funny
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@@ -4,4 +4,4 @@
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if(!spawning)//Here so that if they are spawning and log out, the other procs can play out and they will have a mob to come back to.
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key = null//We null their key before deleting the mob, so they are properly kicked out.
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qdel(src)
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return
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return
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@@ -84,4 +84,4 @@
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var/has_color = FALSE
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var/has_digitigrade = FALSE
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var/covers_groin = FALSE
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var/covers_chest = FALSE
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var/covers_chest = FALSE
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@@ -65,4 +65,4 @@
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/datum/sprite_accessory/arachnid_mandibles/spiky
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name = "Spiky"
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icon_state = "spiky"
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icon_state = "spiky"
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@@ -145,4 +145,4 @@
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/datum/sprite_accessory/facial_hair/elvis
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name = "Sideburns (Elvis)"
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icon_state = "facial_elvis"
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icon_state = "facial_elvis"
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@@ -169,4 +169,4 @@
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/datum/sprite_accessory/underwear/socks/uk_thigh
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name = "Thigh-high - UK"
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icon_state = "uk_thigh"
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icon_state = "uk_thigh"
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@@ -1,2 +1,2 @@
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/mob/dead/observer/canZMove(direction, turf/target)
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return TRUE
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return TRUE
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@@ -11,4 +11,4 @@
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/mob/proc/death(gibbed)
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SEND_SIGNAL(src, COMSIG_MOB_DEATH, gibbed)
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return
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return
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@@ -17,4 +17,4 @@
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if(loc)
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if(istype(loc, /obj/item/organ/brain))
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qdel(loc)//Gets rid of the brain item
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..()
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..()
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@@ -21,4 +21,4 @@
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key = "whistle"
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key_third_person = "whistles"
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message = "whistles."
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emote_type = EMOTE_AUDIBLE
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emote_type = EMOTE_AUDIBLE
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@@ -22,4 +22,4 @@
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return
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/mob/living/brain/set_blurriness()
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return
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return
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@@ -41,4 +41,4 @@
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return 1
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else
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to_chat(user, "<span class='notice'>We already have a living royal!</span>")
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return 0
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return 0
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@@ -20,4 +20,4 @@
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if(istype(node)) // just in case someone would ever add a diffirent node to hivenode slot
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node.queen_death()
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return ..()
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return ..()
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@@ -1,3 +1,3 @@
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//can't unequip since it can't equip anything
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/mob/living/carbon/alien/larva/doUnEquip(obj/item/W)
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return
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return
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@@ -30,4 +30,4 @@
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hud_used.alien_queen_finder.add_overlay(finder_eye)
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/mob/living/carbon/alien/humanoid/royal/queen/findQueen()
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return //Queen already knows where she is. Hopefully.
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return //Queen already knows where she is. Hopefully.
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@@ -8,4 +8,4 @@
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return
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/mob/living/carbon/alien/update_body_parts()//we don't use the bodyparts layer for aliens.
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return
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return
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@@ -77,4 +77,4 @@
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/mob/living/carbon/monkey/update_hud_back(obj/item/I)
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if(client && hud_used && hud_used.hud_shown)
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I.screen_loc = ui_monkey_back
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client.screen += I
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client.screen += I
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@@ -17,4 +17,4 @@
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if(T)
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return T.could_speak_language(language)
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else
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return initial(language.flags) & TONGUELESS_SPEECH
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return initial(language.flags) & TONGUELESS_SPEECH
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@@ -2,4 +2,4 @@
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update_z(null)
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..()
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if(!key && mind) //key and mind have become separated.
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mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
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mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
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@@ -19,4 +19,4 @@
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. += "[src]Core.exe has stopped responding! NTOS is searching for a solution to the problem..."
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. += "*---------*</span>"
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. += ..()
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. += ..()
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@@ -48,4 +48,4 @@
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eye.dm = Everything about the AI and the AIEye.
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updating.dm = Everything about triggers that will update chunks.
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*/
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*/
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@@ -1606,4 +1606,4 @@ GLOBAL_LIST_INIT(vox_sounds_male, list("," = 'sound/vox/_comma.ogg',
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"zero" = 'sound/vox/zero.ogg',
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"zone" = 'sound/vox/zone.ogg',
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"zulu" = 'sound/vox/zulu.ogg',))
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#endif
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#endif
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@@ -10,4 +10,4 @@
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diag_hud_set_status()
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diag_hud_set_health()
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update_health_hud()
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. = ..()
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. = ..()
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@@ -3,4 +3,4 @@
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if(laws && isobserver(user))
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. += "<b>[src] has the following laws:</b>"
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for(var/law in laws.get_law_list(include_zeroth = TRUE))
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. += law
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. += law
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@@ -122,4 +122,4 @@
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var/laser
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var/sleeper_g
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var/sleeper_r
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var/sleeper_nv
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var/sleeper_nv
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