section one
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@@ -84,7 +84,7 @@
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throw_speed = 4
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colour = "crimson"
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custom_materials = list(/datum/material/gold = 750)
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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resistance_flags = FIRE_PROOF
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unique_reskin = list("Oak" = "pen-fountain-o",
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"Gold" = "pen-fountain-g",
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@@ -180,7 +180,7 @@
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*/
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/obj/item/pen/edagger
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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var/on = FALSE
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embedding = list(embed_chance = EMBED_CHANCE)
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