diff --git a/_maps/map_files/Cerestation/cerestation.dmm.rej b/_maps/map_files/Cerestation/cerestation.dmm.rej
deleted file mode 100644
index 07dbf25750..0000000000
--- a/_maps/map_files/Cerestation/cerestation.dmm.rej
+++ /dev/null
@@ -1,18 +0,0 @@
-diff a/_maps/map_files/Cerestation/cerestation.dmm b/_maps/map_files/Cerestation/cerestation.dmm (rejected hunks)
-@@ -156169,11 +156302,11 @@ cKF
- cKF
- aaa
- aaa
--aaa
--aaa
--aaa
--btw
--aaa
-+cKF
-+cKF
-+cKF
-+cKF
-+cKF
- aaa
- aaa
- aaa
diff --git a/_maps/map_files/TgStation/broken.rej b/_maps/map_files/TgStation/broken.rej
deleted file mode 100644
index 8b13789179..0000000000
--- a/_maps/map_files/TgStation/broken.rej
+++ /dev/null
@@ -1 +0,0 @@
-
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm.rej b/code/modules/mob/living/carbon/human/human_defense.dm.rej
deleted file mode 100644
index b62723dbc7..0000000000
--- a/code/modules/mob/living/carbon/human/human_defense.dm.rej
+++ /dev/null
@@ -1,14 +0,0 @@
-diff a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm (rejected hunks)
-@@ -682,10 +682,10 @@
- status += "numb"
- if(status == "")
- status = "OK"
-- to_chat(src, " [status == "OK" ? "\blue" : "\red"] Your [LB.name] is [status].")
-+ to_chat(src, "\t [status == "OK" ? "\blue" : "\red"] Your [LB.name] is [status].")
-
- for(var/obj/item/I in LB.embedded_objects)
-- to_chat(src, " There is \a [I] embedded in your [LB.name]!")
-+ to_chat(src, "\t There is \a [I] embedded in your [LB.name]!")
-
- for(var/t in missing)
- to_chat(src, "Your [parse_zone(t)] is missing!")
diff --git a/tgstation.dme.rej b/tgstation.dme.rej
deleted file mode 100644
index 320974d163..0000000000
--- a/tgstation.dme.rej
+++ /dev/null
@@ -1,11 +0,0 @@
-diff a/tgstation.dme b/tgstation.dme (rejected hunks)
-@@ -656,8 +656,8 @@
- #include "code\game\objects\effects\mines.dm"
- #include "code\game\objects\effects\misc.dm"
- #include "code\game\objects\effects\overlays.dm"
--#include "code\game\objects\effects\proximity.dm"
- #include "code\game\objects\effects\portals.dm"
-+#include "code\game\objects\effects\proximity.dm"
- #include "code\game\objects\effects\spiders.dm"
- #include "code\game\objects\effects\step_triggers.dm"
- #include "code\game\objects\effects\wanted_poster.dm"