section one
This commit is contained in:
@@ -1282,8 +1282,8 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
ADMIN_PUNISHMENT_ROD,
|
||||
ADMIN_PUNISHMENT_PICKLE,
|
||||
ADMIN_PUNISHMENT_FRY,
|
||||
ADMIN_PUNISHMENT_CRACK,
|
||||
ADMIN_PUNISHMENT_BLEED,
|
||||
ADMIN_PUNISHMENT_CRACK,
|
||||
ADMIN_PUNISHMENT_BLEED,
|
||||
ADMIN_PUNISHMENT_SCARIFY)
|
||||
|
||||
|
||||
@@ -1368,16 +1368,18 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>", confidential = TRUE)
|
||||
return
|
||||
var/mob/living/carbon/C = target
|
||||
for(var/obj/item/bodypart/squish_part in C.bodyparts)
|
||||
var/type_wound = pick(list(/datum/wound/brute/bone/critical, /datum/wound/brute/bone/severe, /datum/wound/brute/bone/critical, /datum/wound/brute/bone/severe, /datum/wound/brute/bone/moderate))
|
||||
for(var/i in C.bodyparts)
|
||||
var/obj/item/bodypart/squish_part = i
|
||||
var/type_wound = pick(list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate))
|
||||
squish_part.force_wound_upwards(type_wound, smited=TRUE)
|
||||
if(ADMIN_PUNISHMENT_BLEED)
|
||||
if(!iscarbon(target))
|
||||
to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>", confidential = TRUE)
|
||||
return
|
||||
var/mob/living/carbon/C = target
|
||||
for(var/obj/item/bodypart/slice_part in C.bodyparts)
|
||||
var/type_wound = pick(list(/datum/wound/brute/cut/severe, /datum/wound/brute/cut/moderate))
|
||||
for(var/i in C.bodyparts)
|
||||
var/obj/item/bodypart/slice_part = i
|
||||
var/type_wound = pick(list(/datum/wound/slash/severe, /datum/wound/slash/moderate))
|
||||
slice_part.force_wound_upwards(type_wound, smited=TRUE)
|
||||
type_wound = pick(list(/datum/wound/brute/cut/critical, /datum/wound/brute/cut/severe, /datum/wound/brute/cut/moderate))
|
||||
slice_part.force_wound_upwards(type_wound, smited=TRUE)
|
||||
@@ -1387,9 +1389,53 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
if(!iscarbon(target))
|
||||
to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>", confidential = TRUE)
|
||||
return
|
||||
var/mob/living/carbon/C = target
|
||||
C.generate_fake_scars(rand(1, 4))
|
||||
to_chat(C, "<span class='warning'>You feel your body grow jaded and torn...</span>")
|
||||
var/mob/living/carbon/dude = target
|
||||
dude.generate_fake_scars(rand(1, 4))
|
||||
to_chat(dude, "<span class='warning'>You feel your body grow jaded and torn...</span>")
|
||||
if(ADMIN_PUNISHMENT_PERFORATE)
|
||||
if(!iscarbon(target))
|
||||
to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>", confidential = TRUE)
|
||||
return
|
||||
|
||||
var/list/how_fucked_is_this_dude = list("A little", "A lot", "So fucking much", "FUCK THIS DUDE")
|
||||
var/hatred = input("How much do you hate this guy?") in how_fucked_is_this_dude
|
||||
var/repetitions
|
||||
var/shots_per_limb_per_rep = 2
|
||||
var/damage
|
||||
switch(hatred)
|
||||
if("A little")
|
||||
repetitions = 1
|
||||
damage = 5
|
||||
if("A lot")
|
||||
repetitions = 2
|
||||
|
||||
damage = 8
|
||||
if("So fucking much")
|
||||
repetitions = 3
|
||||
damage = 10
|
||||
if("FUCK THIS DUDE")
|
||||
repetitions = 4
|
||||
damage = 10
|
||||
|
||||
var/mob/living/carbon/dude = target
|
||||
var/list/open_adj_turfs = get_adjacent_open_turfs(dude)
|
||||
var/list/wound_bonuses = list(15, 70, 110, 250)
|
||||
|
||||
var/delay_per_shot = 1
|
||||
var/delay_counter = 1
|
||||
|
||||
dude.Immobilize(5 SECONDS)
|
||||
for(var/wound_bonus_rep in 1 to repetitions)
|
||||
for(var/i in dude.bodyparts)
|
||||
var/obj/item/bodypart/slice_part = i
|
||||
var/shots_this_limb = 0
|
||||
for(var/t in shuffle(open_adj_turfs))
|
||||
var/turf/iter_turf = t
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/firing_squad, dude, iter_turf, slice_part.body_zone, wound_bonuses[wound_bonus_rep], damage), delay_counter)
|
||||
delay_counter += delay_per_shot
|
||||
shots_this_limb++
|
||||
if(shots_this_limb > shots_per_limb_per_rep)
|
||||
break
|
||||
if(ADMIN_PUNISHMENT_PICKLE)
|
||||
target.turn_into_pickle()
|
||||
if(ADMIN_PUNISHMENT_FRY)
|
||||
@@ -1397,6 +1443,31 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
|
||||
punish_log(target, punishment)
|
||||
|
||||
/**
|
||||
* firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense
|
||||
*
|
||||
* Hilariously, if you drag someone away mid smite, the bullets will still chase after them from the original spot, possibly hitting other people. Too funny to fix imo
|
||||
*
|
||||
* Arguments:
|
||||
* * target- guy we're shooting obviously
|
||||
* * source_turf- where the bullet begins, preferably on a turf next to the target
|
||||
* * body_zone- which bodypart we're aiming for, if there is one there
|
||||
* * wound_bonus- the wounding power we're assigning to the bullet, since we don't care about the base one
|
||||
* * damage- the damage we're assigning to the bullet, since we don't care about the base one
|
||||
*/
|
||||
/proc/firing_squad(mob/living/carbon/target, turf/source_turf, body_zone, wound_bonus, damage)
|
||||
if(!target.get_bodypart(body_zone))
|
||||
return
|
||||
playsound(target, 'sound/weapons/gun/revolver/shot.ogg', 100)
|
||||
var/obj/projectile/bullet/smite/divine_wrath = new(source_turf)
|
||||
divine_wrath.damage = damage
|
||||
divine_wrath.wound_bonus = wound_bonus
|
||||
divine_wrath.original = target
|
||||
divine_wrath.def_zone = body_zone
|
||||
divine_wrath.spread = 0
|
||||
divine_wrath.preparePixelProjectile(target, source_turf)
|
||||
divine_wrath.fire()
|
||||
|
||||
/client/proc/punish_log(var/whom, var/punishment)
|
||||
var/msg = "[key_name_admin(usr)] punished [key_name_admin(whom)] with [punishment]."
|
||||
message_admins(msg)
|
||||
|
||||
Reference in New Issue
Block a user