The big part is done.

This commit is contained in:
Ghommie
2019-07-04 00:30:28 +02:00
parent 44dcfcf55f
commit 8004165599
3 changed files with 28 additions and 19 deletions
+18 -13
View File
@@ -11,6 +11,7 @@
var/you_die_in_the_game_you_die_for_real = FALSE
var/datum/effect_system/spark_spread/sparks
var/mob/living/vr_mob
var/virtual_mob_type = /mob/living/carbon/human
var/vr_category = "default" //Specific category of spawn points to pick from
var/allow_creating_vr_mobs = TRUE //So you can have vr_sleepers that always spawn you as a specific person or 1 life/chance vr games
var/only_current_user_can_interact = FALSE
@@ -91,8 +92,9 @@
if("vr_connect")
var/mob/living/carbon/human/human_occupant = occupant
if(human_occupant && human_occupant.mind && usr == occupant)
to_chat(occupant, "<span class='warning'>Transferring to virtual reality...</span>")
if(vr_mob && vr_mob.stat == CONSCIOUS && !vr_mob.GetComponent(/datum/component/virtual_reality))
if(vr_mob && (!istype(vr_mob) || !vr_mob.InCritical()) && !vr_mob.GetComponent(/datum/component/virtual_reality))
vr_mob.AddComponent(/datum/component/virtual_reality, human_occupant, src, you_die_in_the_game_you_die_for_real)
to_chat(vr_mob, "<span class='notice'>Transfer successful! You are now playing as [vr_mob] in VR!</span>")
else
@@ -127,17 +129,20 @@
var/list/data = list()
if(vr_mob && !QDELETED(vr_mob))
data["can_delete_avatar"] = TRUE
var/status
switch(vr_mob.stat)
if(CONSCIOUS)
status = "Conscious"
if(DEAD)
status = "Dead"
if(UNCONSCIOUS)
status = "Unconscious"
if(SOFT_CRIT)
status = "Barely Conscious"
data["vr_avatar"] = list("name" = vr_mob.name, "status" = status, "health" = vr_mob.health, "maxhealth" = vr_mob.maxHealth)
data["vr_avatar"] = list("name" = vr_mob.name)
data["isliving"] = istype(vr_mob)
if(data["isliving"])
var/status
switch(vr_mob.stat)
if(CONSCIOUS)
status = "Conscious"
if(DEAD)
status = "Dead"
if(UNCONSCIOUS)
status = "Unconscious"
if(SOFT_CRIT)
status = "Barely Conscious"
data["vr_avatar"] += list("status" = status, "health" = vr_mob.health, "maxhealth" = vr_mob.maxHealth)
data["toggle_open"] = state_open
data["emagged"] = you_die_in_the_game_you_die_for_real
data["isoccupant"] = (user == occupant)
@@ -155,7 +160,7 @@
if(!H)
return
cleanup_vr_mob()
vr_mob = new /mob/living/carbon/human(location)
vr_mob = new virtual_mob_type(location)
if(vr_mob.build_virtual_character(H, outfit))
var/mob/living/carbon/human/vr_H = vr_mob
vr_H.updateappearance(TRUE, TRUE, TRUE)