section one
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@@ -12,10 +12,10 @@
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var/icon_right = "bloodhand_right"
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hitsound = 'sound/hallucinations/growl1.ogg'
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force = 18
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sharpness = IS_SHARP_ACCURATE //it's a claw, they're sharp.
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sharpness = SHARP_POINTY //it's a claw, they're sharp.
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damtype = "brute"
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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wound_bonus = -30
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bare_wound_bonus = 15
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