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diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm b/_maps/RandomRuins/AnywhereRuins/golem_ship.dmm
similarity index 100%
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm
new file mode 100644
index 0000000000..d028ac106f
--- /dev/null
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+(40,1,1) = {"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm
new file mode 100644
index 0000000000..93b221c446
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm
@@ -0,0 +1,170 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/indestructible/riveted/uranium,
+/area/icemoon/surface/outdoors)
+"b" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"c" = (
+/turf/open/water/cursed_spring,
+/area/icemoon/surface/outdoors)
+"d" = (
+/obj/item/paper/crumpled{
+ info = "When one falls into this hot spring, they shall forever be turned into..."
+ },
+/turf/open/floor/plating/beach/sand,
+/area/icemoon/surface/outdoors)
+"I" = (
+/turf/closed/indestructible/fakeglass,
+/area/icemoon/surface/outdoors)
+"L" = (
+/obj/structure/fluff/beach_umbrella,
+/turf/open/floor/plating/beach/sand,
+/area/icemoon/surface/outdoors)
+"U" = (
+/turf/open/floor/plating/beach/sand,
+/area/icemoon/surface/outdoors)
+
+(1,1,1) = {"
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
+(2,1,1) = {"
+b
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+a
+I
+a
+a
+b
+b
+b
+"}
+(3,1,1) = {"
+b
+b
+a
+U
+U
+U
+U
+U
+a
+b
+b
+"}
+(4,1,1) = {"
+b
+a
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+c
+c
+c
+U
+U
+a
+b
+"}
+(5,1,1) = {"
+b
+a
+U
+c
+c
+c
+c
+c
+U
+a
+b
+"}
+(6,1,1) = {"
+b
+I
+U
+c
+c
+c
+c
+c
+U
+I
+b
+"}
+(7,1,1) = {"
+b
+a
+U
+c
+c
+c
+c
+c
+U
+a
+b
+"}
+(8,1,1) = {"
+b
+a
+U
+L
+c
+c
+c
+U
+U
+a
+b
+"}
+(9,1,1) = {"
+b
+b
+a
+U
+U
+d
+U
+U
+a
+b
+b
+"}
+(10,1,1) = {"
+b
+b
+b
+a
+a
+I
+a
+a
+b
+b
+b
+"}
+(11,1,1) = {"
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm
new file mode 100644
index 0000000000..704ac63a7d
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm
@@ -0,0 +1,166 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"b" = (
+/obj/structure/sign/poster/contraband/lusty_xenomorph,
+/turf/closed/indestructible/abductor,
+/area/icemoon/surface/outdoors)
+"c" = (
+/turf/open/floor/mineral/diamond,
+/area/icemoon/surface/outdoors)
+"d" = (
+/obj/item/reagent_containers/food/drinks/trophy/gold_cup,
+/turf/open/floor/mineral/diamond,
+/area/icemoon/surface/outdoors)
+"e" = (
+/obj/item/greentext{
+ light_color = "#64C864";
+ light_range = 1
+ },
+/turf/open/floor/mineral/diamond,
+/area/icemoon/surface/outdoors)
+
+(1,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
+(2,1,1) = {"
+a
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+a
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+a
+a
+a
+"}
+(3,1,1) = {"
+a
+a
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+a
+a
+a
+a
+"}
+(4,1,1) = {"
+a
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+c
+c
+b
+a
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+"}
+(5,1,1) = {"
+a
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+"}
+(6,1,1) = {"
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+a
+a
+"}
+(7,1,1) = {"
+a
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+c
+c
+d
+c
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+b
+a
+a
+"}
+(8,1,1) = {"
+a
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+b
+c
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+c
+b
+a
+a
+a
+"}
+(9,1,1) = {"
+a
+a
+a
+a
+b
+b
+b
+a
+a
+a
+a
+"}
+(10,1,1) = {"
+a
+a
+a
+a
+a
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+a
+a
+a
+a
+"}
+(11,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm
new file mode 100644
index 0000000000..969acdd871
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm
@@ -0,0 +1,886 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"b" = (
+/turf/closed/wall/mineral/wood/nonmetal,
+/area/ruin/unpowered)
+"c" = (
+/obj/structure/closet/toolcloset,
+/obj/item/wrench,
+/obj/item/screwdriver,
+/obj/item/crowbar,
+/obj/item/weldingtool/largetank,
+/obj/item/wirecutters,
+/obj/item/radio/off,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"d" = (
+/turf/open/openspace/icemoon,
+/area/icemoon/surface/outdoors)
+"e" = (
+/obj/item/clothing/suit/hooded/explorer,
+/obj/item/clothing/mask/gas/explorer,
+/obj/item/clothing/gloves/color/black,
+/obj/item/storage/backpack/explorer,
+/obj/item/flashlight/lantern,
+/obj/item/storage/bag/ore,
+/obj/structure/closet,
+/obj/item/clothing/shoes/winterboots/ice_boots,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"f" = (
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"g" = (
+/obj/structure/fireplace,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"h" = (
+/obj/structure/flora/rock/icy,
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"i" = (
+/turf/template_noop,
+/area/template_noop)
+"j" = (
+/obj/structure/sink/kitchen,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"k" = (
+/obj/structure/closet/crate/freezer,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"l" = (
+/obj/machinery/vending/dinnerware,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"m" = (
+/obj/structure/barricade/wooden/crude/snow,
+/obj/structure/mineral_door/wood,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"n" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/ruin/unpowered)
+"o" = (
+/obj/item/reagent_containers/food/drinks/beer,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"p" = (
+/obj/machinery/light/broken{
+ dir = 4
+ },
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"q" = (
+/obj/structure/table/wood,
+/obj/item/pen,
+/obj/machinery/light/broken{
+ dir = 8
+ },
+/obj/item/paper/crumpled/bloody{
+ info = "help...";
+ text = ""
+ },
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"r" = (
+/obj/item/chair/wood,
+/obj/effect/decal/cleanable/blood/splatter,
+/obj/effect/mob_spawn/human/miner/explorer,
+/obj/effect/decal/cleanable/blood/drip,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"s" = (
+/obj/effect/decal/cleanable/trail_holder,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"u" = (
+/obj/structure/ladder,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+
+(1,1,1) = {"
+i
+i
+i
+i
+i
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+i
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+i
+i
+i
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+i
+i
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+"}
+(2,1,1) = {"
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+d
+d
+d
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+i
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+i
+i
+i
+i
+"}
+(3,1,1) = {"
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+d
+d
+d
+d
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+"}
+(4,1,1) = {"
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+d
+d
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+"}
+(5,1,1) = {"
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+d
+d
+d
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+d
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+"}
+(6,1,1) = {"
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+"}
+(7,1,1) = {"
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+d
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+"}
+(8,1,1) = {"
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+"}
+(9,1,1) = {"
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+"}
+(10,1,1) = {"
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+"}
+(11,1,1) = {"
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+b
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+"}
+(12,1,1) = {"
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+f
+f
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+b
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+"}
+(13,1,1) = {"
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+f
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+"}
+(14,1,1) = {"
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+f
+f
+s
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+d
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+d
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+d
+i
+"}
+(15,1,1) = {"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm
new file mode 100644
index 0000000000..908363dd86
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm
@@ -0,0 +1,1403 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
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+ },
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+"mi" = (
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+ },
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+ },
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+ desc = "You can't quite make out what you're seeing.";
+ faction = list("cult");
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+ melee_damage_lower = 10;
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+ name = "Village Elder"
+ },
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+/obj/structure/mirror,
+/turf/closed/wall/mineral/wood,
+/area/ruin/powered)
+"Sk" = (
+/obj/effect/decal/cleanable/blood/tracks,
+/obj/effect/decal/cleanable/blood/footprints{
+ dir = 1
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"SN" = (
+/turf/open/floor/plasteel/freezer,
+/area/ruin/powered)
+"SZ" = (
+/obj/machinery/door/airlock/wood,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"Tc" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"TW" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/obj/structure/flora/grass/both,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"UI" = (
+/obj/machinery/washing_machine,
+/obj/effect/decal/cleanable/blood,
+/obj/item/reagent_containers/food/snacks/meat/slab/corgi,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"Vn" = (
+/turf/closed/wall/mineral/wood,
+/area/ruin/powered)
+"Ws" = (
+/obj/structure/fence/cut/medium{
+ dir = 4
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"WH" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/bed,
+/obj/item/bedsheet/cult,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"Ze" = (
+/turf/closed/wall,
+/area/icemoon/underground/explored)
+"Zx" = (
+/obj/structure/chair/wood{
+ dir = 4
+ },
+/turf/open/floor/plating/ice/icemoon,
+/area/icemoon/underground/explored)
+"ZG" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/closet/cabinet,
+/obj/item/clothing/suit/hooded/wintercoat,
+/obj/item/clothing/shoes/winterboots,
+/obj/item/clothing/under/suit/tan,
+/turf/open/floor/wood,
+/area/ruin/powered)
+
+(1,1,1) = {"
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+(5,1,1) = {"
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+"}
+(8,1,1) = {"
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+(9,1,1) = {"
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+"}
+(10,1,1) = {"
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+QR
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+Tc
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+Og
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+"}
+(11,1,1) = {"
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+"}
+(12,1,1) = {"
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+(13,1,1) = {"
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+(15,1,1) = {"
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+"}
+(16,1,1) = {"
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+(17,1,1) = {"
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+(18,1,1) = {"
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+(19,1,1) = {"
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+(20,1,1) = {"
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+(22,1,1) = {"
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+(23,1,1) = {"
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+(24,1,1) = {"
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+(25,1,1) = {"
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+Og
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+"}
+(26,1,1) = {"
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+Ei
+Ei
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+pc
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+Og
+pc
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+Og
+tN
+"}
+(27,1,1) = {"
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+tN
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+Og
+Og
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+Og
+Og
+bY
+Tc
+pc
+tN
+tN
+pI
+Og
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+"}
+(28,1,1) = {"
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+tN
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+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm
new file mode 100644
index 0000000000..3672599cff
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm
@@ -0,0 +1,178 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/template_noop,
+/area/template_noop)
+"b" = (
+/turf/closed/wall/ice,
+/area/ruin/powered/bathhouse)
+"c" = (
+/obj/machinery/shower{
+ pixel_y = 16
+ },
+/obj/structure/curtain,
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"d" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/underground/explored)
+"e" = (
+/obj/structure/mirror{
+ pixel_y = 28
+ },
+/obj/structure/sink{
+ pixel_y = 20
+ },
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"f" = (
+/obj/structure/table/greyscale,
+/obj/item/bikehorn/rubberducky,
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"g" = (
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"h" = (
+/obj/item/soap,
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"i" = (
+/obj/machinery/door/airlock/freezer{
+ name = "bath house airlock"
+ },
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"j" = (
+/turf/closed/wall/mineral/wood,
+/area/ruin/powered/bathhouse)
+"k" = (
+/turf/open/floor/wood,
+/area/ruin/powered/bathhouse)
+"l" = (
+/obj/structure/table/wood,
+/obj/item/reagent_containers/food/snacks/meatballspaghetti,
+/turf/open/floor/wood,
+/area/ruin/powered/bathhouse)
+"m" = (
+/obj/structure/bookcase/random,
+/turf/open/floor/wood,
+/area/ruin/powered/bathhouse)
+"n" = (
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"o" = (
+/obj/structure/bed,
+/obj/item/bedsheet,
+/turf/open/floor/wood,
+/area/ruin/powered/bathhouse)
+
+(1,1,1) = {"
+b
+b
+b
+b
+b
+d
+a
+a
+"}
+(2,1,1) = {"
+b
+c
+g
+g
+b
+j
+j
+j
+"}
+(3,1,1) = {"
+b
+b
+g
+g
+i
+k
+k
+j
+"}
+(4,1,1) = {"
+b
+c
+g
+g
+b
+l
+k
+j
+"}
+(5,1,1) = {"
+b
+b
+g
+g
+b
+m
+o
+j
+"}
+(6,1,1) = {"
+b
+c
+g
+g
+b
+j
+j
+j
+"}
+(7,1,1) = {"
+b
+b
+g
+h
+b
+n
+n
+d
+"}
+(8,1,1) = {"
+b
+e
+g
+g
+b
+n
+n
+d
+"}
+(9,1,1) = {"
+b
+e
+g
+g
+i
+n
+n
+d
+"}
+(10,1,1) = {"
+b
+f
+g
+g
+b
+n
+d
+a
+"}
+(11,1,1) = {"
+b
+b
+b
+b
+b
+d
+a
+a
+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm
new file mode 100644
index 0000000000..a7a97dfec9
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm
@@ -0,0 +1,1707 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/mineral/random/volcanic/more_caves,
+/area/icemoon/surface/outdoors/unexplored)
+"b" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/underground/explored)
+"y" = (
+/mob/living/simple_animal/hostile/megafauna/dragon{
+ desc = "Hunted to extinction, the icey moon of lavaland is the final resting place for these creatures.";
+ name = "the last ash drake"
+ },
+/turf/open/floor/mineral/gold,
+/area/icemoon/underground/explored)
+"B" = (
+/turf/closed/mineral/random/no_caves,
+/area/icemoon/surface/outdoors/unexplored)
+"P" = (
+/turf/open/floor/mineral/silver,
+/area/icemoon/underground/explored)
+"R" = (
+/turf/open/floor/mineral/gold,
+/area/icemoon/underground/explored)
+"T" = (
+/turf/closed/mineral/random/no_caves,
+/area/icemoon/underground/explored)
+
+(1,1,1) = {"
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
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+b
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+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
+(2,1,1) = {"
+b
+b
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+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
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+b
+b
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+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
+(3,1,1) = {"
+b
+b
+b
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
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+B
+B
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+B
+B
+B
+B
+B
+B
+B
+b
+b
+b
+"}
+(4,1,1) = {"
+b
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+B
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+B
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+B
+B
+B
+B
+B
+B
+B
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+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+b
+b
+"}
+(5,1,1) = {"
+b
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+B
+B
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+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+b
+b
+"}
+(6,1,1) = {"
+b
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+B
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+a
+a
+a
+a
+a
+a
+a
+a
+a
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+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+B
+B
+B
+B
+b
+b
+"}
+(7,1,1) = {"
+b
+b
+B
+B
+B
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
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+a
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+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+B
+B
+B
+B
+b
+b
+"}
+(8,1,1) = {"
+b
+b
+B
+B
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_library.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_library.dmm
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm
new file mode 100644
index 0000000000..feaa46336e
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm
@@ -0,0 +1,818 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
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+"i" = (
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm
new file mode 100644
index 0000000000..79a4625aed
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm
@@ -0,0 +1,47 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/template_noop,
+/area/icemoon/underground/explored)
+"b" = (
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"c" = (
+/obj/effect/sliding_puzzle/lavaland,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+
+(1,1,1) = {"
+a
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+"}
+(2,1,1) = {"
+a
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+"}
+(3,1,1) = {"
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+"}
+(4,1,1) = {"
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+"}
+(5,1,1) = {"
+a
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+a
+a
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+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm
new file mode 100644
index 0000000000..a383c2e8c4
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm
@@ -0,0 +1,1201 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/indestructible/rock/snow/ice/ore,
+/area/icemoon/underground/explored)
+"b" = (
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"d" = (
+/turf/template_noop,
+/area/template_noop)
+"j" = (
+/obj/effect/mob_spawn/human/miner/explorer,
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"q" = (
+/mob/living/simple_animal/hostile/megafauna/wendigo,
+/turf/open/indestructible/necropolis/ice,
+/area/icemoon/underground/explored)
+"z" = (
+/obj/effect/landmark/portal_exit{
+ id = "wendigo arena"
+ },
+/turf/open/indestructible/necropolis/ice,
+/area/icemoon/underground/explored)
+"K" = (
+/obj/effect/landmark/portal_exit{
+ id = "wendigo arena exit"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"N" = (
+/turf/open/indestructible/necropolis/ice,
+/area/icemoon/underground/explored)
+"U" = (
+/obj/item/paper/crumpled/bloody{
+ info = "for your own sake, do not enter"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"V" = (
+/obj/effect/portal/permanent/one_way{
+ id = "wendigo arena"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+
+(1,1,1) = {"
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+(9,1,1) = {"
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+N
+N
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+N
+N
+a
+a
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+a
+a
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+b
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+"}
+(10,1,1) = {"
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+N
+N
+N
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+N
+N
+a
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+d
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+"}
+(11,1,1) = {"
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+N
+N
+N
+N
+N
+N
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+N
+N
+N
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+(12,1,1) = {"
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+N
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+a
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+b
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+d
+d
+"}
+(13,1,1) = {"
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+N
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+N
+N
+N
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+a
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+d
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+"}
+(14,1,1) = {"
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+N
+N
+N
+N
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+N
+N
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+N
+a
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+b
+b
+d
+d
+"}
+(15,1,1) = {"
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+N
+N
+N
+N
+N
+N
+N
+N
+N
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+N
+N
+N
+N
+N
+N
+a
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+b
+d
+d
+"}
+(16,1,1) = {"
+d
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+N
+N
+N
+N
+N
+N
+N
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+N
+N
+N
+N
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+N
+a
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+d
+d
+"}
+(17,1,1) = {"
+d
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+N
+N
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+N
+N
+N
+N
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+N
+N
+N
+N
+N
+N
+N
+a
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+j
+b
+d
+d
+"}
+(18,1,1) = {"
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+d
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+a
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+N
+N
+N
+N
+N
+N
+N
+N
+q
+N
+N
+N
+N
+N
+N
+N
+z
+a
+a
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+U
+d
+d
+"}
+(19,1,1) = {"
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+"}
+(20,1,1) = {"
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+"}
+(21,1,1) = {"
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+(22,1,1) = {"
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+(23,1,1) = {"
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+"}
+(24,1,1) = {"
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+"}
+(25,1,1) = {"
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+d
+"}
+(26,1,1) = {"
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+N
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+N
+N
+N
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+N
+N
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+"}
+(27,1,1) = {"
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+N
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+(28,1,1) = {"
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+(29,1,1) = {"
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+(30,1,1) = {"
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+"}
+(31,1,1) = {"
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+"}
+(32,1,1) = {"
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+d
+d
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+"}
+(33,1,1) = {"
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+"}
+(34,1,1) = {"
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+"}
+(35,1,1) = {"
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+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm
new file mode 100644
index 0000000000..e233afbfb2
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm
@@ -0,0 +1,267 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"b" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/underground/explored)
+"e" = (
+/obj/structure/spawner/nether,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+
+(1,1,1) = {"
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
+(2,1,1) = {"
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+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
+(3,1,1) = {"
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+b
+b
+b
+b
+a
+a
+a
+a
+a
+b
+b
+b
+b
+b
+"}
+(4,1,1) = {"
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+b
+b
+a
+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+b
+"}
+(5,1,1) = {"
+b
+b
+b
+a
+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+b
+"}
+(6,1,1) = {"
+b
+b
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+"}
+(7,1,1) = {"
+b
+b
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+"}
+(8,1,1) = {"
+b
+b
+a
+a
+a
+a
+a
+e
+a
+a
+a
+a
+a
+b
+b
+"}
+(9,1,1) = {"
+b
+b
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+"}
+(10,1,1) = {"
+b
+b
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+"}
+(11,1,1) = {"
+b
+b
+b
+a
+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+b
+"}
+(12,1,1) = {"
+b
+b
+b
+a
+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+b
+"}
+(13,1,1) = {"
+b
+b
+b
+b
+b
+a
+a
+a
+a
+a
+b
+b
+b
+b
+b
+"}
+(14,1,1) = {"
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
+(15,1,1) = {"
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
index b22c9787ba..dab9d0316b 100644
--- a/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
+++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
@@ -61,8 +61,7 @@
},
/obj/structure/sign/barsign{
pixel_y = -32;
- req_access = null;
- req_access_txt = "0"
+ req_access = null
},
/turf/open/floor/wood,
/area/ruin/unpowered/syndicate_lava_base/bar)
@@ -212,7 +211,6 @@
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/computer/arcade/orion_trail{
- icon_state = "arcade";
dir = 1
},
/turf/open/floor/plasteel/dark,
@@ -270,7 +268,6 @@
dir = 4
},
/obj/machinery/firealarm{
- dir = 2;
pixel_y = 24
},
/obj/machinery/light/small{
@@ -1501,7 +1498,6 @@
/area/ruin/unpowered/syndicate_lava_base/virology)
"fk" = (
/obj/machinery/power/apc/syndicate{
- dir = 2;
name = "Experimentation Lab APC";
pixel_y = -24
},
@@ -1565,15 +1561,10 @@
/obj/machinery/door/firedoor,
/obj/structure/table/reinforced,
/obj/machinery/door/window/southleft{
- base_state = "left";
- dir = 2;
- icon_state = "left";
name = "Chemistry"
},
/obj/machinery/door/window/southleft{
- base_state = "left";
dir = 1;
- icon_state = "left";
name = "Chemistry";
req_access_txt = "150"
},
@@ -1968,9 +1959,7 @@
/area/ruin/unpowered/syndicate_lava_base/virology)
"gs" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
- dir = 2
- },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3,
/obj/machinery/light/small,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/white,
@@ -2153,9 +2142,7 @@
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
- dir = 2
- },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3,
/obj/structure/cable/yellow{
icon_state = "1-8"
},
@@ -2864,7 +2851,6 @@
/area/ruin/unpowered/syndicate_lava_base/main)
"ib" = (
/obj/effect/mob_spawn/human/lavaland_syndicate{
- icon_state = "sleeper_s";
dir = 4
},
/turf/open/floor/plasteel/grimy,
@@ -2904,8 +2890,7 @@
/area/ruin/unpowered/syndicate_lava_base/dormitories)
"ie" = (
/obj/effect/mob_spawn/human/lavaland_syndicate/comms{
- dir = 8;
- icon_state = "sleeper_s"
+ dir = 8
},
/turf/open/floor/plasteel/grimy,
/area/ruin/unpowered/syndicate_lava_base/dormitories)
@@ -3029,10 +3014,10 @@
dir = 1
},
/obj/machinery/turretid{
+ ailock = 1;
control_area = "/area/ruin/unpowered/syndicate_lava_base/main";
dir = 1;
icon_state = "control_kill";
- ailock = 1;
lethal = 1;
name = "Base turret controls";
pixel_y = 30;
@@ -3149,7 +3134,6 @@
dir = 1
},
/obj/machinery/firealarm{
- dir = 2;
pixel_y = 24
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3,
@@ -3321,9 +3305,7 @@
"iT" = (
/obj/machinery/light/small,
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
- dir = 2
- },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3,
/obj/structure/cable/yellow{
icon_state = "4-8"
},
@@ -3356,7 +3338,6 @@
dir = 4
},
/obj/machinery/power/apc/syndicate{
- dir = 2;
name = "Dormitories APC";
pixel_y = -24
},
@@ -3565,7 +3546,6 @@
/area/ruin/unpowered/syndicate_lava_base/main)
"jn" = (
/obj/effect/mob_spawn/human/lavaland_syndicate{
- icon_state = "sleeper_s";
dir = 4
},
/obj/machinery/airalarm/syndicate{
@@ -3591,8 +3571,7 @@
/area/ruin/unpowered/syndicate_lava_base/main)
"jq" = (
/obj/effect/mob_spawn/human/lavaland_syndicate{
- dir = 8;
- icon_state = "sleeper_s"
+ dir = 8
},
/obj/machinery/airalarm/syndicate{
pixel_y = 24
@@ -3986,9 +3965,7 @@
/area/ruin/unpowered/syndicate_lava_base/main)
"kd" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
- dir = 2
- },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3,
/obj/structure/cable/yellow{
icon_state = "1-4"
},
@@ -4059,9 +4036,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
},
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
- dir = 2
- },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3,
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/main)
"kj" = (
@@ -4247,8 +4222,10 @@
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/simple/supply/visible,
-/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/visible/layer3,
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible/layer3{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"kA" = (
@@ -4266,11 +4243,9 @@
/obj/structure/cable/yellow{
icon_state = "0-8"
},
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
- dir = 9
- },
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3,
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"kB" = (
@@ -4285,6 +4260,7 @@
/obj/machinery/computer/atmos_control/tank{
dir = 8;
frequency = 1442;
+ input_tag = "syndie_lavaland_n2_in";
name = "Nitrogen Supply Control";
output_tag = "syndie_lavaland_n2_out";
sensors = list("syndie_lavaland_n2_sensor" = "Tank")
@@ -4477,12 +4453,19 @@
/obj/machinery/atmospherics/pipe/simple/supply/visible{
dir = 5
},
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3,
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/n2{
+ dir = 1;
+ piping_layer = 3
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"kY" = (
/obj/machinery/atmospherics/pipe/manifold4w/supply/visible,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 8
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"kZ" = (
@@ -4490,6 +4473,9 @@
dir = 4
},
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 8
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"la" = (
@@ -4503,6 +4489,9 @@
/obj/effect/turf_decal/tile/red{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"lb" = (
@@ -4511,6 +4500,9 @@
/obj/machinery/atmospherics/pipe/simple/supplymain/visible{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 10
+ },
/turf/open/floor/plating,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"lc" = (
@@ -4523,6 +4515,11 @@
/turf/open/floor/plating/airless,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"ld" = (
+/obj/machinery/atmospherics/components/unary/outlet_injector/layer3{
+ dir = 4;
+ id = "syndie_lavaland_n2_in";
+ piping_layer = 3
+ },
/turf/open/floor/plating/airless,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"le" = (
@@ -4676,15 +4673,24 @@
/turf/open/floor/plating,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"lr" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3,
-/turf/open/floor/plasteel,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 10
+ },
+/turf/closed/wall/mineral/plastitanium/nodiagonal,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"ls" = (
/obj/machinery/atmospherics/pipe/simple/supply/visible,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 8
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"lt" = (
/obj/machinery/atmospherics/pipe/simple/supplymain/visible,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"lu" = (
@@ -4694,6 +4700,9 @@
/obj/machinery/portable_atmospherics/scrubber,
/obj/effect/turf_decal/bot,
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 10
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"lv" = (
@@ -4848,29 +4857,33 @@
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"lM" = (
-/obj/structure/cable{
- icon_state = "1-2"
+/obj/machinery/atmospherics/components/unary/outlet_injector/layer3{
+ id = "syndie_lavaland_tox_in";
+ piping_layer = 3
},
-/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3{
- dir = 4
- },
-/turf/open/floor/plasteel,
+/turf/open/floor/plating/airless,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"lN" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
- dir = 9
+/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/o2{
+ dir = 1;
+ piping_layer = 3
},
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"lO" = (
/obj/machinery/atmospherics/pipe/simple/supply/visible,
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 8
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"lP" = (
/obj/machinery/computer/atmos_control/tank{
dir = 8;
frequency = 1442;
+ input_tag = "syndie_lavaland_o2_in";
name = "Oxygen Supply Control";
output_tag = "syndie_lavaland_o2_out";
sensors = list("syndie_lavaland_o2_sensor" = "Tank")
@@ -4879,12 +4892,15 @@
/obj/effect/turf_decal/tile/blue{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 5
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"lQ" = (
/obj/machinery/air_sensor{
frequency = 1442;
- id_tag = "Syndicate_Construction_o2_sensor"
+ id_tag = "syndie_lavaland_o2_sensor"
},
/turf/open/floor/plating/airless,
/area/ruin/unpowered/syndicate_lava_base/engineering)
@@ -5083,6 +5099,9 @@
dir = 6
},
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 5
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"mj" = (
@@ -5093,11 +5112,15 @@
},
/obj/machinery/atmospherics/pipe/simple/supply/visible,
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 9
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"mk" = (
/obj/machinery/atmospherics/pipe/manifold/supplymain/visible,
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3,
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"ml" = (
@@ -5170,7 +5193,6 @@
/obj/machinery/light/small,
/obj/structure/cable/yellow,
/obj/machinery/power/apc/syndicate{
- dir = 2;
name = "Bar APC";
pixel_y = -24
},
@@ -5297,6 +5319,9 @@
/obj/structure/reagent_dispensers/watertank,
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 5
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"mK" = (
@@ -5304,12 +5329,16 @@
/obj/machinery/computer/atmos_control/tank{
dir = 1;
frequency = 1442;
+ input_tag = "syndie_lavaland_tox_in";
name = "Toxins Supply Control";
output_tag = "syndie_lavaland_tox_out";
sensors = list("syndie_lavaland_tox_sensor" = "Tank")
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/ruin/unpowered/syndicate_lava_base/engineering)
"mM" = (
@@ -5700,9 +5729,7 @@
/area/ruin/unpowered/syndicate_lava_base/arrivals)
"nw" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
- dir = 2
- },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3,
/obj/structure/cable/yellow{
icon_state = "1-4"
},
@@ -5998,7 +6025,6 @@
dir = 4
},
/obj/machinery/firealarm{
- dir = 2;
pixel_y = 24
},
/obj/structure/cable/yellow{
@@ -6212,7 +6238,6 @@
},
/obj/structure/cable/yellow,
/obj/machinery/power/apc/syndicate{
- dir = 2;
name = "Telecommunications APC";
pixel_y = -24
},
@@ -6391,7 +6416,6 @@
"oG" = (
/obj/structure/cable,
/obj/machinery/power/turbine{
- dir = 2;
luminosity = 2
},
/turf/open/floor/engine/vacuum,
@@ -6413,6 +6437,21 @@
/obj/structure/sign/departments/chemistry,
/turf/closed/wall/mineral/plastitanium/nodiagonal,
/area/ruin/unpowered/syndicate_lava_base/testlab)
+"pC" = (
+/obj/structure/grille,
+/obj/structure/window/plastitanium,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 10
+ },
+/turf/open/floor/plating,
+/area/ruin/unpowered/syndicate_lava_base/engineering)
+"qc" = (
+/obj/machinery/atmospherics/pipe/simple/supplymain/visible,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3{
+ dir = 10
+ },
+/turf/open/floor/plasteel,
+/area/ruin/unpowered/syndicate_lava_base/engineering)
"tW" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/closed/wall/mineral/plastitanium/nodiagonal,
@@ -6466,12 +6505,29 @@
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/turf/open/floor/plating,
/area/ruin/unpowered/syndicate_lava_base/arrivals)
+"Gm" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
+/turf/closed/wall/mineral/plastitanium/nodiagonal,
+/area/ruin/unpowered/syndicate_lava_base/engineering)
+"Go" = (
+/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/plasma{
+ dir = 1;
+ piping_layer = 3
+ },
+/turf/open/floor/plasteel,
+/area/ruin/unpowered/syndicate_lava_base/engineering)
"IJ" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
dir = 1
},
/turf/closed/wall/mineral/plastitanium/nodiagonal,
/area/ruin/unpowered/syndicate_lava_base/engineering)
+"KA" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 4
+ },
+/turf/closed/wall/mineral/plastitanium/nodiagonal,
+/area/ruin/unpowered/syndicate_lava_base/engineering)
"Lg" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3{
dir = 4
@@ -6487,6 +6543,12 @@
/obj/effect/decal/cleanable/dirt,
/turf/closed/wall/mineral/plastitanium/nodiagonal,
/area/ruin/unpowered/syndicate_lava_base/circuits)
+"Ng" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 9
+ },
+/turf/closed/wall/mineral/plastitanium/nodiagonal,
+/area/ruin/unpowered/syndicate_lava_base/engineering)
"Pa" = (
/turf/closed/wall/mineral/plastitanium/nodiagonal,
/area/ruin/unpowered/syndicate_lava_base/circuits)
@@ -6520,6 +6582,14 @@
},
/turf/open/floor/engine,
/area/ruin/unpowered/syndicate_lava_base/testlab)
+"Tt" = (
+/obj/machinery/atmospherics/components/unary/outlet_injector/layer3{
+ dir = 4;
+ id = "syndie_lavaland_o2_in";
+ piping_layer = 3
+ },
+/turf/open/floor/plating/airless,
+/area/ruin/unpowered/syndicate_lava_base/engineering)
"TC" = (
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
dir = 4
@@ -6529,6 +6599,24 @@
},
/turf/open/floor/engine,
/area/ruin/unpowered/syndicate_lava_base/testlab)
+"Vw" = (
+/obj/structure/grille,
+/obj/structure/window/plastitanium,
+/obj/machinery/atmospherics/pipe/simple/supplymain/visible{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
+/turf/open/floor/plating,
+/area/ruin/unpowered/syndicate_lava_base/engineering)
+"Wq" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 10
+ },
+/turf/closed/wall/mineral/plastitanium/nodiagonal,
+/area/ruin/unpowered/syndicate_lava_base/engineering)
(1,1,1) = {"
aa
@@ -8363,7 +8451,7 @@ ju
ky
kW
lq
-lM
+mh
mh
mG
nd
@@ -8412,8 +8500,8 @@ jW
kk
kz
kX
-lr
lN
+Go
mi
mH
ne
@@ -8513,13 +8601,13 @@ km
kB
kZ
lt
-lt
+qc
mk
mJ
ng
nF
-ld
-ju
+lM
+uB
ab
ab
ab
@@ -8569,7 +8657,7 @@ mK
kD
nG
og
-ju
+KA
ab
ab
ab
@@ -8612,14 +8700,14 @@ ab
ju
kD
lb
-ju
-kD
-lb
-ju
-ju
-ju
-ju
-ju
+uB
+pC
+Vw
+Wq
+Gm
+Gm
+Gm
+Ng
ab
ab
ab
@@ -8662,10 +8750,10 @@ ab
ju
kE
lc
-ju
+KA
lQ
mm
-ju
+KA
ab
ab
ab
@@ -8712,10 +8800,10 @@ ab
ju
kF
ld
-ju
+KA
lR
-ld
-ju
+Tt
+KA
ab
ab
ab
@@ -8761,11 +8849,11 @@ ab
ab
ju
ju
+lr
+Ng
ju
-ju
-ju
-ju
-ju
+lr
+Ng
ab
ab
ab
diff --git a/_maps/icebox.json b/_maps/icebox.json
new file mode 100644
index 0000000000..89777d0a6b
--- /dev/null
+++ b/_maps/icebox.json
@@ -0,0 +1,49 @@
+{
+ "map_name":"Ice Box Station",
+ "map_path":"map_files/IceBoxStation",
+ "map_file":[
+ "IcemoonUnderground_Below.dmm",
+ "IcemoonUnderground_Above.dmm",
+ "IceBoxStation.dmm"
+ ],
+ "station_ruin_budget":0,
+ "space_ruin_levels":0,
+ "space_empty_levels":0,
+ "shuttles":{
+ "cargo":"cargo_box",
+ "ferry":"ferry_fancy",
+ "whiteship":"whiteship_box",
+ "emergency":"emergency_box"
+ },
+ "traits":[
+ {
+ "Up":1,
+ "Mining":true,
+ "Station":false,
+ "Linkage":null,
+ "Gravity":true,
+ "Ice Ruins Underground":true,
+ "Baseturf":"/turf/open/lava/plasma/ice_moon"
+ },
+ {
+ "Down":-1,
+ "Up":1,
+ "Mining":true,
+ "Station":false,
+ "Linkage":null,
+ "Gravity":true,
+ "Ice Ruins Underground":true,
+ "Baseturf":"/turf/open/openspace/icemoon"
+ },
+ {
+ "Down":-1,
+ "Mining":true,
+ "Linkage":null,
+ "Gravity":true,
+ "Ice Ruins":true,
+ "Weather_Snowstorm":true,
+ "Baseturf":"/turf/open/floor/plating/asteroid/snow/icemoon"
+ }
+ ],
+ "minetype":"none"
+}
diff --git a/_maps/iceboxstation.dm b/_maps/iceboxstation.dm
new file mode 100644
index 0000000000..10928bd8a5
--- /dev/null
+++ b/_maps/iceboxstation.dm
@@ -0,0 +1 @@
+#define FORCE_MAP "_maps/icebox.json"
diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm
index 9c2a1a2883..f627c392f6 100644
--- a/_maps/map_files/BoxStation/BoxStation.dmm
+++ b/_maps/map_files/BoxStation/BoxStation.dmm
@@ -3098,7 +3098,9 @@
/turf/open/floor/plating,
/area/maintenance/fore/secondary)
"agd" = (
-/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
+/obj/machinery/atmospherics/pipe/manifold/general/visible{
+ dir = 8
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"age" = (
@@ -6473,16 +6475,6 @@
},
/turf/open/floor/plasteel/white,
/area/science/xenobiology)
-"alX" = (
-/obj/machinery/button/door{
- id = "atmos";
- name = "Atmospherics Lockdown";
- pixel_x = 24;
- pixel_y = 4;
- req_access_txt = "24"
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
"alY" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -18346,7 +18338,7 @@
/turf/open/floor/plasteel,
/area/crew_quarters/locker)
"aQV" = (
-/obj/machinery/vending/autodrobe/all_access,
+/obj/machinery/vending/autodrobe,
/obj/structure/disposalpipe/segment{
dir = 4
},
@@ -39435,7 +39427,10 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPe" = (
-/obj/machinery/atmospherics/pipe/manifold/yellow/visible,
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Pure to Ports"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPf" = (
@@ -39453,10 +39448,10 @@
/area/engine/atmos)
"bPh" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/layer_manifold{
dir = 4
},
-/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/engine/atmos)
"bPi" = (
@@ -40719,7 +40714,9 @@
/area/engine/atmos)
"bSM" = (
/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/general/visible,
+/obj/machinery/atmospherics/pipe/simple/general/visible{
+ dir = 5
+ },
/turf/open/floor/plating,
/area/engine/atmos)
"bSP" = (
@@ -41475,13 +41472,16 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUN" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible,
+/obj/machinery/portable_atmospherics/canister,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible{
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUO" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "Ports to External"
+/obj/machinery/portable_atmospherics/canister,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible{
+ dir = 1
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -41912,8 +41912,9 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bVZ" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible{
- dir = 8
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Ports to External"
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -46658,8 +46659,8 @@
/turf/closed/wall/r_wall,
/area/engine/atmos)
"ciu" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible,
/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/layer_manifold,
/turf/open/floor/plating,
/area/engine/atmos)
"civ" = (
@@ -46703,8 +46704,7 @@
/obj/structure/reagent_dispensers/watertank,
/obj/item/extinguisher,
/obj/machinery/atmospherics/components/unary/vent_pump/on{
- dir = 4;
- pixel_y = 0
+ dir = 4
},
/turf/open/floor/plasteel,
/area/maintenance/disposal/incinerator)
@@ -53525,8 +53525,9 @@
/turf/open/floor/plasteel,
/area/security/brig)
"daq" = (
-/obj/machinery/atmospherics/components/unary/portables_connector/visible,
-/obj/machinery/portable_atmospherics/canister,
+/obj/machinery/atmospherics/pipe/manifold/general/visible{
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"daI" = (
@@ -53948,9 +53949,7 @@
/turf/open/floor/plating,
/area/security/prison)
"eqq" = (
-/obj/machinery/atmospherics/pipe/manifold/orange/visible{
- dir = 4
- },
+/obj/machinery/atmospherics/pipe/manifold/orange/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"eqA" = (
@@ -55365,7 +55364,7 @@
"ivJ" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
+/obj/machinery/atmospherics/pipe/layer_manifold{
dir = 4
},
/turf/open/floor/plating,
@@ -55418,7 +55417,7 @@
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/yellow/visible,
+/obj/machinery/atmospherics/pipe/layer_manifold,
/turf/open/floor/plating,
/area/engine/atmos)
"iLJ" = (
@@ -55709,11 +55708,7 @@
/turf/closed/wall/r_wall,
/area/engine/gravity_generator)
"jBQ" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "Pure to Ports"
- },
-/obj/machinery/atmospherics/pipe/simple/general/visible,
+/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"jCq" = (
@@ -56429,7 +56424,7 @@
},
/area/maintenance/bar)
"lsk" = (
-/obj/machinery/vending/autodrobe/all_access,
+/obj/machinery/vending/autodrobe,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"ltK" = (
@@ -56729,6 +56724,10 @@
},
/turf/open/floor/wood,
/area/crew_quarters/bar)
+"moS" = (
+/obj/machinery/atmospherics/pipe/manifold4w/yellow/visible,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"mps" = (
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -57774,7 +57773,9 @@
/area/crew_quarters/fitness)
"pCj" = (
/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/yellow/visible,
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 5
+ },
/turf/open/floor/plating,
/area/engine/atmos)
"pDe" = (
@@ -57916,10 +57917,11 @@
/turf/open/floor/plasteel,
/area/security/processing)
"pUP" = (
-/obj/machinery/atmospherics/pipe/simple/orange/visible{
- dir = 5
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/manifold/general/visible{
+ dir = 4
},
-/turf/open/floor/plasteel,
+/turf/open/floor/plating,
/area/engine/atmos)
"qaY" = (
/obj/structure/table/reinforced,
@@ -58470,6 +58472,13 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plating,
/area/maintenance/fore)
+"rTo" = (
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "External to Pumps"
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"rTu" = (
/obj/structure/cable{
icon_state = "4-8"
@@ -60035,18 +60044,18 @@
/turf/open/floor/plasteel/white,
/area/science/circuit)
"vPQ" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "External to Pumps"
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 10
},
-/turf/open/floor/plasteel,
+/turf/open/floor/plating,
/area/engine/atmos)
"vQf" = (
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
-/obj/machinery/atmospherics/components/binary/pump/on{
+/obj/machinery/atmospherics/components/binary/pump{
dir = 8;
name = "Mix to External"
},
@@ -93434,7 +93443,7 @@ bQp
alk
gAu
eqq
-pUP
+bOd
bOd
bOd
bOd
@@ -93690,8 +93699,8 @@ bJF
bVX
bRA
bTP
+rTo
bOd
-vPQ
bOd
bOd
bOd
@@ -93948,7 +93957,7 @@ bMQ
bRC
rdl
daq
-bUN
+bUO
bOd
bOd
bOd
@@ -94205,7 +94214,7 @@ cBF
bRD
rdl
daq
-bUN
+bUO
bOd
bOd
bOd
@@ -94461,7 +94470,7 @@ bPc
bQs
cez
ceA
-bOd
+daq
bUO
bOd
bOd
@@ -94719,7 +94728,7 @@ bQv
bRF
bSM
bVZ
-bUN
+bOd
bOd
bOd
bOd
@@ -94974,7 +94983,7 @@ bOc
udT
omk
nTU
-bSM
+pUP
jBQ
agd
cCB
@@ -95488,8 +95497,8 @@ oVN
bPf
bQx
bRH
-bMQ
-bTU
+vPQ
+moS
kGv
bUS
cCE
@@ -96003,15 +96012,15 @@ ivJ
bQy
bRI
bSP
-bPh
+ivJ
jzM
bRI
cCF
-bPh
+ivJ
bQy
bRI
bQy
-bPh
+ivJ
bQy
bRI
bSP
diff --git a/_maps/map_files/CogStation/CogStation.dmm b/_maps/map_files/CogStation/CogStation.dmm
index dbc857dfd7..ebb3493a35 100644
--- a/_maps/map_files/CogStation/CogStation.dmm
+++ b/_maps/map_files/CogStation/CogStation.dmm
@@ -10400,7 +10400,6 @@
/obj/machinery/requests_console{
department = "AI";
departmentType = 5;
- pixel_x = 0;
pixel_y = 28
},
/obj/machinery/door/window/eastright{
@@ -42089,18 +42088,14 @@
/turf/open/floor/plasteel/white,
/area/medical/virology)
"bMD" = (
-/obj/structure/flora/tree/palm{
- pixel_x = 0
- },
+/obj/structure/flora/tree/palm,
/obj/machinery/light{
dir = 8
},
/turf/open/floor/grass,
/area/medical/virology)
"bME" = (
-/obj/structure/flora/tree/palm{
- pixel_x = 0
- },
+/obj/structure/flora/tree/palm,
/obj/machinery/light{
dir = 4;
light_color = "#c1caff"
@@ -42181,9 +42176,7 @@
/turf/open/space/basic,
/area/space/nearstation)
"bML" = (
-/obj/structure/flora/tree/palm{
- pixel_x = 0
- },
+/obj/structure/flora/tree/palm,
/turf/open/floor/grass,
/area/medical/virology)
"bMM" = (
@@ -71649,8 +71642,7 @@
/obj/machinery/atmospherics/pipe/simple/orange/hidden,
/obj/machinery/flasher{
id = "ID";
- pixel_x = 24;
- pixel_y = 0
+ pixel_x = 24
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/turret_protected/ai)
diff --git a/_maps/map_files/IceBoxStation/IceBoxStation.dmm b/_maps/map_files/IceBoxStation/IceBoxStation.dmm
new file mode 100644
index 0000000000..a0bbe73b9a
--- /dev/null
+++ b/_maps/map_files/IceBoxStation/IceBoxStation.dmm
@@ -0,0 +1,127550 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aab" = (
+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = 24
+ },
+/obj/structure/table,
+/obj/machinery/chem_dispenser/drinks/beer{
+ dir = 8
+ },
+/obj/item/radio/intercom{
+ pixel_y = 25
+ },
+/obj/effect/turf_decal/tile/bar,
+/obj/effect/turf_decal/tile/bar{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/crew_quarters/bar)
+"aac" = (
+/obj/machinery/camera{
+ c_tag = "Bar";
+ dir = 8
+ },
+/obj/structure/table,
+/obj/machinery/chem_dispenser/drinks{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/bar,
+/obj/effect/turf_decal/tile/bar{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/crew_quarters/bar)
+"aad" = (
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/open/floor/engine,
+/area/science/xenobiology)
+"aaf" = (
+/obj/docking_port/stationary{
+ dheight = 1;
+ dir = 8;
+ dwidth = 12;
+ height = 17;
+ id = "syndicate_ne";
+ name = "northeast of station";
+ width = 23
+ },
+/turf/closed/mineral/random/snow/more_caves,
+/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters)
+"aah" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 5
+ },
+/turf/open/floor/plasteel,
+/area/security/main)
+"aai" = (
+/turf/closed/wall/r_wall,
+/area/security/prison)
+"aaj" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/closed/wall/r_wall,
+/area/security/prison)
+"aak" = (
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/prison)
+"aal" = (
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/prison)
+"aam" = (
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/prison)
+"aan" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/ambrosia,
+/obj/machinery/newscaster{
+ pixel_y = 32
+ },
+/turf/open/floor/grass,
+/area/security/prison)
+"aao" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/plant_analyzer,
+/obj/structure/sign/warning/electricshock{
+ pixel_y = 32
+ },
+/turf/open/floor/grass,
+/area/security/prison)
+"aap" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/carrot,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaq" = (
+/obj/machinery/camera{
+ c_tag = "Prison Common Room";
+ network = list("ss13","prison")
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/green,
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 8
+ },
+/obj/structure/sink{
+ pixel_y = 20
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aar" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/glowshroom,
+/turf/open/floor/grass,
+/area/security/prison)
+"aas" = (
+/obj/structure/sign/warning/electricshock{
+ pixel_y = 32
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aat" = (
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aau" = (
+/obj/machinery/biogenerator,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aav" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaw" = (
+/obj/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/grass,
+/area/security/prison)
+"aax" = (
+/mob/living/simple_animal/mouse/brown/Tom,
+/turf/open/floor/grass,
+/area/security/prison)
+"aay" = (
+/turf/open/floor/plating,
+/area/security/prison)
+"aaz" = (
+/obj/machinery/disposal/bin,
+/obj/structure/sign/plaques/deempisi{
+ pixel_x = -28;
+ pixel_y = -4
+ },
+/obj/structure/disposalpipe/trunk{
+ dir = 4
+ },
+/obj/machinery/button/door{
+ id = "barShutters";
+ name = "bar shutters";
+ pixel_x = 4;
+ pixel_y = 28
+ },
+/obj/effect/turf_decal/tile/bar,
+/obj/effect/turf_decal/tile/bar{
+ dir = 1
+ },
+/obj/machinery/light_switch{
+ name = "Bar Lights";
+ pixel_x = -6;
+ pixel_y = 28
+ },
+/turf/open/floor/plasteel,
+/area/crew_quarters/bar)
+"aaA" = (
+/obj/machinery/seed_extractor,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaB" = (
+/obj/structure/window/reinforced,
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/potato,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaC" = (
+/obj/machinery/hydroponics/soil,
+/obj/structure/window/reinforced,
+/obj/item/seeds/tower,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaD" = (
+/obj/structure/window/reinforced,
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/grass,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaE" = (
+/obj/effect/turf_decal/tile/green,
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaF" = (
+/obj/structure/window/reinforced,
+/obj/machinery/hydroponics/soil,
+/obj/item/cultivator,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaG" = (
+/obj/machinery/light{
+ dir = 4
+ },
+/obj/machinery/vr_sleeper{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaI" = (
+/obj/structure/bookcase,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaJ" = (
+/obj/structure/chair/stool,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaK" = (
+/obj/machinery/computer/arcade/battle{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaL" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"aaM" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"aaN" = (
+/obj/structure/chair/sofa/right,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaO" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"aaP" = (
+/obj/machinery/computer/cryopod{
+ dir = 8;
+ pixel_x = 26
+ },
+/obj/machinery/cryopod{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaQ" = (
+/turf/closed/wall,
+/area/security/warden)
+"aaU" = (
+/obj/machinery/computer/arcade/orion_trail{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaV" = (
+/obj/structure/table/wood,
+/obj/item/storage/pill_bottle/dice,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaW" = (
+/obj/effect/landmark/event_spawn,
+/obj/structure/chair/comfy/brown{
+ color = "#596479";
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaX" = (
+/obj/structure/window/reinforced,
+/obj/machinery/cryopod{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaY" = (
+/obj/effect/turf_decal/bot,
+/obj/structure/closet/crate/secure/weapon{
+ desc = "A secure clothing crate.";
+ name = "formal uniform crate";
+ req_access = "3"
+ },
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/warden/formal,
+/obj/item/clothing/under/rank/security/head_of_security/formal,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/vest/warden/navyblue,
+/obj/item/clothing/suit/armor/hos/navyblue,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navywarden,
+/obj/item/clothing/head/beret/sec/navyhos,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"aaZ" = (
+/turf/closed/wall/r_wall,
+/area/ai_monitored/security/armory)
+"abb" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 6
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abc" = (
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abd" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
+ dir = 1
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abe" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abf" = (
+/obj/machinery/vending/sustenance,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abg" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 10
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abh" = (
+/obj/machinery/holopad,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abi" = (
+/obj/machinery/shower{
+ dir = 8
+ },
+/obj/item/soap/nanotrasen,
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"abj" = (
+/obj/structure/bedsheetbin/color,
+/obj/structure/table,
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"abk" = (
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abl" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abm" = (
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abn" = (
+/obj/structure/closet/secure_closet/security/sec,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abo" = (
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/main)
+"abp" = (
+/turf/closed/wall,
+/area/security/main)
+"abq" = (
+/turf/closed/wall/r_wall,
+/area/crew_quarters/heads/hos)
+"abr" = (
+/obj/machinery/computer/security/hos,
+/obj/effect/turf_decal/bot,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"abt" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 9
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"abu" = (
+/obj/machinery/door/poddoor{
+ id = "executionspaceblast"
+ },
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"abv" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 5
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"abw" = (
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/flasher{
+ id = "executionflash";
+ pixel_y = 25
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"abx" = (
+/obj/machinery/camera/motion{
+ c_tag = "Armory External Motion Sensor";
+ dir = 4
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/ai_monitored/security/armory)
+"aby" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/closed/wall/r_wall,
+/area/security/execution/transfer)
+"abz" = (
+/obj/machinery/light/small{
+ dir = 4;
+ light_color = "#d8b1b1"
+ },
+/turf/open/floor/engine,
+/area/science/xenobiology)
+"abA" = (
+/obj/machinery/light,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abB" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 10
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abC" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abD" = (
+/obj/machinery/light,
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abE" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 10
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abF" = (
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"abG" = (
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/ai_monitored/security/armory)
+"abH" = (
+/obj/structure/closet/secure_closet/security/sec,
+/obj/effect/turf_decal/bot,
+/obj/machinery/light{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abI" = (
+/obj/structure/reagent_dispensers/peppertank{
+ pixel_y = 32
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/effect/turf_decal/stripes/corner{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"abJ" = (
+/obj/machinery/vending/wardrobe/sec_wardrobe,
+/obj/effect/turf_decal/bot,
+/obj/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abK" = (
+/obj/structure/chair/stool,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "permabolt3";
+ name = "Cell Bolt Control";
+ normaldoorcontrol = 1;
+ pixel_y = 25;
+ specialfunctions = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abL" = (
+/obj/structure/chair/stool,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "permabolt2";
+ name = "Cell Bolt Control";
+ normaldoorcontrol = 1;
+ pixel_y = 25;
+ specialfunctions = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abM" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abN" = (
+/obj/effect/landmark/secequipment,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abO" = (
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"abP" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abQ" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"abR" = (
+/obj/machinery/vending/security,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abS" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abT" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"abU" = (
+/obj/item/book/manual/wiki/security_space_law,
+/obj/structure/table/wood,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"abV" = (
+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
+ },
+/obj/machinery/camera{
+ c_tag = "Brig Equipment Room";
+ dir = 4
+ },
+/obj/machinery/firealarm{
+ dir = 4;
+ pixel_x = -26
+ },
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"abW" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"abX" = (
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/machinery/power/tracker,
+/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel,
+/area/icemoon/surface/outdoors)
+"abY" = (
+/obj/effect/spawner/structure/window/plasma/reinforced,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating,
+/area/engine/engineering)
+"aca" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 8
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acb" = (
+/obj/machinery/sparker{
+ id = "executionburn";
+ pixel_x = 25
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acc" = (
+/obj/structure/bed,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acd" = (
+/turf/closed/wall,
+/area/security/prison)
+"ace" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "permacell3";
+ name = "cell blast door"
+ },
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "permabolt3";
+ name = "Cell 3"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acf" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "permacell2";
+ name = "cell blast door"
+ },
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "permabolt2";
+ name = "Cell 2"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acg" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/door/poddoor/preopen{
+ id = "permacell1";
+ name = "cell blast door"
+ },
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "permabolt1";
+ name = "Cell 1"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"ach" = (
+/obj/machinery/door/airlock{
+ name = "Unisex Restroom"
+ },
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"aci" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acj" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"ack" = (
+/obj/structure/table/reinforced,
+/obj/item/grenade/barrier{
+ pixel_x = 4
+ },
+/obj/item/grenade/barrier,
+/obj/item/grenade/barrier{
+ pixel_x = -4
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/machinery/power/apc/highcap/five_k{
+ areastring = "/area/ai_monitored/security/armory";
+ dir = 8;
+ name = "Armory APC";
+ pixel_x = -24
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/machinery/light{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acl" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/end{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acm" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line,
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acn" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"aco" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acp" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acq" = (
+/obj/machinery/firealarm{
+ pixel_y = 24
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acr" = (
+/obj/structure/chair/comfy/black,
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acs" = (
+/obj/machinery/power/apc{
+ areastring = "/area/crew_quarters/heads/hos";
+ dir = 8;
+ name = "Head of Security's Office APC";
+ pixel_x = -24
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/structure/bed/dogbed{
+ desc = "A comfy-looking pet bed. You can even strap your pet in, in case the gravity turns off.";
+ name = "pet bed"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/mob/living/simple_animal/hostile/retaliate/bat/secbat{
+ desc = "An adorable fruit bat with a cute little hat, may or may not have a reputation for biting out eyeballs, or at least that's what the HoS'd tell you.";
+ name = "Colonel Chomps"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"act" = (
+/obj/machinery/holopad,
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acu" = (
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acv" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acz" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/effect/turf_decal/stripes/line{
+ dir = 10
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acA" = (
+/obj/machinery/atmospherics/components/unary/outlet_injector/on,
+/obj/effect/turf_decal/stripes/line{
+ dir = 6
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acB" = (
+/obj/effect/turf_decal/stripes/line,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acC" = (
+/obj/structure/bed,
+/obj/machinery/camera{
+ c_tag = "Prison Cell 3";
+ network = list("ss13","prison")
+ },
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acD" = (
+/obj/structure/chair/stool,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "permabolt1";
+ name = "Cell Bolt Control";
+ normaldoorcontrol = 1;
+ pixel_y = 25;
+ specialfunctions = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acE" = (
+/obj/structure/bed,
+/obj/machinery/camera{
+ c_tag = "Prison Cell 2";
+ network = list("ss13","prison")
+ },
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acF" = (
+/obj/machinery/light_switch{
+ pixel_y = -23
+ },
+/obj/effect/landmark/event_spawn,
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acG" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acH" = (
+/obj/structure/bed,
+/obj/machinery/camera{
+ c_tag = "Prison Cell 1";
+ network = list("ss13","prison")
+ },
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acI" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "executionfireblast";
+ name = "blast door"
+ },
+/obj/machinery/atmospherics/pipe/simple/general/hidden,
+/obj/machinery/door/firedoor,
+/obj/machinery/door/window/westright{
+ dir = 1;
+ name = "Transfer Room";
+ req_access_txt = "2"
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acJ" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acK" = (
+/obj/structure/mirror{
+ pixel_x = 25
+ },
+/obj/machinery/light/small{
+ dir = 8
+ },
+/obj/structure/sink{
+ dir = 4;
+ pixel_x = 11
+ },
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"acL" = (
+/obj/machinery/disposal/bin,
+/obj/structure/disposalpipe/trunk,
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = 28
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acM" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acN" = (
+/obj/structure/chair/stool{
+ pixel_y = 8
+ },
+/turf/open/floor/wood,
+/area/crew_quarters/bar)
+"acO" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"acP" = (
+/obj/machinery/light{
+ dir = 4
+ },
+/obj/structure/reagent_dispensers/peppertank{
+ pixel_x = 30
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"acQ" = (
+/obj/structure/table/wood,
+/obj/item/folder/red,
+/obj/item/stamp/hos,
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acR" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"acS" = (
+/obj/structure/disposalpipe/segment,
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"acT" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plating,
+/area/ai_monitored/security/armory)
+"acU" = (
+/obj/machinery/door/airlock/external{
+ name = "Security External Airlock";
+ req_access_txt = "63"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plating,
+/area/maintenance/fore/secondary)
+"acX" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/machinery/door/poddoor/preopen{
+ id = "executionfireblast";
+ name = "blast door"
+ },
+/obj/machinery/door/firedoor,
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"acY" = (
+/obj/structure/table,
+/obj/item/paper,
+/obj/item/pen,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acZ" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "executionfireblast";
+ name = "blast door"
+ },
+/obj/machinery/door/firedoor,
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"ada" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/machinery/flasher{
+ id = "PCell 3";
+ pixel_x = -28
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adb" = (
+/obj/structure/table,
+/obj/item/paper,
+/obj/item/pen,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adc" = (
+/obj/machinery/flasher{
+ id = "PCell 1";
+ pixel_x = -28
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"add" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/machinery/flasher{
+ id = "PCell 2";
+ pixel_x = -28
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"ade" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adf" = (
+/obj/structure/toilet/secret/prison{
+ dir = 1
+ },
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"adg" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plating,
+/area/ai_monitored/security/armory)
+"adh" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adi" = (
+/obj/structure/rack,
+/obj/item/gun/ballistic/shotgun/riot{
+ pixel_x = -3;
+ pixel_y = 3
+ },
+/obj/item/gun/ballistic/shotgun/riot,
+/obj/item/gun/ballistic/shotgun/riot{
+ pixel_x = 3;
+ pixel_y = -3
+ },
+/obj/structure/window/reinforced{
+ dir = 1;
+ pixel_y = 1
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/bot,
+/obj/machinery/light{
+ dir = 4;
+ light_color = "#c1caff"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adj" = (
+/obj/machinery/recharger,
+/obj/effect/turf_decal/stripes/corner{
+ dir = 4
+ },
+/obj/structure/table/reinforced,
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"adk" = (
+/obj/machinery/recharger,
+/obj/structure/table/reinforced,
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"adl" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"adm" = (
+/obj/item/radio/intercom{
+ name = "Station Intercom (General)";
+ pixel_x = 29
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/landmark/secequipment,
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"adn" = (
+/obj/structure/chair{
+ dir = 1
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"ado" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adp" = (
+/obj/structure/table,
+/obj/effect/turf_decal/tile/red,
+/obj/item/radio/headset{
+ desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast.";
+ name = "prisoner headset";
+ prison_radio = 1
+ },
+/obj/item/radio/headset{
+ desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast.";
+ name = "prisoner headset";
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adq" = (
+/obj/machinery/computer/slot_machine{
+ balance = 15;
+ money = 500;
+ pixel_x = -5
+ },
+/obj/structure/sign/poster/contraband/robust_softdrinks{
+ pixel_x = -32
+ },
+/turf/open/floor/wood,
+/area/crew_quarters/bar)
+"adr" = (
+/obj/structure/sign/warning/vacuum/external{
+ pixel_x = -32
+ },
+/turf/open/floor/plating,
+/area/maintenance/fore/secondary)
+"ads" = (
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/machinery/power/solar{
+ id = "auxsolareast";
+ name = "Port Auxiliary Solar Array"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel,
+/area/icemoon/surface/outdoors)
+"adu" = (
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"adB" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/main)
+"adC" = (
+/obj/structure/table,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/item/razor,
+/obj/item/toy/plush/borgplushie{
+ desc = "A horrible abomination to God in plushie form. Legends say this is used to torture prisoners by repeatedly beating them in the head with it.. ..It feels sorta heavy.";
+ force = 1;
+ name = "dogborg plushie";
+ throwforce = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"adD" = (
+/obj/machinery/button/flasher{
+ id = "executionflash";
+ pixel_x = 24;
+ pixel_y = 5
+ },
+/obj/machinery/button/door{
+ id = "executionspaceblast";
+ name = "Vent to Space";
+ pixel_x = 25;
+ pixel_y = -5;
+ req_access_txt = "7"
+ },
+/obj/machinery/atmospherics/pipe/simple/general/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"adE" = (
+/obj/structure/table,
+/obj/item/folder/red{
+ pixel_x = 3
+ },
+/obj/item/taperecorder{
+ pixel_x = -3
+ },
+/obj/item/assembly/flash/handheld,
+/obj/item/reagent_containers/spray/pepper,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"adF" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/closed/wall,
+/area/security/prison)
+"adG" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/closed/wall,
+/area/security/prison)
+"adH" = (
+/obj/machinery/door/airlock/security/glass{
+ name = "Long-Term Cell 3";
+ req_access_txt = "2"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adI" = (
+/obj/machinery/door/airlock/security/glass{
+ name = "Long-Term Cell 2";
+ req_access_txt = "2"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adJ" = (
+/obj/machinery/door/airlock/security/glass{
+ name = "Long-Term Cell 1";
+ req_access_txt = "2"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adK" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/firealarm{
+ dir = 4;
+ pixel_x = -26
+ },
+/obj/machinery/camera{
+ c_tag = "Brig EVA Storage";
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/brig)
+"adL" = (
+/obj/machinery/suit_storage_unit/security,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/delivery,
+/turf/open/floor/plasteel/dark,
+/area/security/brig)
+"adM" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adN" = (
+/obj/machinery/requests_console{
+ announcementConsole = 1;
+ department = "Head of Security's Desk";
+ departmentType = 5;
+ name = "Head of Security RC";
+ pixel_y = 30
+ },
+/obj/item/radio/intercom{
+ dir = 4;
+ name = "Station Intercom (General)";
+ pixel_x = -31
+ },
+/obj/structure/table/wood,
+/obj/item/storage/box/seccarts{
+ pixel_x = 3;
+ pixel_y = 2
+ },
+/obj/item/storage/box/deputy,
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"adO" = (
+/obj/machinery/computer/secure_data,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"adP" = (
+/obj/structure/rack,
+/obj/item/gun/energy/e_gun{
+ pixel_x = -3;
+ pixel_y = 3
+ },
+/obj/item/gun/energy/e_gun,
+/obj/item/gun/energy/e_gun{
+ pixel_x = 3;
+ pixel_y = -3
+ },
+/obj/structure/window/reinforced,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adQ" = (
+/obj/machinery/computer/card/minor/hos,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"adR" = (
+/turf/closed/wall/r_wall,
+/area/security/main)
+"adS" = (
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"adT" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"adW" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"aea" = (
+/obj/machinery/portable_atmospherics/canister/nitrous_oxide,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible,
+/obj/effect/turf_decal/stripes/line{
+ dir = 9
+ },
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"aeb" = (
+/obj/structure/table,
+/obj/item/flashlight/lamp,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"aec" = (
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/machinery/portable_atmospherics/canister/carbon_dioxide,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible,
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"aed" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 4
+ },
+/obj/machinery/button/ignition{
+ id = "executionburn";
+ pixel_x = 24;
+ pixel_y = 5
+ },
+/obj/machinery/button/door{
+ id = "executionfireblast";
+ name = "Transfer Area Lockdown";
+ pixel_x = 25;
+ pixel_y = -5;
+ req_access_txt = "2"
+ },
+/obj/machinery/atmospherics/pipe/simple/general/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"aee" = (
+/obj/structure/chair{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"aef" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/structure/table,
+/obj/item/restraints/handcuffs,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aeg" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
+/turf/closed/wall/r_wall,
+/area/security/execution/transfer)
+"aeh" = (
+/obj/machinery/button/door{
+ id = "permacell3";
+ name = "Cell 3 Lockdown";
+ pixel_x = -4;
+ pixel_y = 25;
+ req_access_txt = "2"
+ },
+/obj/machinery/button/flasher{
+ id = "PCell 3";
+ pixel_x = 6;
+ pixel_y = 24
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aei" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aej" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aek" = (
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/machinery/computer/security/telescreen/prison{
+ pixel_y = 30
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"ael" = (
+/obj/machinery/button/door{
+ id = "permacell2";
+ name = "Cell 2 Lockdown";
+ pixel_x = -4;
+ pixel_y = 25;
+ req_access_txt = "2"
+ },
+/obj/machinery/button/flasher{
+ id = "PCell 2";
+ pixel_x = 6;
+ pixel_y = 24
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aem" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aen" = (
+/obj/machinery/computer/security/telescreen/prison{
+ pixel_y = 30
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/camera{
+ c_tag = "Prison Hallway";
+ network = list("ss13","prison")
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aeo" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_y = 30
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aep" = (
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+ },
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+ },
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+ },
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+ },
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+ name = "Courtroom";
+ req_access_txt = "42"
+ },
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+ dir = 1
+ },
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+ icon_state = "1-2"
+ },
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+ name = "Solar Maintenance";
+ req_access_txt = "10; 13"
+ },
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+ },
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+ icon_state = "0-8"
+ },
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+ dir = 4
+ },
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+ },
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+/obj/machinery/door/poddoor/preopen{
+ id = "Cell Interior Shutters";
+ name = "brig shutters"
+ },
+/obj/effect/spawner/structure/window/reinforced,
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+ icon_state = "0-8"
+ },
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+ pixel_x = -12;
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+ balance = 15;
+ money = 500
+ },
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+/obj/item/coin/diamond,
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+ base_state = "right";
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+ req_access_txt = "55"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/door/poddoor/preopen{
+ id = "xenobio3";
+ name = "containment blast door"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
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+ dir = 4;
+ name = "Containment Pen";
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+ },
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+ dir = 4
+ },
+/obj/effect/turf_decal/delivery,
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+ icon_state = "4-8"
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+ name = "Labor Shuttle";
+ req_access_txt = "2"
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+ dir = 4
+ },
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+/obj/item/paper_bin{
+ pixel_x = -3;
+ pixel_y = 7
+ },
+/obj/item/pen{
+ pixel_x = 4;
+ pixel_y = 4
+ },
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+ dir = 4;
+ name = "Reception Desk";
+ req_access_txt = "3"
+ },
+/obj/machinery/door/firedoor,
+/obj/machinery/door/poddoor/preopen{
+ id = "Secure Brig Control";
+ name = "brig shutters"
+ },
+/obj/machinery/door/window/southright{
+ dir = 8;
+ name = "Reception Desk";
+ req_access_txt = "63"
+ },
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+ base_state = "right";
+ dir = 8;
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+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 8
+ },
+/obj/effect/turf_decal/delivery,
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+ dir = 4
+ },
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+ icon_state = "0-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/obj/machinery/door/poddoor/preopen{
+ id = "Secure Gate";
+ name = "brig shutters"
+ },
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+ },
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+ icon_state = "1-2"
+ },
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+ dir = 4;
+ name = "Containment Pen";
+ req_access_txt = "55"
+ },
+/obj/machinery/door/poddoor/preopen{
+ id = "xenobio8";
+ name = "containment blast door"
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+ },
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+ },
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+ },
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+ },
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+ },
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+ icon_state = "1-2"
+ },
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+ icon_state = "0-4"
+ },
+/obj/machinery/power/apc{
+ areastring = "/area/maintenance/solars/port/fore";
+ dir = 8;
+ name = "Port Bow Solar APC";
+ pixel_x = -25;
+ pixel_y = 3
+ },
+/obj/machinery/camera{
+ c_tag = "Fore Port Solar Control";
+ dir = 1
+ },
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+ },
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+/obj/item/circuitboard/machine/seed_extractor,
+/obj/structure/table,
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+ lootcount = 4;
+ name = "4maintenance loot spawner"
+ },
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+"ano" = (
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+ dir = 8
+ },
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+ icon_state = "1-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
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+ },
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+"ans" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 1
+ },
+/turf/open/floor/plasteel/showroomfloor,
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+"ant" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/security{
+ name = "Evidence Storage";
+ req_access_txt = "3"
+ },
+/turf/open/floor/plasteel/showroomfloor,
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+"anv" = (
+/obj/structure/closet{
+ name = "Evidence Closet"
+ },
+/obj/effect/turf_decal/tile/red,
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+ dir = 4
+ },
+/obj/machinery/light{
+ dir = 4;
+ light_color = "#e8eaff"
+ },
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+ },
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+ icon_state = "1-2"
+ },
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+/obj/effect/landmark/event_spawn,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
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+/obj/structure/cable{
+ icon_state = "1-4"
+ },
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+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
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+"anB" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/closet/secure_closet/brig{
+ id = "Cell 2";
+ name = "Cell 2 Locker"
+ },
+/obj/item/radio/headset{
+ desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast.";
+ name = "prisoner headset";
+ prison_radio = 1
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/effect/turf_decal/tile/blue,
+/obj/effect/turf_decal/tile/blue{
+ dir = 8
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
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+ },
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+ icon_state = "1-2"
+ },
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+ dir = 9
+ },
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+ },
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+/obj/machinery/power/apc{
+ areastring = "/area/crew_quarters/fitness/pool";
+ name = "Pool APC";
+ pixel_y = -24
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
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+"anI" = (
+/obj/machinery/door/airlock/engineering{
+ name = "Port Bow Solar Access";
+ req_access_txt = "10"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
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+"anM" = (
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+ dir = 8
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/blue,
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_x = -27;
+ pixel_y = -27;
+ prison_radio = 1
+ },
+/obj/machinery/flasher{
+ id = "Cell 2";
+ pixel_x = -24;
+ pixel_y = -36
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 1
+ },
+/obj/structure/bed,
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+ icon_state = "1-4"
+ },
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+ icon_state = "1-2"
+ },
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+/area/icemoon/surface/outdoors)
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+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/obj/structure/cable,
+/obj/effect/spawner/structure/window/reinforced,
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+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
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+"anU" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/public/glass{
+ name = "Courtroom"
+ },
+/turf/open/floor/plasteel/dark,
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+/area/security/courtroom)
+"anW" = (
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+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
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+"anX" = (
+/obj/structure/extinguisher_cabinet{
+ pixel_x = 5;
+ pixel_y = -32
+ },
+/obj/machinery/camera{
+ c_tag = "Courtroom South";
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/courtroom)
+"anY" = (
+/obj/machinery/airalarm{
+ dir = 1;
+ pixel_y = -22
+ },
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+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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+ dir = 4
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 9
+ },
+/turf/open/floor/plating,
+/area/maintenance/fore/secondary)
+"aoa" = (
+/obj/machinery/door/airlock/maintenance{
+ req_access_txt = "12"
+ },
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+"aob" = (
+/obj/machinery/light_switch{
+ pixel_x = -20
+ },
+/obj/item/radio/intercom{
+ pixel_y = 25
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The bar layout for the station is very old. We've decided to give it a facelift after our partnership with IKEA Intergalactic?.
We added some sweet retro arcade machines and much more seating area. We removed the stage since it hasn't ever been used.You can run this place like a restaurant now that you have tables. Go whip up a menu with the Chef. You have a condiments table and your Requests Console has been moved so a noticeboard can be placed there. Take tickets from customers and pin them on the noticeboard for the Chef.We hope you like the new bar! b>";
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+ },
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diff --git a/_maps/map_files/IceBoxStation/IcemoonUnderground_Above.dmm b/_maps/map_files/IceBoxStation/IcemoonUnderground_Above.dmm
new file mode 100644
index 0000000000..c3866d387c
--- /dev/null
+++ b/_maps/map_files/IceBoxStation/IcemoonUnderground_Above.dmm
@@ -0,0 +1,69846 @@
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+ dir = 8
+ },
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+ c_tag = "Labor Camp Security Office";
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+ network = list("labor")
+ },
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+ },
+/obj/structure/sign/poster/official/obey{
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+ },
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+ dir = 4
+ },
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+ },
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+ },
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+ dir = 1
+ },
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+ dir = 8
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/structure/window/reinforced{
+ dir = 8
+ },
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+ dir = 1
+ },
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+ },
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+ },
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+ dir = 1
+ },
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+ dir = 4
+ },
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+"HM" = (
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+ c_tag = "Labor Camp External North";
+ dir = 1;
+ network = list("labor")
+ },
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+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
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+ network = list("labor")
+ },
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+"HX" = (
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+ name = "Unisex Restroom"
+ },
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+ piping_layer = 3
+ },
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+/obj/machinery/door/airlock/security/glass{
+ name = "Labor Camp Monitoring";
+ req_access_txt = "2"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
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+ icon_state = "2-8"
+ },
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+ },
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+ dir = 8
+ },
+/turf/open/floor/plasteel/freezer,
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+"IM" = (
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
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+ icon_state = "4-8"
+ },
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+ dir = 8
+ },
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+/obj/effect/decal/cleanable/dirt,
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+ },
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+ dir = 1
+ },
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+ dir = 4
+ },
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+ dir = 8
+ },
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+ dir = 4
+ },
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+ network = list("mine")
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+ name = "old sink";
+ pixel_y = 28
+ },
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+ },
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+ dir = 4
+ },
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+ dir = 1
+ },
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+ icon_state = "4-8"
+ },
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+ icon_state = "0-4"
+ },
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+ name = "Restroom"
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
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+/obj/structure/bed,
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+/obj/effect/turf_decal/tile/blue{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 4
+ },
+/obj/machinery/camera{
+ c_tag = "Labor Camp Infirmary";
+ dir = 8;
+ network = list("labor")
+ },
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+ dir = 1
+ },
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+ pixel_x = -3;
+ pixel_y = 5
+ },
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+ pixel_x = 3
+ },
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+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "labor";
+ name = "Labor Camp Lockdown";
+ pixel_y = 28;
+ req_access_txt = "2"
+ },
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+/obj/structure/chair/stool,
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+ dir = 8;
+ id = "gulag"
+ },
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+"Ol" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "cellblock1";
+ name = "Labor Camp Operations"
+ },
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+ },
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+"Pl" = (
+/obj/effect/turf_decal/tile/brown{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
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+ dir = 1
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
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+ dir = 1
+ },
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+"PE" = (
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+ dir = 1
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
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+"PY" = (
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+ dir = 8
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
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+ dir = 1
+ },
+/turf/open/floor/plasteel/cafeteria,
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+"Qx" = (
+/obj/machinery/hydroponics/constructable,
+/obj/effect/turf_decal/tile/green{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/green,
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/item/plant_analyzer,
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+"QN" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
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+"QQ" = (
+/obj/structure/table,
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+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
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+/obj/structure/cable{
+ icon_state = "1-2"
+ },
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+"QX" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/camera{
+ c_tag = "Labor Camp Library";
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+ network = list("labor")
+ },
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+ dir = 8
+ },
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+ dir = 1
+ },
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+ dir = 4
+ },
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+ dir = 8
+ },
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+ dir = 1
+ },
+/obj/machinery/light/small,
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+"Rx" = (
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+ icon_state = "4-8"
+ },
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+"RE" = (
+/obj/machinery/shower{
+ dir = 8
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_x = 30
+ },
+/obj/effect/turf_decal/tile/purple{
+ dir = 8
+ },
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+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3,
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+ icon_state = "1-4"
+ },
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+"SE" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
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+ pixel_y = 32
+ },
+/turf/open/floor/plasteel,
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+"SJ" = (
+/obj/structure/statue{
+ desc = "A lifelike statue of a horrifying monster.";
+ dir = 8;
+ icon = 'icons/mob/lavaland/lavaland_monsters.dmi';
+ icon_state = "goliath";
+ name = "goliath"
+ },
+/turf/open/floor/plasteel,
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+"SV" = (
+/obj/machinery/computer/security/labor,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel,
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+"SX" = (
+/obj/machinery/conveyor{
+ id = "gulag"
+ },
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+/obj/machinery/hydroponics/constructable,
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+ dir = 4
+ },
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+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
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+ dir = 4
+ },
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+"To" = (
+/obj/effect/spawner/structure/window/reinforced,
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+ icon_state = "0-8"
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating,
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+"Tv" = (
+/obj/machinery/camera{
+ c_tag = "Crew Area Hallway West";
+ dir = 1;
+ network = list("mine")
+ },
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+"TA" = (
+/obj/structure/sign/departments/medbay/alt{
+ pixel_x = -32
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index 0000000000..d4b416cd89
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diff --git a/_maps/map_files/KiloStation/KiloStation.dmm b/_maps/map_files/KiloStation/KiloStation.dmm
index a87ea077b3..5de43d0d64 100644
--- a/_maps/map_files/KiloStation/KiloStation.dmm
+++ b/_maps/map_files/KiloStation/KiloStation.dmm
@@ -54029,7 +54029,7 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
-/obj/machinery/vending/autodrobe/all_access,
+/obj/machinery/vending/autodrobe,
/obj/effect/turf_decal/delivery,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/locker)
@@ -78316,7 +78316,7 @@
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
-/obj/machinery/vending/autodrobe/all_access,
+/obj/machinery/vending/autodrobe,
/obj/structure/noticeboard{
dir = 4;
pixel_x = -27
diff --git a/_maps/map_files/LambdaStation/lambda.dmm b/_maps/map_files/LambdaStation/lambda.dmm
index 5d9018f4cc..d985b88c5e 100644
--- a/_maps/map_files/LambdaStation/lambda.dmm
+++ b/_maps/map_files/LambdaStation/lambda.dmm
@@ -58598,7 +58598,7 @@
/turf/open/space,
/area/space/nearstation)
"cgJ" = (
-/obj/machinery/vending/autodrobe/all_access,
+/obj/machinery/vending/autodrobe,
/turf/open/floor/plating,
/area/maintenance/aft)
"cgK" = (
diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm
index 75af28d174..708ab735ba 100644
--- a/_maps/map_files/MetaStation/MetaStation.dmm
+++ b/_maps/map_files/MetaStation/MetaStation.dmm
@@ -39336,6 +39336,9 @@
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 4
},
+/obj/effect/turf_decal/stripes/line{
+ dir = 6
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"byY" = (
@@ -40124,6 +40127,7 @@
/obj/structure/cable/yellow{
icon_state = "2-4"
},
+/obj/machinery/light/small,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bAI" = (
@@ -41633,7 +41637,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 5
},
-/turf/closed/wall/r_wall,
+/turf/closed/wall,
/area/engine/atmos)
"bDS" = (
/obj/effect/turf_decal/tile/yellow{
@@ -42650,7 +42654,7 @@
/area/engine/atmos)
"bFI" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
-/turf/closed/wall,
+/turf/closed/wall/r_wall,
/area/engine/atmos)
"bFJ" = (
/obj/structure/disposalpipe/segment{
@@ -42659,7 +42663,7 @@
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 1
},
-/turf/open/floor/plasteel/dark/corner,
+/turf/open/floor/plasteel,
/area/engine/atmos)
"bFM" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
@@ -42702,15 +42706,13 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bFR" = (
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
- dir = 6
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
},
-/turf/open/floor/plasteel,
+/turf/closed/wall,
/area/engine/atmos)
"bFS" = (
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
- dir = 9
- },
+/obj/machinery/atmospherics/pipe/simple/purple/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bFT" = (
@@ -43345,9 +43347,8 @@
/area/engine/atmos)
"bHx" = (
/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/purple/visible,
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 4
+/obj/machinery/atmospherics/pipe/manifold/cyan/visible{
+ dir = 1
},
/turf/open/floor/plating,
/area/engine/atmos)
@@ -44017,7 +44018,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
},
-/turf/closed/wall/r_wall,
+/turf/closed/wall,
/area/engine/atmos)
"bIP" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
@@ -44047,27 +44048,29 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bIT" = (
-/obj/machinery/atmospherics/pipe/manifold/cyan/visible{
- dir = 4
- },
/obj/machinery/meter,
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 9
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bIU" = (
-/obj/machinery/atmospherics/pipe/simple/purple/visible,
-/obj/machinery/meter,
+/obj/machinery/atmospherics/components/binary/pump{
+ name = "Air to Ports"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bIV" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
- dir = 6
+/obj/machinery/atmospherics/components/binary/pump{
+ name = "Mix to Ports"
},
-/obj/machinery/meter,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bIW" = (
-/obj/machinery/atmospherics/pipe/manifold/yellow/visible,
-/turf/open/floor/plasteel,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 10
+ },
+/turf/closed/wall,
/area/engine/atmos)
"bIX" = (
/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
@@ -44786,8 +44789,12 @@
/turf/open/floor/plasteel,
/area/storage/tcom)
"bKu" = (
-/obj/effect/turf_decal/bot,
-/turf/closed/wall/r_wall,
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/purple/visible,
+/turf/open/floor/plating,
/area/engine/atmos)
"bKw" = (
/obj/structure/cable/yellow{
@@ -44800,7 +44807,7 @@
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 4
},
-/turf/closed/wall/r_wall,
+/turf/closed/wall,
/area/engine/atmos)
"bKz" = (
/obj/machinery/atmospherics/pipe/simple/orange/visible{
@@ -44830,7 +44837,9 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bKE" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible,
+/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bKF" = (
@@ -45045,7 +45054,7 @@
/turf/open/floor/plating,
/area/maintenance/port)
"bLe" = (
-/obj/machinery/vending/autodrobe/all_access,
+/obj/machinery/vending/autodrobe,
/turf/open/floor/plating,
/area/maintenance/port)
"bLf" = (
@@ -45559,9 +45568,9 @@
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
},
-/obj/machinery/atmospherics/components/binary/pump/on{
+/obj/machinery/atmospherics/components/binary/pump{
dir = 1;
- name = "Mix to External"
+ name = "Port to External"
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -45569,7 +45578,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 10
},
-/turf/closed/wall/r_wall,
+/turf/closed/wall,
/area/engine/atmos)
"bMh" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
@@ -46436,7 +46445,12 @@
/obj/structure/cable/yellow{
icon_state = "1-2"
},
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+ dir = 9
+ },
+/obj/machinery/atmospherics/pipe/simple/dark/visible{
+ dir = 6
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNR" = (
@@ -47128,6 +47142,7 @@
/obj/structure/cable/yellow{
icon_state = "1-2"
},
+/obj/machinery/atmospherics/pipe/simple/dark/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPr" = (
@@ -50108,7 +50123,9 @@
},
/area/engine/atmos)
"bVI" = (
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+ dir = 9
+ },
/turf/open/floor/plasteel/dark/corner{
dir = 1
},
@@ -50860,6 +50877,9 @@
/obj/structure/cable/yellow{
icon_state = "1-8"
},
+/obj/machinery/atmospherics/pipe/simple/dark/visible{
+ dir = 9
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXq" = (
@@ -53689,9 +53709,7 @@
/obj/machinery/atmospherics/pipe/simple/green/visible{
dir = 4
},
-/obj/machinery/atmospherics/components/binary/pump{
- name = "Mix to Fuel Pipe"
- },
+/obj/machinery/atmospherics/pipe/simple/dark/visible,
/turf/open/floor/plasteel/dark,
/area/engine/atmos)
"ccP" = (
@@ -78788,11 +78806,10 @@
name = "Inner Pipe Access";
req_access_txt = "24"
},
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 4;
- name = "Mix to Engine"
- },
/obj/machinery/atmospherics/pipe/simple/yellow/visible,
+/obj/machinery/atmospherics/pipe/simple/orange/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel/dark,
/area/engine/atmos)
"dhj" = (
@@ -81294,6 +81311,15 @@
},
/turf/open/floor/plating,
/area/quartermaster/storage)
+"dLd" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"dLK" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
@@ -81536,6 +81562,12 @@
/obj/item/integrated_circuit_printer,
/turf/open/floor/plasteel/white,
/area/science/circuit)
+"gRX" = (
+/obj/machinery/atmospherics/pipe/simple/orange/visible{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"gXY" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
@@ -81605,6 +81637,13 @@
},
/turf/open/floor/plasteel/white,
/area/science/lab)
+"izM" = (
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Pure to Ports"
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"iCn" = (
/obj/machinery/vr_sleeper,
/turf/open/floor/plasteel,
@@ -81613,6 +81652,13 @@
/obj/structure/table,
/turf/open/floor/plating,
/area/maintenance/port/aft)
+"iRL" = (
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 0;
+ name = "Mix to Engine"
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"iSt" = (
/obj/machinery/door/airlock/grunge,
/obj/structure/cable/yellow{
@@ -81677,6 +81723,15 @@
},
/turf/open/floor/plating,
/area/maintenance/solars/port/aft)
+"jAj" = (
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/dark/visible{
+ dir = 6
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"jBe" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
@@ -82064,6 +82119,12 @@
},
/turf/open/floor/plating,
/area/maintenance/starboard)
+"nBn" = (
+/obj/machinery/atmospherics/pipe/manifold/general/visible{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"nIb" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/mining{
@@ -82143,6 +82204,13 @@
/obj/structure/table/reinforced,
/turf/open/floor/plasteel/white,
/area/science/circuit)
+"oms" = (
+/obj/machinery/atmospherics/pipe/manifold/general/visible{
+ dir = 1
+ },
+/obj/machinery/meter,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"omz" = (
/obj/machinery/status_display/supply,
/turf/closed/wall,
@@ -82218,6 +82286,13 @@
/obj/structure/grille,
/turf/open/floor/plating,
/area/maintenance/port/aft)
+"pbF" = (
+/obj/machinery/portable_atmospherics/canister,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"pmc" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 5
@@ -82403,6 +82478,12 @@
},
/turf/open/floor/plasteel,
/area/security/prison)
+"rpR" = (
+/obj/machinery/atmospherics/pipe/simple/orange/visible{
+ dir = 5
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"rzX" = (
/obj/structure/chair/office/light{
dir = 1;
@@ -82416,6 +82497,12 @@
},
/turf/open/floor/plasteel/white,
/area/science/lab)
+"rAc" = (
+/obj/machinery/atmospherics/pipe/simple/dark/visible{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"rLV" = (
/obj/structure/table,
/obj/item/folder,
@@ -82483,6 +82570,13 @@
/obj/structure/grille,
/turf/open/floor/plating/airless,
/area/space/nearstation)
+"siI" = (
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Port to Filter"
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"soe" = (
/obj/effect/turf_decal/tile/green,
/obj/effect/turf_decal/tile/green{
@@ -82501,6 +82595,12 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
+"stP" = (
+/obj/machinery/atmospherics/components/binary/pump{
+ name = "Port to Fuel Pipe"
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"syk" = (
/obj/machinery/door/airlock{
id_tag = "AuxShower";
@@ -82649,6 +82749,10 @@
/obj/machinery/cryopod,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/cryopod)
+"uku" = (
+/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"upN" = (
/obj/effect/turf_decal/stripes/line{
dir = 5
@@ -82867,6 +82971,12 @@
/obj/machinery/vending/cola/random,
/turf/open/floor/plasteel,
/area/hallway/primary/port)
+"xgC" = (
+/obj/machinery/atmospherics/pipe/simple/dark/visible{
+ dir = 9
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"xkG" = (
/obj/item/integrated_electronics/wirer,
/obj/structure/table/reinforced,
@@ -122977,7 +123087,7 @@ bpg
brA
bep
bvd
-bxd
+bxc
byR
bAB
bCh
@@ -123234,7 +123344,7 @@ bpg
brB
bep
bve
-bxd
+bxc
byS
bAC
dBJ
@@ -123491,7 +123601,7 @@ bpg
brC
bep
bCK
-bxd
+bxc
byT
bAD
bCj
@@ -124005,7 +124115,7 @@ bpi
brE
btz
bvh
-bxd
+bxc
byV
bAF
bCk
@@ -124013,7 +124123,7 @@ dBJ
bFH
bHq
bCk
-bKu
+bxd
bxc
bxc
bxc
@@ -124522,10 +124632,10 @@ bep
bxc
bKy
bAG
-bxg
+bFR
dBM
bza
-bxl
+bIW
bIO
bMg
bMb
@@ -124536,8 +124646,8 @@ bSg
bDS
bDS
bVI
-dBJ
-bCi
+jAj
+bYw
bYw
cbe
ccO
@@ -124784,7 +124894,7 @@ bDT
bFM
bHu
bIP
-bKw
+dLd
bKw
bNQ
bPq
@@ -125041,9 +125151,9 @@ bDU
bFN
bAO
bIS
+siI
bCi
-bCi
-bCi
+rAc
bCi
bCi
bCi
@@ -125298,9 +125408,9 @@ bDV
bFO
bHv
bIR
-bCi
-bCi
-bCi
+nBn
+stP
+xgC
bCi
bCi
bCi
@@ -125555,8 +125665,8 @@ bMe
bFP
bMe
bMf
-bCi
-bCi
+uku
+pbF
bCi
bCi
bCi
@@ -125812,8 +125922,8 @@ bDW
bFQ
bHw
bIT
-bCi
-bCi
+oms
+pbF
bCi
bCi
bCi
@@ -126066,11 +126176,11 @@ bzc
bAL
ddF
bDX
-bFR
+bCi
bHx
bIU
-bCi
-bCi
+uku
+pbF
bCi
bCi
bKD
@@ -126324,11 +126434,11 @@ bAM
bCt
bDY
bFS
-bHy
+bKu
bIV
-bCi
-bCi
-bCi
+uku
+iRL
+rpR
bCi
bCi
bCi
@@ -126582,10 +126692,10 @@ bCu
bDZ
bFT
bHz
-bIW
+bNR
+izM
bKD
-bCi
-bCi
+gRX
bCi
bCi
bCi
@@ -126842,7 +126952,7 @@ bHy
bIX
bKE
bNR
-bCi
+gRX
bCi
bCi
bCi
diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm
index 4a14660e57..5232c94686 100644
--- a/_maps/map_files/PubbyStation/PubbyStation.dmm
+++ b/_maps/map_files/PubbyStation/PubbyStation.dmm
@@ -38016,6 +38016,7 @@
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line,
+/obj/machinery/pipedispenser,
/turf/open/floor/engine,
/area/science/storage)
"bII" = (
@@ -38028,12 +38029,14 @@
/obj/effect/turf_decal/stripes/corner{
dir = 1
},
+/obj/machinery/pipedispenser/disposal,
/turf/open/floor/engine,
/area/science/storage)
"bIJ" = (
/obj/structure/cable{
icon_state = "1-8"
},
+/obj/machinery/pipedispenser/disposal/transit_tube,
/turf/open/floor/engine,
/area/science/storage)
"bIK" = (
@@ -38987,6 +38990,8 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/structure/reagent_dispensers/watertank/high,
