Makes energy nets a bit sturdier and unbreakable with bare hands.
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@@ -14,7 +14,7 @@ It is possible to destroy the net by the occupant or someone else.
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mouse_opacity = MOUSE_OPACITY_ICON//So you can hit it with stuff.
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anchored = TRUE//Can't drag/grab the net.
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layer = ABOVE_ALL_MOB_LAYER
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max_integrity = 25 //How much health it has.
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max_integrity = 45 //How much health it has.
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can_buckle = 1
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buckle_lying = 0
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buckle_prevents_pull = TRUE
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@@ -63,8 +63,9 @@ It is possible to destroy the net by the occupant or someone else.
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affecting.revive(1, 1) //Basically a full heal, including limbs/organs.
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var/datum/antagonist/antag_datum
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for(antag_datum in GLOB.antagonists)
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if(antag_datum.owner == master)
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for(var/datum/antagonist/AD in GLOB.antagonists)
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if(AD.owner == master)
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antag_datum = AD
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break
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for(var/datum/objective/capture/capture in antag_datum)
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@@ -108,7 +109,8 @@ It is possible to destroy the net by the occupant or someone else.
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new /obj/effect/temp_visual/dir_setting/ninja/phase(affecting.drop_location(), affecting.dir)
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/obj/structure/energy_net/attack_paw(mob/user)
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return attack_hand()
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//return attack_hand() //How about no barehanded breaking of the net?
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return
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/obj/structure/energy_net/user_buckle_mob(mob/living/M, mob/living/user)
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return//We only want our target to be buckled
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