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@@ -27,8 +27,10 @@
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max_integrity = 75
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/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(transparent && (object.pass_flags & PASSGLASS))
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return FALSE
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if(ismovableatom(object))
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var/atom/movable/AM = object
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if(transparent && (AM.pass_flags & PASSGLASS))
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return BLOCK_NONE
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if(attack_type & ATTACK_TYPE_THROWN)
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final_block_chance += 30
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if(attack_type & ATTACK_TYPE_TACKLE)
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