+/obj/effect/turf_decal/stripes/line,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bKT" = (
@@ -39005,6 +39010,10 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/structure/reagent_dispensers/fueltank,
+/obj/effect/turf_decal/stripes/line{
+ dir = 6
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bKU" = (
@@ -39052,9 +39061,6 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bKW" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
- dir = 4
- },
/obj/structure/cable{
icon_state = "1-8"
},
@@ -39067,11 +39073,15 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bKX" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
- dir = 4
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 0;
+ name = "Mix to Engine"
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -39090,10 +39100,10 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bKZ" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/layer_manifold{
dir = 4
},
-/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/engine/atmos)
"bLa" = (
@@ -39476,6 +39486,9 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/effect/turf_decal/stripes/line{
+ dir = 6
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bLZ" = (
@@ -39547,6 +39560,7 @@
/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
dir = 4
},
+/obj/machinery/meter,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bMf" = (
@@ -39556,6 +39570,9 @@
/obj/structure/cable{
icon_state = "1-2"
},
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bMh" = (
@@ -39570,6 +39587,9 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bMi" = (
@@ -40010,53 +40030,49 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNd" = (
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{
- dir = 4
- },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNe" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden{
- dir = 6
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+ dir = 10
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNf" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden{
- dir = 4
- },
+/obj/item/beacon,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNg" = (
-/obj/machinery/atmospherics/components/binary/pump/on{
- dir = 1;
- name = "Air to Distro"
- },
-/obj/machinery/atmospherics/pipe/simple/supply/hidden{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/supply/visible{
+ dir = 5
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNh" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible,
-/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
},
+/obj/machinery/atmospherics/components/binary/pump{
+ name = "Mix to Ports"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNi" = (
-/obj/machinery/atmospherics/components/unary/vent_pump/on{
- dir = 8
+/obj/machinery/atmospherics/pipe/manifold/cyan/visible{
+ dir = 4
},
+/obj/machinery/meter,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNj" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible{
- dir = 6
- },
/obj/structure/cable{
icon_state = "1-2"
},
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Mix to Ports"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNk" = (
@@ -40066,13 +40082,13 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNl" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible{
- dir = 4
- },
/obj/effect/turf_decal/tile/yellow,
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/manifold/green/visible{
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNm" = (
@@ -40463,81 +40479,75 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/vending/wardrobe/atmos_wardrobe,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bOj" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
},
-/obj/machinery/door/firedoor/heavy,
-/obj/machinery/door/airlock/atmos/glass{
- name = "Atmospherics Monitoring";
- req_access_txt = "24"
- },
-/turf/open/floor/plasteel,
+/turf/closed/wall,
/area/engine/atmos)
"bOk" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
},
+/obj/machinery/space_heater,
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bOl" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 4
+ dir = 10
+ },
+/obj/machinery/space_heater,
+/obj/effect/turf_decal/stripes/line{
+ dir = 5
},
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bOm" = (
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 4
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{
+ dir = 8
},
-/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bOn" = (
-/obj/machinery/atmospherics/pipe/manifold/cyan/visible,
+/obj/machinery/atmospherics/pipe/simple/general/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bOo" = (
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 4
- },
-/obj/machinery/atmospherics/components/binary/pump{
- name = "Mix to Port"
- },
+/obj/machinery/atmospherics/pipe/manifold/general/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bOp" = (
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 4
- },
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 1;
- name = "Pure to Mix"
- },
/obj/structure/cable{
icon_state = "1-2"
},
+/obj/machinery/atmospherics/pipe/simple/general/visible{
+ dir = 10
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bOq" = (
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 4
- },
-/obj/machinery/atmospherics/components/binary/pump/on{
+/obj/machinery/atmospherics/components/binary/pump{
dir = 1;
- name = "Unfiltered to Mix"
+ name = "Pure to Mix"
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bOr" = (
-/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 10
+/obj/machinery/atmospherics/pipe/manifold/cyan/visible{
+ dir = 1
},
-/turf/open/floor/plating,
+/turf/open/floor/plasteel,
/area/engine/atmos)
"bOs" = (
/obj/structure/sign/warning/fire,
@@ -40740,133 +40750,65 @@
/area/engine/atmos)
"bOQ" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
- dir = 4
+ dir = 10
},
-/obj/effect/turf_decal/tile/yellow,
-/obj/effect/turf_decal/tile/yellow{
- dir = 4
- },
-/turf/open/floor/plasteel,
+/turf/closed/wall,
/area/engine/atmos)
"bOR" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden{
- dir = 4
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 10
},
-/turf/closed/wall/r_wall,
+/turf/open/floor/plating,
/area/engine/atmos)
"bOS" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden{
- dir = 4
- },
-/obj/machinery/camera{
- c_tag = "Atmospherics Monitoring";
- dir = 1
- },
-/obj/machinery/space_heater,
-/obj/effect/turf_decal/tile/yellow,
-/obj/effect/turf_decal/tile/yellow{
- dir = 8
- },
-/turf/open/floor/plasteel,
+/obj/effect/turf_decal/vg_decals/atmos/mix,
+/turf/open/floor/engine/vacuum,
/area/engine/atmos)
"bOT" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
-/obj/machinery/atmospherics/pipe/simple/supply/hidden{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 5
},
-/turf/open/floor/plasteel,
+/turf/closed/wall,
/area/engine/atmos)
"bOU" = (
-/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
+/obj/machinery/atmospherics/components/binary/pump/on{
+ name = "Waste to Filter"
+ },
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bOV" = (
-/obj/structure/table,
-/obj/item/clothing/head/welding{
- pixel_x = -3;
- pixel_y = 7
- },
-/obj/item/clothing/head/welding{
- pixel_x = -5;
- pixel_y = 3
- },
-/obj/item/multitool{
- layer = 4
- },
-/obj/effect/turf_decal/tile/yellow,
-/obj/effect/turf_decal/tile/yellow{
- dir = 8
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bOW" = (
-/obj/structure/table,
-/obj/item/stack/sheet/glass/fifty,
-/obj/item/storage/belt/utility,
-/obj/item/t_scanner,
-/obj/item/t_scanner,
-/obj/item/t_scanner,
-/obj/effect/turf_decal/tile/yellow,
-/obj/effect/turf_decal/tile/yellow{
- dir = 8
+/obj/machinery/atmospherics/components/binary/pump/on{
+ dir = 8;
+ name = "Air to External"
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bOX" = (
-/obj/structure/table,
-/obj/item/stack/sheet/metal/fifty,
-/obj/item/stack/sheet/metal/fifty{
- pixel_x = 2;
- pixel_y = 2
- },
-/obj/item/stack/sheet/glass,
-/obj/item/stack/rods/fifty,
-/obj/item/pipe_dispenser,
-/obj/effect/turf_decal/tile/yellow,
-/obj/effect/turf_decal/tile/yellow{
- dir = 8
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bOY" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 4
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bOZ" = (
-/obj/machinery/meter,
-/obj/machinery/atmospherics/pipe/simple/general/visible{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 9
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPa" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible{
+/obj/machinery/portable_atmospherics/canister,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 1
},
/turf/open/floor/plasteel,
/area/engine/atmos)
-"bPb" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "Pure to Port"
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bPc" = (
-/obj/machinery/atmospherics/pipe/manifold4w/yellow/visible,
-/obj/structure/cable{
- icon_state = "1-2"
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
"bPd" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible,
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
- dir = 4
+/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
+ dir = 8
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -40879,14 +40821,15 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/green/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPf" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/layer_manifold{
dir = 4
},
-/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/engine/atmos)
"bPg" = (
@@ -41104,60 +41047,76 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/disposal/bin,
+/obj/structure/disposalpipe/trunk{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPO" = (
-/obj/structure/disposalpipe/segment,
+/obj/structure/disposalpipe/sorting/mail{
+ sortType = 6
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPP" = (
-/obj/structure/tank_dispenser,
-/obj/effect/turf_decal/tile/yellow,
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/structure/closet/secure_closet/atmospherics,
+/obj/effect/turf_decal/stripes/line{
+ dir = 10
+ },
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPQ" = (
/turf/closed/wall,
/area/engine/atmos)
"bPR" = (
-/obj/machinery/atmospherics/components/binary/pump/on{
- name = "Waste In"
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
},
-/turf/open/floor/plasteel,
+/turf/closed/wall,
/area/engine/atmos)
"bPS" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 8
+ },
+/obj/machinery/camera{
+ c_tag = "Atmospherics Central";
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPT" = (
-/obj/machinery/atmospherics/components/binary/pump{
- name = "Air to Port"
- },
-/obj/machinery/light{
- dir = 8
- },
-/obj/structure/extinguisher_cabinet{
- pixel_x = -27
+/obj/machinery/atmospherics/components/binary/pump/on{
+ dir = 8;
+ name = "Air to Distro"
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPU" = (
/obj/machinery/atmospherics/components/binary/pump{
- name = "Mix to Port"
+ name = "Air to Ports"
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPV" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible,
/obj/structure/cable{
icon_state = "1-2"
},
+/obj/machinery/atmospherics/pipe/simple/general/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPW" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible,
+/obj/machinery/atmospherics/pipe/simple/yellow/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPX" = (
@@ -41172,6 +41131,7 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/green/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPY" = (
@@ -41186,14 +41146,14 @@
/turf/open/floor/engine/n2o,
/area/engine/atmos)
"bQa" = (
-/obj/machinery/portable_atmospherics/canister/nitrous_oxide,
-/obj/machinery/atmospherics/miner/n2o,
+/obj/effect/turf_decal/vg_decals/atmos/nitrous_oxide,
/turf/open/floor/engine/n2o,
/area/engine/atmos)
"bQb" = (
/obj/machinery/light/small{
dir = 4
},
+/obj/machinery/atmospherics/miner/n2o,
/turf/open/floor/engine/n2o,
/area/engine/atmos)
"bQc" = (
@@ -41496,10 +41456,6 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bQF" = (
-/obj/structure/chair/office/dark{
- dir = 8
- },
-/obj/effect/landmark/start/atmospheric_technician,
/obj/effect/turf_decal/tile/yellow{
dir = 1
},
@@ -41509,54 +41465,48 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bQG" = (
-/obj/machinery/computer/atmos_control{
- dir = 8
- },
-/obj/effect/turf_decal/tile/yellow,
-/obj/effect/turf_decal/tile/yellow{
- dir = 4
- },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bQH" = (
-/obj/machinery/pipedispenser,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/yellow,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bQI" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
-/turf/open/floor/plasteel,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/closed/wall,
/area/engine/atmos)
"bQJ" = (
-/obj/structure/closet/secure_closet/atmospherics,
-/obj/effect/turf_decal/stripes/line{
- dir = 8
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Ports to Filter"
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bQK" = (
-/obj/machinery/atmospherics/components/unary/portables_connector/visible{
+/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 4
},
-/obj/machinery/portable_atmospherics/canister,
-/obj/effect/turf_decal/bot,
+/obj/machinery/atmospherics/pipe/simple/cyan/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bQL" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible{
- dir = 4
- },
+/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bQM" = (
-/obj/machinery/atmospherics/components/unary/portables_connector/visible{
- dir = 8
+/obj/effect/turf_decal/tile/yellow,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 4
},
-/obj/effect/turf_decal/bot,
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bQN" = (
-/obj/machinery/atmospherics/components/trinary/filter/atmos/n2o{
- dir = 1
+/obj/machinery/atmospherics/components/binary/pump/on{
+ dir = 1;
+ name = "Unfiltered to Mix"
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -41830,105 +41780,88 @@
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"bRr" = (
-/obj/structure/table/reinforced,
-/obj/machinery/door/firedoor/heavy,
-/obj/machinery/door/window/northleft{
- dir = 4;
- name = "Atmospherics Desk";
- req_access_txt = "24"
- },
-/obj/machinery/door/poddoor/preopen{
- id = "atmos";
- name = "atmospherics security door"
- },
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
-/obj/effect/turf_decal/delivery,
-/turf/open/floor/plasteel,
+/turf/closed/wall/r_wall,
/area/engine/atmos)
"bRs" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
-/obj/structure/chair/office/dark{
- dir = 8
- },
-/obj/effect/landmark/start/atmospheric_technician,
/obj/effect/turf_decal/tile/yellow{
dir = 1
},
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/structure/tank_dispenser,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bRt" = (
/obj/structure/disposalpipe/segment,
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
- dir = 10
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
+ dir = 1
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bRu" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
+"bRw" = (
+/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
+/obj/machinery/meter,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
+"bRx" = (
+/obj/machinery/computer/atmos_control,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
+"bRy" = (
+/obj/structure/closet/secure_closet/atmospherics,
/obj/machinery/requests_console{
department = "Atmospherics";
departmentType = 4;
name = "Atmos RC";
pixel_x = 30
},
-/obj/machinery/light{
- dir = 4
- },
-/obj/machinery/computer/atmos_alert{
- dir = 8
- },
-/obj/effect/turf_decal/tile/yellow,
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bRv" = (
-/obj/machinery/pipedispenser/disposal,
-/obj/machinery/light{
- dir = 8
- },
-/obj/machinery/camera{
- c_tag = "Atmospherics Central";
- dir = 4
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bRw" = (
-/obj/machinery/atmospherics/components/unary/vent_pump/on{
+/obj/effect/turf_decal/tile/yellow{
dir = 1
},
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bRx" = (
-/obj/machinery/suit_storage_unit/atmos,
-/obj/effect/turf_decal/stripes/line{
- dir = 8
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bRy" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible{
+/obj/effect/turf_decal/tile/yellow,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
-/obj/machinery/meter,
+/obj/effect/turf_decal/stripes/line,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bRz" = (
+/obj/structure/disposalpipe/segment,
/obj/machinery/holopad,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bRA" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible{
- dir = 8
+/obj/structure/chair/office/dark{
+ dir = 1
},
-/obj/machinery/meter,
+/obj/effect/landmark/start/atmospheric_technician,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bRB" = (
@@ -41939,6 +41872,7 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/green/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bRC" = (
@@ -42177,6 +42111,11 @@
id = "atmos";
name = "atmospherics security door"
},
+/obj/machinery/door/window/northleft{
+ dir = 4;
+ name = "Atmospherics Desk";
+ req_access_txt = "24"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bSb" = (
@@ -42189,76 +42128,70 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/conveyor_switch{
+ id = "atmosdeliver"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bSc" = (
-/obj/structure/disposalpipe/sorting/mail/flip{
- dir = 2;
- sortType = 6
+/obj/effect/turf_decal/tile/yellow,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 1
},
-/obj/effect/turf_decal/tile/yellow,
-/obj/effect/turf_decal/tile/yellow{
- dir = 8
- },
+/obj/structure/disposalpipe/segment,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bSd" = (
-/obj/machinery/disposal/bin,
-/obj/structure/disposalpipe/trunk{
+/obj/effect/turf_decal/tile/yellow,
+/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/suit_storage_unit/atmos,
+/obj/effect/turf_decal/stripes/line{
+ dir = 9
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
+"bSe" = (
+/obj/machinery/suit_storage_unit/atmos,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 4
+ },
/obj/effect/turf_decal/tile/yellow,
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bSe" = (
-/obj/machinery/pipedispenser/disposal/transit_tube,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bSf" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible{
- dir = 4
- },
-/obj/item/wrench,
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bSg" = (
-/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
+/obj/machinery/light{
dir = 8
},
-/obj/structure/cable{
- icon_state = "1-2"
- },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bSh" = (
-/obj/machinery/camera{
- c_tag = "Atmospherics Starboard";
- dir = 8
- },
/obj/machinery/atmospherics/components/binary/pump{
dir = 8;
name = "Plasma Outlet Pump"
},
/obj/effect/turf_decal/tile/yellow,
+/obj/machinery/atmospherics/pipe/simple/green/visible,
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
/turf/open/floor/plasteel,
/area/engine/atmos)
-"bSi" = (
-/obj/machinery/atmospherics/pipe/simple/cyan/visible,
-/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
- dir = 4
- },
-/turf/open/floor/plating,
-/area/engine/atmos)
"bSj" = (
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/on{
dir = 8;
@@ -42530,31 +42463,42 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bSR" = (
-/obj/machinery/light{
- dir = 8
+/obj/effect/turf_decal/tile/yellow,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 4
},
-/obj/machinery/atmospherics/components/binary/pump{
- name = "Port to Filter"
- },
-/obj/structure/extinguisher_cabinet{
- pixel_x = -27
+/obj/machinery/atmospherics/components/trinary/filter/atmos/n2o{
+ dir = 1
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bSS" = (
-/obj/item/beacon,
+/obj/structure/chair/office/dark,
+/obj/effect/landmark/start/atmospheric_technician,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 10
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bST" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible{
+/obj/machinery/computer/atmos_alert{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/yellow{
dir = 8
},
-/obj/structure/chair/stool,
+/obj/effect/turf_decal/tile/yellow,
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 5
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bSU" = (
/obj/machinery/atmospherics/components/unary/thermomachine/heater{
- dir = 8
+ dir = 4
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -42570,6 +42514,7 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/green/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bSW" = (
@@ -42579,14 +42524,14 @@
/turf/open/floor/engine/plasma,
/area/engine/atmos)
"bSX" = (
-/obj/machinery/portable_atmospherics/canister/toxins,
-/obj/machinery/atmospherics/miner/toxins,
+/obj/effect/turf_decal/vg_decals/atmos/plasma,
/turf/open/floor/engine/plasma,
/area/engine/atmos)
"bSY" = (
/obj/machinery/light/small{
dir = 4
},
+/obj/machinery/atmospherics/miner/toxins,
/turf/open/floor/engine/plasma,
/area/engine/atmos)
"bSZ" = (
@@ -42922,19 +42867,22 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+ dir = 6
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bTI" = (
/obj/structure/disposalpipe/segment,
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
- dir = 6
- },
/obj/effect/turf_decal/tile/yellow{
dir = 1
},
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bTJ" = (
@@ -42947,6 +42895,9 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bTK" = (
@@ -42986,87 +42937,72 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bTM" = (
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible,
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bTN" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
- dir = 4
- },
-/obj/item/radio/intercom{
- name = "Station Intercom (General)";
- pixel_x = 30;
- pixel_y = 26
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bTO" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
- dir = 4
- },
-/obj/machinery/vending/wardrobe/atmos_wardrobe,
-/obj/effect/turf_decal/tile/yellow{
- dir = 1
- },
-/obj/effect/turf_decal/tile/yellow{
- dir = 4
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bTP" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
- dir = 4
- },
-/obj/structure/reagent_dispensers/watertank/high,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
/obj/structure/fireaxecabinet{
- pixel_y = 32
+ pixel_x = -32
},
-/obj/effect/turf_decal/tile/yellow{
- dir = 1
- },
-/obj/effect/turf_decal/tile/yellow{
- dir = 4
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bTQ" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
- dir = 4
- },
-/obj/structure/reagent_dispensers/fueltank,
-/obj/machinery/camera{
- c_tag = "Atmospherics Mixing"
- },
-/obj/effect/turf_decal/tile/yellow{
- dir = 1
- },
-/obj/effect/turf_decal/tile/yellow{
- dir = 4
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bTR" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "Port to Filter"
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bTS" = (
-/obj/item/cigbutt,
-/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bTT" = (
-/obj/machinery/atmospherics/components/unary/thermomachine/freezer{
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 8
},
/turf/open/floor/plasteel,
/area/engine/atmos)
-"bTU" = (
+"bTN" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+ dir = 9
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
+"bTO" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plating,
+/area/engine/atmos)
+"bTP" = (
+/obj/effect/turf_decal/tile/yellow,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 4
+ },
/obj/machinery/atmospherics/components/trinary/filter/atmos/plasma{
dir = 1
},
+/obj/machinery/camera{
+ c_tag = "Atmospherics Starboard";
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
+"bTQ" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "atmos";
+ name = "atmospherics security door"
+ },
+/obj/machinery/door/firedoor/heavy,
+/obj/effect/turf_decal/delivery,
+/obj/structure/closet/firecloset,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
+"bTR" = (
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/orange/visible,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
+"bTS" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/purple/visible,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
+"bTT" = (
+/obj/machinery/atmospherics/components/unary/thermomachine/freezer{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bTV" = (
@@ -43213,9 +43149,6 @@
/obj/machinery/camera{
c_tag = "Engineering Access"
},
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
- dir = 6
- },
/obj/item/radio/intercom{
name = "Station Intercom (General)";
pixel_y = 24
@@ -43239,89 +43172,86 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUp" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
- dir = 6
- },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUq" = (
/obj/structure/disposalpipe/segment,
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{
- dir = 4
- },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUr" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
- dir = 6
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 9
},
+/obj/machinery/meter,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUs" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
},
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 1;
+ name = "O2 to Pure"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUt" = (
-/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
- dir = 8
- },
+/obj/machinery/atmospherics/pipe/simple/orange/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUu" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible,
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bUv" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 4;
- name = "incinerator mix pump"
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bUw" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible,
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/purple/visible{
- dir = 4
+ dir = 5
},
/turf/open/floor/plasteel,
/area/engine/atmos)
-"bUx" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible,
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
+"bUv" = (
+/obj/machinery/atmospherics/pipe/simple/general/visible{
+ dir = 6
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
+"bUw" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/manifold/general/visible{
dir = 4
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUy" = (
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
- dir = 4
- },
/obj/effect/turf_decal/tile/yellow,
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/green/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUz" = (
-/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/cyan/visible,
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
+/obj/effect/turf_decal/tile/yellow,
+/obj/effect/turf_decal/tile/yellow{
dir = 4
},
-/turf/open/floor/plating,
+/obj/machinery/atmospherics/components/trinary/filter/atmos/co2{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
/area/engine/atmos)
"bUA" = (
-/obj/structure/lattice,
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
- dir = 10
+/obj/effect/turf_decal/tile/yellow,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
},
-/turf/open/space,
-/area/space/nearstation)
+/obj/machinery/atmospherics/components/trinary/filter/atmos/o2{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"bUC" = (
/obj/structure/flora/ausbushes/fernybush,
/turf/open/floor/plating/asteroid,
@@ -43613,12 +43543,12 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
- dir = 9
- },
/obj/effect/turf_decal/stripes/line{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/break_room)
"bVc" = (
@@ -43630,10 +43560,8 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
- dir = 8
- },
/obj/effect/turf_decal/delivery,
+/obj/machinery/atmospherics/pipe/manifold4w/scrubbers,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bVd" = (
@@ -43663,35 +43591,42 @@
/obj/structure/disposalpipe/segment{
dir = 9
},
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
- dir = 4
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 8
},
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bVg" = (
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
- dir = 4
+/obj/machinery/atmospherics/pipe/manifold/cyan/visible{
+ dir = 8
},
+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/yellow,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bVh" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
- dir = 6
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/manifold/cyan/visible{
+ dir = 8
},
-/turf/open/floor/plasteel,
+/turf/open/floor/plating,
/area/engine/atmos)
"bVi" = (
-/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
- dir = 1
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/simple/green/visible{
+ dir = 5
},
-/turf/open/floor/plasteel,
+/turf/open/floor/plating,
/area/engine/atmos)
"bVj" = (
/obj/structure/cable{
icon_state = "1-2"
},
-/obj/machinery/atmospherics/pipe/manifold/yellow/visible,
+/obj/machinery/atmospherics/components/binary/pump{
+ name = "incinerator mix pump"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bVk" = (
@@ -43703,24 +43638,25 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/green/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bVl" = (
/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+/obj/machinery/atmospherics/pipe/simple/cyan/visible,
+/obj/machinery/atmospherics/pipe/layer_manifold{
dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/cyan/visible,
/turf/open/floor/plating,
/area/engine/atmos)
"bVm" = (
-/obj/structure/lattice,
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/simple/green/visible{
dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/purple/visible,
-/turf/open/space,
-/area/space/nearstation)
+/obj/machinery/atmospherics/pipe/layer_manifold,
+/turf/open/floor/plating,
+/area/engine/atmos)
"bVn" = (
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/carbon_output{
dir = 8
@@ -44008,44 +43944,21 @@
},
/turf/open/floor/plasteel,
/area/engine/break_room)
-"bVV" = (
-/obj/machinery/atmospherics/components/binary/pump{
- name = "Waste to Space"
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
"bVW" = (
-/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
- dir = 1
+/obj/machinery/atmospherics/pipe/simple/orange/visible{
+ dir = 9
},
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bVX" = (
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 6
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
+/turf/closed/wall/r_wall,
+/area/maintenance/disposal/incinerator)
"bVY" = (
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 4
- },
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 1;
- name = "O2 to Pure"
+/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
+ dir = 1
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bVZ" = (
-/obj/machinery/atmospherics/pipe/manifold/cyan/visible{
- dir = 1
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bWa" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 4;
- name = "N2 to Pure"
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 4
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -44057,6 +43970,7 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/green/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bWc" = (
@@ -44064,24 +43978,19 @@
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
/turf/open/floor/plating,
/area/engine/atmos)
-"bWd" = (
-/obj/structure/lattice,
-/obj/machinery/atmospherics/pipe/simple/purple/visible,
-/turf/open/space,
-/area/space/nearstation)
"bWe" = (
/obj/machinery/air_sensor/atmos/carbon_tank,
/turf/open/floor/engine/co2,
/area/engine/atmos)
"bWf" = (
-/obj/machinery/portable_atmospherics/canister/carbon_dioxide,
-/obj/machinery/atmospherics/miner/carbon_dioxide,
+/obj/effect/turf_decal/vg_decals/atmos/carbon_dioxide,
/turf/open/floor/engine/co2,
/area/engine/atmos)
"bWg" = (
/obj/machinery/light/small{
dir = 4
},
+/obj/machinery/atmospherics/miner/carbon_dioxide,
/turf/open/floor/engine/co2,
/area/engine/atmos)
"bWh" = (
@@ -44398,43 +44307,34 @@
/area/engine/break_room)
"bWI" = (
/obj/machinery/portable_atmospherics/scrubber,
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{
+ dir = 8
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bWJ" = (
/obj/machinery/portable_atmospherics/pump,
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+ dir = 10
+ },
+/obj/effect/turf_decal/stripes/line{
dir = 5
},
/turf/open/floor/plasteel,
/area/engine/atmos)
-"bWK" = (
-/obj/machinery/atmospherics/components/trinary/filter/atmos/o2{
- dir = 4
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bWL" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible{
- dir = 4
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
"bWM" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/cyan/visible,
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bWN" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible{
- dir = 10
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 6
},
/turf/open/floor/plasteel,
/area/engine/atmos)
"bWO" = (
-/obj/machinery/atmospherics/pipe/simple/cyan/visible,
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 10
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bWP" = (
@@ -44445,8 +44345,8 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bWQ" = (
-/obj/machinery/atmospherics/components/trinary/filter/atmos/co2{
- dir = 1
+/obj/machinery/atmospherics/pipe/simple/purple/visible{
+ dir = 10
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -44458,14 +44358,6 @@
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
/turf/open/floor/plating,
/area/engine/atmos)
-"bWS" = (
-/obj/structure/lattice,
-/obj/machinery/atmospherics/pipe/simple/green/visible{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/purple/visible,
-/turf/open/space,
-/area/space/nearstation)
"bWT" = (
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/carbon_input{
dir = 8
@@ -44644,11 +44536,13 @@
/area/engine/engineering)
"bXr" = (
/obj/machinery/portable_atmospherics/scrubber,
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
/obj/effect/turf_decal/tile/yellow,
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/atmospherics/components/binary/pump{
+ name = "Waste to Space"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXs" = (
@@ -44657,14 +44551,22 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+ dir = 5
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXt" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible,
/obj/effect/turf_decal/tile/yellow,
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/atmospherics/components/trinary/filter/atmos/n2{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXu" = (
@@ -44675,6 +44577,9 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/green/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXv" = (
@@ -44683,6 +44588,9 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/green/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXw" = (
@@ -44691,7 +44599,10 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
-/obj/machinery/atmospherics/pipe/simple/orange/visible,
+/obj/machinery/atmospherics/pipe/simple/green/visible{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/layer_manifold,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXx" = (
@@ -44702,6 +44613,9 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/green/visible{
+ dir = 10
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXy" = (
@@ -44712,17 +44626,7 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
-/turf/open/floor/plasteel,
-/area/engine/atmos)
-"bXz" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible,
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 4
- },
-/obj/effect/turf_decal/tile/yellow,
-/obj/effect/turf_decal/tile/yellow{
- dir = 8
- },
+/obj/machinery/meter,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXA" = (
@@ -44753,6 +44657,7 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/orange/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXD" = (
@@ -44769,7 +44674,6 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXE" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible,
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
},
@@ -44780,6 +44684,7 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/purple/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXF" = (
@@ -44793,15 +44698,13 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/green/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXG" = (
/obj/machinery/atmospherics/pipe/simple/cyan/hidden{
dir = 9
},
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
- dir = 6
- },
/turf/closed/wall/r_wall,
/area/engine/atmos)
"bXI" = (
@@ -44998,17 +44901,11 @@
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/engine/atmos)
-"bYq" = (
-/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/green/visible{
- dir = 5
- },
-/turf/open/floor/plating,
-/area/engine/atmos)
"bYs" = (
/obj/machinery/atmospherics/pipe/simple/green/hidden{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/orange/visible,
/turf/closed/wall/r_wall,
/area/maintenance/disposal/incinerator)
"bYt" = (
@@ -45019,9 +44916,6 @@
/turf/closed/wall,
/area/maintenance/disposal/incinerator)
"bYu" = (
-/obj/machinery/atmospherics/pipe/simple/green/hidden{
- dir = 9
- },
/obj/structure/cable{
icon_state = "1-2"
},
@@ -45029,9 +44923,16 @@
name = "Incinerator";
req_access_txt = "24"
},
+/obj/machinery/atmospherics/pipe/simple/green/hidden{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/purple/visible,
/turf/open/floor/plasteel/dark,
/area/maintenance/disposal/incinerator)
"bYv" = (
+/obj/machinery/atmospherics/pipe/simple/green/hidden{
+ dir = 9
+ },
/turf/closed/wall,
/area/maintenance/disposal/incinerator)
"bYw" = (
@@ -45430,16 +45331,6 @@
},
/turf/open/floor/plasteel,
/area/engine/engineering)
-"bZd" = (
-/obj/structure/lattice,
-/obj/machinery/atmospherics/pipe/simple/green/visible,
-/turf/open/space,
-/area/space/nearstation)
-"bZe" = (
-/obj/structure/lattice,
-/obj/machinery/atmospherics/pipe/simple/cyan/visible,
-/turf/open/space,
-/area/space/nearstation)
"bZf" = (
/obj/machinery/power/apc{
dir = 8;
@@ -45479,6 +45370,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/purple/visible,
/turf/open/floor/plasteel/dark,
/area/maintenance/disposal/incinerator)
"bZh" = (
@@ -45497,7 +45389,6 @@
/area/maintenance/disposal/incinerator)
"bZi" = (
/obj/machinery/meter,
-/obj/machinery/atmospherics/pipe/simple/purple/visible,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
@@ -45646,10 +45537,12 @@
/turf/open/floor/plasteel,
/area/engine/engineering)
"bZK" = (
-/obj/machinery/atmospherics/components/unary/outlet_injector/on{
+/obj/structure/lattice,
+/obj/machinery/atmospherics/components/unary/relief_valve/atmos/atmos_waste{
dir = 1
},
-/turf/open/floor/plating/airless,
+/obj/structure/lattice/catwalk,
+/turf/open/space,
/area/engine/atmos)
"bZL" = (
/obj/machinery/atmospherics/pipe/simple,
@@ -45690,6 +45583,9 @@
/obj/structure/cable/yellow{
icon_state = "1-2"
},
+/obj/machinery/atmospherics/pipe/simple/purple/visible{
+ dir = 5
+ },
/turf/open/floor/plasteel/dark,
/area/maintenance/disposal/incinerator)
"bZQ" = (
@@ -45709,11 +45605,14 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/purple/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel/dark,
/area/maintenance/disposal/incinerator)
"bZR" = (
/obj/machinery/atmospherics/pipe/simple/purple/visible{
- dir = 5
+ dir = 4
},
/turf/closed/wall/r_wall,
/area/maintenance/disposal/incinerator)
@@ -46166,16 +46065,14 @@
/turf/open/floor/engine/n2,
/area/engine/atmos)
"cbt" = (
-/obj/machinery/portable_atmospherics/canister/nitrogen,
-/obj/machinery/atmospherics/miner/nitrogen,
+/obj/effect/turf_decal/vg_decals/atmos/nitrogen,
/turf/open/floor/engine/n2,
/area/engine/atmos)
"cbu" = (
/turf/open/floor/engine/o2,
/area/engine/atmos)
"cbv" = (
-/obj/machinery/portable_atmospherics/canister/oxygen,
-/obj/machinery/atmospherics/miner/oxygen,
+/obj/effect/turf_decal/vg_decals/atmos/oxygen,
/turf/open/floor/engine/o2,
/area/engine/atmos)
"cbw" = (
@@ -46183,8 +46080,8 @@
/turf/open/floor/engine/air,
/area/engine/atmos)
"cbx" = (
-/obj/machinery/portable_atmospherics/canister/air,
/obj/effect/landmark/event_spawn,
+/obj/effect/turf_decal/vg_decals/atmos/air,
/turf/open/floor/engine/air,
/area/engine/atmos)
"cby" = (
@@ -46385,10 +46282,12 @@
/area/engine/engineering)
"ccm" = (
/obj/machinery/light/small,
+/obj/machinery/atmospherics/miner/nitrogen,
/turf/open/floor/engine/n2,
/area/engine/atmos)
"ccn" = (
/obj/machinery/light/small,
+/obj/machinery/atmospherics/miner/oxygen,
/turf/open/floor/engine/o2,
/area/engine/atmos)
"cco" = (
@@ -50093,15 +49992,15 @@
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"cqG" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
- dir = 4
- },
/obj/effect/turf_decal/tile/yellow{
dir = 1
},
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"cqH" = (
@@ -53276,7 +53175,9 @@
/area/medical/chemistry)
"dJk" = (
/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/orange/visible,
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 9
+ },
/turf/open/floor/plating,
/area/engine/atmos)
"dJm" = (
@@ -53979,12 +53880,6 @@
},
/turf/open/floor/wood,
/area/lawoffice)
-"fuR" = (
-/obj/machinery/atmospherics/components/trinary/filter/atmos/n2{
- dir = 4
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
"fvb" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/structure/cable{
@@ -54801,10 +54696,9 @@
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"hjk" = (
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 6
},
-/obj/machinery/atmospherics/pipe/simple/orange/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"hjD" = (
@@ -54818,6 +54712,17 @@
/obj/effect/turf_decal/stripes/line,
/turf/open/floor/plasteel,
/area/engine/engineering)
+"hka" = (
+/obj/effect/turf_decal/tile/yellow{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/yellow,
+/obj/machinery/camera{
+ c_tag = "Atmospherics Console";
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"hkQ" = (
/obj/machinery/light{
dir = 4
@@ -55907,10 +55812,6 @@
},
/turf/open/floor/plating,
/area/maintenance/department/crew_quarters/dorms)
-"jLW" = (
-/obj/machinery/atmospherics/pipe/simple/purple/visible,
-/turf/closed/wall/r_wall,
-/area/maintenance/disposal/incinerator)
"jOB" = (
/turf/open/floor/plating,
/area/storage/emergency/starboard)
@@ -56032,6 +55933,16 @@
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/medical/chemistry)
+"kas" = (
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/yellow,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"kaR" = (
/obj/machinery/atmospherics/components/trinary/filter/flipped/critical{
dir = 8
@@ -56559,12 +56470,6 @@
/obj/machinery/atmospherics/pipe/manifold/general/visible,
/turf/open/floor/plasteel/dark,
/area/science/xenobiology)
-"lhP" = (
-/obj/machinery/atmospherics/pipe/simple/orange/visible{
- dir = 9
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
"liR" = (
/obj/machinery/atmospherics/pipe/simple/green/visible{
dir = 4
@@ -56579,12 +56484,6 @@
/obj/machinery/atmospherics/pipe/simple/general/hidden,
/turf/open/floor/plating,
/area/maintenance/department/cargo)
-"ljG" = (
-/obj/machinery/atmospherics/pipe/simple/orange/visible{
- dir = 6
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
"lms" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 9
@@ -58403,10 +58302,13 @@
/turf/open/floor/plasteel/dark,
/area/maintenance/department/crew_quarters/dorms)
"pmB" = (
-/obj/machinery/atmospherics/pipe/simple/green/visible{
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/orange/visible,
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 1;
+ name = "N2 to Pure"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"pnU" = (
@@ -59925,13 +59827,6 @@
},
/turf/open/floor/plasteel,
/area/science/xenobiology)
-"tbw" = (
-/obj/structure/lattice,
-/obj/machinery/atmospherics/pipe/simple/orange/visible{
- dir = 9
- },
-/turf/open/space,
-/area/space/nearstation)
"tbF" = (
/obj/structure/window/reinforced,
/obj/structure/window/reinforced{
@@ -60223,13 +60118,6 @@
/obj/item/wrench,
/turf/open/floor/plating,
/area/maintenance/department/cargo)
-"tDE" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "Mix to Engine"
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
"tHk" = (
/obj/machinery/door/firedoor,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
@@ -61498,13 +61386,6 @@
},
/turf/open/floor/plating,
/area/maintenance/department/engine)
-"wJP" = (
-/obj/structure/lattice,
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
- dir = 9
- },
-/turf/open/space,
-/area/space/nearstation)
"wKa" = (
/obj/machinery/light/small,
/turf/open/floor/plating,
@@ -61520,12 +61401,6 @@
},
/turf/open/floor/plating,
/area/crew_quarters/heads/cmo)
-"wLK" = (
-/obj/machinery/atmospherics/pipe/simple/orange/visible{
- dir = 4
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
"wMF" = (
/obj/effect/spawner/lootdrop/three_course_meal,
/obj/effect/spawner/lootdrop/three_course_meal,
@@ -96271,7 +96146,7 @@ bRq
bCC
bSP
bTG
-bUo
+bTQ
bVc
bUo
bWH
@@ -96787,7 +96662,7 @@ bLW
bTH
bUp
bVe
-bVV
+bUp
bWI
bXr
bKQ
@@ -97037,14 +96912,14 @@ bMZ
bOh
bOP
bPO
-bPO
+bRz
bRt
bSc
bSQ
bTI
bUq
bVf
-bQI
+bMf
bWJ
bXs
bJN
@@ -97297,12 +97172,12 @@ bPP
bQG
bRu
bSd
-bLW
+bTO
bTJ
bMf
-bUs
bMf
-fuR
+bMf
+bMf
bXt
bYp
eAZ
@@ -97549,17 +97424,17 @@ bJN
bJN
bNb
bOj
-bOR
-bJN
-bJN
-bJN
-bJN
+bPQ
+bRx
+bRA
+bSS
+bST
bJN
bTK
-bUr
-bVg
-bVW
-bWL
+bMf
+bMf
+bMf
+bMf
bXu
bLW
cui
@@ -97806,19 +97681,19 @@ bJN
bLY
bNc
bOk
-bOS
bPQ
+bRy
+hka
bQH
-bRv
bSe
bPQ
bTL
-bUs
bMf
-bVX
+bMf
+bMf
bWM
bXv
-bWc
+bVh
poP
bZL
caB
@@ -98065,18 +97940,18 @@ bNd
bOl
bOT
bPR
+bPQ
+bPQ
bQI
-bQI
-bQI
-bQI
-bTM
-bUs
-ljG
+bPQ
+bNc
+bMf
+bMf
hjk
pmB
bXw
dJk
-tbw
+cui
bJP
bJP
bJP
@@ -98322,18 +98197,18 @@ bNe
bOm
bOU
bPS
-bPS
-bRw
-bMf
-bMf
+bSf
+bUp
+bTM
+bUp
bTN
-bUt
-wLK
-bOk
-bWK
-bXt
+bMf
+bMf
+bVZ
+bOX
+bUA
bYp
-bZd
+eAZ
bZL
caC
cbu
@@ -98576,21 +98451,21 @@ bJL
bKR
bMb
bNf
-bOk
+bQJ
bOV
-bPQ
-bQJ
-bRx
-bQJ
-bPQ
-bTO
-ljG
-lhP
-bOk
-bWL
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bVZ
+bOX
bXx
-bLW
-abI
+bVi
+cui
bMi
caD
cbv
@@ -98834,20 +98709,20 @@ bJN
bMc
bNg
bOn
-bOW
-bPQ
-bPQ
-bPQ
-bPQ
-bPQ
-bTP
-wLK
-bVh
+bOX
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
bVY
-bWM
-bXy
-bWc
-bZe
+bUs
+bVg
+bVm
+poP
bZL
caE
cbu
@@ -99089,22 +98964,22 @@ bIE
bJN
bJN
bMd
-bNf
-bOk
+bPT
+bOn
bOX
-bPQ
-bQK
-bQK
-bQK
-bPQ
-bTQ
-wLK
-bKX
-bOk
-bWN
-bXz
-bYq
-abI
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bVZ
+bOX
+kas
+bNm
+cui
bJP
bJP
bJP
@@ -99348,20 +99223,20 @@ bKS
bMe
bNh
bOo
-bOY
-bPT
-bQL
-bRy
-bSf
-bSR
-bTM
-wLK
-bKX
+bOX
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
bVZ
bWO
bXA
bQO
-bZe
+poP
bZM
caF
cbw
@@ -99602,23 +99477,23 @@ aht
aaa
bJN
bKT
-bMf
+bWM
bNi
-bOk
+bQK
bOZ
bMf
bMf
-bRz
bMf
-bSS
-bTR
-tDE
-bKX
-bWa
+bMf
+bMf
+bMf
+bMf
+bMf
+bVZ
bMf
bXB
bNm
-abI
+cui
bMi
caG
cbx
@@ -99859,23 +99734,23 @@ bCP
bAA
bHw
bKU
-bMf
-bMf
-bOk
-bPa
+bOr
bPU
-bOY
-bRA
-bOY
-bST
-bTS
-bUu
-bVi
-bMe
+bRw
+bPa
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bMf
+bVY
bWP
bXy
bQO
-bZe
+poP
bZN
caH
cby
@@ -100116,23 +99991,23 @@ bCR
bIF
bHw
bKV
+bOX
+bUv
+bQL
+bPa
+bMf
bMf
bMf
-bOk
-bPb
bMf
-bQM
-bQM
-bQM
bSU
bTT
bUv
bKX
-bMf
-bMf
+bTR
+bUt
bXC
bYs
-bYw
+bVW
bYw
bYw
cBT
@@ -100376,17 +100251,17 @@ bKW
bMg
bNj
bOp
-bPc
bPV
bPV
bPV
-bSg
bPV
bPV
bUw
+bUw
+bUw
bVj
-bMg
-bMg
+bTS
+bUu
bXD
bYt
bZf
@@ -100630,19 +100505,19 @@ bCR
bIH
bHw
cqG
-bMf
+bOX
bNk
bOq
bPd
bPW
-bQN
+bPW
bPW
bPd
bPW
-bTU
-bUx
-bPd
bPW
+bPW
+bPd
+bUr
bWQ
bXE
bYu
@@ -100889,18 +100764,18 @@ bHw
bKY
bMh
bNl
-bOi
+bQM
bPe
bPX
-bNl
+bSR
bRB
bSh
bSV
-bNl
+bTP
bUy
bVk
bWb
-bNl
+bUz
bXF
bYv
bZh
@@ -101144,22 +101019,22 @@ bHv
bIJ
bHw
bKZ
-bLW
-bNm
-bOr
+bOR
+bWR
+bWc
bPf
bPY
bQO
bPY
-bSi
+bPf
bPY
bQO
-bUz
+bWc
bVl
bWc
bWR
bXG
-jLW
+bYw
bZi
bZR
caL
@@ -101411,11 +101286,11 @@ abI
bLa
abI
bNn
-bUA
-bVm
-bWd
-bWS
-wJP
+abI
+bLa
+abI
+bNn
+abI
aht
bZj
bZS
@@ -102172,7 +102047,7 @@ buz
abI
bJP
bLd
-bLe
+bOS
bLe
bJP
bPh
diff --git a/_maps/shuttles/infiltrator_basic.dmm b/_maps/shuttles/infiltrator_basic.dmm
index 1dffe12884..d2effaa35b 100644
--- a/_maps/shuttles/infiltrator_basic.dmm
+++ b/_maps/shuttles/infiltrator_basic.dmm
@@ -505,9 +505,7 @@
/turf/open/floor/plasteel/dark,
/area/shuttle/syndicate/airlock)
"bd" = (
-/obj/structure/sign/warning/vacuum/external{
- layer = 4
- },
+/obj/structure/sign/warning/vacuum/external,
/turf/closed/wall/r_wall/syndicate,
/area/shuttle/syndicate/airlock)
"be" = (
@@ -808,6 +806,10 @@
"bQ" = (
/obj/structure/closet/syndicate/personal,
/obj/effect/turf_decal/bot_white,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/gun/energy/plasmacutter,
/turf/open/floor/plasteel/dark,
/area/shuttle/syndicate/armory)
"bR" = (
@@ -848,6 +850,10 @@
"bX" = (
/obj/structure/closet/syndicate/nuclear,
/obj/effect/turf_decal/bot_white,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/gun/energy/plasmacutter,
/turf/open/floor/plasteel/dark,
/area/shuttle/syndicate/armory)
"bY" = (
diff --git a/_maps/shuttles/pirate_default.dmm b/_maps/shuttles/pirate_default.dmm
index c002e66d53..9bd9d335c9 100644
--- a/_maps/shuttles/pirate_default.dmm
+++ b/_maps/shuttles/pirate_default.dmm
@@ -943,6 +943,9 @@
/obj/item/grenade/smokebomb{
pixel_x = 5
},
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
/turf/open/floor/pod/light,
/area/shuttle/pirate)
"ep" = (
diff --git a/byond-extools.dll b/byond-extools.dll
new file mode 100644
index 0000000000..a83ea1e543
Binary files /dev/null and b/byond-extools.dll differ
diff --git a/code/__DEFINES/MC.dm b/code/__DEFINES/MC.dm
index 65be8258a1..bad64846d6 100644
--- a/code/__DEFINES/MC.dm
+++ b/code/__DEFINES/MC.dm
@@ -25,35 +25,38 @@
//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
//subsystem does not initialize.
-#define SS_NO_INIT 1
+#define SS_NO_INIT (1<<0)
//subsystem does not fire.
// (like can_fire = 0, but keeps it from getting added to the processing subsystems list)
// (Requires a MC restart to change)
-#define SS_NO_FIRE 2
+#define SS_NO_FIRE (1<<1)
//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick)
// SS_BACKGROUND has its own priority bracket
-#define SS_BACKGROUND 4
+#define SS_BACKGROUND (1<<2)
//subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
-#define SS_NO_TICK_CHECK 8
+#define SS_NO_TICK_CHECK (1<<3)
//Treat wait as a tick count, not DS, run every wait ticks.
// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems)
// (implies all runlevels because of how it works)
// (overrides SS_BACKGROUND)
// This is designed for basically anything that works as a mini-mc (like SStimer)
-#define SS_TICKER 16
+#define SS_TICKER (1<<4)
//keep the subsystem's timing on point by firing early if it fired late last fire because of lag
// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
-#define SS_KEEP_TIMING 32
+#define SS_KEEP_TIMING (1<<5)
//Calculate its next fire after its fired.
// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
// This flag overrides SS_KEEP_TIMING
-#define SS_POST_FIRE_TIMING 64
+#define SS_POST_FIRE_TIMING (1<<6)
+
+/// Show in stat() by default even if SS_NO_FIRE
+#define SS_ALWAYS_SHOW_STAT (1<<7)
//SUBSYSTEM STATES
#define SS_IDLE 0 //aint doing shit.
diff --git a/code/__DEFINES/_tick.dm b/code/__DEFINES/_tick.dm
index 10b815e547..fc6147c430 100644
--- a/code/__DEFINES/_tick.dm
+++ b/code/__DEFINES/_tick.dm
@@ -1,13 +1,28 @@
-#define TICK_LIMIT_RUNNING 80
+/// Percentage of tick to leave for master controller to run
+#define MAPTICK_MC_MIN_RESERVE 70
+/// internal_tick_usage is updated every tick by extools
+#define MAPTICK_LAST_INTERNAL_TICK_USAGE ((GLOB.internal_tick_usage / world.tick_lag) * 100)
+/// Tick limit while running normally
+#define TICK_BYOND_RESERVE 2
+#define TICK_LIMIT_RUNNING (max(100 - TICK_BYOND_RESERVE - MAPTICK_LAST_INTERNAL_TICK_USAGE, MAPTICK_MC_MIN_RESERVE))
+/// Tick limit used to resume things in stoplag
#define TICK_LIMIT_TO_RUN 70
+/// Tick limit for MC while running
#define TICK_LIMIT_MC 70
-#define TICK_LIMIT_MC_INIT_DEFAULT 98
+/// Tick limit while initializing
+#define TICK_LIMIT_MC_INIT_DEFAULT (100 - TICK_BYOND_RESERVE)
-#define TICK_USAGE world.tick_usage //for general usage
-#define TICK_USAGE_REAL world.tick_usage //to be used where the result isn't checked
+/// for general usage of tick_usage
+#define TICK_USAGE world.tick_usage
+/// to be used where the result isn't checked
+#define TICK_USAGE_REAL world.tick_usage
+/// Returns true if tick_usage is above the limit
#define TICK_CHECK ( TICK_USAGE > Master.current_ticklimit )
+/// runs stoplag if tick_usage is above the limit
#define CHECK_TICK ( TICK_CHECK ? stoplag() : 0 )
+/// Returns true if tick usage is above 95, for high priority usage
#define TICK_CHECK_HIGH_PRIORITY ( TICK_USAGE > 95 )
+/// runs stoplag if tick_usage is above 95, for high priority usage
#define CHECK_TICK_HIGH_PRIORITY ( TICK_CHECK_HIGH_PRIORITY? stoplag() : 0 )
diff --git a/code/__DEFINES/atmospherics.dm b/code/__DEFINES/atmospherics.dm
index e728d49956..2b19b557b2 100644
--- a/code/__DEFINES/atmospherics.dm
+++ b/code/__DEFINES/atmospherics.dm
@@ -161,10 +161,14 @@
#define ATMOS_TANK_O2 "o2=100000;TEMP=293.15"
#define ATMOS_TANK_N2 "n2=100000;TEMP=293.15"
#define ATMOS_TANK_AIRMIX "o2=2644;n2=10580;TEMP=293.15"
+
//LAVALAND
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
+//SNOSTATION
+#define ICEMOON_DEFAULT_ATMOS "o2=17;n2=63;TEMP=180"
+
//ATMOSIA GAS MONITOR TAGS
#define ATMOS_GAS_MONITOR_INPUT_O2 "o2_in"
#define ATMOS_GAS_MONITOR_OUTPUT_O2 "o2_out"
@@ -255,10 +259,10 @@
//HELPERS
#define PIPING_LAYER_SHIFT(T, PipingLayer) \
- if(T.dir & NORTH || T.dir & SOUTH) { \
+ if(T.dir & (NORTH|SOUTH)) { \
T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\
} \
- if(T.dir & WEST || T.dir & EAST) { \
+ if(T.dir & (WEST|EAST)) { \
T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;\
}
@@ -294,6 +298,8 @@ GLOBAL_LIST_INIT(atmos_adjacent_savings, list(0,0))
#define ARCHIVE_TEMPERATURE(gas) gas.temperature_archived = gas.temperature
+#define ARCHIVE(gas) gas.temperature_archived = gas.temperature; gas.gas_archive = gas.gases.Copy();
+
GLOBAL_LIST_INIT(pipe_paint_colors, list(
"amethyst" = rgb(130,43,255), //supplymain
"blue" = rgb(0,0,255),
diff --git a/code/__DEFINES/colors.dm b/code/__DEFINES/colors.dm
index cc2cd8834a..3d15412efe 100644
--- a/code/__DEFINES/colors.dm
+++ b/code/__DEFINES/colors.dm
@@ -43,6 +43,7 @@
#define COLOR_RED_GRAY "#B4696A"
#define COLOR_PALE_BLUE_GRAY "#98C5DF"
#define COLOR_PALE_GREEN_GRAY "#B7D993"
+#define COLOR_PALE_ORANGE "#FFC066"
#define COLOR_PALE_RED_GRAY "#D59998"
#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
#define COLOR_PURPLE_GRAY "#AE8CA8"
diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm
index 7de162207d..6ef8b07ddd 100644
--- a/code/__DEFINES/combat.dm
+++ b/code/__DEFINES/combat.dm
@@ -35,9 +35,9 @@
/// Default combat flags for those affected by ((stamina combat))
#define COMBAT_FLAGS_DEFAULT NONE
/// Default combat flags for everyone else (so literally everyone but humans)
-#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED)
+#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED | COMBAT_FLAG_SPRINT_FORCED | COMBAT_FLAG_COMBAT_FORCED)
/// Default combat flags for those only affected by sprint (so just silicons)
-#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED)
+#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED | COMBAT_FLAG_COMBAT_FORCED)
/// The user wants combat mode on
#define COMBAT_FLAG_COMBAT_TOGGLED (1<<0)
@@ -57,6 +57,10 @@
#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<7)
/// Currently stamcritted but not as violently
#define COMBAT_FLAG_SOFT_STAMCRIT (1<<8)
+/// Force combat mode on at all times, overrides everything including combat disable traits.
+#define COMBAT_FLAG_COMBAT_FORCED (1<<9)
+/// Force sprint mode on at all times, overrides everything including sprint disable traits.
+#define COMBAT_FLAG_SPRINT_FORCED (1<<10)
// Helpers for getting someone's stamcrit state. Cast to living.
#define NOT_STAMCRIT 0
@@ -248,13 +252,32 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
#define TOTAL_MASS_TOY_SWORD 1.5
+//stamina cost defines.
+#define STAM_COST_ATTACK_OBJ_MULT 1.2
+#define STAM_COST_ATTACK_MOB_MULT 0.8
+#define STAM_COST_BATON_MOB_MULT 1
+#define STAM_COST_NO_COMBAT_MULT 1.25
+#define STAM_COST_W_CLASS_MULT 1.25
+#define STAM_COST_THROW_MULT 2
+
+
//bullet_act() return values
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
-/// Bitflags for check_block() and handle_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
+/// Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields.
+/// Wrapper for do_run_block(). The arguments on that means the same as for this.
+#define mob_check_block(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)\
+ do_run_block(FALSE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
+
+/// Runs a block "sequence", effectively checking and then doing effects if necessary.
+/// Wrapper for do_run_block(). The arguments on that means the same as for this.
+#define mob_run_block(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)\
+ do_run_block(TRUE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
+
+/// Bitflags for check_block() and run_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
/// Attack was not blocked
#define BLOCK_NONE NONE
/// Attack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION!
diff --git a/code/__DEFINES/construction.dm b/code/__DEFINES/construction.dm
index 2f54d066a0..77ec97f47e 100644
--- a/code/__DEFINES/construction.dm
+++ b/code/__DEFINES/construction.dm
@@ -59,8 +59,6 @@
//let's just pretend fulltile windows being children of border windows is fine
#define FULLTILE_WINDOW_DIR NORTHEAST
-//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
-#define MINERAL_MATERIAL_AMOUNT 2000
//The maximum size of a stack object.
#define MAX_STACK_SIZE 50
//maximum amount of cable in a coil
diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index a3b7596494..c74a8cdb05 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -110,7 +110,8 @@
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" //from base of turf/New(): (turf/source, direction)
// /atom/movable signals
-#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" //from base of atom/movable/Moved(): (/atom)
+#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" ///from base of atom/movable/Moved(): (/atom)
+ #define COMPONENT_MOVABLE_BLOCK_PRE_MOVE 1
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
@@ -182,7 +183,28 @@
// #define SPEECH_FORCED 7
#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
-#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //called from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
+#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
+
+#define COMSIG_MOB_ACTION_SKILL_MOD "mob_action_skill_mod" //from base of /datum/skill_holder/action_skills_mod() : (proc args list, list/mod_values)
+ #define ACTION_SKILL_MOD_SKILL 1 //redundancy.
+ #define ACTION_SKILL_MOD_VALUE 2
+ #define ACTION_SKILL_MOD_THRESHOLD 3
+ #define ACTION_SKILL_MOD_IS_MULTI 4
+ //other mod values, kept separate from the args
+ #define MOD_VALUES_SKILL_MOD 1
+
+#define COMSIG_MOB_ITEM_ACTION_SKILLS_MOD "mob_item_action_skills_mod" //from base of /datum/skill_holder/item_action_skills_mod() : (proc args list, mod_values)
+ #define ITEM_SKILLS_MOD_ITEM 1 //redundancy
+ #define ITEM_SKILLS_MOD_VALUE 2
+ #define ITEM_SKILLS_MOD_FLAGS 3
+ #define ITEM_SKILLS_MOD_BAD_FLAGS 4
+ #define ITEM_SKILLS_MOD_IS_MULTI 5
+ //other mod values, kept separate from the args
+ #define MOD_VALUES_ITEM_SKILLS_SUM 1
+ #define MOD_VALUES_ITEM_SKILLS_DIV 2
+ #define MOD_VALUES_ITEM_SKILLS_CHECKED 3
+
+#define COMSIG_MOB_SKILL_GET_AFFINITY "mob_skill_get_affinity" //from base of /datum/skill_holder/get_skill_affinity(): (skill_path, list/return_value)
// /mob/living signals
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
diff --git a/code/__DEFINES/inventory.dm b/code/__DEFINES/inventory.dm
index b8fe76fb1d..649e0a029b 100644
--- a/code/__DEFINES/inventory.dm
+++ b/code/__DEFINES/inventory.dm
@@ -132,7 +132,7 @@
#define FEMALE_UNIFORM_FULL 1
#define FEMALE_UNIFORM_TOP 2
-//flags for outfits that have mutantrace variants: These are hard sprited too.
+//flags for outfits that have mutant race variants: Most of these require additional sprites to work.
#define STYLE_DIGITIGRADE (1<<0) //jumpsuits, suits and shoes
#define STYLE_MUZZLE (1<<1) //hats or masks
#define STYLE_SNEK_TAURIC (1<<2) //taur-friendly suits
@@ -140,6 +140,9 @@
#define STYLE_HOOF_TAURIC (1<<4)
#define STYLE_ALL_TAURIC (STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC|STYLE_HOOF_TAURIC)
#define STYLE_NO_ANTHRO_ICON (1<<5) //When digis fit the default sprite fine and need no copypasted states. This is the case of skirts and winter coats, for example.
+#define USE_SNEK_CLIP_MASK (1<<6)
+#define USE_QUADRUPED_CLIP_MASK (1<<7)
+#define USE_TAUR_CLIP_MASK (USE_SNEK_CLIP_MASK|USE_QUADRUPED_CLIP_MASK)
//digitigrade legs settings.
#define NOT_DIGITIGRADE 0
diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm
index 378667cd82..122ba67402 100644
--- a/code/__DEFINES/is_helpers.dm
+++ b/code/__DEFINES/is_helpers.dm
@@ -174,7 +174,10 @@ GLOBAL_LIST_INIT(clawfootmob, typecacheof(list(
/mob/living/simple_animal/pet/fox,
/mob/living/simple_animal/chicken,
/mob/living/simple_animal/hostile/bear,
- /mob/living/simple_animal/hostile/jungle/mega_arachnid
+ /mob/living/simple_animal/hostile/jungle/mega_arachnid,
+ /mob/living/simple_animal/hostile/asteroid/ice_whelp,
+ /mob/living/simple_animal/hostile/asteroid/wolf,
+ /mob/living/simple_animal/hostile/asteroid/polarbear
)))
GLOBAL_LIST_INIT(barefootmob, typecacheof(list(
diff --git a/code/__DEFINES/language.dm b/code/__DEFINES/language.dm
index dc2ac19e65..add4a8e277 100644
--- a/code/__DEFINES/language.dm
+++ b/code/__DEFINES/language.dm
@@ -3,5 +3,24 @@
#define LANGUAGE_HIDE_ICON_IF_UNDERSTOOD 4
#define LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD 8
-#define LANGUAGE_KNOWN "language_known"
-#define LANGUAGE_SHADOWED "language_shadowed"
+// LANGUAGE SOURCE DEFINES
+#define LANGUAGE_ALL "all" // For use in full removal only.
+#define LANGUAGE_ATOM "atom"
+#define LANGUAGE_MIND "mind"
+
+#define LANGUAGE_ABSORB "absorb"
+#define LANGUAGE_APHASIA "aphasia"
+#define LANGUAGE_BLOODSUCKER "bloodsucker"
+#define LANGUAGE_CLOCKIE "clockie"
+#define LANGUAGE_CULTIST "cultist"
+#define LANGUAGE_CURATOR "curator"
+#define LANGUAGE_DEVIL "devil"
+#define LANGUAGE_GLAND "gland"
+#define LANGUAGE_HAT "hat"
+#define LANGUAGE_HIGH "high"
+#define LANGUAGE_MALF "malf"
+#define LANGUAGE_MASTER "master"
+#define LANGUAGE_SOFTWARE "software"
+#define LANGUAGE_STONER "stoner"
+#define LANGUAGE_VASSAL "vassal"
+#define LANGUAGE_VOICECHANGE "voicechange"
diff --git a/code/__DEFINES/layers_planes.dm b/code/__DEFINES/layers_planes.dm
index f4a30cd482..a6c31bf965 100644
--- a/code/__DEFINES/layers_planes.dm
+++ b/code/__DEFINES/layers_planes.dm
@@ -1,6 +1,8 @@
//Defines for atom layers and planes
//KEEP THESE IN A NICE ACSCENDING ORDER, PLEASE
+#define PLANE_VOID -100
+
#define CLICKCATCHER_PLANE -99
#define PLANE_SPACE -95
@@ -89,6 +91,8 @@
#define MASSIVE_OBJ_LAYER 11
#define POINT_LAYER 12
+#define CHAT_LAYER 12.1
+
#define EMISSIVE_BLOCKER_PLANE 12
#define EMISSIVE_BLOCKER_LAYER 12
#define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE"
diff --git a/code/__DEFINES/mapping/maploader.dm b/code/__DEFINES/mapping/maploader.dm
new file mode 100644
index 0000000000..e225e68867
--- /dev/null
+++ b/code/__DEFINES/mapping/maploader.dm
@@ -0,0 +1,3 @@
+//map template annihilate_bounds
+#define MAP_TEMPLATE_ANNIHILATE_PRELOAD 1 //annihilate bounds before starting loading
+#define MAP_TEMPLATE_ANNIHILATE_LOADING 2 //"sweeping" delete during loading
diff --git a/code/__DEFINES/maps.dm b/code/__DEFINES/maps.dm
index 1707a6ba6f..c5c2dd58c2 100644
--- a/code/__DEFINES/maps.dm
+++ b/code/__DEFINES/maps.dm
@@ -38,9 +38,16 @@ require only minor tweaks.
#define ZTRAIT_VR "Virtual Reality"
#define ZTRAIT_SPACE_RUINS "Space Ruins"
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
+#define ZTRAIT_ICE_RUINS "Ice Ruins"
+#define ZTRAIT_ICE_RUINS_UNDERGROUND "Ice Ruins Underground"
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
#define ZTRAIT_VIRTUAL_REALITY "Virtual Reality"
+//boolean - weather types that occur on the level
+#define ZTRAIT_SNOWSTORM "Weather_Snowstorm"
+#define ZTRAIT_ASHSTORM "Weather_Ashstorm"
+#define ZTRAIT_ACIDRAIN "Weather_Acidrain"
+
// number - bombcap is multiplied by this before being applied to bombs
#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
@@ -69,6 +76,7 @@ require only minor tweaks.
#define ZTRAITS_SPACE list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_SPACE_RUINS = TRUE)
#define ZTRAITS_LAVALAND list(\
ZTRAIT_MINING = TRUE, \
+ ZTRAIT_ASHSTORM = TRUE, \
ZTRAIT_LAVA_RUINS = TRUE, \
ZTRAIT_BOMBCAP_MULTIPLIER = 5, \
ZTRAIT_BASETURF = /turf/open/lava/smooth/lava_land_surface)
diff --git a/code/__DEFINES/material/worth.dm b/code/__DEFINES/material/worth.dm
new file mode 100644
index 0000000000..db79d7317b
--- /dev/null
+++ b/code/__DEFINES/material/worth.dm
@@ -0,0 +1,2 @@
+/// cm3 of material matter per sheet
+#define MINERAL_MATERIAL_AMOUNT 2000
diff --git a/code/__DEFINES/materials.dm b/code/__DEFINES/materials.dm
index 89553d9c6c..e2ae22345f 100644
--- a/code/__DEFINES/materials.dm
+++ b/code/__DEFINES/materials.dm
@@ -7,5 +7,5 @@
/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
#define MATERIAL_COLOR (1<<0)
#define MATERIAL_ADD_PREFIX (1<<1)
-#define MATERIAL_NO_EFFECTS (1<<2)
+#define MATERIAL_EFFECTS (1<<2)
#define MATERIAL_AFFECT_STATISTICS (1<<3)
\ No newline at end of file
diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index 37633ae52f..42095aba41 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -35,15 +35,15 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define GENITALS_FRONT_LAYER 26 //Draws some genitalia above clothes and the TAUR body if need be.
#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
-#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
-#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
-#define UNIFORM_LAYER 22
-#define ID_LAYER 21
-#define HANDS_PART_LAYER 20
-#define SHOES_LAYER 19
-#define GLOVES_LAYER 18
-#define EARS_LAYER 17
-#define BODY_TAUR_LAYER 16
+#define BODY_ADJ_UPPER_LAYER 24
+#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
+#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
+#define UNIFORM_LAYER 21
+#define ID_LAYER 20
+#define HANDS_PART_LAYER 19
+#define SHOES_LAYER 18
+#define GLOVES_LAYER 17
+#define EARS_LAYER 16
#define SUIT_LAYER 15
#define GENITALS_EXPOSED_LAYER 14
#define GLASSES_LAYER 13
@@ -515,3 +515,17 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define NIGHTSHIFT_AREA_NONE 4 //default/highest.
#define UNTIL(X) while(!(X)) stoplag()
+
+
+//Scavenging element defines for special loot "events".
+#define SCAVENGING_FOUND_NOTHING "found_nothing"
+#define SCAVENGING_SPAWN_MOUSE "spawn_mouse"
+#define SCAVENGING_SPAWN_MICE "spawn_mice"
+#define SCAVENGING_SPAWN_TOM "spawn_tom_the_mouse"
+
+//Scavenging element defines for ckey/mind restrictions.
+#define NO_LOOT_RESTRICTION 0
+#define LOOT_RESTRICTION_MIND 1
+#define LOOT_RESTRICTION_CKEY 2
+#define LOOT_RESTRICTION_MIND_PILE 3 //limited to the current pile.
+#define LOOT_RESTRICTION_CKEY_PILE 4 //Idem
diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm
index c89bd4843e..e0df69bfe9 100644
--- a/code/__DEFINES/mobs.dm
+++ b/code/__DEFINES/mobs.dm
@@ -138,6 +138,7 @@
#define MOOD_LEVEL_SAD4 -25
//Sanity levels for humans
+#define SANITY_AMAZING 150
#define SANITY_GREAT 125
#define SANITY_NEUTRAL 100
#define SANITY_DISTURBED 75
@@ -265,6 +266,7 @@
#define WIZARD_AGE_MIN 30 //youngest a wizard can be
#define APPRENTICE_AGE_MIN 29 //youngest an apprentice can be
#define SHOES_SLOWDOWN 0 //How much shoes slow you down by default. Negative values speed you up
+#define SHOES_SPEED_SLIGHT SHOES_SLOWDOWN - 1 // slightest speed boost to movement
#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
@@ -288,10 +290,8 @@
#define HUMAN_FIRE_STACK_ICON_NUM 3
-#define PULL_PRONE_SLOWDOWN 0.6
-#define FIREMAN_CARRY_SLOWDOWN 0
-#define PIGGYBACK_CARRY_SLOWDOWN 1
-//slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
-#define SOFTCRIT_ADD_SLOWDOWN 2
-//slowdown when crawling
-#define CRAWLING_ADD_SLOWDOWN 4
+#define GRAB_PIXEL_SHIFT_PASSIVE 6
+#define GRAB_PIXEL_SHIFT_AGGRESSIVE 12
+#define GRAB_PIXEL_SHIFT_NECK 16
+
+#define SLEEP_CHECK_DEATH(X) sleep(X); if(QDELETED(src) || stat == DEAD) return;
diff --git a/code/__DEFINES/mobs/slowdowns.dm b/code/__DEFINES/mobs/slowdowns.dm
new file mode 100644
index 0000000000..2d858e9509
--- /dev/null
+++ b/code/__DEFINES/mobs/slowdowns.dm
@@ -0,0 +1,10 @@
+/// How much someone is slowed from pulling a prone human
+#define PULL_PRONE_SLOWDOWN 0.6
+/// How much someone is slowed from fireman carrying a human
+#define FIREMAN_CARRY_SLOWDOWN 0
+/// How much someone is slowed by piggybacking a human
+#define PIGGYBACK_CARRY_SLOWDOWN 1
+/// slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
+#define SOFTCRIT_ADD_SLOWDOWN 2
+/// slowdown when crawling
+#define CRAWLING_ADD_SLOWDOWN 4
diff --git a/code/__DEFINES/obj_flags.dm b/code/__DEFINES/obj_flags.dm
index d78de86d25..507126867f 100644
--- a/code/__DEFINES/obj_flags.dm
+++ b/code/__DEFINES/obj_flags.dm
@@ -38,11 +38,12 @@
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
#define ALLOWINTERNALS (1<<3) //mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
-#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
-#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
-#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
-#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
-#define SCAN_REAGENTS (1<<9) // Allows helmets and glasses to scan reagents.
+#define NOSLIP_ICE (1<<5) //prevents from slipping on frozen floors
+#define THICKMATERIAL (1<<6) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
+#define VOICEBOX_TOGGLABLE (1<<7) //The voicebox in this clothing can be toggled.
+#define VOICEBOX_DISABLED (1<<8) //The voicebox is currently turned off.
+#define IGNORE_HAT_TOSS (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
+#define SCAN_REAGENTS (1<<10) // Allows helmets and glasses to scan reagents.
// Flags for the organ_flags var on /obj/item/organ
@@ -52,3 +53,4 @@
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
#define ORGAN_VITAL (1<<4) //Currently only the brain
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
+#define ORGAN_NO_DISMEMBERMENT (1<<6) //Immune to disembowelment.
diff --git a/code/__DEFINES/radio.dm b/code/__DEFINES/radio.dm
index 928f364a81..a0db416fa6 100644
--- a/code/__DEFINES/radio.dm
+++ b/code/__DEFINES/radio.dm
@@ -65,6 +65,7 @@
#define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange
#define FREQ_SECURITY 1359 // Security comms frequency, red
+#define FREQ_HOLOGRID_SOLUTION 1433
#define FREQ_STATUS_DISPLAYS 1435
#define FREQ_ATMOS_ALARMS 1437 // air alarms <-> alert computers
#define FREQ_ATMOS_CONTROL 1439 // air alarms <-> vents and scrubbers
diff --git a/code/__DEFINES/research/stock_parts.dm b/code/__DEFINES/research/stock_parts.dm
new file mode 100644
index 0000000000..457e3b632e
--- /dev/null
+++ b/code/__DEFINES/research/stock_parts.dm
@@ -0,0 +1,5 @@
+// the clamps are just sanity checks.
+/// Efficiency scaling for stock part level to material usage. All code concerning lathing and production from raw material sheet should be using this.
+#define STANDARD_PART_LEVEL_LATHE_COEFFICIENT(level) clamp(1 - (level * 0.1), 0, 1)
+/// Efficiency scaling for stock part level to ore factor. All code concerning lathing and production from raw ores to raw material sheets should be using this.
+#define STANDARD_PART_LEVEL_ORE_COEFFICIENT(level) clamp(1 + (level * 0.125), 1, 10)
diff --git a/code/__DEFINES/skills/defines.dm b/code/__DEFINES/skills/defines.dm
new file mode 100644
index 0000000000..73be86e128
--- /dev/null
+++ b/code/__DEFINES/skills/defines.dm
@@ -0,0 +1,77 @@
+
+/// true/false
+#define SKILL_PROGRESSION_BINARY 1
+/// numerical
+#define SKILL_PROGRESSION_NUMERICAL 2
+/// Enum
+#define SKILL_PROGRESSION_ENUM 3
+/// Levels
+#define SKILL_PROGRESSION_LEVEL 4
+
+
+/// Max value of skill for numerical skills
+#define SKILL_NUMERICAL_MAX 100
+/// Min value of skill for numerical skills
+#define SKILL_NUMERICAL_MIN 0
+
+// Standard values for job starting skills
+
+#define STARTING_SKILL_SURGERY_MEDICAL 35 //out of SKILL_NUMERICAL_MAX
+
+// Standard values for job starting skill affinities
+
+#define STARTING_SKILL_AFFINITY_SURGERY_MEDICAL 1.2
+
+#define STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO 1.2
+
+// Standard values for skill gain (this is multiplied by affinity)
+
+#define DEF_SKILL_GAIN 1
+#define SKILL_GAIN_SURGERY_PER_STEP 0.25
+
+#define SKILL_AFFINITY_MOOD_BONUS 1.25
+
+///Items skill_flags and other defines
+#define SKILL_USE_TOOL (1<<0)
+#define SKILL_TRAINING_TOOL (1<<1)
+#define SKILL_ATTACK_MOB (1<<2)
+#define SKILL_TRAIN_ATTACK_MOB (1<<3)
+#define SKILL_ATTACK_OBJ (1<<4)
+#define SKILL_TRAIN_ATTACK_OBJ (1<<5)
+#define SKILL_STAMINA_COST (1<<6) //Influences the stamina cost from weapon usage.
+#define SKILL_THROW_STAM_COST (1<<7)
+#define SKILL_COMBAT_MODE (1<<8) //The user must have combat mode on.
+#define SKILL_USE_MOOD (1<<9) //Is the skill negatively affected by bad mood.
+#define SKILL_TRAIN_MOOD (1<<10) //Is this skill training affected by good mood.
+
+///competency_threshold index defines
+#define THRESHOLD_COMPETENT 1
+#define THRESHOLD_EXPERT 2
+#define THRESHOLD_MASTER 3
+
+/// Level/Experience skills defines.
+#define STD_XP_LVL_UP 100
+#define STD_XP_LVL_MULTI 2
+#define STD_MAX_LVL 4
+
+#define RPG_MAX_LVL 100
+
+#define DORF_XP_LVL_UP 400
+#define DORF_XP_LVL_MULTI 100
+#define DORF_MAX_LVL 20 // Dabbling, novice, adequate, [...], legendary +3, legendary +4, legendary +5
+
+//level up methods defines
+#define STANDARD_LEVEL_UP "standard_level_up"
+#define DWARFY_LEVEL_UP "dwarfy_level_up"
+
+//job skill level defines
+#define JOB_SKILL_UNTRAINED 0
+#define JOB_SKILL_BASIC 1
+#define JOB_SKILL_TRAINED 2
+#define JOB_SKILL_EXPERT 3
+#define JOB_SKILL_MASTER 4
+
+//other skill level defines, not an exhaustive catalogue, only contains be most relevant ones.
+#define DORF_SKILL_COMPETENT 3
+#define DORF_SKILL_EXPERT 8
+#define DORF_SKILL_MASTER 12
diff --git a/code/__DEFINES/skills/helpers.dm b/code/__DEFINES/skills/helpers.dm
new file mode 100644
index 0000000000..23669b3739
--- /dev/null
+++ b/code/__DEFINES/skills/helpers.dm
@@ -0,0 +1,8 @@
+
+//How experience levels are calculated.
+#define XP_LEVEL(std, multi, lvl) (std*((multi**lvl)/(multi-1))-std/(multi-1)) //don't use 1 as multi, you'll get division by zero errors
+#define DORF_XP_LEVEL(std, extra, lvl) (std*lvl+extra*(lvl*(lvl/2+0.5)))
+
+//More experience value getter macros
+#define GET_STANDARD_LVL(lvl) XP_LEVEL(STD_XP_LVL_UP, STD_XP_LVL_MULTI, lvl)
+#define GET_DORF_LVL(lvl) DORF_XP_LEVEL(DORF_XP_LVL_UP, DORF_XP_LVL_MULTI, lvl)
diff --git a/code/__DEFINES/skills/skills.dm b/code/__DEFINES/skills/skills.dm
deleted file mode 100644
index b97b921550..0000000000
--- a/code/__DEFINES/skills/skills.dm
+++ /dev/null
@@ -1,28 +0,0 @@
-/// true/false
-#define SKILL_PROGRESSION_BINARY 1
-/// numerical
-#define SKILL_PROGRESSION_NUMERICAL 2
-/// Enum
-#define SKILL_PROGRESSION_ENUM 3
-
-/// Max value of skill for numerical skills
-#define SKILL_NUMERICAL_MAX 100
-/// Min value of skill for numerical skills
-#define SKILL_NUMERICAL_MIN 0
-
-// Standard values for job starting skills
-
-#define STARTING_SKILL_SURGERY_MEDICAL 35 //out of SKILL_NUMERICAL_MAX
-
-// Standard values for job starting skill affinities
-
-#define STARTING_SKILL_AFFINITY_SURGERY_MEDICAL 1.2
-
-// Standard values for skill gain (this is multiplied by affinity)
-
-#define SKILL_GAIN_SURGERY_PER_STEP 0.25
-
-// Misc
-
-/// 40% speedup at 100 skill
-#define SURGERY_SKILL_SPEEDUP_NUMERICAL_SCALE(number) clamp(number / 250, 1, 2)
diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm
index 9a9133c196..593edf4705 100644
--- a/code/__DEFINES/status_effects.dm
+++ b/code/__DEFINES/status_effects.dm
@@ -34,6 +34,8 @@
#define STATUS_EFFECT_HIPPOCRATIC_OATH /datum/status_effect/hippocraticOath //Gives you an aura of healing as well as regrowing the Rod of Asclepius if lost
+#define STATUS_EFFECT_REGENERATIVE_CORE /datum/status_effect/regenerative_core //removes damage slowdown while giving a slow regenerating effect
+
/////////////
// DEBUFFS //
/////////////
@@ -78,7 +80,7 @@
#define STATUS_EFFECT_CRUSHERMARK /datum/status_effect/crusher_mark //if struck with a proto-kinetic crusher, takes a ton of damage
-#define STATUS_EFFECT_SAWBLEED /datum/status_effect/saw_bleed //if the bleed builds up enough, takes a ton of damage
+#define STATUS_EFFECT_SAWBLEED /datum/status_effect/stacking/saw_bleed //if the bleed builds up enough, takes a ton of damage
#define STATUS_EFFECT_NECKSLICE /datum/status_effect/neck_slice //Creates the flavor messages for the neck-slice
diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm
index 0cb39d1cbc..6eb38fce81 100644
--- a/code/__DEFINES/subsystems.dm
+++ b/code/__DEFINES/subsystems.dm
@@ -133,8 +133,15 @@
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
-
-
+// SSair run section
+#define SSAIR_PIPENETS 1
+#define SSAIR_ATMOSMACHINERY 2
+#define SSAIR_REACTQUEUE 3
+#define SSAIR_EXCITEDGROUPS 4
+#define SSAIR_HIGHPRESSURE 5
+#define SSAIR_HOTSPOTS 6
+#define SSAIR_SUPERCONDUCTIVITY 7
+#define SSAIR_REBUILD_PIPENETS 8
#define COMPILE_OVERLAYS(A)\
if (TRUE) {\
diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index 4d18e60b71..91a4a6f2c3 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -78,6 +78,7 @@
#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
#define TRAIT_PACIFISM "pacifism"
#define TRAIT_IGNORESLOWDOWN "ignoreslow"
+#define TRAIT_IGNOREDAMAGESLOWDOWN "ignoredamageslowdown"
#define TRAIT_DEATHCOMA "deathcoma" //Causes death-like unconsciousness
#define TRAIT_FAKEDEATH "fakedeath" //Makes the owner appear as dead to most forms of medical examination
#define TRAIT_DISFIGURED "disfigured"
@@ -187,7 +188,7 @@
#define TRAIT_NO_INTERNALS "no-internals"
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
-#define TRAIT_FAST_PUMP "fast_pump"
+#define TRAIT_FAST_PUMP "fast_pump"
// mobility flag traits
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
diff --git a/code/__HELPERS/areas.dm b/code/__HELPERS/areas.dm
index 715f17af92..8e4c363227 100644
--- a/code/__HELPERS/areas.dm
+++ b/code/__HELPERS/areas.dm
@@ -58,6 +58,11 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
+ else if(islist(areatype))
+ var/list/turfs = list()
+ for(var/A in areatype)
+ turfs += get_area_turfs(A)
+ return turfs
else if(!ispath(areatype))
return null
diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm
index 38e25b04c5..bcfaa1bed2 100644
--- a/code/__HELPERS/global_lists.dm
+++ b/code/__HELPERS/global_lists.dm
@@ -88,6 +88,7 @@
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
INVOKE_ASYNC(GLOBAL_PROC, /proc/init_ref_coin_values) //so the current procedure doesn't sleep because of UNTIL()
+ INVOKE_ASYNC(GLOBAL_PROC, /proc/setupGenetics)
//creates every subtype of prototype (excluding prototype) and adds it to list L.
//if no list/L is provided, one is created.
@@ -113,3 +114,25 @@
UNTIL(C.flags_1 & INITIALIZED_1) //we want to make sure the value is calculated and not null.
GLOB.coin_values[path] = C.value
qdel(C)
+
+/proc/setupGenetics()
+ var/list/mutations = subtypesof(/datum/mutation/human)
+ shuffle_inplace(mutations)
+ for(var/A in subtypesof(/datum/generecipe))
+ var/datum/generecipe/GR = A
+ GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result)
+ for(var/i in 1 to LAZYLEN(mutations))
+ var/path = mutations[i] //byond gets pissy when we do it in one line
+ var/datum/mutation/human/B = new path ()
+ B.alias = "Mutation #[i]"
+ GLOB.all_mutations[B.type] = B
+ GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks)
+ if(B.locked)
+ continue
+ if(B.quality == POSITIVE)
+ GLOB.good_mutations |= B
+ else if(B.quality == NEGATIVE)
+ GLOB.bad_mutations |= B
+ else if(B.quality == MINOR_NEGATIVE)
+ GLOB.not_good_mutations |= B
+ CHECK_TICK
\ No newline at end of file
diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm
index d93a89a179..e0714a87b3 100644
--- a/code/__HELPERS/mobs.dm
+++ b/code/__HELPERS/mobs.dm
@@ -163,9 +163,11 @@
"tail_lizard" = pick(GLOB.tails_list_lizard),
"tail_human" = "None",
"wings" = "None",
+ "wings_color" = "FFF",
"deco_wings" = "None",
"snout" = pick(GLOB.snouts_list),
- "horns" = pick(GLOB.horns_list),
+ "horns" = "None",
+ "horns_color" = "85615a",
"ears" = "None",
"frills" = pick(GLOB.frills_list),
"spines" = pick(GLOB.spines_list),
@@ -174,7 +176,7 @@
"caps" = pick(GLOB.caps_list),
"insect_wings" = pick(GLOB.insect_wings_list),
"insect_fluff" = "None",
- "insect_markings" = pick(GLOB.insect_markings_list),
+ "insect_markings" = pick(GLOB.insect_markings_list),
"taur" = "None",
"mam_body_markings" = snowflake_markings_list.len ? pick(snowflake_markings_list) : "None",
"mam_ears" = snowflake_ears_list ? pick(snowflake_ears_list) : "None",
@@ -317,7 +319,7 @@ GLOBAL_LIST_EMPTY(species_list)
else
return "unknown"
-/proc/do_mob(mob/user , mob/target, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks = null, ignorehelditem = 0)
+/proc/do_mob(mob/user , mob/target, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks = null, ignorehelditem = FALSE, resume_time = 0 SECONDS)
if(!user || !target)
return 0
var/user_loc = user.loc
@@ -336,10 +338,10 @@ GLOBAL_LIST_EMPTY(species_list)
var/endtime = world.time+time
var/starttime = world.time
. = 1
- while (world.time < endtime)
+ while (world.time + resume_time < endtime)
stoplag(1)
if (progress)
- progbar.update(world.time - starttime)
+ progbar.update(world.time - starttime + resume_time)
if(QDELETED(user) || QDELETED(target))
. = 0
break
@@ -371,7 +373,7 @@ GLOBAL_LIST_EMPTY(species_list)
checked_health["health"] = health
return ..()
-/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null, required_mobility_flags = (MOBILITY_USE|MOBILITY_MOVE))
+/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null, required_mobility_flags = (MOBILITY_USE|MOBILITY_MOVE), resume_time = 0 SECONDS)
if(!user)
return 0
var/atom/Tloc = null
@@ -400,10 +402,10 @@ GLOBAL_LIST_EMPTY(species_list)
var/starttime = world.time
. = 1
var/mob/living/L = isliving(user) && user //evals to last thing eval'd
- while (world.time < endtime)
+ while (world.time + resume_time < endtime)
stoplag(1)
if (progress)
- progbar.update(world.time - starttime)
+ progbar.update(world.time - starttime + resume_time)
if(drifting && !user.inertia_dir)
drifting = 0
diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm
index 8c55aebddb..a22f430140 100644
--- a/code/__HELPERS/unsorted.dm
+++ b/code/__HELPERS/unsorted.dm
@@ -434,6 +434,29 @@ Turf and target are separate in case you want to teleport some distance from a t
return locate(x,y,A.z)
+/**
+ * Get ranged target turf, but with direct targets as opposed to directions
+ *
+ * Starts at atom A and gets the exact angle between A and target
+ * Moves from A with that angle, Range amount of times, until it stops, bound to map size
+ * Arguments:
+ * * A - Initial Firer / Position
+ * * target - Target to aim towards
+ * * range - Distance of returned target turf from A
+ * * offset - Angle offset, 180 input would make the returned target turf be in the opposite direction
+ */
+/proc/get_ranged_target_turf_direct(atom/A, atom/target, range, offset)
+ var/angle = arctan(target.x - A.x, target.y - A.y)
+ if(offset)
+ angle += offset
+ var/turf/T = get_turf(A)
+ for(var/i in 1 to range)
+ var/turf/check = locate(A.x + cos(angle) * i, A.y + sin(angle) * i, A.z)
+ if(!check)
+ break
+ T = check
+
+ return T
// returns turf relative to A offset in dx and dy tiles
// bound to map limits
diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm
index c4ed2d9266..52eff15492 100644
--- a/code/_globalvars/bitfields.dm
+++ b/code/_globalvars/bitfields.dm
@@ -266,6 +266,16 @@ GLOBAL_LIST_INIT(bitfields, list(
"STORAGE_LIMIT_COMBINED_W_CLASS" = STORAGE_LIMIT_COMBINED_W_CLASS,
"STORAGE_LIMIT_VOLUME" = STORAGE_LIMIT_VOLUME
),
+ "mutantrace_variation" = list(
+ "STYLE_DIGITIGRADE" = STYLE_DIGITIGRADE,
+ "STYLE_MUZZLE" = STYLE_MUZZLE,
+ "STYLE_SNEK_TAURIC" = STYLE_SNEK_TAURIC,
+ "STYLE_PAW_TAURIC" = STYLE_PAW_TAURIC,
+ "STYLE_HOOF_TAURIC" = STYLE_HOOF_TAURIC,
+ "STYLE_NO_ANTHRO_ICON" = STYLE_NO_ANTHRO_ICON,
+ "USE_SNEK_CLIP_MASK" = USE_SNEK_CLIP_MASK,
+ "USE_QUADRUPED_CLIP_MASK" = USE_QUADRUPED_CLIP_MASK
+ ),
"vis_flags" = list(
"VIS_INHERIT_ICON" = VIS_INHERIT_ICON,
"VIS_INHERIT_ICON_STATE" = VIS_INHERIT_ICON_STATE,
diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm
index 8430e690cc..df83f1b4e3 100644
--- a/code/_globalvars/lists/flavor_misc.dm
+++ b/code/_globalvars/lists/flavor_misc.dm
@@ -137,8 +137,8 @@ GLOBAL_LIST_INIT(jumpsuitlist, list(PREF_SUIT, PREF_SKIRT))
#define UPLINK_PEN "Pen" //like a real spy!
GLOBAL_LIST_INIT(uplink_spawn_loc_list, list(UPLINK_PDA, UPLINK_RADIO, UPLINK_PEN))
- //Female Uniforms
-GLOBAL_LIST_EMPTY(female_clothing_icons)
+//List of cached alpha masked icons.
+GLOBAL_LIST_EMPTY(alpha_masked_worn_icons)
//radical shit
GLOBAL_LIST_INIT(hit_appends, list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF"))
diff --git a/code/_globalvars/misc.dm b/code/_globalvars/misc.dm
index af483bf888..b039e6d114 100644
--- a/code/_globalvars/misc.dm
+++ b/code/_globalvars/misc.dm
@@ -33,3 +33,5 @@ GLOBAL_VAR(bible_icon_state)
GLOBAL_VAR(bible_item_state)
GLOBAL_VAR(holy_weapon_type)
GLOBAL_VAR(holy_armor_type)
+
+GLOBAL_VAR_INIT(internal_tick_usage, 0.2 * world.tick_lag)
diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm
index 28fd7397b0..4b963c730d 100644
--- a/code/_onclick/hud/_defines.dm
+++ b/code/_onclick/hud/_defines.dm
@@ -162,7 +162,7 @@
#define ui_ghost_orbit "SOUTH:6,CENTER-1:24"
#define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24"
#define ui_ghost_teleport "SOUTH:6,CENTER+1:24"
-#define ui_ghost_pai "SOUTH: 6, CENTER+2:24"
+#define ui_ghost_spawners "SOUTH: 6, CENTER+2:24"
//UI position overrides for 1:1 screen layout. (default is 7:5)
diff --git a/code/_onclick/hud/ghost.dm b/code/_onclick/hud/ghost.dm
index 14da637f18..0cdac111b0 100644
--- a/code/_onclick/hud/ghost.dm
+++ b/code/_onclick/hud/ghost.dm
@@ -36,13 +36,13 @@
var/mob/dead/observer/G = usr
G.dead_tele()
-/obj/screen/ghost/pai
- name = "pAI Candidate"
- icon_state = "pai"
+/obj/screen/ghost/spawners
+ name = "Ghost role spawners"
+ icon_state = "spawners"
-/obj/screen/ghost/pai/Click()
+/obj/screen/ghost/spawners/Click()
var/mob/dead/observer/G = usr
- G.register_pai()
+ G.open_spawners_menu()
/datum/hud/ghost/New(mob/owner)
..()
@@ -68,8 +68,8 @@
using.hud = src
static_inventory += using
- using = new /obj/screen/ghost/pai()
- using.screen_loc = ui_ghost_pai
+ using = new /obj/screen/ghost/spawners()
+ using.screen_loc = ui_ghost_spawners
using.hud = src
static_inventory += using
diff --git a/code/_onclick/hud/radial.dm b/code/_onclick/hud/radial.dm
index df91223ed1..1dce4ecc42 100644
--- a/code/_onclick/hud/radial.dm
+++ b/code/_onclick/hud/radial.dm
@@ -255,6 +255,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
current_user = M.client
//Blank
menu_holder = image(icon='icons/effects/effects.dmi',loc=anchor,icon_state="nothing",layer = ABOVE_HUD_LAYER)
+ menu_holder.plane = ABOVE_HUD_PLANE
menu_holder.appearance_flags |= KEEP_APART
menu_holder.vis_contents += elements + close_button
current_user.images += menu_holder
@@ -285,13 +286,16 @@ GLOBAL_LIST_EMPTY(radial_menus)
Choices should be a list where list keys are movables or text used for element names and return value
and list values are movables/icons/images used for element icons
*/
-/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE)
+/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE, no_repeat_close = FALSE)
if(!user || !anchor || !length(choices))
return
if(!uniqueid)
uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
if(GLOB.radial_menus[uniqueid])
+ if(!no_repeat_close)
+ var/datum/radial_menu/menu = GLOB.radial_menus[uniqueid]
+ menu.finished = TRUE
return
var/datum/radial_menu/menu = new
@@ -308,4 +312,9 @@ GLOBAL_LIST_EMPTY(radial_menus)
var/answer = menu.selected_choice
qdel(menu)
GLOB.radial_menus -= uniqueid
+ if(require_near && !in_range(anchor, user))
+ return
+ if(istype(custom_check))
+ if(!custom_check.Invoke())
+ return
return answer
\ No newline at end of file
diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm
index 98db89a100..33cfef03c7 100644
--- a/code/_onclick/item_attack.dm
+++ b/code/_onclick/item_attack.dm
@@ -91,7 +91,7 @@
log_combat(user, M, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
add_fingerprint(user)
- user.adjustStaminaLossBuffered(getweight()*0.8)//CIT CHANGE - makes attacking things cause stamina loss
+ user.adjustStaminaLossBuffered(getweight(user, STAM_COST_ATTACK_MOB_MULT))//CIT CHANGE - makes attacking things cause stamina loss
//the equivalent of the standard version of attack() but for object targets.
/obj/item/proc/attack_obj(obj/O, mob/living/user)
@@ -102,7 +102,7 @@
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
to_chat(user, "You're too exhausted.") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
- user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss
+ user.adjustStaminaLossBuffered(getweight(user, STAM_COST_ATTACK_OBJ_MULT))//CIT CHANGE - makes attacking things cause stamina loss
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(O)
O.attacked_by(src, user)
@@ -111,26 +111,32 @@
return
/obj/attacked_by(obj/item/I, mob/living/user)
- if(I.force)
+ var/totitemdamage = I.force
+ var/bad_flag = NONE
+ if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && iscarbon(user))
+ totitemdamage *= 0.5
+ bad_flag |= SKILL_COMBAT_MODE //blacklist combat skills.
+ if(I.used_skills && user.mind)
+ if(totitemdamage)
+ totitemdamage = user.mind.skill_holder.item_action_skills_mod(I, totitemdamage, I.skill_difficulty, SKILL_ATTACK_OBJ, bad_flag)
+ for(var/skill in I.used_skills)
+ if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_OBJ))
+ continue
+ user.mind.skill_holder.auto_gain_experience(skill, I.skill_gain)
+ if(totitemdamage)
visible_message("[user] has hit [src] with [I]!", null, null, COMBAT_MESSAGE_RANGE)
//only witnesses close by and the victim see a hit message.
log_combat(user, src, "attacked", I)
- take_damage(I.force, I.damtype, "melee", 1)
+ take_damage(totitemdamage, I.damtype, "melee", 1)
/mob/living/attacked_by(obj/item/I, mob/living/user)
- //CIT CHANGES START HERE - combatmode and resting checks
- var/totitemdamage = I.force
- if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
- totitemdamage *= 0.5
- if(!CHECK_MOBILITY(user, MOBILITY_STAND))
- totitemdamage *= 0.5
- //CIT CHANGES END HERE
- if((user != src) && run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user) & BLOCK_SUCCESS)
+ var/totitemdamage = pre_attacked_by(I, user)
+ if((user != src) && mob_run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, null, null) & BLOCK_SUCCESS)
return FALSE
send_item_attack_message(I, user)
- I.do_stagger_action(src, user)
+ I.do_stagger_action(src, user, totitemdamage)
if(I.force)
- apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
+ apply_damage(totitemdamage, I.damtype)
if(I.damtype == BRUTE)
if(prob(33))
I.add_mob_blood(src)
@@ -146,6 +152,28 @@
else
return ..()
+/mob/living/proc/pre_attacked_by(obj/item/I, mob/living/user)
+ . = I.force
+ var/bad_flag = NONE
+ if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && iscarbon(user))
+ . *= 0.5
+ bad_flag |= SKILL_COMBAT_MODE //blacklist combat skills.
+ if(!CHECK_MOBILITY(user, MOBILITY_STAND))
+ . *= 0.5
+ if(!user.mind || !I.used_skills)
+ return
+ if(.)
+ . = user.mind.skill_holder.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB, bad_flag)
+ for(var/skill in I.used_skills)
+ if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_MOB))
+ continue
+ user.mind.skill_holder.auto_gain_experience(skill, I.skill_gain)
+
+/mob/living/carbon/pre_attacked_by(obj/item/I, mob/living/user)
+ . = ..()
+ if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
+ . *= 1.5
+
// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
// Click parameters is the params string from byond Click() code, see that documentation.
/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
@@ -179,22 +207,30 @@
return 1
/// How much stamina this takes to swing this is not for realism purposes hecc off.
-/obj/item/proc/getweight()
- return total_mass || w_class * 1.25
+/obj/item/proc/getweight(mob/living/user, multiplier = 1, flags = SKILL_STAMINA_COST)
+ . = (total_mass || w_class * STAM_COST_W_CLASS_MULT) * multiplier
+ if(!user)
+ return
+ var/bad_flag = NONE
+ if(iscarbon(user) && !(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
+ . *= STAM_COST_NO_COMBAT_MULT
+ bad_flag |= SKILL_COMBAT_MODE
+ if(used_skills && user.mind)
+ . = user.mind.skill_holder.item_action_skills_mod(src, ., skill_difficulty, flags, bad_flag, FALSE)
/// How long this staggers for. 0 and negatives supported.
-/obj/item/proc/melee_stagger_duration()
+/obj/item/proc/melee_stagger_duration(force_override)
if(!isnull(stagger_force))
return stagger_force
/// totally not an untested, arbitrary equation.
- return clamp((1.5 + (w_class/7.5)) * (force / 2), 0, 10 SECONDS)
+ return clamp((1.5 + (w_class/7.5)) * ((force_override || force) / 2), 0, 10 SECONDS)
-/obj/item/proc/do_stagger_action(mob/living/target, mob/living/user)
+/obj/item/proc/do_stagger_action(mob/living/target, mob/living/user, force_override)
if(!CHECK_BITFIELD(target.status_flags, CANSTAGGER))
return FALSE
if(target.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
target.do_staggered_animation()
- var/duration = melee_stagger_duration()
+ var/duration = melee_stagger_duration(force_override)
if(!duration) //0
return FALSE
else if(duration > 0)
diff --git a/code/controllers/admin.dm b/code/controllers/admin.dm
index 19fef28597..28803f0979 100644
--- a/code/controllers/admin.dm
+++ b/code/controllers/admin.dm
@@ -3,9 +3,7 @@
name = "Initializing..."
var/target
-INITIALIZE_IMMEDIATE(/obj/effect/statclick)
-
-/obj/effect/statclick/Initialize(mapload, text, target) //Don't port this to Initialize it's too critical
+/obj/effect/statclick/New(loc, text, target) //Don't port this to Initialize it's too critical
. = ..()
name = text
src.target = target
@@ -33,6 +31,14 @@ INITIALIZE_IMMEDIATE(/obj/effect/statclick)
usr.client.debug_variables(target)
message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].")
+/obj/effect/statclick/misc_subsystems/Click()
+ if(!usr.client.holder)
+ return
+ var/subsystem = input(usr, "Debug which subsystem?", "Debug nonprocessing subsystem") as null|anything in (Master.subsystems - Master.statworthy_subsystems)
+ if(!subsystem)
+ return
+ usr.client.debug_variables(subsystem)
+ message_admins("Admin [key_name_admin(usr)] is debugging the [subsystem] subsystem.")
// Debug verbs.
/client/proc/restart_controller(controller in list("Master", "Failsafe"))
diff --git a/code/controllers/configuration/entries/game_options.dm b/code/controllers/configuration/entries/game_options.dm
index eb8bbbf113..b35f4fe0e7 100644
--- a/code/controllers/configuration/entries/game_options.dm
+++ b/code/controllers/configuration/entries/game_options.dm
@@ -35,6 +35,13 @@
/datum/config_entry/keyed_list/midround_antag/ValidateListEntry(key_name, key_value)
return key_name in config.modes
+/datum/config_entry/keyed_list/force_antag_count
+ key_mode = KEY_MODE_TEXT
+ value_mode = VALUE_MODE_FLAG
+
+/datum/config_entry/keyed_list/force_antag_count/ValidateListEntry(key_name, key_value)
+ return key_name in config.modes
+
/datum/config_entry/keyed_list/policy
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_TEXT
@@ -350,6 +357,11 @@
config_entry_value = 16
min_val = 0
+/datum/config_entry/number/icemoon_budget
+ config_entry_value = 90
+ integer = FALSE
+ min_val = 0
+
/datum/config_entry/number/station_space_budget
config_entry_value = 10
min_val = 0
diff --git a/code/controllers/master.dm b/code/controllers/master.dm
index 8772fac5af..cdbea1de85 100644
--- a/code/controllers/master.dm
+++ b/code/controllers/master.dm
@@ -28,6 +28,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// List of subsystems to process().
var/list/subsystems
+ /// List of subsystems to include in the MC stat panel.
+ var/list/statworthy_subsystems
// Vars for keeping track of tick drift.
var/init_timeofday
@@ -36,6 +38,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/sleep_delta = 1
+ ///Only run ticker subsystems for the next n ticks.
+ var/skip_ticks = 0
+
var/make_runtime = 0
var/initializations_finished_with_no_players_logged_in //I wonder what this could be?
@@ -62,6 +67,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits
var/static/current_ticklimit = TICK_LIMIT_RUNNING
+ /// Statclick for misc subsystems
+ var/obj/effect/statclick/misc_subsystems/misc_statclick
+
/datum/controller/master/New()
if(!config)
config = new
@@ -84,6 +92,11 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
_subsystems += new I
Master = src
+ // We want to see all subsystems during init.
+ statworthy_subsystems = subsystems.Copy()
+
+ misc_statclick = new(null, "Debug")
+
if(!GLOB)
new /datum/controller/global_vars
@@ -254,10 +267,14 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/list/tickersubsystems = list()
var/list/runlevel_sorted_subsystems = list(list()) //ensure we always have at least one runlevel
var/timer = world.time
+ statworthy_subsystems = list()
for (var/thing in subsystems)
var/datum/controller/subsystem/SS = thing
if (SS.flags & SS_NO_FIRE)
+ if(SS.flags & SS_ALWAYS_SHOW_STAT)
+ statworthy_subsystems += SS
continue
+ statworthy_subsystems += SS
SS.queued_time = 0
SS.queue_next = null
SS.queue_prev = null
@@ -335,7 +352,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
new/datum/controller/failsafe() // (re)Start the failsafe.
//now do the actual stuff
- if (!queue_head || !(iteration % 3))
+ if (!skip_ticks)
var/checking_runlevel = current_runlevel
if(cached_runlevel != checking_runlevel)
//resechedule subsystems
@@ -381,6 +398,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
iteration++
last_run = world.time
+ if (skip_ticks)
+ skip_ticks--
src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta)
current_ticklimit = TICK_LIMIT_RUNNING
if (processing * sleep_delta <= world.tick_lag)
@@ -444,10 +463,12 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
while (queue_node)
if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
break
-
queue_node_flags = queue_node.flags
queue_node_priority = queue_node.queued_priority
+ if (!(queue_node_flags & SS_TICKER) && skip_ticks)
+ queue_node = queue_node.queue_next
+ continue
//super special case, subsystems where we can't make them pause mid way through
//if we can't run them this tick (without going over a tick)
//we bump up their priority and attempt to run them next tick
@@ -455,14 +476,15 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// in those cases, so we just let them run)
if (queue_node_flags & SS_NO_TICK_CHECK)
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
- queue_node.queued_priority += queue_priority_count * 0.1
- queue_priority_count -= queue_node_priority
- queue_priority_count += queue_node.queued_priority
- current_tick_budget -= queue_node_priority
- queue_node = queue_node.queue_next
+ if (!(queue_node_flags & SS_BACKGROUND))
+ queue_node.queued_priority += queue_priority_count * 0.1
+ queue_priority_count -= queue_node_priority
+ queue_priority_count += queue_node.queued_priority
+ current_tick_budget -= queue_node_priority
+ queue_node = queue_node.queue_next
continue
- if ((queue_node_flags & SS_BACKGROUND) && !bg_calc)
+ if (!bg_calc && (queue_node_flags & SS_BACKGROUND))
current_tick_budget = queue_priority_count_bg
bg_calc = TRUE
@@ -515,7 +537,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
queue_node.paused_ticks = 0
queue_node.paused_tick_usage = 0
- if (queue_node_flags & SS_BACKGROUND) //update our running total
+ if (bg_calc) //update our running total
queue_priority_count_bg -= queue_node_priority
else
queue_priority_count -= queue_node_priority
@@ -583,14 +605,19 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
log_world("MC: SoftReset: Finished.")
. = 1
+/// Warns us that the end of tick byond map_update will be laggier then normal, so that we can just skip running subsystems this tick.
+/datum/controller/master/proc/laggy_byond_map_update_incoming()
+ if (!skip_ticks)
+ skip_ticks = 1
/datum/controller/master/stat_entry()
if(!statclick)
statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
- stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))")
- stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])"))
+ stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_INTERNAL_TICK_USAGE,0.1)]%)")
+ stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration]) (TickLimit: [round(Master.current_ticklimit, 0.1)])"))
+ stat("Misc Subsystems", misc_statclick)
/datum/controller/master/StartLoadingMap()
//disallow more than one map to load at once, multithreading it will just cause race conditions
diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm
index 13facc7666..d8c7724333 100644
--- a/code/controllers/subsystem/air.dm
+++ b/code/controllers/subsystem/air.dm
@@ -1,11 +1,3 @@
-#define SSAIR_PIPENETS 1
-#define SSAIR_ATMOSMACHINERY 2
-#define SSAIR_REACTQUEUE 3
-#define SSAIR_EXCITEDGROUPS 4
-#define SSAIR_HIGHPRESSURE 5
-#define SSAIR_HOTSPOTS 6
-#define SSAIR_SUPERCONDUCTIVITY 7
-
SUBSYSTEM_DEF(air)
name = "Atmospherics"
init_order = INIT_ORDER_AIR
@@ -20,6 +12,7 @@ SUBSYSTEM_DEF(air)
var/cost_hotspots = 0
var/cost_superconductivity = 0
var/cost_pipenets = 0
+ var/cost_rebuilds = 0
var/cost_atmos_machinery = 0
var/list/excited_groups = list()
@@ -27,6 +20,7 @@ SUBSYSTEM_DEF(air)
var/list/turf_react_queue = list()
var/list/hotspots = list()
var/list/networks = list()
+ var/list/pipenets_needing_rebuilt = list()
var/list/obj/machinery/atmos_machinery = list()
var/list/pipe_init_dirs_cache = list()
@@ -39,7 +33,7 @@ SUBSYSTEM_DEF(air)
var/list/currentrun = list()
- var/currentpart = SSAIR_PIPENETS
+ var/currentpart = SSAIR_REBUILD_PIPENETS
var/map_loading = TRUE
var/list/queued_for_activation
@@ -52,6 +46,7 @@ SUBSYSTEM_DEF(air)
msg += "HS:[round(cost_hotspots,1)]|"
msg += "SC:[round(cost_superconductivity,1)]|"
msg += "PN:[round(cost_pipenets,1)]|"
+ msg += "RB:[round(cost_rebuilds,1)]|"
msg += "AM:[round(cost_atmos_machinery,1)]"
msg += "} "
msg += "AT:[active_turfs.len]|"
@@ -77,6 +72,18 @@ SUBSYSTEM_DEF(air)
/datum/controller/subsystem/air/fire(resumed = 0)
var/timer = TICK_USAGE_REAL
+ if(currentpart == SSAIR_REBUILD_PIPENETS)
+ var/list/pipenet_rebuilds = pipenets_needing_rebuilt
+ for(var/thing in pipenet_rebuilds)
+ var/obj/machinery/atmospherics/AT = thing
+ AT.build_network()
+ cost_rebuilds = MC_AVERAGE(cost_rebuilds, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
+ pipenets_needing_rebuilt.Cut()
+ if(state != SS_RUNNING)
+ return
+ resumed = FALSE
+ currentpart = SSAIR_PIPENETS
+
if(currentpart == SSAIR_PIPENETS || !resumed)
process_pipenets(resumed)
cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
@@ -137,9 +144,7 @@ SUBSYSTEM_DEF(air)
if(state != SS_RUNNING)
return
resumed = 0
- currentpart = SSAIR_PIPENETS
-
-
+ currentpart = SSAIR_REBUILD_PIPENETS
/datum/controller/subsystem/air/proc/process_pipenets(resumed = 0)
if (!resumed)
@@ -156,6 +161,9 @@ SUBSYSTEM_DEF(air)
if(MC_TICK_CHECK)
return
+/datum/controller/subsystem/air/proc/add_to_rebuild_queue(atmos_machine)
+ if(istype(atmos_machine, /obj/machinery/atmospherics))
+ pipenets_needing_rebuilt += atmos_machine
/datum/controller/subsystem/air/proc/process_atmos_machinery(resumed = 0)
var/seconds = wait * 0.1
diff --git a/code/controllers/subsystem/atoms.dm b/code/controllers/subsystem/atoms.dm
index 35feab6648..c1644df9c9 100644
--- a/code/controllers/subsystem/atoms.dm
+++ b/code/controllers/subsystem/atoms.dm
@@ -16,7 +16,6 @@ SUBSYSTEM_DEF(atoms)
/datum/controller/subsystem/atoms/Initialize(timeofday)
GLOB.fire_overlay.appearance_flags = RESET_COLOR
- setupGenetics() //to set the mutations' sequence.
initialized = INITIALIZATION_INNEW_MAPLOAD
InitializeAtoms()
return ..()
@@ -107,28 +106,6 @@ SUBSYSTEM_DEF(atoms)
old_initialized = SSatoms.old_initialized
BadInitializeCalls = SSatoms.BadInitializeCalls
-/datum/controller/subsystem/atoms/proc/setupGenetics()
- var/list/mutations = subtypesof(/datum/mutation/human)
- shuffle_inplace(mutations)
- for(var/A in subtypesof(/datum/generecipe))
- var/datum/generecipe/GR = A
- GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result)
- for(var/i in 1 to LAZYLEN(mutations))
- var/path = mutations[i] //byond gets pissy when we do it in one line
- var/datum/mutation/human/B = new path ()
- B.alias = "Mutation #[i]"
- GLOB.all_mutations[B.type] = B
- GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks)
- if(B.locked)
- continue
- if(B.quality == POSITIVE)
- GLOB.good_mutations |= B
- else if(B.quality == NEGATIVE)
- GLOB.bad_mutations |= B
- else if(B.quality == MINOR_NEGATIVE)
- GLOB.not_good_mutations |= B
- CHECK_TICK
-
/datum/controller/subsystem/atoms/proc/InitLog()
. = ""
for(var/path in BadInitializeCalls)
diff --git a/code/controllers/subsystem/mapping.dm b/code/controllers/subsystem/mapping.dm
index 89155cefb3..b234c4c4f2 100644
--- a/code/controllers/subsystem/mapping.dm
+++ b/code/controllers/subsystem/mapping.dm
@@ -16,6 +16,8 @@ SUBSYSTEM_DEF(mapping)
var/list/ruins_templates = list()
var/list/space_ruins_templates = list()
var/list/lava_ruins_templates = list()
+ var/list/ice_ruins_templates = list()
+ var/list/ice_ruins_underground_templates = list()
var/list/station_ruins_templates = list()
var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
@@ -42,6 +44,13 @@ SUBSYSTEM_DEF(mapping)
var/stat_map_name = "Loading..."
+ /// Lookup list for random generated IDs.
+ var/list/random_generated_ids_by_original = list()
+ /// next id for separating obfuscated ids.
+ var/obfuscation_next_id = 1
+ /// "secret" key
+ var/obfuscation_secret
+
//dlete dis once #39770 is resolved
/datum/controller/subsystem/mapping/proc/HACK_LoadMapConfig()
if(!config)
@@ -52,6 +61,10 @@ SUBSYSTEM_DEF(mapping)
#endif
stat_map_name = config.map_name
+/datum/controller/subsystem/mapping/PreInit()
+ if(!obfuscation_secret)
+ obfuscation_secret = md5(GUID()) //HAH! Guess this!
+
/datum/controller/subsystem/mapping/Initialize(timeofday)
HACK_LoadMapConfig()
if(initialized)
@@ -91,19 +104,32 @@ SUBSYSTEM_DEF(mapping)
loading_ruins = TRUE
var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
if (lava_ruins.len)
- seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), /area/lavaland/surface/outdoors/unexplored, lava_ruins_templates)
+ seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/surface/outdoors/unexplored), lava_ruins_templates)
for (var/lava_z in lava_ruins)
spawn_rivers(lava_z)
+ var/list/ice_ruins = levels_by_trait(ZTRAIT_ICE_RUINS)
+ if (ice_ruins.len)
+ // needs to be whitelisted for underground too so place_below ruins work
+ seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), ice_ruins_templates)
+ for (var/ice_z in ice_ruins)
+ spawn_rivers(ice_z, 4, /turf/open/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers)
+
+ var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
+ if (ice_ruins_underground.len)
+ seedRuins(ice_ruins_underground, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/underground/unexplored), ice_ruins_underground_templates)
+ for (var/ice_z in ice_ruins_underground)
+ spawn_rivers(ice_z, 4, level_trait(ice_z, ZTRAIT_BASETURF), /area/icemoon/underground/unexplored/rivers)
+
// Generate deep space ruins
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
if (space_ruins.len)
- seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
+ seedRuins(space_ruins, CONFIG_GET(number/space_budget), list(/area/space), space_ruins_templates)
// Generate station space ruins
var/list/station_ruins = levels_by_trait(ZTRAIT_STATION)
if (station_ruins.len)
- seedRuins(station_ruins, CONFIG_GET(number/station_space_budget), /area/space/station_ruins, station_ruins_templates)
+ seedRuins(station_ruins, (SSmapping.config.station_ruin_budget < 0) ? CONFIG_GET(number/station_space_budget) : SSmapping.config.station_ruin_budget, list(/area/space/station_ruins), station_ruins_templates)
SSmapping.seedStation()
loading_ruins = FALSE
#endif
@@ -171,6 +197,8 @@ SUBSYSTEM_DEF(mapping)
ruins_templates = SSmapping.ruins_templates
space_ruins_templates = SSmapping.space_ruins_templates
lava_ruins_templates = SSmapping.lava_ruins_templates
+ ice_ruins_templates = SSmapping.ice_ruins_templates
+ ice_ruins_underground_templates = SSmapping.ice_ruins_underground_templates
station_ruins_templates = SSmapping.station_ruins_templates
shuttle_templates = SSmapping.shuttle_templates
shelter_templates = SSmapping.shelter_templates
@@ -185,7 +213,7 @@ SUBSYSTEM_DEF(mapping)
z_list = SSmapping.z_list
-/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
+/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE, orientation = SOUTH)
. = list()
var/start_time = REALTIMEOFDAY
@@ -225,7 +253,7 @@ SUBSYSTEM_DEF(mapping)
// load the maps
for (var/P in parsed_maps)
var/datum/parsed_map/pm = P
- if (!pm.load(1, 1, start_z + parsed_maps[P], no_changeturf = TRUE))
+ if (!pm.load(1, 1, start_z + parsed_maps[P], no_changeturf = TRUE, orientation = orientation))
errorList |= pm.original_path
if(!silent)
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
@@ -241,7 +269,7 @@ SUBSYSTEM_DEF(mapping)
// load the station
station_start = world.maxz + 1
INIT_ANNOUNCE("Loading [config.map_name]...")
- LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION)
+ LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION, FALSE, config.orientation)
if(SSdbcore.Connect())
var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET map_name = '[config.map_name]' WHERE id = [GLOB.round_id]")
@@ -257,7 +285,7 @@ SUBSYSTEM_DEF(mapping)
// load mining
if(config.minetype == "lavaland")
LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
- else if (!isnull(config.minetype))
+ else if (!isnull(config.minetype) && config.minetype != "none")
INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
#endif
@@ -361,6 +389,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
// Still supporting bans by filename
var/list/banned = generateMapList("[global.config.directory]/lavaruinblacklist.txt")
banned += generateMapList("[global.config.directory]/spaceruinblacklist.txt")
+ banned += generateMapList("[global.config.directory]/iceruinblacklist.txt")
banned += generateMapList("[global.config.directory]/stationruinblacklist.txt")
for(var/item in sortList(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
@@ -378,6 +407,10 @@ GLOBAL_LIST_EMPTY(the_station_areas)
if(istype(R, /datum/map_template/ruin/lavaland))
lava_ruins_templates[R.name] = R
+ else if(istype(R, /datum/map_template/ruin/icemoon/underground))
+ ice_ruins_underground_templates[R.name] = R
+ else if(istype(R, /datum/map_template/ruin/icemoon))
+ ice_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/station))
@@ -568,3 +601,15 @@ GLOBAL_LIST_EMPTY(the_station_areas)
LM.load()
if(GLOB.stationroom_landmarks.len)
seedStation() //I'm sure we can trust everyone not to insert a 1x1 rooms which loads a landmark which loads a landmark which loads a la...
+
+/**
+ * Generates an obfuscated but constant id for an original id for cases where you don't want players codediving for an id.
+ * WARNING: MAKE SURE PLAYERS ARE NOT ABLE TO ACCESS THIS. To save performance, it's just secret + an incrementing number. Very guessable if you know what the secret is.
+ */
+/datum/controller/subsystem/mapping/proc/get_obfuscated_id(original, id_type = "GENERAL")
+ if(!original)
+ return //no.
+ var/key = "[original]%[id_type]"
+ if(random_generated_ids_by_original[key])
+ return random_generated_ids_by_original[key]
+ . = random_generated_ids_by_original[key] = "[obfuscation_secret]%[obfuscation_next_id++]"
diff --git a/code/controllers/subsystem/processing/projectiles.dm b/code/controllers/subsystem/processing/projectiles.dm
index 4171b5f8c1..8cd63c6949 100644
--- a/code/controllers/subsystem/processing/projectiles.dm
+++ b/code/controllers/subsystem/processing/projectiles.dm
@@ -3,7 +3,6 @@ PROCESSING_SUBSYSTEM_DEF(projectiles)
wait = 1
stat_tag = "PP"
flags = SS_NO_INIT|SS_TICKER
- var/global_max_tick_moves = 10
var/global_pixel_speed = 2
var/global_iterations_per_move = 16
diff --git a/code/datums/brain_damage/imaginary_friend.dm b/code/datums/brain_damage/imaginary_friend.dm
index 428f355c31..e5e1434ab8 100644
--- a/code/datums/brain_damage/imaginary_friend.dm
+++ b/code/datums/brain_damage/imaginary_friend.dm
@@ -91,7 +91,6 @@
trauma = _trauma
owner = trauma.owner
- copy_known_languages_from(owner, TRUE)
setup_friend()
@@ -150,6 +149,8 @@
friend_talk(message)
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
+ if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
+ create_chat_message(speaker, message_language, raw_message, spans, message_mode)
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
/mob/camera/imaginary_friend/proc/friend_talk(message)
diff --git a/code/datums/brain_damage/severe.dm b/code/datums/brain_damage/severe.dm
index 0e08c4cd15..e076c30ae1 100644
--- a/code/datums/brain_damage/severe.dm
+++ b/code/datums/brain_damage/severe.dm
@@ -26,21 +26,15 @@
scan_desc = "extensive damage to the brain's language center"
gain_text = "You have trouble forming words in your head..."
lose_text = "You suddenly remember how languages work."
- var/datum/language_holder/prev_language
- var/datum/language_holder/mob_language
/datum/brain_trauma/severe/aphasia/on_gain()
- mob_language = owner.get_language_holder()
- prev_language = mob_language.copy()
- mob_language.remove_all_languages()
- mob_language.grant_language(/datum/language/aphasia)
+ owner.add_blocked_language(subtypesof(/datum/language/) - /datum/language/aphasia, LANGUAGE_APHASIA)
+ owner.grant_language(/datum/language/aphasia, TRUE, TRUE, LANGUAGE_APHASIA)
..()
/datum/brain_trauma/severe/aphasia/on_lose()
- mob_language.remove_language(/datum/language/aphasia)
- mob_language.copy_known_languages_from(prev_language) //this will also preserve languages learned during the trauma
- QDEL_NULL(prev_language)
- mob_language = null
+ owner.remove_blocked_language(subtypesof(/datum/language/), LANGUAGE_APHASIA)
+ owner.remove_language(/datum/language/aphasia, TRUE, TRUE, LANGUAGE_APHASIA)
..()
/datum/brain_trauma/severe/blindness
diff --git a/code/datums/chatmessage.dm b/code/datums/chatmessage.dm
new file mode 100644
index 0000000000..cbcb34ac5e
--- /dev/null
+++ b/code/datums/chatmessage.dm
@@ -0,0 +1,236 @@
+#define CHAT_MESSAGE_SPAWN_TIME 0.2 SECONDS
+#define CHAT_MESSAGE_LIFESPAN 5 SECONDS
+#define CHAT_MESSAGE_EOL_FADE 0.7 SECONDS
+#define CHAT_MESSAGE_EXP_DECAY 0.7 // Messages decay at pow(factor, idx in stack)
+#define CHAT_MESSAGE_HEIGHT_DECAY 0.9 // Increase message decay based on the height of the message
+#define CHAT_MESSAGE_APPROX_LHEIGHT 11 // Approximate height in pixels of an 'average' line, used for height decay
+#define CHAT_MESSAGE_WIDTH 96 // pixels
+#define CHAT_MESSAGE_MAX_LENGTH 110 // characters
+#define WXH_TO_HEIGHT(x) text2num(copytext((x), findtextEx((x), "x") + 1)) // thanks lummox
+
+/**
+ * # Chat Message Overlay
+ *
+ * Datum for generating a message overlay on the map
+ */
+/datum/chatmessage
+ /// The visual element of the chat messsage
+ var/image/message
+ /// The location in which the message is appearing
+ var/atom/message_loc
+ /// The client who heard this message
+ var/client/owned_by
+ /// Contains the scheduled destruction time
+ var/scheduled_destruction
+ /// Contains the approximate amount of lines for height decay
+ var/approx_lines
+
+/**
+ * Constructs a chat message overlay
+ *
+ * Arguments:
+ * * text - The text content of the overlay
+ * * target - The target atom to display the overlay at
+ * * owner - The mob that owns this overlay, only this mob will be able to view it
+ * * extra_classes - Extra classes to apply to the span that holds the text
+ * * lifespan - The lifespan of the message in deciseconds
+ */
+/datum/chatmessage/New(text, atom/target, mob/owner, list/extra_classes = null, lifespan = CHAT_MESSAGE_LIFESPAN)
+ . = ..()
+ if (!istype(target))
+ CRASH("Invalid target given for chatmessage")
+ if(QDELETED(owner) || !istype(owner) || !owner.client)
+ stack_trace("/datum/chatmessage created with [isnull(owner) ? "null" : "invalid"] mob owner")
+ qdel(src)
+ return
+ INVOKE_ASYNC(src, .proc/generate_image, text, target, owner, extra_classes, lifespan)
+
+/datum/chatmessage/Destroy()
+ if (owned_by)
+ if (owned_by.seen_messages)
+ LAZYREMOVEASSOC(owned_by.seen_messages, message_loc, src)
+ owned_by.images.Remove(message)
+ owned_by = null
+ message_loc = null
+ message = null
+ return ..()
+
+/**
+ * Generates a chat message image representation
+ *
+ * Arguments:
+ * * text - The text content of the overlay
+ * * target - The target atom to display the overlay at
+ * * owner - The mob that owns this overlay, only this mob will be able to view it
+ * * extra_classes - Extra classes to apply to the span that holds the text
+ * * lifespan - The lifespan of the message in deciseconds
+ */
+/datum/chatmessage/proc/generate_image(text, atom/target, mob/owner, list/extra_classes, lifespan)
+ // Register client who owns this message
+ owned_by = owner.client
+ RegisterSignal(owned_by, COMSIG_PARENT_QDELETING, .proc/qdel, src)
+
+ // Clip message
+ var/maxlen = owned_by.prefs.max_chat_length
+ if (length_char(text) > maxlen)
+ text = copytext_char(text, 1, maxlen + 1) + "..." // BYOND index moment
+
+ // Calculate target color if not already present
+ if (!target.chat_color || target.chat_color_name != target.name)
+ target.chat_color = colorize_string(target.name)
+ target.chat_color_darkened = colorize_string(target.name, 0.85, 0.85)
+ target.chat_color_name = target.name
+
+ // Get rid of any URL schemes that might cause BYOND to automatically wrap something in an anchor tag
+ var/static/regex/url_scheme = new(@"[A-Za-z][A-Za-z0-9+-\.]*:\/\/", "g")
+ text = replacetext(text, url_scheme, "")
+
+ // Reject whitespace
+ var/static/regex/whitespace = new(@"^\s*$")
+ if (whitespace.Find(text))
+ qdel(src)
+ return
+
+ // Non mobs speakers can be small
+ if (!ismob(target))
+ extra_classes |= "small"
+
+ // Append radio icon if from a virtual speaker
+ if (extra_classes.Find("virtual-speaker"))
+ var/image/r_icon = image('icons/UI_Icons/chat/chat_icons.dmi', icon_state = "radio")
+ text = "\icon[r_icon] " + text
+
+ // We dim italicized text to make it more distinguishable from regular text
+ var/tgt_color = extra_classes.Find("italics") ? target.chat_color_darkened : target.chat_color
+
+ // Approximate text height
+ // Note we have to replace HTML encoded metacharacters otherwise MeasureText will return a zero height
+ // BYOND Bug #2563917
+ // Construct text
+ var/static/regex/html_metachars = new(@"&[A-Za-z]{1,7};", "g")
+ var/complete_text = ""
+ var/mheight = WXH_TO_HEIGHT(owned_by.MeasureText(replacetext(complete_text, html_metachars, "m"), null, CHAT_MESSAGE_WIDTH))
+ approx_lines = max(1, mheight / CHAT_MESSAGE_APPROX_LHEIGHT)
+
+ // Translate any existing messages upwards, apply exponential decay factors to timers
+ message_loc = target
+ if (owned_by.seen_messages)
+ var/idx = 1
+ var/combined_height = approx_lines
+ for(var/msg in owned_by.seen_messages[message_loc])
+ var/datum/chatmessage/m = msg
+ animate(m.message, pixel_y = m.message.pixel_y + mheight, time = CHAT_MESSAGE_SPAWN_TIME)
+ combined_height += m.approx_lines
+ var/sched_remaining = m.scheduled_destruction - world.time
+ if (sched_remaining > CHAT_MESSAGE_SPAWN_TIME)
+ var/remaining_time = (sched_remaining) * (CHAT_MESSAGE_EXP_DECAY ** idx++) * (CHAT_MESSAGE_HEIGHT_DECAY ** combined_height)
+ m.scheduled_destruction = world.time + remaining_time
+ addtimer(CALLBACK(m, .proc/end_of_life), remaining_time, TIMER_UNIQUE|TIMER_OVERRIDE)
+
+ // Build message image
+ message = image(loc = message_loc, layer = CHAT_LAYER)
+ message.plane = GAME_PLANE
+ message.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART
+ message.alpha = 0
+ message.pixel_y = owner.bound_height * 0.95
+ message.maptext_width = CHAT_MESSAGE_WIDTH
+ message.maptext_height = mheight
+ message.maptext_x = (CHAT_MESSAGE_WIDTH - owner.bound_width) * -0.5
+ message.maptext = complete_text
+
+ // View the message
+ LAZYADDASSOC(owned_by.seen_messages, message_loc, src)
+ owned_by.images |= message
+ animate(message, alpha = 255, time = CHAT_MESSAGE_SPAWN_TIME)
+
+ // Prepare for destruction
+ scheduled_destruction = world.time + (lifespan - CHAT_MESSAGE_EOL_FADE)
+ addtimer(CALLBACK(src, .proc/end_of_life), lifespan - CHAT_MESSAGE_EOL_FADE, TIMER_UNIQUE|TIMER_OVERRIDE)
+
+/**
+ * Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion
+ */
+/datum/chatmessage/proc/end_of_life(fadetime = CHAT_MESSAGE_EOL_FADE)
+ animate(message, alpha = 0, time = fadetime, flags = ANIMATION_PARALLEL)
+ QDEL_IN(src, fadetime)
+
+/**
+ * Creates a message overlay at a defined location for a given speaker
+ *
+ * Arguments:
+ * * speaker - The atom who is saying this message
+ * * message_language - The language that the message is said in
+ * * raw_message - The text content of the message
+ * * spans - Additional classes to be added to the message
+ * * message_mode - Bitflags relating to the mode of the message
+ */
+/mob/proc/create_chat_message(atom/movable/speaker, datum/language/message_language, raw_message, list/spans, message_mode)
+ // Ensure the list we are using, if present, is a copy so we don't modify the list provided to us
+ spans = spans?.Copy()
+
+ // Check for virtual speakers (aka hearing a message through a radio)
+ var/atom/movable/originalSpeaker = speaker
+ if (istype(speaker, /atom/movable/virtualspeaker))
+ var/atom/movable/virtualspeaker/v = speaker
+ speaker = v.source
+ spans |= "virtual-speaker"
+
+ // Ignore virtual speaker (most often radio messages) from ourself
+ if (originalSpeaker != src && speaker == src)
+ return
+
+ // Display visual above source
+ new /datum/chatmessage(lang_treat(speaker, message_language, raw_message, spans, null, TRUE), speaker, src, spans)
+
+
+// Tweak these defines to change the available color ranges
+#define CM_COLOR_SAT_MIN 0.6
+#define CM_COLOR_SAT_MAX 0.7
+#define CM_COLOR_LUM_MIN 0.65
+#define CM_COLOR_LUM_MAX 0.75
+
+/**
+ * Gets a color for a name, will return the same color for a given string consistently within a round.atom
+ *
+ * Note that this proc aims to produce pastel-ish colors using the HSL colorspace. These seem to be favorable for displaying on the map.
+ *
+ * Arguments:
+ * * name - The name to generate a color for
+ * * sat_shift - A value between 0 and 1 that will be multiplied against the saturation
+ * * lum_shift - A value between 0 and 1 that will be multiplied against the luminescence
+ */
+/datum/chatmessage/proc/colorize_string(name, sat_shift = 1, lum_shift = 1)
+ // seed to help randomness
+ var/static/rseed = rand(1,26)
+
+ // get hsl using the selected 6 characters of the md5 hash
+ var/hash = copytext(md5(name + GLOB.round_id), rseed, rseed + 6)
+ var/h = hex2num(copytext(hash, 1, 3)) * (360 / 255)
+ var/s = (hex2num(copytext(hash, 3, 5)) >> 2) * ((CM_COLOR_SAT_MAX - CM_COLOR_SAT_MIN) / 63) + CM_COLOR_SAT_MIN
+ var/l = (hex2num(copytext(hash, 5, 7)) >> 2) * ((CM_COLOR_LUM_MAX - CM_COLOR_LUM_MIN) / 63) + CM_COLOR_LUM_MIN
+
+ // adjust for shifts
+ s *= clamp(sat_shift, 0, 1)
+ l *= clamp(lum_shift, 0, 1)
+
+ // convert to rgb
+ var/h_int = round(h/60) // mapping each section of H to 60 degree sections
+ var/c = (1 - abs(2 * l - 1)) * s
+ var/x = c * (1 - abs((h / 60) % 2 - 1))
+ var/m = l - c * 0.5
+ x = (x + m) * 255
+ c = (c + m) * 255
+ m *= 255
+ switch(h_int)
+ if(0)
+ return "#[num2hex(c, 2)][num2hex(x, 2)][num2hex(m, 2)]"
+ if(1)
+ return "#[num2hex(x, 2)][num2hex(c, 2)][num2hex(m, 2)]"
+ if(2)
+ return "#[num2hex(m, 2)][num2hex(c, 2)][num2hex(x, 2)]"
+ if(3)
+ return "#[num2hex(m, 2)][num2hex(x, 2)][num2hex(c, 2)]"
+ if(4)
+ return "#[num2hex(x, 2)][num2hex(m, 2)][num2hex(c, 2)]"
+ if(5)
+ return "#[num2hex(c, 2)][num2hex(m, 2)][num2hex(x, 2)]"
diff --git a/code/datums/components/archaeology.dm b/code/datums/components/archaeology.dm
deleted file mode 100644
index b5740650e9..0000000000
--- a/code/datums/components/archaeology.dm
+++ /dev/null
@@ -1,95 +0,0 @@
-/datum/component/archaeology
- dupe_mode = COMPONENT_DUPE_UNIQUE
- var/list/archdrops = list(/obj/item/bikehorn = list(ARCH_PROB = 100, ARCH_MAXDROP = 1)) // honk~
- var/prob2drop
- var/dug
- var/datum/callback/callback
-
-/datum/component/archaeology/Initialize(list/_archdrops = list(), datum/callback/_callback)
- archdrops = _archdrops
- for(var/i in archdrops)
- if(isnull(archdrops[i][ARCH_MAXDROP]))
- archdrops[i][ARCH_MAXDROP] = 1
- stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null max_drop value in [i].")
- if(isnull(archdrops[i][ARCH_PROB]))
- archdrops[i][ARCH_PROB] = 100
- stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null probability value in [i].")
- callback = _callback
- RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/Dig)
- RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/BombDig)
- RegisterSignal(parent, COMSIG_ATOM_SING_PULL, .proc/SingDig)
-
-/datum/component/archaeology/InheritComponent(datum/component/archaeology/A, i_am_original)
- var/list/other_archdrops = A.archdrops
- var/list/_archdrops = archdrops
- for(var/I in other_archdrops)
- _archdrops[I] += other_archdrops[I]
-
-/datum/component/archaeology/proc/Dig(datum/source, obj/item/I, mob/living/user)
- if(dug)
- to_chat(user, "Looks like someone has dug here already.")
- return
-
- if(!isturf(user.loc))
- return
-
- if(I.tool_behaviour == TOOL_SHOVEL || I.tool_behaviour == TOOL_MINING)
- to_chat(user, "You start digging...")
-
- if(I.use_tool(parent, user, 40, volume=50))
- to_chat(user, "You dig a hole.")
- gets_dug()
- dug = TRUE
- SSblackbox.record_feedback("tally", "pick_used_mining", 1, I.type)
- return COMPONENT_NO_AFTERATTACK
-
-/datum/component/archaeology/proc/gets_dug()
- if(dug)
- return
- else
- var/turf/open/OT = get_turf(parent)
- for(var/thing in archdrops)
- var/maxtodrop = archdrops[thing][ARCH_MAXDROP]
- for(var/i in 1 to maxtodrop)
- if(prob(archdrops[thing][ARCH_PROB])) // can't win them all!
- new thing(OT)
-
- if(isopenturf(OT))
- if(OT.postdig_icon_change)
- if(istype(OT, /turf/open/floor/plating/asteroid/) && !OT.postdig_icon)
- var/turf/open/floor/plating/asteroid/AOT = parent
- AOT.icon_plating = "[AOT.environment_type]_dug"
- AOT.icon_state = "[AOT.environment_type]_dug"
- else
- if(isplatingturf(OT))
- var/turf/open/floor/plating/POT = parent
- POT.icon_plating = "[POT.postdig_icon]"
- POT.icon_state = "[OT.postdig_icon]"
-
- if(OT.slowdown) //Things like snow slow you down until you dig them.
- OT.slowdown = 0
- dug = TRUE
- if(callback)
- callback.Invoke()
-
-/datum/component/archaeology/proc/SingDig(datum/source, S, current_size)
- switch(current_size)
- if(STAGE_THREE)
- if(prob(30))
- gets_dug()
- if(STAGE_FOUR)
- if(prob(50))
- gets_dug()
- else
- if(current_size >= STAGE_FIVE && prob(70))
- gets_dug()
-
-/datum/component/archaeology/proc/BombDig(datum/source, severity, target)
- switch(severity)
- if(3)
- return
- if(2)
- if(prob(20))
- gets_dug()
- if(1)
- gets_dug()
diff --git a/code/datums/components/crafting/recipes/recipes_misc.dm b/code/datums/components/crafting/recipes/recipes_misc.dm
index 9eb3fcaaea..8ee893b2e5 100644
--- a/code/datums/components/crafting/recipes/recipes_misc.dm
+++ b/code/datums/components/crafting/recipes/recipes_misc.dm
@@ -117,7 +117,7 @@
/datum/crafting_recipe/upgraded_gauze
name = "Improved Gauze"
- result = /obj/item/stack/medical/gauze/adv
+ result = /obj/item/stack/medical/gauze/adv/one
time = 1
reqs = list(/obj/item/stack/medical/gauze = 1,
/datum/reagent/space_cleaner/sterilizine = 10)
@@ -126,7 +126,7 @@
/datum/crafting_recipe/bruise_pack
name = "Bruise Pack"
- result = /obj/item/stack/medical/bruise_pack
+ result = /obj/item/stack/medical/bruise_pack/one
time = 1
reqs = list(/obj/item/stack/medical/gauze = 1,
/datum/reagent/medicine/styptic_powder = 10)
@@ -134,8 +134,8 @@
subcategory = CAT_TOOL
/datum/crafting_recipe/burn_pack
- name = "Brun Ointment"
- result = /obj/item/stack/medical/ointment
+ name = "Burn Ointment"
+ result = /obj/item/stack/medical/ointment/one
time = 1
reqs = list(/obj/item/stack/medical/gauze = 1,
/datum/reagent/medicine/silver_sulfadiazine = 10)
@@ -260,6 +260,15 @@
subcategory = CAT_TOOL
category = CAT_MISC
+/datum/crafting_recipe/electrochromatic_kit
+ name = "Electrochromatic Kit"
+ result = /obj/item/electronics/electrochromatic_kit
+ reqs = list(/obj/item/stack/sheet/metal = 1,
+ /obj/item/stack/cable_coil = 1)
+ time = 5
+ subcategory = CAT_TOOL
+ category = CAT_MISC
+
////////////
//Vehicles//
////////////
@@ -404,15 +413,6 @@
subcategory = CAT_MISCELLANEOUS
category = CAT_MISC
-/datum/crafting_recipe/paperwork
- name = "Filed Paper Work"
- result = /obj/item/folder/paperwork_correct
- time = 10 //Takes time for people to file and complete paper work!
- tools = list(/obj/item/pen)
- reqs = list(/obj/item/folder/paperwork = 1)
- subcategory = CAT_MISCELLANEOUS
- category = CAT_MISC
-
/datum/crafting_recipe/coconut_bong
name = "Coconut Bong"
result = /obj/item/bong/coconut
diff --git a/code/datums/components/knockback.dm b/code/datums/components/knockback.dm
index 3899e92a22..bd0d5ae352 100644
--- a/code/datums/components/knockback.dm
+++ b/code/datums/components/knockback.dm
@@ -1,13 +1,18 @@
/datum/component/knockback
+ /// distance the atom will be thrown
var/throw_distance
+ /// whether this can throw anchored targets (tables, etc)
var/throw_anchored
+ /// whether this is a gentle throw (default false means people thrown into walls are stunned / take damage)
+ var/throw_gentle
-/datum/component/knockback/Initialize(throw_distance=1)
+/datum/component/knockback/Initialize(throw_distance=1, throw_gentle=FALSE)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.throw_distance = throw_distance
src.throw_anchored = throw_anchored
+ src.throw_gentle = throw_gentle
/datum/component/knockback/RegisterWithParent()
. = ..()
@@ -22,17 +27,29 @@
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
+/// triggered after an item attacks something
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag)
return
do_knockback(target, user, get_dir(source, target))
+/// triggered after a hostile simplemob attacks something
/datum/component/knockback/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
do_knockback(target, attacker, get_dir(attacker, target))
+/// triggered after a projectile hits something
/datum/component/knockback/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_knockback(target, null, angle2dir(Angle))
+
+/**
+ * Throw a target in a direction
+ *
+ * Arguments:
+ * * target - Target atom to throw
+ * * thrower - Thing that caused this atom to be thrown
+ * * throw_dir - Direction to throw the atom
+ */
/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
if(!ismovable(target) || throw_dir == null)
return
@@ -43,4 +60,4 @@
throw_dir = turn(throw_dir, 180)
throw_distance *= -1
var/atom/throw_target = get_edge_target_turf(throwee, throw_dir)
- throwee.safe_throw_at(throw_target, throw_distance, 1, thrower)
+ throwee.safe_throw_at(throw_target, throw_distance, 1, thrower) //, gentle = throw_gentle)
diff --git a/code/datums/components/mirage_border.dm b/code/datums/components/mirage_border.dm
index de4425e208..56b41533f5 100644
--- a/code/datums/components/mirage_border.dm
+++ b/code/datums/components/mirage_border.dm
@@ -39,4 +39,5 @@
/obj/effect/abstract/mirage_holder
name = "Mirage holder"
anchored = TRUE
+ plane = PLANE_SPACE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
diff --git a/code/datums/components/mood.dm b/code/datums/components/mood.dm
index 6938046e11..23a81716b8 100644
--- a/code/datums/components/mood.dm
+++ b/code/datums/components/mood.dm
@@ -1,5 +1,7 @@
+#define SLIGHT_INSANITY_PEN 1
#define MINOR_INSANITY_PEN 5
#define MAJOR_INSANITY_PEN 10
+#define MOOD_INSANITY_MALUS 0.0054 // per point of sanity below SANITY_DISTURBED, a 40% debuff to skills at rock bottom depression.
/datum/component/mood
var/mood //Real happiness
@@ -22,7 +24,6 @@
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
RegisterSignal(parent, COMSIG_MODIFY_SANITY, .proc/modify_sanity)
RegisterSignal(parent, COMSIG_LIVING_REVIVE, .proc/on_revive)
-
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
var/mob/living/owner = parent
if(owner.hud_used)
@@ -150,7 +151,7 @@
if(8)
setSanity(sanity+0.25, maximum=SANITY_GREAT)
if(9)
- setSanity(sanity+0.4, maximum=SANITY_GREAT)
+ setSanity(sanity+0.4, maximum=SANITY_AMAZING)
HandleNutrition(owner)
@@ -166,6 +167,7 @@
else if(sanity > maximum && amount > sanity - 0.5)
amount = sanity - 0.5
+ var/old_sanity = sanity
// Disturbed stops you from getting any more sane
if(HAS_TRAIT(master, TRAIT_UNSTABLE))
sanity = min(amount,sanity)
@@ -182,7 +184,7 @@
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/crazy)
sanity_level = 5
if(SANITY_UNSTABLE to SANITY_DISTURBED)
- setInsanityEffect(0)
+ setInsanityEffect(SLIGHT_INSANITY_PEN)
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/disturbed)
sanity_level = 4
if(SANITY_DISTURBED to SANITY_NEUTRAL)
@@ -197,6 +199,12 @@
setInsanityEffect(0)
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY)
sanity_level = 1
+
+ if(old_sanity > 1 && sanity == 1)
+ RegisterSignal(master, COMSIG_MOB_SKILL_GET_AFFINITY, .proc/on_get_skill_affinity)
+ else if(old_sanity == 1 && sanity > 1)
+ UnregisterSignal(master, COMSIG_MOB_SKILL_GET_AFFINITY)
+
//update_mood_icon()
/datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works
@@ -204,9 +212,14 @@
return
//var/mob/living/master = parent
//master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
+ if(!insanity_effect && newval)
+ RegisterSignal(parent, COMSIG_MOB_ACTION_SKILL_MOD, .proc/on_mob_action_skill_mod)
+ RegisterSignal(parent, COMSIG_MOB_ITEM_ACTION_SKILLS_MOD, .proc/on_item_action_skills_mod)
+ else if(insanity_effect && !newval)
+ UnregisterSignal(parent, list(COMSIG_MOB_ACTION_SKILL_MOD, COMSIG_MOB_ITEM_ACTION_SKILLS_MOD))
insanity_effect = newval
-/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = -INFINITY, maximum = INFINITY)
+/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = SANITY_INSANE, maximum = SANITY_AMAZING)
setSanity(sanity + amount, minimum, maximum)
/datum/component/mood/proc/add_event(datum/source, category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger.
@@ -288,5 +301,40 @@
remove_temp_moods()
setSanity(initial(sanity))
+/datum/component/mood/proc/on_mob_action_skill_mod(mob/source, list/skill_args, list/mod_values)
+ var/datum/skill/S = GLOB.skill_datums[skill_args[ACTION_SKILL_MOD_SKILL]]
+ if(!(S.skill_flags & SKILL_USE_MOOD))
+ return
+ var/debuff = 1 - (SANITY_DISTURBED - sanity) * MOOD_INSANITY_MALUS
+ mod_values[MOD_VALUES_SKILL_MOD] *= skill_args[ACTION_SKILL_MOD_IS_MULTI] ? debuff : 1/debuff
+
+/datum/component/mood/proc/on_item_action_skills_mod(mob/source, list/skill_args, list/mod_values)
+ if(skill_args[ITEM_SKILLS_MOD_BAD_FLAGS] & SKILL_USE_MOOD)
+ return
+ var/divisor = mod_values[MOD_VALUES_ITEM_SKILLS_DIV]
+ if(!divisor)
+ return
+ var/obj/item/I = skill_args[ITEM_SKILLS_MOD_ITEM]
+ var/list/L = mod_values[MOD_VALUES_ITEM_SKILLS_CHECKED]
+ var/skills_len = length(L)
+ var/affected_skills = skills_len
+ for(var/k in L)
+ var/datum/skill/S = k
+ var/our_flags = I.used_skills[S.type]|S.skill_flags
+ if(!(our_flags & SKILL_USE_MOOD))
+ affected_skills--
+ if(!affected_skills)
+ return
+ var/debuff = 1 - (SANITY_DISTURBED - sanity) * MOOD_INSANITY_MALUS * (affected_skills/skills_len)
+ mod_values[MOD_VALUES_ITEM_SKILLS_SUM] *= skill_args[ITEM_SKILLS_MOD_IS_MULTI] ? debuff : 1/debuff
+
+/datum/component/mood/proc/on_get_skill_affinity(mob/source, skill_path, list/return_value)
+ var/datum/skill/S = GLOB.skill_datums[skill_path]
+ if(!S || !(S.skill_flags & SKILL_TRAIN_MOOD))
+ return
+ return_value[1] *= SKILL_AFFINITY_MOOD_BONUS
+
+#undef SLIGHT_INSANITY_PEN
#undef MINOR_INSANITY_PEN
#undef MAJOR_INSANITY_PEN
+#undef MOOD_INSANITY_MALUS
diff --git a/code/datums/components/riding.dm b/code/datums/components/riding.dm
index 00bb392787..747dd8ca61 100644
--- a/code/datums/components/riding.dm
+++ b/code/datums/components/riding.dm
@@ -20,6 +20,8 @@
var/ride_check_ridden_incapacitated = FALSE
var/list/offhands = list() // keyed list containing all the current riding offsets associated by mob
+ var/del_on_unbuckle_all = FALSE
+
/datum/component/riding/Initialize()
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
@@ -28,8 +30,11 @@
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
/datum/component/riding/proc/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
+ var/atom/movable/AM = parent
restore_position(M)
unequip_buckle_inhands(M)
+ if(del_on_unbuckle_all && !AM.has_buckled_mobs())
+ qdel(src)
/datum/component/riding/proc/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
handle_vehicle_offsets()
@@ -194,6 +199,7 @@
///////Yes, I said humans. No, this won't end well...//////////
/datum/component/riding/human
+ del_on_unbuckle_all = TRUE
var/fireman_carrying = FALSE
/datum/component/riding/human/Initialize()
@@ -202,13 +208,13 @@
RegisterSignal(parent, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
/datum/component/riding/human/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
- . = ..()
var/mob/living/carbon/human/H = parent
if(!length(H.buckled_mobs))
H.remove_movespeed_modifier(/datum/movespeed_modifier/human_carry)
if(!fireman_carrying)
M.Daze(25)
REMOVE_TRAIT(M, TRAIT_MOBILITY_NOUSE, src)
+ return ..()
/datum/component/riding/human/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
. = ..()
@@ -261,6 +267,7 @@
user.visible_message("[AM] pushes [user] off of [AM.p_them()]!")
/datum/component/riding/cyborg
+ del_on_unbuckle_all = TRUE
/datum/component/riding/cyborg/Initialize()
. = ..()
diff --git a/code/datums/diseases/advance/symptoms/sensory.dm b/code/datums/diseases/advance/symptoms/sensory.dm
index bbacdd885d..79966b8f54 100644
--- a/code/datums/diseases/advance/symptoms/sensory.dm
+++ b/code/datums/diseases/advance/symptoms/sensory.dm
@@ -58,7 +58,7 @@
var/mob/living/carbon/C = M
if(prob(10))
if(trauma_heal_severe)
- C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_LOBOTOMY)
+ C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_SURGERY)
else
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
diff --git a/code/datums/diseases/advance/symptoms/voice_change.dm b/code/datums/diseases/advance/symptoms/voice_change.dm
index 9be484d99a..9fa6ed5cc8 100644
--- a/code/datums/diseases/advance/symptoms/voice_change.dm
+++ b/code/datums/diseases/advance/symptoms/voice_change.dm
@@ -30,7 +30,6 @@ Bonus
symptom_delay_max = 120
var/scramble_language = FALSE
var/datum/language/current_language
- var/datum/language_holder/original_language
threshold_desc = list(
"Transmission 14" = "The host's language center of the brain is damaged, leading to complete inability to speak or understand any language.",
"Stage Speed 7" = "Changes voice more often.",
@@ -48,9 +47,6 @@ Bonus
symptom_delay_max = 85
if(A.properties["transmittable"] >= 14) //random language
scramble_language = TRUE
- var/mob/living/M = A.affected_mob
- var/datum/language_holder/mob_language = M.get_language_holder()
- original_language = mob_language.copy()
/datum/symptom/voice_change/Activate(datum/disease/advance/A)
if(!..())
@@ -64,12 +60,10 @@ Bonus
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.SetSpecialVoice(H.dna.species.random_name(H.gender))
- if(scramble_language)
- H.remove_language(current_language)
+ if(scramble_language && !current_language) // Last part prevents rerolling language with small amounts of cure.
current_language = pick(subtypesof(/datum/language) - /datum/language/common)
- H.grant_language(current_language)
- var/datum/language_holder/mob_language = H.get_language_holder()
- mob_language.only_speaks_language = current_language
+ H.add_blocked_language(subtypesof(/datum/language) - current_language, LANGUAGE_VOICECHANGE)
+ H.grant_language(current_language, TRUE, TRUE, LANGUAGE_VOICECHANGE)
/datum/symptom/voice_change/End(datum/disease/advance/A)
..()
@@ -77,7 +71,5 @@ Bonus
var/mob/living/carbon/human/H = A.affected_mob
H.UnsetSpecialVoice()
if(scramble_language)
- var/mob/living/M = A.affected_mob
- M.copy_known_languages_from(original_language, TRUE)
- current_language = null
- QDEL_NULL(original_language)
+ A.affected_mob.remove_blocked_language(subtypesof(/datum/language), LANGUAGE_VOICECHANGE)
+ A.affected_mob.remove_all_languages(LANGUAGE_VOICECHANGE) // In case someone managed to get more than one anyway.
diff --git a/code/datums/dna.dm b/code/datums/dna.dm
index e0df2a8f1b..8f7a8ca72f 100644
--- a/code/datums/dna.dm
+++ b/code/datums/dna.dm
@@ -355,6 +355,11 @@
var/datum/species/old_species = dna.species
dna.species = new_race
dna.species.on_species_gain(src, old_species, pref_load)
+ if(ishuman(src))
+ qdel(language_holder)
+ var/species_holder = initial(mrace.species_language_holder)
+ language_holder = new species_holder(src)
+ update_atom_languages()
/mob/living/carbon/human/set_species(datum/species/mrace, icon_update = TRUE, pref_load = FALSE)
..()
diff --git a/code/datums/elements/dusts_on_leaving_area.dm b/code/datums/elements/dusts_on_leaving_area.dm
index 9527e1fd3a..7b1807a15c 100644
--- a/code/datums/elements/dusts_on_leaving_area.dm
+++ b/code/datums/elements/dusts_on_leaving_area.dm
@@ -1,28 +1,20 @@
/datum/element/dusts_on_leaving_area
element_flags = ELEMENT_DETACH | ELEMENT_BESPOKE
id_arg_index = 2
- var/list/attached_mobs = list()
var/list/area_types = list()
/datum/element/dusts_on_leaving_area/Attach(datum/target,types)
. = ..()
if(!ismob(target))
return ELEMENT_INCOMPATIBLE
- attached_mobs += target
area_types = types
- START_PROCESSING(SSprocessing,src)
+ RegisterSignal(target,COMSIG_ENTER_AREA,.proc/check_dust)
/datum/element/dusts_on_leaving_area/Detach(mob/M)
. = ..()
- if(M in attached_mobs)
- attached_mobs -= M
- if(!attached_mobs.len)
- STOP_PROCESSING(SSprocessing,src)
+ UnregisterSignal(M,COMSIG_ENTER_AREA)
-/datum/element/dusts_on_leaving_area/process()
- for(var/m in attached_mobs)
- var/mob/M = m
- var/area/A = get_area(M)
- if(!(A.type in area_types))
- M.dust(force = TRUE)
- Detach(M)
+/datum/element/dusts_on_leaving_area/proc/check_dust(datum/source, area/A)
+ var/mob/M = source
+ if(istype(M) && !(A.type in area_types))
+ M.dust(force = TRUE)
diff --git a/code/datums/elements/flavor_text.dm b/code/datums/elements/flavor_text.dm
index e9d8f278f4..f44215d9ac 100644
--- a/code/datums/elements/flavor_text.dm
+++ b/code/datums/elements/flavor_text.dm
@@ -5,12 +5,16 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
id_arg_index = 3
var/flavor_name = "Flavor Text"
var/list/texts_by_atom = list()
- var/addendum = "This can also be used for OOC notes and preferences!"
+ var/addendum = ""
var/always_show = FALSE
var/max_len = MAX_FLAVOR_LEN
var/can_edit = TRUE
+ /// For preference/DNA saving/loading. Null to prevent. Prefs are only loaded from obviously if it exists in preferences.features.
+ var/save_key
+ /// Do not attempt to render a preview on examine. If this is on, it will display as \[flavor_name\]
+ var/examine_no_preview = FALSE
-/datum/element/flavor_text/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE)
+/datum/element/flavor_text/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE, _save_key, _examine_no_preview = FALSE)
. = ..()
if(. == ELEMENT_INCOMPATIBLE || !isatom(target)) //no reason why this shouldn't work on atoms too.
@@ -25,6 +29,8 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
addendum = _addendum
always_show = _always_show
can_edit = _edit
+ save_key = _save_key
+ examine_no_preview = _examine_no_preview
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/show_flavor)
@@ -33,9 +39,12 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
LAZYOR(GLOB.mobs_with_editable_flavor_text[M], src)
M.verbs |= /mob/proc/manage_flavor_tests
+ if(save_key && ishuman(target))
+ RegisterSignal(target, COMSIG_HUMAN_PREFS_COPIED_TO, .proc/update_prefs_flavor_text)
+
/datum/element/flavor_text/Detach(atom/A)
. = ..()
- UnregisterSignal(A, COMSIG_PARENT_EXAMINE)
+ UnregisterSignal(A, list(COMSIG_PARENT_EXAMINE, COMSIG_HUMAN_PREFS_COPIED_TO))
texts_by_atom -= A
if(can_edit && ismob(A))
var/mob/M = A
@@ -58,6 +67,9 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
var/text = texts_by_atom[target]
if(!text)
return
+ if(examine_no_preview)
+ examine_list += "\[[flavor_name]\]"
+ return
var/msg = replacetext(text, "\n", " ")
if(length_char(msg) <= 40)
examine_list += "[msg]"
@@ -112,13 +124,17 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
return TRUE
return FALSE
+/datum/element/flavor_text/proc/update_prefs_flavor_text(mob/living/carbon/human/H, datum/preferences/P, icon_updates = TRUE, roundstart_checks = TRUE)
+ if(P.features.Find(save_key))
+ texts_by_atom[H] = P.features[save_key]
+
//subtypes with additional hooks for DNA and preferences.
/datum/element/flavor_text/carbon
//list of antagonists etcetera that should have nothing to do with people's snowflakes.
var/static/list/i_dont_even_know_who_you_are = typecacheof(list(/datum/antagonist/abductor, /datum/antagonist/ert,
/datum/antagonist/nukeop, /datum/antagonist/wizard))
-/datum/element/flavor_text/carbon/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE)
+/datum/element/flavor_text/carbon/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE, _save_key = "flavor_text", _examine_no_preview = FALSE)
if(!iscarbon(target))
return ELEMENT_INCOMPATIBLE
. = ..()
@@ -127,7 +143,6 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
RegisterSignal(target, COMSIG_CARBON_IDENTITY_TRANSFERRED_TO, .proc/update_dna_flavor_text)
RegisterSignal(target, COMSIG_MOB_ANTAG_ON_GAIN, .proc/on_antag_gain)
if(ishuman(target))
- RegisterSignal(target, COMSIG_HUMAN_PREFS_COPIED_TO, .proc/update_prefs_flavor_text)
RegisterSignal(target, COMSIG_HUMAN_HARDSET_DNA, .proc/update_dna_flavor_text)
RegisterSignal(target, COMSIG_HUMAN_ON_RANDOMIZE, .proc/unset_flavor)
@@ -136,15 +151,12 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
UnregisterSignal(C, list(COMSIG_CARBON_IDENTITY_TRANSFERRED_TO, COMSIG_MOB_ANTAG_ON_GAIN, COMSIG_HUMAN_PREFS_COPIED_TO, COMSIG_HUMAN_HARDSET_DNA, COMSIG_HUMAN_ON_RANDOMIZE))
/datum/element/flavor_text/carbon/proc/update_dna_flavor_text(mob/living/carbon/C)
- texts_by_atom[C] = C.dna.features["flavor_text"]
-
-/datum/element/flavor_text/carbon/proc/update_prefs_flavor_text(mob/living/carbon/human/H, datum/preferences/P, icon_updates = TRUE, roundstart_checks = TRUE)
- texts_by_atom[H] = P.features["flavor_text"]
+ texts_by_atom[C] = C.dna.features[save_key]
/datum/element/flavor_text/carbon/set_flavor(mob/living/carbon/user)
. = ..()
if(. && user.dna)
- user.dna.features["flavor_text"] = texts_by_atom[user]
+ user.dna.features[save_key] = texts_by_atom[user]
/datum/element/flavor_text/carbon/proc/unset_flavor(mob/living/carbon/user)
texts_by_atom[user] = ""
@@ -153,4 +165,4 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
if(is_type_in_typecache(antag, i_dont_even_know_who_you_are))
texts_by_atom[user] = ""
if(user.dna)
- user.dna.features["flavor_text"] = ""
\ No newline at end of file
+ user.dna.features[save_key] = ""
diff --git a/code/datums/elements/mob_holder.dm b/code/datums/elements/mob_holder.dm
index a5c6e2725d..d770e0f30d 100644
--- a/code/datums/elements/mob_holder.dm
+++ b/code/datums/elements/mob_holder.dm
@@ -164,7 +164,7 @@
release()
/obj/item/clothing/head/mob_holder/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
- if(!ishuman(M)) //monkeys holding monkeys holding monkeys...
+ if(M == held_mob || !ishuman(M)) //monkeys holding monkeys holding monkeys...
return FALSE
return ..()
diff --git a/code/datums/elements/scavenging.dm b/code/datums/elements/scavenging.dm
new file mode 100644
index 0000000000..1993005be7
--- /dev/null
+++ b/code/datums/elements/scavenging.dm
@@ -0,0 +1,215 @@
+ /*
+ * Scavenging element. Its scope shouldn't elude your imagination.
+ * Basically loot piles that can be searched through for some items.
+ * In my opinion, these are more engaging than normal maintenance loot spawners.
+ * The loot doesn't have to be strictly made of items and objects, you could also use it to invoke some "events"
+ * such as mice, rats, an halloween spook, persistent relics, traps, etcetera, go wild.
+ */
+/datum/element/scavenging
+ element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
+ id_arg_index = 3
+
+ var/list/loot_left_per_atom = list() //loot left per attached atom.
+ var/list/loot_table //pickweight list of available loot.
+ var/list/unique_loot //limited loot, once the associated value reaches zero, its key is removed from loot_table
+ var/scavenge_time = 12 SECONDS //how much time it takes
+ var/can_use_hands = TRUE //bare handed scavenge time multiplier. If set to zero, only tools are usable.
+ var/list/tool_types //which tool types the player can use instead of scavenging by hand, associated value is their speed.
+ var/del_atom_on_depletion = FALSE //Will the atom be deleted when there is no loot left?
+ var/list/search_texts = list("starts searching through", "start searching through", "You hear rummaging...")
+ var/loot_restriction = NO_LOOT_RESTRICTION
+ var/maximum_loot_per_player = 1 //only relevant if there is a restriction.
+ var/list/scavenger_restriction_list //used for restrictions.
+
+ var/mean_loot_weight = 0
+ var/list/progress_per_atom = list() //seconds of ditched progress per atom, used to resume the work instead of starting over.
+ var/static/list/players_busy_scavenging = list() //players already busy scavenging.
+
+/datum/element/scavenging/Attach(atom/target, amount = 5, list/loot, list/unique, time = 12 SECONDS, hands = TRUE, list/tools, list/texts, \
+ del_deplete = FALSE, restriction = NO_LOOT_RESTRICTION, max_per_player = 1)
+ . = ..()
+ if(. == ELEMENT_INCOMPATIBLE || !length(loot) || !amount || !istype(target) || isarea(target))
+ return ELEMENT_INCOMPATIBLE
+ loot_left_per_atom[target] = amount
+ if(!loot_table)
+ loot_table = loot
+ for(var/A in loot_table) //tally the list weights
+ mean_loot_weight += loot_table[A]
+ mean_loot_weight /= length(loot_table)
+ if(!unique_loot)
+ unique_loot = unique || list()
+ scavenge_time = time
+ can_use_hands = hands
+ tool_types = tools
+ if(texts)
+ search_texts = texts
+ del_atom_on_depletion = del_deplete
+ loot_restriction = restriction
+ maximum_loot_per_player = max_per_player
+ if(can_use_hands)
+ RegisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW), .proc/scavenge_barehanded)
+ if(tool_types)
+ RegisterSignal(target, COMSIG_PARENT_ATTACKBY, .proc/scavenge_tool)
+ RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
+
+/datum/element/scavenging/Detach(atom/target)
+ . = ..()
+ loot_left_per_atom -= target
+ progress_per_atom -= target
+ if(maximum_loot_per_player == LOOT_RESTRICTION_MIND_PILE || maximum_loot_per_player == LOOT_RESTRICTION_CKEY_PILE)
+ maximum_loot_per_player -= target
+ UnregisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_PARENT_ATTACKBY, COMSIG_PARENT_EXAMINE))
+
+/datum/element/scavenging/proc/on_examine(atom/source, mob/user, list/examine_list)
+ var/methods = tool_types.Copy()
+ if(can_use_hands)
+ methods += list("bare handed")
+ if(!length(methods))
+ return
+ var/text = english_list(methods, "", " or ")
+ examine_list += "Looks like [source.p_they()] can be scavenged [length(tool_types) ? "with" : ""][length(methods == 1) ? "" : "either "][length(tool_types) ? "a " : ""][text]"
+
+/datum/element/scavenging/proc/scavenge_barehanded(atom/source, mob/user)
+ scavenge(source, user, 1)
+ return COMPONENT_NO_ATTACK_HAND
+
+/datum/element/scavenging/proc/scavenge_tool(atom/source, obj/item/I, mob/user, params)
+ if(user.a_intent == INTENT_HARM || !I.tool_behaviour) //Robust trash disposal techniques!
+ return
+ var/speed_multi = tool_types[I.tool_behaviour]
+ if(!speed_multi)
+ return
+ scavenge(source, user, speed_multi)
+ return COMPONENT_NO_AFTERATTACK
+
+/// This proc has to be asynced (cough cough, do_after) in order to return the comsig values in time to stop the attack chain.
+/datum/element/scavenging/proc/scavenge(atom/source, mob/user, speed_multi = 1)
+ set waitfor = FALSE
+
+ if(players_busy_scavenging[user])
+ return
+ players_busy_scavenging[user] = TRUE
+ var/progress_done = progress_per_atom[source]
+ var/len_messages = length(search_texts)
+ var/msg_first_person
+ if(len_messages >= 2)
+ msg_first_person = "You [progress_done ? ", resume a ditched task and " : ""][search_texts[2]] [source]."
+ var/msg_blind
+ if(len_messages >= 3)
+ msg_blind = "[search_texts[3]]"
+ user.visible_message("[user] [search_texts[1]] [source].", msg_first_person, msg_blind)
+ if(do_after(user, scavenge_time * speed_multi, TRUE, source, TRUE, CALLBACK(src, .proc/set_progress, source, world.time), resume_time = progress_done * speed_multi))
+ spawn_loot(source, user)
+ players_busy_scavenging -= user
+
+/datum/element/scavenging/proc/set_progress(atom/source, start_time)
+ progress_per_atom[source] = world.time - start_time
+ return TRUE
+
+/datum/element/scavenging/proc/spawn_loot(atom/source, mob/user)
+ progress_per_atom -= source
+
+ var/loot = pickweight(loot_table)
+ var/special = TRUE
+ var/free = FALSE
+ if(!loot_left_per_atom[source])
+ to_chat(user, "Looks likes there is nothing worth of interest left in [source], what a shame...")
+ return
+
+ var/num_times = 0
+ switch(loot_restriction)
+ if(LOOT_RESTRICTION_MIND)
+ num_times = LAZYACCESS(scavenger_restriction_list, user.mind)
+ if(LOOT_RESTRICTION_CKEY)
+ num_times = LAZYACCESS(scavenger_restriction_list, user.ckey)
+ if(LOOT_RESTRICTION_MIND_PILE)
+ var/list/L = LAZYACCESS(scavenger_restriction_list, source)
+ if(L)
+ num_times = LAZYACCESS(L, user.mind)
+ if(LOOT_RESTRICTION_CKEY_PILE)
+ var/list/L = LAZYACCESS(scavenger_restriction_list, source)
+ if(L)
+ num_times = LAZYACCESS(L, user.ckey)
+ if(num_times >= maximum_loot_per_player)
+ to_chat(user, "You can't find anything else vaguely useful in [source]. Another set of eyes might, however.")
+ return
+
+ switch(loot) // TODO: datumize these out.
+ if(SCAVENGING_FOUND_NOTHING)
+ to_chat(user, "You found nothing, better luck next time.")
+ free = TRUE //doesn't consume the loot pile.
+ if(SCAVENGING_SPAWN_MOUSE)
+ var/nasty_rodent = pick("mouse", "rodent", "squeaky critter", "stupid pest", "annoying cable chewer", "nasty, ugly, evil, disease-ridden rodent")
+ to_chat(user, "You found something in [source]... no wait, that's just another [nasty_rodent].")
+ new /mob/living/simple_animal/mouse(source.loc)
+ if(SCAVENGING_SPAWN_MICE)
+ user.visible_message("A small gang of mice emerges from [source].", \
+ "You found something in [source]... no wait, that's just another- no wait, that's a lot of damn mice.")
+ for(var/i in 1 to rand(4, 6))
+ new /mob/living/simple_animal/mouse(source.loc)
+ if(SCAVENGING_SPAWN_TOM)
+ if(GLOB.tom_existed) //There can only be one.
+ to_chat(user, "You found nothing, better luck next time.")
+ free = TRUE
+ else
+ to_chat(user, "You found something in [source]... no wait, that's Tom, the mouse! What is he doing here?")
+ new /mob/living/simple_animal/mouse/brown/Tom(source.loc)
+ else
+ special = FALSE
+
+ if(!special) //generic loot. Nothing too strange like more loot spawners anyway.
+ var/atom/A = new loot(source.loc)
+ if(isitem(A) && !user.get_active_held_item())
+ user.put_in_hands(A)
+ var/rarity_append = "."
+ switch(loot_table[loot]/mean_loot_weight*100)
+ if(0 to 1)
+ rarity_append = "! AMAZING!"
+ if(1 to 2)
+ rarity_append = "! Woah!"
+ if(2 to 5)
+ rarity_append = ". Rare!"
+ if(5 to 10)
+ rarity_append = ". Great."
+ if(10 to 25)
+ rarity_append = ". Nice."
+ if(20 to 50)
+ rarity_append = ". Not bad."
+ to_chat(user, "You found something in [source]... it's \a [A][rarity_append]")
+
+ if(unique_loot[loot])
+ var/loot_left = --unique_loot[loot]
+ if(!loot_left)
+ loot_table -= loot
+ unique_loot -= loot
+ mean_loot_weight = 0
+ for(var/A in loot_table) //re-tally the list weights
+ mean_loot_weight += loot_table[A]
+ mean_loot_weight /= length(loot_table)
+
+ if(free)
+ return
+
+ --loot_left_per_atom[source]
+ if(del_atom_on_depletion && !loot_left_per_atom[source])
+ source.visible_message("[source] has been looted clean.")
+ qdel(source)
+ return
+
+ if(!loot_restriction)
+ return
+
+ LAZYINITLIST(scavenger_restriction_list)
+ switch(loot_restriction)
+ if(LOOT_RESTRICTION_MIND)
+ scavenger_restriction_list[user.mind]++
+ if(LOOT_RESTRICTION_CKEY)
+ scavenger_restriction_list[user.ckey]++
+ if(LOOT_RESTRICTION_MIND_PILE)
+ LAZYINITLIST(scavenger_restriction_list[source])
+ var/list/L = scavenger_restriction_list[source]
+ L[user.mind]++
+ if(LOOT_RESTRICTION_CKEY_PILE)
+ LAZYINITLIST(scavenger_restriction_list[source])
+ var/list/L = scavenger_restriction_list[source]
+ L[user.ckey]++
diff --git a/code/datums/elements/snail_crawl.dm b/code/datums/elements/snail_crawl.dm
new file mode 100644
index 0000000000..0e322c7c9d
--- /dev/null
+++ b/code/datums/elements/snail_crawl.dm
@@ -0,0 +1,31 @@
+/datum/element/snailcrawl
+ element_flags = ELEMENT_DETACH
+
+/datum/element/snailcrawl/Attach(datum/target)
+ . = ..()
+ if(!ismovable(target))
+ return ELEMENT_INCOMPATIBLE
+ var/P
+ if(iscarbon(target))
+ P = .proc/snail_crawl
+ else
+ P = .proc/lubricate
+ RegisterSignal(target, COMSIG_MOVABLE_MOVED, P)
+
+/datum/element/snailcrawl/Detach(mob/living/carbon/target)
+ . = ..()
+ UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
+ if(istype(target))
+ target.remove_movespeed_modifier(/datum/movespeed_modifier/snail_crawl)
+
+/datum/element/snailcrawl/proc/snail_crawl(mob/living/carbon/snail)
+ if(snail.resting && !snail.buckled && lubricate(snail))
+ snail.add_movespeed_modifier(/datum/movespeed_modifier/snail_crawl)
+ else
+ snail.remove_movespeed_modifier(/datum/movespeed_modifier/snail_crawl)
+
+/datum/element/snailcrawl/proc/lubricate(atom/movable/snail)
+ var/turf/open/OT = get_turf(snail)
+ if(istype(OT))
+ OT.MakeSlippery(TURF_WET_LUBE, 20)
+ return TRUE
diff --git a/code/datums/explosion.dm b/code/datums/explosion.dm
index f763affcd1..dc32902e5e 100644
--- a/code/datums/explosion.dm
+++ b/code/datums/explosion.dm
@@ -76,7 +76,9 @@ GLOBAL_LIST_EMPTY(explosions)
//I would make this not ex_act the thing that triggered the explosion,
//but everything that explodes gives us their loc or a get_turf()
//and somethings expect us to ex_act them so they can qdel()
- stoplag() //tldr, let the calling proc call qdel(src) before we explode
+ //stoplag() //tldr, let the calling proc call qdel(src) before we explode
+ // no - use sleep. stoplag() results in quirky things like explosions taking too long to process and hanging mid-air for no reason.
+ sleep(0)
EX_PREPROCESS_EXIT_CHECK
diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm
index f07b1d8792..f189a91353 100644
--- a/code/datums/materials/basemats.dm
+++ b/code/datums/materials/basemats.dm
@@ -72,7 +72,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/uranium/on_applied(atom/source, amount, material_flags)
. = ..()
- source.AddComponent(/datum/component/radioactive, amount / 20, source, 0) //half-life of 0 because we keep on going.
+ source.AddComponent(/datum/component/radioactive, amount / 60, source, 0) //half-life of 0 because we keep on going.
/datum/material/uranium/on_removed(atom/source, material_flags)
. = ..()
diff --git a/code/datums/mind.dm b/code/datums/mind.dm
index 728c4fb51b..a9438fa80b 100644
--- a/code/datums/mind.dm
+++ b/code/datums/mind.dm
@@ -67,7 +67,7 @@
var/datum/skill_holder/skill_holder
/datum/mind/New(var/key)
- skill_holder = new
+ skill_holder = new(src)
src.key = key
soulOwner = src
martial_art = default_martial_art
@@ -80,12 +80,12 @@
if(antag_datum.delete_on_mind_deletion)
qdel(i)
antag_datums = null
+ QDEL_NULL(skill_holder)
return ..()
/datum/mind/proc/get_language_holder()
if(!language_holder)
- var/datum/language_holder/L = current.get_language_holder(shadow=FALSE)
- language_holder = L.copy(src)
+ language_holder = new (src)
return language_holder
@@ -100,9 +100,6 @@
if(iscarbon(current))
var/mob/living/carbon/C = current
C.disable_intentional_combat_mode(TRUE)
- if(!language_holder)
- var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
- language_holder = mob_holder.copy(src)
if(key)
if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
@@ -130,6 +127,7 @@
transfer_martial_arts(new_character)
if(active || force_key_move)
new_character.key = key //now transfer the key to link the client to our new body
+ current.update_atom_languages()
//CIT CHANGE - makes arousal update when transfering bodies
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
diff --git a/code/datums/mutations/speech.dm b/code/datums/mutations/speech.dm
index e474272326..d4db7e34c2 100644
--- a/code/datums/mutations/speech.dm
+++ b/code/datums/mutations/speech.dm
@@ -277,10 +277,10 @@
/datum/mutation/human/stoner/on_acquiring(mob/living/carbon/human/owner)
..()
- owner.grant_language(/datum/language/beachbum)
- owner.remove_language(/datum/language/common)
+ owner.grant_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_STONER)
+ owner.add_blocked_language(subtypesof(/datum/language) - /datum/language/beachbum, LANGUAGE_STONER)
/datum/mutation/human/stoner/on_losing(mob/living/carbon/human/owner)
..()
- owner.grant_language(/datum/language/common)
- owner.remove_language(/datum/language/beachbum)
+ owner.remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_STONER)
+ owner.remove_blocked_language(subtypesof(/datum/language) - /datum/language/beachbum, LANGUAGE_STONER)
diff --git a/code/datums/ruins/icemoon.dm b/code/datums/ruins/icemoon.dm
new file mode 100644
index 0000000000..347ba2e4d4
--- /dev/null
+++ b/code/datums/ruins/icemoon.dm
@@ -0,0 +1,112 @@
+// Hey! Listen! Update \config\iceruinblacklist.txt with your new ruins!
+
+/datum/map_template/ruin/icemoon
+ prefix = "_maps/RandomRuins/IceRuins/"
+ allow_duplicates = FALSE
+ cost = 5
+
+// above ground only
+
+/datum/map_template/ruin/icemoon/lust
+ name = "Ruin of Lust"
+ id = "lust"
+ description = "Not exactly what you expected."
+ suffix = "icemoon_surface_lust.dmm"
+
+/datum/map_template/ruin/icemoon/asteroid
+ name = "Asteroid Site"
+ id = "asteroidsite"
+ description = "Surprised to see us here?"
+ suffix = "icemoon_surface_asteroid.dmm"
+
+/datum/map_template/ruin/icemoon/hotsprings
+ name = "Hot Springs"
+ id = "hotsprings"
+ description = "Just relax and take a dip, nothing will go wrong, I swear!"
+ suffix = "icemoon_surface_hotsprings.dmm"
+
+/datum/map_template/ruin/icemoon/engioutpost
+ name = "Engineer Outpost"
+ id = "engioutpost"
+ description = "Blown up by an unfortunate accident."
+ suffix = "icemoon_surface_engioutpost.dmm"
+
+/datum/map_template/ruin/icemoon/fountain
+ name = "Fountain Hall"
+ id = "fountain"
+ description = "The fountain has a warning on the side. DANGER: May have undeclared side effects that only become obvious when implemented."
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "fountain_hall.dmm"
+
+// above and below ground together
+
+/datum/map_template/ruin/icemoon/mining_site
+ name = "Mining Site"
+ id = "miningsite"
+ description = "Ruins of a site where people once mined with primitive tools for ore."
+ suffix = "icemoon_surface_mining_site.dmm"
+ always_place = TRUE
+ always_spawn_with = list(/datum/map_template/ruin/icemoon/underground/mining_site_below = PLACE_BELOW)
+
+/datum/map_template/ruin/icemoon/underground/mining_site_below
+ name = "Mining Site Underground"
+ id = "miningsite-underground"
+ description = "Who knew ladders could be so useful?"
+ suffix = "icemoon_underground_mining_site.dmm"
+ unpickable = TRUE
+
+// below ground only
+
+/datum/map_template/ruin/icemoon/underground
+ name = "underground ruin"
+
+/datum/map_template/ruin/icemoon/underground/abandonedvillage
+ name = "Abandoned Village"
+ id = "abandonedvillage"
+ description = "Who knows what lies within?"
+ suffix = "icemoon_underground_abandoned_village.dmm"
+
+/datum/map_template/ruin/icemoon/underground/library
+ name = "Buried Library"
+ id = "buriedlibrary"
+ description = "A once grand library, now lost to the confines of the Ice Moon."
+ suffix = "icemoon_underground_library.dmm"
+
+/datum/map_template/ruin/icemoon/underground/wrath
+ name = "Ruin of Wrath"
+ id = "wrath"
+ description = "You'll fight and fight and just keep fighting."
+ suffix = "icemoon_underground_wrath.dmm"
+
+/datum/map_template/ruin/icemoon/underground/lavaland
+ name = "Lavaland Site"
+ id = "lavalandsite"
+ description = "I guess we never really left you huh?"
+ suffix = "icemoon_underground_lavaland.dmm"
+
+/datum/map_template/ruin/icemoon/underground/puzzle
+ name = "Ancient Puzzle"
+ id = "puzzle"
+ description = "Mystery to be solved."
+ suffix = "icemoon_underground_puzzle.dmm"
+
+/datum/map_template/ruin/icemoon/underground/bathhouse
+ name = "Bath House"
+ id = "bathhouse"
+ description = "A taste of paradise, locked in the hell of the Ice Moon."
+ suffix = "icemoon_underground_bathhouse.dmm"
+
+/datum/map_template/ruin/icemoon/underground/wendigo_cave
+ name = "Wendigo Cave"
+ id = "wendigocave"
+ description = "Into the jaws of the beast."
+ suffix = "icemoon_underground_wendigo_cave.dmm"
+
+/datum/map_template/ruin/icemoon/underground/free_golem
+ name = "Free Golem Ship"
+ id = "golem-ship"
+ description = "Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. \
+ Seem very intent on research and individual liberty, and also geology-based naming?"
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "golem_ship.dmm"
+ allow_duplicates = FALSE
diff --git a/code/datums/ruins/lavaland.dm b/code/datums/ruins/lavaland.dm
index 483c1e353f..8f3811ca71 100644
--- a/code/datums/ruins/lavaland.dm
+++ b/code/datums/ruins/lavaland.dm
@@ -67,7 +67,8 @@
description = "Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. \
Seem very intent on research and individual liberty, and also geology based naming?"
cost = 20
- suffix = "lavaland_surface_golem_ship.dmm"
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "golem_ship.dmm"
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/animal_hospital
@@ -175,7 +176,8 @@
name = "Fountain Hall"
id = "fountain"
description = "The fountain has a warning on the side. DANGER: May have undeclared side effects that only become obvious when implemented."
- suffix = "lavaland_surface_fountain_hall.dmm"
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "fountain_hall.dmm"
cost = 5
allow_duplicates = FALSE
diff --git a/code/datums/shuttles.dm b/code/datums/shuttles.dm
index 0a44954e51..6e4b1a6305 100644
--- a/code/datums/shuttles.dm
+++ b/code/datums/shuttles.dm
@@ -23,14 +23,14 @@
mappath = "[prefix][shuttle_id].dmm"
. = ..()
-/datum/map_template/shuttle/preload_size(path, cache)
+/datum/map_template/shuttle/preload_size(path = mappath, force_cache = FALSE)
. = ..(path, TRUE) // Done this way because we still want to know if someone actualy wanted to cache the map
if(!cached_map)
return
discover_port_offset()
- if(!cache)
+ if(!cached_map)
cached_map = null
/datum/map_template/shuttle/proc/discover_port_offset()
@@ -53,12 +53,11 @@
++xcrd
--ycrd
-/datum/map_template/shuttle/load(turf/T, centered, register=TRUE)
+/datum/map_template/shuttle/load(turf/T, centered = FALSE, orientation = SOUTH, annihilate = default_annihilate, force_cache = FALSE, rotate_placement_to_orientation = FALSE, register = TRUE)
. = ..()
if(!.)
return
- var/list/turfs = block( locate(.[MAP_MINX], .[MAP_MINY], .[MAP_MINZ]),
- locate(.[MAP_MAXX], .[MAP_MAXY], .[MAP_MAXZ]))
+ var/list/turfs = get_last_loaded_turf_block()
for(var/i in 1 to turfs.len)
var/turf/place = turfs[i]
if(istype(place, /turf/open/space)) // This assumes all shuttles are loaded in a single spot then moved to their real destination.
diff --git a/code/datums/skills/_skill.dm b/code/datums/skills/_skill.dm
index 2dd321c4c6..f52945536f 100644
--- a/code/datums/skills/_skill.dm
+++ b/code/datums/skills/_skill.dm
@@ -1,4 +1,4 @@
-GLOBAL_LIST_INIT(skill_datums, init_skill_datums())
+GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
/proc/init_skill_datums()
. = list()
@@ -9,16 +9,13 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums())
S = new path
.[S.type] = S
-/proc/get_skill_datum(path)
- return GLOB.skill_datums[path]
-
/proc/sanitize_skill_value(path, value)
- var/datum/skill/S = get_skill_datum(path)
+ var/datum/skill/S = GLOB.skill_datums[path]
// don't check, if we runtime let it happen.
return S.sanitize_value(value)
/proc/is_skill_value_greater(path, existing, new_value)
- var/datum/skill/S = get_skill_datum(path)
+ var/datum/skill/S = GLOB.skill_datums[path]
// don't check, if we runtime let it happen.
return S.is_value_greater(existing, new_value)
@@ -30,10 +27,18 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums())
var/name
/// Our description
var/desc
+ /// Color of the name as shown in the html readout
+ var/name_color = "#F0F0F0" // White on dark surface.
/// Our progression type
var/progression_type
/// Abstract type
var/abstract_type = /datum/skill
+ /// skill threshold used in generic skill modifiers calculations.
+ var/list/competency_thresholds = list(0, 0, 0)
+ /// Multiplier of the difference of the holder skill value and the selected threshold.
+ var/list/competency_mults = list(0, 0, 0)
+ /// In which way this skil can affect or be affected through actions.
+ var/skill_flags = SKILL_USE_MOOD|SKILL_TRAIN_MOOD
/**
* Ensures what someone's setting as a value for this skill is valid.
@@ -41,6 +46,13 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums())
/datum/skill/proc/sanitize_value(new_value)
return new_value
+/**
+ * Sets the new value of this skill in the holder skills list.
+ * As well as possible feedback messages or secondary effects on value change, that's on you.
+ */
+/datum/skill/proc/set_skill_value(datum/skill_holder/H, value, mob/owner)
+ H.skills[type] = value
+
/**
* Checks if a value is greater
*/
@@ -52,7 +64,7 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums())
/**
* Standard value "render"
*/
-/datum/skill/proc/standard_render_value(value)
+/datum/skill/proc/standard_render_value(value, level)
return value
// Just saying, the choice to use different sub-parent-types is to force coders to resolve issues as I won't be implementing custom procs to grab skill levels in a certain context.
@@ -61,11 +73,13 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums())
/datum/skill/binary
abstract_type = /datum/skill/binary
progression_type = SKILL_PROGRESSION_BINARY
+ competency_thresholds = list(FALSE, TRUE, TRUE)
+ competency_mults = list(0.5, 0.5, 0.5)
/datum/skill/binary/sanitize_value(new_value)
return new_value? TRUE : FALSE
-/datum/skill/binary/standard_render_value(value)
+/datum/skill/binary/standard_render_value(value, level)
return value? "Yes" : "No"
/datum/skill/numerical
@@ -81,7 +95,7 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums())
/datum/skill/numerical/sanitize_value(new_value)
return clamp(new_value, min_value, max_value)
-/datum/skill/numerical/standard_render_value(value)
+/datum/skill/numerical/standard_render_value(value, level)
return display_as_percent? "[round(value/max_value/100, 0.01)]%" : "[value] / [max_value]"
/datum/skill/enum
@@ -93,3 +107,102 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums())
/datum/skill/enum/sanitize_value(new_value)
if(new_value in valid_values)
return new_value
+
+/**
+ * Classing r p g styled skills, tiered by lvl, and current/nextlvl experience.
+ */
+/datum/skill/level
+ abstract_type = /datum/skill/level
+ progression_type = SKILL_PROGRESSION_LEVEL
+ var/standard_xp_lvl_up = STD_XP_LVL_UP //the standard required to level up. def: 100
+ var/xp_lvl_multiplier = STD_XP_LVL_MULTI //standard required level up exp multiplier. def: 2 (100, 200, 400, 800 etc.)
+ var/max_levels = STD_MAX_LVL
+ var/level_up_method = STANDARD_LEVEL_UP //how levels are calculated.
+ var/list/levels = list() //level thresholds, if associative, these will be preceded by tiers such as "novice" or "trained"
+ var/associative = FALSE //See above.
+ var/unskilled_tier = "Unskilled" //Only relevant for associative experience levels
+
+//Builds the levels list.
+/datum/skill/level/New()
+ . = ..()
+ var/max_assoc = ""
+ var/max_assoc_start = 1
+ for(var/lvl in 1 to max_levels)
+ var/value
+ switch(level_up_method)
+ if(STANDARD_LEVEL_UP)
+ value = XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, lvl)
+ if(DWARFY_LEVEL_UP)
+ value = DORF_XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, lvl)
+ value = round(value, 1)
+ if(!associative)
+ levels += value
+ continue
+ if(max_assoc)
+ levels["[max_assoc] +[max_assoc_start++]"] = value
+ continue
+ var/key = LAZYACCESS(levels, lvl)
+ if(!key)
+ if(lvl == 1) //You dun goof it.
+ stack_trace("Skill datum [src] was set to have an associative levels list despite the latter having no key value.")
+ associative = FALSE
+ levels += value
+ continue
+ max_assoc = levels[lvl-1]
+ levels["[max_assoc] +[max_assoc_start++]"] = value
+ levels[key] = value
+
+/datum/skill/level/sanitize_value(new_value)
+ return max(new_value, 0)
+
+/datum/skill/level/set_skill_value(datum/skill_holder/H, value, datum/mind/M, silent = FALSE)
+ H.skills[type] = value
+ var/new_level
+ for(var/k in levels)
+ if(value < (associative ? levels[k] : k))
+ break
+ new_level++
+ var/old_level = LAZYACCESS(H.skill_levels, type)
+ LAZYSET(H.skill_levels, type, new_level)
+ . = new_level - old_level
+ if(silent || !(M?.current))
+ return
+ if(. > 0)
+ to_chat(M.current, "I feel like I've become more proficient at [name]!")
+ else if(. < 0)
+ to_chat(M.current, "I feel like I've become worse at [name]!")
+
+/datum/skill/level/standard_render_value(value, level)
+ var/current_lvl = associative ? (!level ? unskilled_tier : levels[level]) : level
+ var/current_lvl_xp_sum = 0
+ if(level)
+ current_lvl_xp_sum = associative ? levels[levels[level]] : levels[level]
+ var/next_index = max(max_levels, level+1)
+ var/next_lvl_xp = associative ? levels[levels[next_index]] : levels[next_index]
+ if(next_lvl_xp > current_lvl_xp_sum)
+ next_lvl_xp -= current_lvl_xp_sum
+
+
+ return "[associative ? current_lvl : "Lvl. [current_lvl]"] ([value - current_lvl_xp_sum]/[next_lvl_xp])[level == max_levels ? " \[MAX!\]" : ""]"
+
+/datum/skill/level/job
+ levels = list("Basic", "Trained", "Experienced", "Master")
+ competency_thresholds = list(JOB_SKILL_TRAINED, JOB_SKILL_EXPERT, JOB_SKILL_MASTER)
+ competency_mults = list(0.15, 0.1, 0.1)
+ associative = TRUE
+
+//quite the reference, no?
+/datum/skill/level/dwarfy
+ abstract_type = /datum/skill/level/dwarfy
+ standard_xp_lvl_up = DORF_XP_LVL_UP
+ xp_lvl_multiplier = DORF_XP_LVL_MULTI
+ max_levels = DORF_MAX_LVL
+ level_up_method = DWARFY_LEVEL_UP
+ levels = list("Novice", "Adequate", "Competent", "Skilled",
+ "Proficient", "Talented", "Adept", "Expert",
+ "Professional", "Accomplished", "Great", "Master",
+ "High Master", "Grand Master", "Legendary")
+ competency_thresholds = list(DORF_SKILL_COMPETENT, DORF_SKILL_EXPERT, DORF_SKILL_MASTER)
+ competency_mults = list(0.15, 0.1, 0.08)
+ associative = TRUE
+ unskilled_tier = "Dabbling"
diff --git a/code/datums/skills/_skill_holder.dm b/code/datums/skills/_skill_holder.dm
index 352adc46ff..e252b4c9c6 100644
--- a/code/datums/skills/_skill_holder.dm
+++ b/code/datums/skills/_skill_holder.dm
@@ -2,10 +2,18 @@
* Skill holder datums
*/
/datum/skill_holder
+ var/datum/mind/owner
/// Our list of skills and values. Lazylist. Associative. Keys are datum typepaths to the skill.
var/list/skills
/// Same as [skills] but affinities, which are multiplied to increase amount when gaining skills.
var/list/skill_affinities
+ /// Let's say we want to get a specific skill "level" without looping through a proc everytime.
+ /// Only supported by skills with tiers or levels.
+ var/list/skill_levels
+
+/datum/skill_holder/New(datum/mind/M)
+ . = ..()
+ owner = M
/**
* Grabs the value of a skill.
@@ -17,52 +25,137 @@
return null
return skills[skill]
+/**
+ * Grabs the level of a skill. Only supported by skills with tiers or levels.
+ */
+/datum/skill_holder/proc/get_skill_level(skill)
+ if(!ispath(skill, /datum/skill))
+ CRASH("Invalid get_skill_value call. Use skill typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
+ if(!skill_levels)
+ return 0
+ return skill_levels[skill]
+
/**
* Grabs our affinity for a skill. !!This is a multiplier!!
*/
/datum/skill_holder/proc/get_skill_affinity(skill)
- if(!ispath(skill))
- CRASH("Invalid get_skill_affinity call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
- if(!skills)
- return 1
- var/affinity = skill_affinities[skill]
- if(isnull(affinity))
- return 1
- return affinity
+ . = 1
+ if(!ispath(skill, /datum/skill))
+ CRASH("Invalid get_skill_affinity call. Use skill typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
+ var/affinity = LAZYACCESS(skill_affinities, skill)
+ if(!isnull(affinity))
+ . = affinity
+ var/list/wrapped = list(.)
+ SEND_SIGNAL(owner.current, COMSIG_MOB_SKILL_GET_AFFINITY, skill, wrapped)
+ . = wrapped[1]
+
/**
* Sets the value of a skill.
*/
-/datum/skill_holder/proc/set_skill_value(skill, value)
- if(!ispath(skill))
- CRASH("Invalid set_skill_value call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
- LAZYINITLIST(skills)
- value = sanitize_skill_value(skill, value)
+/datum/skill_holder/proc/set_skill_value(skill, value, silent = FALSE)
+ if(!ispath(skill, /datum/skill))
+ CRASH("Invalid set_skill_value call. Use skill typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
+ var/datum/skill/S = GLOB.skill_datums[skill]
+ value = S.sanitize_value(value)
if(!isnull(value))
- skills[skill] = value
+ LAZYINITLIST(skills)
+ S.set_skill_value(src, value, owner, silent)
return TRUE
return FALSE
/**
* Boosts a skill to a value if not aobve
*/
-/datum/skill_holder/proc/boost_skill_value_to(skill, value)
+/datum/skill_holder/proc/boost_skill_value_to(skill, value, silent = FALSE)
var/current = get_skill_value(skill)
if(!is_skill_value_greater(skill, current, value))
return FALSE
- set_skill_value(skill, value)
+ set_skill_value(skill, value, silent)
return TRUE
/**
* Automatic skill increase, multiplied by skill affinity if existing.
* Only works if skill is numerical.
*/
-/datum/skill_holder/proc/auto_gain_experience(skill, value)
- if(!ispath(skill, /datum/skill/numerical))
- CRASH("You cannot auto increment a non numerical skill!")
+/datum/skill_holder/proc/auto_gain_experience(skill, value, maximum, silent = FALSE)
+ if(!ispath(skill, /datum/skill))
+ CRASH("Invalid set_skill_value call. Use skill typepaths.")
+ var/datum/skill/S = GLOB.skill_datums[skill]
+ if(S.progression_type != SKILL_PROGRESSION_NUMERICAL && S.progression_type != SKILL_PROGRESSION_LEVEL)
+ CRASH("You cannot auto increment a non numerical(experience skill!")
var/current = get_skill_value(skill)
var/affinity = get_skill_affinity(skill)
- boost_skill_value_to(skill, current + (value * affinity))
+ var/target_value = current + (value * affinity)
+ if(maximum)
+ target_value = max(target_value, maximum)
+ if(target_value == maximum) //no more experience to gain, early return.
+ return
+ boost_skill_value_to(skill, target_value, silent)
+
+/**
+ * Generic value modifier proc that uses one skill.
+ * Args:
+ * * value : the value to modify, may be a delay, damage, probability.
+ * * threshold : The difficulty of the action, in short. Refer to __DEFINES/skills/defines.dm for the defines.
+ * * modifier_is_multiplier : wheter the modifier is a multiplier or a divisor.
+ */
+/datum/skill_holder/proc/action_skills_mod(skill, value, threshold, modifier_is_multiplier = TRUE)
+ var/mod
+ var/datum/skill/S = GLOB.skill_datums[skill]
+ if(!S)
+ return
+ switch(S.progression_type)
+ if(SKILL_PROGRESSION_LEVEL)
+ mod = LAZYACCESS(skill_levels, S.type)
+ else
+ mod = LAZYACCESS(skills, S.type)
+ mod = (1+(mod-S.competency_thresholds[threshold])*S.competency_mults[threshold])
+
+ var/list/comsig_values = list(mod)
+ SEND_SIGNAL(owner.current, COMSIG_MOB_ACTION_SKILL_MOD, args, comsig_values)
+ mod = comsig_values[MOD_VALUES_SKILL_MOD]
+
+ . = modifier_is_multiplier ? value*mod : value/mod
+
+/**
+ * Generic value modifier proc that uses several skills, intended for items.
+ * Args:
+ * * item/I : the item used in this action. its used_skills list variable contains the skills exercised with it.
+ * * value : the value to modify, may be a delay, damage, probability.
+ * * flags : the required flags that each skill (either in I.used_skills or the skill datum skill_flags) must have to influence
+ * * the value.
+ * * bad_flags : the opposite of the above, skills that must not be present to impact the value.
+ * * modifier_is_multiplier : wheter the modifier is a multiplier or a divisor.
+ */
+/datum/skill_holder/proc/item_action_skills_mod(obj/item/I, value, flags = NONE, bad_flags = NONE, modifier_is_multiplier = TRUE)
+ . = value
+ var/sum = 0
+ var/divisor = 0
+ var/list/checked_skills
+ for(var/k in I.used_skills)
+ var/datum/skill/S = GLOB.skill_datums[k]
+ if(!S)
+ continue
+ var/our_flags = (I.used_skills[k]|S.skill_flags)
+ if((flags && !(our_flags & flags)) || (bad_flags && our_flags & bad_flags))
+ continue
+ var/mod
+ switch(S.progression_type)
+ if(SKILL_PROGRESSION_LEVEL)
+ mod = LAZYACCESS(skill_levels, S.type)
+ else
+ mod = LAZYACCESS(skills, S.type)
+ sum += 1+(mod - S.competency_thresholds[I.skill_difficulty])*S.competency_mults[I.skill_difficulty]
+ LAZYADD(checked_skills, S)
+
+ var/list/comsig_values = list(sum, divisor, checked_skills)
+ SEND_SIGNAL(owner.current, COMSIG_MOB_ITEM_ACTION_SKILLS_MOD, args, comsig_values)
+ sum = comsig_values[MOD_VALUES_ITEM_SKILLS_SUM]
+ divisor = comsig_values[MOD_VALUES_ITEM_SKILLS_DIV]
+
+ if(divisor)
+ . = modifier_is_multiplier ? value*(sum/divisor) : value/(sum/divisor)
/**
* Generates a HTML readout of our skills.
@@ -73,6 +166,6 @@
out += "| Skill | Value |
"
for(var/path in skills)
var/datum/skill/S = GLOB.skill_datums[path]
- out += "| [S.name] | [S.standard_render_value(skills[path])] |
"
+ out += "| [S.name] | [S.standard_render_value(skills[path], LAZYACCESS(skill_levels, path) || 0)] |
"
out += "
"
return out.Join("")
diff --git a/code/datums/skills/engineering.dm b/code/datums/skills/engineering.dm
new file mode 100644
index 0000000000..59c9436e46
--- /dev/null
+++ b/code/datums/skills/engineering.dm
@@ -0,0 +1,6 @@
+/datum/skill/level/job/wiring
+ name = "Wiring"
+ desc = "How proficient and knowledged you are at wiring beyond laying cables on the floor."
+ name_color = COLOR_PALE_ORANGE
+ competency_thresholds = list(JOB_SKILL_BASIC, JOB_SKILL_EXPERT, JOB_SKILL_MASTER)
+ skill_flags = SKILL_USE_MOOD|SKILL_TRAIN_MOOD|SKILL_USE_TOOL|SKILL_TRAINING_TOOL
diff --git a/code/datums/skills/medical.dm b/code/datums/skills/medical.dm
index 3b67cacb04..aaae1236a6 100644
--- a/code/datums/skills/medical.dm
+++ b/code/datums/skills/medical.dm
@@ -1,3 +1,5 @@
/datum/skill/numerical/surgery
name = "Surgery"
desc = "How proficient you are at doing surgery."
+ name_color = COLOR_PALE_BLUE_GRAY
+ competency_mults = list(0.025, 0.025, 0.025) // 60% surgery speed up at max value of 100.
diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm
index 86afd2cc15..e080e597a3 100644
--- a/code/datums/status_effects/buffs.dm
+++ b/code/datums/status_effects/buffs.dm
@@ -550,3 +550,30 @@
else if(isanimal(L))
var/mob/living/simple_animal/SM = L
SM.adjustHealth(-3.5, forced = TRUE)
+
+/obj/screen/alert/status_effect/regenerative_core
+ name = "Reinforcing Tendrils"
+ desc = "You can move faster than your broken body could normally handle!"
+ icon_state = "regenerative_core"
+ name = "Regenerative Core Tendrils"
+
+/datum/status_effect/regenerative_core
+ id = "Regenerative Core"
+ duration = 1 MINUTES
+ status_type = STATUS_EFFECT_REPLACE
+ alert_type = /obj/screen/alert/status_effect/regenerative_core
+
+/datum/status_effect/regenerative_core/on_apply()
+ . = ..()
+ ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core")
+ owner.adjustBruteLoss(-25)
+ if(!AmBloodsucker(owner)) //use your coffin you lazy bastard
+ owner.adjustFireLoss(-25)
+ owner.remove_CC()
+ owner.bodytemperature = BODYTEMP_NORMAL
+ return TRUE
+
+/datum/status_effect/regenerative_core/on_remove()
+ . = ..()
+ REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core")
+ owner.updatehealth()
\ No newline at end of file
diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 680c0a89c4..4c200f110d 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -391,78 +391,34 @@
owner.underlays -= marked_underlay //if this is being called, we should have an owner at this point.
..()
-/datum/status_effect/saw_bleed
+/datum/status_effect/stacking/saw_bleed
id = "saw_bleed"
- duration = -1 //removed under specific conditions
tick_interval = 6
- alert_type = null
- var/mutable_appearance/bleed_overlay
- var/mutable_appearance/bleed_underlay
- var/bleed_amount = 3
- var/bleed_buildup = 3
- var/delay_before_decay = 5
+ delay_before_decay = 5
+ stack_threshold = 10
+ max_stacks = 10
+ overlay_file = 'icons/effects/bleed.dmi'
+ underlay_file = 'icons/effects/bleed.dmi'
+ overlay_state = "bleed"
+ underlay_state = "bleed"
var/bleed_damage = 200
- var/needs_to_bleed = FALSE
-/datum/status_effect/saw_bleed/Destroy()
- if(owner)
- owner.cut_overlay(bleed_overlay)
- owner.underlays -= bleed_underlay
- QDEL_NULL(bleed_overlay)
- return ..()
+/datum/status_effect/stacking/saw_bleed/fadeout_effect()
+ new /obj/effect/temp_visual/bleed(get_turf(owner))
-/datum/status_effect/saw_bleed/on_apply()
- if(owner.stat == DEAD)
- return FALSE
- bleed_overlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
- bleed_underlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
- var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
- var/icon_height = I.Height()
- bleed_overlay.pixel_x = -owner.pixel_x
- bleed_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
- bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size
- bleed_underlay.pixel_x = -owner.pixel_x
- bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
- bleed_underlay.alpha = 40
- owner.add_overlay(bleed_overlay)
- owner.underlays += bleed_underlay
- return ..()
+/datum/status_effect/stacking/saw_bleed/threshold_cross_effect()
+ owner.adjustBruteLoss(bleed_damage)
+ var/turf/T = get_turf(owner)
+ new /obj/effect/temp_visual/bleed/explode(T)
+ for(var/d in GLOB.alldirs)
+ new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
+ playsound(T, "desceration", 100, TRUE, -1)
-/datum/status_effect/saw_bleed/tick()
- if(owner.stat == DEAD)
- qdel(src)
- else
- add_bleed(-1)
-
-/datum/status_effect/saw_bleed/proc/add_bleed(amount)
- owner.cut_overlay(bleed_overlay)
- owner.underlays -= bleed_underlay
- bleed_amount += amount
- if(bleed_amount)
- if(bleed_amount >= 10)
- needs_to_bleed = TRUE
- qdel(src)
- else
- if(amount > 0)
- tick_interval += delay_before_decay
- bleed_overlay.icon_state = "bleed[bleed_amount]"
- bleed_underlay.icon_state = "bleed[bleed_amount]"
- owner.add_overlay(bleed_overlay)
- owner.underlays += bleed_underlay
- else
- qdel(src)
-
-/datum/status_effect/saw_bleed/on_remove()
- . = ..()
- if(needs_to_bleed)
- var/turf/T = get_turf(owner)
- new /obj/effect/temp_visual/bleed/explode(T)
- for(var/d in GLOB.alldirs)
- new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
- playsound(T, "desceration", 200, 1, -1)
- owner.adjustBruteLoss(bleed_damage)
- else
- new /obj/effect/temp_visual/bleed(get_turf(owner))
+/datum/status_effect/stacking/saw_bleed/bloodletting
+ id = "bloodletting"
+ stack_threshold = 7
+ max_stacks = 7
+ bleed_damage = 20
/datum/status_effect/neck_slice
id = "neck_slice"
diff --git a/code/datums/status_effects/status_effect.dm b/code/datums/status_effects/status_effect.dm
index e2114f0778..33c8384d72 100644
--- a/code/datums/status_effects/status_effect.dm
+++ b/code/datums/status_effects/status_effect.dm
@@ -7,7 +7,6 @@
var/duration = -1 //How long the status effect lasts in DECISECONDS. Enter -1 for an effect that never ends unless removed through some means.
var/tick_interval = 10 //How many deciseconds between ticks, approximately. Leave at 10 for every second.
var/mob/living/owner //The mob affected by the status effect.
- var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
@@ -16,6 +15,8 @@
/// If this is TRUE, the user will have sprint forcefully disabled while this is active.
var/blocks_sprint = FALSE
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
+ /// How many of the effect can be on one mob, and what happens when you try to add another
+ var/status_type = STATUS_EFFECT_UNIQUE
/datum/status_effect/New(list/arguments)
on_creation(arglist(arguments))
@@ -67,6 +68,9 @@
/datum/status_effect/proc/tick() //Called every tick.
+/datum/status_effect/proc/before_remove() //! Called before being removed; returning FALSE will cancel removal
+ return TRUE
+
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
SHOULD_CALL_PARENT(TRUE)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
@@ -123,12 +127,13 @@
S1 = new effect(arguments)
. = S1
-/mob/living/proc/remove_status_effect(effect) //removes all of a given status effect from this mob, returning TRUE if at least one was removed
+/mob/living/proc/remove_status_effect(effect, ...) //removes all of a given status effect from this mob, returning TRUE if at least one was removed
. = FALSE
+ var/list/arguments = args.Copy(2)
if(status_effects)
var/datum/status_effect/S1 = effect
for(var/datum/status_effect/S in status_effects)
- if(initial(S1.id) == S.id)
+ if(initial(S1.id) == S.id && S.before_remove(arguments))
qdel(S)
. = TRUE
@@ -147,3 +152,129 @@
for(var/datum/status_effect/S in status_effects)
if(initial(S1.id) == S.id)
. += S
+
+//////////////////////
+// STACKING EFFECTS //
+//////////////////////
+
+/datum/status_effect/stacking
+ id = "stacking_base"
+ duration = -1 //removed under specific conditions
+ alert_type = null
+ var/stacks = 0 //how many stacks are accumulated, also is # of stacks that target will have when first applied
+ var/delay_before_decay //deciseconds until ticks start occuring, which removes stacks (first stack will be removed at this time plus tick_interval)
+ tick_interval = 10 //deciseconds between decays once decay starts
+ var/stack_decay = 1 //how many stacks are lost per tick (decay trigger)
+ var/stack_threshold //special effects trigger when stacks reach this amount
+ var/max_stacks //stacks cannot exceed this amount
+ var/consumed_on_threshold = TRUE //if status should be removed once threshold is crossed
+ var/threshold_crossed = FALSE //set to true once the threshold is crossed, false once it falls back below
+ var/overlay_file
+ var/underlay_file
+ var/overlay_state // states in .dmi must be given a name followed by a number which corresponds to a number of stacks. put the state name without the number in these state vars
+ var/underlay_state // the number is concatonated onto the string based on the number of stacks to get the correct state name
+ var/mutable_appearance/status_overlay
+ var/mutable_appearance/status_underlay
+
+/datum/status_effect/stacking/proc/threshold_cross_effect() //what happens when threshold is crossed
+
+/datum/status_effect/stacking/proc/stacks_consumed_effect() //runs if status is deleted due to threshold being crossed
+
+/datum/status_effect/stacking/proc/fadeout_effect() //runs if status is deleted due to being under one stack
+
+/datum/status_effect/stacking/proc/stack_decay_effect() //runs every time tick() causes stacks to decay
+
+/datum/status_effect/stacking/proc/on_threshold_cross()
+ threshold_cross_effect()
+ if(consumed_on_threshold)
+ stacks_consumed_effect()
+ qdel(src)
+
+/datum/status_effect/stacking/proc/on_threshold_drop()
+
+/datum/status_effect/stacking/proc/can_have_status()
+ return owner.stat != DEAD
+
+/datum/status_effect/stacking/proc/can_gain_stacks()
+ return owner.stat != DEAD
+
+/datum/status_effect/stacking/tick()
+ if(!can_have_status())
+ qdel(src)
+ else
+ add_stacks(-stack_decay)
+ stack_decay_effect()
+
+/datum/status_effect/stacking/proc/add_stacks(stacks_added)
+ if(stacks_added > 0 && !can_gain_stacks())
+ return FALSE
+ owner.cut_overlay(status_overlay)
+ owner.underlays -= status_underlay
+ stacks += stacks_added
+ if(stacks > 0)
+ if(stacks >= stack_threshold && !threshold_crossed) //threshold_crossed check prevents threshold effect from occuring if changing from above threshold to still above threshold
+ threshold_crossed = TRUE
+ on_threshold_cross()
+ if(consumed_on_threshold)
+ return
+ else if(stacks < stack_threshold && threshold_crossed)
+ threshold_crossed = FALSE //resets threshold effect if we fall below threshold so threshold effect can trigger again
+ on_threshold_drop()
+ if(stacks_added > 0)
+ tick_interval += delay_before_decay //refreshes time until decay
+ stacks = min(stacks, max_stacks)
+ status_overlay.icon_state = "[overlay_state][stacks]"
+ status_underlay.icon_state = "[underlay_state][stacks]"
+ owner.add_overlay(status_overlay)
+ owner.underlays += status_underlay
+ else
+ fadeout_effect()
+ qdel(src) //deletes status if stacks fall under one
+
+/datum/status_effect/stacking/on_creation(mob/living/new_owner, stacks_to_apply)
+ . = ..()
+ if(.)
+ add_stacks(stacks_to_apply)
+
+/datum/status_effect/stacking/on_apply()
+ if(!can_have_status())
+ return FALSE
+ status_overlay = mutable_appearance(overlay_file, "[overlay_state][stacks]")
+ status_underlay = mutable_appearance(underlay_file, "[underlay_state][stacks]")
+ var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
+ var/icon_height = I.Height()
+ status_overlay.pixel_x = -owner.pixel_x
+ status_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
+ status_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the status's overlay size based on the target's icon size
+ status_underlay.pixel_x = -owner.pixel_x
+ status_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
+ status_underlay.alpha = 40
+ owner.add_overlay(status_overlay)
+ owner.underlays += status_underlay
+ return ..()
+
+/datum/status_effect/stacking/Destroy()
+ if(owner)
+ owner.cut_overlay(status_overlay)
+ owner.underlays -= status_underlay
+ QDEL_NULL(status_overlay)
+ return ..()
+
+/// Status effect from multiple sources, when all sources are removed, so is the effect
+/datum/status_effect/grouped
+ status_type = STATUS_EFFECT_MULTIPLE //! Adds itself to sources and destroys itself if one exists already, there are never multiple
+ var/list/sources = list()
+
+/datum/status_effect/grouped/on_creation(mob/living/new_owner, source)
+ var/datum/status_effect/grouped/existing = new_owner.has_status_effect(type)
+ if(existing)
+ existing.sources |= source
+ qdel(src)
+ return FALSE
+ else
+ sources |= source
+ return ..()
+
+/datum/status_effect/grouped/before_remove(source)
+ sources -= source
+ return !length(sources)
diff --git a/code/datums/weather/weather.dm b/code/datums/weather/weather.dm
index 6761ecbb4c..98a25053e1 100644
--- a/code/datums/weather/weather.dm
+++ b/code/datums/weather/weather.dm
@@ -1,49 +1,96 @@
-//The effects of weather occur across an entire z-level. For instance, lavaland has periodic ash storms that scorch most unprotected creatures.
+/**
+ * Causes weather to occur on a z level in certain area types
+ *
+ * The effects of weather occur across an entire z-level. For instance, lavaland has periodic ash storms that scorch most unprotected creatures.
+ * Weather always occurs on different z levels at different times, regardless of weather type.
+ * Can have custom durations, targets, and can automatically protect indoor areas.
+ *
+ */
/datum/weather
+ /// name of weather
var/name = "space wind"
+ /// description of weather
var/desc = "Heavy gusts of wind blanket the area, periodically knocking down anyone caught in the open."
- var/telegraph_message = "The wind begins to pick up." //The message displayed in chat to foreshadow the weather's beginning
- var/telegraph_duration = 300 //In deciseconds, how long from the beginning of the telegraph until the weather begins
- var/telegraph_sound //The sound file played to everyone on an affected z-level
- var/telegraph_overlay //The overlay applied to all tiles on the z-level
+ /// The message displayed in chat to foreshadow the weather's beginning
+ var/telegraph_message = "The wind begins to pick up."
- var/weather_message = "The wind begins to blow ferociously!" //Displayed in chat once the weather begins in earnest
- var/weather_duration = 1200 //In deciseconds, how long the weather lasts once it begins
- var/weather_duration_lower = 1200 //See above - this is the lowest possible duration
- var/weather_duration_upper = 1500 //See above - this is the highest possible duration
+ /// In deciseconds, how long from the beginning of the telegraph until the weather begins
+ var/telegraph_duration = 300
+ /// The sound file played to everyone on an affected z-level
+ var/telegraph_sound
+ /// The overlay applied to all tiles on the z-level
+ var/telegraph_overlay
+ /// Displayed in chat once the weather begins in earnest
+ var/weather_message = "The wind begins to blow ferociously!"
+ ///In deciseconds, how long the weather lasts once it begins
+ var/weather_duration = 1200
+ ///See above - this is the lowest possible duration
+ var/weather_duration_lower = 1200
+ ///See above - this is the highest possible duration
+ var/weather_duration_upper = 1500
+ /// Looping sound while weather is occuring
var/weather_sound
+ /// Area overlay while the weather is occuring
var/weather_overlay
+ /// Color to apply to the area while weather is occuring
var/weather_color = null
- var/end_message = "The wind relents its assault." //Displayed once the weather is over
- var/end_duration = 300 //In deciseconds, how long the "wind-down" graphic will appear before vanishing entirely
+ /// Displayed once the weather is over
+ var/end_message = "The wind relents its assault."
+ /// In deciseconds, how long the "wind-down" graphic will appear before vanishing entirely
+ var/end_duration = 300
+ /// Sound that plays while weather is ending
var/end_sound
+ /// Area overlay while weather is ending
var/end_overlay
- var/area_type = /area/space //Types of area to affect
- var/list/impacted_areas = list() //Areas to be affected by the weather, calculated when the weather begins
- var/list/protected_areas = list()//Areas that are protected and excluded from the affected areas.
- var/impacted_z_levels // The list of z-levels that this weather is actively affecting
+ /// Types of area to affect
+ var/area_type = /area/space
+ /// TRUE value protects areas with outdoors marked as false, regardless of area type
+ var/protect_indoors = FALSE
+ /// Areas to be affected by the weather, calculated when the weather begins
+ var/list/impacted_areas = list()
- var/overlay_layer = AREA_LAYER //Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
- var/aesthetic = FALSE //If the weather has no purpose other than looks
- var/immunity_type = "storm" //Used by mobs to prevent them from being affected by the weather
+ /// Areas that are protected and excluded from the affected areas.
+ var/list/protected_areas = list()
+ /// The list of z-levels that this weather is actively affecting
+ var/impacted_z_levels
- var/stage = END_STAGE //The stage of the weather, from 1-4
+ /// Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
+ var/overlay_layer = AREA_LAYER
+ /// Plane for the overlay
+ var/overlay_plane = BLACKNESS_PLANE
+ /// If the weather has no purpose but aesthetics.
+ var/aesthetic = FALSE
+ /// Used by mobs to prevent them from being affected by the weather
+ var/immunity_type = "storm"
- // These are read by the weather subsystem and used to determine when and where to run the weather.
- var/probability = 0 // Weight amongst other eligible weather. If zero, will never happen randomly.
- var/target_trait = ZTRAIT_STATION // The z-level trait to affect when run randomly or when not overridden.
+ /// The stage of the weather, from 1-4
+ var/stage = END_STAGE
+ /// Weight amongst other eligible weather. if zero, will never happen randomly.
+ var/probability = 0
+ /// The z-level trait to affect when run randomly or when not overridden.
+ var/target_trait = ZTRAIT_STATION
+
+ /// Whether a barometer can predict when the weather will happen
var/barometer_predictable = FALSE
- var/next_hit_time = 0 //For barometers to know when the next storm will hit
+ /// For barometers to know when the next storm will hit
+ var/next_hit_time = 0
/datum/weather/New(z_levels)
..()
impacted_z_levels = z_levels
+/**
+ * Telegraphs the beginning of the weather on the impacted z levels
+ *
+ * Sends sounds and details to mobs in the area
+ * Calculates duration and hit areas, and makes a callback for the actual weather to start
+ *
+ */
/datum/weather/proc/telegraph()
if(stage == STARTUP_STAGE)
return
@@ -58,6 +105,8 @@
affectareas -= get_areas(V)
for(var/V in affectareas)
var/area/A = V
+ if(protect_indoors && !A.outdoors)
+ continue
if(A.z in impacted_z_levels)
impacted_areas |= A
weather_duration = rand(weather_duration_lower, weather_duration_upper)
@@ -72,6 +121,13 @@
SEND_SOUND(M, sound(telegraph_sound))
addtimer(CALLBACK(src, .proc/start), telegraph_duration)
+/**
+ * Starts the actual weather and effects from it
+ *
+ * Updates area overlays and sends sounds and messages to mobs to notify them
+ * Begins dealing effects from weather to mobs in the area
+ *
+ */
/datum/weather/proc/start()
if(stage >= MAIN_STAGE)
return
@@ -86,6 +142,13 @@
SEND_SOUND(M, sound(weather_sound))
addtimer(CALLBACK(src, .proc/wind_down), weather_duration)
+/**
+ * Weather enters the winding down phase, stops effects
+ *
+ * Updates areas to be in the winding down phase
+ * Sends sounds and messages to mobs to notify them
+ *
+ */
/datum/weather/proc/wind_down()
if(stage >= WIND_DOWN_STAGE)
return
@@ -100,6 +163,13 @@
SEND_SOUND(M, sound(end_sound))
addtimer(CALLBACK(src, .proc/end), end_duration)
+/**
+ * Fully ends the weather
+ *
+ * Effects no longer occur and area overlays are removed
+ * Removes weather from processing completely
+ *
+ */
/datum/weather/proc/end()
if(stage == END_STAGE)
return 1
@@ -115,7 +185,11 @@
if(can_weather_act(L))
weather_act(L)
-/datum/weather/proc/can_weather_act(mob/living/L) //Can this weather impact a mob?
+/**
+ * Returns TRUE if the living mob can be affected by the weather
+ *
+ */
+/datum/weather/proc/can_weather_act(mob/living/L)
var/turf/mob_turf = get_turf(L)
if(mob_turf && !(mob_turf.z in impacted_z_levels))
return
@@ -123,11 +197,19 @@
return
if(!(get_area(L) in impacted_areas))
return
- return 1
+ return TRUE
-/datum/weather/proc/weather_act(mob/living/L) //What effect does this weather have on the hapless mob?
