section one

This commit is contained in:
Timothy Teakettle
2020-07-24 22:34:22 +01:00
parent a88fa29682
commit 7fb55a02a5
115 changed files with 1202 additions and 682 deletions
+4 -4
View File
@@ -96,7 +96,7 @@
throw_speed = 4
attack_verb = list("sliced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
sharpness = SHARP_EDGED
/obj/item/clothing/glasses/meson/eyepatch
name = "eyepatch mesons"
@@ -180,7 +180,7 @@
throw_speed = 4
attack_verb = list("sliced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
sharpness = SHARP_EDGED
vision_correction = 1
glass_colour_type = /datum/client_colour/glass_colour/lightgreen
@@ -237,7 +237,7 @@
throw_speed = 4
attack_verb = list("sliced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
sharpness = SHARP_EDGED
/obj/item/clothing/glasses/sunglasses/garb/supergarb
name = "black giga gar glasses"
@@ -257,7 +257,7 @@
throw_speed = 4
attack_verb = list("sliced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
sharpness = SHARP_EDGED
glass_colour_type = /datum/client_colour/glass_colour/orange
/obj/item/clothing/glasses/sunglasses/gar/supergar
+2 -2
View File
@@ -70,7 +70,7 @@
flash_protect = -2
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
glass_colour_type = /datum/client_colour/glass_colour/green
/obj/item/clothing/glasses/hud/health/night/syndicate
name = "combat night vision health scanner HUD"
desc = "An advanced shielded medical heads-up display that allows soldiers to approximate how much lead poisoning their allies have suffered in complete darkness."
@@ -221,7 +221,7 @@
throw_speed = 4
attack_verb = list("sliced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
sharpness = SHARP_EDGED
/obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars
name = "giga HUD gar glasses"
+3 -3
View File
@@ -8,7 +8,7 @@
equip_delay_other = 40
max_integrity = 250
resistance_flags = NONE
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 15)
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
/obj/item/clothing/suit/armor/Initialize()
@@ -58,7 +58,7 @@
icon_state = "hos"
item_state = "greatcoat"
body_parts_covered = CHEST|GROIN|ARMS|LEGS
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 20)
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 10)
cold_protection = CHEST|GROIN|LEGS|ARMS
heat_protection = CHEST|GROIN|LEGS|ARMS
strip_delay = 80
@@ -148,7 +148,7 @@
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80, "wound" = 30)
armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80, "wound" = 20)
blocks_shove_knockdown = TRUE
strip_delay = 80
equip_delay_other = 60