section one
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@@ -33,7 +33,7 @@
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melee_damage_upper = 15
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wound_bonus = -5
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bare_wound_bonus = 10 // BEAR wound bonus am i right
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sharpness = TRUE
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sharpness = SHARP_EDGED
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attack_verb_continuous = "claws"
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attack_verb_simple = "claw"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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@@ -79,7 +79,7 @@
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melee_damage_upper = 15
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wound_bonus = -10
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bare_wound_bonus = 20
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sharpness = TRUE
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sharpness = SHARP_EDGED
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icon_state = "syndicate_knife"
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icon_living = "syndicate_knife"
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loot = list(/obj/effect/gibspawner/human)
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@@ -145,7 +145,7 @@
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//How much bare wounding power it has
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var/bare_wound_bonus = 0
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//If the attacks from this are sharp
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var/sharpness = FALSE
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var/sharpness = SHARP_NONE
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/mob/living/simple_animal/Initialize()
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. = ..()
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