+/**
+ * Affects the mob with whatever the weather does
+ *
+ */
+/datum/weather/proc/weather_act(mob/living/L)
return
+/**
+ * Updates the overlays on impacted areas
+ *
+ */
/datum/weather/proc/update_areas()
for(var/V in impacted_areas)
var/area/N = V
diff --git a/code/datums/weather/weather_types/acid_rain.dm b/code/datums/weather/weather_types/acid_rain.dm
index 93e5c2556e..a1ec4871d5 100644
--- a/code/datums/weather/weather_types/acid_rain.dm
+++ b/code/datums/weather/weather_types/acid_rain.dm
@@ -17,8 +17,9 @@
end_message = "The downpour gradually slows to a light shower. It should be safe outside now."
end_sound = 'sound/ambience/acidrain_end.ogg'
- area_type = /area/lavaland/surface/outdoors
- target_trait = ZTRAIT_MINING
+ area_type = /area
+ protect_indoors = TRUE
+ target_trait = ZTRAIT_ACIDRAIN
immunity_type = "acid" // temp
diff --git a/code/datums/weather/weather_types/ash_storm.dm b/code/datums/weather/weather_types/ash_storm.dm
index b44778054e..43190ef50c 100644
--- a/code/datums/weather/weather_types/ash_storm.dm
+++ b/code/datums/weather/weather_types/ash_storm.dm
@@ -16,8 +16,9 @@
end_duration = 300
end_overlay = "light_ash"
- area_type = /area/lavaland/surface/outdoors
- target_trait = ZTRAIT_MINING
+ area_type = /area
+ protect_indoors = TRUE
+ target_trait = ZTRAIT_ASHSTORM
immunity_type = "ash"
diff --git a/code/datums/weather/weather_types/snow_storm.dm b/code/datums/weather/weather_types/snow_storm.dm
index db29f49098..8ab4839cdb 100644
--- a/code/datums/weather/weather_types/snow_storm.dm
+++ b/code/datums/weather/weather_types/snow_storm.dm
@@ -15,8 +15,9 @@
end_duration = 100
end_message = "The snowfall dies down, it should be safe to go outside again."
- area_type = /area/awaymission/snowdin/outside
- target_trait = ZTRAIT_AWAY
+ area_type = /area
+ protect_indoors = TRUE
+ target_trait = ZTRAIT_SNOWSTORM
immunity_type = "snow"
diff --git a/code/datums/wires/_wires.dm b/code/datums/wires/_wires.dm
index ad24126e45..d2f719c50c 100644
--- a/code/datums/wires/_wires.dm
+++ b/code/datums/wires/_wires.dm
@@ -33,6 +33,9 @@
var/list/assemblies = list() // List of attached assemblies.
var/randomize = 0 // If every instance of these wires should be random.
// Prevents wires from showing up in station blueprints
+ var/req_knowledge = INFINITY //wiring skill level on which the functions are revealed.
+ var/req_skill = JOB_SKILL_BASIC //used in user's cutting/pulsing/mending speed calculations.
+ var/list/current_users //list of untrained people currently interacting with this set of wires.
/datum/wires/New(atom/holder)
..()
@@ -130,8 +133,22 @@
cut_wires += wire
on_cut(wire, mend = FALSE)
-/datum/wires/proc/cut_color(color)
+/datum/wires/proc/cut_color(color, mob/living/user)
+ LAZYINITLIST(current_users)
+ if(current_users[user])
+ return FALSE
+ if(req_skill && user?.mind)
+ var/level_diff = req_skill - user.mind.skill_holder.get_skill_level(/datum/skill/level/job/wiring)
+ if(level_diff > 0)
+ LAZYSET(current_users, user, TRUE)
+ to_chat(user, "You begin cutting [holder]'s [color] wire...")
+ if(!do_after(user, 1.5 SECONDS * level_diff, target = holder) || !interactable(user))
+ LAZYREMOVE(current_users, user)
+ return FALSE
+ LAZYREMOVE(current_users, user)
+ to_chat(user, "You cut [holder]'s [color] wire.")
cut(get_wire(color))
+ return TRUE
/datum/wires/proc/cut_random()
cut(wires[rand(1, wires.len)])
@@ -146,7 +163,21 @@
on_pulse(wire, user)
/datum/wires/proc/pulse_color(color, mob/living/user)
+ LAZYINITLIST(current_users)
+ if(current_users[user])
+ return FALSE
+ if(req_skill && user?.mind)
+ var/level_diff = req_skill - user.mind.skill_holder.get_skill_level(/datum/skill/level/job/wiring)
+ if(level_diff > 0)
+ LAZYSET(current_users, user, TRUE)
+ to_chat(user, "You begin pulsing [holder]'s [color] wire...")
+ if(!do_after(user, 1.5 SECONDS * level_diff, target = holder) || !interactable(user))
+ LAZYREMOVE(current_users, user)
+ return FALSE
+ LAZYREMOVE(current_users, user)
+ to_chat(user, "You pulse [holder]'s [color] wire.")
pulse(get_wire(color), user)
+ return TRUE
/datum/wires/proc/pulse_assembly(obj/item/assembly/S)
for(var/color in assemblies)
@@ -224,7 +255,7 @@
var/reveal_wires = FALSE
// Admin ghost can see a purpose of each wire.
- if(IsAdminGhost(user))
+ if(IsAdminGhost(user) || user.mind.skill_holder.get_skill_level(/datum/skill/level/job/wiring) >= req_knowledge)
reveal_wires = TRUE
// Same for anyone with an abductor multitool.
@@ -259,18 +290,16 @@
if("cut")
I = L.is_holding_tool_quality(TOOL_WIRECUTTER)
if(I || IsAdminGhost(usr))
- if(I && holder)
+ if(cut_color(target_wire, L) && I && holder)
I.play_tool_sound(holder, 20)
- cut_color(target_wire)
. = TRUE
else
to_chat(L, "You need wirecutters!")
if("pulse")
I = L.is_holding_tool_quality(TOOL_MULTITOOL)
if(I || IsAdminGhost(usr))
- if(I && holder)
+ if(pulse_color(target_wire, L) && I && holder)
I.play_tool_sound(holder, 20)
- pulse_color(target_wire, L)
. = TRUE
else
to_chat(L, "You need a multitool!")
diff --git a/code/datums/wires/airalarm.dm b/code/datums/wires/airalarm.dm
index 0c4715e27e..dae92d3c42 100644
--- a/code/datums/wires/airalarm.dm
+++ b/code/datums/wires/airalarm.dm
@@ -1,6 +1,7 @@
/datum/wires/airalarm
holder_type = /obj/machinery/airalarm
proper_name = "Air Alarm"
+ req_knowledge = JOB_SKILL_MASTER
/datum/wires/airalarm/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/airlock.dm b/code/datums/wires/airlock.dm
index b6699540c3..2b13344cc6 100644
--- a/code/datums/wires/airlock.dm
+++ b/code/datums/wires/airlock.dm
@@ -1,6 +1,7 @@
/datum/wires/airlock
holder_type = /obj/machinery/door/airlock
proper_name = "Generic Airlock"
+ req_skill = JOB_SKILL_UNTRAINED //Training wheel, as per request.
var/wiretype
/datum/wires/airlock/secure
@@ -52,10 +53,11 @@
/datum/wires/airlock/interactable(mob/user)
var/obj/machinery/door/airlock/A = holder
+ if(!A.panel_open)
+ return FALSE
if(!A.hasSiliconAccessInArea(user) && A.isElectrified() && A.shock(user, 100))
return FALSE
- if(A.panel_open)
- return TRUE
+ return TRUE
/datum/wires/airlock/get_status()
var/obj/machinery/door/airlock/A = holder
diff --git a/code/datums/wires/apc.dm b/code/datums/wires/apc.dm
index dc126f612e..997c77aa51 100644
--- a/code/datums/wires/apc.dm
+++ b/code/datums/wires/apc.dm
@@ -1,6 +1,7 @@
/datum/wires/apc
holder_type = /obj/machinery/power/apc
proper_name = "APC"
+ req_knowledge = JOB_SKILL_MASTER
/datum/wires/apc/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/autolathe.dm b/code/datums/wires/autolathe.dm
index f83bab5910..01e87228d4 100644
--- a/code/datums/wires/autolathe.dm
+++ b/code/datums/wires/autolathe.dm
@@ -1,6 +1,7 @@
/datum/wires/autolathe
holder_type = /obj/machinery/autolathe
proper_name = "Autolathe"
+ req_knowledge = JOB_SKILL_EXPERT
/datum/wires/autolathe/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/emitter.dm b/code/datums/wires/emitter.dm
index d0e1352c0e..6d82a7db5a 100644
--- a/code/datums/wires/emitter.dm
+++ b/code/datums/wires/emitter.dm
@@ -1,6 +1,8 @@
/datum/wires/emitter
holder_type = /obj/machinery/power/emitter
+ req_knowledge = JOB_SKILL_TRAINED
+ req_skill = JOB_SKILL_UNTRAINED
/datum/wires/emitter/New(atom/holder)
wires = list(WIRE_ZAP,WIRE_HACK)
diff --git a/code/datums/wires/explosive.dm b/code/datums/wires/explosive.dm
index 3d1ed8b746..dc4db9e85d 100644
--- a/code/datums/wires/explosive.dm
+++ b/code/datums/wires/explosive.dm
@@ -15,6 +15,7 @@
/datum/wires/explosive/c4
holder_type = /obj/item/grenade/plastic/c4
randomize = TRUE //Same behaviour since no wire actually disarms it
+ req_skill = JOB_SKILL_UNTRAINED
/datum/wires/explosive/c4/interactable(mob/user)
var/obj/item/grenade/plastic/c4/P = holder
@@ -29,6 +30,7 @@
/datum/wires/explosive/pizza
holder_type = /obj/item/pizzabox
randomize = TRUE
+ req_skill = JOB_SKILL_MASTER
/datum/wires/explosive/pizza/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/microwave.dm b/code/datums/wires/microwave.dm
index 8c74abfa46..c6e6aa13b5 100644
--- a/code/datums/wires/microwave.dm
+++ b/code/datums/wires/microwave.dm
@@ -1,6 +1,8 @@
/datum/wires/microwave
holder_type = /obj/machinery/microwave
proper_name = "Microwave"
+ req_knowledge = JOB_SKILL_TRAINED
+ req_skill = JOB_SKILL_UNTRAINED
/datum/wires/microwave/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/mulebot.dm b/code/datums/wires/mulebot.dm
index a452b46830..988487727b 100644
--- a/code/datums/wires/mulebot.dm
+++ b/code/datums/wires/mulebot.dm
@@ -1,6 +1,7 @@
/datum/wires/mulebot
holder_type = /mob/living/simple_animal/bot/mulebot
randomize = TRUE
+ req_knowledge = JOB_SKILL_MASTER
/datum/wires/mulebot/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/particle_accelerator.dm b/code/datums/wires/particle_accelerator.dm
index af89f0d6f1..b782e589dd 100644
--- a/code/datums/wires/particle_accelerator.dm
+++ b/code/datums/wires/particle_accelerator.dm
@@ -1,6 +1,8 @@
/datum/wires/particle_accelerator/control_box
holder_type = /obj/machinery/particle_accelerator/control_box
proper_name = "Particle Accelerator"
+ req_knowledge = JOB_SKILL_EXPERT
+ req_skill = JOB_SKILL_TRAINED
/datum/wires/particle_accelerator/control_box/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/r_n_d.dm b/code/datums/wires/r_n_d.dm
index ea61c1779e..25d3b73fe0 100644
--- a/code/datums/wires/r_n_d.dm
+++ b/code/datums/wires/r_n_d.dm
@@ -1,6 +1,7 @@
/datum/wires/rnd
holder_type = /obj/machinery/rnd
randomize = TRUE
+ req_knowledge = JOB_SKILL_EXPERT
/datum/wires/rnd/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/radio.dm b/code/datums/wires/radio.dm
index a1118da6d7..5db6ddd186 100644
--- a/code/datums/wires/radio.dm
+++ b/code/datums/wires/radio.dm
@@ -1,6 +1,8 @@
/datum/wires/radio
holder_type = /obj/item/radio
proper_name = "Radio"
+ req_knowledge = JOB_SKILL_TRAINED
+ req_skill = JOB_SKILL_UNTRAINED
/datum/wires/radio/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/robot.dm b/code/datums/wires/robot.dm
index aa7c3cc4c3..6ede0415da 100644
--- a/code/datums/wires/robot.dm
+++ b/code/datums/wires/robot.dm
@@ -1,6 +1,8 @@
/datum/wires/robot
holder_type = /mob/living/silicon/robot
randomize = TRUE
+ req_knowledge = JOB_SKILL_MASTER
+ req_skill = JOB_SKILL_TRAINED
/datum/wires/robot/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/suit_storage_unit.dm b/code/datums/wires/suit_storage_unit.dm
index eb7781203b..4387d0dc76 100644
--- a/code/datums/wires/suit_storage_unit.dm
+++ b/code/datums/wires/suit_storage_unit.dm
@@ -1,6 +1,8 @@
/datum/wires/suit_storage_unit
holder_type = /obj/machinery/suit_storage_unit
proper_name = "Suit Storage Unit"
+ req_knowledge = JOB_SKILL_TRAINED
+ req_skill = JOB_SKILL_UNTRAINED
/datum/wires/suit_storage_unit/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/syndicatebomb.dm b/code/datums/wires/syndicatebomb.dm
index 53c1a1b9bc..8e1cf5002f 100644
--- a/code/datums/wires/syndicatebomb.dm
+++ b/code/datums/wires/syndicatebomb.dm
@@ -1,6 +1,8 @@
/datum/wires/syndicatebomb
holder_type = /obj/machinery/syndicatebomb
randomize = TRUE
+ req_skill = JOB_SKILL_EXPERT //good luck, wannabe hero.
+
/datum/wires/syndicatebomb/New(atom/holder)
wires = list(
diff --git a/code/datums/wires/tesla_coil.dm b/code/datums/wires/tesla_coil.dm
index fa858a9a8f..68fe8e72fc 100644
--- a/code/datums/wires/tesla_coil.dm
+++ b/code/datums/wires/tesla_coil.dm
@@ -2,6 +2,7 @@
/datum/wires/tesla_coil
randomize = 1 //Only one wire don't need blueprints
holder_type = /obj/machinery/power/tesla_coil
+ req_knowledge = JOB_SKILL_TRAINED
/datum/wires/tesla_coil/New(atom/holder)
wires = list(WIRE_ZAP)
diff --git a/code/datums/wires/vending.dm b/code/datums/wires/vending.dm
index 114791e873..6c7e59c24c 100644
--- a/code/datums/wires/vending.dm
+++ b/code/datums/wires/vending.dm
@@ -1,6 +1,7 @@
/datum/wires/vending
holder_type = /obj/machinery/vending
proper_name = "Vending Unit"
+ req_knowledge = JOB_SKILL_EXPERT
/datum/wires/vending/New(atom/holder)
wires = list(
diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm
index fe9f2a676e..5fac1a4b65 100644
--- a/code/game/area/areas.dm
+++ b/code/game/area/areas.dm
@@ -11,13 +11,27 @@
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
invisibility = INVISIBILITY_LIGHTING
- var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
+ /// Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
+ var/map_name
- var/valid_territory = TRUE // If it's a valid territory for gangs to claim
- var/blob_allowed = TRUE // Does it count for blobs score? By default, all areas count.
- var/clockwork_warp_allowed = TRUE // Can servants warp into this area from Reebe?
+ /// If it's valid territory for gangs/cults to summon
+ var/valid_territory = TRUE
+ /// if blobs can spawn there and if it counts towards their score.
+ var/blob_allowed = TRUE
+ /// whether servants can warp into this area from Reebe
+ var/clockwork_warp_allowed = TRUE
+ /// Message to display when the clockwork warp fails
var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
+ /// If mining tunnel generation is allowed in this area
+ var/tunnel_allowed = FALSE
+ /// If flora are allowed to spawn in this area randomly through tunnel generation
+ var/flora_allowed = FALSE
+ /// if mobs can be spawned by natural random generation
+ var/mob_spawn_allowed = FALSE
+ /// If megafauna can be spawned by natural random generation
+ var/megafauna_spawn_allowed = FALSE
+
var/fire = null
var/atmos = TRUE
var/atmosalm = FALSE
@@ -25,11 +39,14 @@
var/lightswitch = TRUE
var/requires_power = TRUE
- var/always_unpowered = FALSE // This gets overridden to 1 for space in area/Initialize().
+ /// This gets overridden to 1 for space in area/Initialize().
+ var/always_unpowered = FALSE
- var/outdoors = FALSE //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
+ /// For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
+ var/outdoors = FALSE
- var/areasize = 0 //Size of the area in open turfs, only calculated for indoors areas.
+ /// Size of the area in open turfs, only calculated for indoors areas.
+ var/areasize = 0
var/power_equip = TRUE
var/power_light = TRUE
@@ -43,9 +60,12 @@
var/static_environ
var/has_gravity = 0
- var/noteleport = FALSE //Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
- var/hidden = FALSE //Hides area from player Teleport function.
- var/safe = FALSE //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
+ /// Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
+ var/noteleport = FALSE
+ /// Hides area from player Teleport function.
+ var/hidden = FALSE
+ /// Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
+ var/safe = FALSE
/// If false, loading multiple maps with this area type will create multiple instances.
var/unique = TRUE
diff --git a/code/game/area/areas/mining.dm b/code/game/area/areas/mining.dm
index 2ca9167bb2..70e0910dde 100644
--- a/code/game/area/areas/mining.dm
+++ b/code/game/area/areas/mining.dm
@@ -3,6 +3,7 @@
/area/mine
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
+ flora_allowed = TRUE
/area/mine/explored
name = "Mine"
@@ -17,6 +18,7 @@
outdoors = TRUE
flags_1 = NONE
ambientsounds = MINING
+ flora_allowed = FALSE
/area/mine/unexplored
name = "Mine"
@@ -31,6 +33,7 @@
outdoors = TRUE
flags_1 = NONE
ambientsounds = MINING
+ tunnel_allowed = TRUE
/area/mine/lobby
name = "Mining Station"
@@ -82,6 +85,7 @@
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
flags_1 = NONE
+ flora_allowed = TRUE
/area/lavaland/surface
name = "Lavaland"
@@ -114,9 +118,79 @@
/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
icon_state = "unexplored"
+ tunnel_allowed = TRUE
+ mob_spawn_allowed = TRUE
/area/lavaland/surface/outdoors/unexplored/danger //megafauna will also spawn here
icon_state = "danger"
+ megafauna_spawn_allowed = TRUE
/area/lavaland/surface/outdoors/explored
name = "Lavaland Labor Camp"
+ flora_allowed = FALSE
+
+
+
+/**********************Ice Moon Areas**************************/
+
+/area/icemoon
+ icon_state = "mining"
+ has_gravity = STANDARD_GRAVITY
+ flags_1 = NONE
+ flora_allowed = TRUE
+ blob_allowed = FALSE
+
+/area/icemoon/surface
+ name = "Icemoon"
+ icon_state = "explored"
+ always_unpowered = TRUE
+ poweralm = FALSE
+ power_environ = FALSE
+ power_equip = FALSE
+ power_light = FALSE
+ requires_power = TRUE
+ ambientsounds = MINING
+
+/area/icemoon/underground
+ name = "Icemoon Caves"
+ outdoors = TRUE
+ always_unpowered = TRUE
+ requires_power = TRUE
+ poweralm = FALSE
+ power_environ = FALSE
+ power_equip = FALSE
+ power_light = FALSE
+ ambientsounds = MINING
+
+/area/icemoon/underground/unexplored // mobs and megafauna and ruins spawn here
+ name = "Icemoon Caves"
+ icon_state = "unexplored"
+ tunnel_allowed = TRUE
+ mob_spawn_allowed = TRUE
+ megafauna_spawn_allowed = TRUE
+
+/area/icemoon/underground/unexplored/rivers // rivers spawn here
+ icon_state = "danger"
+
+/area/icemoon/underground/explored
+ name = "Icemoon Underground"
+ flora_allowed = FALSE
+
+/area/icemoon/surface/outdoors
+ name = "Icemoon Wastes"
+ outdoors = TRUE
+
+/area/icemoon/surface/outdoors/labor_camp
+ name = "Icemoon Labor Camp"
+ flora_allowed = FALSE
+
+/area/icemoon/surface/outdoors/unexplored //monsters and ruins spawn here
+ icon_state = "unexplored"
+ tunnel_allowed = TRUE
+ mob_spawn_allowed = TRUE
+
+/area/icemoon/surface/outdoors/unexplored/rivers // rivers spawn here
+ icon_state = "danger"
+
+/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters
+ mob_spawn_allowed = FALSE
diff --git a/code/game/area/areas/ruins/icemoon.dm b/code/game/area/areas/ruins/icemoon.dm
new file mode 100644
index 0000000000..6706a5faea
--- /dev/null
+++ b/code/game/area/areas/ruins/icemoon.dm
@@ -0,0 +1,9 @@
+// Icemoon Ruins
+
+/area/ruin/unpowered/buried_library
+ name = "Buried Library"
+ icon_state = "dk_yellow"
+
+/area/ruin/powered/bathhouse
+ name = "Bath House"
+ icon_state = "dk_yellow"
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 621e06eb2f..98027acc61 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -53,6 +53,13 @@
var/list/blood_DNA
var/list/suit_fibers
+ /// Last name used to calculate a color for the chatmessage overlays
+ var/chat_color_name
+ /// Last color calculated for the the chatmessage overlays
+ var/chat_color
+ /// A luminescence-shifted value of the last color calculated for chatmessage overlays
+ var/chat_color_darkened
+
/atom/New(loc, ...)
//atom creation method that preloads variables at creation
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
@@ -968,7 +975,7 @@ Proc for attack log creation, because really why not
for(var/x in materials)
var/datum/material/custom_material = SSmaterials.GetMaterialRef(x)
- if(!(material_flags & MATERIAL_NO_EFFECTS))
+ if(material_flags & MATERIAL_EFFECTS)
custom_material.on_applied(src, materials[custom_material] * multiplier * material_modifier, material_flags)
custom_materials[custom_material] += materials[x] * multiplier
diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index b86c7e9729..fe617ddb0f 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -11,7 +11,7 @@
var/throw_range = 7
var/mob/pulledby = null
var/initial_language_holder = /datum/language_holder
- var/datum/language_holder/language_holder
+ var/datum/language_holder/language_holder // Mindless mobs and objects need language too, some times. Mind holder takes prescedence.
var/verb_say = "says"
var/verb_ask = "asks"
var/verb_exclaim = "exclaims"
@@ -25,6 +25,7 @@
var/inertia_move_delay = 5
var/pass_flags = 0
var/moving_diagonally = 0 //0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move
+ var/atom/movable/moving_from_pull //attempt to resume grab after moving instead of before.
var/list/client_mobs_in_contents // This contains all the client mobs within this container
var/list/acted_explosions //for explosion dodging
glide_size = 8
@@ -207,6 +208,7 @@
if(!Process_Spacemove(get_dir(pulling.loc, A)))
return
step(pulling, get_dir(pulling.loc, A))
+ return TRUE
/atom/movable/proc/check_pulling()
if(pulling)
@@ -224,6 +226,8 @@
if(pulling.anchored || pulling.move_resist > move_force)
stop_pulling()
return
+ if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1) //separated from our puller and not in the middle of a diagonal move.
+ pulledby.stop_pulling()
/atom/movable/Destroy(force)
QDEL_NULL(proximity_monitor)
@@ -498,88 +502,94 @@
animate(src, pixel_y = initial(pixel_y), time = 10)
setMovetype(movement_type & ~FLOATING)
-/* Language procs */
-/atom/movable/proc/get_language_holder(shadow=TRUE)
- if(language_holder)
- return language_holder
- else
+
+/* Language procs
+* Unless you are doing something very specific, these are the ones you want to use.
+*/
+
+/// Gets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one.
+/atom/movable/proc/get_language_holder(get_minds = TRUE)
+ if(!language_holder)
language_holder = new initial_language_holder(src)
- return language_holder
+ return language_holder
-/atom/movable/proc/grant_language(datum/language/dt, body = FALSE)
- var/datum/language_holder/H = get_language_holder(!body)
- H.grant_language(dt, body)
+/// Grants the supplied language and sets omnitongue true.
+/atom/movable/proc/grant_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ATOM)
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.grant_language(language, understood, spoken, source)
-/atom/movable/proc/grant_all_languages(omnitongue=FALSE)
- var/datum/language_holder/H = get_language_holder()
- H.grant_all_languages(omnitongue)
+/// Grants every language.
+/atom/movable/proc/grant_all_languages(understood = TRUE, spoken = TRUE, grant_omnitongue = TRUE, source = LANGUAGE_MIND)
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.grant_all_languages(understood, spoken, grant_omnitongue, source)
+/// Removes a single language.
+/atom/movable/proc/remove_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ALL)
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.remove_language(language, understood, spoken, source)
+
+/// Removes every language and sets omnitongue false.
+/atom/movable/proc/remove_all_languages(source = LANGUAGE_ALL, remove_omnitongue = FALSE)
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.remove_all_languages(source, remove_omnitongue)
+
+/// Adds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later.
+/atom/movable/proc/add_blocked_language(language, source = LANGUAGE_ATOM)
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.add_blocked_language(language, source)
+
+/// Removes a language from the blocked language list.
+/atom/movable/proc/remove_blocked_language(language, source = LANGUAGE_ATOM)
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.remove_blocked_language(language, source)
+
+/// Checks if atom has the language. If spoken is true, only checks if atom can speak the language.
+/atom/movable/proc/has_language(language, spoken = FALSE)
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.has_language(language, spoken)
+
+/// Checks if atom can speak the language.
+/atom/movable/proc/can_speak_language(language)
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.can_speak_language(language)
+
+/// Returns the result of tongue specific limitations on spoken languages.
+/atom/movable/proc/could_speak_language(language)
+ return TRUE
+
+/// Returns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible.
+/atom/movable/proc/get_selected_language()
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.get_selected_language()
+
+/// Gets a random understood language, useful for hallucinations and such.
/atom/movable/proc/get_random_understood_language()
- var/datum/language_holder/H = get_language_holder()
- . = H.get_random_understood_language()
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.get_random_understood_language()
-/atom/movable/proc/remove_language(datum/language/dt, body = FALSE)
- var/datum/language_holder/H = get_language_holder(!body)
- H.remove_language(dt, body)
+/// Gets a random spoken language, useful for forced speech and such.
+/atom/movable/proc/get_random_spoken_language()
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.get_random_spoken_language()
-/atom/movable/proc/remove_all_languages()
- var/datum/language_holder/H = get_language_holder()
- H.remove_all_languages()
+/// Copies all languages into the supplied atom/language holder. Source should be overridden when you
+/// do not want the language overwritten by later atom updates or want to avoid blocked languages.
+/atom/movable/proc/copy_languages(from_holder, source_override)
+ if(isatom(from_holder))
+ var/atom/movable/thing = from_holder
+ from_holder = thing.get_language_holder()
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.copy_languages(from_holder, source_override)
-/atom/movable/proc/has_language(datum/language/dt)
- var/datum/language_holder/H = get_language_holder()
- . = H.has_language(dt)
-
-/atom/movable/proc/copy_known_languages_from(thing, replace=FALSE)
- var/datum/language_holder/H = get_language_holder()
- . = H.copy_known_languages_from(thing, replace)
-
-// Whether an AM can speak in a language or not, independent of whether
-// it KNOWS the language
-/atom/movable/proc/could_speak_in_language(datum/language/dt)
- . = TRUE
-
-/atom/movable/proc/can_speak_in_language(datum/language/dt)
- var/datum/language_holder/H = get_language_holder()
-
- if(!H.has_language(dt))
- return FALSE
- else if(H.omnitongue)
- return TRUE
- else if(could_speak_in_language(dt) && (!H.only_speaks_language || H.only_speaks_language == dt))
- return TRUE
- else
- return FALSE
-
-/atom/movable/proc/get_default_language()
- // if no language is specified, and we want to say() something, which
- // language do we use?
- var/datum/language_holder/H = get_language_holder()
-
- if(H.selected_default_language)
- if(can_speak_in_language(H.selected_default_language))
- return H.selected_default_language
- else
- H.selected_default_language = null
-
-
- var/datum/language/chosen_langtype
- var/highest_priority
-
- for(var/lt in H.languages)
- var/datum/language/langtype = lt
- if(!can_speak_in_language(langtype))
- continue
-
- var/pri = initial(langtype.default_priority)
- if(!highest_priority || (pri > highest_priority))
- chosen_langtype = langtype
- highest_priority = pri
-
- H.selected_default_language = .
- . = chosen_langtype
+/// Empties out the atom specific languages and updates them according to the current atoms language holder.
+/// As a side effect, it also creates missing language holders in the process.
+/atom/movable/proc/update_atom_languages()
+ var/datum/language_holder/LH = get_language_holder()
+ return LH.update_atom_languages(src)
/* End language procs */
+
+
/atom/movable/proc/ConveyorMove(movedir)
set waitfor = FALSE
if(!anchored && has_gravity())
diff --git a/code/game/atoms_movement.dm b/code/game/atoms_movement.dm
index d418652cd8..68db17f076 100644
--- a/code/game/atoms_movement.dm
+++ b/code/game/atoms_movement.dm
@@ -20,6 +20,9 @@
if(!newloc.Enter(src, src.loc))
return
+ if (SEND_SIGNAL(src, COMSIG_MOVABLE_PRE_MOVE, newloc) & COMPONENT_MOVABLE_BLOCK_PRE_MOVE)
+ return
+
// Past this is the point of no return
var/atom/oldloc = loc
var/area/oldarea = get_area(oldloc)
@@ -51,13 +54,8 @@
/atom/movable/Move(atom/newloc, direct)
var/atom/movable/pullee = pulling
var/turf/T = loc
- if(pulling)
- if(pullee && get_dist(src, pullee) > 1)
- stop_pulling()
-
- if(pullee && pullee.loc != loc && !isturf(pullee.loc) ) //to be removed once all code that changes an object's loc uses forceMove().
- log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
- stop_pulling()
+ if(!moving_from_pull)
+ check_pulling()
if(!loc || !newloc)
return FALSE
var/atom/oldloc = loc
@@ -130,19 +128,16 @@
if(has_buckled_mobs() && !handle_buckled_mob_movement(loc,direct)) //movement failed due to buckled mob(s)
return FALSE
- if(pulling && pulling == pullee) //we were pulling a thing and didn't lose it during our move.
+ if(pulling && pulling == pullee && pulling != moving_from_pull) //we were pulling a thing and didn't lose it during our move.
if(pulling.anchored)
stop_pulling()
else
var/pull_dir = get_dir(src, pulling)
//puller and pullee more than one tile away or in diagonal position
if(get_dist(src, pulling) > 1 || (moving_diagonally != SECOND_DIAG_STEP && ((pull_dir - 1) & pull_dir)))
+ pulling.moving_from_pull = src
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
- if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
- stop_pulling()
- if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
- pulledby.stop_pulling()
-
+ pulling.moving_from_pull = null
Moved(oldloc, direct)
/atom/movable/proc/handle_buckled_mob_movement(newloc,direct)
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
index 4378a5c440..6a7671cd5b 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
@@ -642,6 +642,9 @@
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ if(isturf(L.loc))
+ spawn_locs += L.loc
if(!spawn_locs.len)
return FALSE
spawn_loc = pick(spawn_locs)
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index e2c549d911..a7ccada9f2 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -417,7 +417,7 @@
if(player.assigned_role == job)
candidates -= player
- if(candidates.len < recommended_enemies)
+ if(candidates.len < recommended_enemies && CONFIG_GET(keyed_list/force_antag_count)[config_tag])
for(var/mob/dead/new_player/player in players)
if(player.client && player.ready == PLAYER_READY_TO_PLAY)
if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a separate list of people who don't want to be one
diff --git a/code/game/gamemodes/objective_sabotage.dm b/code/game/gamemodes/objective_sabotage.dm
index d2cdd2e029..f08d84eae2 100644
--- a/code/game/gamemodes/objective_sabotage.dm
+++ b/code/game/gamemodes/objective_sabotage.dm
@@ -90,7 +90,10 @@
sabotage_type = "cloner"
/datum/sabotage_objective/cloner/check_conditions()
- return !(locate(/obj/machinery/clonepod) in GLOB.machines)
+ for(var/obj/machinery/clonepod/cloner in GLOB.machines)
+ if(is_station_level(cloner.z))
+ return FALSE
+ return TRUE
/datum/sabotage_objective/ai_law
name = "Upload a hacked law to the AI."
diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm
index e82ebbf5f8..3b32213509 100644
--- a/code/game/machinery/autolathe.dm
+++ b/code/game/machinery/autolathe.dm
@@ -17,7 +17,6 @@
var/list/L = list()
var/list/LL = list()
var/hacked = FALSE
- var/hackable = TRUE
var/disabled = 0
var/shocked = FALSE
var/hack_wire
@@ -34,7 +33,7 @@
var/base_price = 25
var/hacked_price = 50
- var/datum/techweb/stored_research = /datum/techweb/specialized/autounlocking/autolathe
+ var/datum/techweb/specialized/autounlocking/stored_research = /datum/techweb/specialized/autounlocking/autolathe
var/list/categories = list(
"Tools",
"Electronics",
@@ -64,6 +63,9 @@
/datum/material/mythril
)
+ /// Base print speed
+ var/base_print_speed = 10
+
/obj/machinery/autolathe/Initialize()
AddComponent(/datum/component/material_container, allowed_materials, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
@@ -208,7 +210,7 @@
busy = TRUE
use_power(power)
icon_state = "autolathe_n"
- var/time = is_stack ? 32 : 32*coeff*multiplier
+ var/time = is_stack ? 10 : base_print_speed * coeff * multiplier
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time)
else
to_chat(usr, "Not enough materials for this operation.")
@@ -256,10 +258,12 @@
T += MB.rating*75000
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.max_amount = T
- T=1.2
+ var/manips = 0
+ var/total_manip_rating = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
- T -= M.rating*0.2
- prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
+ total_manip_rating += M.rating
+ manips++
+ prod_coeff = STANDARD_PART_LEVEL_LATHE_COEFFICIENT(total_manip_rating / (manips? manips : 1))
/obj/machinery/autolathe/examine(mob/user)
. += ..()
@@ -422,11 +426,11 @@
/obj/machinery/autolathe/proc/adjust_hacked(state)
hacked = state
- if(!hackable && hacked)
- return
for(var/id in SSresearch.techweb_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(id)
- if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
+ if(D.build_type & stored_research.design_autounlock_skip_types)
+ continue
+ if((D.build_type & stored_research.design_autounlock_buildtypes) && ("hacked" in D.category))
if(hacked)
stored_research.add_design(D)
else
@@ -438,10 +442,10 @@
/obj/machinery/autolathe/secure
name = "secured autolathe"
- desc = "An autolathe reprogrammed with security protocols to prevent hacking."
- hackable = FALSE
+ desc = "It produces items using metal and glass. This model was reprogrammed without some of the more hazardous designs."
circuit = /obj/item/circuitboard/machine/autolathe/secure
stored_research = /datum/techweb/specialized/autounlocking/autolathe/public
+ base_print_speed = 20
/obj/machinery/autolathe/toy
name = "autoylathe"
diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm
index ad3dd5d720..3a90707bbe 100644
--- a/code/game/machinery/buttons.dm
+++ b/code/game/machinery/buttons.dm
@@ -16,6 +16,9 @@
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
+ if(istext(id) && mapload)
+ if(copytext(id, 1, 2) == "!")
+ id = SSmapping.get_obfuscated_id(id)
. = ..()
if(built)
setDir(ndir)
@@ -260,6 +263,11 @@
req_access = list()
id = 1
+/obj/machinery/button/electrochromatic
+ name = "window dim control"
+ desc = "Controls linked electrochromatic windows"
+ device_type = /obj/item/assembly/control/electrochromatic
+
/obj/item/wallframe/button
name = "button frame"
desc = "Used for building buttons."
diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm
index 1766391709..b6af0600e4 100644
--- a/code/game/machinery/camera/camera_assembly.dm
+++ b/code/game/machinery/camera/camera_assembly.dm
@@ -48,8 +48,7 @@
if(2)
// State 2
if(istype(W, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/C = W
- if(C.use(2))
+ if(W.use_tool(src, user, 0, 2))
to_chat(user, "You add wires to the assembly.")
state = 3
else
diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm
index b007bc0161..5ee8223625 100644
--- a/code/game/machinery/constructable_frame.dm
+++ b/code/game/machinery/constructable_frame.dm
@@ -83,7 +83,6 @@
if(istype(P, /obj/item/stack/cable_coil))
if(!P.tool_start_check(user, amount=5))
return
-
to_chat(user, "You start to add cables to the frame...")
if(P.use_tool(src, user, 20, volume=50, amount=5))
to_chat(user, "You add cables to the frame.")
diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm
index 4533d18ae4..915fad6418 100644
--- a/code/game/machinery/doors/firedoor.dm
+++ b/code/game/machinery/doors/firedoor.dm
@@ -401,12 +401,11 @@
"You begin adding wires to [src]...")
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
if(do_after(user, 60, target = src))
- if(constructionStep != CONSTRUCTION_GUTTED || B.get_amount() < 5 || !B)
+ if(constructionStep != CONSTRUCTION_GUTTED || !B.use_tool(src, user, 0, 5))
return
user.visible_message("[user] adds wires to [src].", \
"You wire [src].")
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
- B.use(5)
constructionStep = CONSTRUCTION_WIRES_EXPOSED
update_icon()
return
diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm
index 16ad36d0e1..6501a5b45e 100644
--- a/code/game/machinery/firealarm.dm
+++ b/code/game/machinery/firealarm.dm
@@ -206,11 +206,9 @@
return
if(1)
if(istype(W, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/coil = W
- if(coil.get_amount() < 5)
+ if(!W.use_tool(src, user, 0, 5))
to_chat(user, "You need more cable for this!")
else
- coil.use(5)
buildstage = 2
to_chat(user, "You wire \the [src].")
update_icon()
diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm
index 067f10fa0f..3a79ff3c82 100644
--- a/code/game/machinery/hologram.dm
+++ b/code/game/machinery/hologram.dm
@@ -396,7 +396,6 @@ GLOBAL_LIST_EMPTY(network_holopads)
Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
Hologram.Impersonation = user
- Hologram.copy_known_languages_from(user,replace = TRUE)
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.setAnchored(TRUE)//So space wind cannot drag it.
@@ -555,9 +554,8 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
Hologram.alpha = 170
Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
Hologram.dir = SOUTH //for now
- Hologram.grant_all_languages(omnitongue=TRUE)
var/datum/language_holder/holder = Hologram.get_language_holder()
- holder.selected_default_language = record.language
+ holder.selected_language = record.language
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.setAnchored(TRUE)//So space wind cannot drag it.
@@ -649,7 +647,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
return
if(HOLORECORD_LANGUAGE)
var/datum/language_holder/holder = replay_holo.get_language_holder()
- holder.selected_default_language = entry[2]
+ holder.selected_language = entry[2]
if(HOLORECORD_PRESET)
var/preset_type = entry[2]
var/datum/preset_holoimage/H = new preset_type
@@ -672,6 +670,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
updateDialog()
/obj/effect/overlay/holo_pad_hologram
+ initial_language_holder = /datum/language_holder/universal
var/mob/living/Impersonation
var/datum/holocall/HC
diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
index 24fd956677..8545e6f35c 100755
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -53,6 +53,11 @@
using_power = FALSE
update_icon()
+/obj/machinery/recharger/Exited(atom/movable/M, atom/newloc)
+ . = ..()
+ if(charging == M)
+ setCharging()
+
/obj/machinery/recharger/attackby(obj/item/G, mob/user, params)
if(istype(G, /obj/item/wrench))
if(charging)
@@ -109,15 +114,12 @@
add_fingerprint(user)
if(charging)
charging.update_icon()
- charging.forceMove(drop_location())
user.put_in_hands(charging)
- setCharging(null)
/obj/machinery/recharger/attack_tk(mob/user)
if(charging)
charging.update_icon()
charging.forceMove(drop_location())
- setCharging(null)
/obj/machinery/recharger/process()
if(stat & (NOPOWER|BROKEN) || !anchored)
diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm
index 34db7b0e08..6793d361b5 100644
--- a/code/game/machinery/shieldgen.dm
+++ b/code/game/machinery/shieldgen.dm
@@ -160,10 +160,7 @@
to_chat(user, "You need one length of cable to repair [src]!")
return
to_chat(user, "You begin to replace the wires...")
- if(do_after(user, 30, target = src))
- if(coil.get_amount() < 1)
- return
- coil.use(1)
+ if(W.use_tool(src, user, 30, 1))
obj_integrity = max_integrity
stat &= ~BROKEN
to_chat(user, "You repair \the [src].")
diff --git a/code/game/machinery/telecomms/broadcasting.dm b/code/game/machinery/telecomms/broadcasting.dm
index 4e3e11d1e2..a9b6736f05 100644
--- a/code/game/machinery/telecomms/broadcasting.dm
+++ b/code/game/machinery/telecomms/broadcasting.dm
@@ -100,7 +100,7 @@
obj/source, // the originating radio
frequency, // the frequency the signal is taking place on
atom/movable/virtualspeaker/speaker, // representation of the method's speaker
- datum/language/language, // the langauge of the message
+ datum/language/language, // the language of the message
message, // the text content of the message
spans // the list of spans applied to the message
)
diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm
index 7ff8696084..4a4d58ea73 100644
--- a/code/game/mecha/equipment/tools/medical_tools.dm
+++ b/code/game/mecha/equipment/tools/medical_tools.dm
@@ -530,7 +530,6 @@
equip_cooldown = 0
var/obj/item/gun/medbeam/mech/medigun
custom_materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000)
- material_flags = MATERIAL_NO_EFFECTS
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize()
. = ..()
diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm
index fb321665bc..93228c7fee 100644
--- a/code/game/mecha/mech_fabricator.dm
+++ b/code/game/mecha/mech_fabricator.dm
@@ -188,7 +188,6 @@
var/location = get_step(src,(dir))
var/obj/item/I = new D.build_path(location)
- I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this.
I.set_custom_materials(res_coef)
say("\The [I] is complete.")
being_built = null
diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm
index de1c035000..19b6d0a9bd 100644
--- a/code/game/mecha/mecha_construction_paths.dm
+++ b/code/game/mecha/mecha_construction_paths.dm
@@ -3,6 +3,46 @@
////////////////////////////////
/datum/component/construction/mecha
var/base_icon
+ var/looky_helpy = TRUE
+
+/datum/component/construction/mecha/examine(mob/user)
+ . = ..()
+ if(looky_helpy)
+ switch(steps[index]["key"])
+ if(TOOL_WRENCH)
+ . += "The mech could be wrenched into place."
+ if(TOOL_SCREWDRIVER)
+ . += "The mech could be screwed into place."
+ if(TOOL_WIRECUTTER)
+ . += "The mech wires could be trimmed into place."
+ if(/obj/item/stack/cable_coil)
+ . += "The mech could use some wiring."
+ if(/obj/item/circuitboard)
+ . += "The mech could use a type ofcircuitboard."
+ if(/obj/item/stock_parts/scanning_module)
+ . += "The mech could use a scanning stock part."
+ if(/obj/item/stock_parts/capacitor)
+ . += "The mech could use a power based stock part."
+ if(/obj/item/stock_parts/cell)
+ . += "The mech could use a power source."
+ if(/obj/item/stack/sheet/metal)
+ . += "The mech could use some sheets of metal."
+ if(/obj/item/stack/sheet/plasteel)
+ . += "The mech could use some sheets of strong steel."
+ if(/obj/item/bikehorn)
+ . += "HONK IT!."
+ if(/obj/item/clothing/mask/gas/clown_hat)
+ . += "GIVE IT CLOWN MAKEUP HONK!."
+ if(/obj/item/clothing/shoes/clown_shoes)
+ . += "GIVE IT GOOFY SHOES HONK HONK!."
+ if(/obj/item/mecha_parts/part)
+ . += "The mech could use a mech part."
+ if(/obj/item/stack/ore/bluespace_crystal)
+ . += "The mech could use a crystal of sorts."
+ if(/obj/item/assembly/signaler/anomaly)
+ . += "The mech could use a anomaly of sorts."
+ else
+ return
/datum/component/construction/mecha/spawn_result()
if(!result)
diff --git a/code/game/mecha/mecha_defense.dm b/code/game/mecha/mecha_defense.dm
index 581283d339..53768fe9a9 100644
--- a/code/game/mecha/mecha_defense.dm
+++ b/code/game/mecha/mecha_defense.dm
@@ -220,8 +220,7 @@
return
else if(istype(W, /obj/item/stack/cable_coil))
if(state == 3 && (internal_damage & MECHA_INT_SHORT_CIRCUIT))
- var/obj/item/stack/cable_coil/CC = W
- if(CC.use(2))
+ if(W.use_tool(src, user, 0, 2))
clearInternalDamage(MECHA_INT_SHORT_CIRCUIT)
to_chat(user, "You replace the fused wires.")
else
diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm
index 0e14af75a9..bacb8c6669 100644
--- a/code/game/objects/buckling.dm
+++ b/code/game/objects/buckling.dm
@@ -55,8 +55,12 @@
M.buckling = null
return FALSE
- if(M.pulledby && buckle_prevents_pull)
- M.pulledby.stop_pulling()
+ if(M.pulledby)
+ if(buckle_prevents_pull)
+ M.pulledby.stop_pulling()
+ else if(isliving(M.pulledby))
+ var/mob/living/L = M.pulledby
+ L.reset_pull_offsets(M, TRUE)
if(!check_loc && M.loc != loc)
M.forceMove(loc)
@@ -137,4 +141,7 @@
"You unbuckle yourself from [src].",\
"You hear metal clanking.")
add_fingerprint(user)
+ if(isliving(M.pulledby))
+ var/mob/living/L = M.pulledby
+ L.set_pull_offsets(M, L.grab_state)
return M
diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm
index 851a041aab..992e9c84a7 100644
--- a/code/game/objects/effects/landmarks.dm
+++ b/code/game/objects/effects/landmarks.dm
@@ -313,6 +313,11 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
name = "carpspawn"
icon_state = "carp_spawn"
+// lone op (optional)
+/obj/effect/landmark/loneopspawn
+ name = "loneop+ninjaspawn"
+ icon_state = "snukeop_spawn"
+
// observer-start.
/obj/effect/landmark/observer_start
name = "Observer-Start"
@@ -492,7 +497,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
if(!template)
return FALSE
testing("Room \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
- template.load(T, centered = FALSE)
+ template.load(T, centered = FALSE, orientation = dir, rotate_placement_to_orientation = TRUE)
template.loaded++
GLOB.stationroom_landmarks -= src
qdel(src)
@@ -504,7 +509,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
templates = list("Engine SM" = 3, "Engine Singulo" = 3, "Engine Tesla" = 3)
icon = 'icons/rooms/box/engine.dmi'
-
/obj/effect/landmark/stationroom/box/engine/New()
. = ..()
templates = CONFIG_GET(keyed_list/box_random_engine)
@@ -513,3 +517,9 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom/lavaland/station
templates = list("Public Mining Base" = 3)
icon = 'icons/rooms/Lavaland/Mining.dmi'
+
+// handled in portals.dm, id connected to one-way portal
+/obj/effect/landmark/portal_exit
+ name = "portal exit"
+ icon_state = "portal_exit"
+ var/id
diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm
index 04e194f6c3..504b931685 100644
--- a/code/game/objects/effects/portals.dm
+++ b/code/game/objects/effects/portals.dm
@@ -29,6 +29,7 @@
var/allow_anchored = FALSE
var/innate_accuracy_penalty = 0
var/last_effect = 0
+ var/force_teleport = FALSE
/obj/effect/portal/anom
name = "wormhole"
@@ -162,7 +163,7 @@
no_effect = TRUE
else
last_effect = world.time
- if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel))
+ if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel, forced = force_teleport))
if(istype(M, /obj/item/projectile))
var/obj/item/projectile/P = M
P.ignore_source_check = TRUE
@@ -183,3 +184,47 @@
else
real_target = get_turf(linked)
return real_target
+
+/obj/effect/portal/permanent
+ name = "permanent portal"
+ desc = "An unwavering portal that will never fade."
+ hardlinked = FALSE // dont qdel my portal nerd
+ force_teleport = TRUE // force teleports because they're a mapmaker tool
+ var/id // var edit or set id in map editor
+
+/obj/effect/portal/permanent/proc/set_linked()
+ if(!id)
+ return
+ for(var/obj/effect/portal/permanent/P in GLOB.portals - src)
+ if(P.id == id)
+ P.linked = src
+ linked = P
+ break
+
+/obj/effect/portal/permanent/teleport(atom/movable/M, force = FALSE)
+ set_linked() // update portal links
+ . = ..()
+
+/obj/effect/portal/permanent/one_way // doesn't have a return portal, can have multiple exits, /obj/effect/landmark/portal_exit to mark them
+ name = "one-way portal"
+ desc = "You get the feeling that this might not be the safest thing you've ever done."
+
+/obj/effect/portal/permanent/one_way/set_linked()
+ if(!id)
+ return
+ var/list/possible_turfs = list()
+ for(var/obj/effect/landmark/portal_exit/PE in GLOB.landmarks_list)
+ if(PE.id == id)
+ var/turf/T = get_turf(PE)
+ if(T)
+ possible_turfs |= T
+ if(possible_turfs.len)
+ hard_target = pick(possible_turfs)
+
+/obj/effect/portal/permanent/one_way/one_use
+ name = "one-use portal"
+ desc = "This is probably the worst decision you'll ever make in your life."
+
+/obj/effect/portal/permanent/one_way/one_use/teleport(atom/movable/M, force = FALSE)
+ . = ..()
+ qdel(src)
diff --git a/code/game/objects/empulse.dm b/code/game/objects/empulse.dm
index d9f231b318..b63a126c5d 100644
--- a/code/game/objects/empulse.dm
+++ b/code/game/objects/empulse.dm
@@ -7,7 +7,7 @@
if(log)
message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
- log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
+ log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
if(heavy_range >= 1)
new /obj/effect/temp_visual/emp/pulse(epicenter)
@@ -29,4 +29,4 @@
T.emp_act(EMP_LIGHT)
else if(distance <= light_range)
T.emp_act(EMP_LIGHT)
- return 1
\ No newline at end of file
+ return 1
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index c8e5b15f72..949ed050f5 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -132,6 +132,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
+ ///Skills vars
+ //list of skill PATHS exercised when using this item. An associated bitfield can be set to indicate additional ways the skill is used by this specific item.
+ var/list/datum/skill/used_skills
+ var/skill_difficulty = THRESHOLD_COMPETENT //how difficult it's to use this item in general.
+ var/skill_gain = DEF_SKILL_GAIN //base skill value gain from using this item.
+
/obj/item/Initialize()
if (attack_verb)
@@ -783,7 +789,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
// Called when a mob tries to use the item as a tool.
// Handles most checks.
-/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks)
+/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks, skill_gain_mult = 1, max_level = INFINITY)
// No delay means there is no start message, and no reason to call tool_start_check before use_tool.
// Run the start check here so we wouldn't have to call it manually.
if(!delay && !tool_start_check(user, amount))
@@ -795,6 +801,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
play_tool_sound(target, volume)
if(delay)
+ if(user.mind && used_skills)
+ delay = user.mind.skill_holder.item_action_skills_mod(src, delay, skill_difficulty, SKILL_USE_TOOL, NONE, FALSE)
+
// Create a callback with checks that would be called every tick by do_after.
var/datum/callback/tool_check = CALLBACK(src, .proc/tool_check_callback, user, amount, extra_checks)
@@ -819,6 +828,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(delay >= MIN_TOOL_SOUND_DELAY)
play_tool_sound(target, volume)
+ if(user.mind && used_skills && skill_gain_mult)
+ for(var/skill in used_skills)
+ if(!(used_skills[skill] & SKILL_TRAINING_TOOL))
+ continue
+ user.mind.skill_holder.auto_gain_experience(skill, skill_gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
+
return TRUE
// Called before use_tool if there is a delay, or by use_tool if there isn't.
@@ -898,11 +913,3 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
. = ..()
if(var_name == NAMEOF(src, slowdown))
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
-
-//Called when the object is constructed by an autolathe
-//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
-/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
- return
-
-/obj/item/proc/rnd_crafted(obj/machinery/rnd/production/P)
- return
diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm
index 2daf6f0c0b..6648db46c4 100644
--- a/code/game/objects/items/cardboard_cutouts.dm
+++ b/code/game/objects/items/cardboard_cutouts.dm
@@ -6,17 +6,42 @@
icon_state = "cutout_basic"
w_class = WEIGHT_CLASS_BULKY
resistance_flags = FLAMMABLE
- // Possible restyles for the cutout;
- // add an entry in change_appearance() if you add to here
- var/list/possible_appearances = list("Assistant", "Clown", "Mime",
- "Traitor", "Nuke Op", "Cultist", "Brass Cultist", "Clockwork Cultist",
- "Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
- "Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
- "Laughter Demon", "Private Security Officer", "Securitron", "Gondola", "Monkey")
- var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
- var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
+ /// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
+ var/static/list/possible_appearances
+ /// If the cutout is pushed over and has to be righted
+ var/pushed_over = FALSE
+ /// If the cutout actually appears as what it portray and not a discolored version
+ var/deceptive = FALSE
- var/lastattacker = null
+/obj/item/cardboard_cutout/Initialize()
+ . = ..()
+ if(possible_appearances)
+ return
+ possible_appearances = sortList(list(
+ "Assistant" = image(icon = src.icon, icon_state = "cutout_greytide"),
+ "Clown" = image(icon = src.icon, icon_state = "cutout_clown"),
+ "Mime" = image(icon = src.icon, icon_state = "cutout_mime"),
+ "Traitor" = image(icon = src.icon, icon_state = "cutout_traitor"),
+ "Nuke Op" = image(icon = src.icon, icon_state = "cutout_fluke"),
+ "Cultist" = image(icon = src.icon, icon_state = "cutout_cultist"),
+ "Brass Cultist" = image(icon = src.icon, icon_state = "cutout_servant"),
+ "Clockwork Cultist" = image(icon = src.icon, icon_state = "cutout_new_servant"),
+ "Revolutionary" = image(icon = src.icon, icon_state = "cutout_viva"),
+ "Wizard" = image(icon = src.icon, icon_state = "cutout_wizard"),
+ "Shadowling" = image(icon = src.icon, icon_state = "cutout_shadowling"),
+ "Xenomorph" = image(icon = src.icon, icon_state = "cutout_fukken_xeno"),
+ "Xenomorph Maid" = image(icon = src.icon, icon_state = "cutout_lusty"),
+ "Swarmer" = image(icon = src.icon, icon_state = "cutout_swarmer"),
+ "Ash Walker" = image(icon = src.icon, icon_state = "cutout_free_antag"),
+ "Deathsquad Officer" = image(icon = src.icon, icon_state = "cutout_deathsquad"),
+ "Ian" = image(icon = src.icon, icon_state = "cutout_ian"),
+ "Slaughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "daemon"),
+ "Laughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "bowmon"),
+ "Private Security Officer" = image(icon = src.icon, icon_state = "cutout_ntsec"),
+ "Securitron" = image(icon = src.icon, icon_state = "cutout_law"),
+ "Gondola" = image(icon = src.icon, icon_state = "cutout_gondola"),
+ "Monkey" = image(icon = src.icon, icon_state = "cutout_monky"),
+ ))
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/cardboard_cutout/attack_hand(mob/living/user)
@@ -76,22 +101,21 @@
push_over()
return BULLET_ACT_HIT
+/**
+ * change_appearance: Changes a skin of the cardboard cutout based on a user's choice
+ *
+ * Arguments:
+ * * crayon The crayon used to change and recolor the cardboard cutout
+ * * user The mob choosing a skin of the cardboard cutout
+ */
/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
- if(!crayon || !user)
- return
- if(pushed_over)
- to_chat(user, "Right [src] first!")
- return
- if(crayon.check_empty(user))
- return
- if(crayon.is_capped)
- to_chat(user, "Take the cap off first!")
- return
- var/new_appearance = input(user, "Choose a new appearance for [src].", "26th Century Deception") as null|anything in possible_appearances
- if(!new_appearance || !crayon || !user.canUseTopic(src))
+ var/new_appearance = show_radial_menu(user, src, possible_appearances, custom_check = CALLBACK(src, .proc/check_menu, user, crayon), radius = 36, require_near = TRUE)
+ if(!new_appearance)
return
if(!do_after(user, 10, FALSE, src, TRUE))
- return
+ return FALSE
+ if(!check_menu(user, crayon))
+ return FALSE
user.visible_message("[user] gives [src] a new look.", "Voila! You give [src] a new look.")
crayon.use_charges(1)
crayon.check_empty(user)
@@ -196,7 +220,33 @@
name = "monkey ([rand(1, 999)])"
desc = "A cardboard cutout of a monkey."
icon_state = "cutout_monky"
- return 1
+ else
+ return FALSE
+ return TRUE
+
+/**
+ * check_menu: Checks if we are allowed to interact with a radial menu
+ *
+ * Arguments:
+ * * user The mob interacting with a menu
+ * * crayon The crayon used to interact with a menu
+ */
+/obj/item/cardboard_cutout/proc/check_menu(mob/living/user, obj/item/toy/crayon/crayon)
+ if(!istype(user))
+ return FALSE
+ if(user.incapacitated())
+ return FALSE
+ if(pushed_over)
+ to_chat(user, "Right [src] first!")
+ return FALSE
+ if(!crayon || !user.is_holding(crayon))
+ return FALSE
+ if(crayon.check_empty(user))
+ return FALSE
+ if(crayon.is_capped)
+ to_chat(user, "Take the cap off first!")
+ return FALSE
+ return TRUE
/obj/item/cardboard_cutout/setDir(newdir)
dir = SOUTH
diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm
index 3dad3877b7..f60edf2917 100644
--- a/code/game/objects/items/crayons.dm
+++ b/code/game/objects/items/crayons.dm
@@ -726,13 +726,12 @@
to_chat(usr, "A color that dark on an object like this? Surely not...")
return FALSE
- target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
if(istype(target, /obj/structure/window))
- if(color_hex2num(paint_color) < 255)
- target.set_opacity(255)
- else
- target.set_opacity(initial(target.opacity))
+ var/obj/structure/window/W = target
+ W.spraycan_paint(paint_color)
+ else
+ target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
. = use_charges(user, 2)
var/fraction = min(1, . / reagents.maximum_volume)
diff --git a/code/game/objects/items/devices/electrochromatic_kit.dm b/code/game/objects/items/devices/electrochromatic_kit.dm
new file mode 100644
index 0000000000..d582eab00e
--- /dev/null
+++ b/code/game/objects/items/devices/electrochromatic_kit.dm
@@ -0,0 +1,14 @@
+/obj/item/electronics/electrochromatic_kit
+ name = "electrochromatic kit"
+ desc = "A kit for upgrading a window into an electrochromatic one."
+ /// Electrochromatic ID
+ var/id
+
+/obj/item/electronics/electrochromatic_kit/attack_self(mob/user)
+ . = ..()
+ if(.)
+ return
+ var/new_id = input(user, "Set this kit's electrochromatic ID", "Set ID", id) as text|null
+ if(isnull(new_id))
+ return
+ id = new_id
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index 1c50717bd5..aa8c61ae0c 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -352,6 +352,12 @@
light_color = "#FFAA44"
flashlight_power = 0.8
+/obj/item/flashlight/lantern/jade
+ name = "jade lantern"
+ desc = "An ornate, green lantern."
+ color = LIGHT_COLOR_GREEN
+ light_color = LIGHT_COLOR_GREEN
+
/obj/item/flashlight/slime
gender = PLURAL
name = "glowing slime extract"
diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm
index 63092b5a13..4d0ed362fc 100644
--- a/code/game/objects/items/devices/multitool.dm
+++ b/code/game/objects/items/devices/multitool.dm
@@ -68,10 +68,9 @@
update_icon()
/obj/item/multitool/update_icon_state()
+ icon_state = initial(icon_state)
if(selected_io)
- icon_state = "multitool_red"
- else
- icon_state = "multitool"
+ icon_state += "_red"
/obj/item/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
if(!io.holder.assembly)
diff --git a/code/game/objects/items/devices/pressureplates.dm b/code/game/objects/items/devices/pressureplates.dm
index 8520571d22..2b5c8d873b 100644
--- a/code/game/objects/items/devices/pressureplates.dm
+++ b/code/game/objects/items/devices/pressureplates.dm
@@ -8,6 +8,7 @@
level = 1
var/trigger_mob = TRUE
var/trigger_item = FALSE
+ var/specific_item = null
var/trigger_silent = FALSE
var/sound/trigger_sound = 'sound/effects/pressureplate.ogg'
var/obj/item/assembly/signaler/sigdev = null
@@ -35,6 +36,8 @@
. = ..()
if(!can_trigger || !active)
return
+ if(trigger_item && !istype(AM, specific_item))
+ return
if(trigger_mob && isliving(AM))
var/mob/living/L = AM
to_chat(L, "You feel something click beneath you!")
diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm
index 60b93d9461..897f452091 100644
--- a/code/game/objects/items/devices/radio/radio.dm
+++ b/code/game/objects/items/devices/radio/radio.dm
@@ -199,7 +199,7 @@
if(!spans)
spans = list(M.speech_span)
if(!language)
- language = M.get_default_language()
+ language = M.get_selected_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
return ITALICS | REDUCE_RANGE
diff --git a/code/game/objects/items/grenades/chem_grenade.dm b/code/game/objects/items/grenades/chem_grenade.dm
index acd71c57ac..91dde2899d 100644
--- a/code/game/objects/items/grenades/chem_grenade.dm
+++ b/code/game/objects/items/grenades/chem_grenade.dm
@@ -97,8 +97,7 @@
to_chat(user, "You add [A] to the [initial(name)] assembly.")
else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/C = I
- if (C.use(1))
+ if (I.use_tool(src, user, 0, 1, max_level = JOB_SKILL_BASIC))
det_time = 50 // In case the cable_coil was removed and readded.
stage_change(WIRED)
to_chat(user, "You rig the [initial(name)] assembly.")
diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm
index 1e0a6ce6dc..c7c9fa37a9 100644
--- a/code/game/objects/items/handcuffs.dm
+++ b/code/game/objects/items/handcuffs.dm
@@ -118,7 +118,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
breakouttime = 300 //Deciseconds = 30s
- cuffsound = 'sound/weapons/cablecuff.ogg'
+ cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
to_chat(user, "You start unwinding the cable restraints back into coil")
@@ -130,7 +130,7 @@
user.put_in_hands(coil)
coil.color = color
to_chat(user, "You unwind the cable restraints back into coil")
-
+
/obj/item/restraints/handcuffs/cable/red
color = "#ff0000"
@@ -225,7 +225,6 @@
/obj/item/restraints/handcuffs/fake/kinky
name = "kinky handcuffs"
desc = "Fake handcuffs meant for erotic roleplay."
- icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
icon_state = "handcuffgag"
item_state = "kinkycuff"
@@ -252,7 +251,7 @@
throw_range = 1
icon_state = "beartrap"
desc = "A trap used to catch bears and other legged creatures."
- var/armed = 0
+ var/armed = FALSE
var/trap_damage = 20
/obj/item/restraints/legcuffs/beartrap/Initialize()
@@ -275,14 +274,14 @@
if(armed && isturf(src.loc))
if(isliving(AM))
var/mob/living/L = AM
- var/snap = 0
+ var/snap = FALSE
var/def_zone = BODY_ZONE_CHEST
if(iscarbon(L))
var/mob/living/carbon/C = L
- snap = 1
if(!C.lying)
def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
+ snap = TRUE
C.legcuffed = src
forceMove(C)
C.update_equipment_speed_mods()
@@ -291,21 +290,21 @@
else if(isanimal(L))
var/mob/living/simple_animal/SA = L
if(SA.mob_size > MOB_SIZE_TINY)
- snap = 1
- if(L.movement_type & FLYING)
- snap = 0
+ snap = TRUE
+ if(L.movement_type & (FLYING | FLOATING))
+ snap = FALSE
if(snap)
- armed = 0
+ armed = FALSE
icon_state = "[initial(icon_state)][armed]"
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
L.visible_message("[L] triggers \the [src].", \
"You trigger \the [src]!")
- L.apply_damage(trap_damage,BRUTE, def_zone)
+ L.apply_damage(trap_damage, BRUTE, def_zone)
..()
/obj/item/restraints/legcuffs/beartrap/energy
name = "energy snare"
- armed = 1
+ armed = TRUE
icon_state = "e_snare"
trap_damage = 0
item_flags = DROPDEL
diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm
index 171b5a465a..381257721e 100644
--- a/code/game/objects/items/holy_weapons.dm
+++ b/code/game/objects/items/holy_weapons.dm
@@ -519,7 +519,9 @@
S.name = name
S.ckey = C.ckey
S.status_flags |= GODMODE
- S.language_holder = user.language_holder.copy(S)
+ S.copy_languages(user, LANGUAGE_MASTER) //Make sure the sword can understand and communicate with the user.
+ S.update_atom_languages()
+ grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
START_PROCESSING(SSprocessing,src)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
diff --git a/code/game/objects/items/kitchen.dm b/code/game/objects/items/kitchen.dm
index df5c840a1c..168bca0b9a 100644
--- a/code/game/objects/items/kitchen.dm
+++ b/code/game/objects/items/kitchen.dm
@@ -3,6 +3,7 @@
* Fork
* Kitchen knives
* Ritual Knife
+ * Bloodletter
* Butcher's cleaver
* Combat Knife
* Rolling Pins
@@ -98,6 +99,28 @@
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
+/obj/item/kitchen/knife/bloodletter
+ name = "bloodletter"
+ desc = "An occult looking dagger that is cold to the touch. Somehow, the flawless orb on the pommel is made entirely of liquid blood."
+ icon = 'icons/obj/ice_moon/artifacts.dmi'
+ icon_state = "bloodletter"
+ w_class = WEIGHT_CLASS_NORMAL
+ /// Bleed stacks applied when an organic mob target is hit
+ var/bleed_stacks_per_hit = 3
+
+/obj/item/kitchen/knife/bloodletter/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
+ . = ..()
+ if(!isliving(target) || !proximity_flag)
+ return
+ var/mob/living/M = target
+ if(!(M.mob_biotypes & MOB_ORGANIC))
+ return
+ var/datum/status_effect/stacking/saw_bleed/bloodletting/B = M.has_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting)
+ if(!B)
+ M.apply_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting, bleed_stacks_per_hit)
+ else
+ B.add_stacks(bleed_stacks_per_hit)
+
/obj/item/kitchen/knife/butcher
name = "butcher's cleaver"
icon_state = "butch"
diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm
index 011837d48b..71437d4706 100644
--- a/code/game/objects/items/melee/misc.dm
+++ b/code/game/objects/items/melee/misc.dm
@@ -304,7 +304,7 @@
return
else
if(cooldown_check < world.time)
- if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
+ if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS)
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return
if(ishuman(target))
@@ -325,7 +325,7 @@
else
target.LAssailant = WEAKREF(user)
cooldown_check = world.time + cooldown
- user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
+ user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
else
var/wait_desc = get_wait_description()
if(wait_desc)
@@ -648,7 +648,7 @@
item_state = "mace_greyscale"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Material type changes the prefix as well as the color.
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Material type changes the prefix as well as the color.
custom_materials = list(/datum/material/iron = 12000) //Defaults to an Iron Mace.
slot_flags = ITEM_SLOT_BELT
force = 14
diff --git a/code/game/objects/items/miscellaneous.dm b/code/game/objects/items/miscellaneous.dm
index c6bb350929..c4bb8c594c 100644
--- a/code/game/objects/items/miscellaneous.dm
+++ b/code/game/objects/items/miscellaneous.dm
@@ -123,11 +123,3 @@
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("skubbed")
-/obj/item/supermatterspray
- name = "supermatter spray"
- desc = "A spray bottle containing some kind of magical spray to fix the SM. \"Do not inhale.\" is written on the side. Unless aimed at the supermatter, it does nothing."
- icon = 'icons/obj/supermatter.dmi'
- icon_state = "supermatterspray"
- w_class = WEIGHT_CLASS_SMALL
- var/usesleft = 2
-
diff --git a/code/game/objects/items/paint.dm b/code/game/objects/items/paint.dm
index bdf9ab4270..cd65149f5d 100644
--- a/code/game/objects/items/paint.dm
+++ b/code/game/objects/items/paint.dm
@@ -112,7 +112,7 @@
. = ..()
if(!proximity)
return
- if(!isturf(target) || !isobj(target))
+ if(!isturf(target) && !isobj(target))
return
if(target.color != initial(target.color))
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
diff --git a/code/game/objects/items/puzzle_pieces.dm b/code/game/objects/items/puzzle_pieces.dm
new file mode 100644
index 0000000000..648ba27897
--- /dev/null
+++ b/code/game/objects/items/puzzle_pieces.dm
@@ -0,0 +1,146 @@
+//**************
+//*****Keys*******************
+//************** ** **
+/obj/item/keycard
+ name = "security keycard"
+ desc = "This feels like it belongs to a door."
+ icon = 'icons/obj/puzzle_small.dmi'
+ icon_state = "keycard"
+ force = 0
+ throwforce = 0
+ w_class = WEIGHT_CLASS_TINY
+ throw_speed = 1
+ throw_range = 7
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+ var/puzzle_id = null
+
+//Two test keys for use alongside the two test doors.
+/obj/item/keycard/cheese
+ name = "cheese keycard"
+ desc = "Look, I still don't understand the reference. What the heck is a keyzza?"
+ color = "#f0da12"
+ puzzle_id = "cheese"
+
+/obj/item/keycard/swordfish
+ name = "titanic keycard"
+ desc = "Smells like it was at the bottom of a harbor."
+ color = "#3bbbdb"
+ puzzle_id = "swordfish"
+
+//***************
+//*****Doors*****
+//***************
+
+/obj/machinery/door/keycard
+ name = "locked door"
+ desc = "This door only opens when a keycard is swiped. It looks virtually indestructable."
+ icon = 'icons/obj/doors/puzzledoor/default.dmi'
+ icon_state = "door_closed"
+ explosion_block = 3
+ heat_proof = TRUE
+ max_integrity = 600
+ armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+ damage_deflection = 70
+ /// Make sure that the key has the same puzzle_id as the keycard door!
+ var/puzzle_id = null
+ /// Message that occurs when the door is opened
+ var/open_message = "The door beeps, and slides opens."
+
+//Standard Expressions to make keycard doors basically un-cheeseable
+/obj/machinery/door/keycard/Bumped(atom/movable/AM)
+ return !density && ..()
+
+/obj/machinery/door/keycard/emp_act(severity)
+ return
+
+/obj/machinery/door/keycard/ex_act(severity, target)
+ return
+
+/obj/machinery/door/keycard/try_to_activate_door(mob/user)
+ add_fingerprint(user)
+ if(operating)
+ return
+
+/obj/machinery/door/keycard/attackby(obj/item/I, mob/user, params)
+ . = ..()
+ if(istype(I,/obj/item/keycard))
+ var/obj/item/keycard/key = I
+ if((!puzzle_id || puzzle_id == key.puzzle_id) && density)
+ if(open_message)
+ to_chat(user, "[open_message]")
+ open()
+ return
+ else if(puzzle_id != key.puzzle_id)
+ to_chat(user, "[src] buzzes. This must not be the right key.")
+ return
+ else
+ to_chat(user, "This door doesn't appear to close.")
+ return
+
+//Test doors. Gives admins a few doors to use quickly should they so choose.
+/obj/machinery/door/keycard/cheese
+ name = "blue airlock"
+ desc = "Smells like... pizza?"
+ puzzle_id = "cheese"
+
+/obj/machinery/door/keycard/swordfish
+ name = "blue airlock"
+ desc = "If nautical nonsense be something you wish."
+ puzzle_id = "swordfish"
+
+//*************************
+//***Box Pushing Puzzles***
+//*************************
+//We're working off a subtype of pressureplates, which should work just a BIT better now.
+/obj/structure/holobox
+ name = "holobox"
+ desc = "A hard-light box, containing a secure decryption key."
+ icon = 'icons/obj/puzzle_small.dmi'
+ icon_state = "laserbox"
+ density = TRUE
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+
+//Uses the pressure_plate settings for a pretty basic custom pattern that waits for a specific item to trigger. Easy enough to retool for mapping purposes or subtypes.
+/obj/item/pressure_plate/hologrid
+ name = "hologrid"
+ desc = "A high power, electronic input port for a holobox, which can unlock the hologrid's storage compartment. Safe to stand on."
+ icon = 'icons/obj/puzzle_small.dmi'
+ icon_state = "lasergrid"
+ anchored = TRUE
+ trigger_mob = FALSE
+ trigger_item = TRUE
+ specific_item = /obj/structure/holobox
+ removable_signaller = FALSE //Being a pressure plate subtype, this can also use signals.
+ roundstart_signaller_freq = FREQ_HOLOGRID_SOLUTION //Frequency is kept on it's own default channel however.
+ active = TRUE
+ trigger_delay = 10
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+ var/reward = /obj/item/reagent_containers/food/snacks/cookie
+ var/claimed = FALSE
+
+/obj/item/pressure_plate/hologrid/examine(mob/user)
+ . = ..()
+ if(claimed)
+ . += "This one appears to be spent already."
+
+/obj/item/pressure_plate/hologrid/trigger()
+ if(!claimed)
+ new reward(loc)
+ flick("lasergrid_a",src)
+ icon_state = "lasergrid_full"
+ claimed = TRUE
+
+/obj/item/pressure_plate/hologrid/Crossed(atom/movable/AM)
+ . = ..()
+ if(trigger_item && istype(AM, specific_item) && !claimed)
+ AM.anchored = TRUE
+ flick("laserbox_burn", AM)
+ trigger()
+ sleep(15)
+ qdel(AM)
+
+// snowflake code until undertile elements
+/obj/item/pressure_plate/hologrid/hide()
+ . = ..()
+ anchored = TRUE
diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm
index abb2d12a1f..a5ed113e4c 100644
--- a/code/game/objects/items/robot/robot_items.dm
+++ b/code/game/objects/items/robot/robot_items.dm
@@ -11,7 +11,7 @@
var/charge_cost = 30
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
- if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
+ if(M.mob_run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected), null) & BLOCK_SUCCESS)
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(iscyborg(user))
diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm
index f7bf659f0a..fc7b196bd2 100644
--- a/code/game/objects/items/shields.dm
+++ b/code/game/objects/items/shields.dm
@@ -107,6 +107,8 @@
return TRUE
/obj/item/shield/proc/user_shieldbash(mob/living/user, atom/target, harmful)
+ if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //Combat mode has to be enabled for shield bashing
+ return FALSE
if(!(shield_flags & SHIELD_CAN_BASH))
to_chat(user, "[src] can't be used to shield bash!")
return FALSE
diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index d286a8c79a..59a993ad96 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -59,6 +59,9 @@
self_delay = 20
grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
+/obj/item/stack/medical/bruise_pack/one
+ amount = 1
+
/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, " [M] is dead. You can not help [M.p_them()]!")
@@ -135,6 +138,9 @@
singular_name = "sterilized medical gauze"
self_delay = 5
+/obj/item/stack/medical/gauze/adv/one
+ amount = 1
+
/obj/item/stack/medical/gauze/cyborg
custom_materials = null
is_cyborg = 1
@@ -152,6 +158,9 @@
self_delay = 20
grind_results = list(/datum/reagent/medicine/silver_sulfadiazine = 10)
+/obj/item/stack/medical/ointment/one
+ amount = 1
+
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, " [M] is dead. You can not help [M.p_them()]!")
diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm
index c8ee6b05c7..c34ad44d5c 100644
--- a/code/game/objects/items/stacks/sheets/glass.dm
+++ b/code/game/objects/items/stacks/sheets/glass.dm
@@ -69,7 +69,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
if (get_amount() < 1 || CC.get_amount() < 5)
to_chat(user, "You attach wire to the [name].")
var/obj/item/stack/light_w/new_tile = new(user.loc)
@@ -109,7 +109,6 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
merge_type = /obj/item/stack/sheet/plasmaglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
tableVariant = /obj/structure/table/plasmaglass
- material_flags = MATERIAL_NO_EFFECTS
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmaglass/fifty
@@ -209,7 +208,6 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5,)
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
- material_flags = MATERIAL_NO_EFFECTS
merge_type = /obj/item/stack/sheet/plasmarglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
point_value = 23
@@ -259,7 +257,6 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
item_state = "sheet-plastitaniumglass"
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
- material_flags = MATERIAL_NO_EFFECTS
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
shard_type = /obj/item/shard
diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm
index 65931db2f5..f655e831d8 100644
--- a/code/game/objects/items/stacks/sheets/leather.dm
+++ b/code/game/objects/items/stacks/sheets/leather.dm
@@ -178,6 +178,11 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
icon_state = "sinew"
novariants = TRUE
+/obj/item/stack/sheet/sinew/wolf
+ name = "wolf sinew"
+ desc = "Long stringy filaments which came from the insides of a wolf."
+ singular_name = "wolf sinew"
+
GLOBAL_LIST_INIT(sinew_recipes, list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/sinew, 1), \
@@ -202,6 +207,11 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
+/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
+ name = "polar bear hides"
+ desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
+ icon_state = "polar_bear_hide"
+ singular_name = "polar bear hide"
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm
index 4a7156db72..d28ae52b52 100644
--- a/code/game/objects/items/stacks/sheets/mineral.dm
+++ b/code/game/objects/items/stacks/sheets/mineral.dm
@@ -324,7 +324,6 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
point_value = 45
merge_type = /obj/item/stack/sheet/mineral/plastitanium
- material_flags = MATERIAL_NO_EFFECTS
/obj/item/stack/sheet/mineral/plastitanium/fifty
amount = 50
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 6ddd7c136a..f19dbb2a6b 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -215,7 +215,6 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
grind_results = list(/datum/reagent/iron = 20, /datum/reagent/toxin/plasma = 20)
point_value = 23
tableVariant = /obj/structure/table/reinforced
- material_flags = MATERIAL_NO_EFFECTS
/obj/item/stack/sheet/plasteel/get_main_recipes()
. = ..()
diff --git a/code/game/objects/items/stacks/tiles/tile_mineral.dm b/code/game/objects/items/stacks/tiles/tile_mineral.dm
index 50edc9d15a..1bcd8d72ca 100644
--- a/code/game/objects/items/stacks/tiles/tile_mineral.dm
+++ b/code/game/objects/items/stacks/tiles/tile_mineral.dm
@@ -78,4 +78,3 @@
turf_type = /turf/open/floor/mineral/plastitanium
mineralType = "plastitanium"
custom_materials = list(/datum/material/titanium=250, /datum/material/plasma=250)
- material_flags = MATERIAL_NO_EFFECTS
\ No newline at end of file
diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm
index 310991f000..c5b48164a0 100644
--- a/code/game/objects/items/storage/boxes.dm
+++ b/code/game/objects/items/storage/boxes.dm
@@ -851,12 +851,6 @@
-#define NODESIGN "None"
-#define NANOTRASEN "NanotrasenStandard"
-#define SYNDI "SyndiSnacks"
-#define HEART "Heart"
-#define SMILEY "SmileyFace"
-
/obj/item/storage/box/papersack
name = "paper sack"
desc = "A sack neatly crafted out of paper."
@@ -864,7 +858,18 @@
item_state = "paperbag_None"
resistance_flags = FLAMMABLE
foldable = null
- var/design = NODESIGN
+ /// A list of all available papersack reskins
+ var/list/papersack_designs = list()
+
+/obj/item/storage/box/papersack/Initialize(mapload)
+ . = ..()
+ papersack_designs = sortList(list(
+ "None" = image(icon = src.icon, icon_state = "paperbag_None"),
+ "NanotrasenStandard" = image(icon = src.icon, icon_state = "paperbag_NanotrasenStandard"),
+ "SyndiSnacks" = image(icon = src.icon, icon_state = "paperbag_SyndiSnacks"),
+ "Heart" = image(icon = src.icon, icon_state = "paperbag_Heart"),
+ "SmileyFace" = image(icon = src.icon, icon_state = "paperbag_SmileyFace")
+ ))
/obj/item/storage/box/papersack/update_icon_state()
if(contents.len == 0)
@@ -872,55 +877,64 @@
else
icon_state = "[item_state]_closed"
+
/obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))
- //if a pen is used on the sack, dialogue to change its design appears
- if(contents.len)
- to_chat(user, "You can't modify [src] with items still inside!")
- return
- var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILEY, "Cancel")
- var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
- if(get_dist(usr, src) > 1)
- to_chat(usr, "You have moved too far away!")
- return
- var/choice = designs.Find(switchDesign)
- if(design == designs[choice] || designs[choice] == "Cancel")
- return 0
- to_chat(usr, "You make some modifications to [src] using your pen.")
- design = designs[choice]
- icon_state = "paperbag_[design]"
- item_state = "paperbag_[design]"
- switch(designs[choice])
- if(NODESIGN)
+ var/choice = show_radial_menu(user, src , papersack_designs, custom_check = CALLBACK(src, .proc/check_menu, user, W), radius = 36, require_near = TRUE)
+ if(!choice)
+ return FALSE
+ if(icon_state == "paperbag_[choice]")
+ return FALSE
+ switch(choice)
+ if("None")
desc = "A sack neatly crafted out of paper."
- if(NANOTRASEN)
+ if("NanotrasenStandard")
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
- if(SYNDI)
+ if("SyndiSnacks")
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
- if(HEART)
+ if("Heart")
desc = "A paper sack with a heart etched onto the side."
- if(SMILEY)
+ if("SmileyFace")
desc = "A paper sack with a crude smile etched onto the side."
- return 0
+ else
+ return FALSE
+ to_chat(user, "You make some modifications to [src] using your pen.")
+ icon_state = "paperbag_[choice]"
+ item_state = "paperbag_[choice]"
+ return FALSE
else if(W.get_sharpness())
if(!contents.len)
if(item_state == "paperbag_None")
user.show_message("You cut eyeholes into [src].", MSG_VISUAL)
new /obj/item/clothing/head/papersack(user.loc)
qdel(src)
- return 0
+ return FALSE
else if(item_state == "paperbag_SmileyFace")
user.show_message("You cut eyeholes into [src] and modify the design.", MSG_VISUAL)
new /obj/item/clothing/head/papersack/smiley(user.loc)
qdel(src)
- return 0
+ return FALSE
return ..()
-#undef NODESIGN
-#undef NANOTRASEN
-#undef SYNDI
-#undef HEART
-#undef SMILEY
+/**
+ * check_menu: Checks if we are allowed to interact with a radial menu
+ *
+ * Arguments:
+ * * user The mob interacting with a menu
+ * * P The pen used to interact with a menu
+ */
+/obj/item/storage/box/papersack/proc/check_menu(mob/user, obj/item/pen/P)
+ if(!istype(user))
+ return FALSE
+ if(user.incapacitated())
+ return FALSE
+ if(contents.len)
+ to_chat(user, "You can't modify [src] with items still inside!")
+ return FALSE
+ if(!P || !user.is_holding(P))
+ to_chat(user, "You need a pen to modify [src]!")
+ return FALSE
+ return TRUE
/obj/item/storage/box/ingredients //This box is for the randomly chosen version the chef spawns with, it shouldn't actually exist.
name = "ingredients box"
diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index 0fc47f649a..634537e5a2 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -163,14 +163,14 @@
if(status)
if(baton_stun(M, user, disarming))
user.do_attack_animation(M)
- user.adjustStaminaLossBuffered(getweight()) //CIT CHANGE - makes stunbatonning others cost stamina
+ user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
M.visible_message("[user] has prodded [M] with [src]. Luckily it was off.", \
"[user] has prodded you with [src]. Luckily it was off")
return disarming || (user.a_intent != INTENT_HARM)
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
- if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
+ if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stamforce
@@ -232,11 +232,8 @@
/obj/item/melee/baton/stunsword
name = "stunsword"
desc = "not actually sharp, this sword is functionally identical to a stunbaton"
- icon = 'modular_citadel/icons/obj/stunsword.dmi'
icon_state = "stunsword"
item_state = "sword"
- lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
- righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
/obj/item/melee/baton/stunsword/get_belt_overlay()
if(istype(loc, /obj/item/storage/belt/sabre))
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index 9291b72467..ff59b85332 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -241,11 +241,13 @@
playsound(user, activation_sound, transform_volume, 1)
w_class = WEIGHT_CLASS_BULKY
AddElement(/datum/element/sword_point)
+ total_mass = total_mass_on
else
to_chat(user, "[deactivation_message]")
playsound(user, deactivation_sound, transform_volume, 1)
w_class = WEIGHT_CLASS_SMALL
RemoveElement(/datum/element/sword_point)
+ total_mass = initial(total_mass)
update_icon()
add_fingerprint(user)
@@ -287,9 +289,6 @@
else
return ..()
-/obj/item/toy/sword/getweight()
- return (active ? total_mass_on : total_mass) || w_class *1.25
-
/obj/item/toy/sword/cx
name = "\improper DX Non-Euplastic LightSword"
desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
@@ -903,79 +902,57 @@
name = "hand of cards"
desc = "A number of cards not in a deck, customarily held in ones hand."
icon = 'icons/obj/toy.dmi'
- icon_state = "nanotrasen_hand2"
+ icon_state = "none"
w_class = WEIGHT_CLASS_TINY
var/list/currenthand = list()
var/choice = null
-
/obj/item/toy/cards/cardhand/attack_self(mob/user)
- user.set_machine(src)
+ var/list/handradial = list()
interact(user)
-/obj/item/toy/cards/cardhand/ui_interact(mob/user)
- . = ..()
- var/dat = "You have:
"
for(var/t in currenthand)
- dat += "A [t].
"
- dat += "Which card will you remove next?"
- var/datum/browser/popup = new(user, "cardhand", "Hand of Cards", 400, 240)
- popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
- popup.set_content(dat)
- popup.open()
+ handradial[t] = image(icon = src.icon, icon_state = "sc_[t]_[deckstyle]")
-
-/obj/item/toy/cards/cardhand/Topic(href, href_list)
- if(..())
- return
if(usr.stat || !ishuman(usr))
return
var/mob/living/carbon/human/cardUser = usr
- var/O = src
- if(href_list["pick"])
- if (cardUser.is_holding(src))
- var/choice = href_list["pick"]
- var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
- src.currenthand -= choice
- C.parentdeck = src.parentdeck
- C.cardname = choice
- C.apply_card_vars(C,O)
- C.pickup(cardUser)
- cardUser.put_in_hands(C)
- cardUser.visible_message("[cardUser] draws a card from [cardUser.p_their()] hand.", "You take the [C.cardname] from your hand.")
-
- interact(cardUser)
- if(src.currenthand.len < 3)
- src.icon_state = "[deckstyle]_hand2"
- else if(src.currenthand.len < 4)
- src.icon_state = "[deckstyle]_hand3"
- else if(src.currenthand.len < 5)
- src.icon_state = "[deckstyle]_hand4"
- if(src.currenthand.len == 1)
- var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(src.loc)
- N.parentdeck = src.parentdeck
- N.cardname = src.currenthand[1]
- N.apply_card_vars(N,O)
- qdel(src)
- N.pickup(cardUser)
- cardUser.put_in_hands(N)
- to_chat(cardUser, "You also take [currenthand[1]] and hold it.")
- cardUser << browse(null, "window=cardhand")
+ if(!(cardUser.mobility_flags & MOBILITY_USE))
return
+ var/O = src
+ var/choice = show_radial_menu(usr,src, handradial, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 36, require_near = TRUE)
+ if(!choice)
+ return FALSE
+ var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
+ currenthand -= choice
+ handradial -= choice
+ C.parentdeck = parentdeck
+ C.cardname = choice
+ C.apply_card_vars(C,O)
+ C.pickup(cardUser)
+ cardUser.put_in_hands(C)
+ cardUser.visible_message("[cardUser] draws a card from [cardUser.p_their()] hand.", "You take the [C.cardname] from your hand.")
+
+ interact(cardUser)
+ update_sprite()
+ if(length(currenthand) == 1)
+ var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(loc)
+ N.parentdeck = parentdeck
+ N.cardname = currenthand[1]
+ N.apply_card_vars(N,O)
+ qdel(src)
+ N.pickup(cardUser)
+ cardUser.put_in_hands(N)
+ to_chat(cardUser, "You also take [currenthand[1]] and hold it.")
/obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params)
if(istype(C))
if(C.parentdeck == src.parentdeck)
src.currenthand += C.cardname
- user.visible_message("[user] adds a card to [user.p_their()] hand.", "You add the [C.cardname] to your hand.")
+ user.visible_message("[user] adds a card to [user.p_their()] hand.", "You add the [C.cardname] to your hand.")
qdel(C)
interact(user)
- if(currenthand.len > 4)
- src.icon_state = "[deckstyle]_hand5"
- else if(currenthand.len > 3)
- src.icon_state = "[deckstyle]_hand4"
- else if(currenthand.len > 2)
- src.icon_state = "[deckstyle]_hand3"
+ update_sprite(src)
else
to_chat(user, "You can't mix cards from other decks!")
else
@@ -984,7 +961,7 @@
/obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj)
..()
newobj.deckstyle = sourceobj.deckstyle
- newobj.icon_state = "[deckstyle]_hand2" // Another dumb hack, without this the hand is invisible (or has the default deckstyle) until another card is added.
+ update_sprite()
newobj.card_hitsound = sourceobj.card_hitsound
newobj.card_force = sourceobj.card_force
newobj.card_throwforce = sourceobj.card_throwforce
@@ -993,6 +970,31 @@
newobj.card_attack_verb = sourceobj.card_attack_verb
newobj.resistance_flags = sourceobj.resistance_flags
+/**
+ * check_menu: Checks if we are allowed to interact with a radial menu
+ *
+ * Arguments:
+ * * user The mob interacting with a menu
+ */
+/obj/item/toy/cards/cardhand/proc/check_menu(mob/living/user)
+ if(!istype(user))
+ return FALSE
+ if(user.incapacitated())
+ return FALSE
+ return TRUE
+
+/**
+ * This proc updates the sprite for when you create a hand of cards
+ */
+/obj/item/toy/cards/cardhand/proc/update_sprite()
+ cut_overlays()
+ var/overlay_cards = currenthand.len
+
+ var/k = overlay_cards == 2 ? 1 : overlay_cards - 2
+ for(var/i = k; i <= overlay_cards; i++)
+ var/card_overlay = image(icon=src.icon,icon_state="sc_[currenthand[i]]_[deckstyle]",pixel_x=(1-i+k)*3,pixel_y=(1-i+k)*3)
+ add_overlay(card_overlay)
+
/obj/item/toy/cards/singlecard
name = "card"
desc = "a card"
diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm
index 2b6a91eb51..acfc9a6e85 100644
--- a/code/game/objects/items/twohanded.dm
+++ b/code/game/objects/items/twohanded.dm
@@ -1182,7 +1182,7 @@
if(iscyborg(target))
..()
return
- if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
+ if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; run_block() handles that
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(user.a_intent != INTENT_HARM)
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 5acbb2f231..199f0c51e2 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -315,3 +315,11 @@
current_skin = choice
icon_state = unique_reskin[choice]
to_chat(M, "[src] is now skinned as '[choice]'.")
+
+//Called when the object is constructed by an autolathe
+//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
+/obj/proc/autolathe_crafted(obj/machinery/autolathe/A)
+ return
+
+/obj/proc/rnd_crafted(obj/machinery/rnd/production/P)
+ return
diff --git a/code/game/objects/structures/ai_core.dm b/code/game/objects/structures/ai_core.dm
index 3e35c12314..1090bae9f8 100644
--- a/code/game/objects/structures/ai_core.dm
+++ b/code/game/objects/structures/ai_core.dm
@@ -131,7 +131,7 @@
if(C.get_amount() >= 5)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "You start to add cables to the frame...")
- if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use(5))
+ if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use_tool(src, user, 0, 5))
to_chat(user, "You add cables to the frame.")
state = CABLED_CORE
update_icon()
diff --git a/code/game/objects/structures/barsigns.dm b/code/game/objects/structures/barsigns.dm
index d2fff9649d..821409c26b 100644
--- a/code/game/objects/structures/barsigns.dm
+++ b/code/game/objects/structures/barsigns.dm
@@ -84,7 +84,6 @@
panel_open = FALSE
else if(istype(I, /obj/item/stack/cable_coil) && panel_open)
- var/obj/item/stack/cable_coil/C = I
if(obj_flags & EMAGGED) //Emagged, not broken by EMP
to_chat(user, "Sign has been damaged beyond repair!")
return
@@ -92,7 +91,7 @@
to_chat(user, "This sign is functioning properly!")
return
- if(C.use(2))
+ if(I.use_tool(src, user, 0, 2))
to_chat(user, "You replace the burnt wiring.")
broken = FALSE
else
diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm
index c593451c24..d3e8ecf0a6 100644
--- a/code/game/objects/structures/beds_chairs/chair.dm
+++ b/code/game/objects/structures/beds_chairs/chair.dm
@@ -153,7 +153,7 @@
///Material chair
/obj/structure/chair/greyscale
icon_state = "chair_greyscale"
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
item_chair = /obj/item/chair/greyscale
buildstacktype = null //Custom mats handle this
@@ -382,7 +382,7 @@
/obj/item/chair/greyscale
icon_state = "chair_greyscale_toppled"
item_state = "chair_greyscale"
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
origin_type = /obj/structure/chair/greyscale
/obj/item/chair/stool
diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm
index 261dae1ea2..c0ee7bb987 100644
--- a/code/game/objects/structures/flora.dm
+++ b/code/game/objects/structures/flora.dm
@@ -350,11 +350,28 @@
icon = 'icons/obj/flora/rocks.dmi'
resistance_flags = FIRE_PROOF
density = TRUE
+ /// Itemstack that is dropped when a rock is mined with a pickaxe
+ var/obj/item/stack/mineResult = /obj/item/stack/ore/glass/basalt
+ /// Amount of the itemstack to drop
+ var/mineAmount = 20
/obj/structure/flora/rock/Initialize()
. = ..()
icon_state = "[icon_state][rand(1,3)]"
+/obj/structure/flora/rock/attackby(obj/item/W, mob/user, params)
+ if(!mineResult || W.tool_behaviour != TOOL_MINING)
+ return ..()
+ if(flags_1 & NODECONSTRUCT_1)
+ return ..()
+ to_chat(user, "You start mining...")
+ if(W.use_tool(src, user, 40, volume=50))
+ to_chat(user, "You finish mining the rock.")
+ if(mineResult && mineAmount)
+ new mineResult(get_turf(src), mineAmount)
+ SSblackbox.record_feedback("tally", "pick_used_mining", 1, W.type)
+ qdel(src)
+
/obj/structure/flora/rock/pile
icon_state = "lavarocks"
desc = "A pile of rocks."
diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm
index 801940df7c..86aff44e02 100644
--- a/code/game/objects/structures/ghost_role_spawners.dm
+++ b/code/game/objects/structures/ghost_role_spawners.dm
@@ -32,6 +32,7 @@
new_spawn.undershirt = "Nude" //changing underwear/shirt/socks doesn't seem to function correctly right now because of some bug elsewhere?
new_spawn.socks = "Nude"
new_spawn.update_body(TRUE)
+ new_spawn.language_holder.selected_language = /datum/language/sylvan
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
@@ -63,10 +64,6 @@
else
to_chat(new_spawn, "You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.")
- new_spawn.grant_language(/datum/language/draconic)
- var/datum/language_holder/holder = new_spawn.get_language_holder()
- holder.selected_default_language = /datum/language/draconic
-
//Ash walkers on birth understand how to make bone bows, bone arrows and ashen arrows
new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_arrow)
diff --git a/code/game/objects/structures/icemoon/cave_entrance.dm b/code/game/objects/structures/icemoon/cave_entrance.dm
new file mode 100644
index 0000000000..e68918c764
--- /dev/null
+++ b/code/game/objects/structures/icemoon/cave_entrance.dm
@@ -0,0 +1,179 @@
+GLOBAL_LIST_INIT(ore_probability, list(/obj/item/stack/ore/uranium = 50,
+ /obj/item/stack/ore/iron = 100,
+ /obj/item/stack/ore/plasma = 75,
+ /obj/item/stack/ore/silver = 50,
+ /obj/item/stack/ore/gold = 50,
+ /obj/item/stack/ore/diamond = 25,
+ /obj/item/stack/ore/bananium = 5,
+ /obj/item/stack/ore/titanium = 75))
+
+/obj/structure/spawner/ice_moon
+ name = "cave entrance"
+ desc = "A hole in the ground, filled with monsters ready to defend it."
+ icon = 'icons/mob/nest.dmi'
+ icon_state = "hole"
+ faction = list("mining")
+ max_mobs = 3
+ max_integrity = 250
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/wolf)
+ move_resist = INFINITY
+ anchored = TRUE
+
+/obj/structure/spawner/ice_moon/Initialize()
+ . = ..()
+ clear_rock()
+
+/**
+ * Clears rocks around the spawner when it is created
+ *
+ */
+/obj/structure/spawner/ice_moon/proc/clear_rock()
+ for(var/turf/F in RANGE_TURFS(2, src))
+ if(abs(src.x - F.x) + abs(src.y - F.y) > 3)
+ continue
+ if(ismineralturf(F))
+ var/turf/closed/mineral/M = F
+ M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
+
+/obj/structure/spawner/ice_moon/deconstruct(disassembled)
+ destroy_effect()
+ drop_loot()
+ return ..()
+
+/**
+ * Effects and messages created when the spawner is destroyed
+ *
+ */
+/obj/structure/spawner/ice_moon/proc/destroy_effect()
+ playsound(loc,'sound/effects/explosionfar.ogg', 200, TRUE)
+ visible_message("[src] collapses, sealing everything inside!\nOres fall out of the cave as it is destroyed!")
+
+/**
+ * Drops items after the spawner is destroyed
+ *
+ */
+/obj/structure/spawner/ice_moon/proc/drop_loot()
+ for(var/type in GLOB.ore_probability)
+ var/chance = GLOB.ore_probability[type]
+ if(!prob(chance))
+ continue
+ new type(loc, rand(5, 10))
+
+/obj/structure/spawner/ice_moon/polarbear
+ max_mobs = 1
+ spawn_time = 60 SECONDS
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/polarbear)
+
+/obj/structure/spawner/ice_moon/polarbear/clear_rock()
+ for(var/turf/F in RANGE_TURFS(1, src))
+ if(ismineralturf(F))
+ var/turf/closed/mineral/M = F
+ M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
+
+/obj/structure/spawner/ice_moon/demonic_portal
+ name = "demonic portal"
+ desc = "A portal that goes to another world, normal creatures couldn't survive there."
+ icon_state = "nether"
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_demon)
+ light_range = 1
+ light_color = LIGHT_COLOR_RED
+
+/obj/structure/spawner/ice_moon/demonic_portal/clear_rock()
+ for(var/turf/F in RANGE_TURFS(3, src))
+ if(abs(src.x - F.x) + abs(src.y - F.y) > 5)
+ continue
+ if(ismineralturf(F))
+ var/turf/closed/mineral/M = F
+ M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
+
+/obj/structure/spawner/ice_moon/demonic_portal/destroy_effect()
+ new /obj/effect/collapsing_demonic_portal(loc)
+
+/obj/structure/spawner/ice_moon/demonic_portal/drop_loot()
+ return
+
+/obj/structure/spawner/ice_moon/demonic_portal/ice_whelp
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_whelp)
+
+/obj/structure/spawner/ice_moon/demonic_portal/snowlegion
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow/tendril)
+
+/obj/effect/collapsing_demonic_portal
+ name = "collapsing demonic portal"
+ desc = "It's slowly fading!"
+ layer = TABLE_LAYER
+ icon = 'icons/mob/nest.dmi'
+ icon_state = "nether"
+ anchored = TRUE
+ density = TRUE
+
+/obj/effect/collapsing_demonic_portal/Initialize()
+ . = ..()
+ playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, FALSE, 50, TRUE, TRUE)
+ visible_message("[src] begins to collapse, cutting it off from this world!")
+ animate(src, transform = matrix().Scale(0, 1), alpha = 50, time = 5 SECONDS)
+ addtimer(CALLBACK(src, .proc/collapse), 5 SECONDS)
+
+/obj/effect/collapsing_demonic_portal/proc/collapse()
+ visible_message("Something slips out of [src]!")
+ var/loot = rand(1, 28)
+ switch(loot)
+ if(1)
+ new /obj/item/clothing/suit/space/hardsuit/cult(loc)
+ if(2)
+ new /obj/item/clothing/glasses/godeye(loc)
+ if(3)
+ new /obj/item/reagent_containers/glass/bottle/potion/flight(loc)
+ if(4)
+ new /obj/item/organ/heart/cursed/wizard(loc)
+ if(5)
+ new /obj/item/jacobs_ladder(loc)
+ if(6)
+ new /obj/item/rod_of_asclepius(loc)
+ if(7)
+ new /obj/item/warp_cube/red(loc)
+ if(8)
+ new /obj/item/wisp_lantern(loc)
+ if(9)
+ new /obj/item/immortality_talisman(loc)
+ if(10)
+ new /obj/item/book/granter/spell/summonitem(loc)
+ if(11)
+ new /obj/item/clothing/neck/necklace/memento_mori(loc)
+ if(12)
+ new /obj/item/borg/upgrade/modkit/lifesteal(loc)
+ new /obj/item/bedsheet/cult(loc)
+ if(13)
+ new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(loc)
+ if(14)
+ new /obj/item/disk/design_disk/modkit_disc/bounty(loc)
+ if(15)
+ new /obj/item/ship_in_a_bottle(loc)
+ new /obj/item/oar(loc)
+ if(16)
+ new /obj/item/seeds/gatfruit(loc)
+ if(17)
+ new /obj/item/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola(loc)
+ if(18)
+ new /obj/item/assembly/signaler/anomaly/bluespace(loc)
+ if(19)
+ new /obj/item/disk/design_disk/modkit_disc/resonator_blast(loc)
+ if(20)
+ new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(loc)
+ if(21)
+ new /obj/item/slimepotion/transference(loc)
+ if(22)
+ new /obj/item/slime_extract/adamantine(loc)
+ if(23)
+ new /obj/item/weldingtool/abductor(loc)
+ if(24)
+ new /obj/structure/elite_tumor(loc)
+ if(25)
+ new /mob/living/simple_animal/hostile/retaliate/clown/clownhulk(loc)
+ if(26)
+ new /obj/item/clothing/shoes/winterboots/ice_boots(loc)
+ if(27)
+ new /obj/item/book/granter/spell/sacredflame(loc)
+ if(28)
+ new /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom(loc)
+ qdel(src)
diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm
index b10ca8002c..38133d9089 100644
--- a/code/game/objects/structures/janicart.dm
+++ b/code/game/objects/structures/janicart.dm
@@ -32,7 +32,6 @@
/obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user)
if(!user.transferItemToLoc(I, src))
return
- updateUsrDialog()
to_chat(user, "You put [I] into [src].")
return
@@ -96,70 +95,82 @@
. = ..()
if(.)
return
- user.set_machine(src)
- var/dat
+
+ var/list/items = list()
if(mybag)
- dat += "[mybag.name]
"
+ items += list("Trash bag" = image(icon = mybag.icon, icon_state = mybag.icon_state))
if(mymop)
- dat += "[mymop.name]
"
+ items += list("Mop" = image(icon = mymop.icon, icon_state = mymop.icon_state))
if(mybroom)
- dat += "[mybroom.name]
"
+ items += list("Broom" = image(icon = mybroom.icon, icon_state = mybroom.icon_state))
if(myspray)
- dat += "[myspray.name]
"
+ items += list("Spray bottle" = image(icon = myspray.icon, icon_state = myspray.icon_state))
if(myreplacer)
- dat += "[myreplacer.name]
"
- if(signs)
- dat += "[signs] sign\s
"
- var/datum/browser/popup = new(user, "janicart", name, 240, 160)
- popup.set_content(dat)
- popup.open()
+ items += list("Light replacer" = image(icon = myreplacer.icon, icon_state = myreplacer.icon_state))
+ var/obj/item/caution/sign = locate() in src
+ if(sign)
+ items += list("Sign" = image(icon = sign.icon, icon_state = sign.icon_state))
-
-/obj/structure/janitorialcart/Topic(href, href_list)
- if(!in_range(src, usr))
+ if(!length(items))
return
- if(!isliving(usr))
+ items = sortList(items)
+ var/pick = show_radial_menu(user, src, items, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 38, require_near = TRUE)
+ if(!pick)
return
- var/mob/living/user = usr
- if(href_list["garbage"])
- if(mybag)
+ switch(pick)
+ if("Trash bag")
+ if(!mybag)
+ return
user.put_in_hands(mybag)
to_chat(user, "You take [mybag] from [src].")
mybag = null
- if(href_list["mop"])
- if(mymop)
+ if("Mop")
+ if(!mymop)
+ return
user.put_in_hands(mymop)
to_chat(user, "You take [mymop] from [src].")
mymop = null
- if(href_list["broom"])
- if(mybroom)
+ if("Broom")
+ if(!mybroom)
+ return
user.put_in_hands(mybroom)
to_chat(user, "You take [mybroom] from [src].")
mybroom = null
- if(href_list["spray"])
- if(myspray)
+ if("Spray bottle")
+ if(!myspray)
+ return
user.put_in_hands(myspray)
to_chat(user, "You take [myspray] from [src].")
myspray = null
- if(href_list["replacer"])
- if(myreplacer)
+ if("Light replacer")
+ if(!myreplacer)
+ return
user.put_in_hands(myreplacer)
to_chat(user, "You take [myreplacer] from [src].")
myreplacer = null
- if(href_list["sign"])
- if(signs)
- var/obj/item/caution/Sign = locate() in src
- if(Sign)
- user.put_in_hands(Sign)
- to_chat(user, "You take \a [Sign] from [src].")
