Merge remote-tracking branch 'refs/remotes/origin/master' into muzzled-masks
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@@ -1143,6 +1143,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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/*
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if(H.noisy && H.nutrition <= NUTRITION_LEVEL_STARVING)
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if(prob(10))
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playsound(get_turf(H),"hunger_sounds",35,0,-5,1,ignore_walls = FALSE,channel=CHANNEL_PRED)
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@@ -1150,7 +1151,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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else if(H.noisy && H.nutrition <= NUTRITION_LEVEL_HUNGRY)
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if(prob(10))
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playsound(get_turf(H),"hunger_sounds",15,0,-5,1,ignore_walls = FALSE,channel=CHANNEL_PRED)
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*/
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// nutrition decrease and satiety
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if (H.nutrition > 0 && H.stat != DEAD && !H.has_trait(TRAIT_NOHUNGER))
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// THEY HUNGER
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@@ -94,4 +94,9 @@
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inherent_traits = list(TRAIT_NOGUNS)
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mutantlungs = /obj/item/organ/lungs/ashwalker
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burnmod = 0.9
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brutemod = 0.9
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brutemod = 0.9
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/datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
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if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
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C.dna.features["tail"] = "Smooth"
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return ..()
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