culst!
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@@ -202,6 +202,14 @@
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else
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..()
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/obj/structure/anvil/obtainable/bronze
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name = "slab of bronze"
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desc = "A big block of bronze. Useable as an anvil."
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custom_materials = list(/datum/material/bronze=8000)
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icon = 'icons/obj/smith.dmi'
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icon_state = "anvil"
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anvilquality = -1
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/obj/structure/anvil/obtainable/sandstone
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name = "sandstone brick anvil"
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desc = "A big block of sandstone. Useable as an anvil."
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@@ -224,6 +232,34 @@
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icon_state = "anvil"
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anvilquality = 0
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/obj/structure/anvil/obtainable/ratvar
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name = "brass anvil"
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desc = "A big block of what appears to be brass. Useable as an anvil, if whatever's holding the brass together lets you."
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custom_materials = list(/datum/material/bronze=8000)
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icon = 'icons/obj/smith.dmi'
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icon_state = "anvil"
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anvilquality = 1
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/obj/structure/anvil/obtainable/ratvar/attackby(obj/item/I, mob/user)
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if(is_servant_of_ratvar(user))
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return ..()
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else
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to_chat(user, "<span class='neovgre'>KNPXWN, QNJCQNW!</span>") //rot13 then rot22 if anyone wants to decode
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/obj/structure/anvil/obtainable/narsie
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name = "runic anvil"
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desc = "An anvil made of a strange, runic metal."
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custom_materials = list(/datum/material/runedmetal=8000)
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icon = 'icons/obj/smith.dmi'
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icon_state = "anvil"
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anvilquality = 1
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/obj/structure/anvil/obtainable/narsie/attackby(obj/item/I, mob/user)
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if(iscultistr(user))
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return ..()
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else
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to_chat(user, "<span class='narsiesmall'>That is not yours to use!</span>")
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#undef WORKPIECE_PRESENT
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#undef WORKPIECE_INPROGRESS
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#undef WORKPIECE_FINISHED
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