- signs--
- else
- WARNING("Signs ([signs]) didn't match contents")
- signs = 0
+ if("Sign")
+ if(signs <= 0)
+ return
+ user.put_in_hands(sign)
+ to_chat(user, "You take \a [sign] from [src].")
+ signs--
+ else
+ return
update_icon()
- updateUsrDialog()
+/**
+ * check_menu: Checks if we are allowed to interact with a radial menu
+ *
+ * Arguments:
+ * * user The mob interacting with a menu
+ */
+/obj/structure/janitorialcart/proc/check_menu(mob/living/user)
+ if(!istype(user))
+ return FALSE
+ if(user.incapacitated())
+ return FALSE
+ return TRUE
/obj/structure/janitorialcart/update_overlays()
. = ..()
diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm
index 53a1f609d1..f321498bfd 100644
--- a/code/game/objects/structures/ladders.dm
+++ b/code/game/objects/structures/ladders.dm
@@ -91,8 +91,13 @@
if (!is_ghost && !in_range(src, user))
return
+ var/list/tool_list = list(
+ "Up" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = NORTH),
+ "Down" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = SOUTH)
+ )
+
if (up && down)
- var/result = alert("Go up or down [src]?", "Ladder", "Up", "Down", "Cancel")
+ var/result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if (!is_ghost && !in_range(src, user))
return // nice try
switch(result)
@@ -112,6 +117,11 @@
if(!is_ghost)
add_fingerprint(user)
+/obj/structure/ladder/proc/check_menu(mob/user)
+ if(user.incapacitated() || !user.Adjacent(src))
+ return FALSE
+ return TRUE
+
/obj/structure/ladder/attack_hand(mob/user)
. = ..()
if(.)
diff --git a/code/game/objects/structures/lavaland/geyser.dm b/code/game/objects/structures/lavaland/geyser.dm
new file mode 100644
index 0000000000..4f6256e9c4
--- /dev/null
+++ b/code/game/objects/structures/lavaland/geyser.dm
@@ -0,0 +1,86 @@
+//If you look at the "geyser_soup" overlay icon_state, you'll see that the first frame has 25 ticks.
+//That's because the first 18~ ticks are completely skipped for some ungodly weird fucking byond reason
+
+/obj/structure/geyser
+ name = "geyser"
+ icon = 'icons/obj/lavaland/terrain.dmi'
+ icon_state = "geyser"
+ anchored = TRUE
+
+ var/erupting_state = null //set to null to get it greyscaled from "[icon_state]_soup". Not very usable with the whole random thing, but more types can be added if you change the spawn prob
+ var/activated = FALSE //whether we are active and generating chems
+ var/reagent_id = /datum/reagent/fuel/oil
+ var/potency = 2 //how much reagents we add every process (2 seconds)
+ var/max_volume = 500
+ var/start_volume = 50
+
+/obj/structure/geyser/proc/start_chemming()
+ activated = TRUE
+ create_reagents(max_volume, DRAINABLE)
+ reagents.add_reagent(reagent_id, start_volume)
+ START_PROCESSING(SSfluids, src) //It's main function is to be plumbed, so use SSfluids
+ if(erupting_state)
+ icon_state = erupting_state
+ else
+ var/mutable_appearance/I = mutable_appearance('icons/obj/lavaland/terrain.dmi', "[icon_state]_soup")
+ I.color = mix_color_from_reagents(reagents.reagent_list)
+ add_overlay(I)
+
+/obj/structure/geyser/process()
+ if(activated && reagents.total_volume <= reagents.maximum_volume) //this is also evaluated in add_reagent, but from my understanding proc calls are expensive
+ reagents.add_reagent(reagent_id, potency)
+
+/obj/structure/geyser/plunger_act(obj/item/plunger/P, mob/living/user, _reinforced)
+ if(!_reinforced)
+ to_chat(user, "The [P.name] isn't strong enough!")
+ return
+ if(activated)
+ to_chat(user, "The [name] is already active!")
+ return
+
+ to_chat(user, "You start vigorously plunging [src]!")
+ if(do_after(user, 50 * P.plunge_mod, target = src) && !activated)
+ start_chemming()
+
+/obj/structure/geyser/random
+ erupting_state = null
+ var/list/options = list(/datum/reagent/clf3 = 10, /datum/reagent/water/hollowwater = 10, /datum/reagent/medicine/omnizine/protozine = 6, /datum/reagent/wittel = 1)
+
+/obj/structure/geyser/random/Initialize()
+ . = ..()
+ reagent_id = pickweight(options)
+
+/obj/item/plunger
+ name = "plunger"
+ desc = "It's a plunger for plunging."
+ icon = 'icons/obj/watercloset.dmi'
+ icon_state = "plunger"
+
+ slot_flags = ITEM_SLOT_MASK
+
+ var/plunge_mod = 1 //time*plunge_mod = total time we take to plunge an object
+ var/reinforced = FALSE //whether we do heavy duty stuff like geysers
+
+/obj/item/plunger/attack_obj(obj/O, mob/living/user)
+ if(!O.plunger_act(src, user, reinforced))
+ return ..()
+
+/obj/item/plunger/throw_impact(atom/hit_atom, datum/thrownthing/tt)
+ . = ..()
+ if(tt.target_zone != BODY_ZONE_HEAD)
+ return
+ if(iscarbon(hit_atom))
+ var/mob/living/carbon/H = hit_atom
+ if(!H.wear_mask)
+ H.equip_to_slot_if_possible(src, ITEM_SLOT_MASK)
+ H.visible_message("The plunger slams into [H]'s face!", "The plunger suctions to your face!")
+
+/obj/item/plunger/reinforced
+ name = "reinforced plunger"
+ desc = "It's an M. 7 Reinforced Plunger© for heavy duty plunging."
+ icon_state = "reinforced_plunger"
+
+ reinforced = TRUE
+ plunge_mod = 0.8
+
+ custom_premium_price = 1200
diff --git a/code/game/objects/structures/lavaland/necropolis_tendril.dm b/code/game/objects/structures/lavaland/necropolis_tendril.dm
index 6ce0228f54..2911babd83 100644
--- a/code/game/objects/structures/lavaland/necropolis_tendril.dm
+++ b/code/game/objects/structures/lavaland/necropolis_tendril.dm
@@ -25,6 +25,9 @@
/obj/structure/spawner/lavaland/legion
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
+/obj/structure/spawner/lavaland/icewatcher
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/icewing)
+
GLOBAL_LIST_INIT(tendrils, list())
/obj/structure/spawner/lavaland/Initialize()
. = ..()
@@ -94,4 +97,4 @@ GLOBAL_LIST_INIT(tendrils, list())
for(var/turf/T in range(2,src))
if(!T.density)
T.TerraformTurf(/turf/open/chasm/lavaland, /turf/open/chasm/lavaland, flags = CHANGETURF_INHERIT_AIR)
- qdel(src)
\ No newline at end of file
+ qdel(src)
diff --git a/code/game/objects/structures/loom.dm b/code/game/objects/structures/loom.dm
index 2244742f3a..ad128b01c2 100644
--- a/code/game/objects/structures/loom.dm
+++ b/code/game/objects/structures/loom.dm
@@ -38,7 +38,4 @@
user.show_message("You weave \the [S.name] into a workable fabric.", MSG_VISUAL)
return TRUE
-/obj/structure/loom/unanchored
- anchored = FALSE
-
#undef FABRIC_PER_SHEET
\ No newline at end of file
diff --git a/code/game/objects/structures/loot_pile.dm b/code/game/objects/structures/loot_pile.dm
new file mode 100644
index 0000000000..b6249ec1e4
--- /dev/null
+++ b/code/game/objects/structures/loot_pile.dm
@@ -0,0 +1,66 @@
+ /*
+ * Loot piles structures, somewhat inspired from Polaris 13 ones but without the one search per pile ckey/mind restriction
+ * because the actual code is located its own element and has enough variables already. the piles themselves merely cosmetical.
+ */
+/obj/structure/loot_pile
+ name = "pile of junk"
+ desc = "Lots of junk lying around. They say one man's trash is another man's treasure."
+ icon = 'icons/obj/loot_piles.dmi'
+ icon_state = "randompile"
+ density = FALSE
+ anchored = TRUE
+ var/loot_amount = 5
+ var/delete_on_depletion = FALSE
+ var/can_use_hands = TRUE
+ var/scavenge_time = 12 SECONDS
+ var/allowed_tools = list(TOOL_SHOVEL = 0.6) //list of tool_behaviours with associated speed multipliers (lower is better)
+ var/icon_states_to_use = list("junk_pile1", "junk_pile2", "junk_pile3", "junk_pile4", "junk_pile5")
+ var/list/loot
+
+ /*
+ * Associated values in this list are not weights but numbers of times the kery can be rolled
+ * before being removed from ALL piles with same kind. This is why I wanted 'scavenging' to be an element and not a component.
+ */
+ var/list/unique_loot
+
+ /*
+ * used for restrictions such as "one per mind", "one per ckey". Depending on the setting, these can be either limited to
+ * the current pile or shared throughout all atoms attached to this element.
+ */
+ var/loot_restriction = NO_LOOT_RESTRICTION
+ var/maximum_loot_per_player = 1
+
+/obj/structure/loot_pile/Initialize()
+ . = ..()
+ icon_state = pick(icon_states_to_use)
+
+/obj/structure/loot_pile/ComponentInitialize()
+ . = ..()
+ if(loot)
+ AddElement(/datum/element/scavenging, loot_amount, loot, unique_loot, scavenge_time, can_use_hands, allowed_tools, null, delete_on_depletion, loot_restriction, maximum_loot_per_player)
+
+//uses the maintenance_loot global list, mostly boring stuff and mices.
+/obj/structure/loot_pile/maint
+ name = "trash pile"
+ desc = "A heap of garbage, but maybe there's something interesting inside?"
+ density = TRUE
+ layer = TABLE_LAYER
+ climbable = TRUE
+ pass_flags = LETPASSTHROW
+ loot = list(
+ SCAVENGING_FOUND_NOTHING = 50,
+ SCAVENGING_SPAWN_MOUSE = 10,
+ SCAVENGING_SPAWN_MICE = 5,
+ SCAVENGING_SPAWN_TOM = 1,
+ /obj/item/clothing/gloves/color/yellow = 0.5)
+ unique_loot = list(/obj/item/clothing/gloves/color/yellow = 5, SCAVENGING_SPAWN_TOM = 1)
+
+/obj/structure/loot_pile/maint/ComponentInitialize()
+ var/static/safe_maint_items
+ if(!safe_maint_items)
+ safe_maint_items = list()
+ for(var/A in GLOB.maintenance_loot)
+ if(ispath(A, /obj/item))
+ safe_maint_items[A] = GLOB.maintenance_loot[A]
+ loot += safe_maint_items
+ return ..()
diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm
index bbdf6925f9..30e451aa14 100644
--- a/code/game/objects/structures/tables_racks.dm
+++ b/code/game/objects/structures/tables_racks.dm
@@ -211,7 +211,7 @@
/obj/structure/table/greyscale
icon = 'icons/obj/smooth_structures/table_greyscale.dmi'
icon_state = "table"
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
buildstack = null //No buildstack, so generate from mat datums
/*
diff --git a/code/game/objects/structures/transit_tubes/station.dm b/code/game/objects/structures/transit_tubes/station.dm
index 17ca178cd9..c3b388fc29 100644
--- a/code/game/objects/structures/transit_tubes/station.dm
+++ b/code/game/objects/structures/transit_tubes/station.dm
@@ -152,8 +152,8 @@
pod_moving = 0
if(!QDELETED(pod))
var/datum/gas_mixture/floor_mixture = loc.return_air()
- ARCHIVE_TEMPERATURE(floor_mixture)
- ARCHIVE_TEMPERATURE(pod.air_contents)
+ ARCHIVE(floor_mixture)
+ ARCHIVE(pod.air_contents)
pod.air_contents.share(floor_mixture, 1) //mix the pod's gas mixture with the tile it's on
air_update_turf()
diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm
index 04c3909696..4544cab3da 100644
--- a/code/game/objects/structures/windoor_assembly.dm
+++ b/code/game/objects/structures/windoor_assembly.dm
@@ -169,8 +169,7 @@
if(do_after(user, 40, target = src))
if(!src || !anchored || src.state != "01")
return
- var/obj/item/stack/cable_coil/CC = W
- if(!CC.use(1))
+ if(!W.use_tool(src, user, 0, 1))
to_chat(user, "You need more cable to do this!")
return
to_chat(user, "You wire the windoor.")
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 5dd4e7d987..e4d93ea8de 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -1,3 +1,18 @@
+#define NOT_ELECTROCHROMATIC 0
+#define ELECTROCHROMATIC_OFF 1
+#define ELECTROCHROMATIC_DIMMED 2
+
+GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
+
+/proc/do_electrochromatic_toggle(new_status, id)
+ var/list/windows = GLOB.electrochromatic_window_lookup["[id]"]
+ if(!windows)
+ return
+ var/obj/structure/window/W //define outside for performance because obviously this matters.
+ for(var/i in windows)
+ W = i
+ new_status? W.electrochromatic_dim() : W.electrochromatic_off()
+
/obj/structure/window
name = "window"
desc = "A window."
@@ -28,8 +43,15 @@
rad_insulation = RAD_VERY_LIGHT_INSULATION
rad_flags = RAD_PROTECT_CONTENTS
+ /// Electrochromatic status
+ var/electrochromatic_status = NOT_ELECTROCHROMATIC
+ /// Electrochromatic ID. Set the first character to ! to replace with a SSmapping generated pseudorandom obfuscated ID for mapping purposes.
+ var/electrochromatic_id
+
/obj/structure/window/examine(mob/user)
. = ..()
+ if(electrochromatic_status != NOT_ELECTROCHROMATIC)
+ . += "The window has electrochromatic circuitry on it."
if(reinf)
if(anchored && state == WINDOW_SCREWED_TO_FRAME)
. += "The window is screwed to the frame."
@@ -52,6 +74,10 @@
if(reinf && anchored)
state = WINDOW_SCREWED_TO_FRAME
+ if(mapload && electrochromatic_id)
+ if(copytext(electrochromatic_id, 1, 2) == "!")
+ electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
+
ini_dir = dir
air_update_turf(1)
@@ -62,6 +88,12 @@
real_explosion_block = explosion_block
explosion_block = EXPLOSION_BLOCK_PROC
+ if(electrochromatic_status != NOT_ELECTROCHROMATIC)
+ var/old = electrochromatic_status
+ make_electrochromatic()
+ if(old == ELECTROCHROMATIC_DIMMED)
+ electrochromatic_dim()
+
/obj/structure/window/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
@@ -177,6 +209,24 @@
to_chat(user, "[src] is already in good condition!")
return
+ if(istype(I, /obj/item/electronics/electrochromatic_kit) && user.a_intent == INTENT_HELP)
+ var/obj/item/electronics/electrochromatic_kit/K = I
+ if(electrochromatic_status != NOT_ELECTROCHROMATIC)
+ to_chat(user, "[src] is already electrochromatic!")
+ return
+ if(anchored)
+ to_chat(user, "[src] must not be attached to the floor!")
+ return
+ if(!K.id)
+ to_chat(user, "[K] has no ID set!")
+ return
+ if(!user.temporarilyRemoveItemFromInventory(K))
+ to_chat(user, "[K] is stuck to your hand!")
+ return
+ user.visible_message("[user] upgrades [src] with [I].", "You upgrade [src] with [I].")
+ make_electrochromatic(K.id)
+ qdel(K)
+
if(!(flags_1&NODECONSTRUCT_1))
if(istype(I, /obj/item/screwdriver))
I.play_tool_sound(src, 75)
@@ -224,6 +274,91 @@
air_update_turf(TRUE)
update_nearby_icons()
+/obj/structure/window/proc/spraycan_paint(paint_color)
+ if(color_hex2num(paint_color) < 255)
+ set_opacity(255)
+ else
+ set_opacity(initial(opacity))
+ add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
+
+/obj/structure/window/proc/electrochromatic_dim()
+ if(electrochromatic_status == ELECTROCHROMATIC_DIMMED)
+ return
+ electrochromatic_status = ELECTROCHROMATIC_DIMMED
+ animate(src, color = "#222222", time = 2)
+ set_opacity(TRUE)
+
+/obj/structure/window/proc/electrochromatic_off()
+ if(electrochromatic_status == ELECTROCHROMATIC_OFF)
+ return
+ electrochromatic_status = ELECTROCHROMATIC_OFF
+ var/current = color
+ update_atom_colour()
+ var/newcolor = color
+ color = current
+ animate(src, color = newcolor, time = 2)
+
+/obj/structure/window/proc/remove_electrochromatic()
+ electrochromatic_off()
+ electrochromatic_status = NOT_ELECTROCHROMATIC
+ if(!electrochromatic_id)
+ return
+ var/list/L = GLOB.electrochromatic_window_lookup["[electrochromatic_id]"]
+ if(L)
+ L -= src
+ electrochromatic_id = null
+
+/obj/structure/window/vv_edit_var(var_name, var_value)
+ var/check_status
+ if(var_name == NAMEOF(src, electrochromatic_id))
+ if(electrochromatic_id && GLOB.electrochromatic_window_lookup["[electrochromatic_id]"])
+ GLOB.electrochromatic_window_lookup[electrochromatic_id] -= src
+ if(var_name == NAMEOF(src, electrochromatic_status))
+ check_status = TRUE
+ . = ..() //do this first incase it runtimes.
+ if(var_name == NAMEOF(src, electrochromatic_id))
+ if((electrochromatic_status != NOT_ELECTROCHROMATIC) && electrochromatic_id)
+ LAZYINITLIST(GLOB.electrochromatic_window_lookup[electrochromatic_id])
+ GLOB.electrochromatic_window_lookup[electrochromatic_id] += src
+ if(check_status)
+ if(electrochromatic_status == NOT_ELECTROCHROMATIC)
+ remove_electrochromatic()
+ return
+ else if(electrochromatic_status == ELECTROCHROMATIC_OFF)
+ if(!electrochromatic_id)
+ return
+ else
+ make_electrochromatic()
+ electrochromatic_off()
+ return
+ else if(electrochromatic_status == ELECTROCHROMATIC_DIMMED)
+ if(!electrochromatic_id)
+ return
+ else
+ make_electrochromatic()
+ electrochromatic_dim()
+ return
+ else
+ remove_electrochromatic()
+
+/obj/structure/window/proc/make_electrochromatic(new_id = electrochromatic_id)
+ remove_electrochromatic()
+ if(!new_id)
+ CRASH("Attempted to make electrochromatic with null ID.")
+ electrochromatic_id = new_id
+ electrochromatic_status = ELECTROCHROMATIC_OFF
+ LAZYINITLIST(GLOB.electrochromatic_window_lookup["[electrochromatic_id]"])
+ GLOB.electrochromatic_window_lookup[electrochromatic_id] |= src
+
+/obj/structure/window/update_atom_colour()
+ if((electrochromatic_status != ELECTROCHROMATIC_OFF) && (electrochromatic_status != ELECTROCHROMATIC_DIMMED))
+ return FALSE
+ . = ..()
+ if(color && (color_hex2num(color) < 255))
+ set_opacity(255)
+ else
+ set_opacity(FALSE)
+
/obj/structure/window/proc/check_state(checked_state)
if(state == checked_state)
return TRUE
@@ -263,7 +398,6 @@
if(BURN)
playsound(src, 'sound/items/Welder.ogg', 100, 1)
-
/obj/structure/window/deconstruct(disassembled = TRUE)
if(QDELETED(src))
return
@@ -272,6 +406,9 @@
if(!(flags_1 & NODECONSTRUCT_1))
for(var/obj/item/shard/debris in spawnDebris(drop_location()))
transfer_fingerprints_to(debris) // transfer fingerprints to shards only
+ if(electrochromatic_status != NOT_ELECTROCHROMATIC) //eh fine keep your kit.
+ new /obj/item/electronics/electrochromatic_kit(drop_location())
+ // Intentionally not setting the ID so you can't decon one to know all of the IDs.
qdel(src)
update_nearby_icons()
@@ -315,9 +452,9 @@
density = FALSE
air_update_turf(1)
update_nearby_icons()
+ remove_electrochromatic()
return ..()
-
/obj/structure/window/Move()
var/turf/T = loc
. = ..()
@@ -731,7 +868,6 @@
set_opacity(TRUE)
queue_smooth(src)
-
/obj/structure/window/paperframe/attackby(obj/item/W, mob/user)
if(W.get_temperature())
fire_act(W.get_temperature())
@@ -749,3 +885,7 @@
return
..()
update_icon()
+
+#undef NOT_ELECTROCHROMATIC
+#undef ELECTROCHROMATIC_OFF
+#undef ELECTROCHROMATIC_DIMMED
diff --git a/code/game/say.dm b/code/game/say.dm
index 85ae9f0681..187994f432 100644
--- a/code/game/say.dm
+++ b/code/game/say.dm
@@ -25,7 +25,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
return
spans |= speech_span
if(!language)
- language = get_default_language()
+ language = get_selected_language()
send_speech(message, 7, src, , spans, message_language=language)
/atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
@@ -96,21 +96,26 @@ GLOBAL_LIST_INIT(freqtospan, list(
return "[say_mod(input, message_mode)][spanned ? ", \"[spanned]\"" : ""]"
// Citadel edit [spanned ? ", \"[spanned]\"" : ""]"
-/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode)
+/// Quirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when?
+/atom/movable/proc/quoteless_say_quote(input, list/spans = list(speech_span), message_mode)
+ var/pos = findtext(input, "*")
+ return pos? copytext(input, pos + 1) : input
+
+/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode, no_quote = FALSE)
if(has_language(language))
var/atom/movable/AM = speaker.GetSource()
if(AM) //Basically means "if the speaker is virtual"
- return AM.say_quote(raw_message, spans, message_mode)
+ return no_quote ? AM.quoteless_say_quote(raw_message, spans, message_mode) : AM.say_quote(raw_message, spans, message_mode)
else
- return speaker.say_quote(raw_message, spans, message_mode)
+ return no_quote ? speaker.quoteless_say_quote(raw_message, spans, message_mode) : speaker.say_quote(raw_message, spans, message_mode)
else if(language)
var/atom/movable/AM = speaker.GetSource()
var/datum/language/D = GLOB.language_datum_instances[language]
raw_message = D.scramble(raw_message)
if(AM)
- return AM.say_quote(raw_message, spans, message_mode)
+ return no_quote ? AM.quoteless_say_quote(raw_message, spans, message_mode) : AM.say_quote(raw_message, spans, message_mode)
else
- return speaker.say_quote(raw_message, spans, message_mode)
+ return no_quote ? speaker.quoteless_say_quote(raw_message, spans, message_mode) : speaker.say_quote(raw_message, spans, message_mode)
else
return "makes a strange sound."
diff --git a/code/game/turfs/closed.dm b/code/game/turfs/closed.dm
index 9e593cafce..99c7ed8231 100644
--- a/code/game/turfs/closed.dm
+++ b/code/game/turfs/closed.dm
@@ -134,6 +134,15 @@
icon = 'icons/turf/walls.dmi'
icon_state = "icerock"
+/turf/closed/indestructible/rock/snow/ice/ore
+ icon = 'icons/turf/walls/icerock_wall.dmi'
+ icon_state = "icerock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ pixel_x = -4
+ pixel_y = -4
+
+
/turf/closed/indestructible/paper
name = "thick paper wall"
desc = "A wall layered with impenetrable sheets of paper."
diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm
index d5b5cfc695..b81c5be44c 100644
--- a/code/game/turfs/open.dm
+++ b/code/game/turfs/open.dm
@@ -110,6 +110,9 @@
if(prob(12))
icon_state = "necro[rand(2,3)]"
+/turf/open/indestructible/necropolis/ice
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/open/indestructible/necropolis/air
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
diff --git a/code/game/turfs/openspace/openspace.dm b/code/game/turfs/openspace/openspace.dm
index 41c77cd57c..90fab29611 100644
--- a/code/game/turfs/openspace/openspace.dm
+++ b/code/game/turfs/openspace/openspace.dm
@@ -146,3 +146,13 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
return TRUE
return FALSE
+
+/turf/open/openspace/icemoon
+ name = "ice chasm"
+ baseturfs = /turf/open/openspace/icemoon
+ can_cover_up = FALSE
+ can_build_on = FALSE
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+/turf/open/openspace/icemoon/can_zFall(atom/movable/A, levels = 1, turf/target)
+ return TRUE
diff --git a/code/game/turfs/simulated/chasm.dm b/code/game/turfs/simulated/chasm.dm
index dab0c1c376..5e8f55feed 100644
--- a/code/game/turfs/simulated/chasm.dm
+++ b/code/game/turfs/simulated/chasm.dm
@@ -88,6 +88,15 @@
light_power = 0.65 //less bright, too
light_color = LIGHT_COLOR_LAVA //let's just say you're falling into lava, that makes sense right
+// Chasms for Ice moon, with planetary atmos and glow
+/turf/open/chasm/icemoon
+ icon = 'icons/turf/floors/icechasms.dmi'
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ planetary_atmos = TRUE
+ baseturfs = /turf/open/chasm/icemoon
+ light_range = 1.9
+ light_power = 0.65
+ light_color = LIGHT_COLOR_PURPLE
// Chasms for the jungle, with planetary atmos and a different icon
/turf/open/chasm/jungle
@@ -115,4 +124,4 @@
. = ..()
var/turf/T = safepick(get_area_turfs(/area/fabric_of_reality))
if(T)
- set_target(T)
\ No newline at end of file
+ set_target(T)
diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm
index 720490942a..9f5ce679f9 100644
--- a/code/game/turfs/simulated/floor.dm
+++ b/code/game/turfs/simulated/floor.dm
@@ -48,7 +48,9 @@
"oldburning","light-on-r","light-on-y","light-on-g","light-on-b", "wood", "carpetsymbol", "carpetstar",
"carpetcorner", "carpetside", "carpet", "ironsand1", "ironsand2", "ironsand3", "ironsand4", "ironsand5",
"ironsand6", "ironsand7", "ironsand8", "ironsand9", "ironsand10", "ironsand11",
- "ironsand12", "ironsand13", "ironsand14", "ironsand15")
+ "ironsand12", "ironsand13", "ironsand14", "ironsand15",
+ "snow", "snow0", "snow1", "snow2", "snow3", "snow4", "snow5", "snow6", "snow7", "snow8", "snow9", "snow10", "snow11", "snow12", "snow-ice", "snow_dug",
+ "unsmooth", "smooth", "1-i", "2-i", "3-i", "4-i", "1-n", "2-n", "3-s", "4-s", "1-w", "2-e", "3-w", "4-e", "1-nw", "2-ne", "3-sw", "4-se", "1-f", "2-f", "3-f", "4-f")
if(broken || burnt || (icon_state in icons_to_ignore_at_floor_init)) //so damaged/burned tiles or plating icons aren't saved as the default
icon_regular_floor = "floor"
else
diff --git a/code/game/turfs/simulated/floor/plating/asteroid.dm b/code/game/turfs/simulated/floor/plating/asteroid.dm
index 053b18d8d2..1fbeee7523 100644
--- a/code/game/turfs/simulated/floor/plating/asteroid.dm
+++ b/code/game/turfs/simulated/floor/plating/asteroid.dm
@@ -13,11 +13,15 @@
barefootstep = FOOTSTEP_SAND
clawfootstep = FOOTSTEP_SAND
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
+ /// Environment type for the turf
var/environment_type = "asteroid"
+ /// Base turf type to be created by the tunnel
var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
- var/floor_variance = 20 //probability floor has a different icon state
+ /// Probability the floor has a different icon state
+ var/floor_variance = 20
attachment_holes = FALSE
var/obj/item/stack/digResult = /obj/item/stack/ore/glass/basalt
+ /// Whether the turf has been dug or not
var/dug
/turf/open/floor/plating/asteroid/Initialize()
@@ -27,6 +31,7 @@
if(prob(floor_variance))
icon_state = "[environment_type][rand(0,12)]"
+/// Drops itemstack when dug and changes icon
/turf/open/floor/plating/asteroid/proc/getDug()
new digResult(src, 5)
if(postdig_icon_change)
@@ -35,6 +40,7 @@
icon_state = "[environment_type]_dug"
dug = TRUE
+/// If the user can dig the turf
/turf/open/floor/plating/asteroid/proc/can_dig(mob/user)
if(!dug)
return TRUE
@@ -135,16 +141,30 @@
#define SPAWN_BUBBLEGUM 6
/turf/open/floor/plating/asteroid/airless/cave
+ /// Length of the tunnel
var/length = 100
+ /// Mobs that can spawn in the tunnel, weighted list
var/list/mob_spawn_list
+ /// Megafauna that can spawn in the tunnel, weighted list
var/list/megafauna_spawn_list
+ /// Flora that can spawn in the tunnel, weighted list
var/list/flora_spawn_list
+ /// Turf type to choose when spawning in tunnel at 1% chance, weighted list
+ var/list/choose_turf_type
+ /// if the tunnel should keep being created
var/sanity = 1
+ /// Cave direction to move
var/forward_cave_dir = 1
+ /// Backwards cave direction for tracking
var/backward_cave_dir = 2
+ /// If the tunnel is moving backwards
var/going_backwards = TRUE
+ /// If this is a cave creating type
var/has_data = FALSE
+ /// The non-cave creating type
var/data_having_type = /turf/open/floor/plating/asteroid/airless/cave/has_data
+ /// Option tunnel width, wegihted list
+ var/list/pick_tunnel_width
turf_type = /turf/open/floor/plating/asteroid/airless
/turf/open/floor/plating/asteroid/airless/cave/has_data //subtype for producing a tunnel with given data
@@ -163,6 +183,46 @@
/turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data //subtype for producing a tunnel with given data
has_data = TRUE
+/turf/open/floor/plating/asteroid/airless/cave/snow
+ gender = PLURAL
+ name = "snow"
+ desc = "Looks cold."
+ icon = 'icons/turf/snow.dmi'
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ icon_state = "snow"
+ icon_plating = "snow"
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ slowdown = 2
+ environment_type = "snow"
+ flags_1 = NONE
+ planetary_atmos = TRUE
+ burnt_states = list("snow_dug")
+ bullet_sizzle = TRUE
+ bullet_bounce_sound = null
+ digResult = /obj/item/stack/sheet/mineral/snow
+ mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/wolf = 50, /obj/structure/spawner/ice_moon = 3, \
+ /mob/living/simple_animal/hostile/asteroid/polarbear = 30, /obj/structure/spawner/ice_moon/polarbear = 3, \
+ /mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10)
+ flora_spawn_list = list(/obj/structure/flora/tree/pine = 2, /obj/structure/flora/grass/both = 12, /obj/structure/flora/rock/icy = 6, /obj/structure/flora/rock/pile/icy = 6)
+ data_having_type = /turf/open/floor/plating/asteroid/airless/cave/snow/has_data
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ choose_turf_type = list(/turf/open/floor/plating/asteroid/snow/icemoon = 19, /turf/open/floor/plating/ice/icemoon = 1)
+ pick_tunnel_width = list("1" = 6, "2" = 1)
+
+/turf/open/floor/plating/asteroid/airless/cave/snow/underground
+ mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/ice_demon = 50, /obj/structure/spawner/ice_moon/demonic_portal = 3, \
+ /mob/living/simple_animal/hostile/asteroid/ice_whelp = 30, /obj/structure/spawner/ice_moon/demonic_portal/ice_whelp = 3, \
+ /mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /obj/structure/spawner/ice_moon/demonic_portal/snowlegion = 3)
+ flora_spawn_list = list(/obj/structure/flora/rock/icy = 6, /obj/structure/flora/rock/pile/icy = 6)
+ data_having_type = /turf/open/floor/plating/asteroid/airless/cave/snow/underground/has_data
+ choose_turf_type = null
+
+/turf/open/floor/plating/asteroid/airless/cave/snow/has_data //subtype for producing a tunnel with given data
+ has_data = TRUE
+
+/turf/open/floor/plating/asteroid/airless/cave/snow/underground/has_data //subtype for producing a tunnel with given data
+ has_data = TRUE
+
/turf/open/floor/plating/asteroid/airless/cave/Initialize()
if (!mob_spawn_list)
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3)
@@ -175,6 +235,7 @@
if(!has_data)
produce_tunnel_from_data()
+/// Sets the tunnel length and direction
/turf/open/floor/plating/asteroid/airless/cave/proc/get_cave_data(set_length, exclude_dir = -1)
// If set_length (arg1) isn't defined, get a random length; otherwise assign our length to the length arg.
if(!set_length)
@@ -187,6 +248,7 @@
// Get the opposite direction of our facing direction
backward_cave_dir = angle2dir(dir2angle(forward_cave_dir) + 180)
+/// Gets the tunnel length and direction then makes the tunnel
/turf/open/floor/plating/asteroid/airless/cave/proc/produce_tunnel_from_data(tunnel_length, excluded_dir = -1)
get_cave_data(tunnel_length, excluded_dir)
// Make our tunnels
@@ -196,10 +258,22 @@
// Kill ourselves by replacing ourselves with a normal floor.
SpawnFloor(src)
+/**
+ * Makes the tunnel and spawns things inside of it
+ *
+ * Picks a tunnel width for the tunnel and then starts spawning turfs in the direction it moves in
+ * Can randomly change directions of the tunnel, stops if it hits the edge of the map, or a no tunnel area
+ * Can randomly make new tunnels out of itself
+ *
+ */
/turf/open/floor/plating/asteroid/airless/cave/proc/make_tunnel(dir)
var/turf/closed/mineral/tunnel = src
var/next_angle = pick(45, -45)
+ var/tunnel_width = 1
+ if(pick_tunnel_width)
+ tunnel_width = text2num(pickweight(pick_tunnel_width))
+
for(var/i = 0; i < length; i++)
if(!sanity)
break
@@ -210,9 +284,11 @@
// Expand the edges of our tunnel
for(var/edge_angle in L)
- var/turf/closed/mineral/edge = get_step(tunnel, angle2dir(dir2angle(dir) + edge_angle))
- if(istype(edge))
- SpawnFloor(edge)
+ var/turf/closed/mineral/edge = tunnel
+ for(var/current_tunnel_width = 1 to tunnel_width)
+ edge = get_step(edge, angle2dir(dir2angle(dir) + edge_angle))
+ if(istype(edge))
+ SpawnFloor(edge)
if(!sanity)
break
@@ -223,9 +299,12 @@
if(istype(tunnel))
// Small chance to have forks in our tunnel; otherwise dig our tunnel.
if(i > 3 && prob(20))
- if(istype(tunnel.loc, /area/mine/explored) || (istype(tunnel.loc, /area/lavaland/surface/outdoors) && !istype(tunnel.loc, /area/lavaland/surface/outdoors/unexplored)))
- sanity = 0
- break
+ if(isarea(tunnel.loc))
+
+ var/area/A = tunnel.loc
+ if(!A.tunnel_allowed)
+ sanity = 0
+ break
var/turf/open/floor/plating/asteroid/airless/cave/C = tunnel.ChangeTurf(data_having_type, null, CHANGETURF_IGNORE_AIR)
C.going_backwards = FALSE
C.produce_tunnel_from_data(rand(10, 15), dir)
@@ -241,26 +320,35 @@
setDir(angle2dir(dir2angle(dir) )+ next_angle)
+/// Spawns the floor of the tunnel and any type of structure or mob it can have
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFloor(turf/T)
- for(var/S in RANGE_TURFS(1, src))
- var/turf/NT = S
- if(!NT || isspaceturf(NT) || istype(NT.loc, /area/mine/explored) || (istype(NT.loc, /area/lavaland/surface/outdoors) && !istype(NT.loc, /area/lavaland/surface/outdoors/unexplored)))
- sanity = 0
- break
- if(!sanity)
+ var/area/A = T.loc
+ if(!A.tunnel_allowed)
+ sanity = 0
return
- SpawnFlora(T)
-
- SpawnMonster(T)
+ if(choose_turf_type)
+ turf_type = pickweight(choose_turf_type)
+ if(turf_type == initial(turf_type)) // Don't spawn different turf types under flora or terrain
+ var/spawned_flora = FALSE
+ if(is_mining_level(z))
+ spawned_flora = SpawnFlora(T)
+ if(!spawned_flora) // no rocks beneath mob spawners / mobs.
+ SpawnMonster(T)
T.ChangeTurf(turf_type, null, CHANGETURF_IGNORE_AIR)
+/// Spawns a random mob or megafauna in the tunnel
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
+ if(!isarea(loc))
+ return
+ var/area/A = loc
if(prob(30))
- if(istype(loc, /area/mine/explored) || !istype(loc, /area/lavaland/surface/outdoors/unexplored))
+ if(!A.mob_spawn_allowed)
return
var/randumb = pickweight(mob_spawn_list)
+ if(!randumb)
+ return
while(randumb == SPAWN_MEGAFAUNA)
- if(istype(loc, /area/lavaland/surface/outdoors/unexplored/danger)) //this is danger. it's boss time.
+ if(A.megafauna_spawn_allowed && megafauna_spawn_list && megafauna_spawn_list.len) //this is danger. it's boss time.
var/maybe_boss = pickweight(megafauna_spawn_list)
if(megafauna_spawn_list[maybe_boss])
randumb = maybe_boss
@@ -278,22 +366,26 @@
return //prevents tendrils spawning in each other's collapse range
new randumb(T)
- return
+ return TRUE
#undef SPAWN_MEGAFAUNA
#undef SPAWN_BUBBLEGUM
+/// Spawns a random flora in the tunnel, can spawn clumps of them.
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFlora(turf/T)
if(prob(12))
- if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
- return
+ if(isarea(loc))
+ var/area/A = loc
+ if(!A.flora_allowed)
+ return
var/randumb = pickweight(flora_spawn_list)
- for(var/obj/structure/flora/ash/F in range(4, T)) //Allows for growing patches, but not ridiculous stacks of flora
+ if(!randumb)
+ return
+ for(var/obj/structure/flora/F in range(4, T)) // Allows for growing patches, but not ridiculous stacks of flora
if(!istype(F, randumb))
return
new randumb(T)
-
-
+ return TRUE
/turf/open/floor/plating/asteroid/snow
gender = PLURAL
@@ -322,6 +414,15 @@
return TRUE
return FALSE
+/turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+/turf/open/lava/plasma/ice_moon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ baseturfs = /turf/open/lava/plasma/ice_moon
+ planetary_atmos = TRUE
+
/turf/open/floor/plating/asteroid/snow/ice
name = "icy snow"
desc = "Looks colder."
@@ -336,6 +437,15 @@
clawfootstep = FOOTSTEP_HARD_CLAW
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
+/turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ planetary_atmos = TRUE
+
+/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "solarpanel"
+
/turf/open/floor/plating/asteroid/snow/ice/burn_tile()
return FALSE
@@ -347,4 +457,4 @@
/turf/open/floor/plating/asteroid/snow/atmosphere
initial_gas_mix = FROZEN_ATMOS
- planetary_atmos = FALSE
\ No newline at end of file
+ planetary_atmos = FALSE
diff --git a/code/game/turfs/simulated/floor/plating/misc_plating.dm b/code/game/turfs/simulated/floor/plating/misc_plating.dm
index 5c58d99e1a..23e32ebfe3 100644
--- a/code/game/turfs/simulated/floor/plating/misc_plating.dm
+++ b/code/game/turfs/simulated/floor/plating/misc_plating.dm
@@ -3,6 +3,10 @@
icon_state = "plating"
initial_gas_mix = AIRLESS_ATMOS
+/turf/open/floor/plating/icemoon
+ icon_state = "plating"
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/open/floor/plating/abductor
name = "alien floor"
icon_state = "alienpod1"
@@ -209,6 +213,8 @@
/turf/open/floor/plating/ice/burn_tile()
return
+/turf/open/floor/plating/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/open/floor/plating/snowed
name = "snowed-over plating"
@@ -240,4 +246,6 @@
/turf/open/floor/plating/snowed/temperatre
temperature = 255.37
+/turf/open/floor/plating/snowed/smoothed/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
diff --git a/code/game/turfs/simulated/minerals.dm b/code/game/turfs/simulated/minerals.dm
index 7e1b39cb39..7d476d559e 100644
--- a/code/game/turfs/simulated/minerals.dm
+++ b/code/game/turfs/simulated/minerals.dm
@@ -147,6 +147,11 @@
var/mineralChance = 13
var/display_icon_state = "rock"
+/turf/closed/mineral/random/more_caves
+ mineralSpawnChanceList = list(/turf/closed/mineral/uranium = 5, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 10,
+ /turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40, /turf/closed/mineral/titanium = 11,
+ /turf/closed/mineral/gibtonite = 4, /turf/open/floor/plating/asteroid/airless/cave = 15, /turf/closed/mineral/bscrystal = 1)
+
/turf/closed/mineral/random/Initialize()
mineralSpawnChanceList = typelist("mineralSpawnChanceList", mineralSpawnChanceList)
@@ -195,11 +200,27 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium/volcanic = 35, /turf/closed/mineral/diamond/volcanic = 30, /turf/closed/mineral/gold/volcanic = 45, /turf/closed/mineral/titanium/volcanic = 45,
/turf/closed/mineral/silver/volcanic = 50, /turf/closed/mineral/plasma/volcanic = 50, /turf/closed/mineral/bscrystal/volcanic = 20)
+/turf/closed/mineral/random/high_chance/snow
+ name = "snowy mountainside"
+ icon = 'icons/turf/mining.dmi'
+ smooth_icon = 'icons/turf/walls/mountain_wall.dmi'
+ icon_state = "mountainrock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ defer_change = TRUE
+ environment_type = "snow"
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 35, /turf/closed/mineral/diamond/ice/icemoon = 30, /turf/closed/mineral/gold/ice/icemoon = 45, /turf/closed/mineral/titanium/ice/icemoon = 45,
+ /turf/closed/mineral/silver/ice/icemoon = 50, /turf/closed/mineral/plasma/ice/icemoon = 50, /turf/closed/mineral/bscrystal/ice/icemoon = 20)
+
/turf/closed/mineral/random/high_chance/earth_like
icon_state = "rock_highchance_oxy"
turf_type = /turf/open/floor/plating/asteroid
@@ -236,7 +257,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
mineralChance = 10
mineralSpawnChanceList = list(
@@ -244,6 +265,36 @@
/turf/closed/mineral/silver/volcanic = 12, /turf/closed/mineral/plasma/volcanic = 20, /turf/closed/mineral/iron/volcanic = 40,
/turf/closed/mineral/gibtonite/volcanic = 4, /turf/open/floor/plating/asteroid/airless/cave/volcanic = 1, /turf/closed/mineral/bscrystal/volcanic = 1)
+/turf/closed/mineral/random/volcanic/more_caves
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/volcanic = 5, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 10, /turf/closed/mineral/titanium/volcanic = 11,
+ /turf/closed/mineral/silver/volcanic = 12, /turf/closed/mineral/plasma/volcanic = 20, /turf/closed/mineral/iron/volcanic = 40,
+ /turf/closed/mineral/gibtonite/volcanic = 4, /turf/open/floor/plating/asteroid/airless/cave/volcanic = 15, /turf/closed/mineral/bscrystal/volcanic = 1)
+
+/turf/closed/mineral/random/snow
+ name = "snowy mountainside"
+ icon = 'icons/turf/mining.dmi'
+ smooth_icon = 'icons/turf/walls/mountain_wall.dmi'
+ icon_state = "mountainrock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ defer_change = TRUE
+ environment_type = "snow"
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+ mineralChance = 10
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/open/floor/plating/asteroid/airless/cave/snow = 1, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
+
+/turf/closed/mineral/random/snow/no_caves
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
/turf/closed/mineral/random/labormineral
mineralSpawnChanceList = list(
@@ -252,18 +303,51 @@
/turf/closed/mineral/gibtonite = 2)
icon_state = "rock_labor"
+/turf/closed/mineral/random/snow/underground
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/open/floor/plating/asteroid/airless/cave/snow/underground = 1, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
+
+/turf/closed/mineral/random/snow/more_caves
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/open/floor/plating/asteroid/airless/cave/snow = 15, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
+
/turf/closed/mineral/random/labormineral/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium/volcanic = 3, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 8, /turf/closed/mineral/titanium/volcanic = 8,
/turf/closed/mineral/silver/volcanic = 20, /turf/closed/mineral/plasma/volcanic = 30, /turf/closed/mineral/bscrystal/volcanic = 1, /turf/closed/mineral/gibtonite/volcanic = 2,
/turf/closed/mineral/iron/volcanic = 95)
+//Subtypes for placing ores manually.
+/turf/closed/mineral/random/labormineral/ice
+ name = "snowy mountainside"
+ icon = 'icons/turf/mining.dmi'
+ smooth_icon = 'icons/turf/walls/mountain_wall.dmi'
+ icon_state = "mountainrock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ defer_change = TRUE
+ environment_type = "snow"
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+ defer_change = TRUE
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 3, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 8, /turf/closed/mineral/titanium/ice/icemoon = 8,
+ /turf/closed/mineral/silver/ice/icemoon = 20, /turf/closed/mineral/plasma/ice/icemoon = 30, /turf/closed/mineral/bscrystal/ice/icemoon = 1, /turf/closed/mineral/gibtonite/ice/icemoon = 2,
+ /turf/closed/mineral/iron/ice/icemoon = 95)
+
+
/turf/closed/mineral/iron
mineralType = /obj/item/stack/ore/iron
@@ -294,6 +378,11 @@
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
+/turf/closed/mineral/iron/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/closed/mineral/uranium
mineralType = /obj/item/stack/ore/uranium
@@ -306,7 +395,21 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
+
+/turf/closed/mineral/uranium/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_Uranium"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/uranium/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/uranium/earth_like
icon_state = "rock_oxy"
@@ -327,7 +430,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/diamond/earth_like
icon_state = "rock_oxy"
@@ -345,6 +448,11 @@
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
+/turf/closed/mineral/diamond/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/closed/mineral/gold
mineralType = /obj/item/stack/ore/gold
@@ -357,7 +465,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/gold/earth_like
icon_state = "rock_oxy"
@@ -366,6 +474,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/gold/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_gold"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/gold/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/silver
mineralType = /obj/item/stack/ore/silver
@@ -378,7 +499,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/silver/earth_like
icon_state = "rock_oxy"
@@ -387,6 +508,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/silver/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_silver"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/silver/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/titanium
mineralType = /obj/item/stack/ore/titanium
@@ -399,7 +533,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/titanium/earth_like
icon_state = "rock_oxy"
@@ -408,6 +542,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/titanium/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_titanium"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/titanium/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/plasma
mineralType = /obj/item/stack/ore/plasma
@@ -420,7 +567,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/plasma/earth_like
icon_state = "rock_oxy"
@@ -438,6 +585,10 @@
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
+/turf/closed/mineral/plasma/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/bananium
@@ -454,6 +605,21 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/bananium/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_Bananium"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/bananium/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+
/turf/closed/mineral/bscrystal
mineralType = /obj/item/stack/ore/bluespace_crystal
mineralAmt = 1
@@ -466,7 +632,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/bscrystal/earth_like
icon_state = "rock_oxy"
@@ -475,6 +641,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/bscrystal/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_BScrystal"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/bscrystal/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/volcanic
environment_type = "basalt"
@@ -486,7 +665,7 @@
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/earth_like
icon_state = "rock_oxy"
@@ -506,7 +685,7 @@
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
environment_type = "waste"
turf_type = /turf/open/floor/plating/ashplanet/rocky
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/snowmountain
name = "snowy mountainside"
@@ -521,6 +700,11 @@
turf_type = /turf/open/floor/plating/asteroid/snow
defer_change = TRUE
+/turf/closed/mineral/snowmountain/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/closed/mineral/snowmountain/cavern
name = "ice cavern rock"
icon = 'icons/turf/mining.dmi'
@@ -532,6 +716,11 @@
environment_type = "snow_cavern"
turf_type = /turf/open/floor/plating/asteroid/snow/ice
+/turf/closed/mineral/snowmountain/cavern/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
//GIBTONITE
/turf/closed/mineral/gibtonite
@@ -634,7 +823,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/gibtonite/earth_like
icon_state = "rock_oxy"
@@ -642,3 +831,18 @@
baseturfs = /turf/open/floor/plating/asteroid
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+
+
+/turf/closed/mineral/gibtonite/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_Gibtonite"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/gibtonite/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
diff --git a/code/game/world.dm b/code/game/world.dm
index 1d719ee138..10431e4af9 100644
--- a/code/game/world.dm
+++ b/code/game/world.dm
@@ -8,6 +8,9 @@ GLOBAL_LIST(topic_status_cache)
//This happens after the Master subsystem new(s) (it's a global datum)
//So subsystems globals exist, but are not initialised
/world/New()
+ var/extools = world.GetConfig("env", "EXTOOLS_DLL") || "./byond-extools.dll"
+ if (fexists(extools))
+ call(extools, "maptick_initialize")()
enable_debugger()
world.Profile(PROFILE_START)
diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2.dm b/code/modules/admin/verbs/SDQL2/SDQL_2.dm
index 14906bc83a..26736ddff1 100644
--- a/code/modules/admin/verbs/SDQL2/SDQL_2.dm
+++ b/code/modules/admin/verbs/SDQL2/SDQL_2.dm
@@ -764,7 +764,6 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
for(var/arg in arguments)
new_args[++new_args.len] = SDQL_expression(source, arg)
if(object == GLOB) // Global proc.
- procname = "/proc/[procname]"
return superuser? (call(procname)(new_args)) : (WrapAdminProcCall(GLOBAL_PROC, procname, new_args))
return superuser? (call(object, procname)(new_args)) : (WrapAdminProcCall(object, procname, new_args))
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index e67176029a..8406248164 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -705,10 +705,17 @@
var/list/names = list()
names += "---- Space Ruins ----"
for(var/name in SSmapping.space_ruins_templates)
- names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, /area/space)
+ names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, list(/area/space))
names += "---- Lava Ruins ----"
for(var/name in SSmapping.lava_ruins_templates)
names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, /area/lavaland/surface/outdoors/unexplored)
+ names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, list(/area/lavaland/surface/outdoors/unexplored))
+ names += "---- Ice Ruins ----"
+ for(var/name in SSmapping.ice_ruins_templates)
+ names[name] = list(SSmapping.ice_ruins_templates[name], ZTRAIT_ICE_RUINS, list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored))
+ names += "---- Ice Underground Ruins ----"
+ for(var/name in SSmapping.ice_ruins_underground_templates)
+ names[name] = list(SSmapping.ice_ruins_underground_templates[name], ZTRAIT_ICE_RUINS_UNDERGROUND, list(/area/icemoon/underground/unexplored))
var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in names
var/data = names[ruinname]
diff --git a/code/modules/admin/verbs/map_template_loadverb.dm b/code/modules/admin/verbs/map_template_loadverb.dm
index d71cdca991..e89c3ad5a6 100644
--- a/code/modules/admin/verbs/map_template_loadverb.dm
+++ b/code/modules/admin/verbs/map_template_loadverb.dm
@@ -18,9 +18,12 @@
var/image/item = image('icons/turf/overlays.dmi',S,"greenOverlay")
item.plane = ABOVE_LIGHTING_PLANE
preview += item
+ var/list/orientations = list("South" = SOUTH, "North" = NORTH, "East" = EAST, "West" = WEST)
+ var/choice = input(src, "Which orientation? Maps are normally facing SOUTH.", "Template Orientation", "South") as null|anything in orientations
+ var/orientation = orientations[choice]
images += preview
if(alert(src,"Confirm location.","Template Confirm","Yes","No") == "Yes")
- if(template.load(T, centered = TRUE))
+ if(template.load(T, centered = TRUE, orientation = orientation))
message_admins("[key_name_admin(src)] has placed a map template ([template.name]) at [ADMIN_COORDJMP(T)]")
else
to_chat(src, "Failed to place map")
diff --git a/code/modules/antagonists/abductor/equipment/abduction_gear.dm b/code/modules/antagonists/abductor/equipment/abduction_gear.dm
index 42e3f71037..b90389094f 100644
--- a/code/modules/antagonists/abductor/equipment/abduction_gear.dm
+++ b/code/modules/antagonists/abductor/equipment/abduction_gear.dm
@@ -492,7 +492,7 @@
user.do_attack_animation(L)
- if(L.run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS)
+ if(L.mob_run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS)
playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
return FALSE
diff --git a/code/modules/antagonists/abductor/equipment/glands/slime.dm b/code/modules/antagonists/abductor/equipment/glands/slime.dm
index 53b8133528..2df4a1fab9 100644
--- a/code/modules/antagonists/abductor/equipment/glands/slime.dm
+++ b/code/modules/antagonists/abductor/equipment/glands/slime.dm
@@ -10,7 +10,12 @@
/obj/item/organ/heart/gland/slime/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
owner.faction |= "slime"
- owner.grant_language(/datum/language/slime)
+ owner.grant_language(/datum/language/slime, TRUE, TRUE, LANGUAGE_GLAND)
+
+/obj/item/organ/heart/gland/slime/Remove(mob/living/carbon/M, special = 0)
+ ..()
+ owner.faction -= "slime"
+ owner.remove_language(/datum/language/slime, TRUE, TRUE, LANGUAGE_GLAND)
/obj/item/organ/heart/gland/slime/activate()
to_chat(owner, "You feel nauseated!")
diff --git a/code/modules/antagonists/abductor/equipment/glands/trauma.dm b/code/modules/antagonists/abductor/equipment/glands/trauma.dm
index b6280ec017..103d09d444 100644
--- a/code/modules/antagonists/abductor/equipment/glands/trauma.dm
+++ b/code/modules/antagonists/abductor/equipment/glands/trauma.dm
@@ -10,9 +10,9 @@
/obj/item/organ/heart/gland/trauma/activate()
to_chat(owner, "You feel a spike of pain in your head.")
if(prob(33))
- owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
+ owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
else
if(prob(20))
- owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
+ owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
else
- owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
\ No newline at end of file
+ owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
diff --git a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm
index 2e9d3c1788..0feb6dfa7e 100644
--- a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm
+++ b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm
@@ -20,7 +20,7 @@
var/poweron_feed = FALSE // Am I feeding?
var/poweron_masquerade = FALSE
// STATS
- var/bloodsucker_level
+ var/bloodsucker_level
var/bloodsucker_level_unspent = 1
var/regen_rate = 0.3 // How fast do I regenerate?
var/additional_regen // How much additional blood regen we gain from bonuses such as high blood.
@@ -209,7 +209,7 @@
// Physiology
CheckVampOrgans() // Heart, Eyes
// Language
- owner.current.grant_language(/datum/language/vampiric)
+ owner.current.grant_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_BLOODSUCKER)
owner.hasSoul = FALSE // If false, renders the character unable to sell their soul.
owner.isholy = FALSE // is this person a chaplain or admin role allowed to use bibles
// Disabilities
@@ -246,7 +246,7 @@
// Update Health
owner.current.setMaxHealth(100)
// Language
- owner.current.remove_language(/datum/language/vampiric)
+ owner.current.remove_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_BLOODSUCKER)
// Soul
if (owner.soulOwner == owner) // Return soul, if *I* own it.
owner.hasSoul = TRUE
@@ -649,10 +649,10 @@
return TRUE
// Check 3) If I am a BLOODSUCKER, then are they my Vassal?
if (mob_B && atom_V && (atom_V in mob_B.vassals))
- return TRUE
+ return TRUE
// Check 4) If we are both VASSAL, then do we have the same master?
if (atom_V && mob_V && atom_V.master == mob_V.master)
- return TRUE
+ return TRUE
return FALSE
@@ -710,7 +710,7 @@
invisibility = INVISIBILITY_ABSTRACT
/obj/screen/bloodsucker/proc/update_counter(value, valuecolor)
- invisibility = 0
+ invisibility = 0
/obj/screen/bloodsucker/blood_counter
icon = 'icons/mob/actions/bloodsucker.dmi'
@@ -758,7 +758,7 @@
/obj/screen/bloodsucker/sunlight_counter/update_counter(value, valuecolor)
..()
- maptext = "[value]
"
+ maptext = "[value]
"
/datum/antagonist/bloodsucker/proc/count_vassals(datum/mind/master)
var/datum/antagonist/bloodsucker/B = master.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
diff --git a/code/modules/antagonists/bloodsucker/datum_vassal.dm b/code/modules/antagonists/bloodsucker/datum_vassal.dm
index 3d5ed1369b..c065d5fe7c 100644
--- a/code/modules/antagonists/bloodsucker/datum_vassal.dm
+++ b/code/modules/antagonists/bloodsucker/datum_vassal.dm
@@ -48,7 +48,7 @@
objectives += vassal_objective
objectives_given += vassal_objective
give_thrall_eyes()
- owner.current.grant_language(/datum/language/vampiric)
+ owner.current.grant_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_VASSAL)
// Add Antag HUD
update_vassal_icons_added(owner.current, "vassal")
. = ..()
@@ -81,7 +81,7 @@
qdel(O)
objectives_given = list()
remove_thrall_eyes()
- owner.current.remove_language(/datum/language/vampiric)
+ owner.current.remove_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_VASSAL)
// Clear Antag HUD
update_vassal_icons_removed(owner.current)
diff --git a/code/modules/antagonists/changeling/changeling.dm b/code/modules/antagonists/changeling/changeling.dm
index 9dbcaf7ec2..106ae16031 100644
--- a/code/modules/antagonists/changeling/changeling.dm
+++ b/code/modules/antagonists/changeling/changeling.dm
@@ -78,6 +78,7 @@
create_initial_profile()
if(give_objectives)
forge_objectives()
+ owner.current.grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue. We are able to transform our body after all.
remove_clownmut()
. = ..()
diff --git a/code/modules/antagonists/changeling/powers/absorb.dm b/code/modules/antagonists/changeling/powers/absorb.dm
index c3c4ec78a3..2d5b38a456 100644
--- a/code/modules/antagonists/changeling/powers/absorb.dm
+++ b/code/modules/antagonists/changeling/powers/absorb.dm
@@ -61,10 +61,10 @@
if(user.nutrition < NUTRITION_LEVEL_WELL_FED)
user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
- if(target.mind)//if the victim has got a mind
- // Absorb a lizard, speak Draconic.
- user.copy_known_languages_from(target)
+ // Absorb a lizard, speak Draconic.
+ user.copy_languages(target, LANGUAGE_ABSORB)
+ if(target.mind && user.mind)//if the victim and user have minds
target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
//Some of target's recent speech, so the changeling can attempt to imitate them better.
diff --git a/code/modules/antagonists/changeling/powers/adrenaline.dm b/code/modules/antagonists/changeling/powers/adrenaline.dm
index ba40388844..32171a036a 100644
--- a/code/modules/antagonists/changeling/powers/adrenaline.dm
+++ b/code/modules/antagonists/changeling/powers/adrenaline.dm
@@ -13,5 +13,5 @@
//Recover from stuns.
/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user)
- user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/drug/methamphetamine/changeling = 10, /datum/reagent/medicine/mannitol = 10, /datum/reagent/medicine/regen_jelly = 10, /datum/reagent/medicine/changelingadrenaline = 5), "Energy rushes through us.", 0, 0.75, 0)
- return TRUE
\ No newline at end of file
+ user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/drug/methamphetamine/changeling = 10, /datum/reagent/medicine/changelingadrenaline = 5), "Energy rushes through us.", 0, 0.75, 0)
+ return TRUE
diff --git a/code/modules/antagonists/changeling/powers/augmented_eyesight.dm b/code/modules/antagonists/changeling/powers/augmented_eyesight.dm
index 6eafeda63f..a6fdf7008a 100644
--- a/code/modules/antagonists/changeling/powers/augmented_eyesight.dm
+++ b/code/modules/antagonists/changeling/powers/augmented_eyesight.dm
@@ -27,12 +27,12 @@
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
if(E)
if(!active)
- E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
+ ADD_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
E.flash_protect = -1 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to sense prey through walls.")
active = TRUE //Defined in code/modules/spells/spell.dm
else
- E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS //Remove sight flags from the user's eyes
+ REMOVE_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
E.flash_protect = 2 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to protect them from bright lights.")
active = FALSE
@@ -47,10 +47,8 @@
/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of X-ray vision and flash protection when the user refunds this ability
action.Remove(user)
+ REMOVE_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
if(E)
- if (active)
- E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
- else
- E.flash_protect = 0
- user.update_sight()
\ No newline at end of file
+ E.flash_protect = initial(E.flash_protect)
+ user.update_sight()
diff --git a/code/modules/antagonists/changeling/powers/biodegrade.dm b/code/modules/antagonists/changeling/powers/biodegrade.dm
index f58b90d8e6..db4e47aa78 100644
--- a/code/modules/antagonists/changeling/powers/biodegrade.dm
+++ b/code/modules/antagonists/changeling/powers/biodegrade.dm
@@ -2,7 +2,7 @@
name = "Biodegrade"
desc = "Dissolves restraints or other objects preventing free movement."
helptext = "This is obvious to nearby people, and can destroy standard restraints and closets. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
- chemical_cost = 30 //High cost to prevent spam
+ chemical_cost = 15 //High cost to prevent spam
loudness = 1
dna_cost = 2
req_human = 1
diff --git a/code/modules/antagonists/changeling/powers/chameleon_skin.dm b/code/modules/antagonists/changeling/powers/chameleon_skin.dm
index 03f3aab473..c01a1e40c8 100644
--- a/code/modules/antagonists/changeling/powers/chameleon_skin.dm
+++ b/code/modules/antagonists/changeling/powers/chameleon_skin.dm
@@ -3,7 +3,6 @@
desc = "Our skin pigmentation rapidly changes to suit our current environment."
helptext = "Allows us to become invisible after a few seconds of standing still. Can be toggled on and off."
dna_cost = 2
- chemical_cost = 25
req_human = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_camouflage"
@@ -23,4 +22,4 @@
action.Remove(user)
if(user.has_dna())
var/mob/living/carbon/C = user
- C.dna.remove_mutation(CHAMELEON)
\ No newline at end of file
+ C.dna.remove_mutation(CHAMELEON)
diff --git a/code/modules/antagonists/changeling/powers/fleshmend.dm b/code/modules/antagonists/changeling/powers/fleshmend.dm
index 9672d79ee4..afef2a10c7 100644
--- a/code/modules/antagonists/changeling/powers/fleshmend.dm
+++ b/code/modules/antagonists/changeling/powers/fleshmend.dm
@@ -1,8 +1,9 @@
/obj/effect/proc_holder/changeling/fleshmend
name = "Fleshmend"
- desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious."
+ desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious. This ability is loud, and might cause our blood to react violently to heat."
helptext = "If we are on fire, the healing effect will not function. Does not regrow limbs or restore lost blood."
chemical_cost = 20
+ loudness = 2
dna_cost = 2
req_stat = UNCONSCIOUS
action_icon = 'icons/mob/actions/actions_changeling.dmi'
diff --git a/code/modules/antagonists/changeling/powers/mutations.dm b/code/modules/antagonists/changeling/powers/mutations.dm
index aefeb43db9..5378ea2276 100644
--- a/code/modules/antagonists/changeling/powers/mutations.dm
+++ b/code/modules/antagonists/changeling/powers/mutations.dm
@@ -137,7 +137,7 @@
name = "Arm Blade"
desc = "We reform one of our arms into a deadly blade."
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form. This ability is loud, and might cause our blood to react violently to heat."
- chemical_cost = 20
+ chemical_cost = 10
dna_cost = 2
loudness = 2
req_human = 1
@@ -410,7 +410,7 @@
desc = "We reform one of our arms into a hard shield."
helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
- dna_cost = 1
+ dna_cost = 2
loudness = 1
req_human = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
@@ -522,12 +522,12 @@
/obj/effect/proc_holder/changeling/suit/armor
name = "Chitinous Armor"
desc = "We turn our skin into tough chitin to protect us from damage."
- helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
+ helptext = "Upkeep of the armor requires a constant expenditure of chemicals, resulting in a reduced chemical generation. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 20
dna_cost = 1
loudness = 2
req_human = 1
- recharge_slowdown = 0.25
+ recharge_slowdown = 0.5
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_armor"
action_background_icon_state = "bg_ling"
@@ -543,7 +543,7 @@
icon_state = "lingarmor"
item_flags = DROPDEL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
- armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
+ armor = list("melee" = 70, "bullet" = 60, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 50, "acid" = 90)
flags_inv = HIDEJUMPSUIT
cold_protection = 0
heat_protection = 0
@@ -559,7 +559,7 @@
desc = "A tough, hard covering of black chitin with transparent chitin in front."
icon_state = "lingarmorhelmet"
item_flags = DROPDEL
- armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
+ armor = list("melee" = 70, "bullet" = 60, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 50, "acid" = 90)
flags_inv = HIDEEARS|HIDEHAIR|HIDEEYES|HIDEFACIALHAIR|HIDEFACE
/obj/item/clothing/head/helmet/changeling/Initialize()
diff --git a/code/modules/antagonists/changeling/powers/shriek.dm b/code/modules/antagonists/changeling/powers/shriek.dm
index 3de220dbcb..cfea9fcf1e 100644
--- a/code/modules/antagonists/changeling/powers/shriek.dm
+++ b/code/modules/antagonists/changeling/powers/shriek.dm
@@ -3,7 +3,7 @@
desc = "Our lungs and vocal cords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
- dna_cost = 1
+ dna_cost = 2
loudness = 1
req_human = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
@@ -37,7 +37,7 @@
desc = "We shift our vocal cords to release a high-frequency sound that overloads nearby electronics."
helptext = "Emits a high-frequency sound that overloads nearby electronics. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
- dna_cost = 1
+ dna_cost = 2
loudness = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_dissonant"
diff --git a/code/modules/antagonists/changeling/powers/strained_muscles.dm b/code/modules/antagonists/changeling/powers/strained_muscles.dm
index d8572f04cc..68451012f6 100644
--- a/code/modules/antagonists/changeling/powers/strained_muscles.dm
+++ b/code/modules/antagonists/changeling/powers/strained_muscles.dm
@@ -5,7 +5,6 @@
name = "Strained Muscles"
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
- chemical_cost = 15
dna_cost = 1
req_human = 1
var/stacks = 0 //Increments every 5 seconds; damage increases over time
@@ -15,16 +14,13 @@
action_background_icon_state = "bg_ling"
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
- var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
active = !active
if(active)
to_chat(user, "Our muscles tense and strengthen.")
- changeling.chem_recharge_slowdown += 0.5
else
user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
to_chat(user, "Our muscles relax.")
- changeling.chem_recharge_slowdown -= 0.5
- if(stacks >= 20)
+ if(stacks >= 10)
to_chat(user, "We collapse in exhaustion.")
user.DefaultCombatKnockdown(60)
user.emote("gasp")
@@ -34,7 +30,6 @@
return TRUE
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
- var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
while(active)
user.add_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
@@ -42,18 +37,17 @@
to_chat(user, "Our muscles relax without the energy to strengthen them.")
user.DefaultCombatKnockdown(40)
user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
- changeling.chem_recharge_slowdown -= 0.5
break
stacks++
//user.take_bodypart_damage(stacks * 0.03, 0)
- user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
+ user.adjustStaminaLoss(stacks*1.5) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
- if(stacks == 10) //Warning message that the stacks are getting too high
+ if(stacks == 5) //Warning message that the stacks are getting too high
to_chat(user, "Our legs are really starting to hurt...")
sleep(40)
- while(!active && stacks) //Damage stacks decrease fairly rapidly while not in sanic mode
+ while(!active && stacks) //Damage stacks decrease slowly while not in sanic mode
stacks--
- sleep(20)
+ sleep(100)
diff --git a/code/modules/antagonists/clockcult/clock_items/soul_vessel.dm b/code/modules/antagonists/clockcult/clock_items/soul_vessel.dm
index f83afebe24..6bec6e3bc7 100644
--- a/code/modules/antagonists/clockcult/clock_items/soul_vessel.dm
+++ b/code/modules/antagonists/clockcult/clock_items/soul_vessel.dm
@@ -31,6 +31,7 @@
laws = new /datum/ai_laws/ratvar()
braintype = picked_name
GLOB.all_clockwork_objects += src
+ brainmob.add_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
/obj/item/mmi/posibrain/soul_vessel/Destroy()
GLOB.all_clockwork_objects -= src
diff --git a/code/modules/antagonists/clockcult/clockcult.dm b/code/modules/antagonists/clockcult/clockcult.dm
index cbfd443744..a730b52cc1 100644
--- a/code/modules/antagonists/clockcult/clockcult.dm
+++ b/code/modules/antagonists/clockcult/clockcult.dm
@@ -91,7 +91,7 @@
current = mob_override
GLOB.all_clockwork_mobs += current
current.faction |= "ratvar"
- current.grant_language(/datum/language/ratvar)
+ current.grant_language(/datum/language/ratvar, TRUE, TRUE, LANGUAGE_CLOCKIE)
current.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons
if(issilicon(current))
var/mob/living/silicon/S = current
@@ -102,6 +102,7 @@
R.module.rebuild_modules()
else if(isAI(S))
var/mob/living/silicon/ai/A = S
+ A.add_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
A.can_be_carded = FALSE
A.requires_power = POWER_REQ_CLOCKCULT
var/list/AI_frame = list(mutable_appearance('icons/mob/clockwork_mobs.dmi', "aiframe")) //make the AI's cool frame
@@ -142,7 +143,7 @@
current = mob_override
GLOB.all_clockwork_mobs -= current
current.faction -= "ratvar"
- current.remove_language(/datum/language/ratvar)
+ current.remove_language(/datum/language/ratvar, TRUE, TRUE, LANGUAGE_CLOCKIE)
current.clear_alert("clockinfo")
for(var/datum/action/innate/clockwork_armaments/C in owner.current.actions) //Removes any bound clockwork armor
qdel(C)
@@ -152,6 +153,7 @@
var/mob/living/silicon/S = current
if(isAI(S))
var/mob/living/silicon/ai/A = S
+ A.remove_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
A.can_be_carded = initial(A.can_be_carded)
A.requires_power = initial(A.requires_power)
A.cut_overlays()
diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm
index ae61b2c814..87e116166e 100644
--- a/code/modules/antagonists/cult/cult.dm
+++ b/code/modules/antagonists/cult/cult.dm
@@ -116,7 +116,7 @@
if(mob_override)
current = mob_override
current.faction |= "cult"
- current.grant_language(/datum/language/narsie)
+ current.grant_language(/datum/language/narsie, TRUE, TRUE, LANGUAGE_CULTIST)
if(!cult_team?.cult_master)
vote.Grant(current)
communion.Grant(current)
@@ -134,7 +134,7 @@
if(mob_override)
current = mob_override
current.faction -= "cult"
- current.remove_language(/datum/language/narsie)
+ current.remove_language(/datum/language/narsie, TRUE, TRUE, LANGUAGE_CULTIST)
vote.Remove(current)
communion.Remove(current)
magic.Remove(current)
diff --git a/code/modules/antagonists/devil/devil.dm b/code/modules/antagonists/devil/devil.dm
index a7071276cc..e20203d9e6 100644
--- a/code/modules/antagonists/devil/devil.dm
+++ b/code/modules/antagonists/devil/devil.dm
@@ -527,7 +527,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
/datum/antagonist/devil/apply_innate_effects(mob/living/mob_override)
give_appropriate_spells()
- owner.current.grant_all_languages(TRUE)
+ owner.current.grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_DEVIL)
update_hud()
.=..()
@@ -536,6 +536,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
var/obj/effect/proc_holder/spell/S = X
if(is_type_in_typecache(S, devil_spells))
owner.RemoveSpell(S)
+ owner.current.remove_all_languages(LANGUAGE_DEVIL)
.=..()
/datum/antagonist/devil/proc/printdevilinfo()
diff --git a/code/modules/antagonists/devil/true_devil/_true_devil.dm b/code/modules/antagonists/devil/true_devil/_true_devil.dm
index 5725ac137b..1b245b5a01 100644
--- a/code/modules/antagonists/devil/true_devil/_true_devil.dm
+++ b/code/modules/antagonists/devil/true_devil/_true_devil.dm
@@ -29,7 +29,7 @@
/mob/living/carbon/true_devil/Initialize()
create_bodyparts() //initialize bodyparts
create_internal_organs()
- grant_all_languages(omnitongue=TRUE)
+ grant_all_languages()
..()
/mob/living/carbon/true_devil/create_internal_organs()
diff --git a/code/modules/antagonists/disease/disease_mob.dm b/code/modules/antagonists/disease/disease_mob.dm
index a20a9cef85..e876beb5dc 100644
--- a/code/modules/antagonists/disease/disease_mob.dm
+++ b/code/modules/antagonists/disease/disease_mob.dm
@@ -128,6 +128,9 @@ the new instance inside the host to be updated to the template's stats.
link = FOLLOW_LINK(src, to_follow)
else
link = ""
+ // Create map text prior to modifying message for goonchat
+ if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
+ create_chat_message(speaker, message_language, raw_message, spans, message_mode)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
diff --git a/code/modules/antagonists/slaughter/slaughterevent.dm b/code/modules/antagonists/slaughter/slaughterevent.dm
index 069795cfb8..1c6412dcad 100644
--- a/code/modules/antagonists/slaughter/slaughterevent.dm
+++ b/code/modules/antagonists/slaughter/slaughterevent.dm
@@ -27,6 +27,9 @@
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ if(isturf(L.loc))
+ spawn_locs += L.loc
if(!spawn_locs)
message_admins("No valid spawn locations found, aborting...")
diff --git a/code/modules/antagonists/traitor/classes/ai.dm b/code/modules/antagonists/traitor/classes/ai.dm
index eaa1137d51..f9682e5025 100644
--- a/code/modules/antagonists/traitor/classes/ai.dm
+++ b/code/modules/antagonists/traitor/classes/ai.dm
@@ -65,5 +65,5 @@
/datum/traitor_class/ai/finalize_traitor(datum/antagonist/traitor/T)
T.add_law_zero()
T.owner.current.playsound_local(get_turf(T.owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE)
- T.owner.current.grant_language(/datum/language/codespeak)
+ T.owner.current.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MALF)
return FALSE
diff --git a/code/modules/antagonists/wizard/equipment/soulstone.dm b/code/modules/antagonists/wizard/equipment/soulstone.dm
index d7f1046cd7..46961c0caf 100644
--- a/code/modules/antagonists/wizard/equipment/soulstone.dm
+++ b/code/modules/antagonists/wizard/equipment/soulstone.dm
@@ -233,7 +233,7 @@
newstruct.cancel_camera()
-/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
+/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/user, vic = 0)
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
T.stop_sound_channel(CHANNEL_HEARTBEAT)
T.invisibility = INVISIBILITY_ABSTRACT
@@ -245,20 +245,23 @@
S.name = "Shade of [T.real_name]"
S.real_name = "Shade of [T.real_name]"
T.transfer_ckey(S)
- S.language_holder = U.language_holder.copy(S)
- if(U)
- S.faction |= "[REF(U)]" //Add the master as a faction, allowing inter-mob cooperation
- if(U && iscultist(U))
+ S.copy_languages(T, LANGUAGE_MIND)//Copies the old mobs languages into the new mob holder.
+ S.copy_languages(user, LANGUAGE_MASTER)
+ S.update_atom_languages()
+ grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
+ if(user)
+ S.faction |= "[REF(user)]" //Add the master as a faction, allowing inter-mob cooperation
+ if(user && iscultist(user))
SSticker.mode.add_cultist(S.mind, 0)
S.cancel_camera()
name = "soulstone: Shade of [T.real_name]"
icon_state = "soulstone2"
- if(U && (iswizard(U) || usability))
- to_chat(S, "Your soul has been captured! You are now bound to [U.real_name]'s will. Help [U.p_them()] succeed in [U.p_their()] goals at all costs.")
- else if(U && iscultist(U))
+ if(user && (iswizard(user) || usability))
+ to_chat(S, "Your soul has been captured! You are now bound to [user.real_name]'s will. Help [user.p_them()] succeed in [user.p_their()] goals at all costs.")
+ else if(user && iscultist(user))
to_chat(S, "Your soul has been captured! You are now bound to the cult's will. Help them succeed in their goals at all costs.")
- if(vic && U)
- to_chat(U, "Capture successful!: [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
+ if(vic && user)
+ to_chat(user, "Capture successful!: [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
/obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
diff --git a/modular_citadel/code/modules/arousal/arousal.dm b/code/modules/arousal/arousal.dm
similarity index 99%
rename from modular_citadel/code/modules/arousal/arousal.dm
rename to code/modules/arousal/arousal.dm
index 843672877e..c9b2690784 100644
--- a/modular_citadel/code/modules/arousal/arousal.dm
+++ b/code/modules/arousal/arousal.dm
@@ -63,10 +63,12 @@
if(!target || !R)
return
var/turfing = isturf(target)
+ G.generate_fluid(R)
if(spill && R.total_volume >= 5)
R.reaction(turfing ? target : target.loc, TOUCH, 1, 0)
if(!turfing)
R.trans_to(target, R.total_volume * (spill ? G.fluid_transfer_factor : 1))
+ G.time_since_last_orgasm = 0
R.clear_reagents()
/mob/living/carbon/human/proc/mob_climax_outside(obj/item/organ/genital/G, mb_time = 30) //This is used for forced orgasms and other hands-free climaxes
diff --git a/modular_citadel/code/modules/arousal/genitals.dm b/code/modules/arousal/genitals.dm
similarity index 95%
rename from modular_citadel/code/modules/arousal/genitals.dm
rename to code/modules/arousal/genitals.dm
index 69d2c791e7..fb254a2dcc 100644
--- a/modular_citadel/code/modules/arousal/genitals.dm
+++ b/code/modules/arousal/genitals.dm
@@ -1,6 +1,7 @@
/obj/item/organ/genital
color = "#fcccb3"
w_class = WEIGHT_CLASS_SMALL
+ organ_flags = ORGAN_NO_DISMEMBERMENT
var/shape
var/sensitivity = 1 // wow if this were ever used that'd be cool but it's not but i'm keeping it for my unshit code
var/genital_flags //see citadel_defines.dm
@@ -15,6 +16,7 @@
var/fluid_efficiency = 1
var/fluid_rate = CUM_RATE
var/fluid_mult = 1
+ var/time_since_last_orgasm = 500
var/aroused_state = FALSE //Boolean used in icon_state strings
var/obj/item/organ/genital/linked_organ
var/linked_organ_slot //used for linking an apparatus' organ to its other half on update_link().
@@ -155,20 +157,13 @@
return
reagents.maximum_volume = fluid_max_volume
if(fluid_id && CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
- generate_fluid()
+ time_since_last_orgasm++
-/obj/item/organ/genital/proc/generate_fluid()
- var/amount = fluid_rate
- if(!reagents.total_volume && amount < 0.1) // Apparently, 0.015 gets rounded down to zero and no reagents are created if we don't start it with 0.1 in the tank.
- amount += 0.1
- var/multiplier = fluid_mult
- if(reagents.total_volume >= 5)
- multiplier *= 0.8
- if(reagents.total_volume < reagents.maximum_volume)
- reagents.isolate_reagent(fluid_id)//remove old reagents if it changed and just clean up generally
- reagents.add_reagent(fluid_id, (amount * multiplier))//generate the cum
- return TRUE
- return FALSE
+/obj/item/organ/genital/proc/generate_fluid(datum/reagents/R)
+ var/amount = clamp(fluid_rate * time_since_last_orgasm * fluid_mult,0,fluid_max_volume)
+ R.clear_reagents()
+ R.add_reagent(fluid_id,amount)
+ return TRUE
/obj/item/organ/genital/proc/update_link()
if(owner)
diff --git a/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm b/code/modules/arousal/genitals_sprite_accessories.dm
similarity index 85%
rename from modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm
rename to code/modules/arousal/genitals_sprite_accessories.dm
index 1cea2dd916..1140a1d3ec 100644
--- a/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm
+++ b/code/modules/arousal/genitals_sprite_accessories.dm
@@ -9,7 +9,7 @@
//DICKS,COCKS,PENISES,WHATEVER YOU WANT TO CALL THEM
/datum/sprite_accessory/penis
- icon = 'modular_citadel/icons/obj/genitals/penis_onmob.dmi'
+ icon = 'icons/obj/genitals/penis_onmob.dmi'
name = "penis" //the preview name of the accessory
color_src = "cock_color"
alt_aroused = TRUE
@@ -22,13 +22,13 @@
/datum/sprite_accessory/penis/knotted
icon_state = "knotted"
name = "Knotted"
- taur_icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi'
+ taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
taur_dimension_x = 64
/datum/sprite_accessory/penis/flared
icon_state = "flared"
name = "Flared"
- taur_icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi'
+ taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
taur_dimension_x = 64
/datum/sprite_accessory/penis/barbknot
@@ -38,7 +38,7 @@
/datum/sprite_accessory/penis/tapered
icon_state = "tapered"
name = "Tapered"
- taur_icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi'
+ taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
taur_dimension_x = 64
/datum/sprite_accessory/penis/tentacle
@@ -55,7 +55,7 @@
//Testicles
/datum/sprite_accessory/testicles
- icon = 'modular_citadel/icons/obj/genitals/testicles_onmob.dmi'
+ icon = 'icons/obj/genitals/testicles_onmob.dmi'
icon_state = "testicle"
name = "testicle" //the preview name of the accessory
color_src = "balls_color"
@@ -66,7 +66,7 @@
//Vaginas
/datum/sprite_accessory/vagina
- icon = 'modular_citadel/icons/obj/genitals/vagina_onmob.dmi'
+ icon = 'icons/obj/genitals/vagina_onmob.dmi'
name = "vagina"
color_src = "vag_color"
alt_aroused = TRUE
@@ -104,7 +104,7 @@
//BREASTS BE HERE
/datum/sprite_accessory/breasts
- icon = 'modular_citadel/icons/obj/genitals/breasts_onmob.dmi'
+ icon = 'icons/obj/genitals/breasts_onmob.dmi'
name = "breasts"
color_src = "breasts_color"
diff --git a/modular_citadel/code/modules/arousal/organs/breasts.dm b/code/modules/arousal/organs/breasts.dm
similarity index 98%
rename from modular_citadel/code/modules/arousal/organs/breasts.dm
rename to code/modules/arousal/organs/breasts.dm
index 213ebb049a..0989966638 100644
--- a/modular_citadel/code/modules/arousal/organs/breasts.dm
+++ b/code/modules/arousal/organs/breasts.dm
@@ -5,7 +5,7 @@
name = "breasts"
desc = "Female milk producing organs."
icon_state = "breasts"
- icon = 'modular_citadel/icons/obj/genitals/breasts.dmi'
+ icon = 'icons/obj/genitals/breasts.dmi'
zone = BODY_ZONE_CHEST
slot = ORGAN_SLOT_BREASTS
size = BREASTS_SIZE_DEF // "c". Refer to the breast_values static list below for the cups associated number values
diff --git a/modular_citadel/code/modules/arousal/organs/penis.dm b/code/modules/arousal/organs/penis.dm
similarity index 97%
rename from modular_citadel/code/modules/arousal/organs/penis.dm
rename to code/modules/arousal/organs/penis.dm
index e1b8dc0dba..7b20c0e7ce 100644
--- a/modular_citadel/code/modules/arousal/organs/penis.dm
+++ b/code/modules/arousal/organs/penis.dm
@@ -2,7 +2,7 @@
name = "penis"
desc = "A male reproductive organ."
icon_state = "penis"
- icon = 'modular_citadel/icons/obj/genitals/penis.dmi'
+ icon = 'icons/obj/genitals/penis.dmi'
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_PENIS
masturbation_verb = "stroke"
diff --git a/modular_citadel/code/modules/arousal/organs/testicles.dm b/code/modules/arousal/organs/testicles.dm
similarity index 91%
rename from modular_citadel/code/modules/arousal/organs/testicles.dm
rename to code/modules/arousal/organs/testicles.dm
index a8946294b1..bfb5c99a55 100644
--- a/modular_citadel/code/modules/arousal/organs/testicles.dm
+++ b/code/modules/arousal/organs/testicles.dm
@@ -2,7 +2,7 @@
name = "testicles"
desc = "A male reproductive organ."
icon_state = "testicles"
- icon = 'modular_citadel/icons/obj/genitals/testicles.dmi'
+ icon = 'icons/obj/genitals/testicles.dmi'
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_TESTICLES
size = BALLS_SIZE_MIN
@@ -19,9 +19,8 @@
/obj/item/organ/genital/testicles/generate_fluid()
if(!linked_organ && !update_link())
return FALSE
- . = ..()
- if(. && reagents.holder_full())
- to_chat(owner, "Your balls finally feel full, again.")
+ return ..()
+ // in memoriam "Your balls finally feel full, again." ??-2020
/obj/item/organ/genital/testicles/upon_link()
size = linked_organ.size
@@ -65,4 +64,4 @@
fluid_rate = D.features["balls_cum_rate"]
fluid_mult = D.features["balls_cum_mult"]
fluid_efficiency = D.features["balls_efficiency"]
- toggle_visibility(D.features["balls_visibility"], FALSE)
\ No newline at end of file
+ toggle_visibility(D.features["balls_visibility"], FALSE)
diff --git a/modular_citadel/code/modules/arousal/organs/vagina.dm b/code/modules/arousal/organs/vagina.dm
similarity index 97%
rename from modular_citadel/code/modules/arousal/organs/vagina.dm
rename to code/modules/arousal/organs/vagina.dm
index cdc7dc4927..5c8bbeea98 100644
--- a/modular_citadel/code/modules/arousal/organs/vagina.dm
+++ b/code/modules/arousal/organs/vagina.dm
@@ -1,7 +1,7 @@
/obj/item/organ/genital/vagina
name = "vagina"
desc = "A female reproductive organ."
- icon = 'modular_citadel/icons/obj/genitals/vagina.dmi'
+ icon = 'icons/obj/genitals/vagina.dmi'
icon_state = ORGAN_SLOT_VAGINA
zone = BODY_ZONE_PRECISE_GROIN
slot = "vagina"
diff --git a/modular_citadel/code/modules/arousal/organs/womb.dm b/code/modules/arousal/organs/womb.dm
similarity index 84%
rename from modular_citadel/code/modules/arousal/organs/womb.dm
rename to code/modules/arousal/organs/womb.dm
index 7f91310e3e..386f407a26 100644
--- a/modular_citadel/code/modules/arousal/organs/womb.dm
+++ b/code/modules/arousal/organs/womb.dm
@@ -1,7 +1,7 @@
/obj/item/organ/genital/womb
name = "womb"
desc = "A female reproductive organ."
- icon = 'modular_citadel/icons/obj/genitals/vagina.dmi'
+ icon = 'icons/obj/genitals/vagina.dmi'
icon_state = "womb"
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_WOMB
diff --git a/modular_citadel/code/modules/arousal/toys/dildos.dm b/code/modules/arousal/toys/dildos.dm
similarity index 98%
rename from modular_citadel/code/modules/arousal/toys/dildos.dm
rename to code/modules/arousal/toys/dildos.dm
index 58245c0c5f..5cb6d47118 100644
--- a/modular_citadel/code/modules/arousal/toys/dildos.dm
+++ b/code/modules/arousal/toys/dildos.dm
@@ -4,7 +4,7 @@
/obj/item/dildo
name = "dildo"
desc = "Floppy!"
- icon = 'modular_citadel/icons/obj/genitals/dildo.dmi'
+ icon = 'icons/obj/genitals/dildo.dmi'
force = 0
hitsound = 'sound/weapons/tap.ogg'
throwforce = 0
diff --git a/code/modules/assembly/doorcontrol.dm b/code/modules/assembly/doorcontrol.dm
index 1c9c1a0203..32e262ce65 100644
--- a/code/modules/assembly/doorcontrol.dm
+++ b/code/modules/assembly/doorcontrol.dm
@@ -3,14 +3,35 @@
desc = "A small electronic device able to control a blast door remotely."
icon_state = "control"
attachable = TRUE
- var/id = null
- var/can_change_id = 0
+ /// Our ID. Make the first character ! if you want to obfuscate it as a mapper via randomization.
+ var/id
+ /// Can the ID be changed if used in hand?
+ var/can_change_id = FALSE
+ /// Show ID?
+ var/show_id = TRUE
var/cooldown = FALSE //Door cooldowns
+/obj/item/assembly/control/Initialize(mapload)
+ if(mapload && id)
+ if(copytext(id, 1, 2) == "!")
+ id = SSmapping.get_obfuscated_id(id)
+ return ..()
+
/obj/item/assembly/control/examine(mob/user)
. = ..()
- if(id)
+ if(id && show_id)
. += "Its channel ID is '[id]'."
+ if(can_change_id)
+ . += "Use in hand to change ID."
+
+/obj/item/assembly/control/attack_self(mob/living/user)
+ . = ..()
+ if(!can_change_id)
+ return
+ var/new_id
+ new_id = input(user, "Set ID", "Set ID", show_id? id : null) as text|null
+ if(!isnull(new_id)) //0/"" is considered !, so check null instead of just !.
+ id = new_id
/obj/item/assembly/control/activate()
cooldown = TRUE
@@ -22,7 +43,6 @@
INVOKE_ASYNC(M, openclose ? /obj/machinery/door/poddoor.proc/open : /obj/machinery/door/poddoor.proc/close)
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
-
/obj/item/assembly/control/airlock
name = "airlock controller"
desc = "A small electronic device able to control an airlock remotely."
@@ -123,7 +143,6 @@
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
-
/obj/item/assembly/control/crematorium
name = "crematorium controller"
desc = "An evil-looking remote controller for a crematorium."
@@ -135,3 +154,14 @@
C.cremate(usr)
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
+
+/obj/item/assembly/control/electrochromatic
+ name = "electrochromatic window controller"
+ desc = "Toggles linked electrochromatic windows."
+ can_change_id = TRUE
+ /// Stores our status to prevent windows from desyncing.
+ var/on = FALSE
+
+/obj/item/assembly/control/electrochromatic/activate()
+ on = !on
+ do_electrochromatic_toggle(on, id)
diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm
index cee0a9054c..e70b6e5c74 100644
--- a/code/modules/assembly/signaler.dm
+++ b/code/modules/assembly/signaler.dm
@@ -90,7 +90,7 @@
. = TRUE
update_icon()
-
+
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
if(issignaler(W))
var/obj/item/assembly/signaler/signaler2 = W
@@ -162,7 +162,6 @@
return
return ..(signal)
-
// Embedded signaller used in anomalies.
/obj/item/assembly/signaler/anomaly
name = "anomaly core"
@@ -179,12 +178,53 @@
return FALSE
if(signal.data["code"] != code)
return FALSE
+ if(suicider)
+ manual_suicide(suicider)
for(var/obj/effect/anomaly/A in get_turf(src))
A.anomalyNeutralize()
return TRUE
-/obj/item/assembly/signaler/anomaly/attack_self()
- return
+/obj/item/assembly/signaler/anomaly/manual_suicide(mob/living/carbon/user)
+ user.visible_message("[user]'s [src] is reacting to the radio signal, warping [user.p_their()] body!")
+ user.suiciding = TRUE
+ user.suicide_log()
+ user.gib()
+
+/obj/item/assembly/signaler/anomaly/attackby(obj/item/I, mob/user, params)
+ if(I.tool_behaviour == TOOL_ANALYZER)
+ to_chat(user, "Analyzing... [src]'s stabilized field is fluctuating along frequency [format_frequency(frequency)], code [code].")
+ ..()
+
+//Anomaly cores
+/obj/item/assembly/signaler/anomaly/pyro
+ name = "\improper pyroclastic anomaly core"
+ desc = "The neutralized core of a pyroclastic anomaly. It feels warm to the touch. It'd probably be valuable for research."
+ icon_state = "pyro core"
+ anomaly_type = /obj/effect/anomaly/pyro
+
+/obj/item/assembly/signaler/anomaly/grav
+ name = "\improper gravitational anomaly core"
+ desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research."
+ icon_state = "grav core"
+ anomaly_type = /obj/effect/anomaly/grav
+
+/obj/item/assembly/signaler/anomaly/flux
+ name = "\improper flux anomaly core"
+ desc = "The neutralized core of a flux anomaly. Touching it makes your skin tingle. It'd probably be valuable for research."
+ icon_state = "flux core"
+ anomaly_type = /obj/effect/anomaly/flux
+
+/obj/item/assembly/signaler/anomaly/bluespace
+ name = "\improper bluespace anomaly core"
+ desc = "The neutralized core of a bluespace anomaly. It keeps phasing in and out of view. It'd probably be valuable for research."
+ icon_state = "anomaly core"
+ anomaly_type = /obj/effect/anomaly/bluespace
+
+/obj/item/assembly/signaler/anomaly/vortex
+ name = "\improper vortex anomaly core"
+ desc = "The neutralized core of a vortex anomaly. It won't sit still, as if some invisible force is acting on it. It'd probably be valuable for research."
+ icon_state = "vortex core"
+ anomaly_type = /obj/effect/anomaly/bhole
/obj/item/assembly/signaler/cyborg
diff --git a/code/modules/atmospherics/environmental/LINDA_fire.dm b/code/modules/atmospherics/environmental/LINDA_fire.dm
index c47c4a44af..06d73867f8 100644
--- a/code/modules/atmospherics/environmental/LINDA_fire.dm
+++ b/code/modules/atmospherics/environmental/LINDA_fire.dm
@@ -9,7 +9,7 @@
return
-/turf/open/hotspot_expose(exposed_temperature, exposed_volume, soh)
+/turf/open/hotspot_expose(exposed_temperature, exposed_volume, soh = FALSE, holo = FALSE)
var/datum/gas_mixture/air_contents = return_air()
if(!air_contents)
return 0
@@ -35,7 +35,7 @@
if(oxy < 0.5)
return 0
- active_hotspot = new /obj/effect/hotspot(src)
+ active_hotspot = new /obj/effect/hotspot(src, holo)
active_hotspot.temperature = exposed_temperature*50
active_hotspot.volume = exposed_volume*25
@@ -67,8 +67,10 @@
var/bypassing = FALSE
var/visual_update_tick = 0
-/obj/effect/hotspot/Initialize()
+/obj/effect/hotspot/Initialize(mapload, holo = FALSE)
. = ..()
+ if(holo)
+ flags_1 |= HOLOGRAM_1
SSair.hotspots += src
perform_exposure()
setDir(pick(GLOB.cardinals))
@@ -192,7 +194,8 @@
if(bypassing)
icon_state = "3"
- location.burn_tile()
+ if(!(flags_1 & HOLOGRAM_1))
+ location.burn_tile()
//Possible spread due to radiated heat
if(location.air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD)
@@ -200,7 +203,7 @@
for(var/t in location.atmos_adjacent_turfs)
var/turf/open/T = t
if(!T.active_hotspot)
- T.hotspot_expose(radiated_temperature, CELL_VOLUME/4)
+ T.hotspot_expose(radiated_temperature, CELL_VOLUME/4, flags_1 & HOLOGRAM_1)
else
if(volume > CELL_VOLUME*0.4)
@@ -224,7 +227,8 @@
var/turf/open/T = loc
if(istype(T) && T.active_hotspot == src)
T.active_hotspot = null
- DestroyTurf()
+ if(!(flags_1 & HOLOGRAM_1))
+ DestroyTurf()
return ..()
/obj/effect/hotspot/proc/DestroyTurf()
diff --git a/code/modules/atmospherics/environmental/LINDA_turf_tile.dm b/code/modules/atmospherics/environmental/LINDA_turf_tile.dm
index 632542f605..081f0b1d28 100644
--- a/code/modules/atmospherics/environmental/LINDA_turf_tile.dm
+++ b/code/modules/atmospherics/environmental/LINDA_turf_tile.dm
@@ -89,7 +89,7 @@
temperature_archived = temperature
/turf/open/archive()
- ARCHIVE_TEMPERATURE(air)
+ ARCHIVE(air)
archived_cycle = SSair.times_fired
temperature_archived = temperature
@@ -215,7 +215,7 @@
if (planet_atmos) //share our air with the "atmosphere" "above" the turf
var/datum/gas_mixture/G = new
G.copy_from_turf(src)
- ARCHIVE_TEMPERATURE(G)
+ ARCHIVE(G)
if(our_air.compare(G))
if(!our_excited_group)
var/datum/excited_group/EG = new
diff --git a/code/modules/atmospherics/gasmixtures/gas_mixture.dm b/code/modules/atmospherics/gasmixtures/gas_mixture.dm
index 5ff8586c34..93927f4420 100644
--- a/code/modules/atmospherics/gasmixtures/gas_mixture.dm
+++ b/code/modules/atmospherics/gasmixtures/gas_mixture.dm
@@ -17,6 +17,7 @@ GLOBAL_LIST_INIT(meta_gas_ids, meta_gas_id_list())
GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
/datum/gas_mixture
var/list/gases = list()
+ var/list/gas_archive = list()
var/temperature = 0 //kelvins
var/tmp/temperature_archived = 0
var/volume = CELL_VOLUME //liters
@@ -31,13 +32,25 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
//PV = nRT
-/datum/gas_mixture/proc/heat_capacity() //joules per kelvin
+/datum/gas_mixture/proc/heat_capacity()
+
+/datum/gas_mixture/proc/archived_heat_capacity()
+
+/datum/gas_mixture/heat_capacity() //joules per kelvin
var/list/cached_gases = gases
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
. = 0
for(var/id in cached_gases)
. += cached_gases[id] * cached_gasheats[id]
+/datum/gas_mixture/archived_heat_capacity()
+ // lots of copypasta but heat_capacity is the single proc called the most in a regular round, bar none, so performance loss adds up
+ var/list/cached_gases = gas_archive
+ var/list/cached_gasheats = GLOB.meta_gas_specific_heats
+ . = 0
+ for(var/id in cached_gases)
+ . += cached_gases[id] * cached_gasheats[id]
+
/datum/gas_mixture/turf/heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
var/list/cached_gases = gases
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
@@ -46,6 +59,14 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
if(!.)
. += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
+/datum/gas_mixture/turf/archived_heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
+ var/list/cached_gases = gas_archive
+ var/list/cached_gasheats = GLOB.meta_gas_specific_heats
+ for(var/id in cached_gases)
+ . += cached_gases[id] * cached_gasheats[id]
+ if(!.)
+ . += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
+
/datum/gas_mixture/proc/total_moles()
var/cached_gases = gases
TOTAL_MOLES(cached_gases, .)
@@ -67,6 +88,10 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
/datum/gas_mixture/proc/thermal_energy() //joules
return THERMAL_ENERGY(src) //see code/__DEFINES/atmospherics.dm; use the define in performance critical areas
+/datum/gas_mixture/proc/archive()
+ //Update archived versions of variables
+ //Returns: 1 in all cases
+
/datum/gas_mixture/proc/merge(datum/gas_mixture/giver)
//Merges all air from giver into self. Deletes giver.
//Returns: 1 if we are mutable, 0 otherwise
@@ -111,6 +136,10 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
//Performs various reactions such as combustion or fusion (LOL)
//Returns: 1 if any reaction took place; 0 otherwise
+/datum/gas_mixture/archive()
+ temperature_archived = temperature
+ gas_archive = gases.Copy()
+ return 1
/datum/gas_mixture/merge(datum/gas_mixture/giver)
if(!giver)
@@ -245,7 +274,7 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
//GAS TRANSFER
for(var/id in cached_gases | sharer_gases) // transfer gases
- delta = QUANTIZE(cached_gases[id] - sharer_gases[id])/(atmos_adjacent_turfs+1) //the amount of gas that gets moved between the mixtures
+ delta = QUANTIZE(gas_archive[id] - sharer.gas_archive[id])/(atmos_adjacent_turfs+1) //the amount of gas that gets moved between the mixtures
if(delta && abs_temperature_delta > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
gas_heat_capacity = delta * cached_gasheats[id]
@@ -293,8 +322,8 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
sharer_temperature = sharer.temperature_archived
var/temperature_delta = temperature_archived - sharer_temperature
if(abs(temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
- var/self_heat_capacity = heat_capacity()
- sharer_heat_capacity = sharer_heat_capacity || sharer.heat_capacity()
+ var/self_heat_capacity = archived_heat_capacity()
+ sharer_heat_capacity = sharer_heat_capacity || sharer.archived_heat_capacity()
if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
var/heat = conduction_coefficient*temperature_delta* \
diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm
index aa1e5c7401..21eed2caf4 100644
--- a/code/modules/atmospherics/machinery/airalarm.dm
+++ b/code/modules/atmospherics/machinery/airalarm.dm
@@ -787,9 +787,8 @@
return
user.visible_message("[user.name] wires the air alarm.", \
"You start wiring the air alarm...")
- if (do_after(user, 20, target = src))
- if (cable.get_amount() >= 5 && buildstage == 1)
- cable.use(5)
+ if (W.use_tool(src, user, 20, 5))
+ if (buildstage == 1)
to_chat(user, "You wire the air alarm.")
wires.repair()
aidisabled = 0
diff --git a/code/modules/atmospherics/machinery/atmosmachinery.dm b/code/modules/atmospherics/machinery/atmosmachinery.dm
index 864edfdbe6..8f5ab7dd5e 100644
--- a/code/modules/atmospherics/machinery/atmosmachinery.dm
+++ b/code/modules/atmospherics/machinery/atmosmachinery.dm
@@ -64,6 +64,7 @@
nullifyNode(i)
SSair.atmos_machinery -= src
+ SSair.pipenets_needing_rebuilt -= src
dropContents()
if(pipe_vision_img)
diff --git a/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm b/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm
index 73cb8eeecb..c164dc5ae3 100644
--- a/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm
+++ b/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm
@@ -116,7 +116,7 @@
if(node2)
node2.atmosinit()
node2.addMember(src)
- build_network()
+ SSair.add_to_rebuild_queue(src)
return TRUE
diff --git a/code/modules/atmospherics/machinery/components/components_base.dm b/code/modules/atmospherics/machinery/components/components_base.dm
index 63a03b1d40..a45728d51f 100644
--- a/code/modules/atmospherics/machinery/components/components_base.dm
+++ b/code/modules/atmospherics/machinery/components/components_base.dm
@@ -144,7 +144,7 @@
var/datum/pipeline/parent = parents[i]
if(!parent)
stack_trace("Component is missing a pipenet! Rebuilding...")
