newdir != direction)
|
||||
newdir = newdir | direction
|
||||
if(newdir == (NORTH|SOUTH))
|
||||
newdir = NORTH
|
||||
else if(newdir == (EAST|WEST))
|
||||
newdir = EAST
|
||||
if((newdir in GLOB.cardinals) && (prob(50)))
|
||||
newdir = turn(get_dir(target_turf, start), 180)
|
||||
if(!blood_exists)
|
||||
new /obj/effect/decal/cleanable/trail_holder(start, get_static_viruses())
|
||||
|
||||
for(var/obj/effect/decal/cleanable/trail_holder/TH in start)
|
||||
if((!(newdir in TH.existing_dirs) || trail_type == "trails_1" || trail_type == "trails_2") && TH.existing_dirs.len <= 16) //maximum amount of overlays is 16 (all light & heavy directions filled)
|
||||
TH.existing_dirs += newdir
|
||||
TH.add_overlay(image('icons/effects/blood.dmi', trail_type, dir = newdir))
|
||||
TH.transfer_mob_blood_dna(src)
|
||||
|
||||
/mob/living/carbon/human/makeTrail(turf/T)
|
||||
if((NOBLOOD in dna.species.species_traits) || !is_bleeding() || bleedsuppress)
|
||||
return
|
||||
..()
|
||||
|
||||
///Returns how much blood we're losing from being dragged a tile, from [mob/living/proc/makeTrail]
|
||||
/mob/living/proc/bleedDragAmount()
|
||||
var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1)
|
||||
return max(1, brute_ratio * 2)
|
||||
|
||||
/mob/living/carbon/bleedDragAmount()
|
||||
var/bleed_amount = 0
|
||||
for(var/i in all_wounds)
|
||||
var/datum/wound/iter_wound = i
|
||||
bleed_amount += iter_wound.drag_bleed_amount()
|
||||
return bleed_amount
|
||||
|
||||
/mob/living/proc/getTrail()
|
||||
if(getBruteLoss() < 300)
|
||||
return pick("ltrails_1", "ltrails_2")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (!forced && hit_percent <= 0))
|
||||
return 0
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
melee_damage_upper = 15
|
||||
wound_bonus = -5
|
||||
bare_wound_bonus = 10 // BEAR wound bonus am i right
|
||||
sharpness = TRUE
|
||||
sharpness = SHARP_EDGED
|
||||
attack_verb_continuous = "claws"
|
||||
attack_verb_simple = "claw"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
melee_damage_upper = 15
|
||||
wound_bonus = -10
|
||||
bare_wound_bonus = 20
|
||||
sharpness = TRUE
|
||||
sharpness = SHARP_EDGED
|
||||
icon_state = "syndicate_knife"
|
||||
icon_living = "syndicate_knife"
|
||||
loot = list(/obj/effect/gibspawner/human)
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
//How much bare wounding power it has
|
||||
var/bare_wound_bonus = 0
|
||||
//If the attacks from this are sharp
|
||||
var/sharpness = FALSE
|
||||
var/sharpness = SHARP_NONE
|
||||
|
||||
/mob/living/simple_animal/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 50
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
max_integrity = 200
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
throw_speed = 4
|
||||
colour = "crimson"
|
||||
custom_materials = list(/datum/material/gold = 750)
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
resistance_flags = FIRE_PROOF
|
||||
unique_reskin = list("Oak" = "pen-fountain-o",
|
||||
"Gold" = "pen-fountain-g",
|
||||
@@ -180,7 +180,7 @@
|
||||
*/
|
||||
/obj/item/pen/edagger
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
var/on = FALSE
|
||||
embedding = list(embed_chance = EMBED_CHANCE)
|
||||
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
attack_verb = list("attacked", "slashed", "cut", "sliced")
|
||||
force = 12
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
inaccuracy_modifier = 0.25
|
||||
can_charge = 0
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
force = 20
|
||||
armour_penetration = 75
|
||||
block_chance = 50
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
max_charges = 4
|
||||
|
||||
/obj/item/gun/magic/staff/spellblade/Initialize()
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
|
||||
wound_bonus = CANT_WOUND
|
||||
/// For telling whether we want to roll for bone breaking or lacerations if we're bothering with wounds
|
||||
sharpness = FALSE
|
||||
sharpness = SHARP_NONE
|
||||
|
||||
/obj/item/projectile/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -8,4 +8,4 @@
|
||||
flag = "bullet"
|
||||
hitsound_wall = "ricochet"
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect
|
||||
sharpness = TRUE
|
||||
sharpness = SHARP_EDGED
|
||||
@@ -20,7 +20,7 @@
|
||||
ricochet_auto_aim_angle = 10
|
||||
ricochet_auto_aim_range = 3
|
||||
wound_bonus = -35
|
||||
sharpness = TRUE
|
||||
sharpness = SHARP_EDGED
|
||||
|
||||
/obj/item/projectile/bullet/c38/match
|
||||
name = ".38 Match bullet"
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
|
||||
/obj/item/projectile/bullet/shotgun_slug/executioner
|
||||
name = "executioner slug" // admin only, can dismember limbs
|
||||
sharpness = TRUE
|
||||
sharpness = SHARP_EDGED
|
||||
wound_bonus = 0
|
||||
|
||||
/obj/item/projectile/bullet/shotgun_slug/pulverizer
|
||||
name = "pulverizer slug" // admin only, can crush bones
|
||||
sharpness = FALSE
|
||||
sharpness = SHARP_NONE
|
||||
wound_bonus = 0
|
||||
|
||||
/obj/item/projectile/bullet/shotgun_beanbag
|
||||
@@ -17,7 +17,7 @@
|
||||
damage = 10
|
||||
stamina = 70
|
||||
wound_bonus = 20
|
||||
sharpness = FALSE
|
||||
sharpness = SHARP_NONE
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/shotgun
|
||||
name = "incendiary slug"
|
||||
|
||||
@@ -217,6 +217,9 @@
|
||||
/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
|
||||
if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
|
||||
M.heal_bodypart_damage(1.5,0, 0)
|
||||
for(var/i in M.all_wounds)
|
||||
var/datum/wound/iter_wound = i
|
||||
iter_wound.on_xadone(2)
|
||||
. = 1
|
||||
else
|
||||
if(M.getBruteLoss() && prob(20))
|
||||
|
||||
@@ -171,7 +171,7 @@
|
||||
//Applies brute and burn damage to the organ. Returns 1 if the damage-icon states changed at all.
