section one
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@@ -125,7 +125,7 @@
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flags_1 = CONDUCT_1
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attack_verb = list("attacked", "slashed", "cut", "sliced")
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force = 12
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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inaccuracy_modifier = 0.25
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can_charge = 0
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@@ -83,7 +83,7 @@
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force = 20
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armour_penetration = 75
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block_chance = 50
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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max_charges = 4
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/obj/item/gun/magic/staff/spellblade/Initialize()
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@@ -156,7 +156,7 @@
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wound_bonus = CANT_WOUND
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/// For telling whether we want to roll for bone breaking or lacerations if we're bothering with wounds
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sharpness = FALSE
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sharpness = SHARP_NONE
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/obj/item/projectile/Initialize()
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. = ..()
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@@ -8,4 +8,4 @@
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flag = "bullet"
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hitsound_wall = "ricochet"
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impact_effect_type = /obj/effect/temp_visual/impact_effect
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sharpness = TRUE
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sharpness = SHARP_EDGED
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@@ -20,7 +20,7 @@
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ricochet_auto_aim_angle = 10
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ricochet_auto_aim_range = 3
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wound_bonus = -35
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sharpness = TRUE
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sharpness = SHARP_EDGED
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/obj/item/projectile/bullet/c38/match
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name = ".38 Match bullet"
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@@ -4,12 +4,12 @@
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/obj/item/projectile/bullet/shotgun_slug/executioner
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name = "executioner slug" // admin only, can dismember limbs
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sharpness = TRUE
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sharpness = SHARP_EDGED
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wound_bonus = 0
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/obj/item/projectile/bullet/shotgun_slug/pulverizer
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name = "pulverizer slug" // admin only, can crush bones
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sharpness = FALSE
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sharpness = SHARP_NONE
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wound_bonus = 0
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/obj/item/projectile/bullet/shotgun_beanbag
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@@ -17,7 +17,7 @@
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damage = 10
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stamina = 70
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wound_bonus = 20
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sharpness = FALSE
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sharpness = SHARP_NONE
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/obj/item/projectile/bullet/incendiary/shotgun
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name = "incendiary slug"
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