- build_network()
+ SSair.add_to_rebuild_queue(src)
parent.update = 1
/obj/machinery/atmospherics/components/returnPipenets()
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
index b859c536cc..9b7183092d 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
@@ -454,6 +454,6 @@
if(node)
node.atmosinit()
node.addMember(src)
- build_network()
+ SSair.add_to_rebuild_queue(src)
#undef CRYOMOBS
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm
index dbe3c0b90b..dddfdf08c1 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm
@@ -116,7 +116,7 @@
if(node)
node.atmosinit()
node.addMember(src)
- build_network()
+ SSair.add_to_rebuild_queue(src)
return TRUE
/obj/machinery/atmospherics/components/unary/thermomachine/ui_status(mob/user)
diff --git a/code/modules/atmospherics/machinery/pipes/layermanifold.dm b/code/modules/atmospherics/machinery/pipes/layermanifold.dm
index 33092f5354..bc8fd6777d 100644
--- a/code/modules/atmospherics/machinery/pipes/layermanifold.dm
+++ b/code/modules/atmospherics/machinery/pipes/layermanifold.dm
@@ -31,7 +31,7 @@
nodes = list()
for(var/obj/machinery/atmospherics/A in needs_nullifying)
A.disconnect(src)
- A.build_network()
+ SSair.add_to_rebuild_queue(A)
/obj/machinery/atmospherics/pipe/layer_manifold/proc/get_all_connected_nodes()
return front_nodes + back_nodes + nodes
diff --git a/code/modules/atmospherics/machinery/pipes/manifold.dm b/code/modules/atmospherics/machinery/pipes/manifold.dm
index 77452fd6fd..aa8ee65bd8 100644
--- a/code/modules/atmospherics/machinery/pipes/manifold.dm
+++ b/code/modules/atmospherics/machinery/pipes/manifold.dm
@@ -28,6 +28,8 @@
/obj/machinery/atmospherics/pipe/manifold/update_icon()
cut_overlays()
+ if(!center)
+ center = mutable_appearance(icon, "manifold_center")
PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer)
add_overlay(center)
diff --git a/code/modules/atmospherics/machinery/pipes/manifold4w.dm b/code/modules/atmospherics/machinery/pipes/manifold4w.dm
index 1bcca8d5ae..56c0408d18 100644
--- a/code/modules/atmospherics/machinery/pipes/manifold4w.dm
+++ b/code/modules/atmospherics/machinery/pipes/manifold4w.dm
@@ -26,6 +26,8 @@
/obj/machinery/atmospherics/pipe/manifold4w/update_icon()
cut_overlays()
+ if(!center)
+ center = mutable_appearance(icon, "manifold_center")
PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer)
add_overlay(center)
diff --git a/code/modules/atmospherics/machinery/pipes/pipes.dm b/code/modules/atmospherics/machinery/pipes/pipes.dm
index 1e513b846c..c466a422b2 100644
--- a/code/modules/atmospherics/machinery/pipes/pipes.dm
+++ b/code/modules/atmospherics/machinery/pipes/pipes.dm
@@ -22,7 +22,7 @@
var/obj/machinery/atmospherics/oldN = nodes[i]
..()
if(oldN)
- oldN.build_network()
+ SSair.add_to_rebuild_queue(oldN)
/obj/machinery/atmospherics/pipe/destroy_network()
QDEL_NULL(parent)
diff --git a/code/modules/atmospherics/machinery/portable/canister.dm b/code/modules/atmospherics/machinery/portable/canister.dm
index a41bdee3b6..03463ff0f7 100644
--- a/code/modules/atmospherics/machinery/portable/canister.dm
+++ b/code/modules/atmospherics/machinery/portable/canister.dm
@@ -159,7 +159,6 @@
/obj/machinery/portable_atmospherics/canister/proto
name = "prototype canister"
-
/obj/machinery/portable_atmospherics/canister/proto/default
name = "prototype canister"
desc = "The best way to fix an atmospheric emergency... or the best way to introduce one."
@@ -172,7 +171,6 @@
can_min_release_pressure = (ONE_ATMOSPHERE / 30)
prototype = TRUE
-
/obj/machinery/portable_atmospherics/canister/proto/default/oxygen
name = "prototype canister"
desc = "A prototype canister for a prototype bike, what could go wrong?"
@@ -181,8 +179,6 @@
filled = 1
release_pressure = ONE_ATMOSPHERE*2
-
-
/obj/machinery/portable_atmospherics/canister/New(loc, datum/gas_mixture/existing_mixture)
..()
if(existing_mixture)
@@ -192,7 +188,7 @@
pump = new(src, FALSE)
pump.on = TRUE
pump.stat = 0
- pump.build_network()
+ SSair.add_to_rebuild_queue(pump)
update_icon()
@@ -208,6 +204,7 @@
air_contents.gases[gas_type] = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
if(starter_temp)
air_contents.temperature = starter_temp
+
/obj/machinery/portable_atmospherics/canister/air/create_gas()
air_contents.gases[/datum/gas/oxygen] = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
air_contents.gases[/datum/gas/nitrogen] = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
diff --git a/code/modules/atmospherics/machinery/portable/pump.dm b/code/modules/atmospherics/machinery/portable/pump.dm
index 18e4da621a..377e9285e3 100644
--- a/code/modules/atmospherics/machinery/portable/pump.dm
+++ b/code/modules/atmospherics/machinery/portable/pump.dm
@@ -20,7 +20,7 @@
pump = new(src, FALSE)
pump.on = TRUE
pump.stat = 0
- pump.build_network()
+ SSair.add_to_rebuild_queue(pump)
/obj/machinery/portable_atmospherics/pump/Destroy()
var/turf/T = get_turf(src)
diff --git a/code/modules/cargo/exports/manifest.dm b/code/modules/cargo/exports/manifest.dm
index 60515781f9..d59ef1093f 100644
--- a/code/modules/cargo/exports/manifest.dm
+++ b/code/modules/cargo/exports/manifest.dm
@@ -76,19 +76,3 @@
/datum/export/manifest_correct_denied/get_cost(obj/O)
var/obj/item/paper/fluff/jobs/cargo/manifest/M = O
return ..() - M.order_cost
-
-// Paper work done correctly
-
-/datum/export/paperwork_correct
- cost = 120 // finicky number 20 x 120 = 2400 per crate
- k_elasticity = 0
- unit_name = "correct paperwork"
- export_types = list(/obj/item/folder/paperwork_correct)
-
-// Paper work not done retruned
-
-/datum/export/paperwork_incorrect
- cost = -500 // Failed to meet NT standers
- k_elasticity = 0
- unit_name = "returned incorrect paperwork"
- export_types = list(/obj/item/folder/paperwork)
diff --git a/code/modules/cargo/order.dm b/code/modules/cargo/order.dm
index 5e6f7c677d..3d1caf6ba6 100644
--- a/code/modules/cargo/order.dm
+++ b/code/modules/cargo/order.dm
@@ -73,12 +73,9 @@
P.info += "Item: [pack.name]
"
P.info += "Contents:
"
P.info += ""
- for(var/atom/movable/AM in C.contents - P)
- if((P.errors & MANIFEST_ERROR_CONTENTS))
- if(prob(50))
- P.info += "- [AM.name]
"
- else
- continue
+ for(var/atom/movable/AM in C.contents - P - C.lockerelectronics)
+ if((P.errors & MANIFEST_ERROR_CONTENTS) && prob(50))
+ continue
P.info += "- [AM.name]
"
P.info += "
"
P.info += "Stamp below to confirm receipt of goods:
"
diff --git a/code/modules/cargo/packs/engine.dm b/code/modules/cargo/packs/engine.dm
index 27891f3ab6..89775c07ee 100644
--- a/code/modules/cargo/packs/engine.dm
+++ b/code/modules/cargo/packs/engine.dm
@@ -148,15 +148,7 @@
crate_name = "supermatter shard crate"
crate_type = /obj/structure/closet/crate/secure/engineering
dangerous = TRUE
-
-/datum/supply_pack/engine/supermatter_spray
- name = "Supermatter Spray Crate"
- desc = "The single thing that can truly heal the supermatter."
- cost = 2000
- contains = list(/obj/item/supermatterspray)
- crate_name = "supermatter shard crate"
- crate_type = /obj/structure/closet/crate/engineering/electrical
-
+
/datum/supply_pack/engine/tesla_coils
name = "Tesla Coil Crate"
desc = "Whether it's high-voltage executions, creating research points, or just plain old power generation: This pack of four Tesla coils can do it all!"
diff --git a/code/modules/cargo/packs/materials.dm b/code/modules/cargo/packs/materials.dm
index 6c1742896f..1ce3a6b084 100644
--- a/code/modules/cargo/packs/materials.dm
+++ b/code/modules/cargo/packs/materials.dm
@@ -129,14 +129,6 @@
/obj/item/rcd_ammo)
crate_name = "rcd ammo"
-/datum/supply_pack/materials/loom
- name = "Loom"
- desc = "A large pre-made loom."
- cost = 1000
- contains = list(/obj/structure/loom/unanchored)
- crate_name = "loom crate"
- crate_type = /obj/structure/closet/crate/large
-
//////////////////////////////////////////////////////////////////////////////
///////////////////////////// Canisters //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
diff --git a/code/modules/cargo/packs/misc.dm b/code/modules/cargo/packs/misc.dm
index dfaa6f0027..5265b2c2f6 100644
--- a/code/modules/cargo/packs/misc.dm
+++ b/code/modules/cargo/packs/misc.dm
@@ -87,37 +87,12 @@
crate_type = /obj/structure/closet/crate/wooden
crate_name = "calligraphy crate"
-/datum/supply_pack/misc/paper_work
- name = "Freelance Paper work"
- desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
- cost = 700 // Net of 0 credits but makes (120 x 10 = 1200)
- contains = list(/obj/item/folder/paperwork,
- /obj/item/pen/fountain
- )
- crate_name = "Paperwork"
-
-/datum/supply_pack/misc/paper_work/generate()
- . = ..()
- for(var/i in 1 to 9)
- new /obj/item/folder/paperwork(.)
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////// Entertainment ///////////////////////////////
//////////////////////////////////////////////////////////////////////////////
-/datum/supply_pack/misc/randombedsheets
- name = "Bedsheet Crate (R)"
- desc = "Snuggle up in some sweet sheets with this assorted bedsheet crate. Each set comes with eight random bedsheets for your slumbering pleasure!"
- cost = 2000
- contains = list(/obj/item/bedsheet/random)
- crate_name = "random bedsheet crate"
-
-/datum/supply_pack/misc/randombedsheets/generate()
- . = ..()
- for(var/i in 1 to 7)
- new /obj/item/bedsheet/random(.)
-
/datum/supply_pack/misc/coloredsheets
- name = "Bedsheet Crate (C)"
+ name = "Bedsheet Crate"
desc = "Give your night life a splash of color with this crate filled with bedsheets! Contains a total of nine different-colored sheets."
cost = 1250
contains = list(/obj/item/bedsheet/blue,
diff --git a/code/modules/cargo/packs/science.dm b/code/modules/cargo/packs/science.dm
index a3548a5eb6..51bb2b728f 100644
--- a/code/modules/cargo/packs/science.dm
+++ b/code/modules/cargo/packs/science.dm
@@ -10,24 +10,13 @@
group = "Science"
crate_type = /obj/structure/closet/crate/science
-/* For later
-/datum/supply_pack/science/monkey
+/datum/supply_pack/science/ape //Ape out!
name = "Ape Cube Crate"
desc = "Pss what a new test subject with supper strangth, speed, and love for bananas all at the same time? Say no more... Contains a single ape cube. Dont add water!"
contraband = TRUE
cost = 2500
- contains = list (/obj/item/reagent_containers/food/snacks/monkeycube/ape)
+ contains = list (/obj/item/reagent_containers/food/snacks/cube/ape)
crate_name = "ape cube crate"
-*/
-
-/datum/supply_pack/science/aliens
- name = "Advanced Alien Alloy Crate Crate"
- desc = "Hello brothers from the stars!!! Our fellow brethren have made contact at long last and gave us gifts man! They really did build the prymi- Connection Error- Bro we’ll send you a sheet of advanced alien alloy."
- cost = 15000
- DropPodOnly = TRUE
- contraband = TRUE
- contains = list(/obj/item/stack/sheet/mineral/abductor)
- crate_name = "alien bro alloy crate"
/datum/supply_pack/science/beakers
name = "Chemistry Beakers Crate"
diff --git a/code/modules/client/client_defines.dm b/code/modules/client/client_defines.dm
index 1deb702de4..f865cfddbb 100644
--- a/code/modules/client/client_defines.dm
+++ b/code/modules/client/client_defines.dm
@@ -84,3 +84,6 @@
var/next_keysend_reset = 0
var/next_keysend_trip_reset = 0
var/keysend_tripped = FALSE
+
+ /// Messages currently seen by this client
+ var/list/seen_messages
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index d413be56b9..bb105f2652 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -48,6 +48,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/UI_style = null
var/buttons_locked = FALSE
var/hotkeys = FALSE
+ var/chat_on_map = TRUE
+ var/max_chat_length = CHAT_MESSAGE_MAX_LENGTH
+ var/see_chat_non_mob = TRUE
var/tgui_fancy = TRUE
var/tgui_lock = TRUE
var/windowflashing = TRUE
@@ -91,8 +94,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/skin_tone = "caucasian1" //Skin color
var/use_custom_skin_tone = FALSE
var/eye_color = "000" //Eye color
- var/horn_color = "85615a" //Horn color
- var/wing_color = "fff" //Wing color
var/datum/species/pref_species = new /datum/species/human() //Mutant race
var/list/features = list("mcolor" = "FFF",
"mcolor2" = "FFF",
@@ -101,8 +102,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"tail_human" = "None",
"snout" = "Round",
"horns" = "None",
+ "horns_color" = "85615a",
"ears" = "None",
"wings" = "None",
+ "wings_color" = "FFF",
"frills" = "None",
"deco_wings" = "None",
"spines" = "None",
@@ -150,6 +153,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"ipc_screen" = "Sunburst",
"ipc_antenna" = "None",
"flavor_text" = "",
+ "ooc_notes" = "",
"meat_type" = "Mammalian",
"body_model" = MALE,
"body_size" = RESIZE_DEFAULT_SIZE
@@ -345,6 +349,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "[features["flavor_text"]]"
else
dat += "[TextPreview(features["flavor_text"])]...
"
+ dat += "OOC notes
"
+ dat += "Set OOC notes
"
+ var/ooc_notes_len = length(features["ooc_notes"])
+ if(ooc_notes_len <= 40)
+ if(!ooc_notes_len)
+ dat += "\[...\]"
+ else
+ dat += "[features["ooc_notes"]]"
+ else
+ dat += "[TextPreview(features["ooc_notes"])]...
"
dat += "Body
"
dat += "Gender:[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]
"
if(gender != NEUTER && pref_species.sexes)
@@ -493,7 +507,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "Horns
"
dat += "[features["horns"]]"
- dat += " Change
"
+ dat += " Change
"
mutant_category++
@@ -606,7 +620,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "Decorative wings
"
dat += "[features["deco_wings"]]"
- dat += " Change
"
+ dat += " Change
"
if(pref_species.mutant_bodyparts["insect_wings"])
if(!mutant_category)
@@ -615,7 +629,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "Insect wings
"
dat += "[features["insect_wings"]]"
- dat += " Change
"
+ dat += " Change
"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += ""
@@ -824,6 +838,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "UI Style: [UI_style]
"
dat += "tgui Monitors: [(tgui_lock) ? "Primary" : "All"]
"
dat += "tgui Style: [(tgui_fancy) ? "Fancy" : "No Frills"]
"
+ dat += "Show Runechat Chat Bubbles: [chat_on_map ? "Enabled" : "Disabled"]
"
+ dat += "Runechat message char limit: [max_chat_length]
"
+ dat += "See Runechat for non-mobs: [see_chat_non_mob ? "Enabled" : "Disabled"]
"
dat += "
"
dat += "Action Buttons: [(buttons_locked) ? "Locked In Place" : "Unlocked"]
"
dat += "Keybindings: [(hotkeys) ? "Hotkeys" : "Default"]
"
@@ -1509,6 +1526,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(!isnull(msg))
features["flavor_text"] = html_decode(msg)
+ if("ooc_notes")
+ var/msg = stripped_multiline_input(usr, "Set always-visible OOC notes related to content preferences. THIS IS NOT FOR CHARACTER DESCRIPTIONS!", "OOC notes", features["ooc_notes"], MAX_FLAVOR_LEN, TRUE)
+ if(!isnull(msg))
+ features["ooc_notes"] = html_decode(msg)
+
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
if(new_hair)
@@ -1769,12 +1791,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["horns"] = new_horns
if("horns_color")
- var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null
+ var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+features["horns_color"]) as color|null
if(new_horn_color)
if (new_horn_color == "#000000")
- horn_color = "#85615A"
+ features["horns_color"] = "85615A"
else
- horn_color = sanitize_hexcolor(new_horn_color)
+ features["horns_color"] = sanitize_hexcolor(new_horn_color)
if("wings")
var/new_wings
@@ -1783,12 +1805,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["wings"] = new_wings
if("wings_color")
- var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+wing_color) as color|null
+ var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+features["wings_color"]) as color|null
if(new_wing_color)
if (new_wing_color == "#000000")
- wing_color = "#FFFFFF"
+ features["wings_color"] = "#FFFFFF"
else
- wing_color = sanitize_hexcolor(new_wing_color)
+ features["wings_color"] = sanitize_hexcolor(new_wing_color)
if("frills")
var/new_frills
@@ -2139,6 +2161,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/pickedPDASkin = input(user, "Choose your PDA reskin.", "Character Preference", pda_skin) as null|anything in GLOB.pda_reskins
if(pickedPDASkin)
pda_skin = pickedPDASkin
+ if ("max_chat_length")
+ var/desiredlength = input(user, "Choose the max character length of shown Runechat messages. Valid range is 1 to [CHAT_MESSAGE_MAX_LENGTH] (default: [initial(max_chat_length)]))", "Character Preference", max_chat_length) as null|num
+ if (!isnull(desiredlength))
+ max_chat_length = clamp(desiredlength, 1, CHAT_MESSAGE_MAX_LENGTH)
if("hud_toggle_color")
var/new_toggle_color = input(user, "Choose your HUD toggle flash color:", "Game Preference",hud_toggle_color) as color|null
@@ -2241,6 +2267,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=default")
else
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default")
+ if("chat_on_map")
+ chat_on_map = !chat_on_map
+ if("see_chat_non_mob")
+ see_chat_non_mob = !see_chat_non_mob
if("action_buttons")
buttons_locked = !buttons_locked
if("tgui_fancy")
@@ -2453,9 +2483,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
organ_eyes.old_eye_color = eye_color
character.hair_color = hair_color
character.facial_hair_color = facial_hair_color
- character.horn_color = horn_color
- character.wing_color = wing_color
-
character.skin_tone = skin_tone
character.dna.skin_tone_override = use_custom_skin_tone ? skin_tone : null
character.hair_style = hair_style
diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm
index b8fa500aec..ca8599c4d5 100644
--- a/code/modules/client/preferences_savefile.dm
+++ b/code/modules/client/preferences_savefile.dm
@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
-#define SAVEFILE_VERSION_MAX 29
+#define SAVEFILE_VERSION_MAX 31
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -162,7 +162,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(malformed_hockeys[hockey])
features["cock_shape"] = malformed_hockeys[hockey]
features["cock_taur"] = TRUE
-
+
if(current_version < 29)
var/digestable
var/devourable
@@ -181,6 +181,19 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(lickable)
ENABLE_BITFIELD(vore_flags,LICKABLE)
+ if(current_version < 30)
+ switch(features["taur"])
+ if("Husky", "Lab", "Shepherd", "Fox", "Wolf")
+ features["taur"] = "Canine"
+ if("Panther", "Tiger")
+ features["taur"] = "Feline"
+ if("Cow")
+ features["taur"] = "Cow (Spotted)"
+
+ if(current_version < 31)
+ S["wing_color"] >> features["wings_color"]
+ S["horn_color"] >> features["horns_color"]
+
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
@@ -211,6 +224,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["lastchangelog"] >> lastchangelog
S["UI_style"] >> UI_style
S["hotkeys"] >> hotkeys
+ S["chat_on_map"] >> chat_on_map
+ S["max_chat_length"] >> max_chat_length
+ S["see_chat_non_mob"] >> see_chat_non_mob
S["tgui_fancy"] >> tgui_fancy
S["tgui_lock"] >> tgui_lock
S["buttons_locked"] >> buttons_locked
@@ -266,6 +282,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, GLOB.available_ui_styles, GLOB.available_ui_styles[1])
hotkeys = sanitize_integer(hotkeys, 0, 1, initial(hotkeys))
+ chat_on_map = sanitize_integer(chat_on_map, 0, 1, initial(chat_on_map))
+ max_chat_length = sanitize_integer(max_chat_length, 1, CHAT_MESSAGE_MAX_LENGTH, initial(max_chat_length))
+ see_chat_non_mob = sanitize_integer(see_chat_non_mob, 0, 1, initial(see_chat_non_mob))
tgui_fancy = sanitize_integer(tgui_fancy, 0, 1, initial(tgui_fancy))
tgui_lock = sanitize_integer(tgui_lock, 0, 1, initial(tgui_lock))
buttons_locked = sanitize_integer(buttons_locked, 0, 1, initial(buttons_locked))
@@ -319,6 +338,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["lastchangelog"], lastchangelog)
WRITE_FILE(S["UI_style"], UI_style)
WRITE_FILE(S["hotkeys"], hotkeys)
+ WRITE_FILE(S["chat_on_map"], chat_on_map)
+ WRITE_FILE(S["max_chat_length"], max_chat_length)
+ WRITE_FILE(S["see_chat_non_mob"], see_chat_non_mob)
WRITE_FILE(S["tgui_fancy"], tgui_fancy)
WRITE_FILE(S["tgui_lock"], tgui_lock)
WRITE_FILE(S["buttons_locked"], buttons_locked)
@@ -403,15 +425,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(newtype)
pref_species = new newtype
- if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
- WRITE_FILE(S["features["mcolor"]"] , "#FFF")
-
- if(!S["features["horn_color"]"] || S["features["horn_color"]"] == "#000")
- WRITE_FILE(S["features["horn_color"]"] , "#85615a")
-
- if(!S["features["wing_color"]"] || S["features["wing_color"]"] == "#000")
- WRITE_FILE(S["features["wing_color"]"] , "#FFF")
-
//Character
S["real_name"] >> real_name
S["nameless"] >> nameless
@@ -435,8 +448,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["shirt_color"] >> shirt_color
S["socks"] >> socks
S["socks_color"] >> socks_color
- S["horn_color"] >> horn_color
- S["wing_color"] >> wing_color
S["backbag"] >> backbag
S["jumpsuit_style"] >> jumpsuit_style
S["uplink_loc"] >> uplink_spawn_loc
@@ -524,6 +535,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
else //We have no old flavortext, default to new
S["feature_flavor_text"] >> features["flavor_text"]
+ S["feature_ooc_notes"] >> features["ooc_notes"]
+
S["vore_flags"] >> vore_flags
S["vore_taste"] >> vore_taste
S["belly_prefs"] >> belly_prefs
@@ -546,15 +559,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(!custom_names[custom_name_id])
custom_names[custom_name_id] = get_default_name(custom_name_id)
- if(!features["mcolor"] || features["mcolor"] == "#000")
- features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
-
- if(!features["horn_color"] || features["horn_color"] == "#000")
- features["horn_color"] = "85615a"
-
- if(!features["wing_color"] || features["wing_color"] == "#000")
- features["wing_color"] = "FFFFFF"
-
nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
@@ -581,8 +585,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
else
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones - GLOB.nonstandard_skin_tones, initial(skin_tone))
- horn_color = sanitize_hexcolor(horn_color, 3, FALSE)
- wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF")
+ features["horns_color"] = sanitize_hexcolor(features["horns_color"], 3, FALSE, "85615a")
+ features["wings_color"] = sanitize_hexcolor(features["wings_color"], 3, FALSE, "FFFFFF")
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
@@ -641,6 +645,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
features["flavor_text"] = copytext(features["flavor_text"], 1, MAX_FLAVOR_LEN)
+ features["ooc_notes"] = copytext(features["ooc_notes"], 1, MAX_FLAVOR_LEN)
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
//Validate job prefs
@@ -696,8 +701,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["shirt_color"] , shirt_color)
WRITE_FILE(S["socks"] , socks)
WRITE_FILE(S["socks_color"] , socks_color)
- WRITE_FILE(S["horn_color"] , horn_color)
- WRITE_FILE(S["wing_color"] , wing_color)
+ WRITE_FILE(S["horns_color"] , features["horns_color"])
+ WRITE_FILE(S["wings_color"] , features["wings_color"])
WRITE_FILE(S["backbag"] , backbag)
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
@@ -744,6 +749,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["feature_has_womb"], features["has_womb"])
+ WRITE_FILE(S["feature_ooc_notes"], features["ooc_notes"])
+
//Custom names
for(var/custom_name_id in GLOB.preferences_custom_names)
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index d484027ad5..a28061db10 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -173,12 +173,18 @@ SEE_PIXELS// if an object is located on an unlit area, but some of its pixels ar
BLIND // can't see anything
*/
-/proc/generate_female_clothing(index,t_color,icon,type)
- var/icon/female_clothing_icon = icon("icon"=icon, "icon_state"=t_color)
- var/icon/female_s = icon("icon"='icons/mob/clothing/uniform.dmi', "icon_state"="[(type == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
- female_clothing_icon.Blend(female_s, ICON_MULTIPLY)
- female_clothing_icon = fcopy_rsc(female_clothing_icon)
- GLOB.female_clothing_icons[index] = female_clothing_icon
+/proc/generate_alpha_masked_clothing(index,state,icon,female,alpha_masks)
+ var/icon/I = icon(icon, state)
+ if(female)
+ var/icon/female_s = icon('icons/mob/clothing/alpha_masks.dmi', "[(female == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
+ I.Blend(female_s, ICON_MULTIPLY, -15, -15) //it's a 64x64 icon.
+ if(alpha_masks)
+ if(istext(alpha_masks))
+ alpha_masks = list(alpha_masks)
+ for(var/alpha_state in alpha_masks)
+ var/icon/alpha = icon('icons/mob/clothing/alpha_masks.dmi', alpha_state)
+ I.Blend(alpha, ICON_MULTIPLY, -15, -15)
+ . = GLOB.alpha_masked_worn_icons[index] = fcopy_rsc(I)
/obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc.
if(!can_use(user))
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index 987faf8fbb..ae851ec4f1 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -244,7 +244,7 @@
icon_state = "knight_greyscale"
item_state = "knight_greyscale"
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
/obj/item/clothing/head/helmet/skull
name = "skull helmet"
@@ -274,7 +274,7 @@
//LightToggle
-/obj/item/clothing/head/helment/ComponentInitialize()
+/obj/item/clothing/head/helmet/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index 9c96223a6f..764b50de8c 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -42,6 +42,7 @@
desc = "You put the cake on your head. Brilliant."
icon_state = "hardhat0_cakehat"
item_state = "hardhat0_cakehat"
+ hat_type = "cakehat"
hitsound = 'sound/weapons/tap.ogg'
flags_inv = HIDEEARS|HIDEHAIR
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm
index 144b17e510..90b3d7d86b 100644
--- a/code/modules/clothing/masks/gasmask.dm
+++ b/code/modules/clothing/masks/gasmask.dm
@@ -73,18 +73,26 @@
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
dog_fashion = /datum/dog_fashion/head/clown
+ var/list/clownmask_designs = list()
+
+/obj/item/clothing/mask/gas/clown_hat/Initialize(mapload)
+ .=..()
+ clownmask_designs = list(
+ "True Form" = image(icon = src.icon, icon_state = "clown"),
+ "The Feminist" = image(icon = src.icon, icon_state = "sexyclown"),
+ "The Jester" = image(icon = src.icon, icon_state = "chaos"),
+ "The Madman" = image(icon = src.icon, icon_state = "joker"),
+ "The Rainbow Color" = image(icon = src.icon, icon_state = "rainbow")
+ )
/obj/item/clothing/mask/gas/clown_hat/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
- var/list/options = list()
- options["True Form"] = "clown"
- options["The Feminist"] = "sexyclown"
- options["The Madman"] = "joker"
- options["The Rainbow Color"] ="rainbow"
+ var/static/list/options = list("True Form" = "clown", "The Feminist" = "sexyclown", "The Madman" = "joker",
+ "The Rainbow Color" ="rainbow", "The Jester" = "chaos")
- var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
+ var/choice = show_radial_menu(user,src, clownmask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !user.incapacitated() && in_range(user,src))
icon_state = options[choice]
@@ -93,7 +101,7 @@
var/datum/action/A = X
A.UpdateButtonIcon()
to_chat(user, "Your Clown Mask has now morphed into [choice], all praise the Honkmother!")
- return 1
+ return TRUE
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
@@ -113,19 +121,26 @@
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
+ var/list/mimemask_designs = list()
+
+
+/obj/item/clothing/mask/gas/mime/Initialize(mapload)
+ .=..()
+ mimemask_designs = list(
+ "Blanc" = image(icon = src.icon, icon_state = "mime"),
+ "Excité" = image(icon = src.icon, icon_state = "sexymime"),
+ "Triste" = image(icon = src.icon, icon_state = "sadmime"),
+ "Effrayé" = image(icon = src.icon, icon_state = "scaredmime")
+ )
/obj/item/clothing/mask/gas/mime/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
- var/list/options = list()
- options["Blanc"] = "mime"
- options["Triste"] = "sadmime"
- options["Effrayé"] = "scaredmime"
- options["Excité"] ="sexymime"
+ var/static/list/options = list("Blanc" = "mime", "Triste" = "sadmime", "Effrayé" = "scaredmime", "Excité" ="sexymime")
- var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
+ var/choice = show_radial_menu(user,src, mimemask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !user.incapacitated() && in_range(user,src))
icon_state = options[choice]
@@ -134,7 +149,7 @@
var/datum/action/A = X
A.UpdateButtonIcon()
to_chat(user, "Your Mime Mask has now morphed into [choice]!")
- return 1
+ return TRUE
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
@@ -187,18 +202,25 @@
max_integrity = 100
actions_types = list(/datum/action/item_action/adjust)
dog_fashion = null
+ var/list/tikimask_designs = list()
+/obj/item/clothing/mask/gas/tiki_mask/Initialize(mapload)
+ .=..()
+ tikimask_designs = list(
+ "Original Tiki" = image(icon = src.icon, icon_state = "tiki_eyebrow"),
+ "Happy Tiki" = image(icon = src.icon, icon_state = "tiki_happy"),
+ "Confused Tiki" = image(icon = src.icon, icon_state = "tiki_confused"),
+ "Angry Tiki" = image(icon = src.icon, icon_state = "tiki_angry")
+ )
+
/obj/item/clothing/mask/gas/tiki_mask/ui_action_click(mob/user)
var/mob/M = usr
- var/list/options = list()
- options["Original Tiki"] = "tiki_eyebrow"
- options["Happy Tiki"] = "tiki_happy"
- options["Confused Tiki"] = "tiki_confused"
- options["Angry Tiki"] ="tiki_angry"
+ var/static/list/options = list("Original Tiki" = "tiki_eyebrow", "Happy Tiki" = "tiki_happy", "Confused Tiki" = "tiki_confused",
+ "Angry Tiki" = "tiki_angry")
- var/choice = input(M,"To what form do you wish to change this mask?","Morph Mask") in options
+ var/choice = show_radial_menu(user,src, tikimask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !M.stat && in_range(M,src))
icon_state = options[choice]
@@ -207,4 +229,4 @@
var/datum/action/A = X
A.UpdateButtonIcon()
to_chat(M, "The Tiki Mask has now changed into the [choice] Mask!")
- return 1
+ return TRUE
diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm
index 3813ced2c4..11df38cfdd 100644
--- a/code/modules/clothing/masks/miscellaneous.dm
+++ b/code/modules/clothing/masks/miscellaneous.dm
@@ -351,30 +351,40 @@
resistance_flags = FLAMMABLE
max_integrity = 100
actions_types = list(/datum/action/item_action/adjust)
+ var/list/papermask_designs = list()
+/obj/item/clothing/mask/paper/Initialize(mapload)
+ .=..()
+ papermask_designs = list(
+ "Blank" = image(icon = src.icon, icon_state = "plainmask"),
+ "Neutral" = image(icon = src.icon, icon_state = "neutralmask"),
+ "Eyes" = image(icon = src.icon, icon_state = "eyemask"),
+ "Sleeping" = image(icon = src.icon, icon_state = "sleepingmask"),
+ "Heart" = image(icon = src.icon, icon_state = "heartmask"),
+ "Core" = image(icon = src.icon, icon_state = "coremask"),
+ "Plus" = image(icon = src.icon, icon_state = "plusmask"),
+ "Square" = image(icon = src.icon, icon_state = "squaremask"),
+ "Bullseye" = image(icon = src.icon, icon_state = "bullseyemask"),
+ "Vertical" = image(icon = src.icon, icon_state = "verticalmask"),
+ "Horizontal" = image(icon = src.icon, icon_state = "horizontalmask"),
+ "X" = image(icon = src.icon, icon_state = "xmask"),
+ "Bugeyes" = image(icon = src.icon, icon_state = "bugmask"),
+ "Double" = image(icon = src.icon, icon_state = "doublemask"),
+ "Mark" = image(icon = src.icon, icon_state = "markmask")
+ )
+
/obj/item/clothing/mask/paper/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
- var/list/options = list()
- options["Blank"] = "plainmask"
- options["Neutral"] = "neutralmask"
- options["Eyes"] = "eyemask"
- options["Sleeping"] ="sleepingmask"
- options["Heart"] = "heartmask"
- options["Core"] = "coremask"
- options["Plus"] = "plusmask"
- options["Square"] ="squaremask"
- options["Bullseye"] = "bullseyemask"
- options["Vertical"] = "verticalmask"
- options["Horizontal"] = "horizontalmask"
- options["X"] ="xmask"
- options["Bugeyes"] = "bugmask"
- options["Double"] = "doublemask"
- options["Mark"] = "markmask"
+ var/static/list/options = list("Blank" = "plainmask", "Neutral" = "neutralmask", "Eyes" = "eyemask",
+ "Sleeping" ="sleepingmask", "Heart" = "heartmask", "Core" = "coremask",
+ "Plus" = "plusmask", "Square" ="squaremask", "Bullseye" = "bullseyemask",
+ "Vertical" = "verticalmask", "Horizontal" = "horizontalmask", "X" ="xmask",
+ "Bugeyes" = "bugmask", "Double" = "doublemask", "Mark" = "markmask")
- var/choice = input(user,"What symbol would you want on this mask?","Morph Mask") in options
+ var/choice = show_radial_menu(user,src, papermask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !user.incapacitated() && in_range(user,src))
icon_state = options[choice]
diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm
index d6d4b1af1e..9c6c81372a 100644
--- a/code/modules/clothing/shoes/miscellaneous.dm
+++ b/code/modules/clothing/shoes/miscellaneous.dm
@@ -144,6 +144,13 @@
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
+/obj/item/clothing/shoes/winterboots/ice_boots
+ name = "ice hiking boots"
+ desc = "A pair of winter boots with special grips on the bottom, designed to prevent slipping on frozen surfaces."
+ icon_state = "iceboots"
+ item_state = "iceboots"
+ clothing_flags = NOSLIP_ICE
+
/obj/item/clothing/shoes/winterboots/christmasbootsr
name = "red christmas boots"
desc = "A pair of fluffy red christmas boots!"
@@ -174,6 +181,10 @@
name = "mining boots"
desc = "Steel-toed mining boots for mining in hazardous environments. Very good at keeping toes uncrushed."
icon_state = "explorer"
+ cold_protection = FEET|LEGS
+ min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
+ heat_protection = FEET|LEGS
+ max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF
/obj/item/clothing/shoes/cult
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index bc0aaf23f8..2e72c154d9 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -41,7 +41,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/dropped(mob/user)
..()
- if(suit)
+ if(suit && !ismob(loc)) //equipped() will handle mob cases, so it doesn't disengage twice.
suit.RemoveHelmet()
soundloop.stop(user)
diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm
index fa5e64a630..21dcd37bc2 100644
--- a/code/modules/clothing/suits/armor.dm
+++ b/code/modules/clothing/suits/armor.dm
@@ -286,7 +286,7 @@
icon_state = "knight_greyscale"
item_state = "knight_greyscale"
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
/obj/item/clothing/suit/armor/vest/durathread
name = "makeshift vest"
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index dfd0a0ef3b..6c4511324d 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -811,7 +811,7 @@
desc = "A dusty button up winter coat. The zipper tab looks like a tiny pickaxe."
icon_state = "coatminer"
item_state = "coatminer"
- allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
+ allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
diff --git a/code/modules/clothing/under/_under.dm b/code/modules/clothing/under/_under.dm
index 0d08b59be9..e0ecf24204 100644
--- a/code/modules/clothing/under/_under.dm
+++ b/code/modules/clothing/under/_under.dm
@@ -6,7 +6,7 @@
block_priority = BLOCK_PRIORITY_UNIFORM
slot_flags = ITEM_SLOT_ICLOTHING
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
- mutantrace_variation = STYLE_DIGITIGRADE
+ mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
var/has_sensor = HAS_SENSORS // For the crew computer
var/random_sensor = TRUE
@@ -32,7 +32,7 @@
/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
if((has_sensor == BROKEN_SENSORS) && istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = I
- C.use(1)
+ I.use_tool(src, user, 0, 1)
has_sensor = HAS_SENSORS
to_chat(user,"You repair the suit sensors on [src] with [C].")
return 1
@@ -101,7 +101,7 @@
if((flags_inv & HIDEACCESSORY) || (A.flags_inv & HIDEACCESSORY))
return TRUE
- accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', "attached_accessory.icon_state")
+ accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', attached_accessory.icon_state)
accessory_overlay.alpha = attached_accessory.alpha
accessory_overlay.color = attached_accessory.color
@@ -263,10 +263,13 @@
fitted = NO_FEMALE_UNIFORM
if(!alt_covers_chest) // for the special snowflake suits that expose the chest when adjusted
body_parts_covered &= ~CHEST
+ mutantrace_variation &= ~USE_TAUR_CLIP_MASK //How are we supposed to see the uniform otherwise?
else
fitted = initial(fitted)
if(!alt_covers_chest)
body_parts_covered |= CHEST
+ if(initial(mutantrace_variation) & USE_TAUR_CLIP_MASK)
+ mutantrace_variation |= USE_TAUR_CLIP_MASK
return adjusted
diff --git a/code/modules/clothing/under/costume.dm b/code/modules/clothing/under/costume.dm
index 7e37d83baa..3e7bc755cb 100644
--- a/code/modules/clothing/under/costume.dm
+++ b/code/modules/clothing/under/costume.dm
@@ -130,25 +130,27 @@
var/obj/item/clothing/accessory/maidapron/A = new (src)
attach_accessory(A)
+/obj/item/clothing/under/costume/singer
+ desc = "Just looking at this makes you want to sing."
+ mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ alternate_worn_layer = ABOVE_SHOES_LAYER
+ can_adjust = FALSE
+
/obj/item/clothing/under/costume/singer/yellow
name = "yellow performer's outfit"
- desc = "Just looking at this makes you want to sing."
icon_state = "ysing"
item_state = "ysing"
body_parts_covered = CHEST|GROIN|ARMS
fitted = NO_FEMALE_UNIFORM
- alternate_worn_layer = ABOVE_SHOES_LAYER
can_adjust = FALSE
/obj/item/clothing/under/costume/singer/blue
name = "blue performer's outfit"
- desc = "Just looking at this makes you want to sing."
icon_state = "bsing"
item_state = "bsing"
- body_parts_covered = CHEST|GROIN|ARMS
alternate_worn_layer = ABOVE_SHOES_LAYER
fitted = FEMALE_UNIFORM_TOP
- can_adjust = FALSE
/obj/item/clothing/under/costume/geisha
name = "geisha suit"
@@ -205,7 +207,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/drfreeze
name = "doctor freeze's jumpsuit"
@@ -213,7 +215,7 @@
icon_state = "drfreeze"
item_state = "drfreeze"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/lobster
name = "foam lobster suit"
@@ -222,7 +224,7 @@
item_state = "lobster"
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/gondola
name = "gondola hide suit"
@@ -248,7 +250,7 @@
icon_state = "christmasmaler"
item_state = "christmasmaler"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/christmas/green
name = "green christmas suit"
@@ -262,7 +264,7 @@
icon_state = "christmasfemaler"
item_state = "christmasfemaler"
body_parts_covered = CHEST|GROIN
- mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
+ mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON|USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/christmas/croptop/green
name = "green feminine christmas suit"
@@ -287,7 +289,6 @@
item_state = "qipao_white"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
- mutantrace_variation = NONE
/obj/item/clothing/under/costume/qipao/red
name = "Red Qipao"
@@ -296,7 +297,6 @@
item_state = "qipao_red"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
- mutantrace_variation = NONE
/obj/item/clothing/under/costume/cheongsam
name = "Black Cheongsam"
@@ -305,7 +305,7 @@
item_state = "cheong"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/cheongsam/white
name = "White Cheongsam"
@@ -323,7 +323,6 @@
item_state = "cheongr"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
- mutantrace_variation = NONE
/obj/item/clothing/under/costume/cloud
name = "cloud"
diff --git a/code/modules/clothing/under/jobs/civilian/clown_mime.dm b/code/modules/clothing/under/jobs/civilian/clown_mime.dm
index 5b3b84fd6e..470a3695fc 100644
--- a/code/modules/clothing/under/jobs/civilian/clown_mime.dm
+++ b/code/modules/clothing/under/jobs/civilian/clown_mime.dm
@@ -30,6 +30,7 @@
item_state = "clown"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+ mutantrace_variation = STYLE_DIGITIGRADE //The clown suit must look funny, no taur alpha masks where possible.
/obj/item/clothing/under/rank/civilian/clown/blue
name = "blue clown suit"
@@ -90,6 +91,7 @@
desc = "A jolly dress, well suited to entertain your master, nuncle."
icon_state = "jester"
can_adjust = FALSE
+ mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
/obj/item/clothing/under/rank/civilian/clown/jester/alt
icon_state = "jester2"
@@ -100,6 +102,7 @@
icon_state = "sexyclown"
item_state = "sexyclown"
can_adjust = FALSE
+ mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
/obj/item/clothing/under/rank/civilian/clown/Initialize()
. = ..()
diff --git a/code/modules/clothing/under/jobs/command.dm b/code/modules/clothing/under/jobs/command.dm
index 0d6e6aea62..a614e2fcb3 100644
--- a/code/modules/clothing/under/jobs/command.dm
+++ b/code/modules/clothing/under/jobs/command.dm
@@ -46,4 +46,4 @@
icon_state = "lewdcap"
item_state = "lewdcap"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
diff --git a/code/modules/clothing/under/jobs/medical.dm b/code/modules/clothing/under/jobs/medical.dm
index 846aae4f18..f50e5161b6 100644
--- a/code/modules/clothing/under/jobs/medical.dm
+++ b/code/modules/clothing/under/jobs/medical.dm
@@ -22,7 +22,7 @@
icon_state = "cmoturtle"
item_state = "w_suit"
alt_covers_chest = TRUE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/rank/medical/geneticist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm
index 35a3267837..cd58571251 100644
--- a/code/modules/clothing/under/miscellaneous.dm
+++ b/code/modules/clothing/under/miscellaneous.dm
@@ -103,7 +103,7 @@
mob_overlay_icon = 'goon/icons/mob/worn_js_rank.dmi'
icon_state = "assistant"
item_state = "gy_suit"
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/croptop
name = "crop top"
@@ -121,7 +121,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
slowdown = 1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
can_adjust = FALSE
strip_delay = 80
var/next_extinguish = 0
@@ -196,7 +196,7 @@
icon_state = "squatteroutfit"
item_state = "squatteroutfit"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/misc/blue_camo
name = "russian blue camo"
@@ -204,7 +204,7 @@
icon_state = "russobluecamo"
item_state = "russobluecamo"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/misc/keyholesweater
name = "keyhole sweater"
@@ -238,7 +238,7 @@
icon_state = "tssuit"
item_state = "r_suit"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/misc/poly_shirt
name = "polychromic button-up shirt"
diff --git a/code/modules/clothing/under/pants.dm b/code/modules/clothing/under/pants.dm
index 11543ac675..46fc13d06e 100644
--- a/code/modules/clothing/under/pants.dm
+++ b/code/modules/clothing/under/pants.dm
@@ -4,6 +4,7 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
custom_price = 60
+ mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise?
/obj/item/clothing/under/pants/classicjeans
name = "classic jeans"
diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm
index b1194da479..426e0e28d9 100644
--- a/code/modules/clothing/under/shorts.dm
+++ b/code/modules/clothing/under/shorts.dm
@@ -5,6 +5,7 @@
body_parts_covered = GROIN
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
+ mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise?
/obj/item/clothing/under/shorts/red
name = "red athletic shorts"
diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm
index 3f61c4b45f..8a88e99d05 100644
--- a/code/modules/clothing/under/syndicate.dm
+++ b/code/modules/clothing/under/syndicate.dm
@@ -86,7 +86,7 @@
desc = "With a suit lined with this many pockets, you are ready to operate."
icon_state = "syndicate_combat"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/syndicate/rus_army
name = "advanced military tracksuit"
@@ -105,5 +105,5 @@
has_sensor = NO_SENSORS
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
alt_covers_chest = TRUE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
diff --git a/code/modules/events/operative.dm b/code/modules/events/operative.dm
index 7fca4188b7..6ef693a886 100644
--- a/code/modules/events/operative.dm
+++ b/code/modules/events/operative.dm
@@ -19,6 +19,8 @@
var/list/spawn_locs = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ spawn_locs += L.loc
if(!spawn_locs.len)
return MAP_ERROR
diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm
index 0198dd445e..8a693b77d2 100644
--- a/code/modules/events/pirates.dm
+++ b/code/modules/events/pirates.dm
@@ -61,6 +61,9 @@
var/list/candidates = pollGhostCandidates("Do you wish to be considered for pirate crew?", ROLE_TRAITOR)
shuffle_inplace(candidates)
+ if(!SSmapping.empty_space)
+ SSmapping.empty_space = SSmapping.add_new_zlevel("Empty Area For Pirates", list(ZTRAIT_LINKAGE = SELFLOOPING))
+
var/datum/map_template/shuttle/pirate/default/ship = new
var/x = rand(TRANSITIONEDGE,world.maxx - TRANSITIONEDGE - ship.width)
var/y = rand(TRANSITIONEDGE,world.maxy - TRANSITIONEDGE - ship.height)
diff --git a/code/modules/events/sentience.dm b/code/modules/events/sentience.dm
index 8fe68f509b..ba14a5307f 100644
--- a/code/modules/events/sentience.dm
+++ b/code/modules/events/sentience.dm
@@ -9,6 +9,8 @@
role_name = "random animal"
var/animals = 1
var/one = "one"
+ /// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?
+ var/blacklisted_biotypes = MOB_EPIC
fakeable = TRUE
/datum/round_event/ghost_role/sentience/announce(fake)
@@ -33,6 +35,8 @@
var/turf/T = get_turf(L)
if(!T || !is_station_level(T.z))
continue
+ if(L.mob_biotypes & blacklisted_biotypes) //hey can you don't
+ continue
if(!(L in GLOB.player_list) && !L.mind)
potential += L
@@ -50,7 +54,7 @@
SG.transfer_ckey(SA, FALSE)
- SA.grant_all_languages(TRUE)
+ SA.grant_all_languages(TRUE, FALSE, FALSE)
SA.sentience_act()
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index ea475b28d6..0c2cbc0c67 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -701,6 +701,9 @@ GLOBAL_LIST_INIT(hallucination_list, list(
target.client.images |= speech_overlay
sleep(30)
target.client.images.Remove(speech_overlay)
+ var/spans = list(person.speech_span)
+ if (target.client?.prefs.chat_on_map)
+ target.create_chat_message(person, understood_language, chosen, spans, 0)
else // Radio talk
var/chosen = specific_message
if(!chosen)
diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm
index a485f0c864..ccac1d4a77 100644
--- a/code/modules/food_and_drinks/food/snacks.dm
+++ b/code/modules/food_and_drinks/food/snacks.dm
@@ -260,6 +260,7 @@ All foods are distributed among various categories. Use common sense.
slice.desc = "[desc]"
if(foodtype != initial(foodtype))
slice.foodtype = foodtype //if something happens that overrode our food type, make sure the slice carries that over
+ slice.adjust_food_quality(food_quality)
/obj/item/reagent_containers/food/snacks/proc/generate_trash(atom/location)
if(trash)
diff --git a/code/modules/food_and_drinks/food/snacks/meat.dm b/code/modules/food_and_drinks/food/snacks/meat.dm
index d44f859823..7f75a93464 100644
--- a/code/modules/food_and_drinks/food/snacks/meat.dm
+++ b/code/modules/food_and_drinks/food/snacks/meat.dm
@@ -47,6 +47,7 @@
slice.name = "raw [subjectname] cutlet"
else if(subjectjob)
slice.name = "raw [subjectjob] cutlet"
+ slice.adjust_food_quality(food_quality)
/obj/item/reagent_containers/food/snacks/meat/slab/human/initialize_cooked_food(obj/item/reagent_containers/food/snacks/meat/S, cooking_efficiency)
..()
diff --git a/code/modules/food_and_drinks/food/snacks_meat.dm b/code/modules/food_and_drinks/food/snacks_meat.dm
index c7c74fb560..4e6be19488 100644
--- a/code/modules/food_and_drinks/food/snacks_meat.dm
+++ b/code/modules/food_and_drinks/food/snacks_meat.dm
@@ -57,7 +57,6 @@
/obj/item/reagent_containers/food/snacks/sushi_basic
name = "funa hosomaki"
desc = "A small cylindrical kudzu skin, filled with rice and fish."
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_basic"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 4)
@@ -69,7 +68,6 @@
/obj/item/reagent_containers/food/snacks/sushi_adv
name = "funa nigiri"
desc = "A peace of carp lightly placed on some rice."
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_adv"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 6)
@@ -81,7 +79,6 @@
/obj/item/reagent_containers/food/snacks/sushi_pro
name = "funa nigiri"
desc = "A well prepared peace of the best of the carp fillet placed on rice. Looks fancy and fresh!"
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_pro"
bonus_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2)
@@ -398,6 +395,12 @@
tastes = list("milk" = 1, "beef" = 1)
dried_being = /mob/living/simple_animal/cow
+/obj/item/reagent_containers/food/snacks/cube/ape
+ name = "ape cube"
+ desc = "Don't add water."
+ tastes = list("the jungle" = 1, "bananas" = 1, "jimmies" = 1)
+ dried_being = /mob/living/simple_animal/hostile/gorilla
+
/obj/item/reagent_containers/food/snacks/cube/egg
//Well eggs normally are able to hatch into small birds, this one does not.
//Also in order to have a normal egg hatch you need a hen to lay the egg that is able to hatch, meaning this one is for on-demand hen needs.
diff --git a/code/modules/food_and_drinks/food/snacks_other.dm b/code/modules/food_and_drinks/food/snacks_other.dm
index 6feb2df524..2463ed3ced 100644
--- a/code/modules/food_and_drinks/food/snacks_other.dm
+++ b/code/modules/food_and_drinks/food/snacks_other.dm
@@ -215,7 +215,6 @@
/obj/item/reagent_containers/food/snacks/tobiko
name = "tobiko"
desc = "Spider eggs wrapped in a thin salted Kudzu pod"
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_egg"
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2)
filling_color = "#FF3333" // R225 G051 B051
@@ -558,7 +557,6 @@
/obj/item/reagent_containers/food/snacks/riceball
name = "onigiri"
desc = "A ball of rice with some light salt and a wrap of Kudzu skin."
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "riceball"
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/sodiumchloride = 2)
tastes = list("rice" = 3, "salt" = 1)
diff --git a/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm b/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm
index 3cc4cfe63f..9096429228 100644
--- a/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm
+++ b/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm
@@ -136,7 +136,6 @@
/obj/item/reagent_containers/food/snacks/tuna_sandwich
name = "tuna sandwich"
desc = "Both a salad and a sandwich in one."
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "tunasandwich"
trash = /obj/item/trash/plate
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 3)
diff --git a/code/modules/food_and_drinks/food/snacks_sushi.dm b/code/modules/food_and_drinks/food/snacks_sushi.dm
index d16ca79001..3757759daf 100644
--- a/code/modules/food_and_drinks/food/snacks_sushi.dm
+++ b/code/modules/food_and_drinks/food/snacks_sushi.dm
@@ -3,7 +3,6 @@
/obj/item/reagent_containers/food/snacks/sushi_rice
name = "Sushi Rice"
desc = "A bowl of sticky rice for making sushi."
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushi_rice"
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 5)
tastes = list("rice" = 5, "salt" = 1)
@@ -12,7 +11,6 @@
/obj/item/reagent_containers/food/snacks/sea_weed
name = "Sea Weed Sheet"
desc = "A thin, light salt sheet of plant mater. This is commenly used in sushi recipes,"
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sea_weed"
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 2)
tastes = list("plants" = 2, "salt" = 1)
@@ -21,7 +19,6 @@
/obj/item/reagent_containers/food/snacks/tuna
name = "Canned Tuna"
desc = "A small can of tuna fish beloved by felines."
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "tuna_can"
//trash = /obj/item/trash/tuna_used //I dont know if I like this idea - A Masked Cat
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 5, /datum/reagent/mercury = 2)
@@ -32,7 +29,6 @@
/obj/item/reagent_containers/food/snacks/sushie_basic
name = "Funa Hosomaki"
desc = "A small cylindrical filled with rice and fish."
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_basic"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 1)
@@ -44,7 +40,6 @@
/obj/item/reagent_containers/food/snacks/sushie_adv
name = "Funa Nigiri"
desc = "A pice of carp lightly placed on some rice."
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_adv"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 2)
@@ -56,7 +51,6 @@
/obj/item/reagent_containers/food/snacks/sushie_pro
name = "Funa Nigiri"
desc = "A well prepared pice of the best of the carp fillet placed on rice. Looks fancy and fresh!"
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_pro"
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/vitamin = 1)
@@ -68,7 +62,6 @@
/obj/item/reagent_containers/food/snacks/tobiko
name = "Tobiko"
desc = "Spider eggs wrapped in a thin salted Kudzu pod"
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_egg"
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 2)
filling_color = "#FF3333" // R225 G051 B051
@@ -78,7 +71,6 @@
/obj/item/reagent_containers/food/snacks/riceball
name = "Onigiri"
desc = "A ball of rice with some light salt and a wrap of Kudzu skin."
- icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "riceball"
list_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/sodiumchloride = 2)
tastes = list("rice" = 4, "salt" = 1)
diff --git a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
index c94aba95b4..dcea93f06f 100644
--- a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
+++ b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
@@ -184,9 +184,9 @@
for (var/i=1 to meat_produced)
var/obj/item/reagent_containers/food/snacks/meat/slab/newmeat = new typeofmeat
- newmeat.adjust_food_quality(meat_quality)
newmeat.name = "[sourcename] [newmeat.name]"
if(istype(newmeat))
+ newmeat.adjust_food_quality(meat_quality)
newmeat.subjectname = sourcename
newmeat.reagents.add_reagent (/datum/reagent/consumable/nutriment, sourcenutriment / meat_produced) // Thehehe. Fat guys go first
if(sourcejob)
diff --git a/code/modules/holodeck/holo_effect.dm b/code/modules/holodeck/holo_effect.dm
index 7c3754b616..09dcd7fa64 100644
--- a/code/modules/holodeck/holo_effect.dm
+++ b/code/modules/holodeck/holo_effect.dm
@@ -62,7 +62,7 @@
s.set_up(3, 1, T)
s.start()
T.temperature = 5000
- T.hotspot_expose(50000,50000,1)
+ T.hotspot_expose(50000, 50000, TRUE, TRUE)
diff --git a/code/modules/hydroponics/plant_genes.dm b/code/modules/hydroponics/plant_genes.dm
index ef2eff707f..b18f4396d6 100644
--- a/code/modules/hydroponics/plant_genes.dm
+++ b/code/modules/hydroponics/plant_genes.dm
@@ -392,8 +392,7 @@
/datum/plant_gene/trait/battery/on_attackby(obj/item/reagent_containers/food/snacks/grown/G, obj/item/I, mob/user)
if(istype(I, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/C = I
- if(C.use(5))
+ if(I.use_tool(src, user, 0, 5, max_level = JOB_SKILL_EXPERT))
to_chat(user, "You add some cable to [G] and slide it inside the battery encasing.")
var/obj/item/stock_parts/cell/potato/pocell = new /obj/item/stock_parts/cell/potato(user.loc)
pocell.icon_state = G.icon_state
diff --git a/code/modules/instruments/instruments/item.dm b/code/modules/instruments/instruments/item.dm
index fa3e75e431..dde35a9f75 100644
--- a/code/modules/instruments/instruments/item.dm
+++ b/code/modules/instruments/instruments/item.dm
@@ -66,6 +66,11 @@
/obj/item/instrument/proc/is_tuned()
return tune_time_left > 0
+/obj/item/instrument/dropped(mob/user)
+ . = ..()
+ if((loc != user) && (user.machine == src))
+ user.set_machine(null)
+
/obj/item/instrument/interact(mob/user)
ui_interact(user)
diff --git a/code/modules/instruments/songs/_song.dm b/code/modules/instruments/songs/_song.dm
index 30d8b7b3a7..0fb4418a30 100644
--- a/code/modules/instruments/songs/_song.dm
+++ b/code/modules/instruments/songs/_song.dm
@@ -222,7 +222,9 @@
tempo = sanitize_tempo(600 / bpm)
/// Updates the window for our user. Override in subtypes.
-/datum/song/proc/updateDialog(mob/user)
+/datum/song/proc/updateDialog(mob/user = usr)
+ if(user.machine != src)
+ return
ui_interact(user)
/datum/song/process(wait)
@@ -277,8 +279,10 @@
// subtype for handheld instruments, like violin
/datum/song/handheld
-/datum/song/handheld/updateDialog(mob/user)
- parent.ui_interact(user || usr)
+/datum/song/handheld/updateDialog(mob/user = usr)
+ if(user.machine != src)
+ return
+ parent.ui_interact(user)
/datum/song/handheld/should_stop_playing(mob/user)
. = ..()
@@ -290,8 +294,10 @@
// subtype for stationary structures, like pianos
/datum/song/stationary
-/datum/song/stationary/updateDialog(mob/user)
- parent.ui_interact(user || usr)
+/datum/song/stationary/updateDialog(mob/user = usr)
+ if(user.machine != src)
+ return
+ parent.ui_interact(user)
/datum/song/stationary/should_stop_playing(mob/user)
. = ..()
diff --git a/code/modules/integrated_electronics/subtypes/input.dm b/code/modules/integrated_electronics/subtypes/input.dm
index 49e6855b38..a0608bb5ed 100644
--- a/code/modules/integrated_electronics/subtypes/input.dm
+++ b/code/modules/integrated_electronics/subtypes/input.dm
@@ -865,7 +865,7 @@
var/translated = FALSE
if(speaker && message)
if(raw_message)
- if(message_langs != get_default_language())
+ if(message_langs != get_selected_language())
translated = TRUE
set_pin_data(IC_OUTPUT, 1, speaker.GetVoice())
set_pin_data(IC_OUTPUT, 2, raw_message)
diff --git a/code/modules/jobs/job_types/_job.dm b/code/modules/jobs/job_types/_job.dm
index 33aa4f3fe2..8539ed071d 100644
--- a/code/modules/jobs/job_types/_job.dm
+++ b/code/modules/jobs/job_types/_job.dm
@@ -183,7 +183,7 @@
if(!starting_skills)
return
for(var/skill in starting_skills)
- M.skill_holder.boost_skill_value_to(skill, starting_skills[skill])
+ M.skill_holder.boost_skill_value_to(skill, starting_skills[skill], TRUE) //silent
// do wipe affinities though
M.skill_holder.skill_affinities = list()
for(var/skill in skill_affinities)
diff --git a/code/modules/jobs/job_types/ai.dm b/code/modules/jobs/job_types/ai.dm
index efe574ab66..1395b90b39 100644
--- a/code/modules/jobs/job_types/ai.dm
+++ b/code/modules/jobs/job_types/ai.dm
@@ -17,6 +17,8 @@
var/do_special_check = TRUE
threat = 5
+ starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_BASIC))
+
/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, datum/outfit/outfit_override, client/preference_source = null)
if(visualsOnly)
CRASH("dynamic preview is unsupported")
diff --git a/code/modules/jobs/job_types/atmospheric_technician.dm b/code/modules/jobs/job_types/atmospheric_technician.dm
index 0934507721..768aff0927 100644
--- a/code/modules/jobs/job_types/atmospheric_technician.dm
+++ b/code/modules/jobs/job_types/atmospheric_technician.dm
@@ -5,7 +5,7 @@
department_flag = ENGSEC
faction = "Station"
total_positions = 3
- spawn_positions = 2
+ spawn_positions = 3
supervisors = "the chief engineer"
selection_color = "#ff9b3d"
exp_requirements = 60
@@ -19,6 +19,10 @@
ACCESS_ENGINE_EQUIP, ACCESS_EMERGENCY_STORAGE, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM)
paycheck = PAYCHECK_MEDIUM
paycheck_department = ACCOUNT_ENG
+
+ starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_BASIC))
+ skill_affinities = list(/datum/skill/level/job/wiring = STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO)
+
display_order = JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN
threat = 0.5
diff --git a/code/modules/jobs/job_types/chief_engineer.dm b/code/modules/jobs/job_types/chief_engineer.dm
index b16b6ffa44..eee0c3437f 100644
--- a/code/modules/jobs/job_types/chief_engineer.dm
+++ b/code/modules/jobs/job_types/chief_engineer.dm
@@ -29,6 +29,9 @@
paycheck = PAYCHECK_COMMAND
paycheck_department = ACCOUNT_ENG
+ starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_TRAINED))
+ skill_affinities = list(/datum/skill/level/job/wiring = STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO)
+
display_order = JOB_DISPLAY_ORDER_CHIEF_ENGINEER
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)
threat = 2
diff --git a/code/modules/jobs/job_types/curator.dm b/code/modules/jobs/job_types/curator.dm
index 4c588901c4..47bfd4914a 100644
--- a/code/modules/jobs/job_types/curator.dm
+++ b/code/modules/jobs/job_types/curator.dm
@@ -43,4 +43,4 @@
if(visualsOnly)
return
- H.grant_all_languages(omnitongue=TRUE)
+ H.grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_CURATOR)
diff --git a/code/modules/jobs/job_types/cyborg.dm b/code/modules/jobs/job_types/cyborg.dm
index f84bd0d8d6..d88d888aec 100644
--- a/code/modules/jobs/job_types/cyborg.dm
+++ b/code/modules/jobs/job_types/cyborg.dm
@@ -12,6 +12,8 @@
exp_requirements = 120
exp_type = EXP_TYPE_CREW
+ starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_BASIC))
+
display_order = JOB_DISPLAY_ORDER_CYBORG
/datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source = null)
diff --git a/code/modules/jobs/job_types/roboticist.dm b/code/modules/jobs/job_types/roboticist.dm
index d77b2120a2..b4801ce6df 100644
--- a/code/modules/jobs/job_types/roboticist.dm
+++ b/code/modules/jobs/job_types/roboticist.dm
@@ -18,6 +18,10 @@
paycheck = PAYCHECK_MEDIUM
paycheck_department = ACCOUNT_SCI
+ starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_TRAINED))
+ skill_affinities = list(/datum/skill/level/job/wiring = STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO)
+
+
display_order = JOB_DISPLAY_ORDER_ROBOTICIST
threat = 1
diff --git a/code/modules/jobs/job_types/station_engineer.dm b/code/modules/jobs/job_types/station_engineer.dm
index 83a175f240..f5b8c7cd4e 100644
--- a/code/modules/jobs/job_types/station_engineer.dm
+++ b/code/modules/jobs/job_types/station_engineer.dm
@@ -20,6 +20,9 @@
paycheck = PAYCHECK_MEDIUM
paycheck_department = ACCOUNT_ENG
+ starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_TRAINED))
+ skill_affinities = list(/datum/skill/level/job/wiring = STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO)
+
display_order = JOB_DISPLAY_ORDER_STATION_ENGINEER
threat = 1
diff --git a/code/modules/language/codespeak.dm b/code/modules/language/codespeak.dm
index be325d14b0..5d658b1fce 100644
--- a/code/modules/language/codespeak.dm
+++ b/code/modules/language/codespeak.dm
@@ -46,7 +46,7 @@
return
to_chat(user, "You start skimming through [src], and suddenly your mind is filled with codewords and responses.")
- user.grant_language(/datum/language/codespeak)
+ user.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND)
use_charge(user)
@@ -65,7 +65,7 @@
M.visible_message("[user] beats [M] over the head with [src]!", "[user] beats you over the head with [src]!", "You hear smacking.")
else
M.visible_message("[user] teaches [M] by beating [M.p_them()] over the head with [src]!", "As [user] hits you with [src], codewords and responses flow through your mind.", "You hear smacking.")
- M.grant_language(/datum/language/codespeak)
+ M.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND)
use_charge(user)
/obj/item/codespeak_manual/proc/use_charge(mob/user)
diff --git a/code/modules/language/language_holder.dm b/code/modules/language/language_holder.dm
index f31ea9022b..6e3d27f2b8 100644
--- a/code/modules/language/language_holder.dm
+++ b/code/modules/language/language_holder.dm
@@ -1,149 +1,332 @@
-/datum/language_holder
- var/list/languages = list(/datum/language/common)
- var/list/shadow_languages = list()
- var/only_speaks_language = null
- var/selected_default_language = null
- var/datum/language_menu/language_menu
+/*!Language holders will either exist in an atom/movable or a mind. Creation of language holders happens
+automatically when they are needed, for example when something tries to speak.
+Where a mind is available, the mind language holder will be the one "in charge". The mind holder
+will update its languages based on the atom holder, and will get updated as part of
+transformations and other events that cause new languages to become available.
+Every language holder has three lists of languages (and sources for each of them):
+- understood_languages
+- spoken_languages
+- blocked_languages
+Understood languages let you understand them, spoken languages lets you speak them
+(if your tongue is compatible), and blocked languages will let you do neither no matter
+what the source of the language is.
+Language holders are designed to mostly only ever require the use the helpers in atom/movable
+to achieve your goals, but it is also possible to work on them directly if needed. Any adding
+and removing of languages and sources should only happen through the procs, as directly changing
+these will mess something up somewhere down the line.
+All atom movables have the initial_language_holder var which allows you to set the default language
+holder to create. For example, /datum/language_holder/alien will give you xenocommon and a block for
+galactic common. Human species also have a default language holder var that will be updated on
+species change, initial_species_holder.
+Key procs
+* [grant_language](atom/movable.html#proc/grant_language)
+* [remove_language](atom/movable.html#proc/remove_language)
+* [add_blocked_language](atom/movable.html#proc/add_blocked_language)
+* [remove_blocked_language](atom/movable.html#proc/remove_blocked_language)
+* [grant_all_languages](atom/movable.html#proc/grant_all_languages)
+* [remove_all_languages](atom/movable.html#proc/remove_all_languages)
+* [has_language](atom/movable.html#proc/has_language)
+* [can_speak_language](atom/movable.html#proc/can_speak_language)
+* [get_selected_language](atom/movable.html#proc/get_selected_language)
+* [update_atom_languages](atom/movable.html#proc/update_atom_languages)
+*/
+/datum/language_holder
+ /// Understood languages.
+ var/list/understood_languages = list(/datum/language/common = list(LANGUAGE_MIND))
+ /// A list of languages that can be spoken. Tongue organ may also set limits beyond this list.
+ var/list/spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
+ /// A list of blocked languages. Used to prevent understanding and speaking certain languages, ie for certain mobs, mutations etc.
+ var/list/blocked_languages = list()
+ /// If true, overrides tongue limitations.
var/omnitongue = FALSE
+ /// Handles displaying the language menu UI.
+ var/datum/language_menu/language_menu
+ /// Currently spoken language
+ var/selected_language
+ /// Tracks the entity that owns the holder.
var/owner
-/datum/language_holder/New(owner)
- src.owner = owner
-
- languages = typecacheof(languages)
- shadow_languages = typecacheof(shadow_languages)
-
-/datum/language_holder/Destroy()
- owner = null
- QDEL_NULL(language_menu)
- languages.Cut()
- shadow_languages.Cut()
- return ..()
-
-/datum/language_holder/proc/copy(newowner)
- var/datum/language_holder/copy = new(newowner)
- copy.languages = src.languages.Copy()
- // shadow languages are not copied.
- copy.only_speaks_language = src.only_speaks_language
- copy.selected_default_language = src.selected_default_language
- // language menu is not copied, that's tied to the holder.
- copy.omnitongue = src.omnitongue
- return copy
-
-/datum/language_holder/proc/grant_language(datum/language/dt, shadow = FALSE)
- if(shadow)
- shadow_languages[dt] = TRUE
- else
- languages[dt] = TRUE
-
-/datum/language_holder/proc/grant_all_languages(omnitongue=FALSE)
- for(var/la in GLOB.all_languages)
- grant_language(la)
-
- if(omnitongue)
- src.omnitongue = TRUE
-
-/datum/language_holder/proc/get_random_understood_language()
- var/list/possible = list()
- for(var/dt in languages)
- possible += dt
- . = safepick(possible)
-
-/datum/language_holder/proc/remove_language(datum/language/dt, shadow = FALSE)
- if(shadow)
- shadow_languages -= dt
- else
- languages -= dt
-
-/datum/language_holder/proc/remove_all_languages()
- languages.Cut()
-
-/datum/language_holder/proc/has_language(datum/language/dt)
- if(is_type_in_typecache(dt, languages))
- return LANGUAGE_KNOWN
- else
- var/atom/movable/AM = get_atom()
- var/datum/language_holder/L = AM.get_language_holder(shadow=FALSE)
- if(L != src)
- if(is_type_in_typecache(dt, L.shadow_languages))
- return LANGUAGE_SHADOWED
- return FALSE
-
-/datum/language_holder/proc/copy_known_languages_from(thing, replace=FALSE)
- var/datum/language_holder/other
- if(istype(thing, /datum/language_holder))
- other = thing
- else if(ismovable(thing))
- var/atom/movable/AM = thing
- other = AM.get_language_holder()
- else if(istype(thing, /datum/mind))
- var/datum/mind/M = thing
- other = M.get_language_holder()
-
- if(replace)
- src.remove_all_languages()
-
- for(var/l in other.languages)
- src.grant_language(l)
-
-
-/datum/language_holder/proc/open_language_menu(mob/user)
- if(!language_menu)
- language_menu = new(src)
- language_menu.ui_interact(user)
-
-/datum/language_holder/proc/get_atom()
- if(ismovable(owner))
- . = owner
- else if(istype(owner, /datum/mind))
+/// Initializes, and copies in the languages from the current atom if available.
+/datum/language_holder/New(_owner)
+ owner = _owner
+ if(istype(owner, /datum/mind))
var/datum/mind/M = owner
if(M.current)
- . = M.current
+ update_atom_languages(M.current)
+ get_selected_language()
+
+/datum/language_holder/Destroy()
+ QDEL_NULL(language_menu)
+ return ..()
+
+/// Grants the supplied language.
+/datum/language_holder/proc/grant_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_MIND)
+ if(understood)
+ if(!understood_languages[language])
+ understood_languages[language] = list()
+ understood_languages[language] |= source
+ . = TRUE
+ if(spoken)
+ if(!spoken_languages[language])
+ spoken_languages[language] = list()
+ spoken_languages[language] |= source
+ . = TRUE
+
+/// Grants every language to understood and spoken, and gives omnitongue.
+/datum/language_holder/proc/grant_all_languages(understood = TRUE, spoken = TRUE, grant_omnitongue = TRUE, source = LANGUAGE_MIND)
+ for(var/language in GLOB.all_languages)
+ grant_language(language, understood, spoken, source)
+ if(grant_omnitongue) // Overrides tongue limitations.
+ omnitongue = TRUE
+ return TRUE
+
+/// Removes a single language or source, removing all sources returns the pre-removal state of the language.
+/datum/language_holder/proc/remove_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ALL)
+ if(understood && understood_languages[language])
+ if(source == LANGUAGE_ALL)
+ understood_languages -= language
+ else
+ understood_languages[language] -= source
+ if(!length(understood_languages[language]))
+ understood_languages -= language
+ . = TRUE
+
+ if(spoken && spoken_languages[language])
+ if(source == LANGUAGE_ALL)
+ spoken_languages -= language
+ else
+ spoken_languages[language] -= source
+ if(!length(spoken_languages[language]))
+ spoken_languages -= language
+ . = TRUE
+
+/// Removes every language and optionally sets omnitongue false. If a non default source is supplied, only removes that source.
+/datum/language_holder/proc/remove_all_languages(source = LANGUAGE_ALL, remove_omnitongue = FALSE)
+ for(var/language in GLOB.all_languages)
+ remove_language(language, TRUE, TRUE, source)
+ if(remove_omnitongue)
+ omnitongue = FALSE
+ return TRUE
+
+/// Adds a single language or list of languages to the blocked language list.
+/datum/language_holder/proc/add_blocked_language(languages, source = LANGUAGE_MIND)
+ if(!islist(languages))
+ languages = list(languages)
+ for(var/language in languages)
+ if(!blocked_languages[language])
+ blocked_languages[language] = list()
+ blocked_languages[language] |= source
+ return TRUE
+
+/// Removes a single language or list of languages from the blocked language list.
+/datum/language_holder/proc/remove_blocked_language(languages, source = LANGUAGE_MIND)
+ if(!islist(languages))
+ languages = list(languages)
+ for(var/language in languages)
+ if(blocked_languages[language])
+ if(source == LANGUAGE_ALL)
+ blocked_languages -= language
+ else
+ blocked_languages[language] -= source
+ if(!length(blocked_languages[language]))
+ blocked_languages -= language
+ return TRUE
+
+/// Checks if you have the language. If spoken is true, only checks if you can speak the language.
+/datum/language_holder/proc/has_language(language, spoken = FALSE)
+ if(language in blocked_languages)
+ return FALSE
+ if(spoken)
+ return language in spoken_languages
+ return language in understood_languages
+
+/// Checks if you can speak the language. Tongue limitations should be supplied as an argument.
+/datum/language_holder/proc/can_speak_language(language)
+ var/atom/movable/ouratom = get_atom()
+ var/tongue = ouratom.could_speak_language(language)
+ if((omnitongue || tongue) && has_language(language, TRUE))
+ return TRUE
+ return FALSE
+
+/// Returns selected language if it can be spoken, or decides, sets and returns a new selected language if possible.
+/datum/language_holder/proc/get_selected_language()
+ if(selected_language && can_speak_language(selected_language))
+ return selected_language
+ selected_language = null
+ var/highest_priority
+ for(var/lang in spoken_languages)
+ var/datum/language/language = lang
+ var/priority = initial(language.default_priority)
+ if((!highest_priority || (priority > highest_priority)) && !(language in blocked_languages))
+ if(can_speak_language(language))
+ selected_language = language
+ highest_priority = priority
+ return selected_language
+
+/// Gets a random understood language, useful for hallucinations and such.
+/datum/language_holder/proc/get_random_understood_language()
+ return pick(understood_languages)
+
+/// Gets a random spoken language, useful for forced speech and such.
+/datum/language_holder/proc/get_random_spoken_language()
+ return pick(spoken_languages)
+
+/// Opens a language menu reading from the language holder.
+/datum/language_holder/proc/open_language_menu(mob/user)
+ if(!language_menu)
+ language_menu = new (src)
+ language_menu.ui_interact(user)
+
+/// Gets the atom, since we some times need to check if the tongue has limitations.
+/datum/language_holder/proc/get_atom()
+ if(owner)
+ if(istype(owner, /datum/mind))
+ var/datum/mind/M = owner
+ return M.current
+ return owner
+ return FALSE
+
+/// Empties out the atom specific languages and updates them according to the supplied atoms language holder.
+/datum/language_holder/proc/update_atom_languages(atom/movable/thing)
+ var/datum/language_holder/from_atom = thing.get_language_holder(FALSE) //Gets the atoms language holder
+ if(from_atom == src) //This could happen if called on an atom without a mind.
+ return FALSE
+ for(var/language in understood_languages)
+ remove_language(language, TRUE, FALSE, LANGUAGE_ATOM)
+ for(var/language in spoken_languages)
+ remove_language(language, FALSE, TRUE, LANGUAGE_ATOM)
+ for(var/language in blocked_languages)
+ remove_blocked_language(language, LANGUAGE_ATOM)
+
+ copy_languages(from_atom)
+ get_selected_language()
+ return TRUE
+
+/// Copies all languages from the supplied atom/language holder. Source should be overridden when you
+/// do not want the language overwritten by later atom updates or want to avoid blocked languages.
+/datum/language_holder/proc/copy_languages(var/datum/language_holder/from_holder, source_override)
+ if(source_override) //No blocked languages here, for now only used by ling absorb.
+ for(var/language in from_holder.understood_languages)
+ grant_language(language, TRUE, FALSE, source_override)
+ for(var/language in from_holder.spoken_languages)
+ grant_language(language, FALSE, TRUE, source_override)
+ else
+ for(var/language in from_holder.understood_languages)
+ grant_language(language, TRUE, FALSE, from_holder.understood_languages[language])
+ for(var/language in from_holder.spoken_languages)
+ grant_language(language, FALSE, TRUE, from_holder.spoken_languages[language])
+ for(var/language in from_holder.blocked_languages)
+ add_blocked_language(language, from_holder.blocked_languages[language])
+ return TRUE
+
+
+//************************************************
+//* Specific language holders *
+//* Use atom language sources only. *
+//************************************************/
+
/datum/language_holder/alien
- languages = list(/datum/language/xenocommon)
-
-/datum/language_holder/monkey
- languages = list(/datum/language/monkey)
-
-/datum/language_holder/swarmer
- languages = list(/datum/language/swarmer)
+ understood_languages = list(/datum/language/xenocommon = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/xenocommon = list(LANGUAGE_ATOM))
+ blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/clockmob
- languages = list(/datum/language/common, /datum/language/ratvar)
- only_speaks_language = /datum/language/ratvar
+ understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/ratvar = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/ratvar = list(LANGUAGE_ATOM))
/datum/language_holder/construct
- languages = list(/datum/language/common, /datum/language/narsie)
+ understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/narsie = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/narsie = list(LANGUAGE_ATOM))
/datum/language_holder/drone
- languages = list(/datum/language/common, /datum/language/drone, /datum/language/machine)
- only_speaks_language = /datum/language/drone
+ understood_languages = list(/datum/language/drone = list(LANGUAGE_ATOM),
+ /datum/language/machine = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/drone = list(LANGUAGE_ATOM))
+ blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/drone/syndicate
- only_speaks_language = null
+ blocked_languages = null
/datum/language_holder/dwarf
- languages = list(/datum/language/common, /datum/language/dwarf)
- only_speaks_language = /datum/language/dwarf
+ understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/dwarf = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/dwarf = list(LANGUAGE_ATOM))
-/datum/language_holder/slime
- languages = list(/datum/language/common, /datum/language/slime)
- only_speaks_language = /datum/language/slime
+/datum/language_holder/jelly
+ understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/slime = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/slime = list(LANGUAGE_ATOM))
/datum/language_holder/lightbringer
- // TODO change to a lightbringer specific sign language
- languages = list(/datum/language/slime)
+ understood_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
+ blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
+
+/datum/language_holder/lizard
+ understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/draconic = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/draconic = list(LANGUAGE_ATOM))
+
+/datum/language_holder/lizard/ash
+ selected_language = /datum/language/draconic
+
+/datum/language_holder/monkey
+ understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/monkey = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/monkey = list(LANGUAGE_ATOM))
+
+/datum/language_holder/mushroom
+ understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/mushroom = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/mushroom = list(LANGUAGE_ATOM))
+
+/datum/language_holder/slime
+ understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/slime = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
+
+/datum/language_holder/swarmer
+ understood_languages = list(/datum/language/swarmer = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/swarmer = list(LANGUAGE_ATOM))
+ blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
+
+/datum/language_holder/sylvan
+ understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/sylvan = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/sylvan = list(LANGUAGE_ATOM))
+
/datum/language_holder/synthetic
- languages = list(/datum/language/common)
- shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime, /datum/language/dwarf)
+ understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/machine = list(LANGUAGE_ATOM),
+ /datum/language/draconic = list(LANGUAGE_ATOM),
+ /datum/language/slime = list(LANGUAGE_ATOM),
+ /datum/language/dwarf = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/machine = list(LANGUAGE_ATOM),
+ /datum/language/draconic = list(LANGUAGE_ATOM),
+ /datum/language/slime = list(LANGUAGE_ATOM),
+ /datum/language/dwarf = list(LANGUAGE_ATOM))
+
+/datum/language_holder/venus
+ understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
+ /datum/language/sylvan = list(LANGUAGE_ATOM))
+ spoken_languages = list(/datum/language/sylvan = list(LANGUAGE_ATOM))
/datum/language_holder/empty
- languages = list()
- shadow_languages = list()
+ understood_languages = list()
+ spoken_languages = list()
/datum/language_holder/universal/New()
..()
- grant_all_languages(omnitongue=TRUE)
+ grant_all_languages()
diff --git a/code/modules/language/language_menu.dm b/code/modules/language/language_menu.dm
index eea87f1d80..a7ce211a18 100644
--- a/code/modules/language/language_menu.dm
+++ b/code/modules/language/language_menu.dm
@@ -1,8 +1,8 @@
/datum/language_menu
var/datum/language_holder/language_holder
-/datum/language_menu/New(language_holder)
- src.language_holder = language_holder
+/datum/language_menu/New(_language_holder)
+ language_holder = _language_holder
/datum/language_menu/Destroy()
language_holder = null
@@ -24,21 +24,20 @@
data["is_living"] = FALSE
data["languages"] = list()
- for(var/ld in GLOB.all_languages)
- var/result = language_holder.has_language(ld)
+ for(var/lang in GLOB.all_languages)
+ var/result = language_holder.has_language(lang) || language_holder.has_language(lang, TRUE)
if(!result)
continue
- var/shadow = result == LANGUAGE_SHADOWED
- var/datum/language/LD = ld
+ var/datum/language/language = lang
var/list/L = list()
- L["name"] = initial(LD.name)
- L["desc"] = initial(LD.desc)
- L["key"] = initial(LD.key)
- L["is_default"] = (LD == language_holder.selected_default_language)
- L["shadow"] = shadow
+ L["name"] = initial(language.name)
+ L["desc"] = initial(language.desc)
+ L["key"] = initial(language.key)
+ L["is_default"] = (language == language_holder.selected_language)
if(AM)
- L["can_speak"] = AM.can_speak_in_language(LD)
+ L["can_speak"] = AM.can_speak_language(language)
+ L["can_understand"] = AM.has_language(language)
data["languages"] += list(L)
@@ -47,15 +46,15 @@
data["omnitongue"] = language_holder.omnitongue
data["unknown_languages"] = list()
- for(var/ld in GLOB.all_languages)
- if(language_holder.has_language(ld))
+ for(var/lang in GLOB.all_languages)
+ if(language_holder.has_language(lang) || language_holder.has_language(lang, TRUE))
continue
- var/datum/language/LD = ld
+ var/datum/language/language = lang
var/list/L = list()
- L["name"] = initial(LD.name)
- L["desc"] = initial(LD.desc)
- L["key"] = initial(LD.key)
+ L["name"] = initial(language.name)
+ L["desc"] = initial(language.desc)
+ L["key"] = initial(language.key)
data["unknown_languages"] += list(L)
return data
@@ -68,27 +67,51 @@
var/language_name = params["language_name"]
var/datum/language/language_datum
- for(var/ld in GLOB.all_languages)
- var/datum/language/LD = ld
- if(language_name == initial(LD.name))
- language_datum = LD
+ for(var/lang in GLOB.all_languages)
+ var/datum/language/language = lang
+ if(language_name == initial(language.name))
+ language_datum = language
var/is_admin = check_rights_for(user.client, R_ADMIN)
switch(action)
if("select_default")
- if(language_datum && AM.can_speak_in_language(language_datum))
- language_holder.selected_default_language = language_datum
+ if(language_datum && AM.can_speak_language(language_datum))
+ language_holder.selected_language = language_datum
. = TRUE
if("grant_language")
if((is_admin || isobserver(AM)) && language_datum)
- language_holder.grant_language(language_datum)
+ var/list/choices = list("Only Spoken", "Only Understood", "Both")
+ var/choice = input(user,"How do you want to add this language?","[language_datum]",null) as null|anything in choices
+ var/spoken = FALSE
+ var/understood = FALSE
+ switch(choice)
+ if("Only Spoken")
+ spoken = TRUE
+ if("Only Understood")
+ understood = TRUE
+ if("Both")
+ spoken = TRUE
+ understood = TRUE
+ language_holder.grant_language(language_datum, understood, spoken)
if(is_admin)
message_admins("[key_name_admin(user)] granted the [language_name] language to [key_name_admin(AM)].")
log_admin("[key_name(user)] granted the language [language_name] to [key_name(AM)].")
. = TRUE
if("remove_language")
if((is_admin || isobserver(AM)) && language_datum)
- language_holder.remove_language(language_datum)
+ var/list/choices = list("Only Spoken", "Only Understood", "Both")
+ var/choice = input(user,"Which part do you wish to remove?","[language_datum]",null) as null|anything in choices
+ var/spoken = FALSE
+ var/understood = FALSE
+ switch(choice)
+ if("Only Spoken")
+ spoken = TRUE
+ if("Only Understood")
+ understood = TRUE
+ if("Both")
+ spoken = TRUE
+ understood = TRUE
+ language_holder.remove_language(language_datum, understood, spoken)
if(is_admin)
message_admins("[key_name_admin(user)] removed the [language_name] language to [key_name_admin(AM)].")
log_admin("[key_name(user)] removed the language [language_name] to [key_name(AM)].")
diff --git a/code/modules/language/sylvan.dm b/code/modules/language/sylvan.dm
new file mode 100644
index 0000000000..1eb696259e
--- /dev/null
+++ b/code/modules/language/sylvan.dm
@@ -0,0 +1,19 @@
+// The language of the vinebings. Yes, it's a shameless ripoff of elvish.
+/datum/language/sylvan
+ name = "Sylvan"
+ desc = "A complicated, ancient language spoken by vine like beings."
+ speech_verb = "expresses"
+ ask_verb = "inquires"
+ exclaim_verb = "declares"
+ key = "h"
+ space_chance = 20
+ syllables = list(
+ "fii", "sii", "rii", "rel", "maa", "ala", "san", "tol", "tok", "dia", "eres",
+ "fal", "tis", "bis", "qel", "aras", "losk", "rasa", "eob", "hil", "tanl", "aere",
+ "fer", "bal", "pii", "dala", "ban", "foe", "doa", "cii", "uis", "mel", "wex",
+ "incas", "int", "elc", "ent", "aws", "qip", "nas", "vil", "jens", "dila", "fa",
+ "la", "re", "do", "ji", "ae", "so", "qe", "ce", "na", "mo", "ha", "yu"
+ )
+ icon = 'icons/obj/hydroponics/harvest.dmi'
+ icon_state = "lily"
+ default_priority = 90
diff --git a/code/modules/mapping/dmm_suite.dm b/code/modules/mapping/dmm_suite.dm
deleted file mode 100644
index c4ceec33ee..0000000000
--- a/code/modules/mapping/dmm_suite.dm
+++ /dev/null
@@ -1,63 +0,0 @@
-dmm_suite{
- /*
-
- dmm_suite version 1.0
- Released January 30th, 2011.
-
- NOTE: Map saving functionality removed
-
- defines the object /dmm_suite
- - Provides the proc load_map()
- - Loads the specified map file onto the specified z-level.
- - provides the proc write_map()
- - Returns a text string of the map in dmm format
- ready for output to a file.
- - provides the proc save_map()
- - Returns a .dmm file if map is saved
- - Returns FALSE if map fails to save
-
- The dmm_suite provides saving and loading of map files in BYOND's native DMM map
- format. It approximates the map saving and loading processes of the Dream Maker
- and Dream Seeker programs so as to allow editing, saving, and loading of maps at
- runtime.
-
- ------------------------
-
- To save a map at runtime, create an instance of /dmm_suite, and then call
- write_map(), which accepts three arguments:
- - A turf representing one corner of a three dimensional grid (Required).
- - Another turf representing the other corner of the same grid (Required).
- - Any, or a combination, of several bit flags (Optional, see documentation).
-
- The order in which the turfs are supplied does not matter, the /dmm_writer will
- determine the grid containing both, in much the same way as DM's block() function.
- write_map() will then return a string representing the saved map in dmm format;
- this string can then be saved to a file, or used for any other purose.
-
- ------------------------
-
- To load a map at runtime, create an instance of /dmm_suite, and then call load_map(),
- which accepts two arguments:
- - A .dmm file to load (Required).
- - A number representing the z-level on which to start loading the map (Optional).
-
- The /dmm_suite will load the map file starting on the specified z-level. If no
- z-level was specified, world.maxz will be increased so as to fit the map. Note
- that if you wish to load a map onto a z-level that already has objects on it,
- you will have to handle the removal of those objects. Otherwise the new map will
- simply load the new objects on top of the old ones.
-
- Also note that all type paths specified in the .dmm file must exist in the world's
- code, and that the /dmm_reader trusts that files to be loaded are in fact valid
- .dmm files. Errors in the .dmm format will cause runtime errors.
-
- */
-
- verb/load_map(var/dmm_file as file, var/x_offset as num, var/y_offset as num, var/z_offset as num, var/cropMap as num, var/measureOnly as num, no_changeturf as num){
- // dmm_file: A .dmm file to load (Required).
- // z_offset: A number representing the z-level on which to start loading the map (Optional).
- // cropMap: When true, the map will be cropped to fit the existing world dimensions (Optional).
- // measureOnly: When true, no changes will be made to the world (Optional).
- // no_changeturf: When true, turf/AfterChange won't be called on loaded turfs
- }
-}
\ No newline at end of file
diff --git a/code/datums/map_config.dm b/code/modules/mapping/map_config.dm
similarity index 79%
rename from code/datums/map_config.dm
rename to code/modules/mapping/map_config.dm
index 5fcd1ae93c..efa2655325 100644
--- a/code/datums/map_config.dm
+++ b/code/modules/mapping/map_config.dm
@@ -22,6 +22,7 @@
var/traits = null
var/space_ruin_levels = 2
var/space_empty_levels = 1
+ var/station_ruin_budget = -1 // can be set to manually override the station ruins budget on maps that don't support station ruins, stopping the error from being unable to place the ruins.
var/minetype = "lavaland"
@@ -38,6 +39,10 @@
var/year_offset = 540 //The offset of ingame year from the actual IRL year. You know you want to make a map that takes place in the 90's. Don't lie.
+ // "fun things"
+ /// Orientation to load in by default.
+ var/orientation = SOUTH //byond defaults to placing everyting SOUTH.
+
/proc/load_map_config(filename = "data/next_map.json", default_to_box, delete_after, error_if_missing = TRUE)
var/datum/map_config/config = new
if (default_to_box)
@@ -130,6 +135,9 @@
log_world("map_config space_empty_levels is not a number!")
return
+ if("station_ruin_budget" in json)
+ station_ruin_budget = json["station_ruin_budget"]
+
temp = json["year_offset"]
if (isnum(temp))
year_offset = temp
@@ -139,13 +147,18 @@
if ("minetype" in json)
minetype = json["minetype"]
-
+
if ("maptype" in json)
maptype = json["maptype"]
if ("announcertype" in json)
announcertype = json["announcertype"]
+ if ("orientation" in json)
+ orientation = json["orientation"]
+ if(!(orientation in GLOB.cardinals))
+ orientation = SOUTH
+
allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE
defaulted = FALSE
@@ -161,3 +174,23 @@
/datum/map_config/proc/MakeNextMap()
return config_filename == "data/next_map.json" || fcopy(config_filename, "data/next_map.json")
+
+/// badmin moments. Keep up to date with LoadConfig()!
+/datum/map_config/proc/WriteNextMap()
+ var/list/jsonlist = list()
+ jsonlist["map_name"] = map_name
+ jsonlist["map_path"] = map_path
+ jsonlist["map_file"] = map_file
+ jsonlist["shuttles"] = shuttles
+ jsonlist["traits"] = traits
+ jsonlist["space_ruin_levels"] = space_ruin_levels
+ jsonlist["year_offset"] = year_offset
+ jsonlist["minetype"] = minetype
+ jsonlist["maptype"] = maptype
+ jsonlist["announcertype"] = announcertype
+ jsonlist["orientation"] = orientation
+ jsonlist["allow_custom_shuttles"] = allow_custom_shuttles
+ if(fexists("data/next_map.json"))
+ fdel("data/next_map.json")
+ var/F = file("data/next_map.json")
+ WRITE_FILE(F, json_encode(jsonlist))
diff --git a/code/modules/mapping/map_orientation_pattern.dm b/code/modules/mapping/map_orientation_pattern.dm
new file mode 100644
index 0000000000..565c25bef1
--- /dev/null
+++ b/code/modules/mapping/map_orientation_pattern.dm
@@ -0,0 +1,46 @@
+GLOBAL_LIST_INIT(map_orientation_patterns, list(
+ TEXT_NORTH = new /datum/map_orientation_pattern/north,
+ TEXT_SOUTH = new /datum/map_orientation_pattern/south,
+ TEXT_EAST = new /datum/map_orientation_pattern/east,
+ TEXT_WEST = new /datum/map_orientation_pattern/west
+ ))
+
+/datum/map_orientation_pattern
+ var/invert_x
+ var/invert_y
+ var/swap_xy
+ var/xi
+ var/yi
+ var/turn_angle
+
+/datum/map_orientation_pattern/north
+ invert_y = TRUE
+ invert_x = TRUE
+ swap_xy = FALSE
+ xi = -1
+ yi = 1
+ turn_angle = 180
+
+/datum/map_orientation_pattern/south
+ invert_y = FALSE
+ invert_x = FALSE
+ swap_xy = FALSE
+ xi = 1
+ yi = -1
+ turn_angle = 0
+
+/datum/map_orientation_pattern/east
+ invert_y = TRUE
+ invert_x = FALSE
+ swap_xy = TRUE
+ xi = 1
+ yi = 1
+ turn_angle = 90
+
+/datum/map_orientation_pattern/west
+ invert_y = FALSE
+ invert_x = TRUE
+ swap_xy = TRUE
+ xi = -1
+ yi = -1
+ turn_angle = 270
diff --git a/code/modules/mapping/map_template.dm b/code/modules/mapping/map_template.dm
index 873c10fc02..087552fada 100644
--- a/code/modules/mapping/map_template.dm
+++ b/code/modules/mapping/map_template.dm
@@ -1,11 +1,14 @@
/datum/map_template
var/name = "Default Template Name"
- var/width = 0
+ var/width = 0 //all these are for SOUTH!
var/height = 0
- var/mappath = null
+ var/zdepth = 1
+ var/mappath
var/loaded = 0 // Times loaded this round
var/datum/parsed_map/cached_map
var/keep_cached_map = FALSE
+ var/default_annihilate = FALSE
+ var/list/ztraits //zlevel traits for load_new_z
/datum/map_template/New(path = null, rename = null, cache = FALSE)
if(path)
@@ -15,16 +18,45 @@
if(rename)
name = rename
-/datum/map_template/proc/preload_size(path, cache = FALSE)
+/datum/map_template/Destroy()
+ QDEL_NULL(cached_map)
+ return ..()
+
+/datum/map_template/proc/preload_size(path = mappath, force_cache = FALSE)
+ if(cached_map)
+ return cached_map.parsed_bounds
var/datum/parsed_map/parsed = new(file(path))
- var/bounds = parsed?.bounds
+ var/bounds = parsed?.parsed_bounds
if(bounds)
- width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
- height = bounds[MAP_MAXY]
- if(cache)
+ width = bounds[MAP_MAXX] - bounds[MAP_MINX] + 1
+ height = bounds[MAP_MAXY] - bounds[MAP_MINY] + 1
+ zdepth = bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
+ if(force_cache || keep_cached_map)
cached_map = parsed
return bounds
+/datum/map_template/proc/get_parsed_bounds()
+ return preload_size(mappath)
+
+/datum/map_template/proc/get_last_loaded_bounds()
+ if(cached_map)
+ return cached_map.bounds
+ return get_parsed_bounds()
+
+/datum/map_template/proc/get_last_loaded_turf_block()
+ if(!cached_map)
+ CRASH("Improper use of get_last_loaded_turf_block, no cached_map.")
+ var/list/B = cached_map.bounds
+ return block(locate(B[MAP_MINX], B[MAP_MINY], B[MAP_MINZ]), locate(B[MAP_MAXX], B[MAP_MAXY], B[MAP_MAXZ]))
+
+/datum/map_template/proc/get_size(orientation = SOUTH)
+ if(!width || !height || !zdepth)
+ preload_size(mappath)
+ var/rotate = (orientation & (NORTH|SOUTH)) != NONE
+ if(rotate)
+ return list(height, width, zdepth)
+ return list(width, height, zdepth)
+
/datum/parsed_map/proc/initTemplateBounds()
var/list/obj/machinery/atmospherics/atmos_machines = list()
var/list/obj/structure/cable/cables = list()
@@ -55,12 +87,12 @@
SSmachines.setup_template_powernets(cables)
SSair.setup_template_machinery(atmos_machines)
-/datum/map_template/proc/load_new_z(list/traits = list(ZTRAIT_AWAY = TRUE))
- var/x = round((world.maxx - width)/2)
- var/y = round((world.maxy - height)/2)
+/datum/map_template/proc/load_new_z(orientation = SOUTH, list/ztraits = src.ztraits || list(ZTRAIT_AWAY = TRUE), centered = TRUE)
+ var/x = centered? max(round((world.maxx - width) / 2), 1) : 1
+ var/y = centered? max(round((world.maxy - height) / 2), 1) : 1
- var/datum/space_level/level = SSmapping.add_new_zlevel(name, traits)
- var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE)
+ var/datum/space_level/level = SSmapping.add_new_zlevel(name, ztraits)
+ var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop = TRUE, orientation = orientation)
var/list/bounds = parsed.bounds
if(!bounds)
return FALSE
@@ -71,31 +103,67 @@
parsed.initTemplateBounds()
smooth_zlevel(world.maxz)
log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
+ on_map_loaded(world.maxz, parsed.bounds)
return level
-/datum/map_template/proc/load(turf/T, centered = FALSE)
+//Override for custom behavior
+/datum/map_template/proc/on_map_loaded(z, list/bounds)
+ loaded++
+
+/**
+ * Proc to trigger a load at a specific area. Calls on_map_loaded(T.z, loaded_bounds) afterwards.
+ *
+ * @params
+ * * turf/T - Turf to load at
+ * * centered - Center at T or load with the bottomright corner being at T
+ * * orientation - SOUTH is default, anything else rotates the map to face it with the point of reference being the map itself is facing south by default. Cardinals only, don't be a 4head and put in multiple flags. It won't work or be pretty if you try.
+ * * annihilate - Should we destroy stuff in our bounds while loading
+ * * force_cache - Should we force the parsed shuttle to cache instead of being GC'd post loading if it wasn't going to be cached by default
+ * * rotate_placement_to_orientation - Has no effect if centered. Should we rotate where we load it around the turf we're loading at? Used for stuff like engine submaps when the station is rotated.
+ *
+ */
+/datum/map_template/proc/load(turf/T, centered = FALSE, orientation = SOUTH, annihilate = default_annihilate, force_cache = FALSE, rotate_placement_to_orientation = FALSE)
+ var/old_T = T
if(centered)
- T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
+ T = locate(T.x - round(((orientation & (NORTH|SOUTH))? width : height) / 2) , T.y - round(((orientation & (NORTH|SOUTH)) ? height : width) / 2) , T.z) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false
+ else if(rotate_placement_to_orientation && (orientation != SOUTH))
+ var/newx = T.x
+ var/newy = T.y
+ if(orientation == NORTH)
+ newx -= width
+ newy -= height - 1
+ else if(orientation == WEST)
+ newy -= width
+ else if(orientation == EAST)
+ newx -= height - 1
+ // eh let's not silently fail.
+ if(!ISINRANGE(newx, 1, world.maxx) || !ISINRANGE(newy, 1, world.maxy))
+ stack_trace("Warning: Rotation placed a map template load spot ([COORD(T)]) out of bounds of the game world. Clamping to world borders, this might cause issues.")
+ T = locate(clamp(newx, 1, world.maxx), clamp(newy, 1, world.maxy), T.z)
if(!T)
return
- if(T.x+width > world.maxx)
+ if(T.x+width-1 > world.maxx)
return
- if(T.y+height > world.maxy)
+ if(T.y+height-1 > world.maxy)
return
- var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
- locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
- for(var/L in border)
- var/turf/turf_to_disable = L
+ var/list/border = block(locate(max(T.x - 1, 1), max(T.y - 1, 1), T.z),
+ locate(min(T.x + width + 1, world.maxx), min(T.y + height + 1, world.maxy), T.z))
+ for(var/i in border)
+ var/turf/turf_to_disable = i
SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds()
turf_to_disable.atmos_adjacent_turfs?.Cut()
+ if(annihilate == MAP_TEMPLATE_ANNIHILATE_PRELOAD)
+ annihilate_bounds(old_T, centered, orientation)
+
// Accept cached maps, but don't save them automatically - we don't want
// ruins clogging up memory for the whole round.
- var/datum/parsed_map/parsed = cached_map || new(file(mappath))
- cached_map = keep_cached_map ? parsed : null
- if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE))
+ var/is_cached = cached_map
+ var/datum/parsed_map/parsed = is_cached || new(file(mappath))
+ cached_map = (force_cache || keep_cached_map) ? parsed : is_cached
+ if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE, orientation = orientation, annihilate_tiles = (annihilate == MAP_TEMPLATE_ANNIHILATE_LOADING)))
return
var/list/bounds = parsed.bounds
if(!bounds)
@@ -108,19 +176,36 @@
parsed.initTemplateBounds()
log_game("[name] loaded at [T.x],[T.y],[T.z]")
+ on_map_loaded(T.z, parsed.bounds)
+
return bounds
-/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
- var/turf/placement = T
- if(centered)
- var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
- if(corner)
- placement = corner
- return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z))
-
+//This, get_affected_turfs, and load() calculations for bounds/center can probably be optimized. Later.
+/datum/map_template/proc/annihilate_bounds(turf/origin, centered = FALSE, orientation = SOUTH)
+ var/deleted_atoms = 0
+ log_world("Annihilating objects in map loading location.")
+ var/list/turfs_to_clean = get_affected_turfs(origin, centered, orientation)
+ if(turfs_to_clean.len)
+ var/list/kill_these = list()
+ for(var/i in turfs_to_clean)
+ var/turf/T = i
+ kill_these += T.contents
+ for(var/i in kill_these)
+ qdel(i)
+ CHECK_TICK
+ deleted_atoms++
+ log_world("Annihilated [deleted_atoms] objects.")
