funny
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@@ -151,4 +151,4 @@
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flags_1 |= SHOCKED_1
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/mob/living/proc/reset_shocked()
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flags_1 &= ~ SHOCKED_1
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flags_1 &= ~ SHOCKED_1
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@@ -39,4 +39,4 @@
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symptoms += S
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name = "Sample #[rand(1,10000)]"
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..()
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..()
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@@ -47,4 +47,4 @@ BONUS
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if(!.)
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return
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if(A.affected_mob)
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REMOVE_TRAIT(A.affected_mob, TRAIT_DISFIGURED, DISEASE_TRAIT)
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REMOVE_TRAIT(A.affected_mob, TRAIT_DISFIGURED, DISEASE_TRAIT)
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@@ -52,4 +52,4 @@ Bonus
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to_chat(M, "<span class='userdanger'>A wave of dizziness washes over you!</span>")
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M.Dizzy(5)
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if(power >= 2)
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M.set_drugginess(5)
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M.set_drugginess(5)
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@@ -134,4 +134,4 @@ Bonus
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M.reagents.add_reagent_list(list(/datum/reagent/toxin/heparin = 2, /datum/reagent/toxin/lipolicide = 2))
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if(zombie)
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M.reagents.add_reagent(/datum/reagent/romerol, 1)
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return 1
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return 1
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@@ -59,4 +59,4 @@ BONUS
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M.adjustStaminaLoss(25)
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if(power >= 3 && A.stage >= 5)
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to_chat(M, "<span class='userdanger'>[pick("Your head hurts!", "You feel a burning knife inside your brain!", "A wave of pain fills your head!")]</span>")
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M.Stun(35)
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M.Stun(35)
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@@ -53,4 +53,4 @@ BONUS
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var/can_scratch = scratch && !M.incapacitated() && get_location_accessible(M, picked_bodypart)
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M.visible_message("[can_scratch ? "<span class='warning'>[M] scratches [M.p_their()] [bodypart.name].</span>" : ""]", "<span class='warning'>Your [bodypart.name] itches. [can_scratch ? " You scratch it." : ""]</span>")
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if(can_scratch)
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bodypart.receive_damage(0.5)
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bodypart.receive_damage(0.5)
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@@ -67,4 +67,4 @@ Bonus
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if(!..())
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return
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if(A.stage >= 4)
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REMOVE_TRAIT(A.affected_mob, TRAIT_NOBREATH, DISEASE_TRAIT)
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REMOVE_TRAIT(A.affected_mob, TRAIT_NOBREATH, DISEASE_TRAIT)
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@@ -38,4 +38,4 @@ BONUS
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M.reagents.add_reagent(color, 5)
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else
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if (prob(50)) // spam
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M.visible_message("<span class='warning'>[M] looks rather vibrant...</span>", "<span class='notice'>The colors, man, the colors...</span>")
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M.visible_message("<span class='warning'>[M] looks rather vibrant...</span>", "<span class='notice'>The colors, man, the colors...</span>")
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@@ -51,4 +51,4 @@ Bonus
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else
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M.emote("sneeze")
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if(M.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
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A.spread(4 + power)
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A.spread(4 + power)
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@@ -79,4 +79,4 @@
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return
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/datum/symptom/proc/OnRemove(datum/disease/advance/A) //But dont forget to remove them too.
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return
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return
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@@ -50,4 +50,4 @@ Bonus
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else
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to_chat(M, "<span class='warning'><i>[pick("So hungry...", "You'd kill someone for a bite of food...", "Hunger cramps seize you...")]</i></span>")
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M.overeatduration = max(M.overeatduration - 100, 0)
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M.adjust_nutrition(-100)
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M.adjust_nutrition(-100)
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@@ -55,4 +55,4 @@ BONUS
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if(5)
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if(H.age > 21)
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H.age = 21
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to_chat(H, "<span class='notice'>You feel like you can take on the world!</span>")
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to_chat(H, "<span class='notice'>You feel like you can take on the world!</span>")
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@@ -38,4 +38,4 @@
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"<span class='userdanger'>You cough up butterflies!</span>")
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new /mob/living/simple_animal/butterfly(affected_mob.loc)
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new /mob/living/simple_animal/butterfly(affected_mob.loc)
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return
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return
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@@ -36,4 +36,4 @@
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affected_mob.visible_message("<span class='danger'>[affected_mob] coughs up a swarm of bees!</span>", \
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"<span class='userdanger'>You cough up a swarm of bees!</span>")
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new /mob/living/simple_animal/hostile/poison/bees(affected_mob.loc)
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return
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return
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@@ -50,4 +50,4 @@
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if(!affected_mob.disease_resistances.Find(/datum/disease/flu))
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var/datum/disease/Flu = new /datum/disease/flu()
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affected_mob.ForceContractDisease(Flu, FALSE, TRUE)
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cure()
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cure()
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@@ -36,4 +36,4 @@
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if(prob(1))
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to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
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if(prob(10))
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to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")
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to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")
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@@ -62,4 +62,4 @@
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cure()
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else
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cure()
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cure()
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@@ -65,4 +65,4 @@
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var/iter = rand(1,3)
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for(i=0,i<iter,i++)
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step_towards(S,affected_mob)
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return
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return
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@@ -52,4 +52,4 @@
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/datum/disease/pierrot_throat/remove_disease()
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UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
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return ..()
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return ..()
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@@ -81,4 +81,4 @@
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if(prob(50))
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scramble_dna(affected_mob, 1, 0, rand(50,75))
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else
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scramble_dna(affected_mob, 0, 1, rand(50,75))
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scramble_dna(affected_mob, 0, 1, rand(50,75))
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