Couple of changes. Starting on the point bank.
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@@ -16,7 +16,7 @@
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toolspeed = 1
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usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg')
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/digrange = 0
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var/digrange = 1
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/obj/item/pickaxe/attack_self(mob/user)
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if(initial(digrange) > 0)
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@@ -26,7 +26,7 @@
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to_chat(user, "<span class='notice'>You increase the tools dig range, decreasing its mining speed.</span>")
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else
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digrange = 0
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toolspeed = toolspeed/3
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toolspeed = toolspeed/2
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to_chat(user, "<span class='notice'>You decrease the tools dig range, increasing its mining speed.</span>")
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else
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to_chat(user, "<span class='notice'>Tool does not have a configureable dig range.</span>")
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@@ -65,7 +65,6 @@
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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materials = list(MAT_DIAMOND=4000)
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digrange = 1
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/obj/item/pickaxe/drill
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name = "mining drill"
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@@ -79,10 +78,9 @@
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/obj/item/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill. Mines in 3 wide"
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desc = "An integrated electric mining drill."
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flags_1 = NONE
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toolspeed = 0.5
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digrange = 1
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/obj/item/pickaxe/drill/cyborg/Initialize()
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. = ..()
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@@ -93,7 +91,6 @@
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icon_state = "diamonddrill"
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toolspeed = 0.4
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desc = "Yours is the drill that will pierce the heavens!"
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digrange = 1
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/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
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@@ -106,7 +103,6 @@
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icon_state = "jackhammer"
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item_state = "jackhammer"
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w_class = WEIGHT_CLASS_HUGE
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digrange = 2
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toolspeed = 0.2 //the epitome of powertools. extremely fast mining, laughs at puny walls
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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