//for your ever biggening badminnery kevinz000
//⤠- Cyberboss
-/proc/load_new_z_level(file, name, list/traits)
+/proc/load_new_z_level(file, name, orientation, list/ztraits)
var/datum/map_template/template = new(file, name)
- return template.load_new_z(traits)
+ return template.load_new_z(orientation, ztraits)
+
+/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE, orientation = SOUTH)
+ var/turf/placement = T
+ if(centered)
+ var/turf/corner = locate(placement.x - round(((orientation & (NORTH|SOUTH))? width : height) / 2), placement.y - round(((orientation & (NORTH|SOUTH))? height : width) / 2), placement.z) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false
+ if(corner)
+ placement = corner
+ return block(placement, locate(placement.x + ((orientation & (NORTH|SOUTH)) ? width : height) - 1, placement.y + ((orientation & (NORTH|SOUTH))? height : width) - 1, placement.z))
diff --git a/code/modules/mapping/preloader.dm b/code/modules/mapping/preloader.dm
index 4b61663f66..16adb43113 100644
--- a/code/modules/mapping/preloader.dm
+++ b/code/modules/mapping/preloader.dm
@@ -7,13 +7,21 @@ GLOBAL_DATUM_INIT(_preloader, /datum/map_preloader, new)
parent_type = /datum
var/list/attributes
var/target_path
+ var/turn_angle
+ var/swap_x
+ var/swap_y
+ var/swap_xy
-/world/proc/preloader_setup(list/the_attributes, path)
- if(the_attributes.len)
+/world/proc/preloader_setup(list/the_attributes, path, turn_angle, swap_x, swap_y, swap_xy)
+ if(length(the_attributes) || turn_angle)
GLOB.use_preloader = TRUE
var/datum/map_preloader/preloader_local = GLOB._preloader
preloader_local.attributes = the_attributes
preloader_local.target_path = path
+ preloader_local.turn_angle = turn_angle
+ preloader_local.swap_x = swap_x
+ preloader_local.swap_y = swap_y
+ preloader_local.swap_xy = swap_xy
/world/proc/preloader_load(atom/what)
GLOB.use_preloader = FALSE
@@ -29,6 +37,21 @@ GLOBAL_DATUM_INIT(_preloader, /datum/map_preloader, new)
GLOB.dirty_vars += message
#endif
what.vars[attribute] = value
+ // handle post processing, so things like directions on subtypes don't break.
+ if(preloader_local.turn_angle) //safe way to check for if this is necessary
+ what.dir = turn(what.dir, preloader_local.turn_angle)
+ var/px = what.pixel_x
+ var/py = what.pixel_y
+ if(preloader_local.swap_y) //same order of operations as the load rotation, mirror and then x/y swapping.
+ py = -py
+ if(preloader_local.swap_x)
+ px = -px
+ if(preloader_local.swap_xy)
+ var/opx = px
+ px = py
+ py = opx
+ what.pixel_x = px
+ what.pixel_y = py
/area/template_noop
name = "Area Passthrough"
diff --git a/code/modules/mapping/reader.dm b/code/modules/mapping/reader.dm
index e7d7fd4898..a792ee280f 100644
--- a/code/modules/mapping/reader.dm
+++ b/code/modules/mapping/reader.dm
@@ -1,6 +1,12 @@
///////////////////////////////////////////////////////////////
//SS13 Optimized Map loader
//////////////////////////////////////////////////////////////
+/*
+ * Notes:
+ * This does NOT support map files where more than one Z is in each grid set, as defined in the file.
+ * MultiZ map files ARE supported (however very much discouraged), as long as each gridset only contains one z.
+ * This assumes that for the most part, map files are properly formed, either DMM or TGM standard formats. If you feed it bad data, expect to crash.
+ */
#define SPACE_KEY "space"
/datum/grid_set
@@ -9,6 +15,12 @@
var/zcrd
var/gridLines
+/datum/grid_set/proc/height(key_len)
+ return length(gridLines)
+
+/datum/grid_set/proc/width(key_len)
+ return gridLines[1] / key_len
+
/datum/parsed_map
var/original_path
var/key_len = 0
@@ -19,9 +31,13 @@
/// Unoffset bounds. Null on parse failure.
var/list/parsed_bounds
+ var/width
+ var/height
/// Offset bounds. Same as parsed_bounds until load().
var/list/bounds
+ var/datum/map_template/template_host
+
// raw strings used to represent regexes more accurately
// '' used to avoid confusing syntax highlighting
var/static/regex/dmmRegex = new(@'"([a-zA-Z]+)" = \(((?:.|\n)*?)\)\n(?!\t)|\((\d+),(\d+),(\d+)\) = \{"([a-zA-Z\n]*)"\}', "g")
@@ -39,24 +55,58 @@
/// - `cropMap`: When true, the map will be cropped to fit the existing world dimensions (Optional).
/// - `measureOnly`: When true, no changes will be made to the world (Optional).
/// - `no_changeturf`: When true, [turf/AfterChange] won't be called on loaded turfs
-/// - `x_lower`, `x_upper`, `y_lower`, `y_upper`: Coordinates (relative to the map) to crop to (Optional).
+/// - `x_lower`, `x_upper`, `y_lower`, `y_upper`: Coordinates (relative to the game world) to crop to (Optional).
/// - `placeOnTop`: Whether to use [turf/PlaceOnTop] rather than [turf/ChangeTurf] (Optional).
-/proc/load_map(dmm_file as file, x_offset as num, y_offset as num, z_offset as num, cropMap as num, measureOnly as num, no_changeturf as num, x_lower = -INFINITY as num, x_upper = INFINITY as num, y_lower = -INFINITY as num, y_upper = INFINITY as num, placeOnTop = FALSE as num)
- var/datum/parsed_map/parsed = new(dmm_file, x_lower, x_upper, y_lower, y_upper, measureOnly)
+/proc/load_map(
+ dmm_file as file,
+ x_offset as num,
+ y_offset as num,
+ z_offset as num,
+ cropMap as num,
+ measureOnly as num,
+ no_changeturf as num,
+ x_lower = -INFINITY as num,
+ x_upper = INFINITY as num,
+ y_lower = -INFINITY as num,
+ y_upper = INFINITY as num,
+ placeOnTop = FALSE as num,
+ orientation = SOUTH as num,
+ annihilate_tiles = FALSE,
+ crop_relative_to_game_world = TRUE
+ )
+ var/datum/parsed_map/parsed = new(dmm_file, measureOnly = measureOnly)
if(parsed.bounds && !measureOnly)
- parsed.load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop)
+ parsed.load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles)
return parsed
-/// Parse a map, possibly cropping it.
-/datum/parsed_map/New(tfile, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper=INFINITY, measureOnly=FALSE)
+/**
+ * Parse a map, possibly cropping it.
+ * Do not use the crop function unless strictly necessary.
+ * WARNING: Crop function crops based on the tiles you'd see in the map editor. If you're planning to load it in in a different orientation later, you better have done the math.
+ * It's recommended that you do not crop using this at all.
+ */
+/datum/parsed_map/New(tfile, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, z_lower = -INFINITY, z_upper = INFINITY, measureOnly = FALSE)
+ _parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
+
+/datum/parsed_map/proc/_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
+ var/static/parsing = FALSE
+ UNTIL(!parsing)
+ // do not multithread this or bad things happen
+ parsing = TRUE
+ _do_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
+ parsing = FALSE
+
+/datum/parsed_map/proc/_do_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
if(isfile(tfile))
original_path = "[tfile]"
tfile = file2text(tfile)
else if(isnull(tfile))
// create a new datum without loading a map
return
-
bounds = parsed_bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
+ ASSERT(x_upper >= x_lower)
+ ASSERT(y_upper >= y_lower)
+ ASSERT(z_upper >= z_lower)
var/stored_index = 1
//multiz lool
@@ -81,21 +131,19 @@
if(!key_len)
CRASH("Coords before model definition in DMM")
- var/curr_x = text2num(dmmRegex.group[3])
-
- if(curr_x < x_lower || curr_x > x_upper)
+ // NOTE: We are assuming each coordset only contains one z.
+ var/curr_z = text2num(dmmRegex.group[5])
+ if(curr_z < z_lower || curr_z > z_upper)
continue
+
+ var/curr_x = text2num(dmmRegex.group[3])
+ var/curr_y = text2num(dmmRegex.group[4])
var/datum/grid_set/gridSet = new
gridSet.xcrd = curr_x
- //position of the currently processed square
- gridSet.ycrd = text2num(dmmRegex.group[4])
- gridSet.zcrd = text2num(dmmRegex.group[5])
-
- bounds[MAP_MINX] = min(bounds[MAP_MINX], clamp(gridSet.xcrd, x_lower, x_upper))
- bounds[MAP_MINZ] = min(bounds[MAP_MINZ], gridSet.zcrd)
- bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], gridSet.zcrd)
+ gridSet.ycrd = curr_y
+ gridSet.zcrd = curr_z
var/list/gridLines = splittext(dmmRegex.group[6], "\n")
gridSet.gridLines = gridLines
@@ -105,102 +153,142 @@
if(leadingBlanks > 1)
gridLines.Cut(1, leadingBlanks) // Remove all leading blank lines.
- if(!gridLines.len) // Skip it if only blank lines exist.
+ var/lines = length(gridLines)
+ if(lines && gridLines[lines] == "")
+ // remove one trailing blank line
+ gridLines.len--
+ lines--
+ // y crop
+ var/right_length = y_upper - curr_y + 1
+ if(lines > right_length)
+ lines = gridLines.len = right_length
+ if(!lines) // blank
continue
+ var/width = length(gridLines[1]) / key_len
+ // x crop
+ var/right_width = x_upper - curr_x + 1
+ if(width > right_width)
+ for(var/i in 1 to lines)
+ gridLines[i] = copytext(gridLines[i], 1, key_len * right_width)
+
+ // during the actual load we're starting at the top and working our way down
+ gridSet.ycrd += lines - 1
+
+ // Safe to proceed, commit gridset to list and record coords.
gridSets += gridSet
-
- if(gridLines.len && gridLines[gridLines.len] == "")
- gridLines.Cut(gridLines.len) // Remove only one blank line at the end.
-
- bounds[MAP_MINY] = min(bounds[MAP_MINY], clamp(gridSet.ycrd, y_lower, y_upper))
- gridSet.ycrd += gridLines.len - 1 // Start at the top and work down
- bounds[MAP_MAXY] = max(bounds[MAP_MAXY], clamp(gridSet.ycrd, y_lower, y_upper))
-
- var/maxx = gridSet.xcrd
- if(gridLines.len) //Not an empty map
- maxx = max(maxx, gridSet.xcrd + length(gridLines[1]) / key_len - 1)
-
- bounds[MAP_MAXX] = clamp(max(bounds[MAP_MAXX], maxx), x_lower, x_upper)
+ bounds[MAP_MINX] = min(bounds[MAP_MINX], curr_x)
+ bounds[MAP_MAXX] = max(bounds[MAP_MAXX], curr_x + width - 1)
+ bounds[MAP_MINY] = min(bounds[MAP_MINY], curr_y)
+ bounds[MAP_MAXY] = max(bounds[MAP_MAXY], curr_y + lines - 1)
+ bounds[MAP_MINZ] = min(bounds[MAP_MINZ], curr_z)
+ bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], curr_z)
CHECK_TICK
// Indicate failure to parse any coordinates by nulling bounds
if(bounds[1] == 1.#INF)
bounds = null
+ else
+ width = bounds[MAP_MAXX] - bounds[MAP_MINX] + 1
+ height = bounds[MAP_MAXY] - bounds[MAP_MINY] + 1
parsed_bounds = bounds
+/datum/parsed_map/Destroy()
+ if(template_host && template_host.cached_map == src)
+ template_host.cached_map = null
+ . = ..()
+ return QDEL_HINT_HARDDEL_NOW
+
/// Load the parsed map into the world. See [/proc/load_map] for arguments.
-/datum/parsed_map/proc/load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop)
+/datum/parsed_map/proc/load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles, datum/map_orientation_pattern/forced_pattern)
//How I wish for RAII
Master.StartLoadingMap()
- . = _load_impl(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop)
+ . = _load_impl(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles, forced_pattern)
Master.StopLoadingMap()
// Do not call except via load() above.
-/datum/parsed_map/proc/_load_impl(x_offset = 1, y_offset = 1, z_offset = world.maxz + 1, cropMap = FALSE, no_changeturf = FALSE, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, placeOnTop = FALSE)
+// Lower/upper here refers to the actual map template's parsed coordinates, NOT ACTUAL COORDINATES! Figure it out yourself my head hurts too much to implement that too.
+/datum/parsed_map/proc/_load_impl(x_offset = 1, y_offset = 1, z_offset = world.maxz + 1, cropMap = FALSE, no_changeturf = FALSE, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, placeOnTop = FALSE, orientation = SOUTH, annihilate_tiles = FALSE, datum/map_orientation_pattern/forced_pattern)
var/list/areaCache = list()
var/list/modelCache = build_cache(no_changeturf)
var/space_key = modelCache[SPACE_KEY]
var/list/bounds
src.bounds = bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
+ var/datum/map_orientation_pattern/mode = forced_pattern || GLOB.map_orientation_patterns["[orientation]"] || GLOB.map_orientation_patterns["[SOUTH]"]
+ var/invert_y = mode.invert_y
+ var/invert_x = mode.invert_x
+ var/swap_xy = mode.swap_xy
+ var/xi = mode.xi
+ var/yi = mode.yi
+ var/turn_angle = round(SIMPLIFY_DEGREES(mode.turn_angle), 90)
+ var/delta_swap = x_offset - y_offset
+ // less checks later
+ var/do_crop = x_lower > -INFINITY || x_upper < INFINITY || y_lower > -INFINITY || y_upper < INFINITY
- for(var/I in gridSets)
- var/datum/grid_set/gset = I
- var/ycrd = gset.ycrd + y_offset - 1
- var/zcrd = gset.zcrd + z_offset - 1
- if(!cropMap && ycrd > world.maxy)
- world.maxy = ycrd // Expand Y here. X is expanded in the loop below
- var/zexpansion = zcrd > world.maxz
+ for(var/__I in gridSets)
+ var/datum/grid_set/gridset = __I
+ var/parsed_z = gridset.zcrd + z_offset - 1
+ var/zexpansion = parsed_z > world.maxz
if(zexpansion)
if(cropMap)
continue
else
- while (zcrd > world.maxz) //create a new z_level if needed
+ while(parsed_z > world.maxz)
world.incrementMaxZ()
if(!no_changeturf)
WARNING("Z-level expansion occurred without no_changeturf set, this may cause problems when /turf/AfterChange is called")
+ //these values are the same until a new gridset is reached.
+ var/edge_dist_x = gridset.xcrd - 1 //from left side, 0 is right on the x_offset
+ var/edge_dist_y = gridset.ycrd - length(gridset.gridLines) //from bottom, 0 is right on the y_offset
+ var/actual_x_starting = invert_x? (x_offset + width - edge_dist_x - 1) : (x_offset + edge_dist_x) //this value is not changed, cache.
+ //this value is changed
+ var/actual_y = invert_y? (y_offset + edge_dist_y) : (y_offset + gridset.ycrd - 1)
+ for(var/line in gridset.gridLines)
+ var/actual_x = actual_x_starting
+ for(var/pos = 1 to (length(line) - key_len + 1) step key_len)
+ var/placement_x = swap_xy? (actual_y + delta_swap) : actual_x
+ var/placement_y = swap_xy? (actual_x - delta_swap) : actual_y
+ if(do_crop && ((placement_x < x_lower) || (placement_x > x_upper) || (placement_y < y_lower) || (placement_y > y_upper)))
+ continue
+ if(placement_x > world.maxx)
+ if(cropMap)
+ actual_x += xi
+ continue
+ else
+ world.maxx = placement_x
+ if(placement_y > world.maxy)
+ if(cropMap)
+ break
+ else
+ world.maxy = placement_y
+ if(placement_x < 1)
+ actual_x += xi
+ continue
+ if(placement_y < 1)
+ break
+ var/model_key = copytext(line, pos, pos + key_len)
+ var/no_afterchange = no_changeturf || zexpansion
+ if(!no_afterchange || (model_key != space_key))
+ var/list/cache = modelCache[model_key]
+ if(!cache)
+ CRASH("Undefined model key in DMM: [model_key]")
+ build_coordinate(areaCache, cache, locate(placement_x, placement_y, parsed_z), no_afterchange, placeOnTop, turn_angle, annihilate_tiles, swap_xy, invert_y, invert_x)
- for(var/line in gset.gridLines)
- if((ycrd - y_offset + 1) < y_lower || (ycrd - y_offset + 1) > y_upper) //Reverse operation and check if it is out of bounds of cropping.
- --ycrd
- continue
- if(ycrd <= world.maxy && ycrd >= 1)
- var/xcrd = gset.xcrd + x_offset - 1
- for(var/tpos = 1 to length(line) - key_len + 1 step key_len)
- if((xcrd - x_offset + 1) < x_lower || (xcrd - x_offset + 1) > x_upper) //Same as above.
- ++xcrd
- continue //X cropping.
- if(xcrd > world.maxx)
- if(cropMap)
- break
- else
- world.maxx = xcrd
-
- if(xcrd >= 1)
- var/model_key = copytext(line, tpos, tpos + key_len)
- var/no_afterchange = no_changeturf || zexpansion
- if(!no_afterchange || (model_key != space_key))
- var/list/cache = modelCache[model_key]
- if(!cache)
- CRASH("Undefined model key in DMM: [model_key]")
- build_coordinate(areaCache, cache, locate(xcrd, ycrd, zcrd), no_afterchange, placeOnTop)
-
- // only bother with bounds that actually exist
- bounds[MAP_MINX] = min(bounds[MAP_MINX], xcrd)
- bounds[MAP_MINY] = min(bounds[MAP_MINY], ycrd)
- bounds[MAP_MINZ] = min(bounds[MAP_MINZ], zcrd)
- bounds[MAP_MAXX] = max(bounds[MAP_MAXX], xcrd)
- bounds[MAP_MAXY] = max(bounds[MAP_MAXY], ycrd)
- bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], zcrd)
- #ifdef TESTING
- else
- ++turfsSkipped
- #endif
- CHECK_TICK
- ++xcrd
- --ycrd
-
- CHECK_TICK
+ // only bother with bounds that actually exist
+ bounds[MAP_MINX] = min(bounds[MAP_MINX], placement_x)
+ bounds[MAP_MINY] = min(bounds[MAP_MINY], placement_y)
+ bounds[MAP_MINZ] = min(bounds[MAP_MINZ], parsed_z)
+ bounds[MAP_MAXX] = max(bounds[MAP_MAXX], placement_x)
+ bounds[MAP_MAXY] = max(bounds[MAP_MAXY], placement_y)
+ bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], parsed_z)
+ #ifdef TESTING
+ else
+ ++turfsSkipped
+ #endif
+ actual_x += xi
+ CHECK_TICK
+ actual_y += yi
+ CHECK_TICK
if(!no_changeturf)
for(var/t in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]), locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
@@ -294,7 +382,7 @@
.[model_key] = list(members, members_attributes)
-/datum/parsed_map/proc/build_coordinate(list/areaCache, list/model, turf/crds, no_changeturf as num, placeOnTop as num)
+/datum/parsed_map/proc/build_coordinate(list/areaCache, list/model, turf/crds, no_changeturf as num, placeOnTop as num, turn_angle as num, annihilate_tiles = FALSE, swap_xy, invert_y, invert_x)
var/index
var/list/members = model[1]
var/list/members_attributes = model[2]
@@ -306,6 +394,8 @@
//The next part of the code assumes there's ALWAYS an /area AND a /turf on a given tile
//first instance the /area and remove it from the members list
index = members.len
+ if(annihilate_tiles && crds)
+ crds.empty(null)
if(members[index] != /area/template_noop)
var/atype = members[index]
world.preloader_setup(members_attributes[index], atype)//preloader for assigning set variables on atom creation
@@ -332,20 +422,20 @@
//instanciate the first /turf
var/turf/T
if(members[first_turf_index] != /turf/template_noop)
- T = instance_atom(members[first_turf_index],members_attributes[first_turf_index],crds,no_changeturf,placeOnTop)
+ T = instance_atom(members[first_turf_index],members_attributes[first_turf_index],crds,no_changeturf,placeOnTop,turn_angle, swap_xy, invert_y, invert_x)
if(T)
//if others /turf are presents, simulates the underlays piling effect
index = first_turf_index + 1
while(index <= members.len - 1) // Last item is an /area
var/underlay = T.appearance
- T = instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop)//instance new turf
+ T = instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop,turn_angle, swap_xy, invert_y, invert_x)//instance new turf
T.underlays += underlay
index++
//finally instance all remainings objects/mobs
for(index in 1 to first_turf_index-1)
- instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop)
+ instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop,turn_angle, swap_xy, invert_y, invert_x)
//Restore initialization to the previous value
SSatoms.map_loader_stop()
@@ -354,8 +444,8 @@
////////////////
//Instance an atom at (x,y,z) and gives it the variables in attributes
-/datum/parsed_map/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf, placeOnTop)
- world.preloader_setup(attributes, path)
+/datum/parsed_map/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf, placeOnTop, turn_angle = 0, swap_xy, invert_y, invert_x)
+ world.preloader_setup(attributes, path, turn_angle, invert_x, invert_y, swap_xy)
if(crds)
if(ispath(path, /turf))
@@ -471,6 +561,7 @@
// fallback: string
return text
-/datum/parsed_map/Destroy()
- ..()
- return QDEL_HINT_HARDDEL_NOW
+/datum/parsed_map/vv_edit_var(var_name, var_value)
+ if(var_name == NAMEOF(src, dmmRegex) || var_name == NAMEOF(src, trimQuotesRegex) || var_name == NAMEOF(src, trimRegex))
+ return FALSE
+ return ..()
diff --git a/code/modules/mapping/ruins.dm b/code/modules/mapping/ruins.dm
index 34ce6ef35c..193106c294 100644
--- a/code/modules/mapping/ruins.dm
+++ b/code/modules/mapping/ruins.dm
@@ -11,9 +11,17 @@
for(var/turf/check in get_affected_turfs(central_turf,1))
var/area/new_area = get_area(check)
- if(!(istype(new_area, allowed_areas)) || check.flags_1 & NO_RUINS_1)
- valid = FALSE
+ valid = FALSE // set to false before we check
+ if(check.flags_1 & NO_RUINS_1)
break
+ for(var/type in allowed_areas)
+ if(istype(new_area, type)) // it's at least one of our types so it's whitelisted
+ valid = TRUE
+ break
+
+ if(!valid)
+ break
+
if(!valid)
continue
@@ -51,7 +59,7 @@
new /obj/effect/landmark/ruin(center, src)
return center
-/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = /area/space, list/potentialRuins)
+/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = list(/area/space), list/potentialRuins)
if(!z_levels || !z_levels.len)
WARNING("No Z levels provided - Not generating ruins")
return
diff --git a/code/modules/mining/equipment/explorer_gear.dm b/code/modules/mining/equipment/explorer_gear.dm
index 30eed6c8f0..a45275e0c8 100644
--- a/code/modules/mining/equipment/explorer_gear.dm
+++ b/code/modules/mining/equipment/explorer_gear.dm
@@ -24,7 +24,9 @@
body_parts_covered = HEAD
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
+ cold_protection = HEAD
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
+ heat_protection = HEAD
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
resistance_flags = FIRE_PROOF
diff --git a/code/modules/mining/equipment/regenerative_core.dm b/code/modules/mining/equipment/regenerative_core.dm
index 47a1d84f58..439929b9c1 100644
--- a/code/modules/mining/equipment/regenerative_core.dm
+++ b/code/modules/mining/equipment/regenerative_core.dm
@@ -75,31 +75,28 @@
apply_healing_core(target, user)
/obj/item/organ/regenerative_core/proc/apply_healing_core(atom/target, mob/user)
- if(ishuman(target))
- var/mob/living/carbon/human/H = target
- if(inert)
- to_chat(user, "[src] has decayed and can no longer be used to heal.")
- return
- else
- if(H.stat == DEAD)
- to_chat(user, "[src] are useless on the dead.")
- return
- if(H != user)
- H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
- SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
- else
- to_chat(user, "You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.")
- SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
- if(AmBloodsucker(H))
- H.revive(full_heal = FALSE)
- else
- H.revive(full_heal = TRUE)
- qdel(src)
- user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
+ if(!user || !ishuman(target))
+ return
+ var/mob/living/carbon/human/H = target
+ if(inert)
+ to_chat(user, "[src] has decayed and can no longer be used to heal.")
+ return
+ if(H.stat == DEAD)
+ to_chat(user, "[src] are useless on the dead.")
+ return
+ if(H != user)
+ H.visible_message("[user] forces [H] to apply [src]... Black tendrils entangle and reinforce [H.p_them()]!")
+ SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
+ else
+ to_chat(user, "You start to smear [src] on yourself. Disgusting tendrils hold you together and allow you to keep moving, but for how long?")
+ SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
+ H.apply_status_effect(STATUS_EFFECT_REGENERATIVE_CORE)
+ qdel(src)
+ user.log_message("[user] used [src] to heal [H == user ? "[H.p_them()]self" : H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
/obj/item/organ/regenerative_core/attack_self(mob/user) //Knouli's first hack! Allows for the use of the core in hand rather than needing to click on the target, yourself, to selfheal. Its a rip of the proc just above - but skips on distance check and only uses 'user' rather than 'target'
. = ..()
- apply_healing_core(user)
+ apply_healing_core(user, user)
/obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm
index 4dd86a847a..9767ff3866 100644
--- a/code/modules/mining/lavaland/necropolis_chests.dm
+++ b/code/modules/mining/lavaland/necropolis_chests.dm
@@ -564,7 +564,7 @@
/obj/item/book_of_babel/attack_self(mob/user)
to_chat(user, "You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops.")
- user.grant_all_languages(omnitongue=TRUE)
+ user.grant_all_languages()
new /obj/effect/decal/cleanable/ash(get_turf(user))
qdel(src)
@@ -659,6 +659,7 @@
nemesis_factions = list("mining", "boss")
var/transform_cooldown
var/swiping = FALSE
+ var/bleed_stacks_per_hit = 3
total_mass = 2.75
total_mass_on = 5
@@ -701,12 +702,11 @@
user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
- var/datum/status_effect/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
+ var/datum/status_effect/stacking/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
if(!B)
- if(!active) //This isn't in the above if-check so that the else doesn't care about active
- target.apply_status_effect(STATUS_EFFECT_SAWBLEED)
+ target.apply_status_effect(STATUS_EFFECT_SAWBLEED,bleed_stacks_per_hit)
else
- B.add_bleed(B.bleed_buildup)
+ B.add_stacks(bleed_stacks_per_hit)
/obj/item/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user)
if(!active || swiping || !target.density || get_turf(target) == get_turf(user))
diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm
index 2f6e8a9b7c..a7b7a84b27 100644
--- a/code/modules/mining/machine_redemption.dm
+++ b/code/modules/mining/machine_redemption.dm
@@ -37,16 +37,19 @@
/obj/machinery/mineral/ore_redemption/RefreshParts()
var/ore_pickup_rate_temp = 15
var/point_upgrade_temp = 1
- var/ore_multiplier_temp = 1
+ var/avg_bin_level = 0
+ var/bins = 0
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
- ore_multiplier_temp = 0.65 + (0.35 * B.rating)
+ avg_bin_level = B.rating
+ bins++
for(var/obj/item/stock_parts/manipulator/M in component_parts)
ore_pickup_rate_temp = 15 * M.rating
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
point_upgrade_temp = 0.65 + (0.35 * L.rating)
+ avg_bin_level /= bins? bins : 1
+ ore_multiplier = STANDARD_PART_LEVEL_ORE_COEFFICIENT(avg_bin_level)
ore_pickup_rate = ore_pickup_rate_temp
point_upgrade = point_upgrade_temp
- ore_multiplier = round(ore_multiplier_temp, 0.01)
/obj/machinery/mineral/ore_redemption/examine(mob/user)
. = ..()
diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm
index bcb196a103..e340e36acf 100644
--- a/code/modules/mining/machine_vending.dm
+++ b/code/modules/mining/machine_vending.dm
@@ -53,6 +53,7 @@
new /datum/data/mining_equipment("Spare Suit Voucher", /obj/item/suit_voucher, 2000),
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
+ new /datum/data/mining_equipment("Ice hiking boots", /obj/item/clothing/shoes/winterboots/ice_boots, 2500),
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxuryelite, 10000),
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm
index 1f1c3c2e17..b54b990c77 100644
--- a/code/modules/mining/ores_coins.dm
+++ b/code/modules/mining/ores_coins.dm
@@ -70,7 +70,6 @@
singular_name = "uranium ore chunk"
points = 30
custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
- material_flags = MATERIAL_NO_EFFECTS
refined_type = /obj/item/stack/sheet/mineral/uranium
/obj/item/stack/ore/iron
@@ -319,7 +318,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
throwforce = 2
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron = 400)
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
var/string_attached
var/list/sideslist = list("heads","tails")
var/cooldown = 0
@@ -367,12 +366,11 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
/obj/item/coin/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/CC = W
if(string_attached)
to_chat(user, "There already is a string attached to this coin!")
return
- if (CC.use(1))
+ if (W.use_tool(src, user, 0, 1, max_level = JOB_SKILL_BASIC))
add_overlay("coin_string_overlay")
string_attached = 1
to_chat(user, "You attach a string to the coin.")
diff --git a/code/modules/mob/dead/new_player/preferences_setup.dm b/code/modules/mob/dead/new_player/preferences_setup.dm
index 317efc2c1f..9a0d9f9242 100644
--- a/code/modules/mob/dead/new_player/preferences_setup.dm
+++ b/code/modules/mob/dead/new_player/preferences_setup.dm
@@ -18,8 +18,6 @@
hair_color = random_short_color()
facial_hair_color = hair_color
eye_color = random_eye_color()
- horn_color = "85615a"
- wing_color = "fff"
if(!pref_species)
var/rando_race = pick(GLOB.roundstart_races)
pref_species = new rando_race()
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
index ab278b2e82..6514cb4f80 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
@@ -16,6 +16,7 @@
from doing this unless you absolutely know what you are doing, and have defined a
conversion in savefile.dm
*/
+
/proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female, roundstart = FALSE, skip_prototype = TRUE)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked
if(!istype(L))
L = list()
@@ -55,19 +56,19 @@
var/gender = NEUTER //Determines if the accessory will be skipped or included in random hair generations
var/gender_specific //Something that can be worn by either gender, but looks different on each
var/color_src = MUTCOLORS //Currently only used by mutantparts so don't worry about hair and stuff. This is the source that this accessory will get its color from. Default is MUTCOLOR, but can also be HAIR, FACEHAIR, EYECOLOR and 0 if none.
- var/hasinner //Decides if this sprite has an "inner" part, such as the fleshy parts on ears.
var/locked = FALSE //Is this part locked from roundstart selection? Used for parts that apply effects
var/dimension_x = 32
var/dimension_y = 32
var/center = FALSE //Should we center the sprite?
+ var/list/relevant_layers //list of layers that this accessory uses. As of now only used in species.handle_mutant_bodyparts(), but that's where most sprite accessories are anyway.
+ var/mutant_part_string //Also used in species.handle_mutant_bodyparts() to generate the overlay icon state.
+ var/alpha_mask_state
//Special / holdover traits for Citadel specific sprites.
var/extra = FALSE
var/extra_color_src = MUTCOLORS2 //The color source for the extra overlay.
- var/extra_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
var/extra2 = FALSE
var/extra2_color_src = MUTCOLORS3
- var/extra2_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
//for snowflake/donor specific sprites
var/list/ckeys_allowed
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm
index 6c0659f851..c8e7aca26d 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm
@@ -4,6 +4,8 @@
*******************************************/
/datum/sprite_accessory/xeno_dorsal
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
+ mutant_part_string = "xenodorsal"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/xeno_dorsal/standard
name = "Standard"
@@ -22,9 +24,12 @@
*******************************************/
/datum/sprite_accessory/xeno_tail
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
+ mutant_part_string = "tail"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/xeno_tail/none
name = "None"
+ relevant_layers = null
/datum/sprite_accessory/xeno_tail/standard
name = "Xenomorph Tail"
@@ -35,6 +40,8 @@
*******************************************/
/datum/sprite_accessory/xeno_head
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
+ mutant_part_string = "xhead"
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/xeno_head/standard
name = "Standard"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm
index 8f043125b2..9950f0d76a 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm
@@ -4,10 +4,12 @@
/datum/sprite_accessory/body_markings
icon = 'icons/mob/mutant_bodyparts.dmi'
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/body_markings/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/body_markings/dtiger
name = "Dark Tiger Body"
@@ -45,6 +47,7 @@
icon_state = "none"
ckeys_allowed = list("yousshouldnteverbeseeingthisyoumeme")
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+ relevant_layers = null
/datum/sprite_accessory/mam_body_markings/plain
name = "Plain"
@@ -219,10 +222,12 @@
/datum/sprite_accessory/insect_fluff
icon = 'icons/mob/wings.dmi'
color_src = 0
+ relevant_layers = list(BODY_FRONT_LAYER)
/datum/sprite_accessory/insect_fluff/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/insect_fluff/plain
name = "Plain"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/caps.dm b/code/modules/mob/dead/new_player/sprite_accessories/caps.dm
index debb4865ba..822fcf960d 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/caps.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/caps.dm
@@ -1,7 +1,8 @@
datum/sprite_accessory/caps
icon = 'icons/mob/mutant_bodyparts.dmi'
color_src = HAIR
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/caps/round
name = "Round"
- icon_state = "round"
\ No newline at end of file
+ icon_state = "round"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm
index c91bd633a5..bc269ccf62 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm
@@ -1,9 +1,12 @@
/datum/sprite_accessory/ears
icon = 'icons/mob/mutant_bodyparts.dmi'
+ mutant_part_string = "ears"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/ears/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/******************************************
*************** Human Ears ****************
@@ -29,9 +32,10 @@
/datum/sprite_accessory/ears/human/bigwolfinner
name = "Big Wolf (ALT)"
icon_state = "bigwolfinner"
- hasinner = 1
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/ears/human/bigwolfdark
name = "Dark Big Wolf"
@@ -42,15 +46,17 @@
/datum/sprite_accessory/ears/human/bigwolfinnerdark
name = "Dark Big Wolf (ALT)"
icon_state = "bigwolfinnerdark"
- hasinner = 1
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/ears/cat
name = "Cat"
icon_state = "cat"
- hasinner = 1
color_src = HAIR
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/ears/human/cow
name = "Cow"
@@ -172,10 +178,13 @@
/datum/sprite_accessory/mam_ears
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
+ mutant_part_string = "ears"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_ears/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/mam_ears/axolotl
name = "Axolotl"
@@ -196,7 +205,8 @@
/datum/sprite_accessory/mam_ears/bigwolfinner
name = "Big Wolf (ALT)"
icon_state = "bigwolfinner"
- hasinner = 1
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/mam_ears/bigwolfdark
name = "Dark Big Wolf"
@@ -205,13 +215,16 @@
/datum/sprite_accessory/mam_ears/bigwolfinnerdark
name = "Dark Big Wolf (ALT)"
icon_state = "bigwolfinnerdark"
- hasinner = 1
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/mam_ears/cat
name = "Cat"
icon_state = "cat"
- hasinner = 1
+ icon = 'icons/mob/mutant_bodyparts.dmi'
color_src = HAIR
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/mam_ears/catbig
name = "Cat, Big"
@@ -309,4 +322,4 @@
/datum/sprite_accessory/mam_ears/bunny
name = "Bunny"
- icon_state = "bunny"
\ No newline at end of file
+ icon_state = "bunny"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/frills.dm b/code/modules/mob/dead/new_player/sprite_accessories/frills.dm
index 93c4af6df0..0aaec309a4 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/frills.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/frills.dm
@@ -1,9 +1,11 @@
/datum/sprite_accessory/frills
icon = 'icons/mob/mutant_bodyparts.dmi'
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/frills/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/frills/simple
name = "Simple"
@@ -15,4 +17,4 @@
/datum/sprite_accessory/frills/aquatic
name = "Aquatic"
- icon_state = "aqua"
\ No newline at end of file
+ icon_state = "aqua"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm
index a630ead7b3..6126b6c04b 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm
@@ -1,10 +1,12 @@
/datum/sprite_accessory/horns
icon = 'icons/mob/mutant_bodyparts.dmi'
color_src = HORNCOLOR
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/horns/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/horns/simple
name = "Simple"
@@ -33,4 +35,4 @@
/datum/sprite_accessory/horns/guilmon
name = "Guilmon"
- icon_state = "guilmon"
\ No newline at end of file
+ icon_state = "guilmon"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm
index d47607f6fd..110ac69201 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm
@@ -5,6 +5,7 @@
/datum/sprite_accessory/screen
icon = 'modular_citadel/icons/mob/ipc_screens.dmi'
color_src = null
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/screen/blank
name = "Blank"
@@ -132,6 +133,7 @@
/datum/sprite_accessory/antenna
icon = 'modular_citadel/icons/mob/ipc_antennas.dmi'
color_src = MUTCOLORS2
+ relevant_layers = list(BODY_ADJ_LAYER)
recommended_species = list("ipc")
/datum/sprite_accessory/antenna/none
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm
index fe154ffeec..cbb38a3a6a 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm
@@ -21,29 +21,42 @@
/datum/sprite_accessory/taur
icon = 'modular_citadel/icons/mob/mam_taur.dmi'
- extra_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
- extra = TRUE
- extra2_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
- extra2 = TRUE
center = TRUE
dimension_x = 64
- var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2
- var/alt_taur_mode = NONE //Same as above.
color_src = MATRIXED
recommended_species = list("human", "lizard", "insect", "mammal", "xeno", "jelly", "slimeperson", "podweak")
+ relevant_layers = list(BODY_ADJ_UPPER_LAYER, BODY_FRONT_LAYER)
+ var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2
+ var/alt_taur_mode = NONE //Same as above.
+ var/hide_legs = USE_QUADRUPED_CLIP_MASK
+
+/datum/sprite_accessory/taur/New()
+ switch(hide_legs)
+ if(USE_QUADRUPED_CLIP_MASK)
+ alpha_mask_state = "taur_mask_def"
+ if(USE_SNEK_CLIP_MASK)
+ alpha_mask_state = "taur_mask_naga"
/datum/sprite_accessory/taur/none
- dimension_x = 32
- center = FALSE
name = "None"
icon_state = "None"
+ dimension_x = 32
+ center = FALSE
recommended_species = null
+ relevant_layers = null
+ hide_legs = FALSE
/datum/sprite_accessory/taur/cow
name = "Cow"
icon_state = "cow"
taur_mode = STYLE_HOOF_TAURIC
alt_taur_mode = STYLE_PAW_TAURIC
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/taur/cow/spotted
+ name = "Cow (Spotted)"
+ icon_state = "cow_spotted"
+ color_src = MATRIXED
/datum/sprite_accessory/taur/deer
name = "Deer"
@@ -56,27 +69,21 @@
name = "Drake"
icon_state = "drake"
taur_mode = STYLE_PAW_TAURIC
+ color_src = MUTCOLORS
+ extra = TRUE
/datum/sprite_accessory/taur/drider
name = "Drider"
icon_state = "drider"
color_src = MUTCOLORS
+ extra = TRUE
/datum/sprite_accessory/taur/eevee
name = "Eevee"
icon_state = "eevee"
taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
-
-/datum/sprite_accessory/taur/fox
- name = "Fox"
- icon_state = "fox"
- taur_mode = STYLE_PAW_TAURIC
-
-/datum/sprite_accessory/taur/husky
- name = "Husky"
- icon_state = "husky"
- taur_mode = STYLE_PAW_TAURIC
+ extra = TRUE
/datum/sprite_accessory/taur/horse
name = "Horse"
@@ -84,15 +91,11 @@
taur_mode = STYLE_HOOF_TAURIC
alt_taur_mode = STYLE_PAW_TAURIC
-/datum/sprite_accessory/taur/lab
- name = "Lab"
- icon_state = "lab"
- taur_mode = STYLE_PAW_TAURIC
-
/datum/sprite_accessory/taur/naga
name = "Naga"
icon_state = "naga"
taur_mode = STYLE_SNEK_TAURIC
+ hide_legs = USE_SNEK_CLIP_MASK
/datum/sprite_accessory/taur/otie
name = "Otie"
@@ -104,29 +107,26 @@
icon_state = "pede"
taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
-
-/datum/sprite_accessory/taur/panther
- name = "Panther"
- icon_state = "panther"
- taur_mode = STYLE_PAW_TAURIC
-
-/datum/sprite_accessory/taur/shepherd
- name = "Shepherd"
- icon_state = "shepherd"
- taur_mode = STYLE_PAW_TAURIC
+ extra = TRUE
+ extra2 = TRUE
/datum/sprite_accessory/taur/tentacle
name = "Tentacle"
icon_state = "tentacle"
taur_mode = STYLE_SNEK_TAURIC
color_src = MUTCOLORS
+ hide_legs = USE_SNEK_CLIP_MASK
-/datum/sprite_accessory/taur/tiger
- name = "Tiger"
- icon_state = "tiger"
+/datum/sprite_accessory/taur/canine
+ name = "Canine"
+ icon_state = "canine"
taur_mode = STYLE_PAW_TAURIC
+ color_src = MUTCOLORS
+ extra = TRUE
-/datum/sprite_accessory/taur/wolf
- name = "Wolf"
- icon_state = "wolf"
+/datum/sprite_accessory/taur/feline
+ name = "Feline"
+ icon_state = "feline"
taur_mode = STYLE_PAW_TAURIC
+ color_src = MUTCOLORS
+ extra = TRUE
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm
index c016e9b119..60e8ed1007 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm
@@ -1,5 +1,7 @@
/datum/sprite_accessory/snouts
icon = 'icons/mob/mutant_bodyparts.dmi'
+ mutant_part_string = "snout"
+ relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/snouts/sharp
name = "Sharp"
@@ -152,11 +154,14 @@
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
recommended_species = list("mammal", "slimeperson", "insect", "podweak")
+ mutant_part_string = "snout"
+ relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_snouts/none
name = "None"
icon_state = "none"
recommended_species = null
+ relevant_layers = null
/datum/sprite_accessory/mam_snouts/bird
name = "Beak"
@@ -383,4 +388,4 @@
/datum/sprite_accessory/mam_snouts/froundlight
name = "Round + Light (Top)"
icon_state = "froundlight"
- color_src = MUTCOLORS
\ No newline at end of file
+ color_src = MUTCOLORS
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/spines.dm b/code/modules/mob/dead/new_player/sprite_accessories/spines.dm
index 4ccbc3d9ea..54749d5ea9 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/spines.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/spines.dm
@@ -1,12 +1,15 @@
/datum/sprite_accessory/spines
icon = 'icons/mob/mutant_bodyparts.dmi'
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER)
/datum/sprite_accessory/spines_animated
icon = 'icons/mob/mutant_bodyparts.dmi'
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER)
/datum/sprite_accessory/spines/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/spines_animated/none
name = "None"
@@ -50,4 +53,4 @@
/datum/sprite_accessory/spines_animated/aqautic
name = "Aquatic"
- icon_state = "aqua"
\ No newline at end of file
+ icon_state = "aqua"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm
index 90980743e1..2bb0d6ba77 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm
@@ -1,8 +1,12 @@
/datum/sprite_accessory/tails
icon = 'icons/mob/mutant_bodyparts.dmi'
+ mutant_part_string = "tail"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/tails_animated
icon = 'icons/mob/mutant_bodyparts.dmi'
+ mutant_part_string = "tailwag"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/******************************************
************* Lizard Tails ****************
@@ -43,10 +47,12 @@
/datum/sprite_accessory/tails/lizard/none
name = "None"
icon_state = "None"
+ relevant_layers = null
/datum/sprite_accessory/tails_animated/lizard/none
name = "None"
icon_state = "None"
+ relevant_layers = null
/datum/sprite_accessory/tails/lizard/axolotl
name = "Axolotl"
@@ -85,10 +91,12 @@
/datum/sprite_accessory/tails/human/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/tails_animated/human/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/tails/human/ailurus
name = "Red Panda"
@@ -502,20 +510,25 @@
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
recommended_species = list("mammal", "slimeperson", "podweak", "felinid", "insect")
+ mutant_part_string = "tail"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_tails/none
name = "None"
icon_state = "none"
recommended_species = null
+ relevant_layers = null
/datum/sprite_accessory/mam_tails_animated
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ mutant_part_string = "tailwag"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_tails_animated/none
name = "None"
icon_state = "none"
- color_src = MATRIXED
+ relevant_layers = null
/datum/sprite_accessory/mam_tails/ailurus
name = "Red Panda"
@@ -576,7 +589,7 @@
/datum/sprite_accessory/mam_tails_animated/catbig
name = "Cat, Big"
icon_state = "catbig"
-
+
/datum/sprite_accessory/mam_tails/twocat
name = "Cat, Double"
icon_state = "twocat"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm
index 9c1eb6a3fa..34767a10f1 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm
@@ -3,9 +3,11 @@
/datum/sprite_accessory/wings/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/wings_open
icon = 'icons/mob/wings.dmi'
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/wings_open/angel
name = "Angel"
@@ -17,6 +19,7 @@
/datum/sprite_accessory/wings
icon = 'icons/mob/wings.dmi'
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/wings/angel
name = "Angel"
@@ -32,10 +35,13 @@
/datum/sprite_accessory/deco_wings
icon = 'icons/mob/wings.dmi'
color_src = WINGCOLOR
+ mutant_part_string = "insect_wings"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/deco_wings/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/deco_wings/angel
name = "Angel"
@@ -44,6 +50,7 @@
dimension_x = 46
center = TRUE
dimension_y = 34
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/deco_wings/bat
name = "Bat"
@@ -130,10 +137,12 @@
/datum/sprite_accessory/insect_wings
icon = 'icons/mob/wings.dmi'
color_src = WINGCOLOR
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/insect_wings/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/insect_wings/bat
name = "Bat"
@@ -231,10 +240,12 @@
/datum/sprite_accessory/insect_markings // Extra markings for insects ported from tg.
icon = 'icons/mob/insect_markings.dmi'
color_src = null
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/insect_markings/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/insect_markings/reddish
name = "Reddish"
@@ -290,4 +301,4 @@
/datum/sprite_accessory/insect_markings/witchwing
name = "Witch Wing"
- icon_state = "witchwing"
\ No newline at end of file
+ icon_state = "witchwing"
diff --git a/code/modules/mob/dead/observer/say.dm b/code/modules/mob/dead/observer/say.dm
index 8712f39531..c5c7350b47 100644
--- a/code/modules/mob/dead/observer/say.dm
+++ b/code/modules/mob/dead/observer/say.dm
@@ -33,6 +33,9 @@
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
+ // Create map text prior to modifying message for goonchat
+ if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
+ create_chat_message(speaker, message_language, raw_message, spans, message_mode)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
diff --git a/code/modules/mob/living/brain/say.dm b/code/modules/mob/living/brain/say.dm
index b7d7e1d7fc..7f6d5215a0 100644
--- a/code/modules/mob/living/brain/say.dm
+++ b/code/modules/mob/living/brain/say.dm
@@ -25,10 +25,3 @@
/mob/living/brain/treat_message(message)
message = capitalize(message)
return message
-
-/mob/living/brain/could_speak_in_language(datum/language/dt)
- if(istype(container, /obj/item/mmi/posibrain/soul_vessel))
- // soul vessels can only speak ratvarian.
- . = ispath(dt, /datum/language/ratvar)
- else
- . = ..()
diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm
index 85204e5ab9..0ce8482ca1 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm
@@ -66,7 +66,7 @@
if(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
- if(L.run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
+ if(L.mob_run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src, null, null) & BLOCK_SUCCESS)
DefaultCombatKnockdown(40, 1, 1)
else
L.visible_message("[src] pounces on [L]!", "[src] pounces on you!")
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index cef445113b..821b432ea5 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -199,7 +199,7 @@
to_chat(src, "You set [I] down gently on the ground.")
return
- adjustStaminaLossBuffered(I.getweight()*2)//CIT CHANGE - throwing items shall be more tiring than swinging em. Doubly so.
+ adjustStaminaLossBuffered(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST))
if(thrown_thing)
visible_message("[src] has thrown [thrown_thing].")
@@ -540,10 +540,16 @@
return 1
/mob/living/carbon/proc/spew_organ(power = 5, amt = 1)
+ var/list/spillable_organs = list()
+ for(var/A in internal_organs)
+ var/obj/item/organ/O = A
+ if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT))
+ spillable_organs += O
for(var/i in 1 to amt)
- if(!internal_organs.len)
+ if(!spillable_organs.len)
break //Guess we're out of organs!
- var/obj/item/organ/guts = pick(internal_organs)
+ var/obj/item/organ/guts = pick(spillable_organs)
+ spillable_organs -= guts
var/turf/T = get_turf(src)
guts.Remove()
guts.forceMove(T)
@@ -551,6 +557,7 @@
guts.throw_at(throw_target, power, 4, src)
+
/mob/living/carbon/fully_replace_character_name(oldname,newname)
..()
if(dna)
diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm
index 9c4f0316b7..9a4f905dd1 100644
--- a/code/modules/mob/living/carbon/carbon_defense.dm
+++ b/code/modules/mob/living/carbon/carbon_defense.dm
@@ -9,7 +9,7 @@
if(istype(src.glasses, /obj/item/clothing/glasses)) //glasses
var/obj/item/clothing/glasses/GFP = src.glasses
number += GFP.flash_protect
-
+
if(istype(src.wear_mask, /obj/item/clothing/mask)) //mask
var/obj/item/clothing/mask/MFP = src.wear_mask
number += MFP.flash_protect
@@ -77,24 +77,22 @@
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
- //CIT CHANGES START HERE - combatmode and resting checks
- var/totitemdamage = I.force
+ var/totitemdamage = pre_attacked_by(I, user)
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
totitemdamage *= 0.5
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
totitemdamage *= 0.5
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
totitemdamage *= 1.5
- //CIT CHANGES END HERE
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
- if((user != src) && (run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone) & BLOCK_SUCCESS))
+ if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, null) & BLOCK_SUCCESS))
return FALSE
var/obj/item/bodypart/affecting = get_bodypart(impacting_zone)
if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
affecting = bodyparts[1]
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
send_item_attack_message(I, user, affecting.name)
- I.do_stagger_action(src, user)
+ I.do_stagger_action(src, user, totitemdamage)
if(I.force)
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
@@ -275,7 +273,7 @@
if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
var/friendly_check = FALSE
- if(run_block(M, 0, M.name, ATTACK_TYPE_UNARMED))
+ if(mob_run_block(M, 0, M.name, ATTACK_TYPE_UNARMED, 0, null, null, null))
return
if(lying)
if(buckled)
diff --git a/code/modules/mob/living/carbon/death.dm b/code/modules/mob/living/carbon/death.dm
index 28e0f2028d..60fa395319 100644
--- a/code/modules/mob/living/carbon/death.dm
+++ b/code/modules/mob/living/carbon/death.dm
@@ -41,18 +41,14 @@
if(no_brain && istype(O, /obj/item/organ/brain))
qdel(O) //so the brain isn't transfered to the head when the head drops.
continue
- var/org_zone = check_zone(O.zone) //both groin and chest organs.
- if(org_zone == BODY_ZONE_CHEST)
+ if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT) && check_zone(O.zone) == BODY_ZONE_CHEST)
O.Remove()
O.forceMove(Tsec)
O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
else
for(var/X in internal_organs)
var/obj/item/organ/I = X
- if(no_brain && istype(I, /obj/item/organ/brain))
- qdel(I)
- continue
- if(no_organs && !istype(I, /obj/item/organ/brain))
+ if(I.organ_flags & ORGAN_NO_DISMEMBERMENT || (no_brain && istype(I, /obj/item/organ/brain)) || (no_organs && !istype(I, /obj/item/organ/brain)))
qdel(I)
continue
I.Remove()
diff --git a/code/modules/mob/living/carbon/human/dummy.dm b/code/modules/mob/living/carbon/human/dummy.dm
index 7918e303e8..24eb5d7234 100644
--- a/code/modules/mob/living/carbon/human/dummy.dm
+++ b/code/modules/mob/living/carbon/human/dummy.dm
@@ -43,5 +43,6 @@ GLOBAL_LIST_EMPTY(dummy_mob_list)
return
var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotnumber]
if(istype(D))
+ D.set_species(/datum/species/human,icon_update = TRUE, pref_load = TRUE) //for some fucking reason, if you don't change the species every time, some species will dafault certain things when it's their own species on the mannequin two times in a row, like lizards losing spines and tails setting to smooth. If you can find a fix for this that isn't this, good on you
D.wipe_state()
D.in_use = FALSE
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 7f5f912ff6..ea91a90ee9 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -38,8 +38,9 @@
. = ..()
if(!CONFIG_GET(flag/disable_human_mood))
AddComponent(/datum/component/mood)
- AddElement(/datum/element/flavor_text/carbon)
+ AddElement(/datum/element/flavor_text/carbon, _name = "Flavor Text", _save_key = "flavor_text")
AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!")
+ AddElement(/datum/element/flavor_text, _name = "OOC Notes", _addendum = "Put information on ERP/vore/lewd-related preferences here. THIS SHOULD NOT CONTAIN REGULAR FLAVORTEXT!!", _always_show = TRUE, _save_key = "ooc_notes", _examine_no_preview = TRUE)
/mob/living/carbon/human/Destroy()
QDEL_NULL(physiology)
@@ -1049,15 +1050,19 @@
/mob/living/carbon/human/updatehealth()
. = ..()
- if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
+ if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) //if we want to ignore slowdown from damage and equipment
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
return
var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
- var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
- if(health_deficiency >= 40)
- add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
- add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
+ if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment
+ var/health_deficiency = ((maxHealth + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
+ if(health_deficiency >= 40)
+ add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
+ add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
+ else
+ remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
+ remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
else
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm
index b9e787b7d5..e0eec0e599 100644
--- a/code/modules/mob/living/carbon/human/human_defines.dm
+++ b/code/modules/mob/living/carbon/human/human_defines.dm
@@ -23,10 +23,6 @@
//Eye colour
var/eye_color = "000"
- var/horn_color = "85615a" //specific horn colors, because why not?
-
- var/wing_color = "fff" //wings too
-
var/skin_tone = "caucasian1" //Skin tone
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 09dfa602e1..733f792109 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -24,13 +24,18 @@
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
if(HAS_TRAIT(src, TRAIT_NOSLIPALL))
return 0
- if (!(lube&GALOSHES_DONT_HELP))
+ if (!(lube & GALOSHES_DONT_HELP))
if(HAS_TRAIT(src, TRAIT_NOSLIPWATER))
return 0
if(shoes && istype(shoes, /obj/item/clothing))
var/obj/item/clothing/CS = shoes
if (CS.clothing_flags & NOSLIP)
return 0
+ if (lube & SLIDE_ICE)
+ if(shoes && istype(shoes, /obj/item/clothing))
+ var/obj/item/clothing/CS = shoes
+ if (CS.clothing_flags & NOSLIP_ICE)
+ return FALSE
return ..()
/mob/living/carbon/human/experience_pressure_difference()
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index 683c3e18fd..ef18a75b33 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -35,10 +35,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
-
- var/horn_color //specific horn colors, because why not?
- var/wing_color
-
var/use_skintones = NO_SKINTONES // does it use skintones or not? (spoiler alert this is only used by humans)
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
@@ -53,6 +49,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/blacklisted = 0 //Flag to exclude from green slime core species.
var/dangerous_existence //A flag for transformation spells that tells them "hey if you turn a person into one of these without preperation, they'll probably die!"
var/say_mod = "says" // affects the speech message
+ var/species_language_holder = /datum/language_holder
var/list/mutant_bodyparts = list() // Visible CURRENT bodyparts that are unique to a species. Changes to this list for non-species specific bodyparts (ie cat ears and tails) should be assigned at organ level if possible. Layer hiding is handled by handle_mutant_bodyparts() below.
var/list/mutant_organs = list() //Internal organs that are unique to this race.
var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
@@ -548,8 +545,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//Underwear, Undershirts & Socks
if(!(NO_UNDERWEAR in species_traits))
-
- if(H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
+ var/datum/sprite_accessory/taur/TA
+ if(mutant_bodyparts["taur"] && H.dna.features["taur"])
+ TA = GLOB.taur_list[H.dna.features["taur"]]
+ if(!(TA?.hide_legs) && H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
if(H.saved_socks)
H.socks = H.saved_socks
H.saved_socks = ""
@@ -582,7 +581,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
var/mutable_appearance/MA
if(H.dna.species.sexes && H.dna.features["body_model"] == FEMALE)
- MA = wear_female_version(state, T.icon, BODY_LAYER)
+ MA = wear_alpha_masked_version(state, T.icon, BODY_LAYER, FEMALE_UNIFORM_TOP)
else
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
if(T.has_color)
@@ -597,21 +596,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
var/list/bodyparts_to_add = mutant_bodyparts.Copy()
- var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
- var/list/standing = list()
H.remove_overlay(BODY_BEHIND_LAYER)
H.remove_overlay(BODY_ADJ_LAYER)
+ H.remove_overlay(BODY_ADJ_UPPER_LAYER)
H.remove_overlay(BODY_FRONT_LAYER)
- //CITADEL EDIT - Do not forget to add this to relevent_layers list just above too!
- H.remove_overlay(BODY_TAUR_LAYER)
- //END EDIT
if(!mutant_bodyparts)
return
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
- var/tauric = H.dna.features["taur"] && H.dna.features["taur"] != "None"
+ var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None"
if(mutant_bodyparts["tail_lizard"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
@@ -742,95 +737,105 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!bodyparts_to_add)
return
+ var/list/relevant_layers = list()
+ var/list/dna_feature_as_text_string = list()
+
+ for(var/bodypart in bodyparts_to_add)
+ var/datum/sprite_accessory/S
+ switch(bodypart)
+ if("tail_lizard")
+ S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
+ if("waggingtail_lizard")
+ S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
+ if("tail_human")
+ S = GLOB.tails_list_human[H.dna.features["tail_human"]]
+ if("waggingtail_human")
+ S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
+ if("spines")
+ S = GLOB.spines_list[H.dna.features["spines"]]
+ if("waggingspines")
+ S = GLOB.animated_spines_list[H.dna.features["spines"]]
+ if("snout")
+ S = GLOB.snouts_list[H.dna.features["snout"]]
+ if("frills")
+ S = GLOB.frills_list[H.dna.features["frills"]]
+ if("horns")
+ S = GLOB.horns_list[H.dna.features["horns"]]
+ if("ears")
+ S = GLOB.ears_list[H.dna.features["ears"]]
+ if("body_markings")
+ S = GLOB.body_markings_list[H.dna.features["body_markings"]]
+ if("wings")
+ S = GLOB.wings_list[H.dna.features["wings"]]
+ if("wingsopen")
+ S = GLOB.wings_open_list[H.dna.features["wings"]]
+ if("deco_wings")
+ S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
+ if("legs")
+ S = GLOB.legs_list[H.dna.features["legs"]]
+ if("insect_wings")
+ S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
+ if("insect_fluff")
+ S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
+ if("insect_markings")
+ S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
+ if("caps")
+ S = GLOB.caps_list[H.dna.features["caps"]]
+ if("ipc_screen")
+ S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
+ if("ipc_antenna")
+ S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
+ if("mam_tail")
+ S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
+ if("mam_waggingtail")
+ S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
+ if("mam_body_markings")
+ S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
+ if("mam_ears")
+ S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
+ if("mam_snouts")
+ S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
+ if("taur")
+ S = GLOB.taur_list[H.dna.features["taur"]]
+ if("xenodorsal")
+ S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
+ if("xenohead")
+ S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
+ if("xenotail")
+ S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
+
+ if(!S || S.icon_state == "none")
+ continue
+
+ for(var/L in S.relevant_layers)
+ LAZYADD(relevant_layers["[L]"], S)
+ if(!S.mutant_part_string)
+ dna_feature_as_text_string[S] = bodypart
+
+ var/static/list/layer_text = list("[BODY_BEHIND_LAYER]" = "BEHIND", "[BODY_ADJ_LAYER]" = "ADJ", \
+ "[BODY_ADJ_UPPER_LAYER]" = "ADJUP", "[BODY_FRONT_LAYER]" = "FRONT")
+
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
+ var/list/colorlist = list()
+ var/husk = HAS_TRAIT(H, TRAIT_HUSK)
+ colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor"]]0")
+ colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor2"]]0")
+ colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]0")
+ colorlist += list(0,0,0, hair_alpha)
+ for(var/index in 1 to colorlist.len)
+ colorlist[index] /= 255
- for(var/layer in relevent_layers)
- var/layertext = mutant_bodyparts_layertext(layer)
-
- for(var/bodypart in bodyparts_to_add)
- var/datum/sprite_accessory/S
- switch(bodypart)
- if("tail_lizard")
- S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
- if("waggingtail_lizard")
- S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
- if("tail_human")
- S = GLOB.tails_list_human[H.dna.features["tail_human"]]
- if("waggingtail_human")
- S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
- if("spines")
- S = GLOB.spines_list[H.dna.features["spines"]]
- if("waggingspines")
- S = GLOB.animated_spines_list[H.dna.features["spines"]]
- if("snout")
- S = GLOB.snouts_list[H.dna.features["snout"]]
- if("frills")
- S = GLOB.frills_list[H.dna.features["frills"]]
- if("horns")
- S = GLOB.horns_list[H.dna.features["horns"]]
- if("ears")
- S = GLOB.ears_list[H.dna.features["ears"]]
- if("body_markings")
- S = GLOB.body_markings_list[H.dna.features["body_markings"]]
- if("wings")
- S = GLOB.wings_list[H.dna.features["wings"]]
- if("wingsopen")
- S = GLOB.wings_open_list[H.dna.features["wings"]]
- if("deco_wings")
- S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
- if("legs")
- S = GLOB.legs_list[H.dna.features["legs"]]
- if("insect_wings")
- S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
- if("insect_fluff")
- S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
- if("insect_markings")
- S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
- if("caps")
- S = GLOB.caps_list[H.dna.features["caps"]]
- if("ipc_screen")
- S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
- if("ipc_antenna")
- S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
- if("mam_tail")
- S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
- if("mam_waggingtail")
- S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
- if("mam_body_markings")
- S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
- if("mam_ears")
- S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
- if("mam_snouts")
- S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
- if("taur")
- S = GLOB.taur_list[H.dna.features["taur"]]
- if("xenodorsal")
- S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
- if("xenohead")
- S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
- if("xenotail")
- S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
-
- if(!S || S.icon_state == "none")
- continue
-
- var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layer)
-
- accessory_overlay.color = null //just because. reee.
-
- //A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
- if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "xenotail")
- bodypart = "tail"
- if(bodypart == "mam_waggingtail" || bodypart == "waggingtail_human" || bodypart == "waggingtail_lizard")
- bodypart = "tailwag"
- if(bodypart == "mam_ears" || bodypart == "ears")
- bodypart = "ears"
- if(bodypart == "mam_snouts" || bodypart == "snout")
- bodypart = "snout"
- if(bodypart == "xenohead")
- bodypart = "xhead"
- if(bodypart == "insect_wings" || bodypart == "deco_wings")
- bodypart = "insect_wings"
+ for(var/layer in relevant_layers)
+ var/list/standing = list()
+ var/layertext = layer_text[layer]
+ if(!layertext) //shouldn't happen
+ stack_trace("invalid layer '[layer]' found in the list of relevant layers on species.handle_mutant_bodyparts().")
+ continue
+ var/layernum = text2num(layer)
+ for(var/bodypart in relevant_layers[layer])
+ var/datum/sprite_accessory/S = bodypart
+ var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
+ bodypart = S.mutant_part_string || dna_feature_as_text_string[S]
if(S.gender_specific)
accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]"
@@ -840,16 +845,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(S.center)
accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y)
- var/list/colorlist = list()
- colorlist.Cut()
- colorlist += ReadRGB("[H.dna.features["mcolor"]]0")
- colorlist += ReadRGB("[H.dna.features["mcolor2"]]0")
- colorlist += ReadRGB("[H.dna.features["mcolor3"]]0")
- colorlist += list(0,0,0, hair_alpha)
- for(var/index=1, index<=colorlist.len, index++)
- colorlist[index] = colorlist[index]/255
-
- if(!HAS_TRAIT(H, TRAIT_HUSK))
+ if(!husk)
if(!forced_colour)
switch(S.color_src)
if(SKINTONE)
@@ -883,9 +879,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(EYECOLOR)
accessory_overlay.color = "#[H.eye_color]"
if(HORNCOLOR)
- accessory_overlay.color = "#[H.horn_color]"
+ accessory_overlay.color = "#[H.dna.features["horns_color"]]"
if(WINGCOLOR)
- accessory_overlay.color = "#[H.wing_color]"
+ accessory_overlay.color = "#[H.dna.features["wings_color"]]"
else
accessory_overlay.color = forced_colour
else
@@ -894,14 +890,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(bodypart == "tail")
accessory_overlay.icon_state = "m_tail_husk_[layertext]"
if(S.color_src == MATRIXED)
- var/list/husklist = list()
- husklist += ReadRGB("#a3a3a3")
- husklist += ReadRGB("#a3a3a3")
- husklist += ReadRGB("#a3a3a3")
- husklist += list(0,0,0, hair_alpha)
- for(var/index=1, index<=husklist.len, index++)
- husklist[index] = husklist[index]/255
- accessory_overlay.color = husklist
+ accessory_overlay.color = colorlist
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
@@ -909,24 +898,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += accessory_overlay
- if(S.hasinner)
- var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
- if(S.gender_specific)
- inner_accessory_overlay.icon_state = "[g]_[bodypart]inner_[S.icon_state]_[layertext]"
- else
- inner_accessory_overlay.icon_state = "m_[bodypart]inner_[S.icon_state]_[layertext]"
-
- if(S.center)
- inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
-
- if(OFFSET_MUTPARTS in H.dna.species.offset_features)
- inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
- inner_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
-
- standing += inner_accessory_overlay
-
if(S.extra) //apply the extra overlay, if there is one
- var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
+ var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
if(S.gender_specific)
extra_accessory_overlay.icon_state = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
else
@@ -962,9 +935,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
extra_accessory_overlay.color = "#[H.eye_color]"
if(HORNCOLOR)
- extra_accessory_overlay.color = "#[H.horn_color]"
+ extra_accessory_overlay.color = "#[H.dna.features["horns_color"]]"
if(WINGCOLOR)
- extra_accessory_overlay.color = "#[H.wing_color]"
+ extra_accessory_overlay.color = "#[H.dna.features["wings_color"]]"
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
@@ -973,7 +946,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += extra_accessory_overlay
if(S.extra2) //apply the extra overlay, if there is one
- var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
+ var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
if(S.gender_specific)
extra2_accessory_overlay.icon_state = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
else
@@ -1003,9 +976,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else
extra2_accessory_overlay.color = "#[H.hair_color]"
if(HORNCOLOR)
- extra2_accessory_overlay.color = "#[H.horn_color]"
+ extra2_accessory_overlay.color = "#[H.dna.features["horns_color"]]"
if(WINGCOLOR)
- extra2_accessory_overlay.color = "#[H.wing_color]"
+ extra2_accessory_overlay.color = "#[H.dna.features["wings_color"]]"
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
@@ -1014,13 +987,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += extra2_accessory_overlay
- H.overlays_standing[layer] = standing.Copy()
- standing = list()
+ H.overlays_standing[layernum] = standing
H.apply_overlay(BODY_BEHIND_LAYER)
H.apply_overlay(BODY_ADJ_LAYER)
+ H.apply_overlay(BODY_ADJ_UPPER_LAYER)
H.apply_overlay(BODY_FRONT_LAYER)
- H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT
/*
@@ -1032,21 +1004,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
outfit_important_for_life= new()
outfit_important_for_life.equip(human_to_equip)
-//This exists so sprite accessories can still be per-layer without having to include that layer's
-//number in their sprite name, which causes issues when those numbers change.
-/datum/species/proc/mutant_bodyparts_layertext(layer)
- switch(layer)
- if(BODY_BEHIND_LAYER)
- return "BEHIND"
- if(BODY_ADJ_LAYER)
- return "ADJ"
- if(BODY_FRONT_LAYER)
- return "FRONT"
- //CITADEL EDIT
- if(BODY_TAUR_LAYER)
- return "TAUR"
- //END EDIT
-
/* TODO: Snowflake trail marks
// Impliments different trails for species depending on if they're wearing shoes.
/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
@@ -1580,9 +1537,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(IS_STAMCRIT(user))
to_chat(user, "You're too exhausted!")
return FALSE
- else if(target.check_block())
- target.visible_message("[target] blocks [user]'s disarm attempt!")
- return FALSE
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
@@ -1712,9 +1666,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
disarm(M, H, attacker_style)
/datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
+ var/totitemdamage = H.pre_attacked_by(I, user)
// Allows you to put in item-specific reactions based on species
if(user != H)
- if(H.run_block(I, I.force, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone) & BLOCK_SUCCESS)
+ if(H.mob_run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, null) & BLOCK_SUCCESS)
return 0
if(H.check_martial_melee_block())
H.visible_message("[H] blocks [I]!")
@@ -1730,24 +1685,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/armor_block = H.run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened a hit to your [hit_area].",I.armour_penetration)
armor_block = min(90,armor_block) //cap damage reduction at 90%
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
- //CIT CHANGES START HERE - combatmode and resting checks
- var/totitemdamage = I.force
- if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
- totitemdamage *= 0.5
- if(!CHECK_MOBILITY(user, MOBILITY_STAND))
- totitemdamage *= 0.5
- if(istype(H))
- if(!(H.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
- totitemdamage *= 1.5
- //CIT CHANGES END HERE
var/weakness = H.check_weakness(I, user)
apply_damage(totitemdamage * weakness, I.damtype, def_zone, armor_block, H) //CIT CHANGE - replaces I.force with totitemdamage
H.send_item_attack_message(I, user, hit_area)
- I.do_stagger_action(H, user)
+ I.do_stagger_action(H, user, totitemdamage)
- if(!I.force)
+ if(!totitemdamage)
return 0 //item force is zero
//dismemberment
@@ -1832,7 +1777,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return TRUE
if(M.mind)
attacker_style = M.mind.martial_art
- if((M != H) && M.a_intent != INTENT_HELP && (H.run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected) & BLOCK_SUCCESS))
+ if((M != H) && M.a_intent != INTENT_HELP && (H.mob_run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected, null) & BLOCK_SUCCESS))
log_combat(M, H, "attempted to touch")
H.visible_message("[M] attempted to touch [H]!")
return TRUE
diff --git a/code/modules/mob/living/carbon/human/species_types/android.dm b/code/modules/mob/living/carbon/human/species_types/android.dm
index 559abd8d0b..94f64ceacb 100644
--- a/code/modules/mob/living/carbon/human/species_types/android.dm
+++ b/code/modules/mob/living/carbon/human/species_types/android.dm
@@ -9,6 +9,7 @@
gib_types = /obj/effect/gibspawner/robot
damage_overlay_type = "synth"
mutanttongue = /obj/item/organ/tongue/robot
+ species_language_holder = /datum/language_holder/synthetic
limbs_id = "synth"
/datum/species/android/on_species_gain(mob/living/carbon/C)
diff --git a/code/modules/mob/living/carbon/human/species_types/dwarves.dm b/code/modules/mob/living/carbon/human/species_types/dwarves.dm
index 57a973bf22..5d9269b2f0 100644
--- a/code/modules/mob/living/carbon/human/species_types/dwarves.dm
+++ b/code/modules/mob/living/carbon/human/species_types/dwarves.dm
@@ -17,6 +17,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
disliked_food = JUNKFOOD | FRIED //Dwarves hate foods that have no nutrition other than alcohol.
mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
+ species_language_holder = /datum/language_holder/dwarf
/mob/living/carbon/human/species/dwarf //species admin spawn path
race = /datum/species/dwarf //and the race the path is set to.
@@ -30,7 +31,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
. = ..()
var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette
var/mob/living/carbon/human/H = C
- H.grant_language(/datum/language/dwarf)
H.facial_hair_style = dwarf_hair
H.update_hair()
H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM.
@@ -40,7 +40,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
. = ..()
H.transform = H.transform.Scale(1, 1.25) //And we undo it.
UnregisterSignal(H, COMSIG_MOB_SAY) //We register handle_speech is not being used.
- H.remove_language(/datum/language/dwarf)
//Dwarf Name stuff
/proc/dwarf_name() //hello caller: my name is urist mcuristurister
diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm
index 10a29c72c1..db6a1e9560 100644
--- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm
@@ -21,20 +21,19 @@
coldmod = 6 // = 3x cold damage
heatmod = 0.5 // = 1/4x heat damage
burnmod = 0.5 // = 1/2x generic burn damage
+ species_language_holder = /datum/language_holder/jelly
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
if(regenerate_limbs)
regenerate_limbs.Remove(C)
if(slime_change) //CIT CHANGE
slime_change.Remove(C) //CIT CHANGE
- C.remove_language(/datum/language/slime)
C.faction -= "slime"
..()
C.faction -= "slime"
/datum/species/jelly/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
- C.grant_language(/datum/language/slime)
if(ishuman(C))
regenerate_limbs = new
regenerate_limbs.Grant(C)
diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm
index 46c37a5b03..196073773b 100644
--- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm
@@ -24,9 +24,7 @@
disliked_food = GRAIN | DAIRY
liked_food = GROSS | MEAT
inert_mutation = FIREBREATH
-
-/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
- H.grant_language(/datum/language/draconic)
+ species_language_holder = /datum/language_holder/lizard
/datum/species/lizard/random_name(gender,unique,lastname)
if(unique)
@@ -86,6 +84,7 @@
mutantlungs = /obj/item/organ/lungs/ashwalker
burnmod = 0.9
brutemod = 0.9
+ species_language_holder = /datum/language_holder/lizard/ash
/datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
diff --git a/code/modules/mob/living/carbon/human/species_types/mushpeople.dm b/code/modules/mob/living/carbon/human/species_types/mushpeople.dm
index 5390d9e7f4..dcb6d868fc 100644
--- a/code/modules/mob/living/carbon/human/species_types/mushpeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/mushpeople.dm
@@ -23,9 +23,7 @@
mutanteyes = /obj/item/organ/eyes/night_vision/mushroom
var/datum/martial_art/mushpunch/mush
-
-/datum/species/mush/after_equip_job(datum/job/J, mob/living/carbon/human/H)
- H.grant_language(/datum/language/mushroom) //pomf pomf
+ species_language_holder = /datum/language_holder/mushroom
/datum/species/mush/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
diff --git a/code/modules/mob/living/carbon/human/species_types/podpeople.dm b/code/modules/mob/living/carbon/human/species_types/podpeople.dm
index 44a794c2ab..a8b9bbfc8f 100644
--- a/code/modules/mob/living/carbon/human/species_types/podpeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/podpeople.dm
@@ -12,6 +12,7 @@
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
disliked_food = MEAT | DAIRY
liked_food = VEGETABLES | FRUIT | GRAIN
+ species_language_holder = /datum/language_holder/sylvan
var/light_nutrition_gain_factor = 10
var/light_toxheal = 1
var/light_oxyheal = 1
diff --git a/code/modules/mob/living/carbon/human/species_types/synths.dm b/code/modules/mob/living/carbon/human/species_types/synths.dm
index deab31dec3..85f1fbf386 100644
--- a/code/modules/mob/living/carbon/human/species_types/synths.dm
+++ b/code/modules/mob/living/carbon/human/species_types/synths.dm
@@ -16,6 +16,7 @@
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
+ species_language_holder = /datum/language_holder/synthetic
/datum/species/synth/military
name = "Military Synth"
diff --git a/code/modules/mob/living/carbon/human/status_procs.dm b/code/modules/mob/living/carbon/human/status_procs.dm
index 37bafdab67..7892380d8b 100644
--- a/code/modules/mob/living/carbon/human/status_procs.dm
+++ b/code/modules/mob/living/carbon/human/status_procs.dm
@@ -34,12 +34,11 @@
/mob/living/carbon/human/set_drugginess(amount)
..()
if(!amount)
- remove_language(/datum/language/beachbum)
+ remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
/mob/living/carbon/human/adjust_drugginess(amount)
..()
- if(!dna.check_mutation(STONER))
- if(druggy)
- grant_language(/datum/language/beachbum)
- else
- remove_language(/datum/language/beachbum)
+ if(druggy)
+ grant_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
+ else
+ remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index 10a630e034..e399ddf872 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -129,16 +129,18 @@ There are several things that need to be remembered:
alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi'
variant_flag |= STYLE_DIGITIGRADE
+ var/mask
+ if(dna.species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
+ var/clip_flag = U.mutantrace_variation & T?.hide_legs
+ if(clip_flag)
+ variant_flag |= clip_flag
+ mask = T.alpha_mask_state
+
var/mutable_appearance/uniform_overlay
- if(dna && dna.species.sexes)
- var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m"
- if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
- uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE)
-
- if(!uniform_overlay)
- uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE)
-
+ var/gendered = (dna?.species.sexes && dna.features["body_model"] == FEMALE) ? U.fitted : NO_FEMALE_UNIFORM
+ uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, gendered, target_overlay, variant_flag, FALSE, mask)
if(OFFSET_UNIFORM in dna.species.offset_features)
uniform_overlay.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1]
@@ -269,6 +271,11 @@ There are several things that need to be remembered:
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
inv.update_icon()
+ if(dna.species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
+ if(T?.hide_legs) //If only they actually made shoes unwearable. Please don't making cosmetics, guys.
+ return
+
if(shoes)
var/obj/item/clothing/shoes/S = shoes
shoes.screen_loc = ui_shoes //move the item to the appropriate screen loc
@@ -514,12 +521,17 @@ There are several things that need to be remembered:
overlays_standing[BACK_LAYER] = back_overlay
apply_overlay(BACK_LAYER)
-/proc/wear_female_version(t_color, icon, layer, type)
- var/index = "[t_color]-[icon]"
- var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
- if(!female_clothing_icon) //Create standing/laying icons if they don't exist
- generate_female_clothing(index,t_color,icon,type)
- return mutable_appearance(GLOB.female_clothing_icons[index], layer = -layer)
+/proc/wear_alpha_masked_version(state, icon, layer, female, alpha_mask)
+ var/mask = "-[alpha_mask]"
+ if(islist(alpha_mask))
+ mask = "-"
+ for(var/t in alpha_mask)
+ mask += t
+ var/index = "[state]-[icon]-[female][mask]"
+ . = GLOB.alpha_masked_worn_icons[index]
+ if(!.) //Create standing/laying icons if they don't exist
+ . = generate_alpha_masked_clothing(index,state,icon,female,alpha_mask)
+ return mutable_appearance(., layer = -layer)
/mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers)
var/list/out = new
@@ -574,10 +586,12 @@ generate/load female uniform sprites matching all previously decided variables
style_flags: mutant race appearance flags, mostly used for worn_overlays()
+alpha_mask: a text string or list of text, the actual icons are stored in a global list and associated with said text string(s).
+
use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present.
*/
-/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE)
+/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE, alpha_mask)
var/t_state
t_state = override_state || item_state || icon_state
@@ -597,8 +611,8 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
layer2use = default_layer
var/mutable_appearance/standing
- if(femaleuniform)
- standing = wear_female_version(t_state,file2use,layer2use,femaleuniform)
+ if(femaleuniform || alpha_mask)
+ standing = wear_alpha_masked_version(t_state, file2use, layer2use, femaleuniform, alpha_mask)
if(!standing)
standing = mutable_appearance(file2use, t_state, -layer2use)
@@ -661,19 +675,17 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
. += "-[dna.features["body_model"]]"
-
var/is_taur = FALSE
- if(dna.species.mutant_bodyparts["taur"] && dna.features["taur"] != "None")
- is_taur = TRUE
-
+ if(dna.species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
+ if(T?.hide_legs)
+ is_taur = TRUE
+ var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
-
- if(istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg))
- if(is_taur)
- continue
-
+ if(is_taur && leg_day[BP.type])
+ continue
. += "-[BP.body_zone]"
if(BP.status == BODYPART_ORGANIC)
diff --git a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm
index a06d65ad4b..1b0856bfcd 100644
--- a/code/modules/mob/living/carbon/monkey/combat.dm
+++ b/code/modules/mob/living/carbon/monkey/combat.dm
@@ -111,7 +111,7 @@
if(pickupTarget)
if(restrained() || blacklistItems[pickupTarget] || HAS_TRAIT(pickupTarget, TRAIT_NODROP))
pickupTarget = null
- else
+ else if(!isobj(loc) || istype(loc, /obj/item/clothing/head/mob_holder))
pickupTimer++
if(pickupTimer >= 4)
blacklistItems[pickupTarget] ++
@@ -126,10 +126,8 @@
pickupTarget = null
pickupTimer = 0
else if(ismob(pickupTarget.loc)) // in someones hand
- if(istype(pickupTarget, /obj/item/clothing/head/mob_holder/))
- var/obj/item/clothing/head/mob_holder/h = pickupTarget
- if(h && h.held_mob==src)
- return//dont let them pickpocket themselves
+ if(istype(pickupTarget, /obj/item/clothing/head/mob_holder))
+ return//dont let them pickpocket themselves or hold other monkys.
var/mob/M = pickupTarget.loc
if(!pickpocketing)
pickpocketing = TRUE
diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm
index 6242fa56be..18c3fde188 100644
--- a/code/modules/mob/living/carbon/monkey/monkey.dm
+++ b/code/modules/mob/living/carbon/monkey/monkey.dm
@@ -74,9 +74,10 @@
/mob/living/carbon/monkey/updatehealth()
. = ..()
var/slow = 0
- var/health_deficiency = (100 - health)
- if(health_deficiency >= 45)
- slow += (health_deficiency / 25)
+ if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
+ var/health_deficiency = (maxHealth - health)
+ if(health_deficiency >= 45)
+ slow += (health_deficiency / 25)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_health_speedmod, TRUE, slow)
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
diff --git a/code/modules/mob/living/carbon/say.dm b/code/modules/mob/living/carbon/say.dm
index 30c962f9a5..865a1ac83f 100644
--- a/code/modules/mob/living/carbon/say.dm
+++ b/code/modules/mob/living/carbon/say.dm
@@ -12,9 +12,9 @@
return 0
return ..()
-/mob/living/carbon/could_speak_in_language(datum/language/dt)
+/mob/living/carbon/could_speak_language(datum/language/language)
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
if(T)
- . = T.could_speak_in_language(dt)
+ return T.could_speak_language(language)
else
- . = initial(dt.flags) & TONGUELESS_SPEECH
\ No newline at end of file
+ return initial(language.flags) & TONGUELESS_SPEECH
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/update_icons.dm b/code/modules/mob/living/carbon/update_icons.dm
index a431059a89..9a1c6c54b6 100644
--- a/code/modules/mob/living/carbon/update_icons.dm
+++ b/code/modules/mob/living/carbon/update_icons.dm
@@ -203,6 +203,12 @@
remove_overlay(BODYPARTS_LAYER)
+ var/is_taur = FALSE
+ if(dna?.species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
+ if(T?.hide_legs)
+ is_taur = TRUE
+
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
BP.update_limb()
@@ -213,9 +219,12 @@
return
//GENERATE NEW LIMBS
+ var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
var/list/new_limbs = list()
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
+ if(is_taur && leg_day[BP.type])
+ continue
new_limbs += BP.get_limb_icon()
if(new_limbs.len)
overlays_standing[BODYPARTS_LAYER] = new_limbs
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 89f8381087..db5771f75e 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -316,6 +316,45 @@
update_pull_movespeed()
+ set_pull_offsets(M, state)
+
+/mob/living/proc/set_pull_offsets(mob/living/M, grab_state = GRAB_PASSIVE)
+ if(M.buckled || M.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
+ return //don't make them change direction or offset them if they're buckled into something or in combat mode.
+ var/offset = 0
+ switch(grab_state)
+ if(GRAB_PASSIVE)
+ offset = GRAB_PIXEL_SHIFT_PASSIVE
+ if(GRAB_AGGRESSIVE)
+ offset = GRAB_PIXEL_SHIFT_AGGRESSIVE
+ if(GRAB_NECK)
+ offset = GRAB_PIXEL_SHIFT_NECK
+ if(GRAB_KILL)
+ offset = GRAB_PIXEL_SHIFT_NECK
+ M.setDir(get_dir(M, src))
+ switch(M.dir)
+ if(NORTH)
+ animate(M, pixel_x = 0, pixel_y = offset, 3)
+ if(SOUTH)
+ animate(M, pixel_x = 0, pixel_y = -offset, 3)
+ if(EAST)
+ if(M.lying == 270) //update the dragged dude's direction if we've turned
+ M.lying = 90
+ M.update_transform() //force a transformation update, otherwise it'll take a few ticks for update_mobility() to do so
+ M.lying_prev = M.lying
+ animate(M, pixel_x = offset, pixel_y = 0, 3)
+ if(WEST)
+ if(M.lying == 90)
+ M.lying = 270
+ M.update_transform()
+ M.lying_prev = M.lying
+ animate(M, pixel_x = -offset, pixel_y = 0, 3)
+
+/mob/living/proc/reset_pull_offsets(mob/living/M, override)
+ if(!override && M.buckled)
+ return
+ animate(M, pixel_x = 0, pixel_y = 0, 1)
+
//mob verbs are a lot faster than object verbs
//for more info on why this is not atom/pull, see examinate() in mob.dm
/mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1))
@@ -328,6 +367,8 @@
stop_pulling()
/mob/living/stop_pulling()
+ if(ismob(pulling))
+ reset_pull_offsets(pulling)
..()
update_pull_movespeed()
update_pull_hud_icon()
@@ -502,8 +543,16 @@
var/obj/effect/proc_holder/spell/spell = S
spell.updateButtonIcon()
+//proc used to remove all immobilisation effects + reset stamina
+/mob/living/proc/remove_CC(should_update_mobility = TRUE)
+ SetAllImmobility(0, FALSE)
+ setStaminaLoss(0)
+ SetUnconscious(0, FALSE)
+ if(should_update_mobility)
+ update_mobility()
+
//proc used to completely heal a mob.
-/mob/living/proc/fully_heal(admin_revive = 0)
+/mob/living/proc/fully_heal(admin_revive = FALSE)
restore_blood()
setToxLoss(0, 0) //zero as second argument not automatically call updatehealth().
setOxyLoss(0, 0)
diff --git a/code/modules/mob/living/living_block.dm b/code/modules/mob/living/living_block.dm
index d39abb1250..8156f83dbd 100644
--- a/code/modules/mob/living/living_block.dm
+++ b/code/modules/mob/living/living_block.dm
@@ -1,7 +1,10 @@
-// This file has a weird name, but it's for anything related to the checks for shields, blocking, dodging, and similar "stop this attack before it actually impacts the target" as opposed to "defend once it has hit".
+// This file has a weird name, but it's for anything related to the checks for shields, blocking, dodging,
+// and similar "stop this attack before it actually impacts the target" as opposed to "defend once it has hit".
/*
-/// Bitflags for check_block() and handle_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
+/// You can find the mob_check_block() and mob_run_block() macros in __DEFINES/combat.dm
+
+/// Bitflags for check_block() and run_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
/// Attack was not blocked
#define BLOCK_NONE NONE
/// Attack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION!
@@ -23,14 +26,6 @@
#define BLOCK_TARGET_DODGED (1<<7)
*/
-///Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields. Wrapper for do_run_block(). The arguments on that means the same as for this.
-/mob/living/proc/check_block(atom/object, damage, attack_text = "the attack", attack_type, armour_penetration, mob/attacker, def_zone, list/return_list)
- return do_run_block(FALSE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
-
-/// Runs a block "sequence", effectively checking and then doing effects if necessary. Wrapper for do_run_block(). The arguments on that means the same as for this.
-/mob/living/proc/run_block(atom/object, damage, attack_text = "the attack", attack_type, armour_penetration, mob/attacker, def_zone, list/return_list)
- return do_run_block(TRUE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
-
/** The actual proc for block checks. DO NOT USE THIS DIRECTLY UNLESS YOU HAVE VERY GOOD REASON TO. To reduce copypaste for differences between handling for real attacks and virtual checks.
* Automatically checks all held items for /obj/item/proc/run_block() with the same parameters.
* @params
diff --git a/code/modules/mob/living/living_combat.dm b/code/modules/mob/living/living_combat.dm
index 493f2ffdff..dbdcd1ea5b 100644
--- a/code/modules/mob/living/living_combat.dm
+++ b/code/modules/mob/living/living_combat.dm
@@ -17,7 +17,7 @@
update_combat_mode_icon()
/mob/living/proc/disable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE)
- if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
+ if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) || (combat_flags & COMBAT_FLAG_COMBAT_FORCED))
return
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE)
SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_DISABLED, was_forced)
@@ -60,6 +60,8 @@
/mob/living/proc/disable_intentional_combat_mode(silent = TRUE, visible = FALSE)
if(!(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
return
+ if(combat_flags & COMBAT_FLAG_COMBAT_FORCED)
+ return
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED)
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
disable_combat_mode(silent, FALSE, visible, FALSE)
@@ -71,6 +73,9 @@
/mob/living/proc/user_toggle_intentional_combat_mode(visible = TRUE)
var/old = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
if(old)
+ if(combat_flags & COMBAT_FLAG_COMBAT_FORCED)
+ to_chat(src, "You are unable to relax your muscles.")
+ return
disable_intentional_combat_mode()
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
else if(CAN_TOGGLE_COMBAT_MODE(src))
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index 39a94232a3..4cf6fc3694 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -68,7 +68,7 @@
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
var/list/returnlist = list()
- var/returned = run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
+ var/returned = mob_run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
if(returned & BLOCK_SHOULD_REDIRECT)
handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD])
if(returned & BLOCK_REDIRECTED)
@@ -111,7 +111,7 @@
I = AM
throwpower = I.throwforce
var/impacting_zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
- if(run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, 0, throwingdatum?.thrower, impacting_zone) & BLOCK_SUCCESS)
+ if(mob_run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, 0, throwingdatum?.thrower, impacting_zone, null) & BLOCK_SUCCESS)
hitpush = FALSE
skipcatch = TRUE
blocked = TRUE
@@ -264,12 +264,13 @@
update_mobility() //we fall down
if(!buckled && !density)
Move(user.loc)
+ user.set_pull_offsets(src, grab_state)
return 1
/mob/living/attack_hand(mob/user)
..() //Ignoring parent return value here.
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
- if((user != src) && user.a_intent != INTENT_HELP && (run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS))
+ if((user != src) && user.a_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
log_combat(user, src, "attempted to touch")
visible_message("[user] attempted to touch [src]!")
return TRUE
@@ -280,7 +281,7 @@
to_chat(user, "You don't want to hurt [src]!")
return TRUE
var/hulk_verb = pick("smash","pummel")
- if(user != src && (run_block(user, 15, "the [hulk_verb]ing", ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS))
+ if(user != src && (mob_run_block(user, 15, "the [hulk_verb]ing", ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
return TRUE
..()
return FALSE
@@ -302,7 +303,7 @@
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(20, 40)
- if(run_block(M, damage, "the [M.name]", ATTACK_TYPE_MELEE, null, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)
+ if(mob_run_block(M, damage, "the [M.name]", ATTACK_TYPE_MELEE, null, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)
return FALSE
if (stat != DEAD)
@@ -321,7 +322,7 @@
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "You don't want to hurt anyone!")
return FALSE
- if(run_block(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", ATTACK_TYPE_MELEE, M.armour_penetration, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)
+ if(mob_run_block(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", ATTACK_TYPE_MELEE, M.armour_penetration, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)
return FALSE
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
@@ -339,7 +340,7 @@
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
to_chat(M, "You can't bite with your mouth covered!")
return FALSE
- if(run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)
+ if(mob_run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)
return FALSE
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
if (prob(75))
@@ -363,7 +364,7 @@
if(HAS_TRAIT(L, TRAIT_PACIFISM))
to_chat(L, "You don't want to hurt anyone!")
return FALSE
- if(L != src && (run_block(L, rand(1, 3), "the [L.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, L, check_zone(L.zone_selected)) & BLOCK_SUCCESS))
+ if(L != src && (mob_run_block(L, rand(1, 3), "the [L.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, L, check_zone(L.zone_selected), null) & BLOCK_SUCCESS))
return FALSE
L.do_attack_animation(src)
if(prob(90))
@@ -377,7 +378,7 @@
"[L.name] has attempted to bite [src]!", null, COMBAT_MESSAGE_RANGE)
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
- if((M != src) && M.a_intent != INTENT_HELP && (run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS))
+ if((M != src) && M.a_intent != INTENT_HELP && (mob_run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS))
visible_message("[M] attempted to touch [src]!")
return FALSE
switch(M.a_intent)
diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm
index 0b4be7d463..228028eb9b 100644
--- a/code/modules/mob/living/living_defines.dm
+++ b/code/modules/mob/living/living_defines.dm
@@ -98,8 +98,6 @@
var/datum/riding/riding_datum
- var/datum/language/selected_default_language
-
var/last_words //used for database logging
var/list/obj/effect/proc_holder/abilities = list()
diff --git a/code/modules/mob/living/living_movement.dm b/code/modules/mob/living/living_movement.dm
index ddcf3e6292..6a84162ea8 100644
--- a/code/modules/mob/living/living_movement.dm
+++ b/code/modules/mob/living/living_movement.dm
@@ -75,8 +75,12 @@
. = ..()
- if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
+ if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1 && (pulledby != moving_from_pull))//separated from our puller and not in the middle of a diagonal move.
pulledby.stop_pulling()
+ else
+ if(isliving(pulledby))
+ var/mob/living/L = pulledby
+ L.set_pull_offsets(src, pulledby.grab_state)
if(active_storage && !(CanReach(active_storage.parent,view_only = TRUE)))
active_storage.close(src)
@@ -84,6 +88,14 @@
if(lying && !buckled && prob(getBruteLoss()*200/maxHealth))
makeTrail(newloc, T, old_direction)
+
+/mob/living/Move_Pulled(atom/A)
+ . = ..()
+ if(!. || !isliving(A))
+ return
+ var/mob/living/L = A
+ set_pull_offsets(L, grab_state)
+
/mob/living/forceMove(atom/destination)
stop_pulling()
if(buckled)
diff --git a/code/modules/mob/living/living_sprint.dm b/code/modules/mob/living/living_sprint.dm
index 55d5f3320c..dc0f6d2767 100644
--- a/code/modules/mob/living/living_sprint.dm
+++ b/code/modules/mob/living/living_sprint.dm
@@ -33,7 +33,7 @@
update_sprint_icon()
/mob/living/proc/disable_sprint_mode(update_icon = TRUE)
- if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
+ if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) || (combat_flags & COMBAT_FLAG_SPRINT_FORCED))
return
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_ACTIVE)
if(update_icon)
@@ -51,6 +51,8 @@
/mob/living/proc/disable_intentional_sprint_mode()
if(!(combat_flags & COMBAT_FLAG_SPRINT_TOGGLED) && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
return
+ if(combat_flags & COMBAT_FLAG_SPRINT_FORCED)
+ return
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_TOGGLED)
if(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
disable_sprint_mode(FALSE)
@@ -59,6 +61,9 @@
/mob/living/proc/user_toggle_intentional_sprint_mode()
var/old = (combat_flags & COMBAT_FLAG_SPRINT_TOGGLED)
if(old)
+ if(combat_flags & COMBAT_FLAG_SPRINT_FORCED)
+ to_chat(src, "You are unable to stop sprinting!")
+ return
disable_intentional_sprint_mode()
if((m_intent == MOVE_INTENT_RUN) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND|MOBILITY_MOVE))
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index f90b285d2d..6caf96fedc 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -133,7 +133,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/datum/language/message_language = get_message_language(message)
if(message_language)
// No, you cannot speak in xenocommon just because you know the key
- if(can_speak_in_language(message_language))
+ if(can_speak_language(message_language))
language = message_language
message = copytext_char(message, 3)
@@ -141,7 +141,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
message = trim_left(message)
if(!language)
- language = get_default_language()
+ language = get_selected_language()
// Detection of language needs to be before inherent channels, because
// AIs use inherent channels for the holopad. Most inherent channels
@@ -237,6 +237,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
deaf_message = "You can't hear yourself!"
deaf_type = 2 // Since you should be able to hear yourself without looking
+ // Create map text prior to modifying message for goonchat
+ if (client?.prefs.chat_on_map && stat != UNCONSCIOUS && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear())
+ create_chat_message(speaker, message_language, raw_message, spans, message_mode)
+
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
@@ -289,7 +293,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
//speech bubble
var/list/speech_bubble_recipients = list()
for(var/mob/M in listening)
- if(M.client)
+ if(M.client && !M.client.prefs.chat_on_map)
speech_bubble_recipients.Add(M.client)
var/image/I = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER)
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
@@ -411,11 +415,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
/mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
say("#[message]", bubble_type, spans, sanitize, language, ignore_spam, forced)
-/mob/living/get_language_holder(shadow=TRUE)
- if(mind && shadow)
- // Mind language holders shadow mob holders.
- . = mind.get_language_holder()
- if(.)
- return .
-
+/mob/living/get_language_holder(get_minds = TRUE)
+ if(get_minds && mind)
+ return mind.get_language_holder()
. = ..()
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index e959144ed5..dff5584617 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -822,21 +822,21 @@
return get_dist(src, A) <= max(viewscale[1]*0.5,viewscale[2]*0.5)
/mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
- raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
+ var/treated_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
var/start = "Relayed Speech: "
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
var/hrefpart = ""
- var/jobpart
+ var/jobpart = "Unknown"
if (iscarbon(speaker))
var/mob/living/carbon/S = speaker
if(S.job)
jobpart = "[S.job]"
- else
- jobpart = "Unknown"
- var/rendered = "[start][hrefpart][namepart] ([jobpart]) [raw_message]"
+ var/rendered = "[start][hrefpart][namepart] ([jobpart]) [treated_message]"
+ if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
+ create_chat_message(speaker, message_language, raw_message, spans, message_mode)
show_message(rendered, MSG_AUDIBLE)
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
diff --git a/code/modules/mob/living/silicon/ai/say.dm b/code/modules/mob/living/silicon/ai/say.dm
index 4a76eafc53..2b5d3d98f2 100644
--- a/code/modules/mob/living/silicon/ai/say.dm
+++ b/code/modules/mob/living/silicon/ai/say.dm
@@ -171,10 +171,3 @@
#undef VOX_DELAY
#endif
-
-/mob/living/silicon/ai/could_speak_in_language(datum/language/dt)
- if(is_servant_of_ratvar(src))
- // Ratvarian AIs can only speak Ratvarian
- . = ispath(dt, /datum/language/ratvar)
- else
- . = ..()
diff --git a/code/modules/mob/living/silicon/pai/software.dm b/code/modules/mob/living/silicon/pai/software.dm
index 892cc3f13b..76ced767e8 100644
--- a/code/modules/mob/living/silicon/pai/software.dm
+++ b/code/modules/mob/living/silicon/pai/software.dm
@@ -267,9 +267,8 @@
if(href_list["toggle"])
encryptmod = TRUE
if("translator")
- if(href_list["toggle"])
- grant_all_languages(TRUE)
- // this is PERMAMENT.
+ if(href_list["toggle"]) //This is permanent.
+ grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_SOFTWARE)
if("doorjack")
if(href_list["jack"])
if(cable && cable.machine)
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index b389e386d4..508dc67dd7 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -427,24 +427,23 @@
else if(istype(W, /obj/item/stack/cable_coil) && wiresexposed)
user.changeNext_move(CLICK_CD_MELEE)
- var/obj/item/stack/cable_coil/coil = W
if (getFireLoss() > 0 || getToxLoss() > 0)
- if(src == user && coil.use(1))
+ if(src == user)
to_chat(user, "You start fixing yourself...")
- if(!do_after(user, 50, target = src))
+ if(!W.use_tool(src, user, 50, 1, max_level = JOB_SKILL_TRAINED))
+ to_chat(user, "You need more cable to repair [src]!")
return
adjustFireLoss(-10)
adjustToxLoss(-10)
- if (coil.use(1))
+ else
to_chat(user, "You start fixing [src]...")
- if(!do_after(user, 30, target = src))
+ if(!W.use_tool(src, user, 30, 1))
+ to_chat(user, "You need more cable to repair [src]!")
return
adjustFireLoss(-30)
adjustToxLoss(-30)
updatehealth()
user.visible_message("[user] has fixed some of the burnt wires on [src].", "You fix some of the burnt wires on [src].")
