funny
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@@ -82,4 +82,4 @@
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/// combat mode is active.
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#define COMBAT_MODE_ACTIVE (1<<1)
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/// combat mode is not active
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#define COMBAT_MODE_INACTIVE (1<<2)
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#define COMBAT_MODE_INACTIVE (1<<2)
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@@ -13,4 +13,4 @@
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#define RemoveElement(arguments...) _RemoveElement(list(##arguments))
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/// A wrapper for _AddComponent that allows us to pretend we're using normal named arguments
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#define AddComponent(arguments...) _AddComponent(list(##arguments))
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#define AddComponent(arguments...) _AddComponent(list(##arguments))
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