From 7fd1d6631083b8c8b47e7ac9f79e1016b96f2f68 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Fri, 21 Apr 2017 17:20:46 -0500 Subject: [PATCH] Fixes supermatter not spawning teslas --- code/modules/power/supermatter/supermatter.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index a74a95d3aa..fee8859de4 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -175,7 +175,7 @@ else investigate_log("has exploded.", "supermatter") explosion(get_turf(T), explosion_power * max(gasmix_power_ratio, 0.205) * 0.5 , explosion_power * max(gasmix_power_ratio, 0.205) + 2, explosion_power * max(gasmix_power_ratio, 0.205) + 4 , explosion_power * max(gasmix_power_ratio, 0.205) + 6, 1, 1) - if(power > CRITICAL_POWER_PENALTY_THRESHOLD) + if(power > POWER_PENALTY_THRESHOLD) investigate_log("has spawned additional energy balls.", "supermatter") var/obj/singularity/energy_ball/E = new(T) E.energy = power