- else
- to_chat(user, "You need more cable to repair [src]!")
else
to_chat(user, "The wires seem fine, there's no need to fix them.")
diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm
index 4c0f50e548..bf693d70b6 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules.dm
@@ -276,6 +276,19 @@
R.hud_used.update_robot_modules_display()
SSblackbox.record_feedback("tally", "cyborg_modules", 1, R.module)
+/**
+ * check_menu: Checks if we are allowed to interact with a radial menu
+ *
+ * Arguments:
+ * * user The mob interacting with a menu
+ */
+/obj/item/robot_module/proc/check_menu(mob/user)
+ if(!istype(user))
+ return FALSE
+ if(user.incapacitated() || !user.Adjacent(src))
+ return FALSE
+ return TRUE
+
/obj/item/robot_module/standard
name = "Standard"
basic_modules = list(
@@ -337,13 +350,28 @@
/obj/item/robot_module/medical/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
- var/medmodels = list("Default", "Heavy", "Sleek", "Marina", "Droid", "Eyebot", "Medihound", "Medihound Dark", "Vale")
- if(R.client && (R.client.ckey in list("nezuli")))
- medmodels += "Alina"
- var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in medmodels
- if(!borg_icon)
- return FALSE
- switch(borg_icon)
+ var/static/list/med_icons
+ if(!med_icons)
+ med_icons = list(
+ "Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "medical"),
+ "Droid" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "medical"),
+ "Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmed"),
+ "Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamed"),
+ "Eyebot" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "eyebotmed"),
+ "Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymed")
+ )
+ var/list/L = list("Medihound" = "medihound", "Medihound Dark" = "medihounddark", "Vale" = "valemed")
+ for(var/a in L)
+ var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
+ wide.pixel_x = -16
+ med_icons[a] = wide
+ if(R.client && R.client.ckey == "nezuli")
+ var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-med")
+ bad_snowflake.pixel_x = -16
+ med_icons["Alina"] = bad_snowflake
+ med_icons = sortList(med_icons)
+ var/med_borg_icon = show_radial_menu(R, R , med_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
+ switch(med_borg_icon)
if("Default")
cyborg_base_icon = "medical"
if("Droid")
@@ -391,6 +419,8 @@
moduleselect_icon = "medihound"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
dogborg = TRUE
+ else
+ return FALSE
return ..()
/obj/item/robot_module/engineering
@@ -434,13 +464,31 @@
/obj/item/robot_module/engineering/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
- var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
- if(R.client && (R.client.ckey in list("nezuli")))
- engymodels += "Alina"
- var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
- if(!borg_icon)
- return FALSE
- switch(borg_icon)
+ var/static/list/engi_icons
+ if(!engi_icons)
+ engi_icons = list(
+ "Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "engineer"),
+ "Default - Treads" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "engi-tread"),
+ "Loader" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "loaderborg"),
+ "Handy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "handyeng"),
+ "Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekeng"),
+ "Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "caneng"),
+ "Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinaeng"),
+ "Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidereng"),
+ "Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyeng")
+ )
+ var/list/L = list("Pup Dozer" = "pupdozer", "Vale" = "valeeng")
+ for(var/a in L)
+ var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
+ wide.pixel_x = -16
+ engi_icons[a] = wide
+ if(R.client && R.client.ckey == "nezuli")
+ var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-eng")
+ bad_snowflake.pixel_x = -16
+ engi_icons["Alina"] = bad_snowflake
+ engi_icons = sortList(engi_icons)
+ var/engi_borg_icon = show_radial_menu(R, R , engi_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
+ switch(engi_borg_icon)
if("Default")
cyborg_base_icon = "engineer"
if("Default - Treads")
@@ -485,6 +533,8 @@
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
sleeper_overlay = "alinasleeper"
dogborg = TRUE
+ else
+ return FALSE
return ..()
/obj/item/robot_module/security
@@ -512,13 +562,29 @@
/obj/item/robot_module/security/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
- var/list/secmodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Can", "Marina", "Spider", "K9", "K9 Dark", "Vale")
- if(R.client && (R.client.ckey in list("nezuli")))
- secmodels += "Alina"
- var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in secmodels
- if(!borg_icon)
- return FALSE
- switch(borg_icon)
+ var/static/list/sec_icons
+ if(!sec_icons)
+ sec_icons = list(
+ "Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "sec"),
+ "Default - Treads" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sec-tread"),
+ "Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleeksec"),
+ "Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "cansec"),
+ "Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinasec"),
+ "Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidersec"),
+ "Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavysec")
+ )
+ var/list/L = list("K9" = "k9", "Vale" = "valesec", "K9 Dark" = "k9dark")
+ for(var/a in L)
+ var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
+ wide.pixel_x = -16
+ sec_icons[a] = wide
+ if(R.client && R.client.ckey == "nezuli")
+ var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-sec")
+ bad_snowflake.pixel_x = -16
+ sec_icons["Alina"] = bad_snowflake
+ sec_icons = sortList(sec_icons)
+ var/sec_borg_icon = show_radial_menu(R, R , sec_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
+ switch(sec_borg_icon)
if("Default")
cyborg_base_icon = "sec"
if("Default - Treads")
@@ -561,6 +627,8 @@
sleeper_overlay = "valesecsleeper"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
dogborg = TRUE
+ else
+ return FALSE
return ..()
/obj/item/robot_module/security/Initialize()
@@ -599,10 +667,13 @@
/obj/item/robot_module/peacekeeper/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
- var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Spider", "Borgi")
- if(!borg_icon)
- return FALSE
- switch(borg_icon)
+ var/static/list/peace_icons = sortList(list(
+ "Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "peace"),
+ "Borgi" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "borgi"),
+ "Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "whitespider")
+ ))
+ var/peace_borg_icon = show_radial_menu(R, R , peace_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
+ switch(peace_borg_icon)
if("Default")
cyborg_base_icon = "peace"
if("Spider")
@@ -615,6 +686,8 @@
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
has_snowflake_deadsprite = TRUE
+ else
+ return FALSE
return ..()
//Janitor module combined with Service module
@@ -738,10 +811,35 @@
/obj/item/robot_module/butler/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
- var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("(Service) Waitress", "(Service) Heavy", "(Service) Sleek", "(Service) Butler", "(Service) Tophat", "(Service) Can", "(Service) Bro", "(Service) DarkK9", "(Service) Vale", "(Service) ValeDark", "(Janitor) Default", "(Janitor) Sleek", "(Janitor) Marina", "(Janitor) Can", "(Janitor) Heavy", "(Janitor) Scrubpuppy")
- if(!borg_icon)
- return FALSE
- switch(borg_icon)
+ var/static/list/service_icons
+ if(!service_icons)
+ service_icons = list(
+ "(Service) Waitress" = image(icon = 'icons/mob/robots.dmi', icon_state = "service_f"),
+ "(Service) Butler" = image(icon = 'icons/mob/robots.dmi', icon_state = "service_m"),
+ "(Service) Bro" = image(icon = 'icons/mob/robots.dmi', icon_state = "brobot"),
+ "(Service) Can" = image(icon = 'icons/mob/robots.dmi', icon_state = "kent"),
+ "(Service) Tophat" = image(icon = 'icons/mob/robots.dmi', icon_state = "tophat"),
+ "(Service) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekserv"),
+ "(Service) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyserv"),
+ "(Janitor) Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "janitor"),
+ "(Janitor) Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinajan"),
+ "(Janitor) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekjan"),
+ "(Janitor) Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canjan"),
+ "(Janitor) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyjan"),
+ )
+ var/list/L = list("(Service) DarkK9" = "k50", "(Service) Vale" = "valeserv", "(Service) ValeDark" = "valeservdark",
+ "(Janitor) Scrubpuppy" = "scrubpup")
+ for(var/a in L)
+ var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
+ wide.pixel_x = -16
+ service_icons[a] = wide
+ if(R.client && R.client.ckey == "nezuli")
+ var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-sec")
+ bad_snowflake.pixel_x = -16
+ service_icons["Alina"] = bad_snowflake
+ service_icons = sortList(service_icons)
+ var/service_robot_icon = show_radial_menu(R, R , service_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
+ switch(service_robot_icon)
if("(Service) Waitress")
cyborg_base_icon = "service_f"
special_light_key = "service"
@@ -799,6 +897,8 @@
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
sleeper_overlay = "jsleeper"
dogborg = TRUE
+ else
+ return FALSE
return ..()
/obj/item/robot_module/miner
@@ -833,10 +933,25 @@
/obj/item/robot_module/miner/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
- var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Lavaland", "Heavy", "Sleek", "Marina", "Can", "Spider", "Asteroid", "Droid", "Blade", "Vale")
- if(!borg_icon)
- return FALSE
- switch(borg_icon)
+ var/static/list/mining_icons
+ if(!mining_icons)
+ mining_icons = list(
+ "Lavaland" = image(icon = 'icons/mob/robots.dmi', icon_state = "miner"),
+ "Asteroid" = image(icon = 'icons/mob/robots.dmi', icon_state = "minerOLD"),
+ "Droid" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "miner"),
+ "Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmin"),
+ "Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamin"),
+ "Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canmin"),
+ "Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymin"),
+ )
+ var/list/L = list("Blade" = "blade", "Vale" = "valemine")
+ for(var/a in L)
+ var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
+ wide.pixel_x = -16
+ mining_icons[a] = wide
+ mining_icons = sortList(mining_icons)
+ var/mining_borg_icon = show_radial_menu(R, R , mining_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
+ switch(mining_borg_icon)
if("Lavaland")
cyborg_base_icon = "miner"
if("Asteroid")
@@ -871,6 +986,8 @@
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
sleeper_overlay = "valeminesleeper"
dogborg = TRUE
+ else
+ return FALSE
return ..()
/obj/item/robot_module/syndicate
diff --git a/code/modules/mob/living/silicon/silicon_defense.dm b/code/modules/mob/living/silicon/silicon_defense.dm
index dced5ae869..94ce1e42fc 100644
--- a/code/modules/mob/living/silicon/silicon_defense.dm
+++ b/code/modules/mob/living/silicon/silicon_defense.dm
@@ -115,7 +115,7 @@
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
var/list/returnlist = list()
- var/returned = run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
+ var/returned = mob_run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
if(returned & BLOCK_SHOULD_REDIRECT)
handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD])
if(returned & BLOCK_REDIRECTED)
diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm
index a8e0d2c1c8..97f3dad3f0 100644
--- a/code/modules/mob/living/simple_animal/bot/bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/bot.dm
@@ -911,7 +911,6 @@ Pass a positive integer as an argument to override a bot's default speed.
bot_name = name
name = paicard.pai.name
faction = user.faction.Copy()
- language_holder = paicard.pai.language_holder.copy(src)
log_combat(user, paicard.pai, "uploaded to [bot_name],")
return TRUE
else
diff --git a/code/modules/mob/living/simple_animal/bot/construction.dm b/code/modules/mob/living/simple_animal/bot/construction.dm
index 6c4680a477..08fffc2cf8 100644
--- a/code/modules/mob/living/simple_animal/bot/construction.dm
+++ b/code/modules/mob/living/simple_animal/bot/construction.dm
@@ -147,9 +147,8 @@
to_chat(user, "You need one length of cable to wire the ED-209!")
return
to_chat(user, "You start to wire [src]...")
- if(do_after(user, 40, target = src))
- if(coil.get_amount() >= 1 && build_step == 6)
- coil.use(1)
+ if(coil.use_tool(src, user, 40, 1))
+ if(build_step == 6)
to_chat(user, "You wire [src].")
name = "wired ED-209 assembly"
build_step++
diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm
index 1297fddb69..7d41068020 100644
--- a/code/modules/mob/living/simple_animal/friendly/cat.dm
+++ b/code/modules/mob/living/simple_animal/friendly/cat.dm
@@ -87,7 +87,6 @@
pass_flags = PASSMOB
mob_size = MOB_SIZE_SMALL
collar_type = "kitten"
- held_icon = "cat"
//RUNTIME IS ALIVE! SQUEEEEEEEE~
/mob/living/simple_animal/pet/cat/Runtime
@@ -99,6 +98,7 @@
gender = FEMALE
gold_core_spawnable = NO_SPAWN
unique_pet = TRUE
+ held_icon = "cat"
var/list/family = list()//var restored from savefile, has count of each child type
var/list/children = list()//Actual mob instances of children
var/cats_deployed = 0
diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm
index 370442d4c4..7f83bb9f9b 100644
--- a/code/modules/mob/living/simple_animal/friendly/mouse.dm
+++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm
@@ -97,6 +97,8 @@
body_color = "brown"
icon_state = "mouse_brown"
+GLOBAL_VAR(tom_existed)
+
//TOM IS ALIVE! SQUEEEEEEEE~K :)
/mob/living/simple_animal/mouse/brown/Tom
name = "Tom"
@@ -106,6 +108,10 @@
response_harm = "splats"
gold_core_spawnable = NO_SPAWN
+/mob/living/simple_animal/mouse/brown/Tom/Initialize()
+ . = ..()
+ GLOB.tom_existed = TRUE
+
/obj/item/reagent_containers/food/snacks/deadmouse
name = "dead mouse"
desc = "It looks like somebody dropped the bass on it. A lizard's favorite meal."
diff --git a/code/modules/mob/living/simple_animal/guardian/types/charger.dm b/code/modules/mob/living/simple_animal/guardian/types/charger.dm
index 1ece6dde37..c60e43ff01 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/charger.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/charger.dm
@@ -54,7 +54,7 @@
var/blocked = FALSE
if(hasmatchingsummoner(hit_atom)) //if the summoner matches don't hurt them
blocked = TRUE
- if(L.run_block(src, 90, "[name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
+ if(L.mob_run_block(src, 90, "[name]", ATTACK_TYPE_TACKLE, 0, src, null, null) & BLOCK_SUCCESS)
blocked = TRUE
if(!blocked)
L.drop_all_held_items()
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
index c90ebe8a5c..fd278eb438 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
@@ -265,4 +265,12 @@ Difficulty: Medium
desc = "The sweet blood, oh, it sings to me."
invisibility = 100
+/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom
+ name = "hostile-environment miner"
+ desc = "A miner destined to hop across dimensions for all eternity, hunting anomalous creatures."
+ speed = 8
+ move_to_delay = 8
+ ranged_cooldown_time = 8
+ dash_cooldown = 8
+
#undef MINER_DASH_RANGE
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm
new file mode 100644
index 0000000000..3d106021de
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm
@@ -0,0 +1,361 @@
+/*
+Difficulty: Extremely Hard
+*/
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner
+ name = "demonic-frost miner"
+ desc = "An extremely geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy."
+ health = 1500
+ maxHealth = 1500
+ icon_state = "demonic_miner"
+ icon_living = "demonic_miner"
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ attacktext = "pummels"
+ attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
+ mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
+ light_color = "#E4C7C5"
+ movement_type = GROUND
+ weather_immunities = list("snow")
+ speak_emote = list("roars")
+ armour_penetration = 100
+ melee_damage_lower = 10
+ melee_damage_upper = 10
+ aggro_vision_range = 18 // large vision range so combat doesn't abruptly end when someone runs a bit away
+ rapid_melee = 4
+ speed = 20
+ move_to_delay = 20
+ ranged = TRUE
+ crusher_loot = list(/obj/effect/decal/remains/plasma, /obj/item/crusher_trophy/ice_block_talisman)
+ loot = list(/obj/effect/decal/remains/plasma)
+ wander = FALSE
+ del_on_death = TRUE
+ blood_volume = BLOOD_VOLUME_NORMAL
+ deathmessage = "falls to the ground, decaying into plasma particles."
+ deathsound = "bodyfall"
+ attack_action_types = list(/datum/action/innate/megafauna_attack/frost_orbs,
+ /datum/action/innate/megafauna_attack/snowball_machine_gun,
+ /datum/action/innate/megafauna_attack/ice_shotgun)
+ /// Modifies the speed of the projectiles the demonic frost miner shoots out
+ var/projectile_speed_multiplier = 1
+ /// If the demonic frost miner is in its enraged state
+ var/enraged = FALSE
+ /// If the demonic frost miner is currently transforming to its enraged state
+ var/enraging = FALSE
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Initialize()
+ . = ..()
+ AddComponent(/datum/component/knockback, 7, FALSE, TRUE)
+ AddComponent(/datum/component/lifesteal, 50)
+
+/datum/action/innate/megafauna_attack/frost_orbs
+ name = "Fire Frost Orbs"
+ icon_icon = 'icons/mob/actions/actions_items.dmi'
+ button_icon_state = "sniper_zoom"
+ chosen_message = "You are now sending out frost orbs to track in on a target."
+ chosen_attack_num = 1
+
+/datum/action/innate/megafauna_attack/snowball_machine_gun
+ name = "Fire Snowball Machine Gun"
+ icon_icon = 'icons/obj/guns/energy.dmi'
+ button_icon_state = "kineticgun"
+ chosen_message = "You are now firing a snowball machine gun at a target."
+ chosen_attack_num = 2
+
+/datum/action/innate/megafauna_attack/ice_shotgun
+ name = "Fire Ice Shotgun"
+ icon_icon = 'icons/obj/guns/projectile.dmi'
+ button_icon_state = "shotgun"
+ chosen_message = "You are now firing shotgun ice blasts."
+ chosen_attack_num = 3
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/OpenFire()
+ check_enraged()
+ projectile_speed_multiplier = 1 - enraged * 0.25
+ SetRecoveryTime(100, 100)
+
+ if(client)
+ switch(chosen_attack)
+ if(1)
+ frost_orbs()
+ if(2)
+ snowball_machine_gun()
+ if(3)
+ ice_shotgun()
+ return
+
+ var/easy_attack = prob(80 - enraged * 40)
+ chosen_attack = rand(1, 3)
+ switch(chosen_attack)
+ if(1)
+ if(easy_attack)
+ frost_orbs(10, 8)
+ else
+ frost_orbs(5, 16)
+ if(2)
+ if(easy_attack)
+ snowball_machine_gun()
+ else
+ INVOKE_ASYNC(src, .proc/ice_shotgun, 5, list(list(-180, -140, -100, -60, -20, 20, 60, 100, 140), list(-160, -120, -80, -40, 0, 40, 80, 120, 160)))
+ snowball_machine_gun(5 * 8, 5)
+ if(3)
+ if(easy_attack)
+ ice_shotgun()
+ else
+ ice_shotgun(5, list(list(0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300, 330), list(-30, -15, 0, 15, 30)))
+
+/obj/item/projectile/frost_orb
+ name = "frost orb"
+ icon_state = "ice_1"
+ damage = 20
+ armour_penetration = 100
+ speed = 10
+ homing_turn_speed = 30
+ damage_type = BURN
+
+/obj/item/projectile/frost_orb/on_hit(atom/target, blocked = FALSE)
+ . = ..()
+ if(isturf(target) || isobj(target))
+ target.ex_act(EXPLODE_HEAVY)
+
+/obj/item/projectile/snowball
+ name = "machine-gun snowball"
+ icon_state = "nuclear_particle"
+ damage = 5
+ armour_penetration = 100
+ speed = 4
+ damage_type = BRUTE
+
+/obj/item/projectile/ice_blast
+ name = "ice blast"
+ icon_state = "ice_2"
+ damage = 15
+ armour_penetration = 100
+ speed = 4
+ damage_type = BRUTE
+
+/obj/item/projectile/ice_blast/on_hit(atom/target, blocked = FALSE)
+ . = ..()
+ if(isturf(target) || isobj(target))
+ target.ex_act(EXPLODE_HEAVY)
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/ex_act(severity, target)
+ adjustBruteLoss(30 * severity - 120)
+ visible_message("[src] absorbs the explosion!", "You absorb the explosion!")
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Goto(target, delay, minimum_distance)
+ if(enraging)
+ return
+ return ..()
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/MoveToTarget(list/possible_targets)
+ if(enraging)
+ return
+ return ..()
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Move()
+ if(enraging)
+ return
+ return ..()
+
+/// Shoots out homing frost orbs that explode into ice blast projectiles after a couple seconds
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/frost_orbs(added_delay = 10, shoot_times = 8)
+ for(var/i in 1 to shoot_times)
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(target)
+ if(!endloc)
+ break
+ var/obj/item/projectile/frost_orb/P = new(startloc)
+ P.preparePixelProjectile(endloc, startloc)
+ P.firer = src
+ if(target)
+ P.original = target
+ P.set_homing_target(target)
+ P.fire(rand(0, 360))
+ addtimer(CALLBACK(P, /obj/item/projectile/frost_orb/proc/orb_explosion, projectile_speed_multiplier), 20) // make the orbs home in after a second
+ SLEEP_CHECK_DEATH(added_delay)
+ SetRecoveryTime(40, 60)
+
+/// Called when the orb is exploding, shoots out projectiles
+/obj/item/projectile/frost_orb/proc/orb_explosion(projectile_speed_multiplier)
+ for(var/i in 0 to 5)
+ var/angle = i * 60
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(original)
+ if(!startloc || !endloc)
+ break
+ var/obj/item/projectile/ice_blast/P = new(startloc)
+ P.speed *= projectile_speed_multiplier
+ P.preparePixelProjectile(endloc, startloc, null, angle + rand(-10, 10))
+ P.firer = firer
+ if(original)
+ P.original = original
+ P.fire()
+ qdel(src)
+
+/// Shoots out snowballs with a random spread
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/snowball_machine_gun(shots = 60, spread = 45)
+ for(var/i in 1 to shots)
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(target)
+ if(!endloc)
+ break
+ var/obj/item/projectile/P = new /obj/item/projectile/snowball(startloc)
+ P.speed *= projectile_speed_multiplier
+ P.preparePixelProjectile(endloc, startloc, null, rand(-spread, spread))
+ P.firer = src
+ if(target)
+ P.original = target
+ P.fire()
+ SLEEP_CHECK_DEATH(1)
+ SetRecoveryTime(15, 15)
+
+/// Shoots out ice blasts in a shotgun like pattern
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/ice_shotgun(shots = 5, list/patterns = list(list(-40, -20, 0, 20, 40), list(-30, -10, 10, 30)))
+ for(var/i in 1 to shots)
+ var/list/pattern = patterns[i % length(patterns) + 1] // alternating patterns
+ for(var/spread in pattern)
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(target)
+ if(!endloc)
+ break
+ var/obj/item/projectile/P = new /obj/item/projectile/ice_blast(startloc)
+ P.speed *= projectile_speed_multiplier
+ P.preparePixelProjectile(endloc, startloc, null, spread)
+ P.firer = src
+ if(target)
+ P.original = target
+ P.fire()
+ SLEEP_CHECK_DEATH(8)
+ SetRecoveryTime(15, 20)
+
+/// Checks if the demonic frost miner is ready to be enraged
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/check_enraged()
+ if(enraged)
+ return
+ if(health > maxHealth*0.25)
+ return
+ SetRecoveryTime(80, 80)
+ adjustHealth(-maxHealth)
+ enraged = TRUE
+ enraging = TRUE
+ animate(src, pixel_y = pixel_y + 96, time = 100, easing = ELASTIC_EASING)
+ spin(100, 10)
+ SLEEP_CHECK_DEATH(60)
+ playsound(src, 'sound/effects/explosion3.ogg', 100, TRUE)
+ icon_state = "demonic_miner_phase2"
+ animate(src, pixel_y = pixel_y - 96, time = 8, flags = ANIMATION_END_NOW)
+ spin(8, 2)
+ SLEEP_CHECK_DEATH(8)
+ for(var/mob/living/L in viewers(src))
+ shake_camera(L, 3, 2)
+ playsound(src, 'sound/effects/meteorimpact.ogg', 100, TRUE)
+ setMovetype(movement_type | FLYING)
+ enraging = FALSE
+ adjustHealth(-maxHealth)
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/death(gibbed, list/force_grant)
+ if(health > 0)
+ return
+ var/turf/T = get_turf(src)
+ var/loot = rand(1, 3)
+ switch(loot)
+ if(1)
+ new /obj/item/resurrection_crystal(T)
+ if(2)
+ new /obj/item/clothing/shoes/winterboots/ice_boots/speedy(T)
+ if(3)
+ new /obj/item/pickaxe/drill/jackhammer/demonic(T)
+ return ..()
+
+/obj/item/resurrection_crystal
+ name = "resurrection crystal"
+ desc = "When used by anything holding it, this crystal gives them a second chance at life if they die."
+ icon = 'icons/obj/objects.dmi'
+ icon_state = "demonic_crystal"
+
+/obj/item/resurrection_crystal/attack_self(mob/living/user)
+ if(!iscarbon(user))
+ to_chat(user, "A dark presence stops you from absorbing the crystal.")
+ return
+ forceMove(user)
+ to_chat(user, "You feel a bit safer... but a demonic presence lurks in the back of your head...")
+ RegisterSignal(user, COMSIG_MOB_DEATH, .proc/resurrect)
+
+/// Resurrects the target when they die by cloning them into a new duplicate body and transferring their mind to the clone on a safe station turf
+/obj/item/resurrection_crystal/proc/resurrect(mob/living/carbon/user, gibbed)
+ user.visible_message("You see [user]'s soul dragged out of their body!", "You feel your soul dragged away to a fresh body!")
+ var/typepath = user.type
+ var/turf/T = find_safe_turf()
+ var/mob/living/carbon/clone = new typepath(T)
+ clone.real_name = user.real_name
+ user.dna.transfer_identity(clone)
+ clone.updateappearance(mutcolor_update=1)
+ user.mind.transfer_to(clone) // second life
+ to_chat(clone, "You blink and find yourself in [get_area_name(T)].")
+ user.gib()
+ qdel(src)
+
+/obj/item/clothing/shoes/winterboots/ice_boots/speedy
+ name = "cursed ice hiking boots"
+ desc = "A pair of winter boots contractually made by a devil, they cannot be taken off once put on."
+ slowdown = SHOES_SPEED_SLIGHT
+
+/obj/item/clothing/shoes/winterboots/ice_boots/speedy/Initialize()
+ . = ..()
+ ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
+
+/obj/item/pickaxe/drill/jackhammer/demonic
+ name = "demonic jackhammer"
+ desc = "Cracks rocks at an inhuman speed, as well as being enhanced for combat purposes."
+ toolspeed = 0
+
+/obj/item/pickaxe/drill/jackhammer/demonic/Initialize()
+ . = ..()
+ AddComponent(/datum/component/knockback, 4, FALSE, TRUE)
+ AddComponent(/datum/component/lifesteal, 5)
+
+/obj/item/crusher_trophy/ice_block_talisman
+ name = "ice block talisman"
+ desc = "A glowing trinket that a demonic miner had on him, it seems he couldn't utilize it for whatever reason."
+ icon_state = "ice_trap_talisman"
+ denied_type = /obj/item/crusher_trophy/ice_block_talisman
+
+/obj/item/crusher_trophy/ice_block_talisman/effect_desc()
+ return "mark detonation to freeze a creature in a block of ice for a period, preventing them from moving"
+
+/obj/item/crusher_trophy/ice_block_talisman/on_mark_detonation(mob/living/target, mob/living/user)
+ target.apply_status_effect(/datum/status_effect/ice_block_talisman)
+
+/datum/status_effect/ice_block_talisman
+ id = "ice_block_talisman"
+ duration = 25
+ status_type = STATUS_EFFECT_REFRESH
+ alert_type = /obj/screen/alert/status_effect/ice_block_talisman
+ /// Stored icon overlay for the hit mob, removed when effect is removed
+ var/icon/cube
+
+/obj/screen/alert/status_effect/ice_block_talisman
+ name = "Frozen Solid"
+ desc = "You're frozen inside an ice cube, and cannot move!"
+ icon_state = "frozen"
+
+/datum/status_effect/ice_block_talisman/on_apply()
+ RegisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE, .proc/owner_moved)
+ if(!owner.stat)
+ to_chat(owner, "You become frozen in a cube!")
+ cube = icon('icons/effects/freeze.dmi', "ice_cube")
+ var/icon/size_check = icon(owner.icon, owner.icon_state)
+ cube.Scale(size_check.Width(), size_check.Height())
+ owner.add_overlay(cube)
+ return ..()
+
+/// Blocks movement from the status effect owner
+/datum/status_effect/ice_block_talisman/proc/owner_moved()
+ return COMPONENT_MOVABLE_BLOCK_PRE_MOVE
+
+/datum/status_effect/ice_block_talisman/on_remove()
+ . = ..()
+ if(!owner.stat)
+ to_chat(owner, "The cube melts!")
+ owner.cut_overlay(cube)
+ UnregisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
index 159f8a7f5c..c59272214b 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
@@ -394,3 +394,26 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
return
+
+//fire line keeps going even if dragon is deleted
+/proc/dragon_fire_line(source, list/turfs)
+ var/list/hit_list = list()
+ for(var/turf/T in turfs)
+ if(istype(T, /turf/closed))
+ break
+ new /obj/effect/hotspot(T)
+ T.hotspot_expose(700,50,1)
+ for(var/mob/living/L in T.contents)
+ if(L in hit_list || L == source)
+ continue
+ hit_list += L
+ L.adjustFireLoss(20)
+ to_chat(L, "You're hit by [source]'s fire breath!")
+
+ // deals damage to mechs
+ for(var/obj/mecha/M in T.contents)
+ if(M in hit_list)
+ continue
+ hit_list += M
+ M.take_damage(45, BRUTE, "melee", 1)
+ sleep(1.5)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
index 8958916880..78987ebaa0 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
@@ -27,23 +27,51 @@
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
+ /// Crusher loot dropped when fauna killed with a crusher
var/list/crusher_loot
var/medal_type
+ /// Score given to players when the fauna is killed
var/score_type = BOSS_SCORE
+ /// If the megafauna is actually killed (vs entering another phase)
var/elimination = 0
+ /// Modifies attacks when at lower health
var/anger_modifier = 0
+ /// Internal tracking GPS inside fauna
var/obj/item/gps/internal
+ /// Next time fauna can use a melee attack
var/recovery_time = 0
+ var/true_spawn = TRUE // if this is a megafauna that should grant achievements, or have a gps signal
+ var/nest_range = 10
+ var/chosen_attack = 1 // chosen attack num
+ var/list/attack_action_types = list()
+ var/small_sprite_type
+
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
. = ..()
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
ADD_TRAIT(src, TRAIT_NO_TELEPORT, MEGAFAUNA_TRAIT)
+ for(var/action_type in attack_action_types)
+ var/datum/action/innate/megafauna_attack/attack_action = new action_type()
+ attack_action.Grant(src)
+ if(small_sprite_type)
+ var/datum/action/small_sprite/small_action = new small_sprite_type()
+ small_action.Grant(src)
/mob/living/simple_animal/hostile/megafauna/Destroy()
QDEL_NULL(internal)
. = ..()
+/mob/living/simple_animal/hostile/megafauna/Moved()
+ if(nest && nest.parent && get_dist(nest.parent, src) > nest_range)
+ var/turf/closest = get_turf(nest.parent)
+ for(var/i = 1 to nest_range)
+ closest = get_step(closest, get_dir(closest, src))
+ forceMove(closest) // someone teleported out probably and the megafauna kept chasing them
+ target = null
+ return
+ return ..()
+
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
if(health > 0)
return
@@ -134,3 +162,21 @@
SSmedals.SetScore(BOSS_SCORE, C, 1)
SSmedals.SetScore(score_type, C, 1)
return TRUE
+
+/datum/action/innate/megafauna_attack
+ name = "Megafauna Attack"
+ icon_icon = 'icons/mob/actions/actions_animal.dmi'
+ button_icon_state = ""
+ var/mob/living/simple_animal/hostile/megafauna/M
+ var/chosen_message
+ var/chosen_attack_num = 0
+
+/datum/action/innate/megafauna_attack/Grant(mob/living/L)
+ if(istype(L, /mob/living/simple_animal/hostile/megafauna))
+ M = L
+ return ..()
+ return FALSE
+
+/datum/action/innate/megafauna_attack/Activate()
+ M.chosen_attack = chosen_attack_num
+ to_chat(M, chosen_message)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm
new file mode 100644
index 0000000000..5ed163ae7e
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm
@@ -0,0 +1,201 @@
+/*
+Difficulty: Hard
+*/
+
+/mob/living/simple_animal/hostile/megafauna/wendigo
+ name = "wendigo"
+ desc = "A mythological man-eating legendary creature, you probably aren't going to survive this."
+ health = 2500
+ maxHealth = 2500
+ icon_state = "wendigo"
+ icon_living = "wendigo"
+ icon_dead = "wendigo_dead"
+ icon = 'icons/mob/icemoon/64x64megafauna.dmi'
+ attacktext = "claws"
+ attack_sound = 'sound/magic/demon_attack1.ogg'
+ weather_immunities = list("snow")
+ speak_emote = list("roars")
+ armour_penetration = 40
+ melee_damage_lower = 40
+ melee_damage_upper = 40
+ vision_range = 9
+ aggro_vision_range = 18 // man-eating for a reason
+ speed = 8
+ move_to_delay = 8
+ rapid_melee = 16 // every 1/8 second
+ melee_queue_distance = 20 // as far as possible really, need this because of charging and teleports
+ ranged = TRUE
+ pixel_x = -16
+ loot = list(/obj/item/wendigo_blood)
+ crusher_loot = list(/obj/item/wendigo_blood, /obj/item/crusher_trophy/demon_claws)
+ wander = FALSE
+ del_on_death = TRUE
+ blood_volume = BLOOD_VOLUME_NORMAL
+ deathmessage = "falls, shaking the ground around it"
+ deathsound = 'sound/effects/gravhit.ogg'
+ attack_action_types = list(/datum/action/innate/megafauna_attack/heavy_stomp,
+ /datum/action/innate/megafauna_attack/teleport,
+ /datum/action/innate/megafauna_attack/disorienting_scream)
+ /// Saves the turf the megafauna was created at (spawns exit portal here)
+ var/turf/starting
+ /// Range for wendigo stomping when it moves
+ var/stomp_range = 1
+ /// Stores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved
+ var/stored_move_dirs = 0
+ /// If the wendigo is allowed to move
+ var/can_move = TRUE
+
+/datum/action/innate/megafauna_attack/heavy_stomp
+ name = "Heavy Stomp"
+ icon_icon = 'icons/mob/actions/actions_items.dmi'
+ button_icon_state = "sniper_zoom"
+ chosen_message = "You are now stomping the ground around you."
+ chosen_attack_num = 1
+
+/datum/action/innate/megafauna_attack/teleport
+ name = "Teleport"
+ icon_icon = 'icons/effects/bubblegum.dmi'
+ button_icon_state = "smack ya one"
+ chosen_message = "You are now teleporting at the target you click on."
+ chosen_attack_num = 2
+
+/datum/action/innate/megafauna_attack/disorienting_scream
+ name = "Disorienting Scream"
+ icon_icon = 'icons/turf/walls/wall.dmi'
+ button_icon_state = "wall"
+ chosen_message = "You are now screeching, disorienting targets around you."
+ chosen_attack_num = 3
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/Initialize()
+ . = ..()
+ starting = get_turf(src)
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/OpenFire()
+ SetRecoveryTime(0, 100)
+ if(health <= maxHealth*0.5)
+ stomp_range = 2
+ speed = 6
+ move_to_delay = 6
+ else
+ stomp_range = initial(stomp_range)
+ speed = initial(speed)
+ move_to_delay = initial(move_to_delay)
+
+ if(client)
+ switch(chosen_attack)
+ if(1)
+ heavy_stomp()
+ if(2)
+ teleport()
+ if(3)
+ disorienting_scream()
+ return
+
+ chosen_attack = rand(1, 3)
+ switch(chosen_attack)
+ if(1)
+ heavy_stomp()
+ if(2)
+ teleport()
+ if(3)
+ disorienting_scream()
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/Move(atom/newloc, direct)
+ if(!can_move)
+ return
+ stored_move_dirs |= direct
+ return ..()
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/Moved(atom/oldloc, direct)
+ . = ..()
+ stored_move_dirs &= ~direct
+ if(!stored_move_dirs)
+ INVOKE_ASYNC(src, .proc/ground_slam, stomp_range, 1)
+
+/// Slams the ground around the wendigo throwing back enemies caught nearby
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/ground_slam(range, delay)
+ var/turf/orgin = get_turf(src)
+ var/list/all_turfs = RANGE_TURFS(range, orgin)
+ for(var/i = 0 to range)
+ for(var/turf/T in all_turfs)
+ if(get_dist(orgin, T) > i)
+ continue
+ playsound(T,'sound/effects/bamf.ogg', 600, TRUE, 10)
+ new /obj/effect/temp_visual/small_smoke/halfsecond(T)
+ for(var/mob/living/L in T)
+ if(L == src || L.throwing)
+ continue
+ to_chat(L, "[src]'s ground slam shockwave sends you flying!")
+ var/turf/thrownat = get_ranged_target_turf_direct(src, L, 8, rand(-10, 10))
+ L.throw_at(thrownat, 8, 2, src, TRUE) //, force = MOVE_FORCE_OVERPOWERING, gentle = TRUE)
+ L.apply_damage(20, BRUTE)
+ shake_camera(L, 2, 1)
+ all_turfs -= T
+ sleep(delay)
+
+/// Larger but slower ground stomp
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/heavy_stomp()
+ can_move = FALSE
+ ground_slam(5, 2)
+ SetRecoveryTime(0, 0)
+ can_move = TRUE
+
+/// Teleports to a location 4 turfs away from the enemy in view
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/teleport()
+ var/list/possible_ends = list()
+ for(var/turf/T in view(4, target.loc) - view(3, target.loc))
+ if(isclosedturf(T))
+ continue
+ possible_ends |= T
+ var/turf/end = pick(possible_ends)
+ do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
+ SetRecoveryTime(20, 0)
+
+/// Shakes all nearby enemies screens and animates the wendigo shaking up and down
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/disorienting_scream()
+ can_move = FALSE
+ playsound(src, 'sound/magic/demon_dies.ogg', 600, FALSE, 10)
+ animate(src, pixel_z = rand(5, 15), time = 1, loop = 6)
+ animate(pixel_z = 0, time = 1)
+ for(var/mob/living/L in get_hearers_in_view(7, src) - src)
+ shake_camera(L, 30, 1)
+ to_chat(L, "The wendigo screams loudly!")
+ SetRecoveryTime(30, 0)
+ SLEEP_CHECK_DEATH(12)
+ can_move = TRUE
+ return
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/death(gibbed, list/force_grant)
+ if(health > 0)
+ return
+ var/obj/effect/portal/permanent/one_way/exit = new /obj/effect/portal/permanent/one_way(starting)
+ exit.id = "wendigo arena exit"
+ exit.add_atom_colour(COLOR_RED_LIGHT, ADMIN_COLOUR_PRIORITY)
+ exit.set_light(20, 1, LIGHT_COLOR_RED)
+ return ..()
+
+/obj/item/wendigo_blood
+ name = "bottle of wendigo blood"
+ desc = "You're not actually going to drink this, are you?"
+ icon = 'icons/obj/wizard.dmi'
+ icon_state = "vial"
+
+/obj/item/wendigo_blood/attack_self(mob/living/user)
+ if(!ishuman(user))
+ return
+ var/mob/living/carbon/human/H = user
+ if(!H.mind)
+ return
+ to_chat(H, "Power courses through you! You can now shift your form at will.")
+ var/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear/P = new
+ H.mind.AddSpell(P)
+ playsound(H.loc,'sound/items/drink.ogg', rand(10,50), TRUE)
+ qdel(src)
+
+/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear
+ name = "Polar Bear Form"
+ desc = "Take on the shape of a polar bear."
+ invocation = "RAAAAAAAAWR!"
+ convert_damage = FALSE
+
+ shapeshift_type = /mob/living/simple_animal/hostile/asteroid/polarbear
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
index 8487564c98..a7ce559d35 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
@@ -424,3 +424,29 @@
l_pocket = /obj/item/reagent_containers/food/drinks/soda_cans/buzz_fuzz
mask = /obj/item/clothing/mask/rat/bee
. = ..()
+
+// Snow Legion
+/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow
+ name = "snow legion"
+ desc = "You can still see what was once a human under the shifting snowy mass, clearly decorated by a clown."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "snowlegion"
+ icon_living = "snowlegion"
+ icon_aggro = "snowlegion_alive"
+ icon_dead = "snowlegion"
+ crusher_loot = /obj/item/crusher_trophy/legion_skull
+ loot = list(/obj/item/organ/regenerative_core/legion)
+ brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
+
+/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow/tendril
+ fromtendril = TRUE
+
+// Snow Legion skull
+/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
+ name = "snow legion"
+ desc = "One of many."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "snowlegion_head"
+ icon_living = "snowlegion_head"
+ icon_aggro = "snowlegion_head"
+ icon_dead = "snowlegion_head"
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm
new file mode 100644
index 0000000000..7b9abd2b13
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm
@@ -0,0 +1,76 @@
+/mob/living/simple_animal/hostile/asteroid/ice_demon
+ name = "demonic watcher"
+ desc = "A creature formed entirely out of ice, bluespace energy emanates from inside of it."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "ice_demon"
+ icon_living = "ice_demon"
+ icon_dead = "ice_demon_dead"
+ icon_gib = "syndicate_gib"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ speak_emote = list("telepathically cries")
+ speed = 1
+ move_to_delay = 2
+ projectiletype = /obj/item/projectile/temp/basilisk/ice
+ projectilesound = 'sound/weapons/pierce.ogg'
+ ranged = TRUE
+ ranged_message = "manifests ice"
+ ranged_cooldown_time = 30
+ minimum_distance = 3
+ retreat_distance = 3
+ maxHealth = 150
+ health = 150
+ obj_damage = 40
+ melee_damage_lower = 15
+ melee_damage_upper = 15
+ attacktext = "slices"
+ attack_sound = 'sound/weapons/bladeslice.ogg'
+ vision_range = 7
+ aggro_vision_range = 7
+ move_force = MOVE_FORCE_VERY_STRONG
+ move_resist = MOVE_FORCE_VERY_STRONG
+ pull_force = MOVE_FORCE_VERY_STRONG
+ del_on_death = TRUE
+ loot = list(/obj/item/stack/ore/bluespace_crystal = 3)
+ crusher_loot = /obj/item/crusher_trophy/watcher_wing/ice_wing
+ deathmessage = "fades as the energies that tied it to this world dissipate."
+ deathsound = 'sound/magic/demon_dies.ogg'
+ stat_attack = UNCONSCIOUS
+ movement_type = FLYING
+ robust_searching = TRUE
+ /// Distance the demon will teleport from the target
+ var/teleport_distance = 3
+
+/obj/item/projectile/temp/basilisk/ice
+ name = "ice blast"
+ damage = 5
+ nodamage = FALSE
+ temperature = -75
+
+/mob/living/simple_animal/hostile/asteroid/ice_demon/OpenFire()
+ if(teleport_distance <= 0)
+ return ..()
+ var/list/possible_ends = list()
+ for(var/turf/T in view(teleport_distance, target.loc) - view(teleport_distance - 1, target.loc))
+ if(isclosedturf(T))
+ continue
+ possible_ends |= T
+ var/turf/end = pick(possible_ends)
+ do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
+ SLEEP_CHECK_DEATH(8)
+ return ..()
+
+/mob/living/simple_animal/hostile/asteroid/ice_demon/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+
+/mob/living/simple_animal/hostile/asteroid/ice_demon/death(gibbed)
+ move_force = MOVE_FORCE_DEFAULT
+ move_resist = MOVE_RESIST_DEFAULT
+ pull_force = PULL_FORCE_DEFAULT
+ var/turf/T = get_turf(src)
+ if(T && prob(5))
+ new /obj/item/assembly/signaler/anomaly/bluespace(T)
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm
new file mode 100644
index 0000000000..c8d5cf4b73
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm
@@ -0,0 +1,54 @@
+/mob/living/simple_animal/hostile/asteroid/ice_whelp
+ name = "ice whelp"
+ desc = "The offspring of an ice drake, weak in comparison but still terrifying."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "ice_whelp"
+ icon_living = "ice_whelp"
+ icon_dead = "ice_whelp_dead"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ friendly = "stares down"
+ speak_emote = list("roars")
+ speed = 30
+ move_to_delay = 30
+ ranged = TRUE
+ ranged_cooldown_time = 40
+ maxHealth = 350
+ health = 350
+ obj_damage = 40
+ armour_penetration = 20
+ melee_damage_lower = 20
+ melee_damage_upper = 20
+ attacktext = "chomps"
+ attack_sound = 'sound/magic/demon_attack1.ogg'
+ vision_range = 9
+ aggro_vision_range = 9
+ move_force = MOVE_FORCE_VERY_STRONG
+ move_resist = MOVE_FORCE_VERY_STRONG
+ pull_force = MOVE_FORCE_VERY_STRONG
+ butcher_results = list(/obj/item/stack/ore/diamond = 3, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 10, /obj/item/stack/sheet/animalhide/ashdrake = 1)
+ loot = list()
+ crusher_loot = /obj/item/crusher_trophy/tail_spike
+ deathmessage = "collapses on it's side."
+ deathsound = 'sound/magic/demon_dies.ogg'
+ stat_attack = UNCONSCIOUS
+ robust_searching = TRUE
+ /// How far the whelps fire can go
+ var/fire_range = 4
+
+/mob/living/simple_animal/hostile/asteroid/ice_whelp/OpenFire()
+ var/turf/T = get_ranged_target_turf_direct(src, target, fire_range)
+ var/list/burn_turfs = getline(src, T) - get_turf(src)
+ dragon_fire_line(src, burn_turfs)
+
+/mob/living/simple_animal/hostile/asteroid/ice_whelp/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+
+/mob/living/simple_animal/hostile/asteroid/ice_whelp/death(gibbed)
+ move_force = MOVE_FORCE_DEFAULT
+ move_resist = MOVE_RESIST_DEFAULT
+ pull_force = PULL_FORCE_DEFAULT
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm
index 0cd788325a..71c6d61d5d 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm
@@ -28,7 +28,7 @@
/mob/living/simple_animal/hostile/asteroid/Aggro()
..()
- if(vision_range != aggro_vision_range)
+ if(vision_range == aggro_vision_range && icon_aggro)
icon_state = icon_aggro
/mob/living/simple_animal/hostile/asteroid/LoseAggro()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm
new file mode 100644
index 0000000000..0576d0ecfe
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm
@@ -0,0 +1,56 @@
+/mob/living/simple_animal/hostile/asteroid/polarbear
+ name = "polar bear"
+ desc = "An aggressive animal that defends it's territory with incredible power. These beasts don't run from their enemies."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "polarbear"
+ icon_living = "polarbear"
+ icon_dead = "polarbear_dead"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ friendly = "growls at"
+ speak_emote = list("growls")
+ speed = 12
+ move_to_delay = 12
+ maxHealth = 300
+ health = 300
+ obj_damage = 40
+ melee_damage_lower = 25
+ melee_damage_upper = 25
+ attacktext = "claws"
+ attack_sound = 'sound/weapons/bladeslice.ogg'
+ vision_range = 2 // don't aggro unless you basically antagonize it, though they will kill you worse than a goliath will
+ aggro_vision_range = 9
+ move_force = MOVE_FORCE_VERY_STRONG
+ move_resist = MOVE_FORCE_VERY_STRONG
+ pull_force = MOVE_FORCE_VERY_STRONG
+ butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/bear = 3, /obj/item/stack/sheet/bone = 2)
+ guaranteed_butcher_results = list(/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide = 1)
+ loot = list()
+ crusher_loot = /obj/item/crusher_trophy/goliath_tentacle
+ stat_attack = UNCONSCIOUS
+ robust_searching = TRUE
+ /// Message for when the polar bear starts to attack faster
+ var/aggressive_message_said = FALSE
+
+/mob/living/simple_animal/hostile/asteroid/polarbear/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
+ . = ..()
+ if(health > maxHealth*0.5)
+ rapid_melee = initial(rapid_melee)
+ return
+ if(!aggressive_message_said && target)
+ visible_message("The [name] gets an enraged look at [target]!")
+ aggressive_message_said = TRUE
+ rapid_melee = 2
+
+/mob/living/simple_animal/hostile/asteroid/polarbear/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+ aggressive_message_said = FALSE
+
+/mob/living/simple_animal/hostile/asteroid/polarbear/death(gibbed)
+ move_force = MOVE_FORCE_DEFAULT
+ move_resist = MOVE_RESIST_DEFAULT
+ pull_force = PULL_FORCE_DEFAULT
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm
new file mode 100644
index 0000000000..9f17421691
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm
@@ -0,0 +1,57 @@
+/mob/living/simple_animal/hostile/asteroid/wolf
+ name = "white wolf"
+ desc = "A beast that survives by feasting on weaker opponents, they're much stronger with numbers."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "whitewolf"
+ icon_living = "whitewolf"
+ icon_dead = "whitewolf_dead"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ friendly = "howls at"
+ speak_emote = list("howls")
+ speed = 5
+ move_to_delay = 5
+ maxHealth = 130
+ health = 130
+ obj_damage = 15
+ melee_damage_lower = 7.5
+ melee_damage_upper = 7.5
+ rapid_melee = 2 // every second attack
+ dodging = TRUE
+ dodge_prob = 50
+ attacktext = "bites"
+ attack_sound = 'sound/weapons/bite.ogg'
+ vision_range = 7
+ aggro_vision_range = 7
+ move_force = MOVE_FORCE_WEAK
+ move_resist = MOVE_FORCE_WEAK
+ pull_force = MOVE_FORCE_WEAK
+ butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2, /obj/item/stack/sheet/sinew/wolf = 2, /obj/item/stack/sheet/bone = 2)
+ loot = list()
+ crusher_loot = /obj/item/crusher_trophy/watcher_wing
+ stat_attack = UNCONSCIOUS
+ robust_searching = TRUE
+ /// Message for when the wolf decides to start running away
+ var/retreat_message_said = FALSE
+
+/mob/living/simple_animal/hostile/asteroid/wolf/Move(atom/newloc)
+ if(newloc && newloc.z == z && (islava(newloc) || ischasm(newloc)))
+ return FALSE
+ return ..()
+
+/mob/living/simple_animal/hostile/asteroid/wolf/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
+ . = ..()
+ if(stat == DEAD || health > maxHealth*0.1)
+ retreat_distance = initial(retreat_distance)
+ return
+ if(!retreat_message_said && target)
+ visible_message("The [name] tries to flee from [target]!")
+ retreat_message_said = TRUE
+ retreat_distance = 30
+
+/mob/living/simple_animal/hostile/asteroid/wolf/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+ retreat_message_said = FALSE
diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
index ca14d4ae67..c94046329b 100644
--- a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
+++ b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
@@ -1,14 +1,13 @@
/mob/living/simple_animal/hostile/retaliate/clown
name = "Clown"
desc = "A denizen of clown planet."
- icon = 'icons/mob/simple_human.dmi'
+ icon = 'icons/mob/clown_mobs.dmi'
icon_state = "clown"
icon_living = "clown"
icon_dead = "clown_dead"
icon_gib = "clown_gib"
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
turns_per_move = 5
- response_help = "pokes"
response_disarm = "gently pushes aside"
response_harm = "robusts"
speak = list("HONK", "Honk!", "Welcome to clown planet!")
@@ -21,7 +20,6 @@
harm_intent_damage = 8
melee_damage_lower = 10
melee_damage_upper = 10
- attacktext = "attacks"
attack_sound = 'sound/items/bikehorn.ogg'
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
@@ -32,15 +30,245 @@
minbodytemp = 270
maxbodytemp = 370
unsuitable_atmos_damage = 10
-
- do_footstep = TRUE
+ var/banana_time = 0 // If there's no time set it won't spawn.
+ var/banana_type = /obj/item/grown/bananapeel
+ var/attack_reagent
/mob/living/simple_animal/hostile/retaliate/clown/handle_temperature_damage()
if(bodytemperature < minbodytemp)
adjustBruteLoss(10)
+ throw_alert("temp", /obj/screen/alert/cold, 2)
else if(bodytemperature > maxbodytemp)
adjustBruteLoss(15)
+ throw_alert("temp", /obj/screen/alert/hot, 3)
+ else
+ clear_alert("temp")
/mob/living/simple_animal/hostile/retaliate/clown/attack_hand(mob/living/carbon/human/M)
..()
- playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
+ playsound(src.loc, 'sound/items/bikehorn.ogg', 50, TRUE)
+
+/mob/living/simple_animal/hostile/retaliate/clown/Life()
+ . = ..()
+ if(banana_time && banana_time < world.time)
+ var/turf/T = get_turf(src)
+ var/list/adjacent = T.GetAtmosAdjacentTurfs(1)
+ new banana_type(pick(adjacent))
+ banana_time = world.time + rand(30,60)
+
+/mob/living/simple_animal/hostile/retaliate/clown/AttackingTarget()
+ . = ..()
+ if(attack_reagent && . && isliving(target))
+ var/mob/living/L = target
+ if(L.reagents)
+ L.reagents.add_reagent(attack_reagent, rand(1,5))
+
+/mob/living/simple_animal/hostile/retaliate/clown/lube
+ name = "Living Lube"
+ desc = "A puddle of lube brought to life by the honkmother."
+ icon_state = "lube"
+ icon_living = "lube"
+ turns_per_move = 1
+ response_help = "dips a finger into"
+ response_disarm = "gently scoops and pours aside"
+ emote_see = list("bubbles", "oozes")
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/particle_effect/foam)
+
+/mob/living/simple_animal/hostile/retaliate/clown/lube/Initialize()
+ . = ..()
+ AddElement(/datum/element/snailcrawl)
+
+/mob/living/simple_animal/hostile/retaliate/clown/banana
+ name = "Clownana"
+ desc = "A fusion of clown and banana DNA birthed from a botany experiment gone wrong."
+ icon_state = "banana tree"
+ icon_living = "banana tree"
+ response_disarm = "peels"
+ response_harm = "peels"
+ turns_per_move = 1
+ speak = list("HONK", "Honk!", "YA-HONK!!!")
+ emote_see = list("honks", "bites into the banana", "plucks a banana off its head", "photosynthesizes")
+ maxHealth = 120
+ health = 120
+ speed = -10
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana)
+ banana_time = 20
+
+/mob/living/simple_animal/hostile/retaliate/clown/honkling
+ name = "Honkling"
+ desc = "A divine being sent by the Honkmother to spread joy. It's not dangerous, but it's a bit of a nuisance."
+ icon_state = "honkling"
+ icon_living = "honkling"
+ turns_per_move = 1
+ speed = -10
+ harm_intent_damage = 1
+ melee_damage_lower = 1
+ melee_damage_upper = 1
+ attacktext = "cheers up"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana/bluespace)
+ banana_type = /obj/item/grown/bananapeel
+ attack_reagent = /datum/reagent/consumable/laughter
+
+/mob/living/simple_animal/hostile/retaliate/clown/fleshclown
+ name = "Fleshclown"
+ desc = "A being forged out of the pure essence of pranking, cursed into existence by a cruel maker."
+ icon_state = "fleshclown"
+ icon_living = "fleshclown"
+ response_help = "reluctantly pokes"
+ response_disarm = "sinks his hands into the spongy flesh of"
+ response_harm = "cleanses the world of"
+ speak = list("HONK", "Honk!", "I didn't ask for this", "I feel constant and horrible pain", "YA-HONK!!!", "this body is a merciless and unforgiving prison", "I was born out of mirthful pranking but I live in suffering")
+ emote_see = list("honks", "sweats", "jiggles", "contemplates its existence")
+ speak_chance = 5
+ dextrous = TRUE
+ ventcrawler = VENTCRAWLER_ALWAYS
+ maxHealth = 140
+ health = 140
+ speed = -5
+ melee_damage_upper = 15
+ attacktext = "limply slaps"
+ obj_damage = 5
+ loot = list(/obj/item/clothing/suit/hooded/bloated_human, /obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/longface
+ name = "Longface"
+ desc = "Often found walking into the bar."
+ icon_state = "long face"
+ icon_living = "long face"
+ move_resist = INFINITY
+ turns_per_move = 10
+ response_help = "tries to awkwardly hug"
+ response_disarm = "pushes the unwieldy frame of"
+ response_harm = "tries to shut up"
+ speak = list("YA-HONK!!!")
+ emote_see = list("honks", "squeaks")
+ speak_chance = 60
+ maxHealth = 150
+ health = 150
+ pixel_x = -16
+ speed = 10
+ harm_intent_damage = 5
+ melee_damage_lower = 5
+ attacktext = "YA-HONKs"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk
+ name = "Honk Hulk"
+ desc = "A cruel and fearsome clown. Don't make him angry."
+ icon_state = "honkhulk"
+ icon_living = "honkhulk"
+ move_resist = INFINITY
+ response_help = "tries desperately to appease"
+ response_disarm = "foolishly pushes"
+ response_harm = "angers"
+ speak = list("HONK", "Honk!", "HAUAUANK!!!", "GUUURRRRAAAHHH!!!")
+ emote_see = list("honks", "sweats", "grunts")
+ speak_chance = 5
+ maxHealth = 400
+ health = 400
+ pixel_x = -16
+ speed = 2
+ harm_intent_damage = 15
+ melee_damage_lower = 15
+ melee_damage_upper = 20
+ attacktext = "pummels"
+ obj_damage = 30
+ environment_smash = ENVIRONMENT_SMASH_WALLS
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown
+ name = "Chlown"
+ desc = "A real lunkhead who somehow gets all the girls."
+ icon_state = "chlown"
+ icon_living = "chlown"
+ response_help = "submits to"
+ response_disarm = "tries to assert dominance over"
+ response_harm = "makes a weak beta attack at"
+ speak = list("HONK", "Honk!", "Bruh", "cheeaaaahhh?")
+ emote_see = list("asserts his dominance", "emasculates everyone implicitly")
+ maxHealth = 500
+ health = 500
+ speed = -2
+ armour_penetration = 20
+ attacktext = "steals the girlfriend of"
+ attack_sound = 'sound/items/airhorn2.ogg'
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus
+ name = "Honkmunculus"
+ desc = "A slender wiry figure of alchemical origin."
+ icon_state = "honkmunculus"
+ icon_living = "honkmunculus"
+ response_help = "skeptically pokes"
+ response_disarm = "pushes the unwieldy frame of"
+ speak = list("honk")
+ emote_see = list("squirms", "writhes")
+ speak_chance = 1
+ maxHealth = 200
+ health = 200
+ speed = -5
+ harm_intent_damage = 5
+ melee_damage_lower = 5
+ melee_damage_upper = 10
+ attacktext = "ferociously mauls"
+ environment_smash = ENVIRONMENT_SMASH_NONE
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap)
+ attack_reagent = /datum/reagent/peaceborg_confuse
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/destroyer
+ name = "The Destroyer"
+ desc = "An ancient being born of arcane honking."
+ icon_state = "destroyer"
+ icon_living = "destroyer"
+ response_disarm = "bounces off of"
+ response_harm = "bounces off of"
+ speak = list("HONK!!!", "The Honkmother is merciful, so I must act out her wrath.", "parce mihi ad beatus honkmother placet mihi ut peccata committere,", "DIE!!!")
+ maxHealth = 400
+ health = 400
+ speed = 5
+ harm_intent_damage = 30
+ melee_damage_lower = 20
+ melee_damage_upper = 40
+ armour_penetration = 30
+ stat_attack = UNCONSCIOUS
+ attacktext = "acts out divine vengeance on"
+ obj_damage = 50
+ environment_smash = ENVIRONMENT_SMASH_RWALLS
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/mutant
+ name = "Unknown"
+ desc = "Kill it for its own sake."
+ icon_state = "mutant"
+ icon_living = "mutant"
+ move_resist = INFINITY
+ turns_per_move = 10
+ response_help = "reluctantly sinks a finger into"
+ response_disarm = "squishes into"
+ response_harm = "squishes into"
+ speak = list("aaaaaahhhhuuhhhuhhhaaaaa", "AAAaaauuuaaAAAaauuhhh", "huuuuuh... hhhhuuuooooonnnnkk", "HuaUAAAnKKKK")
+ emote_see = list("squirms", "writhes", "pulsates", "froths", "oozes")
+ speak_chance = 10
+ maxHealth = 130
+ health = 130
+ pixel_x = -16
+ speed = -5
+ harm_intent_damage = 10
+ melee_damage_lower = 10
+ melee_damage_upper = 20
+ attacktext = "awkwardly flails at"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
+
+/mob/living/simple_animal/hostile/retaliate/clown/mutant/blob
+ name = "Something that was once a clown"
+ desc = "A grotesque bulging figure far mutated from it's original state."
+ icon_state = "blob"
+ icon_living = "blob"
+ speak = list("hey, buddy", "HONK!!!", "H-h-h-H-HOOOOONK!!!!", "HONKHONKHONK!!!", "HEY, BUCKO, GET BACK HERE!!!", "HOOOOOOOONK!!!")
+ emote_see = list("jiggles", "wobbles")
+ health = 130
+ mob_size = MOB_SIZE_LARGE
+ speed = 20
+ attacktext = "bounces off of"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
+ attack_reagent = /datum/reagent/toxin/mindbreaker
diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm
index dd454c4243..78f7b17616 100644
--- a/code/modules/mob/living/simple_animal/slime/slime.dm
+++ b/code/modules/mob/living/simple_animal/slime/slime.dm
@@ -159,12 +159,13 @@
/mob/living/simple_animal/slime/updatehealth()
. = ..()
remove_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod)
- var/health_deficiency = (100 - health)
var/mod = 0
- if(health_deficiency >= 45)
- mod += (health_deficiency / 25)
- if(health <= 0)
- mod += 2
+ if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
+ var/health_deficiency = (maxHealth - health)
+ if(health_deficiency >= 45)
+ mod += (health_deficiency / 25)
+ if(health <= 0)
+ mod += 2
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod, multiplicative_slowdown = mod)
/mob/living/simple_animal/slime/adjust_bodytemperature()
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index b5dc25e4dc..ce3b8bf3d2 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -593,7 +593,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
stat("Failsafe Controller:", "ERROR")
if(Master)
stat(null)
- for(var/datum/controller/subsystem/SS in Master.subsystems)
+ for(var/datum/controller/subsystem/SS in Master.statworthy_subsystems)
SS.stat_entry()
GLOB.cameranet.stat_entry()
if(statpanel("Tickets"))
diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm
index fdc60b30cb..6531df5e68 100644
--- a/code/modules/mob/mob_movement.dm
+++ b/code/modules/mob/mob_movement.dm
@@ -100,15 +100,16 @@
if(mob.throwing)
mob.throwing.finalize(FALSE)
- var/atom/movable/P = mob.pulling
- if(P && !ismob(P) && P.density)
- mob.setDir(turn(mob.dir, 180))
+ if(L.pulling && !(L.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
+ L.setDir(turn(L.dir, 180))
SEND_SIGNAL(mob, COMSIG_MOB_CLIENT_MOVE, src, direction, n, oldloc)
/// Process_Grab(): checks for grab, attempts to break if so. Return TRUE to prevent movement.
/client/proc/Process_Grab()
if(mob.pulledby)
+ if((mob.pulledby == mob.pulling) && (mob.pulledby.grab_state == GRAB_PASSIVE)) //Don't autoresist passive grabs if we're grabbing them too.
+ return
if(mob.incapacitated(ignore_restraints = 1))
move_delay = world.time + 10
return TRUE
diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm
index 42aaa110c8..133fcfc1bf 100644
--- a/code/modules/mob/transform_procs.dm
+++ b/code/modules/mob/transform_procs.dm
@@ -425,6 +425,7 @@
mind.transfer_to(new_xeno)
else
transfer_ckey(new_xeno)
+ update_atom_languages()
to_chat(new_xeno, "You are now an alien.")
. = new_xeno
diff --git a/code/modules/modular_computers/hardware/_hardware.dm b/code/modules/modular_computers/hardware/_hardware.dm
index 744db1572f..37f3fc434e 100644
--- a/code/modules/modular_computers/hardware/_hardware.dm
+++ b/code/modules/modular_computers/hardware/_hardware.dm
@@ -41,11 +41,10 @@
// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
if(istype(I, /obj/item/stack/cable_coil))
- var/obj/item/stack/S = I
if(obj_integrity == max_integrity)
to_chat(user, "\The [src] doesn't seem to require repairs.")
return 1
- if(S.use(1))
+ if(I.use_tool(src, user, 0, 1))
to_chat(user, "You patch up \the [src] with a bit of \the [I].")
obj_integrity = min(obj_integrity + 10, max_integrity)
return 1
diff --git a/code/modules/ninja/ninja_event.dm b/code/modules/ninja/ninja_event.dm
index f1e7119530..bc3c445731 100644
--- a/code/modules/ninja/ninja_event.dm
+++ b/code/modules/ninja/ninja_event.dm
@@ -41,6 +41,9 @@ Contents:
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ if(isturf(L.loc))
+ spawn_locs += L.loc
if(!spawn_locs.len)
return kill()
spawn_loc = pick(spawn_locs)
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index 6293c9c472..fd04ef0a1f 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -196,12 +196,16 @@
switch(tdir)
if(NORTH)
+ pixel_x = 0
pixel_y = 23
if(SOUTH)
+ pixel_x = 0
pixel_y = -23
if(EAST)
+ pixel_y = 0
pixel_x = 24
if(WEST)
+ pixel_y = 0
pixel_x = -25
/obj/machinery/power/apc/Destroy()
@@ -593,19 +597,15 @@
user.visible_message("[user.name] adds cables to the APC frame.", \
"You start adding cables to the APC frame...")
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
- if(do_after(user, 20, target = src))
- if (C.get_amount() < 10 || !C)
+ if(C.use_tool(src, user, 20, 10) && !terminal && opened && has_electronics)
+ var/turf/T = get_turf(src)
+ var/obj/structure/cable/N = T.get_cable_node()
+ if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE))
+ do_sparks(5, TRUE, src)
return
- if (C.get_amount() >= 10 && !terminal && opened && has_electronics)
- var/turf/T = get_turf(src)
- var/obj/structure/cable/N = T.get_cable_node()
- if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE))
- do_sparks(5, TRUE, src)
- return
- C.use(10)
- to_chat(user, "You add cables to the APC frame.")
- make_terminal()
- terminal.connect_to_network()
+ to_chat(user, "You add cables to the APC frame.")
+ make_terminal()
+ terminal.connect_to_network()
else if (istype(W, /obj/item/electronics/apc) && opened)
if (has_electronics)
to_chat(user, "There is already a board inside the [src]!")
diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm
index adf8339eea..c8563c653f 100644
--- a/code/modules/power/cable.dm
+++ b/code/modules/power/cable.dm
@@ -91,6 +91,21 @@ By design, d1 is the smallest direction and d2 is the highest
d1 = _d1
d2 = _d2
+ if(dir != SOUTH)
+ var/angle_to_turn = dir2angle(dir)
+ if(angle_to_turn == 0 || angle_to_turn == 180)
+ angle_to_turn += 180
+ // direct dir set instead of setDir intentional
+ dir = SOUTH
+ if(d1)
+ d1 = turn(d1, angle_to_turn)
+ if(d2)
+ d2 = turn(d2, angle_to_turn)
+ if(d1 > d2)
+ var/temp = d2
+ d2 = d1
+ d1 = temp
+
var/turf/T = get_turf(src) // hide if turf is not intact
if(level==1)
hide(T.intact)
@@ -496,6 +511,7 @@ By design, d1 is the smallest direction and d2 is the highest
full_w_class = WEIGHT_CLASS_SMALL
grind_results = list(/datum/reagent/copper = 2) //2 copper per cable in the coil
usesound = 'sound/items/deconstruct.ogg'
+ used_skills = list(/datum/skill/level/job/wiring)
/obj/item/stack/cable_coil/cyborg
is_cyborg = 1
@@ -577,8 +593,6 @@ By design, d1 is the smallest direction and d2 is the highest
amount += extra
update_icon()
-
-
///////////////////////////////////////////////
// Cable laying procedures
//////////////////////////////////////////////
diff --git a/code/modules/power/floodlight.dm b/code/modules/power/floodlight.dm
index 9fb1a1ce7d..e0b3f5f316 100644
--- a/code/modules/power/floodlight.dm
+++ b/code/modules/power/floodlight.dm
@@ -15,8 +15,7 @@
state = FLOODLIGHT_NEEDS_WIRES
desc = "A bare metal frame looking vaguely like a floodlight. Requires wiring."
else if(istype(O, /obj/item/stack/cable_coil) && (state == FLOODLIGHT_NEEDS_WIRES))
- var/obj/item/stack/S = O
- if(S.use(5))
+ if(O.use_tool(src, user, 0, 5))
to_chat(user, "You wire [src].")
name = "wired [name]"
desc = "A bare metal frame looking vaguely like a floodlight. Requires securing with a screwdriver."
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index 7ad9f3a6ce..181df7b07c 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -118,8 +118,7 @@
return
if(istype(W, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/coil = W
- if(coil.use(1))
+ if(W.use_tool(src, user, 0, 1, max_level = JOB_SKILL_TRAINED))
icon_state = "[fixture_type]-construct-stage2"
stage = 2
user.visible_message("[user.name] adds wires to [src].", \
@@ -193,7 +192,7 @@
var/on = FALSE // 1 if on, 0 if off
var/on_gs = FALSE
var/static_power_used = 0
- var/brightness = 11 // luminosity when on, also used in power calculation
+ var/brightness = 9 // luminosity when on, also used in power calculation
var/bulb_power = 0.75 // basically the alpha of the emitted light source
var/bulb_colour = "#FFF6ED" // befault colour of the light.
var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
@@ -232,7 +231,8 @@
icon_state = "bulb"
base_state = "bulb"
fitting = "bulb"
- brightness = 6
+ brightness = 5
+ nightshift_brightness = 4
bulb_colour = "#FFDDBB"
desc = "A small lighting fixture."
light_type = /obj/item/light/bulb
@@ -274,11 +274,11 @@
spawn(2)
switch(fitting)
if("tube")
- brightness = 11
+ brightness = 9
if(prob(2))
break_light_tube(1)
if("bulb")
- brightness = 6
+ brightness = 5
if(prob(5))
break_light_tube(1)
spawn(1)
@@ -361,11 +361,11 @@
set_light(0)
update_icon()
- active_power_usage = (brightness * 7.2)
+ active_power_usage = (brightness * 10)
if(on != on_gs)
on_gs = on
if(on)
- static_power_used = brightness * 14.4 * (hijacked ? 2 : 1) //20W per unit luminosity
+ static_power_used = brightness * 20 * (hijacked ? 2 : 1) //20W per unit luminosity
addStaticPower(static_power_used, STATIC_LIGHT)
else
removeStaticPower(static_power_used, STATIC_LIGHT)
@@ -748,7 +748,7 @@
icon_state = "ltube"
base_state = "ltube"
item_state = "c_tube"
- brightness = 11
+ brightness = 9
/obj/item/light/tube/broken
status = LIGHT_BROKEN
@@ -761,7 +761,7 @@
item_state = "contvapour"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
- brightness = 6
+ brightness = 5
/obj/item/light/bulb/broken
status = LIGHT_BROKEN
@@ -830,7 +830,8 @@
icon = 'icons/obj/lighting.dmi'
base_state = "floor" // base description and icon_state
icon_state = "floor"
- brightness = 6
+ brightness = 5
+ nightshift_brightness = 4
layer = 2.5
light_type = /obj/item/light/bulb
fitting = "bulb"
diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm
index f5a841ab42..651892e5b1 100644
--- a/code/modules/power/singularity/collector.dm
+++ b/code/modules/power/singularity/collector.dm
@@ -28,11 +28,19 @@
var/bitcoinproduction_drain = 0.15
var/bitcoinmining = FALSE
rad_insulation = RAD_EXTREME_INSULATION
+ var/obj/item/radio/Radio
/obj/machinery/power/rad_collector/anchored
anchored = TRUE
+/obj/machinery/power/rad_collector/Initialize()
+ . = ..()
+ Radio = new /obj/item/radio(src)
+ Radio.listening = 0
+ Radio.set_frequency(FREQ_ENGINEERING)
+
/obj/machinery/power/rad_collector/Destroy()
+ QDEL_NULL(Radio)
return ..()
/obj/machinery/power/rad_collector/process()
@@ -42,6 +50,7 @@
if(!loaded_tank.air_contents.gases[/datum/gas/plasma])
investigate_log("out of fuel.", INVESTIGATE_SINGULO)
playsound(src, 'sound/machines/ding.ogg', 50, 1)
+ Radio.talk_into(src, "Insufficient plasma in [get_area(src)] [src], ejecting \the [loaded_tank].", FREQ_ENGINEERING)
eject()
else
var/gasdrained = min(powerproduction_drain*drainratio,loaded_tank.air_contents.gases[/datum/gas/plasma])
@@ -55,6 +64,7 @@
else if(is_station_level(z) && SSresearch.science_tech)
if(!loaded_tank.air_contents.gases[/datum/gas/tritium] || !loaded_tank.air_contents.gases[/datum/gas/oxygen])
playsound(src, 'sound/machines/ding.ogg', 50, 1)
+ Radio.talk_into(src, "Insufficient oxygen and tritium in [get_area(src)] [src] to produce research points, ejecting \the [loaded_tank].", FREQ_ENGINEERING)
eject()
else
var/gasdrained = bitcoinproduction_drain*drainratio
diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
index 59792b6539..e33116b02c 100644
--- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
@@ -79,8 +79,7 @@
construction_state = PA_CONSTRUCTION_UNSECURED
did_something = TRUE
else if(istype(W, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/CC = W
- if(CC.use(1))
+ if(W.use_tool(src, user, 0, 1))
user.visible_message("[user.name] adds wires to the [name].", \
"You add some wires.")
construction_state = PA_CONSTRUCTION_PANEL_OPEN
diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm
index af83f7ebca..957ceb986f 100644
--- a/code/modules/power/singularity/particle_accelerator/particle_control.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm
@@ -288,8 +288,7 @@
construction_state = PA_CONSTRUCTION_UNSECURED
did_something = TRUE
else if(istype(W, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/CC = W
- if(CC.use(1))
+ if(W.use_tool(src, user, 0, 1))
user.visible_message("[user.name] adds wires to the [name].", \
"You add some wires.")
construction_state = PA_CONSTRUCTION_PANEL_OPEN
diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm
index 76eeeae205..025784e909 100644
--- a/code/modules/power/singularity/singularity.dm
+++ b/code/modules/power/singularity/singularity.dm
@@ -119,14 +119,13 @@
/obj/singularity/Bump(atom/A)
+ set waitfor = FALSE
consume(A)
- return
-
/obj/singularity/Bumped(atom/movable/AM)
+ set waitfor = FALSE
consume(AM)
-
/obj/singularity/process()
if(current_size >= STAGE_TWO)
move()
@@ -268,6 +267,7 @@
/obj/singularity/proc/eat()
+ set waitfor = FALSE
for(var/tile in spiral_range_turfs(grav_pull, src))
var/turf/T = tile
if(!T || !isturf(loc))
@@ -284,8 +284,6 @@
else
consume(X)
CHECK_TICK
- return
-
/obj/singularity/proc/consume(atom/A)
var/gain = A.singularity_act(current_size, src)
@@ -295,8 +293,6 @@
name = "supermatter-charged [initial(name)]"
consumedSupermatter = 1
set_light(10)
- return
-
/obj/singularity/proc/move(force_move = 0)
if(!move_self)
diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm
index 41ed28f0a5..85999707a2 100644
--- a/code/modules/power/smes.dm
+++ b/code/modules/power/smes.dm
@@ -125,15 +125,12 @@
to_chat(user, "You start building the power terminal...")
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
- if(do_after(user, 20, target = src) && C.get_amount() >= 10)
- if(C.get_amount() < 10 || !C)
- return
+ if(C.use_tool(src, user, 20, 10))
var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) //animate the electrocution if uncautious and unlucky
do_sparks(5, TRUE, src)
return
- C.use(10)
user.visible_message(\
"[user.name] has built a power terminal.",\
"You build the power terminal.")
diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm
index 92d97365b3..28e9194eef 100644
--- a/code/modules/power/supermatter/supermatter.dm
+++ b/code/modules/power/supermatter/supermatter.dm
@@ -66,8 +66,6 @@
#define SUPERMATTER_COUNTDOWN_TIME 30 SECONDS
-#define SUPERMATTER_INTEGRITY_MULT 1.3 //(loss of integrity / 10) ^ 1.3
-
GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
/obj/machinery/power/supermatter_crystal
@@ -160,8 +158,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
var/datum/looping_sound/supermatter/soundloop
var/moveable = FALSE
- var/min_damage = 0
- var/power_calc = 0
/obj/machinery/power/supermatter_crystal/Initialize()
. = ..()
@@ -253,7 +249,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
add_overlay(causality_field, TRUE)
var/speaking = "[emergency_alert] The supermatter has reached critical integrity failure. Emergency causality destabilization field has been activated."
- radio.talk_into(src, speaking, common_channel, language = get_default_language())
+ radio.talk_into(src, speaking, common_channel, language = get_selected_language())
for(var/i in SUPERMATTER_COUNTDOWN_TIME to 0 step -10)
if(damage < explosion_point) // Cutting it a bit close there engineers
radio.talk_into(src, "[safe_alert] Failsafe has been disengaged.", common_channel)
@@ -356,7 +352,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
//capping damage
damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage)
- damage = max(min_damage, damage) //max integrity
if(damage > damage_archived && prob(10))
playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1)
@@ -396,7 +391,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(matter_power)
var/removed_matter = max(matter_power/MATTER_POWER_CONVERSION, 40)
- power_calc = max(power_calc + removed_matter, 0)
+ power = max(power + removed_matter, 0)
matter_power = max(matter_power - removed_matter, 0)
var/temp_factor = 50
@@ -409,7 +404,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
temp_factor = 30
icon_state = base_icon_state
- power_calc = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power_calc, 0) //Total laser power plus an overload
+ power = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload
if(prob(50))
radiation_pulse(src, power * (1 + (tritiumcomp * TRITIUM_RADIOACTIVITY_MODIFIER) + ((pluoxiumcomp * PLUOXIUM_RADIOACTIVITY_MODIFIER) * pluoxiumbonus) * (power_transmission_bonus/(10-(bzcomp * BZ_RADIOACTIVITY_MODIFIER))))) // Rad Modifiers BZ(500%), Tritium(300%), and Pluoxium(-200%)
@@ -441,19 +436,15 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
for(var/mob/living/carbon/human/l in view(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them.
if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
var/D = sqrt(1 / max(1, get_dist(l, src)))
- l.hallucination += power_calc * config_hallucination_power * D
+ l.hallucination += power * config_hallucination_power * D
l.hallucination = clamp(0, 200, l.hallucination)
for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) )
l.rad_act(rads)
- power_calc -= ((power_calc/500)**3) * powerloss_inhibitor
- if ((100-get_integrity()) < 75)
- power = (power_calc * ((100 - (0.15*(100-get_integrity()) - 5)**2) / 100)) + power_calc*0.1
- else
- power = power_calc * (((100-get_integrity())**((3*(100-get_integrity()))/1000) + 2*(100-get_integrity()))/100) //new and improved, more linear
- //power = power_calc * ((((100-get_integrity())**1.3)-(2*(100-get_integrity())))/100)
+ power -= ((power/500)**3) * powerloss_inhibitor
+
if(power > POWER_PENALTY_THRESHOLD || damage > damage_penalty_point)
if(power > POWER_PENALTY_THRESHOLD)
@@ -476,9 +467,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
supermatter_anomaly_gen(src, GRAVITATIONAL_ANOMALY, rand(5, 10))
if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2) || prob(0.3) && power > POWER_PENALTY_THRESHOLD)
supermatter_anomaly_gen(src, PYRO_ANOMALY, rand(5, 10))
- if (damage - damage_archived > 0)
- min_damage += ((damage - damage_archived) / 9) * SUPERMATTER_INTEGRITY_MULT
- if(damage > (min_damage < 200 ? min_damage : 0) + warning_point) // while the core is still damaged and it's still worth noting its status
+ if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
if((REALTIMEOFDAY - lastwarning) / 10 >= WARNING_DELAY)
alarm()
@@ -517,7 +506,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(!istype(Proj.firer, /obj/machinery/power/emitter))
investigate_log("has been hit by [Proj] fired by [key_name(Proj.firer)]", INVESTIGATE_SUPERMATTER)
if(Proj.flag != "bullet")
- power_calc += Proj.damage * config_bullet_energy
+ power += Proj.damage * config_bullet_energy
if(!has_been_powered)
investigate_log("has been powered for the first time.", INVESTIGATE_SUPERMATTER)
message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
@@ -618,17 +607,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
to_chat(user, "You extract a sliver from \the [src]. \The [src] begins to react violently!")
new /obj/item/nuke_core/supermatter_sliver(drop_location())
matter_power += 200
- if (istype(W, /obj/item/supermatterspray))
- var/obj/item/supermatterspray/S = W
- if (S.usesleft > 0 && do_after(user, 60, target=src))
- min_damage = max(0,min_damage - 10)
- to_chat(user, "You spray \the [src] with [S].")
- playsound(user.loc,'sound/effects/spray2.ogg',50,1,-6)
- S.usesleft--
- if (prob(10))
- to_chat(user, "Your hands slip and you drop [S] into \the [src]!")
- Consume(S)
- return
else if(user.dropItemToGround(W))
user.visible_message("As [user] touches \the [src] with \a [W], silence fills the room...",\
"You touch \the [src] with \the [W], and everything suddenly goes silent.\n\The [W] flashes into dust as you flinch away from \the [src].",\
diff --git a/code/modules/procedural_mapping/mapGenerators/repair.dm b/code/modules/procedural_mapping/mapGenerators/repair.dm
index 20ba10b0e1..d9380a40dd 100644
--- a/code/modules/procedural_mapping/mapGenerators/repair.dm
+++ b/code/modules/procedural_mapping/mapGenerators/repair.dm
@@ -26,8 +26,8 @@
var/z_offset = SSmapping.station_start
var/list/bounds
for (var/path in SSmapping.config.GetFullMapPaths())
- var/datum/parsed_map/parsed = load_map(file(path), 1, 1, z_offset, measureOnly = FALSE, no_changeturf = FALSE, cropMap=TRUE, x_lower = mother1.x_low, y_lower = mother1.y_low, x_upper = mother1.x_high, y_upper = mother1.y_high)
- bounds = parsed?.bounds
+ var/datum/parsed_map/parsed = load_map(file(path), 1, 1, z_offset, orientation = SSmapping.config.orientation, cropMap = TRUE, x_lower = mother1.x_low, y_lower = mother1.y_low, x_upper = mother1.x_high, y_upper = mother1.y_high)
+ bounds = parsed.bounds
z_offset += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
var/list/obj/machinery/atmospherics/atmos_machines = list()
diff --git a/code/modules/projectiles/boxes_magazines/_box_magazine.dm b/code/modules/projectiles/boxes_magazines/_box_magazine.dm
index 594734c86a..8ebddaa24f 100644
--- a/code/modules/projectiles/boxes_magazines/_box_magazine.dm
+++ b/code/modules/projectiles/boxes_magazines/_box_magazine.dm
@@ -113,7 +113,7 @@
/obj/item/ammo_box/update_icon()
. = ..()
- desc = "[initial(desc)] There are [stored_ammo.len] shell\s left!"
+ desc = "[initial(desc)] There [stored_ammo.len == 1 ? "is" : "are"] [stored_ammo.len] shell\s left!"
for (var/material in bullet_cost)
var/material_amount = bullet_cost[material]
material_amount = (material_amount*stored_ammo.len) + base_cost[material]
diff --git a/code/modules/projectiles/boxes_magazines/ammo_boxes.dm b/code/modules/projectiles/boxes_magazines/ammo_boxes.dm
index 81ae026138..597c7203b4 100644
--- a/code/modules/projectiles/boxes_magazines/ammo_boxes.dm
+++ b/code/modules/projectiles/boxes_magazines/ammo_boxes.dm
@@ -121,3 +121,51 @@
icon_state = "foambox_riot"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
custom_materials = list(/datum/material/iron = 50000)
+
+//Shotgun clips
+/obj/item/ammo_box/shotgun
+ name = "stripper clip (shotgun shells)"
+ desc = "A stripper clip, designed to help with loading a shotgun slightly faster."
+ icon = 'icons/obj/ammo.dmi'
+ icon_state = "shotgunclip"
+ caliber = "shotgun" // slapped in to allow shell mix n match
+ ammo_type = /obj/item/ammo_casing/shotgun
+ max_ammo = 4
+ var/pixeloffsetx = 4
+ start_empty = TRUE
+
+/obj/item/ammo_box/shotgun/update_overlays()
+ . = ..()
+ if(stored_ammo.len)
+ var/offset = -4
+ for(var/A in stored_ammo)
+ var/obj/item/ammo_casing/shotgun/C = A
+ offset += pixeloffsetx
+ var/mutable_appearance/shell_overlay = mutable_appearance(icon, "[initial(C.icon_state)]-clip")
+ shell_overlay.pixel_x += offset
+ shell_overlay.appearance_flags = RESET_COLOR
+ . += shell_overlay
+
+/obj/item/ammo_box/shotgun/loaded
+ start_empty = FALSE
+
+/obj/item/ammo_box/shotgun/loaded/rubbershot
+ ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
+
+/obj/item/ammo_box/shotgun/loaded/buckshot
+ ammo_type = /obj/item/ammo_casing/shotgun/buckshot
+
+/obj/item/ammo_box/shotgun/loaded/beanbag
+ ammo_type = /obj/item/ammo_casing/shotgun/beanbag
+
+/obj/item/ammo_box/shotgun/loaded/stunslug
+ ammo_type = /obj/item/ammo_casing/shotgun/stunslug
+
+/obj/item/ammo_box/shotgun/loaded/techshell
+ ammo_type = /obj/item/ammo_casing/shotgun/techshell
+
+/obj/item/ammo_box/shotgun/loaded/incendiary
+ ammo_type = /obj/item/ammo_casing/shotgun/incendiary
+
+/obj/item/ammo_box/shotgun/loaded/dart
+ ammo_type = /obj/item/ammo_casing/shotgun/dart
diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm
index b43ac3057a..afe2b9ca3e 100644
--- a/code/modules/projectiles/guns/ballistic/revolver.dm
+++ b/code/modules/projectiles/guns/ballistic/revolver.dm
@@ -331,8 +331,7 @@
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/stack/cable_coil) && !sawn_off)
- var/obj/item/stack/cable_coil/C = A
- if(C.use(10))
+ if(A.use_tool(src, user, 0, 10, max_level = JOB_SKILL_BASIC))
slot_flags = ITEM_SLOT_BACK
to_chat(user, "You tie the lengths of cable to the shotgun, making a sling.")
slung = TRUE
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index f55ce75baa..71aa78da4b 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -33,12 +33,13 @@
var/fired = FALSE //Have we been fired yet
var/paused = FALSE //for suspending the projectile midair
var/last_projectile_move = 0
- var/last_process = 0
var/time_offset = 0
var/datum/point/vector/trajectory
var/trajectory_ignore_forcemove = FALSE //instructs forceMove to NOT reset our trajectory to the new location!
var/speed = 0.8 //Amount of deciseconds it takes for projectile to travel
+ /// "leftover" ticks and stuff yeah. hey when are we rewriting projectiles for the eighth time to do something smarter like incrementing x pixels until it meets a goal instead of for(var/i in 1 to required_moves)?
+ var/tick_moves_leftover = 0
var/Angle = 0
var/original_angle = 0 //Angle at firing
var/nondirectional_sprite = FALSE //Set TRUE to prevent projectiles from having their sprites rotated based on firing angle
@@ -351,26 +352,20 @@
/obj/item/projectile/Process_Spacemove(movement_dir = 0)
return TRUE //Bullets don't drift in space
-/obj/item/projectile/process()
- last_process = world.time
+/obj/item/projectile/process(wait)
if(!loc || !fired || !trajectory)
fired = FALSE
return PROCESS_KILL
if(paused || !isturf(loc))
- last_projectile_move += world.time - last_process //Compensates for pausing, so it doesn't become a hitscan projectile when unpaused from charged up ticks.
return
- var/elapsed_time_deciseconds = (world.time - last_projectile_move) + time_offset
- time_offset = 0
- var/required_moves = speed > 0? FLOOR(elapsed_time_deciseconds / speed, 1) : MOVES_HITSCAN //Would be better if a 0 speed made hitscan but everyone hates those so I can't make it a universal system :<
- if(required_moves == MOVES_HITSCAN)
- required_moves = SSprojectiles.global_max_tick_moves
- else
- if(required_moves > SSprojectiles.global_max_tick_moves)
- var/overrun = required_moves - SSprojectiles.global_max_tick_moves
- required_moves = SSprojectiles.global_max_tick_moves
- time_offset += overrun * speed
- time_offset += MODULUS(elapsed_time_deciseconds, speed)
-
+ var/ds = (SSprojectiles.flags & SS_TICKER)? (wait * world.tick_lag) : wait
+ var/required_moves = ds / speed
+ var/leftover = MODULUS(required_moves, 1)
+ tick_moves_leftover += leftover
+ required_moves = round(required_moves)
+ if(tick_moves_leftover > 1)
+ required_moves += round(tick_moves_leftover)
+ tick_moves_leftover = MODULUS(tick_moves_leftover, 1)
for(var/i in 1 to required_moves)
pixel_move(1, FALSE)
diff --git a/code/modules/projectiles/projectile/magic.dm b/code/modules/projectiles/projectile/magic.dm
index 5f2edd5206..ff6340bcdb 100644
--- a/code/modules/projectiles/projectile/magic.dm
+++ b/code/modules/projectiles/projectile/magic.dm
@@ -182,18 +182,14 @@
var/path = pick(/mob/living/simple_animal/hostile/carp,
/mob/living/simple_animal/hostile/bear,
/mob/living/simple_animal/hostile/mushroom,
- /mob/living/simple_animal/hostile/statue,
/mob/living/simple_animal/hostile/retaliate/bat,
/mob/living/simple_animal/hostile/retaliate/goat,
/mob/living/simple_animal/hostile/killertomato,
/mob/living/simple_animal/hostile/poison/giant_spider,
/mob/living/simple_animal/hostile/poison/giant_spider/hunter,
/mob/living/simple_animal/hostile/blob/blobbernaut/independent,
- /mob/living/simple_animal/hostile/carp/ranged,
- /mob/living/simple_animal/hostile/carp/ranged/chaos,
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher,
/mob/living/simple_animal/hostile/asteroid/goliath/beast,
- /mob/living/simple_animal/hostile/headcrab,
/mob/living/simple_animal/hostile/morph,
/mob/living/simple_animal/hostile/stickman,
/mob/living/simple_animal/hostile/stickman/dog,
@@ -232,7 +228,6 @@
if(!new_mob)
return
- new_mob.grant_language(/datum/language/common)
// Some forms can still wear some items
for(var/obj/item/W in contents)
diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
index 7f57dd1723..942786fd43 100644
--- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
+++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
@@ -575,9 +575,7 @@
/datum/reagent/consumable/ethanol/alexander,
/datum/reagent/consumable/clownstears,
/datum/reagent/toxin/minttoxin,
- /datum/reagent/consumable/ethanol/atomicbomb,
- /datum/reagent/drug/aphrodisiac,
- /datum/reagent/drug/aphrodisiacplus
+ /datum/reagent/consumable/ethanol/atomicbomb
)
/obj/machinery/chem_dispenser/drinks/beer/fullupgrade //fully ugpraded stock parts, emagged
diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm
index ab58510482..b4e954f147 100644
--- a/code/modules/reagents/reagent_containers/glass.dm
+++ b/code/modules/reagents/reagent_containers/glass.dm
@@ -245,7 +245,6 @@
icon_state = "beakerbluespace"
custom_materials = list(/datum/material/glass = 5000, /datum/material/plasma = 3000, /datum/material/diamond = 1000, /datum/material/bluespace = 1000)
volume = 300
- material_flags = MATERIAL_NO_EFFECTS
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
container_HP = 5
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index 06db1d46ab..99a93e58dc 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -209,8 +209,8 @@
#define DELUXE_SELF_SPRAY 10
#define DELUXE_SELF_INJECT 10
-#define COMBAT_WAIT_SPRAY 0
-#define COMBAT_WAIT_INJECT 0
+#define COMBAT_WAIT_SPRAY 15
+#define COMBAT_WAIT_INJECT 15
#define COMBAT_SELF_SPRAY 0
#define COMBAT_SELF_INJECT 0
diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm
index 1e687816ff..54ec327fdb 100644
--- a/code/modules/reagents/reagent_dispenser.dm
+++ b/code/modules/reagents/reagent_dispenser.dm
@@ -211,7 +211,6 @@
/obj/structure/reagent_dispensers/keg
name = "keg"
desc = "A keg."
- icon = 'modular_citadel/icons/obj/objects.dmi'
icon_state = "keg"
/obj/structure/reagent_dispensers/keg/mead
diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm
index ee9ee14e4a..f8cf5c1d84 100644
--- a/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm
+++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm
@@ -112,8 +112,8 @@
/datum/design/rcd_ammo_large
name = "Large Compressed Matter Cartridge"
id = "rcd_ammo_large"
- build_type = AUTOLATHE | PROTOLATHE
+ build_type = AUTOLATHE | PROTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 48000, /datum/material/glass = 32000)
build_path = /obj/item/rcd_ammo/large
- category = list("Tool Designs")
+ category = list("hacked", "Construction", "Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm
index 86e11010bc..78b0a365c5 100644
--- a/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm
+++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm
@@ -74,3 +74,19 @@
materials = list(/datum/material/glass = 20)
build_path = /obj/item/stock_parts/cell/emergency_light
category = list("initial", "Electronics")
+
+/datum/design/electrochromatic_control
+ name = "Electrochromatic Control Circuit"
+ id = "electrochromatic_control_circuit"
+ build_type = AUTOLATHE
+ materials = list(/datum/material/iron = 100, /datum/material/glass = 100)
+ build_path = /obj/item/assembly/control/electrochromatic
+ category = list("initial", "Electronics")
+
+/datum/design/electrochromatic_kit
+ name = "Electrochromatic Upgrade Kit"
+ id = "electrochromatic_kit"
+ build_type = AUTOLATHE
+ materials = list(/datum/material/iron = 2010, /datum/material/glass = 5)
+ build_path = /obj/item/electronics/electrochromatic_kit
+ category = list("initial", "Electronics")
diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm
index b62f30e041..76ec6224b8 100644
--- a/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm
+++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm
@@ -8,7 +8,7 @@
/datum/design/kitchen_knife
name = "Kitchen Knife"
id = "kitchen_knife"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 12000)
build_path = /obj/item/kitchen/knife
category = list("initial","Dinnerware")
@@ -140,7 +140,7 @@
/datum/design/healthanalyzer
name = "Health Analyzer"
id = "healthanalyzer"
- build_type = AUTOLATHE | PROTOLATHE
+ build_type = AUTOLATHE | PROTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 50)
build_path = /obj/item/healthanalyzer
category = list("initial", "Medical")
diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm
index 173240e196..20a5370793 100644
--- a/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm
+++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm
@@ -36,7 +36,7 @@
/datum/design/large_welding_tool
name = "Industrial Welding Tool"
id = "large_welding_tool"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 70, /datum/material/glass = 60)
build_path = /obj/item/weldingtool/largetank
category = list("hacked", "Tools")
@@ -44,7 +44,7 @@
/datum/design/flamethrower
name = "Flamethrower"
id = "flamethrower"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 500)
build_path = /obj/item/flamethrower/full
category = list("hacked", "Security")
@@ -52,7 +52,7 @@
/datum/design/rcd
name = "Rapid Construction Device (RCD)"
id = "rcd"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 30000)
build_path = /obj/item/construction/rcd
category = list("hacked", "Construction")
@@ -60,7 +60,7 @@
/datum/design/rpd
name = "Rapid Pipe Dispenser (RPD)"
id = "rpd"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 75000, /datum/material/glass = 37500)
build_path = /obj/item/pipe_dispenser
category = list("hacked", "Construction")
@@ -68,7 +68,7 @@
/datum/design/handcuffs
name = "Handcuffs"
id = "handcuffs"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 500)
build_path = /obj/item/restraints/handcuffs
category = list("hacked", "Security")
@@ -76,7 +76,7 @@
/datum/design/receiver
name = "Modular Receiver"
id = "receiver"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 15000)
build_path = /obj/item/weaponcrafting/receiver
category = list("hacked", "Security")
@@ -84,7 +84,7 @@
/datum/design/shotgun_slug
name = "Shotgun Slug"
id = "shotgun_slug"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 4000)
build_path = /obj/item/ammo_casing/shotgun
category = list("hacked", "Security")
@@ -92,7 +92,7 @@
/datum/design/buckshot_shell
name = "Buckshot Shell"
id = "buckshot_shell"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 4000)
build_path = /obj/item/ammo_casing/shotgun/buckshot
category = list("hacked", "Security")
@@ -100,7 +100,7 @@
/datum/design/shotgun_dart
name = "Shotgun Dart"
id = "shotgun_dart"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 4000)
build_path = /obj/item/ammo_casing/shotgun/dart
category = list("hacked", "Security")
@@ -108,7 +108,7 @@
/datum/design/incendiary_slug
name = "Incendiary Slug"
id = "incendiary_slug"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 4000)
build_path = /obj/item/ammo_casing/shotgun/incendiary
category = list("hacked", "Security")
@@ -116,7 +116,7 @@
/datum/design/riot_dart
name = "Foam Riot Dart"
id = "riot_dart"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 1125) //Discount for making individually - no box = less metal!
build_path = /obj/item/ammo_casing/caseless/foam_dart/riot
category = list("hacked", "Security")
@@ -124,7 +124,7 @@
/datum/design/riot_darts
name = "Foam Riot Dart Box"
id = "riot_darts"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 50000) //Comes with 40 darts
build_path = /obj/item/ammo_box/foambox/riot
category = list("hacked", "Security")
@@ -132,7 +132,7 @@
/datum/design/a357
name = "Revolver Bullet (.357)"
id = "a357"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 4000)
build_path = /obj/item/ammo_casing/a357
category = list("hacked", "Security")
@@ -140,7 +140,7 @@
/datum/design/a762
name = "Rifle Bullet (7.62mm)"
id = "a762"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 5000) //need seclathe for clips
build_path = /obj/item/ammo_casing/a762
category = list("hacked", "Security")
@@ -148,7 +148,7 @@
/datum/design/c10mm
name = "Ammo Box (10mm)"
id = "c10mm"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 30000)
build_path = /obj/item/ammo_box/c10mm
category = list("hacked", "Security")
@@ -156,7 +156,7 @@
/datum/design/c45
name = "Ammo Box (.45)"
id = "c45"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 30000)
build_path = /obj/item/ammo_box/c45
category = list("hacked", "Security")
@@ -164,7 +164,7 @@
/datum/design/c9mm
name = "Ammo Box (9mm)"
id = "c9mm"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 30000)
build_path = /obj/item/ammo_box/c9mm
category = list("hacked", "Security")
@@ -172,7 +172,7 @@
/datum/design/electropack
name = "Electropack"
id = "electropack"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 2500)
build_path = /obj/item/electropack
category = list("hacked", "Security")
@@ -180,7 +180,7 @@
/datum/design/cleaver
name = "Butcher's Cleaver"
id = "cleaver"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 18000)
build_path = /obj/item/kitchen/knife/butcher
category = list("hacked", "Dinnerware")
diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm
index 8288ceff23..f6c31a9808 100644
--- a/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm
+++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm
@@ -49,7 +49,7 @@
/datum/design/multitool
name = "Multitool"
id = "multitool"
- build_type = AUTOLATHE | PROTOLATHE
+ build_type = AUTOLATHE | PROTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 50, /datum/material/glass = 20)
build_path = /obj/item/multitool
category = list("initial","Tools","Tool Designs")
@@ -75,7 +75,7 @@
/datum/design/weldingtool
name = "Welding Tool"
id = "welding_tool"
- build_type = AUTOLATHE
+ build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 70, /datum/material/glass = 20)
build_path = /obj/item/weldingtool
category = list("initial","Tools","Tool Designs")
@@ -97,6 +97,7 @@
build_path = /obj/item/screwdriver
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
+
/datum/design/wirecutters
name = "Wirecutters"
id = "wirecutters"
diff --git a/code/modules/research/designs/autoylathe_designs.dm b/code/modules/research/designs/autoylathe_designs.dm
index 0e572fee7a..c2076db121 100644
--- a/code/modules/research/designs/autoylathe_designs.dm
+++ b/code/modules/research/designs/autoylathe_designs.dm
@@ -562,6 +562,7 @@
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/x9/toy
category = list("initial", "Rifles")
+ build_type = TOYLATHE | NO_PUBLIC_LATHE
/datum/design/foam_dart
name = "Box of Foam Darts"
@@ -586,6 +587,7 @@
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/toy/magrifle
category = list("initial", "Rifles")
+ build_type = TOYLATHE | NO_PUBLIC_LATHE
/datum/design/foam_hyperburst
name = "MagTag Hyper Rifle"
@@ -618,6 +620,7 @@
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/AM4C
category = list("initial", "Rifles")
+ build_type = TOYLATHE | NO_PUBLIC_LATHE
/datum/design/foam_f3
name = "Replica F3 Justicar"
@@ -650,6 +653,7 @@
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
category = list("initial", "Pistols")
+ build_type = TOYLATHE | NO_PUBLIC_LATHE
/datum/design/foam_pistol
name = "Foam Force Pistol"
@@ -698,6 +702,7 @@
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
category = list("hacked", "Rifles")
+ build_type = TOYLATHE | NO_PUBLIC_LATHE
/datum/design/foam_l6
name = "Donksoft LMG"
@@ -706,3 +711,4 @@
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
category = list("hacked", "Rifles")
+ build_type = TOYLATHE | NO_PUBLIC_LATHE
diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm
index 44b71a025f..93168e17c7 100644
--- a/code/modules/research/designs/weapon_designs.dm
+++ b/code/modules/research/designs/weapon_designs.dm
@@ -135,6 +135,15 @@
//Ammo Shells/
//////////////
+/datum/design/shell_clip
+ name = "stripper clip (shotgun shells)"
+ id = "sec_shellclip"
+ build_type = PROTOLATHE
+ materials = list(/datum/material/iron = 5000)
+ build_path = /obj/item/ammo_box/shotgun
+ category = list("Ammo")
+ departmental_flags = DEPARTMENTAL_FLAG_SECURITY
+
/datum/design/beanbag_slug/sec
id = "sec_beanbag"
build_type = PROTOLATHE
@@ -166,7 +175,7 @@
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/incendiary_slug/sec
- id = "sec_Islug"
+ id = "sec_islug"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
diff --git a/code/modules/research/machinery/_production.dm b/code/modules/research/machinery/_production.dm
index 0550fa9334..a5df3f4d12 100644
--- a/code/modules/research/machinery/_production.dm
+++ b/code/modules/research/machinery/_production.dm
@@ -4,7 +4,7 @@
layer = BELOW_OBJ_LAYER
var/consoleless_interface = TRUE //Whether it can be used without a console.
var/offstation_security_levels = TRUE
- var/efficiency_coeff = 1 //Materials needed / coeff = actual.
+ var/print_cost_coeff = 1 //Materials needed * coeff = actual.
var/list/categories = list()
var/datum/component/remote_materials/materials
var/allowed_department_flags = ALL
@@ -61,7 +61,8 @@
popup.open()
/obj/machinery/rnd/production/proc/calculate_efficiency()
- efficiency_coeff = 1
+ var/total_manip_rating = 0
+ var/manips = 0
if(reagents) //If reagents/materials aren't initialized, don't bother, we'll be doing this again after reagents init anyways.
reagents.maximum_volume = 0
for(var/obj/item/reagent_containers/glass/G in component_parts)
@@ -72,17 +73,16 @@
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
total_storage += M.rating * 75000
materials.set_local_size(total_storage)
- var/total_rating = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
- total_rating += M.rating
- total_rating = max(1, total_rating)
- efficiency_coeff = total_rating
+ total_manip_rating += M.rating
+ manips++
+ print_cost_coeff = STANDARD_PART_LEVEL_LATHE_COEFFICIENT(total_manip_rating / (manips? manips : 1))
/obj/machinery/rnd/production/examine(mob/user)
. = ..()
var/datum/component/remote_materials/materials = GetComponent(/datum/component/remote_materials)
if(in_range(user, src) || isobserver(user))
- . += "The status display reads: Storing up to [materials.local_size] material units locally.
Material usage efficiency at [efficiency_coeff*100]%."
+ . += "The status display reads: Storing up to [materials.local_size] material units locally.
Material usage cost at [print_cost_coeff*100]%."
//we eject the materials upon deconstruction.
/obj/machinery/rnd/production/on_deconstruction()
@@ -95,11 +95,9 @@
message_admins("[ADMIN_LOOKUPFLW(user)] has built [amount] of [path] at a [src]([type]).")
for(var/i in 1 to amount)
var/obj/O = new path(get_turf(src))
- if(efficient_with(O.type) && isitem(O))
- var/obj/item/I = O
- I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this.
- I.set_custom_materials(matlist.Copy())
- I.rnd_crafted(src)
+ if(efficient_with(O.type))
+ O.set_custom_materials(matlist.Copy())
+ O.rnd_crafted(src)
SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]"))
investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH)
@@ -114,8 +112,8 @@
// these types don't have their .materials set in do_print, so don't allow
// them to be constructed efficiently
- var/ef = efficient_with(being_built.build_path) ? efficiency_coeff : 1
- return round(A / max(1, all_materials[mat] / ef))
+ var/ef = efficient_with(being_built.build_path) ? print_cost_coeff : 1
+ return round(A / max(1, all_materials[mat] * ef))
/obj/machinery/rnd/production/proc/efficient_with(path)
return !ispath(path, /obj/item/stack/sheet) && !ispath(path, /obj/item/stack/ore/bluespace_crystal)
@@ -154,27 +152,27 @@
power += round(D.materials[M] * amount / 35)
power = min(3000, power)
use_power(power)
- var/coeff = efficient_with(D.build_path) ? efficiency_coeff : 1
+ var/coeff = efficient_with(D.build_path) ? print_cost_coeff : 1
var/list/efficient_mats = list()
for(var/MAT in D.materials)
- efficient_mats[MAT] = D.materials[MAT]/coeff
+ efficient_mats[MAT] = D.materials[MAT] * coeff
if(!materials.mat_container.has_materials(efficient_mats, amount))
say("Not enough materials to complete prototype[amount > 1? "s" : ""].")
return FALSE
for(var/R in D.reagents_list)
- if(!reagents.has_reagent(R, D.reagents_list[R]*amount/coeff))
+ if(!reagents.has_reagent(R, D.reagents_list[R] * amount * coeff))
say("Not enough reagents to complete prototype[amount > 1? "s" : ""].")
return FALSE
materials.mat_container.use_materials(efficient_mats, amount)
materials.silo_log(src, "built", -amount, "[D.name]", efficient_mats)
for(var/R in D.reagents_list)
- reagents.remove_reagent(R, D.reagents_list[R]*amount/coeff)
+ reagents.remove_reagent(R, D.reagents_list[R] * amount * coeff)
busy = TRUE
if(production_animation)
flick(production_animation, src)
- var/timecoeff = D.lathe_time_factor / efficiency_coeff
- addtimer(CALLBACK(src, .proc/reset_busy), (30 * timecoeff * amount) ** 0.5)
- addtimer(CALLBACK(src, .proc/do_print, D.build_path, amount, efficient_mats, D.dangerous_construction, usr), (32 * timecoeff * amount) ** 0.8)
+ var/timecoeff = D.lathe_time_factor * print_cost_coeff
+ addtimer(CALLBACK(src, .proc/reset_busy), (20 * timecoeff * amount) ** 0.5)
+ addtimer(CALLBACK(src, .proc/do_print, D.build_path, amount, efficient_mats, D.dangerous_construction, usr), (20 * timecoeff * amount) ** 0.5)
return TRUE
/obj/machinery/rnd/production/proc/search(string)
@@ -249,7 +247,7 @@
/obj/machinery/rnd/production/proc/ui_screen_search()
var/list/l = list()
- var/coeff = efficiency_coeff
+ var/coeff = print_cost_coeff
l += "Search Results:
"
l += "