|
||||
//Damage will not exceed max_damage using this proc
|
||||
//Cannot apply negative damage
|
||||
/obj/item/bodypart/proc/receive_damage(brute = 0, burn = 0, stamina = 0, blocked = 0, updating_health = TRUE, required_status = null, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE) // maybe separate BRUTE_SHARP and BRUTE_OTHER eventually somehow hmm
|
||||
/obj/item/bodypart/proc/receive_damage(brute = 0, burn = 0, stamina = 0, blocked = 0, updating_health = TRUE, required_status = null, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE) // maybe separate BRUTE_SHARP and BRUTE_OTHER eventually somehow hmm
|
||||
if(owner && (owner.status_flags & GODMODE))
|
||||
return FALSE //godmode
|
||||
var/dmg_mlt = CONFIG_GET(number/damage_multiplier)
|
||||
@@ -260,9 +260,9 @@
|
||||
|
||||
switch(woundtype)
|
||||
if(WOUND_SHARP)
|
||||
wounds_checking = WOUND_LIST_CUT
|
||||
wounds_checking = WOUND_LIST_SLASH
|
||||
if(WOUND_BRUTE)
|
||||
wounds_checking = WOUND_LIST_BONE
|
||||
wounds_checking = WOUND_LIST_BLUNT
|
||||
if(WOUND_BURN)
|
||||
wounds_checking = WOUND_LIST_BURN
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
target_mobtypes = list(/mob/living/carbon/human)
|
||||
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
|
||||
requires_real_bodypart = TRUE
|
||||
targetable_wound = /datum/wound/brute/bone/severe
|
||||
targetable_wound = /datum/wound/blunt/severe
|
||||
|
||||
/datum/surgery/repair_bone_hairline/can_start(mob/living/user, mob/living/carbon/target)
|
||||
if(..())
|
||||
@@ -23,7 +23,7 @@
|
||||
target_mobtypes = list(/mob/living/carbon/human)
|
||||
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
|
||||
requires_real_bodypart = TRUE
|
||||
targetable_wound = /datum/wound/brute/bone/critical
|
||||
targetable_wound = /datum/wound/blunt/critical
|
||||
|
||||
/datum/surgery/repair_bone_compound/can_start(mob/living/user, mob/living/carbon/target)
|
||||
if(..())
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
item_flags = SURGICAL_TOOL
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
sharpness = SHARP_POINTY
|
||||
tool_behaviour = TOOL_SCALPEL
|
||||
toolspeed = 1
|
||||
bare_wound_bonus = 20
|
||||
@@ -181,7 +181,7 @@
|
||||
force = 16
|
||||
toolspeed = 0.7
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
sharpness = SHARP_POINTY
|
||||
|
||||
/obj/item/scalpel/advanced/Initialize()
|
||||
. = ..()
|
||||
@@ -221,7 +221,7 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
toolspeed = 0.5
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
sharpness = SHARP_POINTY
|
||||
|
||||
/obj/item/scalpel/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat", "stomach")] with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -245,7 +245,7 @@
|
||||
throw_range = 5
|
||||
custom_materials = list(/datum/material/iron=10000, /datum/material/glass=6000)
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 1
|
||||
wound_bonus = 10
|
||||
@@ -272,7 +272,7 @@
|
||||
custom_materials = list(/datum/material/iron=10000, /datum/material/glass=6000)
|
||||
toolspeed = 0.5
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
|
||||
/obj/item/surgical_drapes
|
||||
name = "surgical drapes"
|
||||
|
||||
@@ -530,8 +530,8 @@ GLOBAL_LIST_EMPTY(vending_products)
|
||||
for(var/i in C.bodyparts)
|
||||
var/obj/item/bodypart/squish_part = i
|
||||
if(squish_part.is_organic_limb())
|
||||
//var/type_wound = pick(WOUND_LIST_BONE)
|
||||
var/type_wound = pick(list(/datum/wound/brute/bone/critical, /datum/wound/brute/bone/severe, /datum/wound/brute/bone/critical, /datum/wound/brute/bone/severe, /datum/wound/brute/bone/moderate))
|
||||
//var/type_wound = pick(WOUND_LIST_BLUNT)
|
||||
var/type_wound = pick(list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate))
|
||||
squish_part.force_wound_upwards(type_wound)
|
||||
else
|
||||
squish_part.receive_damage(brute=30)
|
||||
|
||||
@@ -12,10 +12,10 @@
|
||||
var/icon_right = "bloodhand_right"
|
||||
hitsound = 'sound/hallucinations/growl1.ogg'
|
||||
force = 18
|
||||
sharpness = IS_SHARP_ACCURATE //it's a claw, they're sharp.
|
||||
sharpness = SHARP_POINTY //it's a claw, they're sharp.
|
||||
damtype = "brute"
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
wound_bonus = -30
|
||||
bare_wound_bonus = 15
|
||||
|
||||
|
||||
Reference in New Issue
Block a user