@@ -1,28 +1,29 @@
|
||||
//GS13 - lot of changes were included here, mostly allowing people to respawn very easily, even as the same characters
|
||||
/// Allows usage of respawn system
|
||||
/datum/config_entry/flag/respawns_enabled
|
||||
default = FALSE
|
||||
default = TRUE
|
||||
|
||||
/// Minutes before allowing respawns.
|
||||
/datum/config_entry/number/respawn_delay
|
||||
default = 15.0
|
||||
default = 1.0
|
||||
integer = FALSE
|
||||
|
||||
/// Minutes before allowing respawn, if user cryo'd.
|
||||
/datum/config_entry/number/respawn_delay_cryo
|
||||
default = 5.0
|
||||
default = 1.0
|
||||
integer = FALSE
|
||||
|
||||
/// Allows respawning as non-assistant. Overrides all others of this type.
|
||||
/datum/config_entry/flag/allow_non_assistant_respawn
|
||||
default = FALSE
|
||||
default = TRUE
|
||||
|
||||
/// Allows respawning as a combat role, defined as security/head.
|
||||
/datum/config_entry/flag/allow_combat_role_respawn
|
||||
default = FALSE
|
||||
default = TRUE
|
||||
|
||||
/// Allows respawning as the same character as a previous life
|
||||
/datum/config_entry/flag/allow_same_character_respawn
|
||||
default = FALSE
|
||||
default = TRUE
|
||||
|
||||
/// Observing penalizes for respawns, not just joining.
|
||||
/datum/config_entry/flag/respawn_penalty_includes_observe
|
||||
@@ -30,7 +31,7 @@
|
||||
|
||||
/// Minutes from roundstart before someone can respawn
|
||||
/datum/config_entry/number/respawn_minimum_delay_roundstart
|
||||
default = 30.0
|
||||
default = 1.0
|
||||
integer = FALSE
|
||||
|
||||
/// Gamemode config tags that are banned from respawning
|
||||
|
||||
@@ -32,7 +32,7 @@ SUBSYSTEM_DEF(title)
|
||||
file_path = "[global.config.directory]/title_screens/images/[pick(title_screens)]"
|
||||
|
||||
if(!file_path)
|
||||
file_path = "icons/runtime/default_title.dmi"
|
||||
file_path = "GainStation13/icons/runtime/default_title.dmi"
|
||||
|
||||
ASSERT(fexists(file_path))
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//- you should use istype() if you want to find out whether a floor has a certain type
|
||||
//- floor_tile is now a path, and not a tile obj
|
||||
name = "floor"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon = 'GainStation13/icons/turf/floors.dmi' //GS13 change (so our floors are used instead)
|
||||
baseturfs = /turf/open/floor/plating
|
||||
dirt_buildup_allowed = TRUE
|
||||
|
||||
|
||||
Reference in New Issue
Block a user